blob: 849c5563c4da4979ac9ccd564512184966bc87b9 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guyf8773082012-07-12 18:01:00 -070048#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070049
Romain Guyd21b6e12011-11-30 20:21:23 -080050#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51
Romain Guy9d5316e2010-06-24 19:30:36 -070052///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy889f8d12010-07-29 14:37:42 -070056/**
57 * Structure mapping Skia xfermodes to OpenGL blending factors.
58 */
59struct Blender {
60 SkXfermode::Mode mode;
61 GLenum src;
62 GLenum dst;
63}; // struct Blender
64
Romain Guy026c5e162010-06-28 17:12:22 -070065// In this array, the index of each Blender equals the value of the first
66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070068 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
81 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
82 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070083};
Romain Guye4d01122010-06-16 18:44:05 -070084
Romain Guy87a76572010-09-13 18:11:21 -070085// This array contains the swapped version of each SkXfermode. For instance
86// this array's SrcOver blending mode is actually DstOver. You can refer to
87// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070088static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070089 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
91 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
92 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
93 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
94 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
95 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
96 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
97 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
99 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
100 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
102 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
103 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700104};
105
Romain Guyf6a11b82010-06-23 17:47:49 -0700106///////////////////////////////////////////////////////////////////////////////
107// Constructors/destructor
108///////////////////////////////////////////////////////////////////////////////
109
Romain Guyfb8b7632010-08-23 21:05:08 -0700110OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700111 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700112 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700113 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800114 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700115
Romain Guyac670c02010-07-27 17:39:27 -0700116 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117
Romain Guyae5575b2010-07-29 18:48:04 -0700118 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guy85bf02f2010-06-22 13:11:24 -0700121OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700122 // The context has already been destroyed at this point, do not call
123 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700124}
125
Romain Guyf6a11b82010-06-23 17:47:49 -0700126///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800127// Debug
128///////////////////////////////////////////////////////////////////////////////
129
130void OpenGLRenderer::startMark(const char* name) const {
131 mCaches.startMark(0, name);
132}
133
134void OpenGLRenderer::endMark() const {
135 mCaches.endMark();
136}
137
138///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy530041d2012-01-25 18:56:29 -0800142uint32_t OpenGLRenderer::getStencilSize() {
143 return STENCIL_BUFFER_SIZE;
144}
145
Romain Guy49c5fc02012-05-15 11:10:01 -0700146bool OpenGLRenderer::isDeferred() {
147 return false;
148}
149
Romain Guy85bf02f2010-06-22 13:11:24 -0700150void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700151 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700152
153 mWidth = width;
154 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700155
156 mFirstSnapshot->height = height;
157 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700158
Romain Guy3e263fa2011-12-12 16:47:48 -0800159 glDisable(GL_DITHER);
Romain Guy3e263fa2011-12-12 16:47:48 -0800160 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800161
Romain Guy3e263fa2011-12-12 16:47:48 -0800162 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700163}
164
Chet Haase44b2fe32012-06-06 19:03:58 -0700165int OpenGLRenderer::prepare(bool opaque) {
166 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800167}
168
Chet Haase44b2fe32012-06-06 19:03:58 -0700169int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800170 mCaches.clearGarbage();
171
Romain Guy8aef54f2010-09-01 15:13:49 -0700172 mSnapshot = new Snapshot(mFirstSnapshot,
173 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800174 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700175 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700176
Romain Guy7d7b5492011-01-24 16:33:45 -0800177 mSnapshot->setClip(left, top, right, bottom);
Romain Guyddf74372012-05-22 14:07:07 -0700178 mDirtyClip = opaque;
179
180 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800181
Romain Guy6b7bd242010-10-06 19:49:23 -0700182 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700183 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700184 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700185 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700186 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700187 } else {
188 mCaches.resetScissor();
189 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700190
191 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700192}
193
194void OpenGLRenderer::syncState() {
195 glViewport(0, 0, mWidth, mHeight);
196
197 if (mCaches.blend) {
198 glEnable(GL_BLEND);
199 } else {
200 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700201 }
Romain Guybb9524b2010-06-22 18:56:38 -0700202}
203
Romain Guyb025b9c2010-09-16 14:16:48 -0700204void OpenGLRenderer::finish() {
205#if DEBUG_OPENGL
206 GLenum status = GL_NO_ERROR;
207 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000208 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800209 switch (status) {
Romain Guya44a63a2012-04-26 14:05:02 -0700210 case GL_INVALID_ENUM:
211 ALOGE(" GL_INVALID_ENUM");
212 break;
213 case GL_INVALID_VALUE:
214 ALOGE(" GL_INVALID_VALUE");
215 break;
216 case GL_INVALID_OPERATION:
217 ALOGE(" GL_INVALID_OPERATION");
218 break;
Romain Guya07105b2011-01-10 21:14:18 -0800219 case GL_OUT_OF_MEMORY:
Romain Guya44a63a2012-04-26 14:05:02 -0700220 ALOGE(" Out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800221 break;
222 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700223 }
224#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800225#if DEBUG_MEMORY_USAGE
226 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800227#else
228 if (mCaches.getDebugLevel() & kDebugMemory) {
229 mCaches.dumpMemoryUsage();
230 }
Romain Guyc15008e2010-11-10 11:59:15 -0800231#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700232}
233
Romain Guy6c319ca2011-01-11 14:29:25 -0800234void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700235 if (mCaches.currentProgram) {
236 if (mCaches.currentProgram->isInUse()) {
237 mCaches.currentProgram->remove();
238 mCaches.currentProgram = NULL;
239 }
240 }
Romain Guy50c0f092010-10-19 11:42:22 -0700241 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800242 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800243 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800244 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700245}
246
Romain Guy6c319ca2011-01-11 14:29:25 -0800247void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800248 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
249
250 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800251 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
252
Chet Haase80250612012-08-15 13:46:54 -0700253 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800255 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700256 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700257
Romain Guya1d3c912011-12-13 14:55:06 -0800258 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800259 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700260
Romain Guy50c0f092010-10-19 11:42:22 -0700261 mCaches.blend = true;
262 glEnable(GL_BLEND);
263 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
264 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700265}
266
Romain Guyba6be8a2012-04-23 18:22:09 -0700267void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700268 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700269}
270
271void OpenGLRenderer::attachFunctor(Functor* functor) {
272 mFunctors.add(functor);
273}
274
Romain Guy8f3b8e32012-03-27 16:33:45 -0700275status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
276 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700277 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700278
Romain Guyba6be8a2012-04-23 18:22:09 -0700279 if (count > 0) {
280 SortedVector<Functor*> functors(mFunctors);
281 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700282
Romain Guyba6be8a2012-04-23 18:22:09 -0700283 DrawGlInfo info;
284 info.clipLeft = 0;
285 info.clipTop = 0;
286 info.clipRight = 0;
287 info.clipBottom = 0;
288 info.isLayer = false;
289 info.width = 0;
290 info.height = 0;
291 memset(info.transform, 0, sizeof(float) * 16);
292
293 for (size_t i = 0; i < count; i++) {
294 Functor* f = functors.itemAt(i);
295 result |= (*f)(DrawGlInfo::kModeProcess, &info);
296
Chris Craikc2c95432012-04-25 15:13:52 -0700297 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700298 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
299 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700300 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700301
Chris Craikc2c95432012-04-25 15:13:52 -0700302 if (result & DrawGlInfo::kStatusInvoke) {
303 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700304 }
305 }
306 }
307
Romain Guyc189ef52012-04-25 20:02:53 -0700308 mCaches.activeTexture(0);
309
Romain Guy8f3b8e32012-03-27 16:33:45 -0700310 return result;
311}
312
313status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800314 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700315 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700316
Romain Guy8a4ac612012-07-17 17:32:48 -0700317 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800318 if (mDirtyClip) {
319 setScissorFromClip();
320 }
Romain Guyd643bb52011-03-01 14:55:21 -0800321
Romain Guy80911b82011-03-16 15:30:12 -0700322 Rect clip(*mSnapshot->clipRect);
323 clip.snapToPixelBoundaries();
324
Romain Guyd643bb52011-03-01 14:55:21 -0800325 // Since we don't know what the functor will draw, let's dirty
326 // tne entire clip region
327 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800328 dirtyLayerUnchecked(clip, getRegion());
329 }
Romain Guyd643bb52011-03-01 14:55:21 -0800330
Romain Guy08aa2cb2011-03-17 11:06:57 -0700331 DrawGlInfo info;
332 info.clipLeft = clip.left;
333 info.clipTop = clip.top;
334 info.clipRight = clip.right;
335 info.clipBottom = clip.bottom;
336 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700337 info.width = getSnapshot()->viewport.getWidth();
338 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700339 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700340
Chet Haase48659092012-05-31 15:21:51 -0700341 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800342
Romain Guy8f3b8e32012-03-27 16:33:45 -0700343 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700344 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800345 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700346
Chris Craik65924a32012-04-05 17:52:11 -0700347 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700349 }
Romain Guycabfcc12011-03-07 18:06:46 -0800350 }
351
Chet Haasedaf98e92011-01-10 14:10:36 -0800352 resume();
Romain Guy65549432012-03-26 16:45:05 -0700353 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800354}
355
Romain Guyf6a11b82010-06-23 17:47:49 -0700356///////////////////////////////////////////////////////////////////////////////
357// State management
358///////////////////////////////////////////////////////////////////////////////
359
Romain Guybb9524b2010-06-22 18:56:38 -0700360int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700361 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700362}
363
364int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700365 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700366}
367
368void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700369 if (mSaveCount > 1) {
370 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700371 }
Romain Guybb9524b2010-06-22 18:56:38 -0700372}
373
374void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700375 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700376
Romain Guy8fb95422010-08-17 18:38:51 -0700377 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700378 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700379 }
Romain Guybb9524b2010-06-22 18:56:38 -0700380}
381
Romain Guy8aef54f2010-09-01 15:13:49 -0700382int OpenGLRenderer::saveSnapshot(int flags) {
383 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700384 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700385}
386
387bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700388 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700389 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700390 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700391
Romain Guybd6b79b2010-06-26 00:13:53 -0700392 sp<Snapshot> current = mSnapshot;
393 sp<Snapshot> previous = mSnapshot->previous;
394
Romain Guyeb993562010-10-05 18:14:38 -0700395 if (restoreOrtho) {
396 Rect& r = previous->viewport;
397 glViewport(r.left, r.top, r.right, r.bottom);
398 mOrthoMatrix.load(current->orthoMatrix);
399 }
400
Romain Guy8b55f372010-08-18 17:10:07 -0700401 mSaveCount--;
402 mSnapshot = previous;
403
Romain Guy2542d192010-08-18 11:47:12 -0700404 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700405 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700406 }
Romain Guy2542d192010-08-18 11:47:12 -0700407
Romain Guy5ec99242010-11-03 16:19:08 -0700408 if (restoreLayer) {
409 composeLayer(current, previous);
410 }
411
Romain Guy2542d192010-08-18 11:47:12 -0700412 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700413}
414
Romain Guyf6a11b82010-06-23 17:47:49 -0700415///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700416// Layers
417///////////////////////////////////////////////////////////////////////////////
418
419int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700420 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700421 const GLuint previousFbo = mSnapshot->fbo;
422 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700423
Romain Guyaf636eb2010-12-09 17:47:21 -0800424 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700425 int alpha = 255;
426 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700427
Romain Guye45362c2010-11-03 19:58:32 -0700428 if (p) {
429 alpha = p->getAlpha();
430 if (!mCaches.extensions.hasFramebufferFetch()) {
431 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
432 if (!isMode) {
433 // Assume SRC_OVER
434 mode = SkXfermode::kSrcOver_Mode;
435 }
436 } else {
437 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700438 }
439 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700440 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700441 }
Romain Guyd55a8612010-06-28 17:42:46 -0700442
Romain Guydbc26d22010-10-11 17:58:29 -0700443 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
444 }
Romain Guyd55a8612010-06-28 17:42:46 -0700445
446 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700447}
448
449int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
450 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700451 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700452 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700453 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700454 SkPaint paint;
455 paint.setAlpha(alpha);
456 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700457 }
Romain Guyd55a8612010-06-28 17:42:46 -0700458}
Romain Guybd6b79b2010-06-26 00:13:53 -0700459
Romain Guy1c740bc2010-09-13 18:00:09 -0700460/**
461 * Layers are viewed by Skia are slightly different than layers in image editing
462 * programs (for instance.) When a layer is created, previously created layers
463 * and the frame buffer still receive every drawing command. For instance, if a
464 * layer is created and a shape intersecting the bounds of the layers and the
465 * framebuffer is draw, the shape will be drawn on both (unless the layer was
466 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
467 *
468 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
469 * texture. Unfortunately, this is inefficient as it requires every primitive to
470 * be drawn n + 1 times, where n is the number of active layers. In practice this
471 * means, for every primitive:
472 * - Switch active frame buffer
473 * - Change viewport, clip and projection matrix
474 * - Issue the drawing
475 *
476 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700477 * To avoid this, layers are implemented in a different way here, at least in the
478 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
479 * is set. When this flag is set we can redirect all drawing operations into a
480 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700481 *
482 * This implementation relies on the frame buffer being at least RGBA 8888. When
483 * a layer is created, only a texture is created, not an FBO. The content of the
484 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700485 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700486 * buffer and drawing continues as normal. This technique therefore treats the
487 * frame buffer as a scratch buffer for the layers.
488 *
489 * To compose the layers back onto the frame buffer, each layer texture
490 * (containing the original frame buffer data) is drawn as a simple quad over
491 * the frame buffer. The trick is that the quad is set as the composition
492 * destination in the blending equation, and the frame buffer becomes the source
493 * of the composition.
494 *
495 * Drawing layers with an alpha value requires an extra step before composition.
496 * An empty quad is drawn over the layer's region in the frame buffer. This quad
497 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
498 * quad is used to multiply the colors in the frame buffer. This is achieved by
499 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
500 * GL_ZERO, GL_SRC_ALPHA.
501 *
502 * Because glCopyTexImage2D() can be slow, an alternative implementation might
503 * be use to draw a single clipped layer. The implementation described above
504 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700505 *
506 * (1) The frame buffer is actually not cleared right away. To allow the GPU
507 * to potentially optimize series of calls to glCopyTexImage2D, the frame
508 * buffer is left untouched until the first drawing operation. Only when
509 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700510 */
Romain Guyd55a8612010-06-28 17:42:46 -0700511bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700512 float right, float bottom, int alpha, SkXfermode::Mode mode,
513 int flags, GLuint previousFbo) {
514 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700515 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700516
Romain Guyeb993562010-10-05 18:14:38 -0700517 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
518
Romain Guyf607bdc2010-09-10 19:20:06 -0700519 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700520 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700521 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700522 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700523
Romain Guyeb993562010-10-05 18:14:38 -0700524 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700525 if (bounds.intersect(*snapshot->clipRect)) {
526 // We cannot work with sub-pixels in this case
527 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700528
Romain Guyad37cd32011-03-15 11:12:25 -0700529 // When the layer is not an FBO, we may use glCopyTexImage so we
530 // need to make sure the layer does not extend outside the bounds
531 // of the framebuffer
532 if (!bounds.intersect(snapshot->previous->viewport)) {
533 bounds.setEmpty();
534 }
535 } else {
536 bounds.setEmpty();
537 }
Romain Guyeb993562010-10-05 18:14:38 -0700538 }
Romain Guybf434112010-09-16 14:40:17 -0700539
Romain Guy746b7402010-10-26 16:27:31 -0700540 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
541 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800542 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700543 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700544 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700545 }
546
547 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800548 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700549 return false;
550 }
Romain Guyf18fd992010-07-08 11:45:51 -0700551
Romain Guya1d3c912011-12-13 14:55:06 -0800552 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700553 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700554 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700555 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700556 }
557
Romain Guy9ace8f52011-07-07 20:50:11 -0700558 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700559 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700560 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
561 bounds.getWidth() / float(layer->getWidth()), 0.0f);
562 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700563 layer->setBlend(true);
Romain Guydda57022010-07-06 11:39:32 -0700564
Romain Guy8fb95422010-08-17 18:38:51 -0700565 // Save the layer in the snapshot
566 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700567 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700568
Romain Guyeb993562010-10-05 18:14:38 -0700569 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700570 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700571 } else {
572 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700573 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800574 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700575 if (layer->isEmpty()) {
576 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
577 bounds.left, snapshot->height - bounds.bottom,
578 layer->getWidth(), layer->getHeight(), 0);
579 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800580 } else {
581 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
582 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
583 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700584
Romain Guy54be1cd2011-06-13 19:04:27 -0700585 // Enqueue the buffer coordinates to clear the corresponding region later
586 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700587 }
Romain Guyeb993562010-10-05 18:14:38 -0700588 }
Romain Guyf86ef572010-07-01 11:05:42 -0700589
Romain Guyd55a8612010-06-28 17:42:46 -0700590 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700591}
592
Romain Guy5b3b3522010-10-27 18:57:51 -0700593bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
594 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700595 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700596
Romain Guy5b3b3522010-10-27 18:57:51 -0700597 snapshot->region = &snapshot->layer->region;
598 snapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700599
600 Rect clip(bounds);
601 snapshot->transform->mapRect(clip);
602 clip.intersect(*snapshot->clipRect);
603 clip.snapToPixelBoundaries();
604 clip.intersect(snapshot->previous->viewport);
605
606 mat4 inverse;
607 inverse.loadInverse(*mSnapshot->transform);
608
609 inverse.mapRect(clip);
610 clip.snapToPixelBoundaries();
611 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700612 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700613
614 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700615 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700616 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700617 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
618 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
619 snapshot->height = bounds.getHeight();
620 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
621 snapshot->orthoMatrix.load(mOrthoMatrix);
622
623 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700624 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
625 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700626
627 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700628 if (layer->isEmpty()) {
629 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
630 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700631 }
632
633 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700634 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700635
636#if DEBUG_LAYERS_AS_REGIONS
637 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
638 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000639 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700640
641 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700642 layer->deleteTexture();
643 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700644
645 delete layer;
646
647 return false;
648 }
649#endif
650
651 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700652 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800653 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700654 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700655 glClear(GL_COLOR_BUFFER_BIT);
656
657 dirtyClip();
658
659 // Change the ortho projection
660 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
661 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
662
663 return true;
664}
665
Romain Guy1c740bc2010-09-13 18:00:09 -0700666/**
667 * Read the documentation of createLayer() before doing anything in this method.
668 */
Romain Guy1d83e192010-08-17 11:37:00 -0700669void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
670 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000671 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700672 return;
673 }
674
Romain Guy5b3b3522010-10-27 18:57:51 -0700675 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700676
677 if (fboLayer) {
Romain Guye0aa84b2012-04-03 19:30:26 -0700678 // Detach the texture from the FBO
679 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
680
Romain Guyeb993562010-10-05 18:14:38 -0700681 // Unbind current FBO and restore previous one
682 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
683 }
684
Romain Guy1d83e192010-08-17 11:37:00 -0700685 Layer* layer = current->layer;
686 const Rect& rect = layer->layer;
687
Romain Guy9ace8f52011-07-07 20:50:11 -0700688 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700689 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700690 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700691 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700692 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700693 }
694
Romain Guy03750a02010-10-18 14:06:08 -0700695 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700696
Romain Guya1d3c912011-12-13 14:55:06 -0800697 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700698
Romain Guy5b3b3522010-10-27 18:57:51 -0700699 // When the layer is stored in an FBO, we can save a bit of fillrate by
700 // drawing only the dirty region
701 if (fboLayer) {
702 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700703 if (layer->getColorFilter()) {
704 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800705 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700706 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700707 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800708 resetColorFilter();
709 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700710 } else if (!rect.isEmpty()) {
711 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
712 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700713 }
Romain Guy8b55f372010-08-18 17:10:07 -0700714
Romain Guyeb993562010-10-05 18:14:38 -0700715 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800716 // Note: No need to use glDiscardFramebufferEXT() since we never
717 // create/compose layers that are not on screen with this
718 // code path
719 // See LayerRenderer::destroyLayer(Layer*)
720
Romain Guyeb993562010-10-05 18:14:38 -0700721 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
722 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700723 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700724 }
725
Romain Guy746b7402010-10-26 16:27:31 -0700726 dirtyClip();
727
Romain Guyeb993562010-10-05 18:14:38 -0700728 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700729 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700730 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700731 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700732 delete layer;
733 }
734}
735
Romain Guyaa6c24c2011-04-28 18:40:04 -0700736void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700737 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700738
Romain Guy302a9df2011-08-16 13:55:02 -0700739 mat4& transform = layer->getTransform();
740 if (!transform.isIdentity()) {
741 save(0);
742 mSnapshot->transform->multiply(transform);
743 }
744
Romain Guyaa6c24c2011-04-28 18:40:04 -0700745 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700746 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700747 setupDrawWithTexture();
748 } else {
749 setupDrawWithExternalTexture();
750 }
751 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700752 setupDrawColor(alpha, alpha, alpha, alpha);
753 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700754 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700755 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700756 setupDrawPureColorUniforms();
757 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700758 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
759 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700760 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700761 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700762 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700763 if (mSnapshot->transform->isPureTranslate() &&
764 layer->getWidth() == (uint32_t) rect.getWidth() &&
765 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700766 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
767 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
768
Romain Guyd21b6e12011-11-30 20:21:23 -0800769 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700770 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
771 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800772 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700773 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
774 }
775 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700776 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
777
778 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
779
780 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700781
782 if (!transform.isIdentity()) {
783 restore();
784 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700785}
786
Romain Guy5b3b3522010-10-27 18:57:51 -0700787void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700788 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700789 const Rect& texCoords = layer->texCoords;
790 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
791 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700792
Romain Guy9ace8f52011-07-07 20:50:11 -0700793 float x = rect.left;
794 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700795 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700796 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700797 layer->getHeight() == (uint32_t) rect.getHeight();
798
799 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700800 // When we're swapping, the layer is already in screen coordinates
801 if (!swap) {
802 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
803 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
804 }
805
Romain Guyd21b6e12011-11-30 20:21:23 -0800806 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700807 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800808 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700809 }
810
811 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
812 layer->getTexture(), layer->getAlpha() / 255.0f,
813 layer->getMode(), layer->isBlend(),
814 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
815 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700816
Romain Guyaa6c24c2011-04-28 18:40:04 -0700817 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
818 } else {
819 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
820 drawTextureLayer(layer, rect);
821 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
822 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700823}
824
825void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700826 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700827 layer->setRegionAsRect();
828
Romain Guy40667672011-03-18 14:34:03 -0700829 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700830
Romain Guy5b3b3522010-10-27 18:57:51 -0700831 layer->region.clear();
832 return;
833 }
834
Romain Guy8a3957d2011-09-07 17:55:15 -0700835 // TODO: See LayerRenderer.cpp::generateMesh() for important
836 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800837 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700838 size_t count;
839 const android::Rect* rects = layer->region.getArray(&count);
840
Romain Guy9ace8f52011-07-07 20:50:11 -0700841 const float alpha = layer->getAlpha() / 255.0f;
842 const float texX = 1.0f / float(layer->getWidth());
843 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800844 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700845
846 TextureVertex* mesh = mCaches.getRegionMesh();
847 GLsizei numQuads = 0;
848
Romain Guy7230a742011-01-10 22:26:16 -0800849 setupDraw();
850 setupDrawWithTexture();
851 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800852 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700853 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800854 setupDrawProgram();
855 setupDrawDirtyRegionsDisabled();
856 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800857 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700858 setupDrawTexture(layer->getTexture());
859 if (mSnapshot->transform->isPureTranslate()) {
860 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
861 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
862
Romain Guyd21b6e12011-11-30 20:21:23 -0800863 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700864 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
865 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800866 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700867 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
868 }
Romain Guy15bc6432011-12-13 13:11:32 -0800869 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700870
871 for (size_t i = 0; i < count; i++) {
872 const android::Rect* r = &rects[i];
873
874 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800875 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700876 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800877 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700878
879 // TODO: Reject quads outside of the clip
880 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
881 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
882 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
883 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
884
885 numQuads++;
886
887 if (numQuads >= REGION_MESH_QUAD_COUNT) {
888 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
889 numQuads = 0;
890 mesh = mCaches.getRegionMesh();
891 }
892 }
893
894 if (numQuads > 0) {
895 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
896 }
897
Romain Guy7230a742011-01-10 22:26:16 -0800898 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700899
900#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800901 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700902#endif
903
904 layer->region.clear();
905 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700906}
907
Romain Guy3a3133d2011-02-01 22:59:58 -0800908void OpenGLRenderer::drawRegionRects(const Region& region) {
909#if DEBUG_LAYERS_AS_REGIONS
910 size_t count;
911 const android::Rect* rects = region.getArray(&count);
912
913 uint32_t colors[] = {
914 0x7fff0000, 0x7f00ff00,
915 0x7f0000ff, 0x7fff00ff,
916 };
917
918 int offset = 0;
919 int32_t top = rects[0].top;
920
921 for (size_t i = 0; i < count; i++) {
922 if (top != rects[i].top) {
923 offset ^= 0x2;
924 top = rects[i].top;
925 }
926
927 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
928 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
929 SkXfermode::kSrcOver_Mode);
930 }
931#endif
932}
933
Romain Guy5b3b3522010-10-27 18:57:51 -0700934void OpenGLRenderer::dirtyLayer(const float left, const float top,
935 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -0800936 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700937 Rect bounds(left, top, right, bottom);
938 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800939 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700940 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700941}
942
943void OpenGLRenderer::dirtyLayer(const float left, const float top,
944 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -0800945 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700946 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800947 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800948 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800949}
950
951void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -0800952 if (bounds.intersect(*mSnapshot->clipRect)) {
953 bounds.snapToPixelBoundaries();
954 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
955 if (!dirty.isEmpty()) {
956 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700957 }
958 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700959}
960
Romain Guy54be1cd2011-06-13 19:04:27 -0700961void OpenGLRenderer::clearLayerRegions() {
962 const size_t count = mLayers.size();
963 if (count == 0) return;
964
965 if (!mSnapshot->isIgnored()) {
966 // Doing several glScissor/glClear here can negatively impact
967 // GPUs with a tiler architecture, instead we draw quads with
968 // the Clear blending mode
969
970 // The list contains bounds that have already been clipped
971 // against their initial clip rect, and the current clip
972 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -0700973 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -0700974
975 Vertex mesh[count * 6];
976 Vertex* vertex = mesh;
977
978 for (uint32_t i = 0; i < count; i++) {
979 Rect* bounds = mLayers.itemAt(i);
980
981 Vertex::set(vertex++, bounds->left, bounds->bottom);
982 Vertex::set(vertex++, bounds->left, bounds->top);
983 Vertex::set(vertex++, bounds->right, bounds->top);
984 Vertex::set(vertex++, bounds->left, bounds->bottom);
985 Vertex::set(vertex++, bounds->right, bounds->top);
986 Vertex::set(vertex++, bounds->right, bounds->bottom);
987
988 delete bounds;
989 }
990
991 setupDraw(false);
992 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
993 setupDrawBlending(true, SkXfermode::kClear_Mode);
994 setupDrawProgram();
995 setupDrawPureColorUniforms();
996 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -0800997 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -0700998
Romain Guy54be1cd2011-06-13 19:04:27 -0700999 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -07001000
1001 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001002 } else {
1003 for (uint32_t i = 0; i < count; i++) {
1004 delete mLayers.itemAt(i);
1005 }
1006 }
1007
1008 mLayers.clear();
1009}
1010
Romain Guybd6b79b2010-06-26 00:13:53 -07001011///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001012// Transforms
1013///////////////////////////////////////////////////////////////////////////////
1014
1015void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001016 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001017}
1018
1019void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001020 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001021}
1022
1023void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001024 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001025}
1026
Romain Guy807daf72011-01-18 11:19:19 -08001027void OpenGLRenderer::skew(float sx, float sy) {
1028 mSnapshot->transform->skew(sx, sy);
1029}
1030
Romain Guyf6a11b82010-06-23 17:47:49 -07001031void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001032 if (matrix) {
1033 mSnapshot->transform->load(*matrix);
1034 } else {
1035 mSnapshot->transform->loadIdentity();
1036 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001037}
1038
1039void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001040 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001041}
1042
1043void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001044 SkMatrix transform;
1045 mSnapshot->transform->copyTo(transform);
1046 transform.preConcat(*matrix);
1047 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001048}
1049
1050///////////////////////////////////////////////////////////////////////////////
1051// Clipping
1052///////////////////////////////////////////////////////////////////////////////
1053
Romain Guybb9524b2010-06-22 18:56:38 -07001054void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001055 Rect clip(*mSnapshot->clipRect);
1056 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001057
Romain Guy8a4ac612012-07-17 17:32:48 -07001058 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1059 clip.getWidth(), clip.getHeight())) {
1060 mDirtyClip = false;
1061 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001062}
1063
1064const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001065 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001066}
1067
Romain Guy8a4ac612012-07-17 17:32:48 -07001068bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1069 if (mSnapshot->isIgnored()) {
1070 return true;
1071 }
1072
1073 Rect r(left, top, right, bottom);
1074 mSnapshot->transform->mapRect(r);
1075 r.snapToPixelBoundaries();
1076
1077 Rect clipRect(*mSnapshot->clipRect);
1078 clipRect.snapToPixelBoundaries();
1079
1080 return !clipRect.intersects(r);
1081}
1082
Romain Guyc7d53492010-06-25 13:41:57 -07001083bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001084 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001085 return true;
1086 }
1087
Romain Guy1d83e192010-08-17 11:37:00 -07001088 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001089 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001090 r.snapToPixelBoundaries();
1091
1092 Rect clipRect(*mSnapshot->clipRect);
1093 clipRect.snapToPixelBoundaries();
1094
Romain Guy586cae32012-07-13 15:28:31 -07001095 bool rejected = !clipRect.intersects(r);
1096 if (!isDeferred() && !rejected) {
1097 mCaches.setScissorEnabled(!clipRect.contains(r));
1098 }
1099
1100 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001101}
1102
Romain Guy079ba2c2010-07-16 14:12:24 -07001103bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1104 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001105 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001106 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001107 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001108 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001109}
1110
Chet Haasea23eed82012-04-12 15:19:04 -07001111Rect* OpenGLRenderer::getClipRect() {
1112 return mSnapshot->clipRect;
1113}
1114
Romain Guyf6a11b82010-06-23 17:47:49 -07001115///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001116// Drawing commands
1117///////////////////////////////////////////////////////////////////////////////
1118
Romain Guy54be1cd2011-06-13 19:04:27 -07001119void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001120 // TODO: It would be best if we could do this before quickReject()
1121 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001122 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001123 if (mDirtyClip) {
1124 setScissorFromClip();
1125 }
1126 mDescription.reset();
1127 mSetShaderColor = false;
1128 mColorSet = false;
1129 mColorA = mColorR = mColorG = mColorB = 0.0f;
1130 mTextureUnit = 0;
1131 mTrackDirtyRegions = true;
1132}
1133
1134void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1135 mDescription.hasTexture = true;
1136 mDescription.hasAlpha8Texture = isAlpha8;
1137}
1138
Romain Guyaa6c24c2011-04-28 18:40:04 -07001139void OpenGLRenderer::setupDrawWithExternalTexture() {
1140 mDescription.hasExternalTexture = true;
1141}
1142
Romain Guy15bc6432011-12-13 13:11:32 -08001143void OpenGLRenderer::setupDrawNoTexture() {
1144 mCaches.disbaleTexCoordsVertexArray();
1145}
1146
Chet Haase5b0200b2011-04-13 17:58:08 -07001147void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001148 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001149}
1150
Romain Guyed6fcb02011-03-21 13:11:28 -07001151void OpenGLRenderer::setupDrawPoint(float pointSize) {
1152 mDescription.isPoint = true;
1153 mDescription.pointSize = pointSize;
1154}
1155
Romain Guy70ca14e2010-12-13 18:24:33 -08001156void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001157 setupDrawColor(color, (color >> 24) & 0xFF);
1158}
1159
1160void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1161 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001162 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1163 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001164 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001165 mColorR = a * ((color >> 16) & 0xFF);
1166 mColorG = a * ((color >> 8) & 0xFF);
1167 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001168 mColorSet = true;
1169 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1170}
1171
Romain Guy86568192010-12-14 15:55:39 -08001172void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1173 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001174 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1175 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001176 const float a = mColorA / 255.0f;
1177 mColorR = a * ((color >> 16) & 0xFF);
1178 mColorG = a * ((color >> 8) & 0xFF);
1179 mColorB = a * ((color ) & 0xFF);
1180 mColorSet = true;
1181 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1182}
1183
Romain Guy41210632012-07-16 17:04:24 -07001184void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1185 mCaches.fontRenderer->describe(mDescription, paint);
1186}
1187
Romain Guy70ca14e2010-12-13 18:24:33 -08001188void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1189 mColorA = a;
1190 mColorR = r;
1191 mColorG = g;
1192 mColorB = b;
1193 mColorSet = true;
1194 mSetShaderColor = mDescription.setColor(r, g, b, a);
1195}
1196
1197void OpenGLRenderer::setupDrawShader() {
1198 if (mShader) {
1199 mShader->describe(mDescription, mCaches.extensions);
1200 }
1201}
1202
1203void OpenGLRenderer::setupDrawColorFilter() {
1204 if (mColorFilter) {
1205 mColorFilter->describe(mDescription, mCaches.extensions);
1206 }
1207}
1208
Romain Guyf09ef512011-05-27 11:43:46 -07001209void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1210 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1211 mColorA = 1.0f;
1212 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001213 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001214 }
1215}
1216
Romain Guy70ca14e2010-12-13 18:24:33 -08001217void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001218 // When the blending mode is kClear_Mode, we need to use a modulate color
1219 // argb=1,0,0,0
1220 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001221 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1222 mDescription, swapSrcDst);
1223}
1224
1225void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001226 // When the blending mode is kClear_Mode, we need to use a modulate color
1227 // argb=1,0,0,0
1228 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001229 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1230 mDescription, swapSrcDst);
1231}
1232
1233void OpenGLRenderer::setupDrawProgram() {
1234 useProgram(mCaches.programCache.get(mDescription));
1235}
1236
1237void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1238 mTrackDirtyRegions = false;
1239}
1240
1241void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1242 bool ignoreTransform) {
1243 mModelView.loadTranslate(left, top, 0.0f);
1244 if (!ignoreTransform) {
1245 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1246 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1247 } else {
1248 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1249 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1250 }
1251}
1252
Chet Haase8a5cc922011-04-26 07:28:09 -07001253void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1254 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001255}
1256
Romain Guy70ca14e2010-12-13 18:24:33 -08001257void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1258 bool ignoreTransform, bool ignoreModelView) {
1259 if (!ignoreModelView) {
1260 mModelView.loadTranslate(left, top, 0.0f);
1261 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001262 } else {
1263 mModelView.loadIdentity();
1264 }
Romain Guy86568192010-12-14 15:55:39 -08001265 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1266 if (!ignoreTransform) {
1267 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1268 if (mTrackDirtyRegions && dirty) {
1269 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1270 }
1271 } else {
1272 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1273 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1274 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001275}
1276
Romain Guyed6fcb02011-03-21 13:11:28 -07001277void OpenGLRenderer::setupDrawPointUniforms() {
1278 int slot = mCaches.currentProgram->getUniform("pointSize");
1279 glUniform1f(slot, mDescription.pointSize);
1280}
1281
Romain Guy70ca14e2010-12-13 18:24:33 -08001282void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001283 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001284 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1285 }
1286}
1287
Romain Guy86568192010-12-14 15:55:39 -08001288void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001289 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001290 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001291 }
1292}
1293
Romain Guy70ca14e2010-12-13 18:24:33 -08001294void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1295 if (mShader) {
1296 if (ignoreTransform) {
1297 mModelView.loadInverse(*mSnapshot->transform);
1298 }
1299 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1300 }
1301}
1302
Romain Guy8d0d4782010-12-14 20:13:35 -08001303void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1304 if (mShader) {
1305 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1306 }
1307}
1308
Romain Guy70ca14e2010-12-13 18:24:33 -08001309void OpenGLRenderer::setupDrawColorFilterUniforms() {
1310 if (mColorFilter) {
1311 mColorFilter->setupProgram(mCaches.currentProgram);
1312 }
1313}
1314
Romain Guy41210632012-07-16 17:04:24 -07001315void OpenGLRenderer::setupDrawTextGammaUniforms() {
1316 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1317}
1318
Romain Guy70ca14e2010-12-13 18:24:33 -08001319void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001320 bool force = mCaches.bindMeshBuffer();
1321 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001322 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001323}
1324
1325void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1326 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001327 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001328 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001329}
1330
Romain Guyaa6c24c2011-04-28 18:40:04 -07001331void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1332 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001333 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001334 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001335}
1336
Romain Guy8f0095c2011-05-02 17:24:22 -07001337void OpenGLRenderer::setupDrawTextureTransform() {
1338 mDescription.hasTextureTransform = true;
1339}
1340
1341void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001342 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1343 GL_FALSE, &transform.data[0]);
1344}
1345
Romain Guy70ca14e2010-12-13 18:24:33 -08001346void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001347 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001348 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001349 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001350 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001351 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001352 }
Romain Guyd71dd362011-12-12 19:03:35 -08001353
Romain Guyf3a910b42011-12-12 20:35:21 -08001354 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001355 if (mCaches.currentProgram->texCoords >= 0) {
1356 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1357 }
1358
1359 mCaches.unbindIndicesBuffer();
1360}
1361
1362void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1363 bool force = mCaches.unbindMeshBuffer();
1364 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1365 if (mCaches.currentProgram->texCoords >= 0) {
1366 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001367 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001368}
1369
Chet Haase5b0200b2011-04-13 17:58:08 -07001370void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001371 bool force = mCaches.unbindMeshBuffer();
1372 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1373 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001374 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001375}
1376
1377/**
1378 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001379 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1380 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1381 * attributes (one per vertex) are values from zero to one that tells the fragment
1382 * shader where the fragment is in relation to the line width/length overall; these values are
1383 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1384 * region of the line.
1385 * Note that we only pass down the width values in this setup function. The length coordinates
1386 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001387 */
Chet Haase99585ad2011-05-02 15:00:16 -07001388void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001389 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001390 bool force = mCaches.unbindMeshBuffer();
1391 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1392 vertices, gAAVertexStride);
1393 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001394 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001395
Romain Guy7b631422012-04-04 11:38:54 -07001396 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001397 glEnableVertexAttribArray(widthSlot);
1398 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001399
Romain Guy7b631422012-04-04 11:38:54 -07001400 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001401 glEnableVertexAttribArray(lengthSlot);
1402 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001403
Chet Haase5b0200b2011-04-13 17:58:08 -07001404 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001405 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guyd71dd362011-12-12 19:03:35 -08001406
Chet Haase99585ad2011-05-02 15:00:16 -07001407 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001408 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Romain Guy7b631422012-04-04 11:38:54 -07001409 glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
1410}
1411
1412void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1413 glDisableVertexAttribArray(widthSlot);
1414 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001415}
1416
Romain Guy70ca14e2010-12-13 18:24:33 -08001417void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001418}
1419
1420///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001421// Drawing
1422///////////////////////////////////////////////////////////////////////////////
1423
Chet Haase1271e2c2012-04-20 09:54:27 -07001424status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001425 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001426
Romain Guy0fe478e2010-11-08 12:08:41 -08001427 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1428 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001429 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001430 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001431 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001432
Romain Guy65549432012-03-26 16:45:05 -07001433 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001434}
1435
Chet Haaseed30fd82011-04-22 16:18:45 -07001436void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1437 if (displayList) {
1438 displayList->output(*this, level);
1439 }
1440}
1441
Romain Guya168d732011-03-18 16:50:13 -07001442void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1443 int alpha;
1444 SkXfermode::Mode mode;
1445 getAlphaAndMode(paint, &alpha, &mode);
1446
Romain Guya168d732011-03-18 16:50:13 -07001447 float x = left;
1448 float y = top;
1449
Romain Guye3c26852011-07-25 16:36:01 -07001450 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001451 bool ignoreTransform = false;
1452 if (mSnapshot->transform->isPureTranslate()) {
1453 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1454 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1455 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001456 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001457 } else {
1458 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001459 }
1460
1461 setupDraw();
1462 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001463 if (paint) {
1464 setupDrawAlpha8Color(paint->getColor(), alpha);
1465 }
Romain Guya168d732011-03-18 16:50:13 -07001466 setupDrawColorFilter();
1467 setupDrawShader();
1468 setupDrawBlending(true, mode);
1469 setupDrawProgram();
1470 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001471
Romain Guya168d732011-03-18 16:50:13 -07001472 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001473 texture->setWrap(GL_CLAMP_TO_EDGE);
1474 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001475
Romain Guya168d732011-03-18 16:50:13 -07001476 setupDrawPureColorUniforms();
1477 setupDrawColorFilterUniforms();
1478 setupDrawShaderUniforms();
1479 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1480
1481 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1482
1483 finishDrawTexture();
1484}
1485
Chet Haase48659092012-05-31 15:21:51 -07001486status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001487 const float right = left + bitmap->width();
1488 const float bottom = top + bitmap->height();
1489
1490 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001491 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001492 }
1493
Romain Guya1d3c912011-12-13 14:55:06 -08001494 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001495 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001496 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001497 const AutoTexture autoCleanup(texture);
1498
Romain Guy211370f2012-02-01 16:10:55 -08001499 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001500 drawAlphaBitmap(texture, left, top, paint);
1501 } else {
1502 drawTextureRect(left, top, right, bottom, texture, paint);
1503 }
Chet Haase48659092012-05-31 15:21:51 -07001504
1505 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001506}
1507
Chet Haase48659092012-05-31 15:21:51 -07001508status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001509 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1510 const mat4 transform(*matrix);
1511 transform.mapRect(r);
1512
Romain Guy6926c722010-07-12 20:20:03 -07001513 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001514 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001515 }
1516
Romain Guya1d3c912011-12-13 14:55:06 -08001517 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001518 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001519 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001520 const AutoTexture autoCleanup(texture);
1521
Romain Guy5b3b3522010-10-27 18:57:51 -07001522 // This could be done in a cheaper way, all we need is pass the matrix
1523 // to the vertex shader. The save/restore is a bit overkill.
1524 save(SkCanvas::kMatrix_SaveFlag);
1525 concatMatrix(matrix);
1526 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1527 restore();
Chet Haase48659092012-05-31 15:21:51 -07001528
1529 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001530}
1531
Chet Haase48659092012-05-31 15:21:51 -07001532status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001533 const float right = left + bitmap->width();
1534 const float bottom = top + bitmap->height();
1535
1536 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001537 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001538 }
1539
1540 mCaches.activeTexture(0);
1541 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1542 const AutoTexture autoCleanup(texture);
1543
1544 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001545
1546 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001547}
1548
Chet Haase48659092012-05-31 15:21:51 -07001549status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001550 float* vertices, int* colors, SkPaint* paint) {
1551 // TODO: Do a quickReject
1552 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001553 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001554 }
1555
Romain Guya1d3c912011-12-13 14:55:06 -08001556 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001557 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001558 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001559 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001560
Romain Guyd21b6e12011-11-30 20:21:23 -08001561 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1562 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001563
1564 int alpha;
1565 SkXfermode::Mode mode;
1566 getAlphaAndMode(paint, &alpha, &mode);
1567
Romain Guy5a7b4662011-01-20 19:09:30 -08001568 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001569
Romain Guyb18d2d02011-02-10 15:52:54 -08001570 float left = FLT_MAX;
1571 float top = FLT_MAX;
1572 float right = FLT_MIN;
1573 float bottom = FLT_MIN;
1574
Romain Guy211370f2012-02-01 16:10:55 -08001575 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001576
Romain Guya566b7c2011-01-23 16:36:11 -08001577 // TODO: Support the colors array
1578 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001579 TextureVertex* vertex = mesh;
1580 for (int32_t y = 0; y < meshHeight; y++) {
1581 for (int32_t x = 0; x < meshWidth; x++) {
1582 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1583
1584 float u1 = float(x) / meshWidth;
1585 float u2 = float(x + 1) / meshWidth;
1586 float v1 = float(y) / meshHeight;
1587 float v2 = float(y + 1) / meshHeight;
1588
1589 int ax = i + (meshWidth + 1) * 2;
1590 int ay = ax + 1;
1591 int bx = i;
1592 int by = bx + 1;
1593 int cx = i + 2;
1594 int cy = cx + 1;
1595 int dx = i + (meshWidth + 1) * 2 + 2;
1596 int dy = dx + 1;
1597
1598 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1599 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1600 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1601
1602 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1603 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1604 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001605
Romain Guyb18d2d02011-02-10 15:52:54 -08001606 if (hasActiveLayer) {
1607 // TODO: This could be optimized to avoid unnecessary ops
1608 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1609 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1610 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1611 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1612 }
Romain Guy5a7b4662011-01-20 19:09:30 -08001613 }
1614 }
1615
Romain Guyb18d2d02011-02-10 15:52:54 -08001616 if (hasActiveLayer) {
1617 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1618 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001619
Romain Guy5a7b4662011-01-20 19:09:30 -08001620 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1621 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001622 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001623
1624 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001625}
1626
Chet Haase48659092012-05-31 15:21:51 -07001627status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001628 float srcLeft, float srcTop, float srcRight, float srcBottom,
1629 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001630 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001631 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001632 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001633 }
1634
Romain Guya1d3c912011-12-13 14:55:06 -08001635 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001636 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001637 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001638 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001639
Romain Guy8ba548f2010-06-30 19:21:21 -07001640 const float width = texture->width;
1641 const float height = texture->height;
1642
Romain Guy68169722011-08-22 17:33:33 -07001643 const float u1 = fmax(0.0f, srcLeft / width);
1644 const float v1 = fmax(0.0f, srcTop / height);
1645 const float u2 = fmin(1.0f, srcRight / width);
1646 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001647
Romain Guy03750a02010-10-18 14:06:08 -07001648 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001649 resetDrawTextureTexCoords(u1, v1, u2, v2);
1650
Romain Guy03750a02010-10-18 14:06:08 -07001651 int alpha;
1652 SkXfermode::Mode mode;
1653 getAlphaAndMode(paint, &alpha, &mode);
1654
Romain Guyd21b6e12011-11-30 20:21:23 -08001655 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1656
Romain Guy211370f2012-02-01 16:10:55 -08001657 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001658 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1659 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1660
Romain Guyb5014982011-07-28 15:39:12 -07001661 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001662 // Enable linear filtering if the source rectangle is scaled
1663 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001664 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001665 }
Romain Guyb5014982011-07-28 15:39:12 -07001666
Romain Guyd21b6e12011-11-30 20:21:23 -08001667 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001668 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1669 texture->id, alpha / 255.0f, mode, texture->blend,
1670 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1671 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1672 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001673 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001674 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1675 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1676 GL_TRIANGLE_STRIP, gMeshCount);
1677 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001678
1679 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001680
1681 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001682}
1683
Chet Haase48659092012-05-31 15:21:51 -07001684status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001685 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001686 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001687 int alpha;
1688 SkXfermode::Mode mode;
1689 getAlphaAndModeDirect(paint, &alpha, &mode);
1690
1691 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1692 left, top, right, bottom, alpha, mode);
1693}
1694
1695status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1696 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1697 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001698 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001699 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001700 }
1701
Romain Guybe6f9dc2012-07-16 12:41:17 -07001702 alpha *= mSnapshot->alpha;
1703
Romain Guya1d3c912011-12-13 14:55:06 -08001704 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001705 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001706 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001707 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001708 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1709 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001710
Romain Guy2728f962010-10-08 18:36:15 -07001711 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001712 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001713
Romain Guy211370f2012-02-01 16:10:55 -08001714 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001715 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001716 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001717 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001718 const float offsetX = left + mSnapshot->transform->getTranslateX();
1719 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001720 const size_t count = mesh->quads.size();
1721 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001722 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001723 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001724 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1725 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1726 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001727 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001728 dirtyLayer(left + bounds.left, top + bounds.top,
1729 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001730 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001731 }
1732 }
1733
Romain Guy211370f2012-02-01 16:10:55 -08001734 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001735 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1736 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1737
1738 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1739 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1740 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1741 true, !mesh->hasEmptyQuads);
1742 } else {
1743 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1744 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1745 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1746 true, !mesh->hasEmptyQuads);
1747 }
Romain Guy054dc182010-10-15 17:55:25 -07001748 }
Chet Haase48659092012-05-31 15:21:51 -07001749
1750 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001751}
1752
Chet Haase99ecdc42011-05-06 12:06:34 -07001753/**
Chet Haase858aa932011-05-12 09:06:00 -07001754 * This function uses a similar approach to that of AA lines in the drawLines() function.
1755 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1756 * shader to compute the translucency of the color, determined by whether a given pixel is
1757 * within that boundary region and how far into the region it is.
1758 */
1759void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001760 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001761 float inverseScaleX = 1.0f;
1762 float inverseScaleY = 1.0f;
Romain Guy04299382012-07-18 17:15:41 -07001763
Chet Haase858aa932011-05-12 09:06:00 -07001764 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001765 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001766 Matrix4 *mat = mSnapshot->transform;
1767 float m00 = mat->data[Matrix4::kScaleX];
1768 float m01 = mat->data[Matrix4::kSkewY];
1769 float m02 = mat->data[2];
1770 float m10 = mat->data[Matrix4::kSkewX];
1771 float m11 = mat->data[Matrix4::kScaleX];
1772 float m12 = mat->data[6];
1773 float scaleX = sqrt(m00 * m00 + m01 * m01);
1774 float scaleY = sqrt(m10 * m10 + m11 * m11);
1775 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1776 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1777 }
1778
Chet Haase858aa932011-05-12 09:06:00 -07001779 float boundarySizeX = .5 * inverseScaleX;
1780 float boundarySizeY = .5 * inverseScaleY;
1781
1782 // Adjust the rect by the AA boundary padding
1783 left -= boundarySizeX;
1784 right += boundarySizeX;
1785 top -= boundarySizeY;
1786 bottom += boundarySizeY;
1787
Chet Haase858aa932011-05-12 09:06:00 -07001788 if (!quickReject(left, top, right, bottom)) {
Romain Guy04299382012-07-18 17:15:41 -07001789 setupDraw();
1790 setupDrawNoTexture();
1791 setupDrawAALine();
1792 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1793 setupDrawColorFilter();
1794 setupDrawShader();
1795 setupDrawBlending(true, mode);
1796 setupDrawProgram();
1797 setupDrawModelViewIdentity(true);
1798 setupDrawColorUniforms();
1799 setupDrawColorFilterUniforms();
1800 setupDrawShaderIdentityUniforms();
1801
1802 AAVertex rects[4];
1803 AAVertex* aaVertices = &rects[0];
1804 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1805 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1806
1807 int widthSlot;
1808 int lengthSlot;
1809
1810 float width = right - left;
1811 float height = bottom - top;
1812
1813 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1814 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1815 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1816 boundaryWidthProportion, widthSlot, lengthSlot);
1817
1818 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1819 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1820 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1821 glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1822
Chet Haase858aa932011-05-12 09:06:00 -07001823 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1824 AAVertex::set(aaVertices++, left, top, 1, 0);
1825 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1826 AAVertex::set(aaVertices++, right, top, 0, 0);
1827 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guy7b631422012-04-04 11:38:54 -07001828
Romain Guy04299382012-07-18 17:15:41 -07001829 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1830
1831 finishDrawAALine(widthSlot, lengthSlot);
1832 }
Chet Haase858aa932011-05-12 09:06:00 -07001833}
1834
1835/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001836 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1837 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1838 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1839 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1840 * of the line. Hairlines are more involved because we need to account for transform scaling
1841 * to end up with a one-pixel-wide line in screen space..
1842 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1843 * in combination with values that we calculate and pass down in this method. The basic approach
1844 * is that the quad we create contains both the core line area plus a bounding area in which
1845 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1846 * proportion of the width and the length of a given segment is represented by the boundary
1847 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1848 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1849 * on the inside). This ends up giving the result we want, with pixels that are completely
1850 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1851 * how far into the boundary region they are, which is determined by shader interpolation.
1852 */
Chet Haase48659092012-05-31 15:21:51 -07001853status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1854 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07001855
1856 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001857 // We use half the stroke width here because we're going to position the quad
1858 // corner vertices half of the width away from the line endpoints
1859 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001860 // A stroke width of 0 has a special meaning in Skia:
1861 // it draws a line 1 px wide regardless of current transform
1862 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07001863
Chet Haase99ecdc42011-05-06 12:06:34 -07001864 float inverseScaleX = 1.0f;
1865 float inverseScaleY = 1.0f;
1866 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07001867
Chet Haase8a5cc922011-04-26 07:28:09 -07001868 int alpha;
1869 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07001870
Chet Haase8a5cc922011-04-26 07:28:09 -07001871 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001872 int verticesCount = count;
1873 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001874 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001875 verticesCount += (count - 4);
1876 }
1877
1878 if (isHairLine || isAA) {
1879 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1880 // the line on the screen should always be one pixel wide regardless of scale. For
1881 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001882 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001883 Matrix4 *mat = mSnapshot->transform;
1884 float m00 = mat->data[Matrix4::kScaleX];
1885 float m01 = mat->data[Matrix4::kSkewY];
1886 float m02 = mat->data[2];
1887 float m10 = mat->data[Matrix4::kSkewX];
1888 float m11 = mat->data[Matrix4::kScaleX];
1889 float m12 = mat->data[6];
Romain Guy7b631422012-04-04 11:38:54 -07001890
Romain Guy211370f2012-02-01 16:10:55 -08001891 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1892 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07001893
Chet Haase99ecdc42011-05-06 12:06:34 -07001894 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1895 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001896
Chet Haase99ecdc42011-05-06 12:06:34 -07001897 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1898 scaled = true;
1899 }
1900 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001901 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001902
1903 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07001904
1905 mCaches.enableScissor();
1906
Chet Haase8a5cc922011-04-26 07:28:09 -07001907 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001908 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001909 if (isAA) {
1910 setupDrawAALine();
1911 }
1912 setupDrawColor(paint->getColor(), alpha);
1913 setupDrawColorFilter();
1914 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001915 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001916 setupDrawProgram();
1917 setupDrawModelViewIdentity(true);
1918 setupDrawColorUniforms();
1919 setupDrawColorFilterUniforms();
1920 setupDrawShaderIdentityUniforms();
1921
1922 if (isHairLine) {
1923 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001924 halfStrokeWidth = isAA? 1 : .5;
1925 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001926 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001927 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001928 }
Romain Guy7b631422012-04-04 11:38:54 -07001929
1930 int widthSlot;
1931 int lengthSlot;
1932
Chet Haase5b0200b2011-04-13 17:58:08 -07001933 Vertex lines[verticesCount];
1934 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001935
Chet Haase99585ad2011-05-02 15:00:16 -07001936 AAVertex wLines[verticesCount];
1937 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001938
Romain Guy211370f2012-02-01 16:10:55 -08001939 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001940 setupDrawVertices(vertices);
1941 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001942 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1943 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001944 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001945 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1946 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001947 // We will need to calculate the actual width proportion on each segment for
1948 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1949 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07001950 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1951 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001952 }
1953
Chet Haase99ecdc42011-05-06 12:06:34 -07001954 AAVertex* prevAAVertex = NULL;
1955 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001956
Chet Haase99585ad2011-05-02 15:00:16 -07001957 int boundaryLengthSlot = -1;
1958 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001959 int boundaryWidthSlot = -1;
1960 int inverseBoundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07001961
Chet Haase5b0200b2011-04-13 17:58:08 -07001962 for (int i = 0; i < count; i += 4) {
1963 // a = start point, b = end point
1964 vec2 a(points[i], points[i + 1]);
1965 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07001966
Chet Haase99585ad2011-05-02 15:00:16 -07001967 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001968 float boundaryLengthProportion = 0;
1969 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001970
Chet Haase5b0200b2011-04-13 17:58:08 -07001971 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001972 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001973 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001974 if (isAA) {
1975 float wideningFactor;
1976 if (fabs(n.x) >= fabs(n.y)) {
1977 wideningFactor = fabs(1.0f / n.x);
1978 } else {
1979 wideningFactor = fabs(1.0f / n.y);
1980 }
1981 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001982 }
Romain Guy7b631422012-04-04 11:38:54 -07001983
Chet Haase99ecdc42011-05-06 12:06:34 -07001984 if (scaled) {
1985 n.x *= inverseScaleX;
1986 n.y *= inverseScaleY;
1987 }
1988 } else if (scaled) {
1989 // Extend n by .5 pixel on each side, post-transform
1990 vec2 extendedN = n.copyNormalized();
1991 extendedN /= 2;
1992 extendedN.x *= inverseScaleX;
1993 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07001994
Chet Haase99ecdc42011-05-06 12:06:34 -07001995 float extendedNLength = extendedN.length();
1996 // We need to set this value on the shader prior to drawing
1997 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1998 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001999 }
Romain Guy7b631422012-04-04 11:38:54 -07002000
Chet Haase5b0200b2011-04-13 17:58:08 -07002001 float x = n.x;
2002 n.x = -n.y;
2003 n.y = x;
2004
Chet Haase99585ad2011-05-02 15:00:16 -07002005 // aa lines expand the endpoint vertices to encompass the AA boundary
2006 if (isAA) {
2007 vec2 abVector = (b - a);
2008 length = abVector.length();
2009 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002010
Chet Haase99ecdc42011-05-06 12:06:34 -07002011 if (scaled) {
2012 abVector.x *= inverseScaleX;
2013 abVector.y *= inverseScaleY;
2014 float abLength = abVector.length();
2015 boundaryLengthProportion = abLength / (length + abLength);
2016 } else {
2017 boundaryLengthProportion = .5 / (length + 1);
2018 }
Romain Guy7b631422012-04-04 11:38:54 -07002019
Chet Haase99ecdc42011-05-06 12:06:34 -07002020 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002021 a -= abVector;
2022 b += abVector;
2023 }
2024
Chet Haase5b0200b2011-04-13 17:58:08 -07002025 // Four corners of the rectangle defining a thick line
2026 vec2 p1 = a - n;
2027 vec2 p2 = a + n;
2028 vec2 p3 = b + n;
2029 vec2 p4 = b - n;
2030
Chet Haase99585ad2011-05-02 15:00:16 -07002031
Chet Haase5b0200b2011-04-13 17:58:08 -07002032 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2033 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2034 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2035 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2036
Romain Guy04299382012-07-18 17:15:41 -07002037 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002038 if (!isAA) {
2039 if (prevVertex != NULL) {
2040 // Issue two repeat vertices to create degenerate triangles to bridge
2041 // between the previous line and the new one. This is necessary because
2042 // we are creating a single triangle_strip which will contain
2043 // potentially discontinuous line segments.
2044 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2045 Vertex::set(vertices++, p1.x, p1.y);
2046 generatedVerticesCount += 2;
2047 }
Romain Guy7b631422012-04-04 11:38:54 -07002048
Chet Haase5b0200b2011-04-13 17:58:08 -07002049 Vertex::set(vertices++, p1.x, p1.y);
2050 Vertex::set(vertices++, p2.x, p2.y);
2051 Vertex::set(vertices++, p4.x, p4.y);
2052 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002053
Chet Haase5b0200b2011-04-13 17:58:08 -07002054 prevVertex = vertices - 1;
2055 generatedVerticesCount += 4;
2056 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002057 if (!isHairLine && scaled) {
2058 // Must set width proportions per-segment for scaled non-hairlines to use the
2059 // correct AA boundary dimensions
2060 if (boundaryWidthSlot < 0) {
2061 boundaryWidthSlot =
2062 mCaches.currentProgram->getUniform("boundaryWidth");
2063 inverseBoundaryWidthSlot =
2064 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
2065 }
Romain Guy7b631422012-04-04 11:38:54 -07002066
Chet Haase99ecdc42011-05-06 12:06:34 -07002067 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
2068 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
2069 }
Romain Guy7b631422012-04-04 11:38:54 -07002070
Chet Haase99585ad2011-05-02 15:00:16 -07002071 if (boundaryLengthSlot < 0) {
2072 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
2073 inverseBoundaryLengthSlot =
2074 mCaches.currentProgram->getUniform("inverseBoundaryLength");
2075 }
Romain Guy7b631422012-04-04 11:38:54 -07002076
Chet Haase99ecdc42011-05-06 12:06:34 -07002077 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
2078 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07002079
Chet Haase5b0200b2011-04-13 17:58:08 -07002080 if (prevAAVertex != NULL) {
2081 // Issue two repeat vertices to create degenerate triangles to bridge
2082 // between the previous line and the new one. This is necessary because
2083 // we are creating a single triangle_strip which will contain
2084 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002085 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2086 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2087 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002088 generatedVerticesCount += 2;
2089 }
Romain Guy7b631422012-04-04 11:38:54 -07002090
Chet Haase99585ad2011-05-02 15:00:16 -07002091 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2092 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2093 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2094 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002095
Chet Haase5b0200b2011-04-13 17:58:08 -07002096 prevAAVertex = aaVertices - 1;
2097 generatedVerticesCount += 4;
2098 }
Romain Guy7b631422012-04-04 11:38:54 -07002099
Chet Haase99585ad2011-05-02 15:00:16 -07002100 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2101 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2102 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002103 }
2104 }
Romain Guy7b631422012-04-04 11:38:54 -07002105
Chet Haase5b0200b2011-04-13 17:58:08 -07002106 if (generatedVerticesCount > 0) {
2107 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2108 }
Romain Guy7b631422012-04-04 11:38:54 -07002109
2110 if (isAA) {
2111 finishDrawAALine(widthSlot, lengthSlot);
2112 }
Chet Haase48659092012-05-31 15:21:51 -07002113
2114 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002115}
2116
Chet Haase48659092012-05-31 15:21:51 -07002117status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2118 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002119
2120 // TODO: The paint's cap style defines whether the points are square or circular
2121 // TODO: Handle AA for round points
2122
Chet Haase5b0200b2011-04-13 17:58:08 -07002123 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002124 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002125 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002126 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002127 if (isHairLine) {
2128 // Now that we know it's hairline, we can set the effective width, to be used later
2129 strokeWidth = 1.0f;
2130 }
2131 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002132 int alpha;
2133 SkXfermode::Mode mode;
2134 getAlphaAndMode(paint, &alpha, &mode);
2135
2136 int verticesCount = count >> 1;
2137 int generatedVerticesCount = 0;
2138
2139 TextureVertex pointsData[verticesCount];
2140 TextureVertex* vertex = &pointsData[0];
2141
Romain Guy04299382012-07-18 17:15:41 -07002142 // TODO: We should optimize this method to not generate vertices for points
2143 // that lie outside of the clip.
2144 mCaches.enableScissor();
2145
Romain Guyed6fcb02011-03-21 13:11:28 -07002146 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002147 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002148 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002149 setupDrawColor(paint->getColor(), alpha);
2150 setupDrawColorFilter();
2151 setupDrawShader();
2152 setupDrawBlending(mode);
2153 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002154 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002155 setupDrawColorUniforms();
2156 setupDrawColorFilterUniforms();
2157 setupDrawPointUniforms();
2158 setupDrawShaderIdentityUniforms();
2159 setupDrawMesh(vertex);
2160
2161 for (int i = 0; i < count; i += 2) {
2162 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2163 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002164
Chet Haase8a5cc922011-04-26 07:28:09 -07002165 float left = points[i] - halfWidth;
2166 float right = points[i] + halfWidth;
2167 float top = points[i + 1] - halfWidth;
2168 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002169
Chet Haase8a5cc922011-04-26 07:28:09 -07002170 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002171 }
2172
2173 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002174
2175 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002176}
2177
Chet Haase48659092012-05-31 15:21:51 -07002178status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002179 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002180 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002181
Romain Guyae88e5e2010-10-22 17:49:18 -07002182 Rect& clip(*mSnapshot->clipRect);
2183 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002184
Romain Guy3d58c032010-07-14 16:34:53 -07002185 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002186
2187 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002188}
Romain Guy9d5316e2010-06-24 19:30:36 -07002189
Chet Haase48659092012-05-31 15:21:51 -07002190status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2191 SkPaint* paint) {
2192 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002193 const AutoTexture autoCleanup(texture);
2194
2195 const float x = left + texture->left - texture->offset;
2196 const float y = top + texture->top - texture->offset;
2197
2198 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002199
2200 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002201}
2202
Chet Haase48659092012-05-31 15:21:51 -07002203status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002204 float rx, float ry, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002205 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002206
Romain Guya1d3c912011-12-13 14:55:06 -08002207 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002208 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2209 right - left, bottom - top, rx, ry, paint);
Chet Haase48659092012-05-31 15:21:51 -07002210 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002211}
2212
Chet Haase48659092012-05-31 15:21:51 -07002213status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2214 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002215
Romain Guya1d3c912011-12-13 14:55:06 -08002216 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002217 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Chet Haase48659092012-05-31 15:21:51 -07002218 return drawShape(x - radius, y - radius, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002219}
Romain Guy01d58e42011-01-19 21:54:02 -08002220
Chet Haase48659092012-05-31 15:21:51 -07002221status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2222 SkPaint* paint) {
2223 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002224
Romain Guya1d3c912011-12-13 14:55:06 -08002225 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002226 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002227 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002228}
2229
Chet Haase48659092012-05-31 15:21:51 -07002230status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -08002231 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002232 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002233
2234 if (fabs(sweepAngle) >= 360.0f) {
Chet Haase48659092012-05-31 15:21:51 -07002235 return drawOval(left, top, right, bottom, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002236 }
2237
Romain Guya1d3c912011-12-13 14:55:06 -08002238 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002239 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2240 startAngle, sweepAngle, useCenter, paint);
Chet Haase48659092012-05-31 15:21:51 -07002241 return drawShape(left, top, texture, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002242}
2243
Chet Haase48659092012-05-31 15:21:51 -07002244status_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002245 SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002246 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002247
Romain Guya1d3c912011-12-13 14:55:06 -08002248 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002249 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002250 return drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002251}
2252
Chet Haase48659092012-05-31 15:21:51 -07002253status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002254 if (p->getStyle() != SkPaint::kFill_Style) {
Chet Haase48659092012-05-31 15:21:51 -07002255 return drawRectAsShape(left, top, right, bottom, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002256 }
2257
Romain Guy6926c722010-07-12 20:20:03 -07002258 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002259 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002260 }
2261
Romain Guy026c5e162010-06-28 17:12:22 -07002262 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002263 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002264 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2265 if (!isMode) {
2266 // Assume SRC_OVER
2267 mode = SkXfermode::kSrcOver_Mode;
2268 }
2269 } else {
2270 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002271 }
2272
Romain Guy026c5e162010-06-28 17:12:22 -07002273 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002274 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002275 drawAARect(left, top, right, bottom, color, mode);
2276 } else {
2277 drawColorRect(left, top, right, bottom, color, mode);
2278 }
Chet Haase48659092012-05-31 15:21:51 -07002279
2280 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002281}
Romain Guy9d5316e2010-06-24 19:30:36 -07002282
Raph Levien416a8472012-07-19 22:48:17 -07002283void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2284 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2285 float x, float y) {
2286 mCaches.activeTexture(0);
2287
2288 // NOTE: The drop shadow will not perform gamma correction
2289 // if shader-based correction is enabled
2290 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2291 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2292 paint, text, bytesCount, count, mShadowRadius, positions);
2293 const AutoTexture autoCleanup(shadow);
2294
2295 const float sx = x - shadow->left + mShadowDx;
2296 const float sy = y - shadow->top + mShadowDy;
2297
2298 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2299 int shadowColor = mShadowColor;
2300 if (mShader) {
2301 shadowColor = 0xffffffff;
2302 }
2303
2304 setupDraw();
2305 setupDrawWithTexture(true);
2306 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2307 setupDrawColorFilter();
2308 setupDrawShader();
2309 setupDrawBlending(true, mode);
2310 setupDrawProgram();
2311 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2312 setupDrawTexture(shadow->id);
2313 setupDrawPureColorUniforms();
2314 setupDrawColorFilterUniforms();
2315 setupDrawShaderUniforms();
2316 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2317
2318 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2319}
2320
Chet Haase48659092012-05-31 15:21:51 -07002321status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002322 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002323 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002324 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002325 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002326 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002327
Romain Guy671d6cf2012-01-18 12:39:17 -08002328 // NOTE: Skia does not support perspective transform on drawPosText yet
2329 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002330 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002331 }
2332
2333 float x = 0.0f;
2334 float y = 0.0f;
2335 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2336 if (pureTranslate) {
2337 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2338 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2339 }
2340
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002341 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002342 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2343 paint->getTextSize());
2344
2345 int alpha;
2346 SkXfermode::Mode mode;
2347 getAlphaAndMode(paint, &alpha, &mode);
2348
Raph Levien416a8472012-07-19 22:48:17 -07002349 if (CC_UNLIKELY(mHasShadow)) {
2350 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2351 0.0f, 0.0f);
2352 }
2353
Romain Guy671d6cf2012-01-18 12:39:17 -08002354 // Pick the appropriate texture filtering
2355 bool linearFilter = mSnapshot->transform->changesBounds();
2356 if (pureTranslate && !linearFilter) {
2357 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2358 }
2359
2360 mCaches.activeTexture(0);
2361 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002362 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002363 setupDrawDirtyRegionsDisabled();
2364 setupDrawWithTexture(true);
2365 setupDrawAlpha8Color(paint->getColor(), alpha);
2366 setupDrawColorFilter();
2367 setupDrawShader();
2368 setupDrawBlending(true, mode);
2369 setupDrawProgram();
2370 setupDrawModelView(x, y, x, y, pureTranslate, true);
2371 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2372 setupDrawPureColorUniforms();
2373 setupDrawColorFilterUniforms();
2374 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002375 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002376
2377 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2378 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2379
Romain Guy211370f2012-02-01 16:10:55 -08002380 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002381
2382 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2383 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002384 if (hasActiveLayer) {
2385 if (!pureTranslate) {
2386 mSnapshot->transform->mapRect(bounds);
2387 }
2388 dirtyLayerUnchecked(bounds, getRegion());
2389 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002390 }
Chet Haase48659092012-05-31 15:21:51 -07002391
2392 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002393}
2394
Romain Guyc2525952012-07-27 16:41:22 -07002395status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002396 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002397 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002398 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002399 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002400 }
2401
Chet Haasea1cff502012-02-21 13:43:44 -08002402 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002403 switch (paint->getTextAlign()) {
2404 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002405 x -= length / 2.0f;
2406 break;
2407 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002408 x -= length;
2409 break;
2410 default:
2411 break;
2412 }
2413
Romain Guycac5fd32011-12-01 20:08:50 -08002414 SkPaint::FontMetrics metrics;
2415 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002416 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002417 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002418 }
2419
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002420 const float oldX = x;
2421 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002422 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002423 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002424 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2425 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2426 }
2427
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002428#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002429 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002430 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002431#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002432
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002433 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002434 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002435 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002436
Romain Guy86568192010-12-14 15:55:39 -08002437 int alpha;
2438 SkXfermode::Mode mode;
2439 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002440
Romain Guy211370f2012-02-01 16:10:55 -08002441 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002442 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2443 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002444 }
2445
Romain Guy6620c6d2010-12-06 18:07:02 -08002446 // Pick the appropriate texture filtering
2447 bool linearFilter = mSnapshot->transform->changesBounds();
2448 if (pureTranslate && !linearFilter) {
2449 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2450 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002451
Romain Guy16c88082012-06-11 16:03:47 -07002452 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002453 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002454 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002455 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002456 setupDrawDirtyRegionsDisabled();
2457 setupDrawWithTexture(true);
2458 setupDrawAlpha8Color(paint->getColor(), alpha);
2459 setupDrawColorFilter();
2460 setupDrawShader();
2461 setupDrawBlending(true, mode);
2462 setupDrawProgram();
2463 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002464 // See comment above; the font renderer must use texture unit 0
2465 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002466 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2467 setupDrawPureColorUniforms();
2468 setupDrawColorFilterUniforms();
2469 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002470 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002471
Romain Guy6620c6d2010-12-06 18:07:02 -08002472 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002473 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2474
Romain Guy211370f2012-02-01 16:10:55 -08002475 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002476
Raph Levien996e57c2012-07-23 15:22:52 -07002477 bool status;
Raph Levien8b4072d2012-07-30 15:50:00 -07002478 if (paint->getTextAlign() != SkPaint::kLeft_Align) {
2479 SkPaint paintCopy(*paint);
2480 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2481 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Raph Levien996e57c2012-07-23 15:22:52 -07002482 positions, hasActiveLayer ? &bounds : NULL);
2483 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002484 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2485 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002486 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002487
2488 if (status && hasActiveLayer) {
2489 if (!pureTranslate) {
2490 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002491 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002492 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002493 }
Romain Guy694b5192010-07-21 21:33:20 -07002494
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002495 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002496
2497 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002498}
2499
Chet Haase48659092012-05-31 15:21:51 -07002500status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002501 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002502 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2503 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002504 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002505 }
2506
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002507 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002508 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2509 paint->getTextSize());
2510
2511 int alpha;
2512 SkXfermode::Mode mode;
2513 getAlphaAndMode(paint, &alpha, &mode);
2514
2515 mCaches.activeTexture(0);
2516 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002517 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002518 setupDrawDirtyRegionsDisabled();
2519 setupDrawWithTexture(true);
2520 setupDrawAlpha8Color(paint->getColor(), alpha);
2521 setupDrawColorFilter();
2522 setupDrawShader();
2523 setupDrawBlending(true, mode);
2524 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002525 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002526 setupDrawTexture(fontRenderer.getTexture(true));
2527 setupDrawPureColorUniforms();
2528 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002529 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002530 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002531
Romain Guy97771732012-02-28 18:17:02 -08002532 const Rect* clip = &mSnapshot->getLocalClip();
2533 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002534
Romain Guy97771732012-02-28 18:17:02 -08002535 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002536
2537 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2538 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002539 if (hasActiveLayer) {
2540 mSnapshot->transform->mapRect(bounds);
2541 dirtyLayerUnchecked(bounds, getRegion());
2542 }
Romain Guy97771732012-02-28 18:17:02 -08002543 }
Chet Haase48659092012-05-31 15:21:51 -07002544
2545 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002546}
2547
Chet Haase48659092012-05-31 15:21:51 -07002548status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2549 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002550
Romain Guya1d3c912011-12-13 14:55:06 -08002551 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002552
Romain Guy33f6beb2012-02-16 19:24:51 -08002553 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002554 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002555 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002556 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002557
Romain Guy8b55f372010-08-18 17:10:07 -07002558 const float x = texture->left - texture->offset;
2559 const float y = texture->top - texture->offset;
2560
Romain Guy01d58e42011-01-19 21:54:02 -08002561 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002562
2563 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002564}
2565
Chet Haase48659092012-05-31 15:21:51 -07002566status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guyada830f2011-01-13 12:13:20 -08002567 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Chet Haase48659092012-05-31 15:21:51 -07002568 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002569 }
2570
Romain Guy4ff0cf42012-08-06 14:51:10 -07002571 bool debugLayerUpdate = false;
2572
Romain Guy2bf68f02012-03-02 13:37:47 -08002573 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2574 OpenGLRenderer* renderer = layer->renderer;
2575 Rect& dirty = layer->dirtyRect;
2576
2577 interrupt();
2578 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2579 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
Chet Haase1271e2c2012-04-20 09:54:27 -07002580 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
Romain Guy2bf68f02012-03-02 13:37:47 -08002581 renderer->finish();
2582 resume();
2583
2584 dirty.setEmpty();
2585 layer->deferredUpdateScheduled = false;
2586 layer->renderer = NULL;
2587 layer->displayList = NULL;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002588
2589 debugLayerUpdate = mCaches.debugLayersUpdates;
Romain Guy2bf68f02012-03-02 13:37:47 -08002590 }
2591
Romain Guya1d3c912011-12-13 14:55:06 -08002592 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002593
2594 int alpha;
2595 SkXfermode::Mode mode;
2596 getAlphaAndMode(paint, &alpha, &mode);
2597
Romain Guy9ace8f52011-07-07 20:50:11 -07002598 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002599
Romain Guy211370f2012-02-01 16:10:55 -08002600 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002601 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002602 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002603 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002604 const float a = alpha / 255.0f;
Romain Guyf219da52011-01-16 12:54:25 -08002605
Romain Guyc88e3572011-01-22 00:32:12 -08002606 setupDraw();
2607 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002608 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002609 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002610 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002611 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002612 setupDrawPureColorUniforms();
2613 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002614 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002615 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002616 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2617 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002618
Romain Guyd21b6e12011-11-30 20:21:23 -08002619 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002620 setupDrawModelViewTranslate(tx, ty,
2621 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002622 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002623 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002624 setupDrawModelViewTranslate(x, y,
2625 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2626 }
Romain Guyc88e3572011-01-22 00:32:12 -08002627 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002628
Romain Guyc88e3572011-01-22 00:32:12 -08002629 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2630 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002631
Romain Guyc88e3572011-01-22 00:32:12 -08002632 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002633
2634#if DEBUG_LAYERS_AS_REGIONS
2635 drawRegionRects(layer->region);
2636#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002637 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002638
2639 if (debugLayerUpdate) {
2640 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2641 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2642 }
Romain Guyf219da52011-01-16 12:54:25 -08002643 }
Chet Haase48659092012-05-31 15:21:51 -07002644
2645 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002646}
2647
Romain Guy6926c722010-07-12 20:20:03 -07002648///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002649// Shaders
2650///////////////////////////////////////////////////////////////////////////////
2651
2652void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002653 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002654}
2655
Romain Guy06f96e22010-07-30 19:18:16 -07002656void OpenGLRenderer::setupShader(SkiaShader* shader) {
2657 mShader = shader;
2658 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002659 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002660 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002661}
2662
Romain Guyd27977d2010-07-14 19:18:51 -07002663///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002664// Color filters
2665///////////////////////////////////////////////////////////////////////////////
2666
2667void OpenGLRenderer::resetColorFilter() {
2668 mColorFilter = NULL;
2669}
2670
2671void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2672 mColorFilter = filter;
2673}
2674
2675///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002676// Drop shadow
2677///////////////////////////////////////////////////////////////////////////////
2678
2679void OpenGLRenderer::resetShadow() {
2680 mHasShadow = false;
2681}
2682
2683void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2684 mHasShadow = true;
2685 mShadowRadius = radius;
2686 mShadowDx = dx;
2687 mShadowDy = dy;
2688 mShadowColor = color;
2689}
2690
2691///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002692// Draw filters
2693///////////////////////////////////////////////////////////////////////////////
2694
2695void OpenGLRenderer::resetPaintFilter() {
2696 mHasDrawFilter = false;
2697}
2698
2699void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2700 mHasDrawFilter = true;
2701 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2702 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2703}
2704
2705SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002706 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002707
2708 uint32_t flags = paint->getFlags();
2709
2710 mFilteredPaint = *paint;
2711 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2712
2713 return &mFilteredPaint;
2714}
2715
2716///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002717// Drawing implementation
2718///////////////////////////////////////////////////////////////////////////////
2719
Romain Guy01d58e42011-01-19 21:54:02 -08002720void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2721 float x, float y, SkPaint* paint) {
2722 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2723 return;
2724 }
2725
2726 int alpha;
2727 SkXfermode::Mode mode;
2728 getAlphaAndMode(paint, &alpha, &mode);
2729
2730 setupDraw();
2731 setupDrawWithTexture(true);
2732 setupDrawAlpha8Color(paint->getColor(), alpha);
2733 setupDrawColorFilter();
2734 setupDrawShader();
2735 setupDrawBlending(true, mode);
2736 setupDrawProgram();
2737 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2738 setupDrawTexture(texture->id);
2739 setupDrawPureColorUniforms();
2740 setupDrawColorFilterUniforms();
2741 setupDrawShaderUniforms();
2742 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2743
2744 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2745
2746 finishDrawTexture();
2747}
2748
Romain Guyf607bdc2010-09-10 19:20:06 -07002749// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002750#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2751#define kStdUnderline_Offset (1.0f / 9.0f)
2752#define kStdUnderline_Thickness (1.0f / 18.0f)
2753
2754void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2755 float x, float y, SkPaint* paint) {
2756 // Handle underline and strike-through
2757 uint32_t flags = paint->getFlags();
2758 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002759 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002760 float underlineWidth = length;
2761 // If length is > 0.0f, we already measured the text for the text alignment
2762 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002763 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002764 }
2765
Romain Guy211370f2012-02-01 16:10:55 -08002766 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002767 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002768 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002769
Raph Levien8b4072d2012-07-30 15:50:00 -07002770 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07002771 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002772
Romain Guyf6834472011-01-23 13:32:12 -08002773 int linesCount = 0;
2774 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2775 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2776
2777 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002778 float points[pointsCount];
2779 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002780
2781 if (flags & SkPaint::kUnderlineText_Flag) {
2782 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002783 points[currentPoint++] = left;
2784 points[currentPoint++] = top;
2785 points[currentPoint++] = left + underlineWidth;
2786 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002787 }
2788
2789 if (flags & SkPaint::kStrikeThruText_Flag) {
2790 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002791 points[currentPoint++] = left;
2792 points[currentPoint++] = top;
2793 points[currentPoint++] = left + underlineWidth;
2794 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002795 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002796
Romain Guy726aeba2011-06-01 14:52:00 -07002797 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002798
Romain Guy726aeba2011-06-01 14:52:00 -07002799 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002800 }
2801 }
2802}
2803
Romain Guy026c5e162010-06-28 17:12:22 -07002804void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002805 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002806 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002807 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002808 color |= 0x00ffffff;
2809 }
2810
Romain Guy70ca14e2010-12-13 18:24:33 -08002811 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002812 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07002813 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08002814 setupDrawShader();
2815 setupDrawColorFilter();
2816 setupDrawBlending(mode);
2817 setupDrawProgram();
2818 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2819 setupDrawColorUniforms();
2820 setupDrawShaderUniforms(ignoreTransform);
2821 setupDrawColorFilterUniforms();
2822 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002823
Romain Guyc95c8d62010-09-17 15:31:32 -07002824 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2825}
2826
Romain Guy82ba8142010-07-09 13:25:56 -07002827void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002828 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002829 int alpha;
2830 SkXfermode::Mode mode;
2831 getAlphaAndMode(paint, &alpha, &mode);
2832
Romain Guyd21b6e12011-11-30 20:21:23 -08002833 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002834
Romain Guy211370f2012-02-01 16:10:55 -08002835 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002836 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2837 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2838
Romain Guyd21b6e12011-11-30 20:21:23 -08002839 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002840 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2841 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2842 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2843 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002844 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002845 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2846 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2847 GL_TRIANGLE_STRIP, gMeshCount);
2848 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002849}
2850
Romain Guybd6b79b2010-06-26 00:13:53 -07002851void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002852 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2853 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002854 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002855}
2856
2857void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002858 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002859 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002860 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002861
Romain Guy746b7402010-10-26 16:27:31 -07002862 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002863 setupDrawWithTexture();
2864 setupDrawColor(alpha, alpha, alpha, alpha);
2865 setupDrawColorFilter();
2866 setupDrawBlending(blend, mode, swapSrcDst);
2867 setupDrawProgram();
2868 if (!dirty) {
2869 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002870 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002871 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002872 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002873 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002874 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002875 }
Romain Guy86568192010-12-14 15:55:39 -08002876 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002877 setupDrawColorFilterUniforms();
2878 setupDrawTexture(texture);
2879 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002880
Romain Guy6820ac82010-09-15 18:11:50 -07002881 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002882
2883 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002884}
2885
Romain Guya5aed0d2010-09-09 14:42:43 -07002886void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002887 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002888 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07002889
Romain Guy82ba8142010-07-09 13:25:56 -07002890 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002891 // These blend modes are not supported by OpenGL directly and have
2892 // to be implemented using shaders. Since the shader will perform
2893 // the blending, turn blending off here
2894 // If the blend mode cannot be implemented using shaders, fall
2895 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07002896 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08002897 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002898 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002899 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002900
Romain Guy82bc7a72012-01-03 14:13:39 -08002901 if (mCaches.blend) {
2902 glDisable(GL_BLEND);
2903 mCaches.blend = false;
2904 }
2905
2906 return;
2907 } else {
2908 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002909 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002910 }
2911
2912 if (!mCaches.blend) {
2913 glEnable(GL_BLEND);
2914 }
2915
2916 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2917 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2918
2919 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2920 glBlendFunc(sourceMode, destMode);
2921 mCaches.lastSrcMode = sourceMode;
2922 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002923 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002924 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002925 glDisable(GL_BLEND);
2926 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002927 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002928}
2929
Romain Guy889f8d12010-07-29 14:37:42 -07002930bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002931 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002932 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002933 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002934 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002935 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002936 }
Romain Guy6926c722010-07-12 20:20:03 -07002937 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002938}
2939
Romain Guy026c5e162010-06-28 17:12:22 -07002940void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002941 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002942 TextureVertex::setUV(v++, u1, v1);
2943 TextureVertex::setUV(v++, u2, v1);
2944 TextureVertex::setUV(v++, u1, v2);
2945 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002946}
2947
Chet Haase5c13d892010-10-08 08:37:55 -07002948void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07002949 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07002950 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002951}
2952
Romain Guy9d5316e2010-06-24 19:30:36 -07002953}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002954}; // namespace android