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Romain Guy06f96e22010-07-30 19:18:16 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik922d3a72015-02-13 17:47:21 -080017#include "SkiaShader.h"
Romain Guy06f96e22010-07-30 19:18:16 -070018
Romain Guya1d3c912011-12-13 14:55:06 -080019#include "Caches.h"
Tom Hudson2dc236b2014-10-15 15:46:42 -040020#include "Extensions.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040021#include "Matrix.h"
Romain Guy06f96e22010-07-30 19:18:16 -070022#include "Texture.h"
sergeyvec4a4b12016-10-20 18:39:04 -070023#include "hwui/Bitmap.h"
Romain Guy06f96e22010-07-30 19:18:16 -070024
Chris Craik922d3a72015-02-13 17:47:21 -080025#include <SkMatrix.h>
26#include <utils/Log.h>
27
Romain Guy06f96e22010-07-30 19:18:16 -070028namespace android {
29namespace uirenderer {
30
31///////////////////////////////////////////////////////////////////////////////
32// Support
33///////////////////////////////////////////////////////////////////////////////
34
Chris Craik216048f2015-08-21 15:31:20 -070035static constexpr GLenum gTileModes[] = {
Romain Guy06f96e22010-07-30 19:18:16 -070036 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
37 GL_REPEAT, // == SkShader::kRepeat_Mode
38 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
39};
40
Chris Craik216048f2015-08-21 15:31:20 -070041static_assert(gTileModes[SkShader::kClamp_TileMode] == GL_CLAMP_TO_EDGE,
42 "SkShader TileModes have changed");
43static_assert(gTileModes[SkShader::kRepeat_TileMode] == GL_REPEAT,
44 "SkShader TileModes have changed");
45static_assert(gTileModes[SkShader::kMirror_TileMode] == GL_MIRRORED_REPEAT,
46 "SkShader TileModes have changed");
47
Romain Guy42e1e0d2012-07-30 14:47:51 -070048/**
49 * This function does not work for n == 0.
50 */
51static inline bool isPowerOfTwo(unsigned int n) {
52 return !(n & (n - 1));
53}
54
Chris Craik922d3a72015-02-13 17:47:21 -080055static inline void bindUniformColor(int slot, FloatColor color) {
56 glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
57}
58
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040059static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
sergeyv554ffeb2016-11-15 18:01:21 -080060 caches->textureState().bindTexture(texture->target(), texture->id());
Romain Guyd21b6e12011-11-30 20:21:23 -080061 texture->setWrapST(wrapS, wrapT);
Romain Guy06f96e22010-07-30 19:18:16 -070062}
63
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040064/**
65 * Compute the matrix to transform to screen space.
66 * @param screenSpace Output param for the computed matrix.
67 * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
68 * or identity.
69 * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
70 * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
71 */
72static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
73 const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
74 mat4 shaderMatrix;
75 // uses implicit construction
76 shaderMatrix.loadInverse(localMatrix);
77 // again, uses implicit construction
78 screenSpace.loadMultiply(unitMatrix, shaderMatrix);
79 screenSpace.multiply(modelViewMatrix);
80}
81
Romain Guy06f96e22010-07-30 19:18:16 -070082///////////////////////////////////////////////////////////////////////////////
Romain Guya0ed6f02016-12-12 18:21:32 -080083// Gradient shader matrix helpers
Chris Craik3f0854292014-04-15 16:18:08 -070084///////////////////////////////////////////////////////////////////////////////
85
Chris Craik82840732015-04-03 09:37:49 -070086static void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
Romain Guye3095e02010-10-06 16:57:29 -070087 SkVector vec = pts[1] - pts[0];
88 const float mag = vec.length();
89 const float inv = mag ? 1.0f / mag : 0;
90
91 vec.scale(inv);
92 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
93 matrix->postTranslate(-pts[0].fX, -pts[0].fY);
94 matrix->postScale(inv, inv);
95}
96
Romain Guy14830942010-10-07 15:07:45 -070097static void toCircularUnitMatrix(const float x, const float y, const float radius,
98 SkMatrix* matrix) {
99 const float inv = 1.0f / radius;
100 matrix->setTranslate(-x, -y);
101 matrix->postScale(inv, inv);
102}
103
Romain Guy14830942010-10-07 15:07:45 -0700104static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
105 matrix->setTranslate(-x, -y);
106}
107
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400108///////////////////////////////////////////////////////////////////////////////
109// Common gradient code
110///////////////////////////////////////////////////////////////////////////////
Romain Guy14830942010-10-07 15:07:45 -0700111
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400112static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
113 return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
Romain Guyee916f12010-09-20 17:53:08 -0700114}
115
Chris Craik922d3a72015-02-13 17:47:21 -0800116///////////////////////////////////////////////////////////////////////////////
117// Store / apply
118///////////////////////////////////////////////////////////////////////////////
119
120bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
121 GLuint* textureUnit, ProgramDescription* description,
122 SkiaShaderData::GradientShaderData* outData) {
123 SkShader::GradientInfo gradInfo;
124 gradInfo.fColorCount = 0;
125 gradInfo.fColors = nullptr;
126 gradInfo.fColorOffsets = nullptr;
127
128 SkMatrix unitMatrix;
129 switch (shader.asAGradient(&gradInfo)) {
130 case SkShader::kLinear_GradientType:
131 description->gradientType = ProgramDescription::kGradientLinear;
132
Chris Craik82840732015-04-03 09:37:49 -0700133 toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix);
Chris Craik922d3a72015-02-13 17:47:21 -0800134 break;
135 case SkShader::kRadial_GradientType:
136 description->gradientType = ProgramDescription::kGradientCircular;
137
138 toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
139 gradInfo.fRadius[0], &unitMatrix);
140 break;
141 case SkShader::kSweep_GradientType:
142 description->gradientType = ProgramDescription::kGradientSweep;
143
144 toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
145 break;
146 default:
147 // Do nothing. This shader is unsupported.
148 return false;
149 }
150 description->hasGradient = true;
151 description->isSimpleGradient = isSimpleGradient(gradInfo);
152
153 computeScreenSpaceMatrix(outData->screenSpace, unitMatrix,
154 shader.getLocalMatrix(), modelViewMatrix);
155
156 // re-query shader to get full color / offset data
157 std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]);
158 std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]);
159 gradInfo.fColors = &colorStorage[0];
160 gradInfo.fColorOffsets = &colorOffsets[0];
161 shader.asAGradient(&gradInfo);
162
Romain Guya0ed6f02016-12-12 18:21:32 -0800163 if (CC_UNLIKELY(!description->isSimpleGradient)) {
Chris Craik922d3a72015-02-13 17:47:21 -0800164 outData->gradientSampler = (*textureUnit)++;
165
166#ifndef SK_SCALAR_IS_FLOAT
167 #error Need to convert gradInfo.fColorOffsets to float!
168#endif
169 outData->gradientTexture = caches.gradientCache.get(
170 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
171 outData->wrapST = gTileModes[gradInfo.fTileMode];
172 } else {
173 outData->gradientSampler = 0;
174 outData->gradientTexture = nullptr;
175
Derek Sollenberger669b15a2017-03-31 12:09:24 -0400176 outData->startColor.set(gradInfo.fColors[0]);
177 outData->endColor.set(gradInfo.fColors[1]);
Chris Craik922d3a72015-02-13 17:47:21 -0800178 }
179
Chris Craik922d3a72015-02-13 17:47:21 -0800180 return true;
181}
182
Romain Guy253f2c22016-09-28 17:34:42 -0700183void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data,
184 const GLsizei width, const GLsizei height) {
185
Chris Craik922d3a72015-02-13 17:47:21 -0800186 if (CC_UNLIKELY(data.gradientTexture)) {
187 caches.textureState().activateTexture(data.gradientSampler);
188 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
189 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
190 } else {
191 bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
192 bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
193 }
194
Romain Guy253f2c22016-09-28 17:34:42 -0700195 glUniform2f(caches.program().getUniform("screenSize"), 1.0f / width, 1.0f / height);
Chris Craik922d3a72015-02-13 17:47:21 -0800196 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
197 GL_FALSE, &data.screenSpace.data[0]);
198}
199
200bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
201 GLuint* textureUnit, ProgramDescription* description,
202 SkiaShaderData::BitmapShaderData* outData) {
203 SkBitmap bitmap;
204 SkShader::TileMode xy[2];
Leon Scroggins IIIf35b9892015-07-31 10:38:40 -0400205 if (!shader.isABitmap(&bitmap, nullptr, xy)) {
Chris Craik922d3a72015-02-13 17:47:21 -0800206 return false;
207 }
208
sergeyvec4a4b12016-10-20 18:39:04 -0700209 // TODO: create hwui-owned BitmapShader.
210 Bitmap* hwuiBitmap = static_cast<Bitmap*>(bitmap.pixelRef());
211 outData->bitmapTexture = caches.textureCache.get(hwuiBitmap);
Chris Craik922d3a72015-02-13 17:47:21 -0800212 if (!outData->bitmapTexture) return false;
213
214 outData->bitmapSampler = (*textureUnit)++;
215
John Reck38e0c322015-11-10 12:19:17 -0800216 const float width = outData->bitmapTexture->width();
217 const float height = outData->bitmapTexture->height();
Chris Craik922d3a72015-02-13 17:47:21 -0800218
Romain Guycaaaa662017-03-27 00:40:21 -0700219 Texture* texture = outData->bitmapTexture;
220
Chris Craik922d3a72015-02-13 17:47:21 -0800221 description->hasBitmap = true;
Romain Guycaaaa662017-03-27 00:40:21 -0700222 description->hasLinearTexture = texture->isLinear();
223 description->hasColorSpaceConversion = texture->hasColorSpaceConversion();
224 description->transferFunction = texture->getTransferFunctionType();
225 description->hasTranslucentConversion = texture->blend;
sergeyv9c97e482016-12-12 16:14:11 -0800226 description->isShaderBitmapExternal = hwuiBitmap->isHardware();
sergeyv554ffeb2016-11-15 18:01:21 -0800227 // gralloc doesn't support non-clamp modes
228 if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot()
Chris Craik922d3a72015-02-13 17:47:21 -0800229 && (!isPowerOfTwo(width) || !isPowerOfTwo(height))
sergeyv554ffeb2016-11-15 18:01:21 -0800230 && (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode))) {
231 // need non-clamp mode, but it's not supported for this draw,
232 // so enable custom shader logic to mimic
233 description->useShaderBasedWrap = true;
Chris Craik922d3a72015-02-13 17:47:21 -0800234 description->bitmapWrapS = gTileModes[xy[0]];
235 description->bitmapWrapT = gTileModes[xy[1]];
236
237 outData->wrapS = GL_CLAMP_TO_EDGE;
238 outData->wrapT = GL_CLAMP_TO_EDGE;
239 } else {
240 outData->wrapS = gTileModes[xy[0]];
241 outData->wrapT = gTileModes[xy[1]];
242 }
243
244 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
245 modelViewMatrix);
246 outData->textureDimension[0] = 1.0f / width;
247 outData->textureDimension[1] = 1.0f / height;
248
249 return true;
250}
251
252void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
253 caches.textureState().activateTexture(data.bitmapSampler);
254 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
255 data.bitmapTexture->setFilter(GL_LINEAR);
256
257 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
258 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
259 &data.textureTransform.data[0]);
260 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
261}
262
263SkiaShaderType getComposeSubType(const SkShader& shader) {
264 // First check for a gradient shader.
265 switch (shader.asAGradient(nullptr)) {
266 case SkShader::kNone_GradientType:
267 // Not a gradient shader. Fall through to check for other types.
268 break;
269 case SkShader::kLinear_GradientType:
270 case SkShader::kRadial_GradientType:
271 case SkShader::kSweep_GradientType:
272 return kGradient_SkiaShaderType;
273 default:
274 // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
275 return kNone_SkiaShaderType;
276 }
277
278 // The shader is not a gradient. Check for a bitmap shader.
Leon Scroggins IIIf35b9892015-07-31 10:38:40 -0400279 if (shader.isABitmap()) {
Chris Craik922d3a72015-02-13 17:47:21 -0800280 return kBitmap_SkiaShaderType;
281 }
282 return kNone_SkiaShaderType;
283}
284
285void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
286 const Matrix4& modelViewMatrix, GLuint* textureUnit,
287 ProgramDescription* description, SkiaShaderData* outData) {
288 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix,
289 textureUnit, description, &outData->bitmapData),
290 "failed storing bitmap shader data");
291 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix,
292 textureUnit, description, &outData->gradientData),
293 "failing storing gradient shader data");
294}
295
296bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
297 GLuint* textureUnit, ProgramDescription* description,
298 SkiaShaderData* outData) {
299
300 SkShader::ComposeRec rec;
301 if (!shader.asACompose(&rec)) return false;
302
303 const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA);
304 const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB);
305
306 // check that type enum values are the 2 flags that compose the kCompose value
307 if ((shaderAType & shaderBType) != 0) return false;
308 if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false;
309
310 mat4 transform;
311 computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix);
312 if (shaderAType == kBitmap_SkiaShaderType) {
313 description->isBitmapFirst = true;
314 storeCompose(caches, *rec.fShaderA, *rec.fShaderB,
315 transform, textureUnit, description, outData);
316 } else {
317 description->isBitmapFirst = false;
318 storeCompose(caches, *rec.fShaderB, *rec.fShaderA,
319 transform, textureUnit, description, outData);
320 }
Mike Reedc2f31df2016-10-28 17:21:45 -0400321 description->shadersMode = rec.fBlendMode;
Chris Craik922d3a72015-02-13 17:47:21 -0800322 return true;
323}
324
Chris Craik53e51e42015-06-01 10:35:35 -0700325void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
Chris Craik922d3a72015-02-13 17:47:21 -0800326 GLuint* textureUnit, ProgramDescription* description,
327 SkiaShaderData* outData) {
Chris Craik53e51e42015-06-01 10:35:35 -0700328 if (tryStoreGradient(caches, shader, modelViewMatrix,
Chris Craik922d3a72015-02-13 17:47:21 -0800329 textureUnit, description, &outData->gradientData)) {
330 outData->skiaShaderType = kGradient_SkiaShaderType;
331 return;
332 }
333
Chris Craik53e51e42015-06-01 10:35:35 -0700334 if (tryStoreBitmap(caches, shader, modelViewMatrix,
Chris Craik922d3a72015-02-13 17:47:21 -0800335 textureUnit, description, &outData->bitmapData)) {
336 outData->skiaShaderType = kBitmap_SkiaShaderType;
337 return;
338 }
339
Chris Craik53e51e42015-06-01 10:35:35 -0700340 if (tryStoreCompose(caches, shader, modelViewMatrix,
Chris Craik922d3a72015-02-13 17:47:21 -0800341 textureUnit, description, outData)) {
342 outData->skiaShaderType = kCompose_SkiaShaderType;
343 return;
344 }
345
Chris Craike310f832015-07-13 13:34:07 -0700346 // Unknown/unsupported type, so explicitly ignore shader
347 outData->skiaShaderType = kNone_SkiaShaderType;
Chris Craik922d3a72015-02-13 17:47:21 -0800348}
349
Romain Guy253f2c22016-09-28 17:34:42 -0700350void SkiaShader::apply(Caches& caches, const SkiaShaderData& data,
351 const GLsizei width, const GLsizei height) {
Chris Craik922d3a72015-02-13 17:47:21 -0800352 if (!data.skiaShaderType) return;
353
354 if (data.skiaShaderType & kGradient_SkiaShaderType) {
Romain Guy253f2c22016-09-28 17:34:42 -0700355 applyGradient(caches, data.gradientData, width, height);
Chris Craik922d3a72015-02-13 17:47:21 -0800356 }
357 if (data.skiaShaderType & kBitmap_SkiaShaderType) {
358 applyBitmap(caches, data.bitmapData);
359 }
Chris Craik922d3a72015-02-13 17:47:21 -0800360}
361
Romain Guy06f96e22010-07-30 19:18:16 -0700362}; // namespace uirenderer
363}; // namespace android