blob: 8e2af34d8ca723bc2c9552ada149024395f2a5d4 [file] [log] [blame]
Jason Samsbb51c402009-11-25 13:22:07 -08001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18
19#include <GLES/gl.h>
20#include <GLES2/gl2.h>
21
22using namespace android;
23using namespace android::renderscript;
24
25
26ShaderCache::ShaderCache()
27{
28 mEntryCount = 0;
29 mEntryAllocationCount = 16;
30 mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
31}
32
33ShaderCache::~ShaderCache()
34{
35 for (uint32_t ct=0; ct < mEntryCount; ct++) {
36 glDeleteProgram(mEntries[ct].program);
37 }
38
39 mEntryCount = 0;
40 mEntryAllocationCount = 0;
41 free(mEntries);
42}
43
Jason Sams5dad8b42009-12-15 19:10:11 -080044bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
Jason Samsbb51c402009-11-25 13:22:07 -080045{
46 if (!vtx->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -080047 vtx->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080048 }
49 if (!frag->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -080050 frag->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080051 }
Jason Sams54c0ec12009-11-30 14:49:55 -080052 //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
Jason Samsbb51c402009-11-25 13:22:07 -080053
54 for (uint32_t ct=0; ct < mEntryCount; ct++) {
55 if ((mEntries[ct].vtx == vtx->getShaderID()) &&
56 (mEntries[ct].frag == frag->getShaderID())) {
57
58 //LOGV("SC using program %i", mEntries[ct].program);
59 glUseProgram(mEntries[ct].program);
60 mCurrent = &mEntries[ct];
Jason Sams54c0ec12009-11-30 14:49:55 -080061 //LOGV("ShaderCache hit, using %i", ct);
Jason Samsbb51c402009-11-25 13:22:07 -080062 return true;
63 }
64 }
65 // Not in cache, add it.
66
67 if (mEntryAllocationCount == mEntryCount) {
68 // Out of space, make some.
69 mEntryAllocationCount *= 2;
70 entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
71 if (!e) {
72 LOGE("Out of memory for ShaderCache::lookup");
73 return false;
74 }
75 memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
76 free(mEntries);
77 mEntries = e;
78 }
79
Jason Sams54c0ec12009-11-30 14:49:55 -080080 //LOGV("ShaderCache miss, using %i", mEntryCount);
81 //LOGE("e0 %x", glGetError());
Jason Samsbb51c402009-11-25 13:22:07 -080082
83 entry_t *e = &mEntries[mEntryCount];
84 mCurrent = e;
85 e->vtx = vtx->getShaderID();
86 e->frag = frag->getShaderID();
87 e->program = glCreateProgram();
88 if (mEntries[mEntryCount].program) {
89 GLuint pgm = e->program;
90 glAttachShader(pgm, vtx->getShaderID());
91 //LOGE("e1 %x", glGetError());
92 glAttachShader(pgm, frag->getShaderID());
93
94 glBindAttribLocation(pgm, VertexArray::POSITION, "attrib_Position");
95 glBindAttribLocation(pgm, VertexArray::COLOR, "attrib_Color");
96
97
98 //LOGE("e2 %x", glGetError());
99 glLinkProgram(pgm);
100 //LOGE("e3 %x", glGetError());
101 GLint linkStatus = GL_FALSE;
102 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
103 if (linkStatus != GL_TRUE) {
104 GLint bufLength = 0;
105 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
106 if (bufLength) {
107 char* buf = (char*) malloc(bufLength);
108 if (buf) {
109 glGetProgramInfoLog(pgm, bufLength, NULL, buf);
110 LOGE("Could not link program:\n%s\n", buf);
111 free(buf);
112 }
113 }
114 glDeleteProgram(pgm);
115 }
116 for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
117 e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800118 if (rsc->props.mLogShaders) {
119 LOGV("vtx A, %s = %d\n", vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
120 }
Jason Samsbb51c402009-11-25 13:22:07 -0800121 }
122 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
123 e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800124 if (rsc->props.mLogShaders) {
125 LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]);
126 }
Jason Samsbb51c402009-11-25 13:22:07 -0800127 }
128 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
129 e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800130 if (rsc->props.mLogShaders) {
131 LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]);
132 }
Jason Samsbb51c402009-11-25 13:22:07 -0800133 }
134 }
135
Jason Sams54c0ec12009-11-30 14:49:55 -0800136 //LOGV("SC made program %i", e->program);
Jason Samsbb51c402009-11-25 13:22:07 -0800137 glUseProgram(e->program);
138 mEntryCount++;
139 return true;
140}
141
142void ShaderCache::cleanupVertex(uint32_t id)
143{
144}
145
146void ShaderCache::cleanupFragment(uint32_t id)
147{
148}
149
150void ShaderCache::cleanupAll()
151{
152}
153