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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy5b3b3522010-10-27 18:57:51 -070029#include <ui/Rect.h>
30
Romain Guy85bf02f2010-06-22 13:11:24 -070031#include "OpenGLRenderer.h"
Romain Guye4d01122010-06-16 18:44:05 -070032
33namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070034namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Defines
38///////////////////////////////////////////////////////////////////////////////
39
Romain Guy759ea802010-09-16 20:49:46 -070040#define RAD_TO_DEG (180.0f / 3.14159265f)
41#define MIN_ANGLE 0.001f
42
Romain Guydbc26d22010-10-11 17:58:29 -070043// TODO: This should be set in properties
44#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
45
Romain Guy9d5316e2010-06-24 19:30:36 -070046///////////////////////////////////////////////////////////////////////////////
47// Globals
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy889f8d12010-07-29 14:37:42 -070050/**
51 * Structure mapping Skia xfermodes to OpenGL blending factors.
52 */
53struct Blender {
54 SkXfermode::Mode mode;
55 GLenum src;
56 GLenum dst;
57}; // struct Blender
58
Romain Guy026c5e162010-06-28 17:12:22 -070059// In this array, the index of each Blender equals the value of the first
60// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
61static const Blender gBlends[] = {
62 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
63 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
64 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
65 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
66 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
67 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
68 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
69 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
70 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
71 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
73 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
74};
Romain Guye4d01122010-06-16 18:44:05 -070075
Romain Guy87a76572010-09-13 18:11:21 -070076// This array contains the swapped version of each SkXfermode. For instance
77// this array's SrcOver blending mode is actually DstOver. You can refer to
78// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070079static const Blender gBlendsSwap[] = {
80 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
81 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
82 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
83 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
84 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
86 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
87 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
88 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
90 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
91 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
92};
93
Romain Guy889f8d12010-07-29 14:37:42 -070094static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -070095 GL_TEXTURE0,
96 GL_TEXTURE1,
97 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -070098};
99
Romain Guyf6a11b82010-06-23 17:47:49 -0700100///////////////////////////////////////////////////////////////////////////////
101// Constructors/destructor
102///////////////////////////////////////////////////////////////////////////////
103
Romain Guyfb8b7632010-08-23 21:05:08 -0700104OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700105 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700106 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700107 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700108
Romain Guyac670c02010-07-27 17:39:27 -0700109 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
110
Romain Guyae5575b2010-07-29 18:48:04 -0700111 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700112}
113
Romain Guy85bf02f2010-06-22 13:11:24 -0700114OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700115 // The context has already been destroyed at this point, do not call
116 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700117}
118
Romain Guyf6a11b82010-06-23 17:47:49 -0700119///////////////////////////////////////////////////////////////////////////////
120// Setup
121///////////////////////////////////////////////////////////////////////////////
122
Romain Guy85bf02f2010-06-22 13:11:24 -0700123void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700124 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700125 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700126
127 mWidth = width;
128 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700129
130 mFirstSnapshot->height = height;
131 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700132
133 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700134}
135
Romain Guy6b7bd242010-10-06 19:49:23 -0700136void OpenGLRenderer::prepare(bool opaque) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700137 mSnapshot = new Snapshot(mFirstSnapshot,
138 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700139 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700140
Romain Guyfb8b7632010-08-23 21:05:08 -0700141 glViewport(0, 0, mWidth, mHeight);
142
Romain Guyd90f23e2010-09-09 11:47:54 -0700143 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700144
Romain Guy6b7bd242010-10-06 19:49:23 -0700145 if (!opaque) {
Romain Guy746b7402010-10-26 16:27:31 -0700146 glDisable(GL_SCISSOR_TEST);
Romain Guy6b7bd242010-10-06 19:49:23 -0700147 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
148 glClear(GL_COLOR_BUFFER_BIT);
Romain Guy746b7402010-10-26 16:27:31 -0700149 glEnable(GL_SCISSOR_TEST);
150 } else {
151 glEnable(GL_SCISSOR_TEST);
152 glScissor(0, 0, mWidth, mHeight);
153 dirtyClip();
Romain Guy6b7bd242010-10-06 19:49:23 -0700154 }
Romain Guybb9524b2010-06-22 18:56:38 -0700155
Romain Guyb82da652010-07-30 11:36:12 -0700156 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700157}
158
Romain Guyb025b9c2010-09-16 14:16:48 -0700159void OpenGLRenderer::finish() {
160#if DEBUG_OPENGL
161 GLenum status = GL_NO_ERROR;
162 while ((status = glGetError()) != GL_NO_ERROR) {
163 LOGD("GL error from OpenGLRenderer: 0x%x", status);
164 }
165#endif
166}
167
Romain Guyda8532c2010-08-31 11:50:35 -0700168void OpenGLRenderer::acquireContext() {
169 if (mCaches.currentProgram) {
170 if (mCaches.currentProgram->isInUse()) {
171 mCaches.currentProgram->remove();
172 mCaches.currentProgram = NULL;
173 }
174 }
Romain Guy50c0f092010-10-19 11:42:22 -0700175 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700176}
177
178void OpenGLRenderer::releaseContext() {
Romain Guyeb993562010-10-05 18:14:38 -0700179 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700180
181 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700182 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700183
Romain Guyf607bdc2010-09-10 19:20:06 -0700184 glDisable(GL_DITHER);
185
186 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Romain Guy03750a02010-10-18 14:06:08 -0700187 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700188
Romain Guy50c0f092010-10-19 11:42:22 -0700189 mCaches.blend = true;
190 glEnable(GL_BLEND);
191 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
192 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700193}
194
Romain Guyf6a11b82010-06-23 17:47:49 -0700195///////////////////////////////////////////////////////////////////////////////
196// State management
197///////////////////////////////////////////////////////////////////////////////
198
Romain Guybb9524b2010-06-22 18:56:38 -0700199int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700200 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700201}
202
203int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700204 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700205}
206
207void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700208 if (mSaveCount > 1) {
209 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700210 }
Romain Guybb9524b2010-06-22 18:56:38 -0700211}
212
213void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700214 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700215
Romain Guy8fb95422010-08-17 18:38:51 -0700216 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700217 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700218 }
Romain Guybb9524b2010-06-22 18:56:38 -0700219}
220
Romain Guy8aef54f2010-09-01 15:13:49 -0700221int OpenGLRenderer::saveSnapshot(int flags) {
222 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700223 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700224}
225
226bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700227 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700228 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700229 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700230
Romain Guybd6b79b2010-06-26 00:13:53 -0700231 sp<Snapshot> current = mSnapshot;
232 sp<Snapshot> previous = mSnapshot->previous;
233
Romain Guyeb993562010-10-05 18:14:38 -0700234 if (restoreOrtho) {
235 Rect& r = previous->viewport;
236 glViewport(r.left, r.top, r.right, r.bottom);
237 mOrthoMatrix.load(current->orthoMatrix);
238 }
239
Romain Guy8b55f372010-08-18 17:10:07 -0700240 mSaveCount--;
241 mSnapshot = previous;
242
Romain Guy2542d192010-08-18 11:47:12 -0700243 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700244 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700245 }
Romain Guy2542d192010-08-18 11:47:12 -0700246
Romain Guy5ec99242010-11-03 16:19:08 -0700247 if (restoreLayer) {
248 composeLayer(current, previous);
249 }
250
Romain Guy2542d192010-08-18 11:47:12 -0700251 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700252}
253
Romain Guyf6a11b82010-06-23 17:47:49 -0700254///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700255// Layers
256///////////////////////////////////////////////////////////////////////////////
257
258int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700259 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700260 const GLuint previousFbo = mSnapshot->fbo;
261 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700262
263 int alpha = 255;
264 SkXfermode::Mode mode;
265
266 if (p) {
267 alpha = p->getAlpha();
Romain Guy746b7402010-10-26 16:27:31 -0700268 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -0700269 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
270 if (!isMode) {
271 // Assume SRC_OVER
272 mode = SkXfermode::kSrcOver_Mode;
273 }
274 } else {
275 mode = getXfermode(p->getXfermode());
Romain Guyd55a8612010-06-28 17:42:46 -0700276 }
277 } else {
278 mode = SkXfermode::kSrcOver_Mode;
279 }
280
Romain Guydbc26d22010-10-11 17:58:29 -0700281 if (!mSnapshot->previous->invisible) {
282 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
283 }
Romain Guyd55a8612010-06-28 17:42:46 -0700284
285 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700286}
287
288int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
289 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700290 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700291 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700292 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700293 SkPaint paint;
294 paint.setAlpha(alpha);
295 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700296 }
Romain Guyd55a8612010-06-28 17:42:46 -0700297}
Romain Guybd6b79b2010-06-26 00:13:53 -0700298
Romain Guy1c740bc2010-09-13 18:00:09 -0700299/**
300 * Layers are viewed by Skia are slightly different than layers in image editing
301 * programs (for instance.) When a layer is created, previously created layers
302 * and the frame buffer still receive every drawing command. For instance, if a
303 * layer is created and a shape intersecting the bounds of the layers and the
304 * framebuffer is draw, the shape will be drawn on both (unless the layer was
305 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
306 *
307 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
308 * texture. Unfortunately, this is inefficient as it requires every primitive to
309 * be drawn n + 1 times, where n is the number of active layers. In practice this
310 * means, for every primitive:
311 * - Switch active frame buffer
312 * - Change viewport, clip and projection matrix
313 * - Issue the drawing
314 *
315 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700316 * To avoid this, layers are implemented in a different way here, at least in the
317 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
318 * is set. When this flag is set we can redirect all drawing operations into a
319 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700320 *
321 * This implementation relies on the frame buffer being at least RGBA 8888. When
322 * a layer is created, only a texture is created, not an FBO. The content of the
323 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700324 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700325 * buffer and drawing continues as normal. This technique therefore treats the
326 * frame buffer as a scratch buffer for the layers.
327 *
328 * To compose the layers back onto the frame buffer, each layer texture
329 * (containing the original frame buffer data) is drawn as a simple quad over
330 * the frame buffer. The trick is that the quad is set as the composition
331 * destination in the blending equation, and the frame buffer becomes the source
332 * of the composition.
333 *
334 * Drawing layers with an alpha value requires an extra step before composition.
335 * An empty quad is drawn over the layer's region in the frame buffer. This quad
336 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
337 * quad is used to multiply the colors in the frame buffer. This is achieved by
338 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
339 * GL_ZERO, GL_SRC_ALPHA.
340 *
341 * Because glCopyTexImage2D() can be slow, an alternative implementation might
342 * be use to draw a single clipped layer. The implementation described above
343 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700344 *
345 * (1) The frame buffer is actually not cleared right away. To allow the GPU
346 * to potentially optimize series of calls to glCopyTexImage2D, the frame
347 * buffer is left untouched until the first drawing operation. Only when
348 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700349 */
Romain Guyd55a8612010-06-28 17:42:46 -0700350bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700351 float right, float bottom, int alpha, SkXfermode::Mode mode,
352 int flags, GLuint previousFbo) {
353 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700354 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700355
Romain Guyeb993562010-10-05 18:14:38 -0700356 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
357
Romain Guyf607bdc2010-09-10 19:20:06 -0700358 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700359 Rect bounds(left, top, right, bottom);
Romain Guyae88e5e2010-10-22 17:49:18 -0700360 if (fboLayer) {
361 // Clear the previous layer regions before we change the viewport
362 clearLayerRegions();
363 } else {
Romain Guyeb993562010-10-05 18:14:38 -0700364 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700365
Romain Guyeb993562010-10-05 18:14:38 -0700366 // Layers only make sense if they are in the framebuffer's bounds
Romain Guy58ae6db2010-10-22 11:16:37 -0700367 bounds.intersect(*snapshot->clipRect);
Romain Guyae517592010-10-22 10:40:27 -0700368
Romain Guyae88e5e2010-10-22 17:49:18 -0700369 // We cannot work with sub-pixels in this case
370 bounds.snapToPixelBoundaries();
371
Romain Guyae517592010-10-22 10:40:27 -0700372 // When the layer is not an FBO, we may use glCopyTexImage so we
373 // need to make sure the layer does not extend outside the bounds
374 // of the framebuffer
375 bounds.intersect(snapshot->previous->viewport);
Romain Guyeb993562010-10-05 18:14:38 -0700376 }
Romain Guybf434112010-09-16 14:40:17 -0700377
Romain Guy746b7402010-10-26 16:27:31 -0700378 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
379 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guydbc26d22010-10-11 17:58:29 -0700380 snapshot->invisible = true;
381 } else {
Romain Guyd2a1ff02010-10-14 14:46:44 -0700382 snapshot->invisible = snapshot->previous->invisible ||
383 (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700384 }
385
386 // Bail out if we won't draw in this snapshot
387 if (snapshot->invisible) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700388 return false;
389 }
Romain Guyf18fd992010-07-08 11:45:51 -0700390
Romain Guy5b3b3522010-10-27 18:57:51 -0700391 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700392 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700393 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700394 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700395 }
396
Romain Guydda57022010-07-06 11:39:32 -0700397 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700398 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700399 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700400 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
401 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guydda57022010-07-06 11:39:32 -0700402
Romain Guy8fb95422010-08-17 18:38:51 -0700403 // Save the layer in the snapshot
404 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700405 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700406
Romain Guyeb993562010-10-05 18:14:38 -0700407 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700408 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700409 } else {
410 // Copy the framebuffer into the layer
411 glBindTexture(GL_TEXTURE_2D, layer->texture);
412
Romain Guyae88e5e2010-10-22 17:49:18 -0700413 if (layer->empty) {
414 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
415 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
416 layer->empty = false;
417 } else {
418 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
419 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
420 }
Romain Guyeb993562010-10-05 18:14:38 -0700421
422 // Enqueue the buffer coordinates to clear the corresponding region later
423 mLayers.push(new Rect(bounds));
424 }
Romain Guyf86ef572010-07-01 11:05:42 -0700425
Romain Guyd55a8612010-06-28 17:42:46 -0700426 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700427}
428
Romain Guy5b3b3522010-10-27 18:57:51 -0700429bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
430 GLuint previousFbo) {
431 layer->fbo = mCaches.fboCache.get();
432
433#if RENDER_LAYERS_AS_REGIONS
434 snapshot->region = &snapshot->layer->region;
435 snapshot->flags |= Snapshot::kFlagFboTarget;
436#endif
437
438 Rect clip(bounds);
439 snapshot->transform->mapRect(clip);
440 clip.intersect(*snapshot->clipRect);
441 clip.snapToPixelBoundaries();
442 clip.intersect(snapshot->previous->viewport);
443
444 mat4 inverse;
445 inverse.loadInverse(*mSnapshot->transform);
446
447 inverse.mapRect(clip);
448 clip.snapToPixelBoundaries();
449 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700450 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700451
452 snapshot->flags |= Snapshot::kFlagIsFboLayer;
453 snapshot->fbo = layer->fbo;
454 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
455 //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
456 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
457 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
458 snapshot->height = bounds.getHeight();
459 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
460 snapshot->orthoMatrix.load(mOrthoMatrix);
461
462 // Bind texture to FBO
463 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
464 glBindTexture(GL_TEXTURE_2D, layer->texture);
465
466 // Initialize the texture if needed
467 if (layer->empty) {
468 layer->empty = false;
469 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
470 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
471 }
472
473 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
474 layer->texture, 0);
475
476#if DEBUG_LAYERS_AS_REGIONS
477 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
478 if (status != GL_FRAMEBUFFER_COMPLETE) {
479 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
480
481 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
482 glDeleteTextures(1, &layer->texture);
483 mCaches.fboCache.put(layer->fbo);
484
485 delete layer;
486
487 return false;
488 }
489#endif
490
491 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
492 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
493 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
494 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
495 glClear(GL_COLOR_BUFFER_BIT);
496
497 dirtyClip();
498
499 // Change the ortho projection
500 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
501 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
502
503 return true;
504}
505
Romain Guy1c740bc2010-09-13 18:00:09 -0700506/**
507 * Read the documentation of createLayer() before doing anything in this method.
508 */
Romain Guy1d83e192010-08-17 11:37:00 -0700509void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
510 if (!current->layer) {
511 LOGE("Attempting to compose a layer that does not exist");
512 return;
513 }
514
Romain Guy5b3b3522010-10-27 18:57:51 -0700515 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700516
517 if (fboLayer) {
518 // Unbind current FBO and restore previous one
519 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
520 }
521
Romain Guy1d83e192010-08-17 11:37:00 -0700522 Layer* layer = current->layer;
523 const Rect& rect = layer->layer;
524
Romain Guyeb993562010-10-05 18:14:38 -0700525 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700526 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700527 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700528 // Required below, composeLayerRect() will divide by 255
529 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700530 }
531
Romain Guy03750a02010-10-18 14:06:08 -0700532 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700533
Romain Guy746b7402010-10-26 16:27:31 -0700534 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700535
Romain Guy5b3b3522010-10-27 18:57:51 -0700536 // When the layer is stored in an FBO, we can save a bit of fillrate by
537 // drawing only the dirty region
538 if (fboLayer) {
539 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
540 composeLayerRegion(layer, rect);
541 } else {
542 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
543 composeLayerRect(layer, rect, true);
544 }
Romain Guy8b55f372010-08-18 17:10:07 -0700545
Romain Guyeb993562010-10-05 18:14:38 -0700546 if (fboLayer) {
547 // Detach the texture from the FBO
548 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
549 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
550 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
551
552 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
553 mCaches.fboCache.put(current->fbo);
554 }
555
Romain Guy746b7402010-10-26 16:27:31 -0700556 dirtyClip();
557
Romain Guyeb993562010-10-05 18:14:38 -0700558 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700559 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700560 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700561 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700562 delete layer;
563 }
564}
565
Romain Guy5b3b3522010-10-27 18:57:51 -0700566void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
567 const Rect& texCoords = layer->texCoords;
568 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
569
570 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
571 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
572 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
573
574 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
575}
576
577void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
578#if RENDER_LAYERS_AS_REGIONS
579 if (layer->region.isRect()) {
580 composeLayerRect(layer, rect);
581 layer->region.clear();
582 return;
583 }
584
585 if (!layer->region.isEmpty()) {
586 size_t count;
587 const android::Rect* rects = layer->region.getArray(&count);
588
589 setupDraw();
590
591 ProgramDescription description;
592 description.hasTexture = true;
593
594 const float alpha = layer->alpha / 255.0f;
595 const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
596 chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
597
598 useProgram(mCaches.programCache.get(description));
599
600 // Texture
601 bindTexture(layer->texture);
602 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
603
604 // Always premultiplied
605 if (setColor) {
606 mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
607 }
608
609 // Mesh
610 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
611 glEnableVertexAttribArray(texCoordsSlot);
612
613 mModelView.loadIdentity();
614 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
615
616 const float texX = 1.0f / float(layer->width);
617 const float texY = 1.0f / float(layer->height);
618
619 TextureVertex* mesh = mCaches.getRegionMesh();
620 GLsizei numQuads = 0;
621
622 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
623 gMeshStride, &mesh[0].position[0]);
624 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
625 gMeshStride, &mesh[0].texture[0]);
626
627 for (size_t i = 0; i < count; i++) {
628 const android::Rect* r = &rects[i];
629
630 const float u1 = r->left * texX;
631 const float v1 = (rect.getHeight() - r->top) * texY;
632 const float u2 = r->right * texX;
633 const float v2 = (rect.getHeight() - r->bottom) * texY;
634
635 // TODO: Reject quads outside of the clip
636 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
637 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
638 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
639 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
640
641 numQuads++;
642
643 if (numQuads >= REGION_MESH_QUAD_COUNT) {
644 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
645 numQuads = 0;
646 mesh = mCaches.getRegionMesh();
647 }
648 }
649
650 if (numQuads > 0) {
651 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
652 }
653
654 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
655 glDisableVertexAttribArray(texCoordsSlot);
656
657#if DEBUG_LAYERS_AS_REGIONS
658 uint32_t colors[] = {
659 0x7fff0000, 0x7f00ff00,
660 0x7f0000ff, 0x7fff00ff,
661 };
662
663 int offset = 0;
664 int32_t top = rects[0].top;
665 int i = 0;
666
667 for (size_t i = 0; i < count; i++) {
668 if (top != rects[i].top) {
669 offset ^= 0x2;
670 top = rects[i].top;
671 }
672
673 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
674 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
675 SkXfermode::kSrcOver_Mode);
676 }
677#endif
678
679 layer->region.clear();
680 }
681#else
682 composeLayerRect(layer, rect);
683#endif
684}
685
686void OpenGLRenderer::dirtyLayer(const float left, const float top,
687 const float right, const float bottom, const mat4 transform) {
688#if RENDER_LAYERS_AS_REGIONS
689 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
690 Rect bounds(left, top, right, bottom);
691 transform.mapRect(bounds);
692 bounds.intersect(*mSnapshot->clipRect);
693 bounds.snapToPixelBoundaries();
694
695 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
696 if (!dirty.isEmpty()) {
697 mSnapshot->region->orSelf(dirty);
698 }
699 }
700#endif
701}
702
703void OpenGLRenderer::dirtyLayer(const float left, const float top,
704 const float right, const float bottom) {
705#if RENDER_LAYERS_AS_REGIONS
706 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
707 Rect bounds(left, top, right, bottom);
708 bounds.intersect(*mSnapshot->clipRect);
709 bounds.snapToPixelBoundaries();
710
711 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
712 if (!dirty.isEmpty()) {
713 mSnapshot->region->orSelf(dirty);
714 }
715 }
716#endif
717}
718
Romain Guy746b7402010-10-26 16:27:31 -0700719void OpenGLRenderer::setupDraw() {
720 clearLayerRegions();
721 if (mDirtyClip) {
722 setScissorFromClip();
723 }
724}
725
Romain Guy86942302010-09-12 13:02:16 -0700726void OpenGLRenderer::clearLayerRegions() {
Romain Guydbc26d22010-10-11 17:58:29 -0700727 if (mLayers.size() == 0 || mSnapshot->invisible) return;
Romain Guy86942302010-09-12 13:02:16 -0700728
Romain Guy5b3b3522010-10-27 18:57:51 -0700729 Rect clipRect(*mSnapshot->clipRect);
730 clipRect.snapToPixelBoundaries();
731
Romain Guy86942302010-09-12 13:02:16 -0700732 for (uint32_t i = 0; i < mLayers.size(); i++) {
733 Rect* bounds = mLayers.itemAt(i);
Romain Guy5b3b3522010-10-27 18:57:51 -0700734 if (clipRect.intersects(*bounds)) {
735 // Clear the framebuffer where the layer will draw
736 glScissor(bounds->left, mSnapshot->height - bounds->bottom,
737 bounds->getWidth(), bounds->getHeight());
738 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
739 glClear(GL_COLOR_BUFFER_BIT);
Romain Guy86942302010-09-12 13:02:16 -0700740
Romain Guy5b3b3522010-10-27 18:57:51 -0700741 // Restore the clip
742 dirtyClip();
743 }
Romain Guy86942302010-09-12 13:02:16 -0700744
745 delete bounds;
746 }
Romain Guy86942302010-09-12 13:02:16 -0700747
Romain Guy5b3b3522010-10-27 18:57:51 -0700748 mLayers.clear();
Romain Guy86942302010-09-12 13:02:16 -0700749}
750
Romain Guybd6b79b2010-06-26 00:13:53 -0700751///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700752// Transforms
753///////////////////////////////////////////////////////////////////////////////
754
755void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700756 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700757}
758
759void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700760 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700761}
762
763void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700764 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700765}
766
767void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700768 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700769}
770
Romain Guy41030da2010-10-13 13:40:37 -0700771const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700772 if (mSnapshot->fbo != 0) {
773 return &mSnapshot->transform->data[0];
774 }
775 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700776}
777
Romain Guyf6a11b82010-06-23 17:47:49 -0700778void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700779 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700780}
781
782void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700783 SkMatrix transform;
784 mSnapshot->transform->copyTo(transform);
785 transform.preConcat(*matrix);
786 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700787}
788
789///////////////////////////////////////////////////////////////////////////////
790// Clipping
791///////////////////////////////////////////////////////////////////////////////
792
Romain Guybb9524b2010-06-22 18:56:38 -0700793void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700794 Rect clip(*mSnapshot->clipRect);
795 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700796 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700797 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700798}
799
800const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700801 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700802}
803
Romain Guyc7d53492010-06-25 13:41:57 -0700804bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guydbc26d22010-10-11 17:58:29 -0700805 if (mSnapshot->invisible) {
806 return true;
807 }
808
Romain Guy1d83e192010-08-17 11:37:00 -0700809 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700810 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700811 r.snapToPixelBoundaries();
812
813 Rect clipRect(*mSnapshot->clipRect);
814 clipRect.snapToPixelBoundaries();
815
816 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700817}
818
Romain Guy079ba2c2010-07-16 14:12:24 -0700819bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
820 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700821 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700822 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700823 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700824 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700825}
826
Romain Guyf6a11b82010-06-23 17:47:49 -0700827///////////////////////////////////////////////////////////////////////////////
828// Drawing
829///////////////////////////////////////////////////////////////////////////////
830
Chet Haase5c13d892010-10-08 08:37:55 -0700831void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700832 const float right = left + bitmap->width();
833 const float bottom = top + bitmap->height();
834
835 if (quickReject(left, top, right, bottom)) {
836 return;
837 }
838
Romain Guy61c8c9c2010-08-09 20:48:09 -0700839 glActiveTexture(GL_TEXTURE0);
Romain Guy8164c2d2010-10-25 18:03:28 -0700840 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700841 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700842 const AutoTexture autoCleanup(texture);
843
Romain Guy6926c722010-07-12 20:20:03 -0700844 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -0700845}
846
Chet Haase5c13d892010-10-08 08:37:55 -0700847void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -0700848 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
849 const mat4 transform(*matrix);
850 transform.mapRect(r);
851
Romain Guy6926c722010-07-12 20:20:03 -0700852 if (quickReject(r.left, r.top, r.right, r.bottom)) {
853 return;
854 }
855
Romain Guy61c8c9c2010-08-09 20:48:09 -0700856 glActiveTexture(GL_TEXTURE0);
Romain Guy8164c2d2010-10-25 18:03:28 -0700857 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700858 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700859 const AutoTexture autoCleanup(texture);
860
Romain Guy5b3b3522010-10-27 18:57:51 -0700861 // This could be done in a cheaper way, all we need is pass the matrix
862 // to the vertex shader. The save/restore is a bit overkill.
863 save(SkCanvas::kMatrix_SaveFlag);
864 concatMatrix(matrix);
865 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
866 restore();
Romain Guyf86ef572010-07-01 11:05:42 -0700867}
868
Romain Guy8ba548f2010-06-30 19:21:21 -0700869void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
870 float srcLeft, float srcTop, float srcRight, float srcBottom,
871 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700872 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700873 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
874 return;
875 }
876
Romain Guy746b7402010-10-26 16:27:31 -0700877 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -0700878 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700879 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700880 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -0700881 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -0700882
Romain Guy8ba548f2010-06-30 19:21:21 -0700883 const float width = texture->width;
884 const float height = texture->height;
885
886 const float u1 = srcLeft / width;
887 const float v1 = srcTop / height;
888 const float u2 = srcRight / width;
889 const float v2 = srcBottom / height;
890
Romain Guy03750a02010-10-18 14:06:08 -0700891 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -0700892 resetDrawTextureTexCoords(u1, v1, u2, v2);
893
Romain Guy03750a02010-10-18 14:06:08 -0700894 int alpha;
895 SkXfermode::Mode mode;
896 getAlphaAndMode(paint, &alpha, &mode);
897
898 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
899 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
900 GL_TRIANGLE_STRIP, gMeshCount);
Romain Guy8ba548f2010-06-30 19:21:21 -0700901
902 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
903}
904
Romain Guy4aa90572010-09-26 18:40:37 -0700905void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700906 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700907 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700908 if (quickReject(left, top, right, bottom)) {
909 return;
910 }
911
Romain Guy746b7402010-10-26 16:27:31 -0700912 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -0700913 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700914 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700915 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -0700916 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -0700917
918 int alpha;
919 SkXfermode::Mode mode;
920 getAlphaAndMode(paint, &alpha, &mode);
921
Romain Guy2728f962010-10-08 18:36:15 -0700922 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -0700923 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -0700924
Romain Guy054dc182010-10-15 17:55:25 -0700925 if (mesh) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700926 // Mark the current layer dirty where we are going to draw the patch
927 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
928 mSnapshot->region && mesh->hasEmptyQuads) {
929 const size_t count = mesh->quads.size();
930 for (size_t i = 0; i < count; i++) {
931 Rect bounds = mesh->quads.itemAt(i);
932 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
933 *mSnapshot->transform);
934 }
935 }
936
937 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
Romain Guy03750a02010-10-18 14:06:08 -0700938 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
Romain Guy5b3b3522010-10-27 18:57:51 -0700939 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
940 true, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -0700941 }
Romain Guyf7f93552010-07-08 19:17:03 -0700942}
943
Chet Haase5c13d892010-10-08 08:37:55 -0700944void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Romain Guydbc26d22010-10-11 17:58:29 -0700945 if (mSnapshot->invisible) return;
946
Romain Guy759ea802010-09-16 20:49:46 -0700947 int alpha;
948 SkXfermode::Mode mode;
949 getAlphaAndMode(paint, &alpha, &mode);
950
951 uint32_t color = paint->getColor();
952 const GLfloat a = alpha / 255.0f;
953 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
954 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
955 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
956
Romain Guyc95c8d62010-09-17 15:31:32 -0700957 const bool isAA = paint->isAntiAlias();
958 if (isAA) {
959 GLuint textureUnit = 0;
Romain Guy746b7402010-10-26 16:27:31 -0700960 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy29d89972010-09-22 16:10:57 -0700961 setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
Romain Guy03750a02010-10-18 14:06:08 -0700962 mode, false, true, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
963 mCaches.line.getMeshBuffer());
Romain Guyc95c8d62010-09-17 15:31:32 -0700964 } else {
965 setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
966 }
967
968 const float strokeWidth = paint->getStrokeWidth();
Romain Guy29d89972010-09-22 16:10:57 -0700969 const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
Romain Guyc95c8d62010-09-17 15:31:32 -0700970 const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
Romain Guy759ea802010-09-16 20:49:46 -0700971
972 for (int i = 0; i < count; i += 4) {
973 float tx = 0.0f;
974 float ty = 0.0f;
975
Romain Guyc95c8d62010-09-17 15:31:32 -0700976 if (isAA) {
Romain Guy29d89972010-09-22 16:10:57 -0700977 mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
Romain Guyc95c8d62010-09-17 15:31:32 -0700978 strokeWidth, tx, ty);
979 } else {
Romain Guyb5ab4172010-09-17 15:36:56 -0700980 ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
Romain Guyc95c8d62010-09-17 15:31:32 -0700981 }
Romain Guy759ea802010-09-16 20:49:46 -0700982
983 const float dx = points[i + 2] - points[i];
984 const float dy = points[i + 3] - points[i + 1];
985 const float mag = sqrtf(dx * dx + dy * dy);
986 const float angle = acos(dx / mag);
987
988 mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
989 if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
990 mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
991 }
992 mModelView.translate(tx, ty, 0.0f);
Romain Guyc95c8d62010-09-17 15:31:32 -0700993 if (!isAA) {
Romain Guy29d89972010-09-22 16:10:57 -0700994 float length = mCaches.line.getLength(points[i], points[i + 1],
995 points[i + 2], points[i + 3]);
Romain Guyc95c8d62010-09-17 15:31:32 -0700996 mModelView.scale(length, strokeWidth, 1.0f);
997 }
Romain Guy759ea802010-09-16 20:49:46 -0700998 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700999 // TODO: Add bounds to the layer's region
Romain Guy759ea802010-09-16 20:49:46 -07001000
1001 if (mShader) {
1002 mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
1003 }
1004
Romain Guyc95c8d62010-09-17 15:31:32 -07001005 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy759ea802010-09-16 20:49:46 -07001006 }
1007
Romain Guy29d89972010-09-22 16:10:57 -07001008 if (isAA) {
1009 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1010 }
Romain Guy759ea802010-09-16 20:49:46 -07001011}
1012
Romain Guy85bf02f2010-06-22 13:11:24 -07001013void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guyae88e5e2010-10-22 17:49:18 -07001014 Rect& clip(*mSnapshot->clipRect);
1015 clip.snapToPixelBoundaries();
Romain Guy3d58c032010-07-14 16:34:53 -07001016 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001017}
Romain Guy9d5316e2010-06-24 19:30:36 -07001018
Chet Haase5c13d892010-10-08 08:37:55 -07001019void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -07001020 if (quickReject(left, top, right, bottom)) {
1021 return;
1022 }
1023
Romain Guy026c5e162010-06-28 17:12:22 -07001024 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001025 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001026 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1027 if (!isMode) {
1028 // Assume SRC_OVER
1029 mode = SkXfermode::kSrcOver_Mode;
1030 }
1031 } else {
1032 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001033 }
1034
1035 // Skia draws using the color's alpha channel if < 255
1036 // Otherwise, it uses the paint's alpha
1037 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07001038 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -07001039 color |= p->getAlpha() << 24;
1040 }
1041
1042 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001043}
Romain Guy9d5316e2010-06-24 19:30:36 -07001044
Romain Guye8e62a42010-07-23 18:55:21 -07001045void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1046 float x, float y, SkPaint* paint) {
Romain Guyf607bdc2010-09-10 19:20:06 -07001047 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -07001048 return;
1049 }
Romain Guydbc26d22010-10-11 17:58:29 -07001050 if (mSnapshot->invisible) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001051
Romain Guyf607bdc2010-09-10 19:20:06 -07001052 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001053
Romain Guya674ab72010-08-10 17:26:42 -07001054 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001055 switch (paint->getTextAlign()) {
1056 case SkPaint::kCenter_Align:
1057 length = paint->measureText(text, bytesCount);
1058 x -= length / 2.0f;
1059 break;
1060 case SkPaint::kRight_Align:
1061 length = paint->measureText(text, bytesCount);
1062 x -= length;
1063 break;
1064 default:
1065 break;
1066 }
1067
Romain Guy694b5192010-07-21 21:33:20 -07001068 int alpha;
1069 SkXfermode::Mode mode;
1070 getAlphaAndMode(paint, &alpha, &mode);
1071
Romain Guy2542d192010-08-18 11:47:12 -07001072 uint32_t color = paint->getColor();
1073 const GLfloat a = alpha / 255.0f;
1074 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1075 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1076 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1077
Romain Guyb45c0c92010-08-26 20:35:23 -07001078 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1079 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001080 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001081
Romain Guy746b7402010-10-26 16:27:31 -07001082 setupDraw();
Romain Guy9d13fe252010-10-15 16:06:03 -07001083
Romain Guy1e45aae2010-08-13 19:39:53 -07001084 if (mHasShadow) {
1085 glActiveTexture(gTextureUnits[0]);
Romain Guyb45c0c92010-08-26 20:35:23 -07001086 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001087 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001088 count, mShadowRadius);
1089 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001090
Romain Guy2542d192010-08-18 11:47:12 -07001091 setupShadow(shadow, x, y, mode, a);
Romain Guy0a417492010-08-16 20:26:20 -07001092
1093 // Draw the mesh
1094 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -07001095 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -07001096 }
1097
Romain Guy06f96e22010-07-30 19:18:16 -07001098 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -07001099 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -07001100
Romain Guye8cb9c142010-10-04 14:14:11 -07001101 // Assume that the modelView matrix does not force scales, rotates, etc.
1102 const bool linearFilter = mSnapshot->transform->changesBounds();
Romain Guy5b3b3522010-10-27 18:57:51 -07001103
1104 // Dimensions are set to (0,0), the layer (if any) won't be dirtied
Romain Guye8cb9c142010-10-04 14:14:11 -07001105 setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
Romain Guy03750a02010-10-18 14:06:08 -07001106 x, y, r, g, b, a, mode, false, true, NULL, NULL);
Romain Guy06f96e22010-07-30 19:18:16 -07001107
Romain Guy09147fb2010-07-22 13:08:20 -07001108 const Rect& clip = mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001109 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1110
1111#if RENDER_LAYERS_AS_REGIONS
1112 bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
1113#else
1114 bool hasLayer = false;
1115#endif
Romain Guy9d13fe252010-10-15 16:06:03 -07001116
Romain Guy03750a02010-10-18 14:06:08 -07001117 mCaches.unbindMeshBuffer();
Romain Guy5b3b3522010-10-27 18:57:51 -07001118 if (fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y,
1119 hasLayer ? &bounds : NULL)) {
1120#if RENDER_LAYERS_AS_REGIONS
1121 if (hasLayer) {
1122 mSnapshot->transform->mapRect(bounds);
1123 bounds.intersect(*mSnapshot->clipRect);
1124 bounds.snapToPixelBoundaries();
1125
1126 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1127 mSnapshot->region->orSelf(dirty);
1128 }
1129#endif
1130 }
Romain Guy694b5192010-07-21 21:33:20 -07001131
1132 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001133 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001134
Romain Guy0a417492010-08-16 20:26:20 -07001135 drawTextDecorations(text, bytesCount, length, x, y, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001136}
1137
Romain Guy7fbcc042010-08-04 15:40:07 -07001138void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guydbc26d22010-10-11 17:58:29 -07001139 if (mSnapshot->invisible) return;
1140
Romain Guy7fbcc042010-08-04 15:40:07 -07001141 GLuint textureUnit = 0;
1142 glActiveTexture(gTextureUnits[textureUnit]);
1143
Romain Guyfb8b7632010-08-23 21:05:08 -07001144 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001145 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001146 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001147
Romain Guy8b55f372010-08-18 17:10:07 -07001148 const float x = texture->left - texture->offset;
1149 const float y = texture->top - texture->offset;
1150
1151 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1152 return;
1153 }
1154
Romain Guy7fbcc042010-08-04 15:40:07 -07001155 int alpha;
1156 SkXfermode::Mode mode;
1157 getAlphaAndMode(paint, &alpha, &mode);
1158
1159 uint32_t color = paint->getColor();
1160 const GLfloat a = alpha / 255.0f;
1161 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1162 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1163 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1164
Romain Guy0a417492010-08-16 20:26:20 -07001165 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
1166
Romain Guy746b7402010-10-26 16:27:31 -07001167 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001168
Romain Guy0a417492010-08-16 20:26:20 -07001169 // Draw the mesh
1170 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -07001171 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -07001172}
1173
Romain Guy6926c722010-07-12 20:20:03 -07001174///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001175// Shaders
1176///////////////////////////////////////////////////////////////////////////////
1177
1178void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001179 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001180}
1181
Romain Guy06f96e22010-07-30 19:18:16 -07001182void OpenGLRenderer::setupShader(SkiaShader* shader) {
1183 mShader = shader;
1184 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001185 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001186 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001187}
1188
Romain Guyd27977d2010-07-14 19:18:51 -07001189///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001190// Color filters
1191///////////////////////////////////////////////////////////////////////////////
1192
1193void OpenGLRenderer::resetColorFilter() {
1194 mColorFilter = NULL;
1195}
1196
1197void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1198 mColorFilter = filter;
1199}
1200
1201///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001202// Drop shadow
1203///////////////////////////////////////////////////////////////////////////////
1204
1205void OpenGLRenderer::resetShadow() {
1206 mHasShadow = false;
1207}
1208
1209void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1210 mHasShadow = true;
1211 mShadowRadius = radius;
1212 mShadowDx = dx;
1213 mShadowDy = dy;
1214 mShadowColor = color;
1215}
1216
1217///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001218// Drawing implementation
1219///////////////////////////////////////////////////////////////////////////////
1220
Romain Guy0a417492010-08-16 20:26:20 -07001221void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
Romain Guy2542d192010-08-18 11:47:12 -07001222 SkXfermode::Mode mode, float alpha) {
Romain Guy0a417492010-08-16 20:26:20 -07001223 const float sx = x - texture->left + mShadowDx;
1224 const float sy = y - texture->top + mShadowDy;
1225
Romain Guy2542d192010-08-18 11:47:12 -07001226 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1227 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
Romain Guy0a417492010-08-16 20:26:20 -07001228 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
1229 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
1230 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
1231
1232 GLuint textureUnit = 0;
1233 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
1234}
1235
1236void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
1237 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
1238 bool transforms, bool applyFilters) {
1239 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
Romain Guy759ea802010-09-16 20:49:46 -07001240 x, y, r, g, b, a, mode, transforms, applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -07001241 (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
Romain Guy0a417492010-08-16 20:26:20 -07001242}
1243
1244void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1245 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1246 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
Romain Guy03750a02010-10-18 14:06:08 -07001247 setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
1248 transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
Romain Guy759ea802010-09-16 20:49:46 -07001249}
1250
1251void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1252 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1253 SkXfermode::Mode mode, bool transforms, bool applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -07001254 GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guy0a417492010-08-16 20:26:20 -07001255 // Describe the required shaders
1256 ProgramDescription description;
1257 description.hasTexture = true;
1258 description.hasAlpha8Texture = true;
Romain Guy707b2f72010-10-11 16:34:59 -07001259 const bool setColor = description.setAlpha8Color(r, g, b, a);
Romain Guy0a417492010-08-16 20:26:20 -07001260
1261 if (applyFilters) {
1262 if (mShader) {
Romain Guy746b7402010-10-26 16:27:31 -07001263 mShader->describe(description, mCaches.extensions);
Romain Guy0a417492010-08-16 20:26:20 -07001264 }
1265 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001266 mColorFilter->describe(description, mCaches.extensions);
Romain Guy0a417492010-08-16 20:26:20 -07001267 }
1268 }
1269
Romain Guya5aed0d2010-09-09 14:42:43 -07001270 // Setup the blending mode
1271 chooseBlending(true, mode, description);
1272
Romain Guy0a417492010-08-16 20:26:20 -07001273 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001274 useProgram(mCaches.programCache.get(description));
Romain Guy0a417492010-08-16 20:26:20 -07001275
Romain Guy746b7402010-10-26 16:27:31 -07001276 bindTexture(texture);
Romain Guyfb8b7632010-08-23 21:05:08 -07001277 glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001278
Romain Guyfb8b7632010-08-23 21:05:08 -07001279 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy0a417492010-08-16 20:26:20 -07001280 glEnableVertexAttribArray(texCoordsSlot);
1281
Romain Guy03750a02010-10-18 14:06:08 -07001282 if (texCoords) {
1283 // Setup attributes
1284 if (!vertices) {
1285 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1286 } else {
1287 mCaches.unbindMeshBuffer();
1288 }
1289 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1290 gMeshStride, vertices);
1291 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1292 }
Romain Guy0a417492010-08-16 20:26:20 -07001293
1294 // Setup uniforms
1295 if (transforms) {
1296 mModelView.loadTranslate(x, y, 0.0f);
1297 mModelView.scale(width, height, 1.0f);
1298 } else {
1299 mModelView.loadIdentity();
1300 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001301
Romain Guy8aef54f2010-09-01 15:13:49 -07001302 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001303 if (width > 0 && height > 0) {
1304 dirtyLayer(x, y, x + width, y + height, *mSnapshot->transform);
1305 }
1306
Romain Guy707b2f72010-10-11 16:34:59 -07001307 if (setColor) {
1308 mCaches.currentProgram->setColor(r, g, b, a);
1309 }
Romain Guy0a417492010-08-16 20:26:20 -07001310
1311 textureUnit++;
1312 if (applyFilters) {
1313 // Setup attributes and uniforms required by the shaders
1314 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001315 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001316 }
1317 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001318 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guy0a417492010-08-16 20:26:20 -07001319 }
1320 }
1321}
1322
Romain Guyf607bdc2010-09-10 19:20:06 -07001323// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001324#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1325#define kStdUnderline_Offset (1.0f / 9.0f)
1326#define kStdUnderline_Thickness (1.0f / 18.0f)
1327
1328void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1329 float x, float y, SkPaint* paint) {
1330 // Handle underline and strike-through
1331 uint32_t flags = paint->getFlags();
1332 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1333 float underlineWidth = length;
1334 // If length is > 0.0f, we already measured the text for the text alignment
1335 if (length <= 0.0f) {
1336 underlineWidth = paint->measureText(text, bytesCount);
1337 }
1338
1339 float offsetX = 0;
1340 switch (paint->getTextAlign()) {
1341 case SkPaint::kCenter_Align:
1342 offsetX = underlineWidth * 0.5f;
1343 break;
1344 case SkPaint::kRight_Align:
1345 offsetX = underlineWidth;
1346 break;
1347 default:
1348 break;
1349 }
1350
1351 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001352 const float textSize = paint->getTextSize();
1353 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -07001354
Romain Guye20ecbd2010-09-22 19:49:04 -07001355 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001356 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001357
1358 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1359 float points[pointsCount];
1360 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001361
1362 if (flags & SkPaint::kUnderlineText_Flag) {
1363 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001364 points[currentPoint++] = left;
1365 points[currentPoint++] = top;
1366 points[currentPoint++] = left + underlineWidth;
1367 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001368 }
1369
1370 if (flags & SkPaint::kStrikeThruText_Flag) {
1371 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001372 points[currentPoint++] = left;
1373 points[currentPoint++] = top;
1374 points[currentPoint++] = left + underlineWidth;
1375 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001376 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001377
1378 SkPaint linesPaint(*paint);
1379 linesPaint.setStrokeWidth(strokeWidth);
1380
1381 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001382 }
1383 }
1384}
1385
Romain Guy026c5e162010-06-28 17:12:22 -07001386void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001387 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guy746b7402010-10-26 16:27:31 -07001388 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001389
Romain Guyd27977d2010-07-14 19:18:51 -07001390 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001391 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001392 color |= 0x00ffffff;
1393 }
1394
1395 // Render using pre-multiplied alpha
Romain Guy026c5e162010-06-28 17:12:22 -07001396 const int alpha = (color >> 24) & 0xFF;
Romain Guyd27977d2010-07-14 19:18:51 -07001397 const GLfloat a = alpha / 255.0f;
Romain Guyc0ac1932010-07-19 18:43:02 -07001398 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1399 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1400 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1401
Romain Guyc95c8d62010-09-17 15:31:32 -07001402 setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1403
1404 // Draw the mesh
1405 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1406}
1407
1408void OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1409 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guy06f96e22010-07-30 19:18:16 -07001410 GLuint textureUnit = 0;
Romain Guy9d5316e2010-06-24 19:30:36 -07001411
Romain Guy06f96e22010-07-30 19:18:16 -07001412 // Describe the required shaders
Romain Guy889f8d12010-07-29 14:37:42 -07001413 ProgramDescription description;
Romain Guy707b2f72010-10-11 16:34:59 -07001414 const bool setColor = description.setColor(r, g, b, a);
1415
Romain Guy06f96e22010-07-30 19:18:16 -07001416 if (mShader) {
Romain Guy746b7402010-10-26 16:27:31 -07001417 mShader->describe(description, mCaches.extensions);
Romain Guy6926c722010-07-12 20:20:03 -07001418 }
Romain Guydb1938e2010-08-02 18:50:22 -07001419 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001420 mColorFilter->describe(description, mCaches.extensions);
Romain Guydb1938e2010-08-02 18:50:22 -07001421 }
Romain Guyd27977d2010-07-14 19:18:51 -07001422
Romain Guy1c740bc2010-09-13 18:00:09 -07001423 // Setup the blending mode
Romain Guyc95c8d62010-09-17 15:31:32 -07001424 chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
Romain Guya5aed0d2010-09-09 14:42:43 -07001425
Romain Guy06f96e22010-07-30 19:18:16 -07001426 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001427 useProgram(mCaches.programCache.get(description));
Romain Guy06f96e22010-07-30 19:18:16 -07001428
1429 // Setup attributes
Romain Guy03750a02010-10-18 14:06:08 -07001430 mCaches.bindMeshBuffer();
Romain Guyfb8b7632010-08-23 21:05:08 -07001431 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guy03750a02010-10-18 14:06:08 -07001432 gMeshStride, 0);
Romain Guy06f96e22010-07-30 19:18:16 -07001433
1434 // Setup uniforms
1435 mModelView.loadTranslate(left, top, 0.0f);
1436 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guyd27977d2010-07-14 19:18:51 -07001437 if (!ignoreTransform) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001438 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001439 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyd27977d2010-07-14 19:18:51 -07001440 } else {
1441 mat4 identity;
Romain Guyfb8b7632010-08-23 21:05:08 -07001442 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
Romain Guy5b3b3522010-10-27 18:57:51 -07001443 dirtyLayer(left, top, right, bottom);
Romain Guyd27977d2010-07-14 19:18:51 -07001444 }
Romain Guy707b2f72010-10-11 16:34:59 -07001445 mCaches.currentProgram->setColor(r, g, b, a);
Romain Guy9d5316e2010-06-24 19:30:36 -07001446
Romain Guy06f96e22010-07-30 19:18:16 -07001447 // Setup attributes and uniforms required by the shaders
1448 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001449 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guyc0ac1932010-07-19 18:43:02 -07001450 }
Romain Guydb1938e2010-08-02 18:50:22 -07001451 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001452 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001453 }
Romain Guyd27977d2010-07-14 19:18:51 -07001454}
1455
Romain Guy82ba8142010-07-09 13:25:56 -07001456void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07001457 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001458 int alpha;
1459 SkXfermode::Mode mode;
1460 getAlphaAndMode(paint, &alpha, &mode);
1461
Romain Guy8164c2d2010-10-25 18:03:28 -07001462 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1463
Romain Guy6820ac82010-09-15 18:11:50 -07001464 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
Romain Guy03750a02010-10-18 14:06:08 -07001465 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy6820ac82010-09-15 18:11:50 -07001466 GL_TRIANGLE_STRIP, gMeshCount);
Romain Guy85bf02f2010-06-22 13:11:24 -07001467}
1468
Romain Guybd6b79b2010-06-26 00:13:53 -07001469void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001470 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1471 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07001472 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001473}
1474
1475void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001476 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001477 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07001478 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy746b7402010-10-26 16:27:31 -07001479 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001480
Romain Guy889f8d12010-07-29 14:37:42 -07001481 ProgramDescription description;
1482 description.hasTexture = true;
Romain Guy707b2f72010-10-11 16:34:59 -07001483 const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
Romain Guydb1938e2010-08-02 18:50:22 -07001484 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001485 mColorFilter->describe(description, mCaches.extensions);
Romain Guydb1938e2010-08-02 18:50:22 -07001486 }
Romain Guy889f8d12010-07-29 14:37:42 -07001487
Romain Guybd6b79b2010-06-26 00:13:53 -07001488 mModelView.loadTranslate(left, top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07001489 if (!ignoreScale) {
1490 mModelView.scale(right - left, bottom - top, 1.0f);
1491 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001492
Romain Guyf607bdc2010-09-10 19:20:06 -07001493 chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
Romain Guya5aed0d2010-09-09 14:42:43 -07001494
Romain Guyfb8b7632010-08-23 21:05:08 -07001495 useProgram(mCaches.programCache.get(description));
Romain Guyf607bdc2010-09-10 19:20:06 -07001496 if (!ignoreTransform) {
1497 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001498 if (dirty) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001499 } else {
Romain Guy5b3b3522010-10-27 18:57:51 -07001500 mat4 identity;
1501 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1502 if (dirty) dirtyLayer(left, top, right, bottom);
Romain Guyf607bdc2010-09-10 19:20:06 -07001503 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001504
Romain Guy889f8d12010-07-29 14:37:42 -07001505 // Texture
Romain Guy8164c2d2010-10-25 18:03:28 -07001506 bindTexture(texture);
Romain Guyfb8b7632010-08-23 21:05:08 -07001507 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
Romain Guyc1396e92010-06-30 17:56:19 -07001508
Romain Guya9794742010-07-13 11:37:54 -07001509 // Always premultiplied
Romain Guy707b2f72010-10-11 16:34:59 -07001510 if (setColor) {
1511 mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1512 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001513
Romain Guy889f8d12010-07-29 14:37:42 -07001514 // Mesh
Romain Guyfb8b7632010-08-23 21:05:08 -07001515 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy889f8d12010-07-29 14:37:42 -07001516 glEnableVertexAttribArray(texCoordsSlot);
Romain Guy03750a02010-10-18 14:06:08 -07001517
1518 if (!vertices) {
1519 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1520 } else {
1521 mCaches.unbindMeshBuffer();
1522 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001523 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guyac670c02010-07-27 17:39:27 -07001524 gMeshStride, vertices);
Romain Guy889f8d12010-07-29 14:37:42 -07001525 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
Romain Guybd6b79b2010-06-26 00:13:53 -07001526
Romain Guydb1938e2010-08-02 18:50:22 -07001527 // Color filter
1528 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001529 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001530 }
1531
Romain Guy6820ac82010-09-15 18:11:50 -07001532 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy889f8d12010-07-29 14:37:42 -07001533 glDisableVertexAttribArray(texCoordsSlot);
Romain Guy82ba8142010-07-09 13:25:56 -07001534}
1535
Romain Guya5aed0d2010-09-09 14:42:43 -07001536void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001537 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001538 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1539 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001540 if (mode < SkXfermode::kPlus_Mode) {
1541 if (!mCaches.blend) {
1542 glEnable(GL_BLEND);
1543 }
Romain Guy82ba8142010-07-09 13:25:56 -07001544
Romain Guyf607bdc2010-09-10 19:20:06 -07001545 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1546 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001547
Romain Guya5aed0d2010-09-09 14:42:43 -07001548 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1549 glBlendFunc(sourceMode, destMode);
1550 mCaches.lastSrcMode = sourceMode;
1551 mCaches.lastDstMode = destMode;
1552 }
1553 } else {
1554 // These blend modes are not supported by OpenGL directly and have
1555 // to be implemented using shaders. Since the shader will perform
1556 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07001557 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001558 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001559 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001560 }
1561
1562 if (mCaches.blend) {
1563 glDisable(GL_BLEND);
1564 }
1565 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001566 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001567 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001568 glDisable(GL_BLEND);
1569 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001570 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001571}
1572
Romain Guy889f8d12010-07-29 14:37:42 -07001573bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001574 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001575 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001576 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001577 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001578 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001579 }
Romain Guy6926c722010-07-12 20:20:03 -07001580 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001581}
1582
Romain Guy026c5e162010-06-28 17:12:22 -07001583void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001584 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001585 TextureVertex::setUV(v++, u1, v1);
1586 TextureVertex::setUV(v++, u2, v1);
1587 TextureVertex::setUV(v++, u1, v2);
1588 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001589}
1590
Chet Haase5c13d892010-10-08 08:37:55 -07001591void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07001592 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07001593 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001594 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1595 if (!isMode) {
1596 // Assume SRC_OVER
1597 *mode = SkXfermode::kSrcOver_Mode;
1598 }
1599 } else {
1600 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001601 }
1602
1603 // Skia draws using the color's alpha channel if < 255
1604 // Otherwise, it uses the paint's alpha
1605 int color = paint->getColor();
1606 *alpha = (color >> 24) & 0xFF;
1607 if (*alpha == 255) {
1608 *alpha = paint->getAlpha();
1609 }
1610 } else {
1611 *mode = SkXfermode::kSrcOver_Mode;
1612 *alpha = 255;
1613 }
Romain Guy026c5e162010-06-28 17:12:22 -07001614}
1615
Romain Guya5aed0d2010-09-09 14:42:43 -07001616SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1617 if (mode == NULL) {
1618 return SkXfermode::kSrcOver_Mode;
1619 }
1620 return mode->fMode;
1621}
1622
Romain Guy746b7402010-10-26 16:27:31 -07001623void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07001624 bool bound = false;
1625 if (wrapS != texture->wrapS) {
1626 glBindTexture(GL_TEXTURE_2D, texture->id);
1627 bound = true;
1628 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1629 texture->wrapS = wrapS;
1630 }
1631 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001632 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001633 glBindTexture(GL_TEXTURE_2D, texture->id);
1634 }
Romain Guy8164c2d2010-10-25 18:03:28 -07001635 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1636 texture->wrapT = wrapT;
1637 }
Romain Guya1db5742010-07-20 13:09:13 -07001638}
1639
Romain Guy9d5316e2010-06-24 19:30:36 -07001640}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001641}; // namespace android