blob: 2292ef415cfc8f332751474608385bce3a9b8745 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik65fe5ee2015-01-26 18:06:29 -080017#include "OpenGLRenderer.h"
18
19#include "DeferredDisplayList.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080020#include "GammaFontRenderer.h"
Chris Craik03188872015-02-02 18:39:33 -080021#include "Glop.h"
22#include "GlopBuilder.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080023#include "Patch.h"
24#include "PathTessellator.h"
25#include "Properties.h"
26#include "RenderNode.h"
Chris Craik03188872015-02-02 18:39:33 -080027#include "renderstate/MeshState.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080028#include "renderstate/RenderState.h"
29#include "ShadowTessellator.h"
30#include "SkiaShader.h"
31#include "Vector.h"
32#include "VertexBuffer.h"
33#include "utils/GLUtils.h"
34#include "utils/PaintUtils.h"
35#include "utils/TraceUtils.h"
36
Romain Guye4d01122010-06-16 18:44:05 -070037#include <stdlib.h>
38#include <stdint.h>
39#include <sys/types.h>
40
Romain Guy5cbbce52010-06-27 22:59:20 -070041#include <SkCanvas.h>
Chris Craik98d608d2014-07-17 12:25:11 -070042#include <SkColor.h>
Chris Craikfca52b752015-04-28 11:45:59 -070043#include <SkPathOps.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040044#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070045#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070046
Romain Guye4d01122010-06-16 18:44:05 -070047#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070048#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070049
Romain Guy08aa2cb2011-03-17 11:06:57 -070050#include <private/hwui/DrawGlInfo.h>
51
Romain Guy5b3b3522010-10-27 18:57:51 -070052#include <ui/Rect.h>
53
Chris Craik62d307c2014-07-29 10:35:13 -070054#if DEBUG_DETAILED_EVENTS
55 #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
56#else
57 #define EVENT_LOGD(...)
58#endif
59
Romain Guye4d01122010-06-16 18:44:05 -070060namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070061namespace uirenderer {
62
Romain Guy9d5316e2010-06-24 19:30:36 -070063///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070064// Constructors/destructor
65///////////////////////////////////////////////////////////////////////////////
66
John Reck3b202512014-06-23 13:13:08 -070067OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
Tom Hudson984162f2014-10-10 13:38:16 -040068 : mState(*this)
Chris Craik058fc642014-07-23 18:19:28 -070069 , mCaches(Caches::getInstance())
Chris Craik058fc642014-07-23 18:19:28 -070070 , mRenderState(renderState)
Chris Craik65fe5ee2015-01-26 18:06:29 -080071 , mFrameStarted(false)
Chris Craik058fc642014-07-23 18:19:28 -070072 , mScissorOptimizationDisabled(false)
Chris Craik284b2432014-09-18 16:05:35 -070073 , mSuppressTiling(false)
74 , mFirstFrameAfterResize(true)
Tom Hudson107843d2014-09-08 11:26:26 -040075 , mDirty(false)
John Reck1aa5d2d2014-07-24 13:38:28 -070076 , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
Chris Craik058fc642014-07-23 18:19:28 -070077 , mLightRadius(FLT_MIN)
78 , mAmbientShadowAlpha(0)
79 , mSpotShadowAlpha(0) {
Romain Guye4d01122010-06-16 18:44:05 -070080}
81
Romain Guy85bf02f2010-06-22 13:11:24 -070082OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -070083 // The context has already been destroyed at this point, do not call
84 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -070085}
86
Romain Guy87e2f7572012-09-24 11:37:12 -070087void OpenGLRenderer::initProperties() {
88 char property[PROPERTY_VALUE_MAX];
89 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
90 mScissorOptimizationDisabled = !strcasecmp(property, "true");
91 INIT_LOGD(" Scissor optimization %s",
92 mScissorOptimizationDisabled ? "disabled" : "enabled");
93 } else {
94 INIT_LOGD(" Scissor optimization enabled");
95 }
Romain Guy13631f32012-01-30 17:41:55 -080096}
97
Alan Viverette50210d92015-05-14 18:05:36 -070098void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha,
99 uint8_t spotShadowAlpha) {
Chris Craik058fc642014-07-23 18:19:28 -0700100 mLightRadius = lightRadius;
101 mAmbientShadowAlpha = ambientShadowAlpha;
102 mSpotShadowAlpha = spotShadowAlpha;
103}
104
Alan Viverette50210d92015-05-14 18:05:36 -0700105void OpenGLRenderer::setLightCenter(const Vector3& lightCenter) {
106 mLightCenter = lightCenter;
107}
108
Romain Guy13631f32012-01-30 17:41:55 -0800109///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700110// Setup
111///////////////////////////////////////////////////////////////////////////////
112
Chris Craik797b95b2014-05-20 18:10:25 -0700113void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700114 glDisable(GL_DITHER);
115 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Chris Craik284b2432014-09-18 16:05:35 -0700116 mFirstFrameAfterResize = true;
Romain Guy35643dd2012-09-18 15:40:58 -0700117}
118
Romain Guy96885eb2013-03-26 15:05:58 -0700119void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800120 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800121 mCaches.clearGarbage();
Tom Hudson984162f2014-10-10 13:38:16 -0400122 mState.initializeSaveStack(left, top, right, bottom, mLightCenter);
Romain Guy96885eb2013-03-26 15:05:58 -0700123 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700124 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700125}
126
Tom Hudson107843d2014-09-08 11:26:26 -0400127void OpenGLRenderer::startFrame() {
128 if (mFrameStarted) return;
Romain Guy96885eb2013-03-26 15:05:58 -0700129 mFrameStarted = true;
130
Tom Hudson984162f2014-10-10 13:38:16 -0400131 mState.setDirtyClip(true);
Romain Guyddf74372012-05-22 14:07:07 -0700132
Romain Guy96885eb2013-03-26 15:05:58 -0700133 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700134
Tom Hudson984162f2014-10-10 13:38:16 -0400135 mRenderState.setViewport(mState.getWidth(), mState.getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800136
Romain Guy54c1a642012-09-27 17:55:46 -0700137 // Functors break the tiling extension in pretty spectacular ways
138 // This ensures we don't use tiling when a functor is going to be
139 // invoked during the frame
Chris Craik284b2432014-09-18 16:05:35 -0700140 mSuppressTiling = mCaches.hasRegisteredFunctors()
141 || mFirstFrameAfterResize;
142 mFirstFrameAfterResize = false;
Romain Guy54c1a642012-09-27 17:55:46 -0700143
Chris Craikd6b65f62014-01-01 14:45:21 -0800144 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700145
Romain Guy7c450aa2012-09-21 19:15:00 -0700146 debugOverdraw(true, true);
147
Tom Hudson107843d2014-09-08 11:26:26 -0400148 clear(mTilingClip.left, mTilingClip.top,
Romain Guy96885eb2013-03-26 15:05:58 -0700149 mTilingClip.right, mTilingClip.bottom, mOpaque);
150}
151
Tom Hudson107843d2014-09-08 11:26:26 -0400152void OpenGLRenderer::prepareDirty(float left, float top,
Romain Guy96885eb2013-03-26 15:05:58 -0700153 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700154
Romain Guy96885eb2013-03-26 15:05:58 -0700155 setupFrameState(left, top, right, bottom, opaque);
156
157 // Layer renderers will start the frame immediately
158 // The framebuffer renderer will first defer the display list
159 // for each layer and wait until the first drawing command
160 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800161 if (currentSnapshot()->fbo == 0) {
Chris Craik44eb2c02015-01-29 09:45:09 -0800162 mRenderState.blend().syncEnabled();
Romain Guy96885eb2013-03-26 15:05:58 -0700163 updateLayers();
164 } else {
Tom Hudson107843d2014-09-08 11:26:26 -0400165 startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700166 }
Romain Guy7c25aab2012-10-18 15:05:02 -0700167}
168
Romain Guydcfc8362013-01-03 13:08:57 -0800169void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
170 // If we know that we are going to redraw the entire framebuffer,
171 // perform a discard to let the driver know we don't need to preserve
172 // the back buffer for this frame.
Chris Craik117bdbc2015-02-05 10:12:38 -0800173 if (mCaches.extensions().hasDiscardFramebuffer() &&
Tom Hudson984162f2014-10-10 13:38:16 -0400174 left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
Chris Craik6b109c72015-02-27 10:55:28 -0800175 const bool isFbo = getTargetFbo() == 0;
Romain Guyf1581982013-01-31 17:20:30 -0800176 const GLenum attachments[] = {
177 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
178 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800179 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
180 }
181}
182
Tom Hudson107843d2014-09-08 11:26:26 -0400183void OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
John Reck23d307c2014-10-27 12:38:48 -0700184 if (!opaque) {
Chris Craik65fe5ee2015-01-26 18:06:29 -0800185 mRenderState.scissor().setEnabled(true);
186 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700187 glClear(GL_COLOR_BUFFER_BIT);
Tom Hudson107843d2014-09-08 11:26:26 -0400188 mDirty = true;
189 return;
Romain Guyddf74372012-05-22 14:07:07 -0700190 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700191
Chris Craik65fe5ee2015-01-26 18:06:29 -0800192 mRenderState.scissor().reset();
Romain Guyddf74372012-05-22 14:07:07 -0700193}
194
henry.uh_chen33f5a592014-07-02 19:36:56 +0800195void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
Romain Guy54c1a642012-09-27 17:55:46 -0700196 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800197 const Snapshot* snapshot = currentSnapshot();
198
Chris Craik14e51302013-12-30 15:32:54 -0800199 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800200 if (snapshot->flags & Snapshot::kFlagFboTarget) {
201 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700202 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700203
henry.uh_chen33f5a592014-07-02 19:36:56 +0800204 startTiling(*clip, getViewportHeight(), opaque, expand);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800205 }
206}
207
henry.uh_chen33f5a592014-07-02 19:36:56 +0800208void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800209 if (!mSuppressTiling) {
henry.uh_chen33f5a592014-07-02 19:36:56 +0800210 if(expand) {
211 // Expand the startTiling region by 1
212 int leftNotZero = (clip.left > 0) ? 1 : 0;
213 int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
214
215 mCaches.startTiling(
216 clip.left - leftNotZero,
217 windowHeight - clip.bottom - topNotZero,
218 clip.right - clip.left + leftNotZero + 1,
219 clip.bottom - clip.top + topNotZero + 1,
220 opaque);
221 } else {
222 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800223 clip.right - clip.left, clip.bottom - clip.top, opaque);
henry.uh_chen33f5a592014-07-02 19:36:56 +0800224 }
Romain Guy54c1a642012-09-27 17:55:46 -0700225 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700226}
227
228void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700229 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700230}
231
Tom Hudson107843d2014-09-08 11:26:26 -0400232bool OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700233 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700234 endTiling();
Chris Craik4ac36f82014-12-09 16:54:03 -0800235 mTempPaths.clear();
236
Romain Guyca89e2a2013-03-08 17:44:20 -0800237 // When finish() is invoked on FBO 0 we've reached the end
238 // of the current frame
Chris Craik6b109c72015-02-27 10:55:28 -0800239 if (getTargetFbo() == 0) {
Romain Guyca89e2a2013-03-08 17:44:20 -0800240 mCaches.pathCache.trim();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700241 mCaches.tessellationCache.trim();
Romain Guyca89e2a2013-03-08 17:44:20 -0800242 }
243
Romain Guy11cb6422012-09-21 00:39:43 -0700244 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700245#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700246 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700247#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700248
Romain Guyc15008e2010-11-10 11:59:15 -0800249#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800250 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700251#else
Chris Craik2507c342015-05-04 14:36:49 -0700252 if (Properties::debugLevel & kDebugMemory) {
Romain Guy11cb6422012-09-21 00:39:43 -0700253 mCaches.dumpMemoryUsage();
254 }
Romain Guyc15008e2010-11-10 11:59:15 -0800255#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700256 }
Romain Guy96885eb2013-03-26 15:05:58 -0700257
258 mFrameStarted = false;
Tom Hudson107843d2014-09-08 11:26:26 -0400259
260 return reportAndClearDirty();
Romain Guyb025b9c2010-09-16 14:16:48 -0700261}
262
Romain Guy35643dd2012-09-18 15:40:58 -0700263void OpenGLRenderer::resumeAfterLayer() {
John Reck3b202512014-06-23 13:13:08 -0700264 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
265 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700266 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700267
Chris Craik65fe5ee2015-01-26 18:06:29 -0800268 mRenderState.scissor().reset();
Romain Guy35643dd2012-09-18 15:40:58 -0700269 dirtyClip();
270}
271
Andreas Gampe64bb4132014-11-22 00:35:09 +0000272void OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Tom Hudson984162f2014-10-10 13:38:16 -0400273 if (mState.currentlyIgnored()) return;
Chris Craik408eb122013-03-26 18:55:15 -0700274
Rob Tsuk487a92c2015-01-06 13:22:54 -0800275 Rect clip(mState.currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700276 clip.snapToPixelBoundaries();
277
Romain Guyd643bb52011-03-01 14:55:21 -0800278 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800279 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800280 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800281 dirtyLayerUnchecked(clip, getRegion());
282 }
Romain Guyd643bb52011-03-01 14:55:21 -0800283
Romain Guy08aa2cb2011-03-17 11:06:57 -0700284 DrawGlInfo info;
285 info.clipLeft = clip.left;
286 info.clipTop = clip.top;
287 info.clipRight = clip.right;
288 info.clipBottom = clip.bottom;
289 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700290 info.width = getViewportWidth();
291 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800292 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700293
Tom Hudson984162f2014-10-10 13:38:16 -0400294 bool prevDirtyClip = mState.getDirtyClip();
Chris Craik54f574a2013-08-26 11:23:46 -0700295 // setup GL state for functor
Tom Hudson984162f2014-10-10 13:38:16 -0400296 if (mState.getDirtyClip()) {
Chris Craik54f574a2013-08-26 11:23:46 -0700297 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
298 }
Chris Craik65fe5ee2015-01-26 18:06:29 -0800299 if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
John Reck25d2f7b2013-09-10 13:12:09 -0700300 setScissorFromClip();
301 }
Chris Craik54f574a2013-08-26 11:23:46 -0700302
John Reck3b202512014-06-23 13:13:08 -0700303 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
304 // Scissor may have been modified, reset dirty clip
305 dirtyClip();
Romain Guycabfcc12011-03-07 18:06:46 -0800306
Tom Hudson107843d2014-09-08 11:26:26 -0400307 mDirty = true;
Chet Haasedaf98e92011-01-10 14:10:36 -0800308}
309
Romain Guyf6a11b82010-06-23 17:47:49 -0700310///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700311// Debug
312///////////////////////////////////////////////////////////////////////////////
313
Chris Craik62d307c2014-07-29 10:35:13 -0700314void OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
315#if DEBUG_DETAILED_EVENTS
316 const int BUFFER_SIZE = 256;
317 va_list ap;
318 char buf[BUFFER_SIZE];
319
320 va_start(ap, fmt);
321 vsnprintf(buf, BUFFER_SIZE, fmt, ap);
322 va_end(ap);
323
324 eventMark(buf);
325#endif
326}
327
328
Romain Guy0f6675332013-03-01 14:31:04 -0800329void OpenGLRenderer::eventMark(const char* name) const {
330 mCaches.eventMark(0, name);
331}
332
Romain Guy87e2f7572012-09-24 11:37:12 -0700333void OpenGLRenderer::startMark(const char* name) const {
334 mCaches.startMark(0, name);
335}
336
337void OpenGLRenderer::endMark() const {
338 mCaches.endMark();
339}
340
341void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
John Reck3b202512014-06-23 13:13:08 -0700342 mRenderState.debugOverdraw(enable, clear);
Romain Guy87e2f7572012-09-24 11:37:12 -0700343}
344
345void OpenGLRenderer::renderOverdraw() {
Chris Craik2507c342015-05-04 14:36:49 -0700346 if (Properties::debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700347 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700348
Chris Craik65fe5ee2015-01-26 18:06:29 -0800349 mRenderState.scissor().setEnabled(true);
350 mRenderState.scissor().set(clip->left,
351 mState.firstSnapshot()->getViewportHeight() - clip->bottom,
352 clip->right - clip->left,
353 clip->bottom - clip->top);
Romain Guy87e2f7572012-09-24 11:37:12 -0700354
Romain Guy627c6fd2013-08-21 11:53:18 -0700355 // 1x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800356 mRenderState.stencil().enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700357 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
358
359 // 2x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800360 mRenderState.stencil().enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700361 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
362
363 // 3x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800364 mRenderState.stencil().enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700365 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
366
367 // 4x overdraw and higher
Chris Craik96a5c4c2015-01-27 15:46:35 -0800368 mRenderState.stencil().enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700369 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
370
Chris Craik96a5c4c2015-01-27 15:46:35 -0800371 mRenderState.stencil().disable();
Romain Guy87e2f7572012-09-24 11:37:12 -0700372 }
373}
374
375///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700376// Layers
377///////////////////////////////////////////////////////////////////////////////
378
379bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Chris Craika7090e02014-06-20 16:01:00 -0700380 if (layer->deferredUpdateScheduled && layer->renderer
381 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700382
Romain Guy7c450aa2012-09-21 19:15:00 -0700383 if (inFrame) {
384 endTiling();
385 debugOverdraw(false, false);
386 }
Romain Guy11cb6422012-09-21 00:39:43 -0700387
Chris Craik2507c342015-05-04 14:36:49 -0700388 if (CC_UNLIKELY(inFrame || Properties::drawDeferDisabled)) {
Chris Craik69e5adf2014-08-14 13:34:01 -0700389 layer->render(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700390 } else {
Chris Craik69e5adf2014-08-14 13:34:01 -0700391 layer->defer(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700392 }
Romain Guy11cb6422012-09-21 00:39:43 -0700393
394 if (inFrame) {
395 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800396 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700397 }
398
Chris Craik2507c342015-05-04 14:36:49 -0700399 layer->debugDrawUpdate = Properties::debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700400 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700401
402 return true;
403 }
404
405 return false;
406}
407
408void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700409 // If draw deferring is enabled this method will simply defer
410 // the display list of each individual layer. The layers remain
411 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700412 int count = mLayerUpdates.size();
413 if (count > 0) {
Chris Craik2507c342015-05-04 14:36:49 -0700414 if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
Romain Guy96885eb2013-03-26 15:05:58 -0700415 startMark("Layer Updates");
416 } else {
417 startMark("Defer Layer Updates");
418 }
Romain Guy11cb6422012-09-21 00:39:43 -0700419
Chris Craik1206b9b2013-04-04 14:46:24 -0700420 // Note: it is very important to update the layers in order
421 for (int i = 0; i < count; i++) {
John Reck0e89e2b2014-10-31 14:49:06 -0700422 Layer* layer = mLayerUpdates.itemAt(i).get();
Romain Guy11cb6422012-09-21 00:39:43 -0700423 updateLayer(layer, false);
Romain Guy11cb6422012-09-21 00:39:43 -0700424 }
Romain Guy11cb6422012-09-21 00:39:43 -0700425
Chris Craik2507c342015-05-04 14:36:49 -0700426 if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
Romain Guy96885eb2013-03-26 15:05:58 -0700427 mLayerUpdates.clear();
Chris Craik6b109c72015-02-27 10:55:28 -0800428 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700429 }
430 endMark();
431 }
432}
433
434void OpenGLRenderer::flushLayers() {
435 int count = mLayerUpdates.size();
436 if (count > 0) {
437 startMark("Apply Layer Updates");
Romain Guy96885eb2013-03-26 15:05:58 -0700438
Chris Craik1206b9b2013-04-04 14:46:24 -0700439 // Note: it is very important to update the layers in order
440 for (int i = 0; i < count; i++) {
Chris Craik70850ea2014-11-18 10:49:23 -0800441 mLayerUpdates.itemAt(i)->flush();
Romain Guy96885eb2013-03-26 15:05:58 -0700442 }
443
444 mLayerUpdates.clear();
Chris Craik6b109c72015-02-27 10:55:28 -0800445 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700446
Romain Guy11cb6422012-09-21 00:39:43 -0700447 endMark();
448 }
449}
450
451void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
452 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700453 // Make sure we don't introduce duplicates.
454 // SortedVector would do this automatically but we need to respect
455 // the insertion order. The linear search is not an issue since
456 // this list is usually very short (typically one item, at most a few)
457 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
458 if (mLayerUpdates.itemAt(i) == layer) {
459 return;
460 }
461 }
Romain Guy11cb6422012-09-21 00:39:43 -0700462 mLayerUpdates.push_back(layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700463 }
464}
465
Romain Guye93482f2013-06-17 13:14:51 -0700466void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
467 if (layer) {
468 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
469 if (mLayerUpdates.itemAt(i) == layer) {
470 mLayerUpdates.removeAt(i);
Romain Guye93482f2013-06-17 13:14:51 -0700471 break;
472 }
473 }
474 }
475}
476
Romain Guy40543602013-06-12 15:31:28 -0700477void OpenGLRenderer::flushLayerUpdates() {
Chris Craik70850ea2014-11-18 10:49:23 -0800478 ATRACE_NAME("Update HW Layers");
Chris Craik44eb2c02015-01-29 09:45:09 -0800479 mRenderState.blend().syncEnabled();
Romain Guy40543602013-06-12 15:31:28 -0700480 updateLayers();
481 flushLayers();
482 // Wait for all the layer updates to be executed
John Reck55156372015-01-21 07:46:37 -0800483 glFinish();
Romain Guy40543602013-06-12 15:31:28 -0700484}
485
John Reck443a7142014-09-04 17:40:05 -0700486void OpenGLRenderer::markLayersAsBuildLayers() {
487 for (size_t i = 0; i < mLayerUpdates.size(); i++) {
488 mLayerUpdates[i]->wasBuildLayered = true;
489 }
490}
491
Romain Guy11cb6422012-09-21 00:39:43 -0700492///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700493// State management
494///////////////////////////////////////////////////////////////////////////////
495
Chris Craik14e51302013-12-30 15:32:54 -0800496void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700497 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800498 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
499 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700500
Chris Craika64a2be2014-05-14 14:17:01 -0700501 if (restoreViewport) {
John Reck3b202512014-06-23 13:13:08 -0700502 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700503 }
504
Romain Guy2542d192010-08-18 11:47:12 -0700505 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700506 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700507 }
Romain Guy2542d192010-08-18 11:47:12 -0700508
Romain Guy5ec99242010-11-03 16:19:08 -0700509 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700510 endMark(); // Savelayer
Chris Craika8bea8e2014-09-24 11:29:43 -0700511 ATRACE_END(); // SaveLayer
Chris Craik7273daa2013-03-28 11:25:24 -0700512 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800513 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700514 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700515 }
Romain Guybb9524b2010-06-22 18:56:38 -0700516}
517
Romain Guyf6a11b82010-06-23 17:47:49 -0700518///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700519// Layers
520///////////////////////////////////////////////////////////////////////////////
521
522int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700523 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik4ace7302014-09-14 15:49:54 -0700524 // force matrix/clip isolation for layer
525 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
526
Tom Hudson984162f2014-10-10 13:38:16 -0400527 const int count = mState.saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700528
Tom Hudson984162f2014-10-10 13:38:16 -0400529 if (!mState.currentlyIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700530 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700531 }
Romain Guyd55a8612010-06-28 17:42:46 -0700532
533 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700534}
535
Chris Craikd90144d2013-03-19 15:03:48 -0700536void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
537 const Rect untransformedBounds(bounds);
538
Chris Craikd6b65f62014-01-01 14:45:21 -0800539 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700540
541 // Layers only make sense if they are in the framebuffer's bounds
Rob Tsuk487a92c2015-01-06 13:22:54 -0800542 if (bounds.intersect(mState.currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700543 // We cannot work with sub-pixels in this case
544 bounds.snapToPixelBoundaries();
545
546 // When the layer is not an FBO, we may use glCopyTexImage so we
547 // need to make sure the layer does not extend outside the bounds
548 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700549 const Snapshot& previous = *(currentSnapshot()->previous);
550 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
551 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700552 bounds.setEmpty();
553 } else if (fboLayer) {
554 clip.set(bounds);
555 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800556 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700557 inverse.mapRect(clip);
558 clip.snapToPixelBoundaries();
559 if (clip.intersect(untransformedBounds)) {
560 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
561 bounds.set(untransformedBounds);
562 } else {
563 clip.setEmpty();
564 }
565 }
566 } else {
567 bounds.setEmpty();
568 }
569}
570
Chris Craik408eb122013-03-26 18:55:15 -0700571void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
572 bool fboLayer, int alpha) {
573 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
574 bounds.getHeight() > mCaches.maxTextureSize ||
575 (fboLayer && clip.isEmpty())) {
Tom Hudson984162f2014-10-10 13:38:16 -0400576 writableSnapshot()->empty = fboLayer;
Chris Craik408eb122013-03-26 18:55:15 -0700577 } else {
Tom Hudson984162f2014-10-10 13:38:16 -0400578 writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700579 }
580}
581
Chris Craikd90144d2013-03-19 15:03:48 -0700582int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500583 const SkPaint* paint, int flags) {
Tom Hudson984162f2014-10-10 13:38:16 -0400584 const int count = mState.saveSnapshot(flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700585
Tom Hudson984162f2014-10-10 13:38:16 -0400586 if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700587 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
588 // operations will be able to store and restore the current clip and transform info, and
589 // quick rejection will be correct (for display lists)
590
591 Rect bounds(left, top, right, bottom);
592 Rect clip;
593 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500594 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700595
Tom Hudson984162f2014-10-10 13:38:16 -0400596 if (!mState.currentlyIgnored()) {
597 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
598 writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
599 writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craike84a2082014-12-22 14:28:49 -0800600 writableSnapshot()->roundRectClipState = nullptr;
Chris Craikd90144d2013-03-19 15:03:48 -0700601 }
602 }
603
604 return count;
605}
606
Romain Guy1c740bc2010-09-13 18:00:09 -0700607/**
608 * Layers are viewed by Skia are slightly different than layers in image editing
609 * programs (for instance.) When a layer is created, previously created layers
610 * and the frame buffer still receive every drawing command. For instance, if a
611 * layer is created and a shape intersecting the bounds of the layers and the
612 * framebuffer is draw, the shape will be drawn on both (unless the layer was
613 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
614 *
615 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
616 * texture. Unfortunately, this is inefficient as it requires every primitive to
617 * be drawn n + 1 times, where n is the number of active layers. In practice this
618 * means, for every primitive:
619 * - Switch active frame buffer
620 * - Change viewport, clip and projection matrix
621 * - Issue the drawing
622 *
623 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700624 * To avoid this, layers are implemented in a different way here, at least in the
625 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
626 * is set. When this flag is set we can redirect all drawing operations into a
627 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700628 *
629 * This implementation relies on the frame buffer being at least RGBA 8888. When
630 * a layer is created, only a texture is created, not an FBO. The content of the
631 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700632 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700633 * buffer and drawing continues as normal. This technique therefore treats the
634 * frame buffer as a scratch buffer for the layers.
635 *
636 * To compose the layers back onto the frame buffer, each layer texture
637 * (containing the original frame buffer data) is drawn as a simple quad over
638 * the frame buffer. The trick is that the quad is set as the composition
639 * destination in the blending equation, and the frame buffer becomes the source
640 * of the composition.
641 *
642 * Drawing layers with an alpha value requires an extra step before composition.
643 * An empty quad is drawn over the layer's region in the frame buffer. This quad
644 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
645 * quad is used to multiply the colors in the frame buffer. This is achieved by
646 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
647 * GL_ZERO, GL_SRC_ALPHA.
648 *
649 * Because glCopyTexImage2D() can be slow, an alternative implementation might
650 * be use to draw a single clipped layer. The implementation described above
651 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700652 *
653 * (1) The frame buffer is actually not cleared right away. To allow the GPU
654 * to potentially optimize series of calls to glCopyTexImage2D, the frame
655 * buffer is left untouched until the first drawing operation. Only when
656 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700657 */
Chet Haased48885a2012-08-28 17:43:28 -0700658bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700659 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik07adacf2014-12-19 10:08:40 -0800660 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
661 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700662
Romain Guyeb993562010-10-05 18:14:38 -0700663 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
664
Romain Guyf607bdc2010-09-10 19:20:06 -0700665 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700666 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700667 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700668 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000669 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700670
671 // Bail out if we won't draw in this snapshot
Tom Hudson984162f2014-10-10 13:38:16 -0400672 if (mState.currentlyIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700673 return false;
674 }
Romain Guyf18fd992010-07-08 11:45:51 -0700675
Chris Craik44eb2c02015-01-29 09:45:09 -0800676 mCaches.textureState().activateTexture(0);
John Reck3b202512014-06-23 13:13:08 -0700677 Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700678 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700679 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700680 }
681
Derek Sollenberger674554f2014-02-19 16:47:32 +0000682 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700683 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700684 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
685 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500686
Chet Haasea23eed82012-04-12 15:19:04 -0700687 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700688 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700689 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda570202010-07-06 11:39:32 -0700690
Romain Guy8fb95422010-08-17 18:38:51 -0700691 // Save the layer in the snapshot
Tom Hudson984162f2014-10-10 13:38:16 -0400692 writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
693 writableSnapshot()->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700694
Chris Craika8bea8e2014-09-24 11:29:43 -0700695 ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
696 fboLayer ? "" : "unclipped ",
697 layer->getWidth(), layer->getHeight());
Chris Craik7273daa2013-03-28 11:25:24 -0700698 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700699 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700700 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700701 } else {
702 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700703 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800704 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700705 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700706 // Workaround for some GL drivers. When reading pixels lying outside
707 // of the window we should get undefined values for those pixels.
708 // Unfortunately some drivers will turn the entire target texture black
709 // when reading outside of the window.
710 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
Chris Craike84a2082014-12-22 14:28:49 -0800711 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
Romain Guy9ace8f52011-07-07 20:50:11 -0700712 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800713 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700714
Chris Craika64a2be2014-05-14 14:17:01 -0700715 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
716 bounds.left, getViewportHeight() - bounds.bottom,
717 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700718
Romain Guy54be1cd2011-06-13 19:04:27 -0700719 // Enqueue the buffer coordinates to clear the corresponding region later
Chris Craik51d6a3d2014-12-22 17:16:56 -0800720 mLayers.push_back(Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700721 }
Romain Guyeb993562010-10-05 18:14:38 -0700722 }
Romain Guyf86ef572010-07-01 11:05:42 -0700723
Romain Guyd55a8612010-06-28 17:42:46 -0700724 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700725}
726
Chris Craike63f7c622013-10-17 10:30:55 -0700727bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800728 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700729 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700730
Tom Hudson984162f2014-10-10 13:38:16 -0400731 writableSnapshot()->region = &writableSnapshot()->layer->region;
732 writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
733 writableSnapshot()->fbo = layer->getFbo();
734 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
735 writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
736 writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craike84a2082014-12-22 14:28:49 -0800737 writableSnapshot()->roundRectClipState = nullptr;
Romain Guy5b3b3522010-10-27 18:57:51 -0700738
Romain Guy2b7028e2012-09-19 17:25:38 -0700739 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700740 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700741 // Bind texture to FBO
John Reck3b202512014-06-23 13:13:08 -0700742 mRenderState.bindFramebuffer(layer->getFbo());
Romain Guy9ace8f52011-07-07 20:50:11 -0700743 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700744
745 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700746 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700747 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700748 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700749 }
750
751 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Chris Craikf27133d2015-02-19 09:51:53 -0800752 layer->getTextureId(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700753
henry.uh_chen33f5a592014-07-02 19:36:56 +0800754 // Expand the startTiling region by 1
755 startTilingCurrentClip(true, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700756
757 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Chris Craik65fe5ee2015-01-26 18:06:29 -0800758 mRenderState.scissor().setEnabled(true);
759 mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700760 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700761 glClear(GL_COLOR_BUFFER_BIT);
762
763 dirtyClip();
764
765 // Change the ortho projection
John Reck3b202512014-06-23 13:13:08 -0700766 mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700767 return true;
768}
769
Romain Guy1c740bc2010-09-13 18:00:09 -0700770/**
771 * Read the documentation of createLayer() before doing anything in this method.
772 */
Chris Craik14e51302013-12-30 15:32:54 -0800773void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
774 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000775 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700776 return;
777 }
778
Chris Craik14e51302013-12-30 15:32:54 -0800779 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800780 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800781 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700782
Chris Craik39a908c2013-06-13 14:39:01 -0700783 bool clipRequired = false;
Tom Hudson984162f2014-10-10 13:38:16 -0400784 mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800785 &clipRequired, nullptr, false); // safely ignore return, should never be rejected
Chris Craik65fe5ee2015-01-26 18:06:29 -0800786 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craik39a908c2013-06-13 14:39:01 -0700787
Romain Guyeb993562010-10-05 18:14:38 -0700788 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700789 endTiling();
790
Romain Guye0aa84b2012-04-03 19:30:26 -0700791 // Detach the texture from the FBO
792 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800793
794 layer->removeFbo(false);
795
Romain Guyeb993562010-10-05 18:14:38 -0700796 // Unbind current FBO and restore previous one
John Reck3b202512014-06-23 13:13:08 -0700797 mRenderState.bindFramebuffer(restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700798 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700799
Chris Craikd6b65f62014-01-01 14:45:21 -0800800 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700801 }
802
Romain Guy9ace8f52011-07-07 20:50:11 -0700803 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500804 SkPaint layerPaint;
805 layerPaint.setAlpha(layer->getAlpha());
806 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
807 layerPaint.setColorFilter(layer->getColorFilter());
808
809 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700810 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700811 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700812 }
813
Chris Craik96a5c4c2015-01-27 15:46:35 -0800814 mRenderState.meshState().unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700815
Chris Craik44eb2c02015-01-29 09:45:09 -0800816 mCaches.textureState().activateTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700817
Romain Guy5b3b3522010-10-27 18:57:51 -0700818 // When the layer is stored in an FBO, we can save a bit of fillrate by
819 // drawing only the dirty region
820 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800821 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700822 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700823 } else if (!rect.isEmpty()) {
824 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530825
826 save(0);
827 // the layer contains screen buffer content that shouldn't be alpha modulated
828 // (and any necessary alpha modulation was handled drawing into the layer)
Tom Hudson984162f2014-10-10 13:38:16 -0400829 writableSnapshot()->alpha = 1.0f;
Chris Craik53e51e42015-06-01 10:35:35 -0700830 composeLayerRectSwapped(layer, rect);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530831 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700832 }
Romain Guy8b55f372010-08-18 17:10:07 -0700833
Romain Guy746b7402010-10-26 16:27:31 -0700834 dirtyClip();
835
Romain Guyeb993562010-10-05 18:14:38 -0700836 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craike84a2082014-12-22 14:28:49 -0800837 layer->setConvexMask(nullptr);
Romain Guy8550c4c2010-10-08 15:49:53 -0700838 if (!mCaches.layerCache.put(layer)) {
Chris Craik07adacf2014-12-19 10:08:40 -0800839 LAYER_LOGD("Deleting layer");
Chris Craike84a2082014-12-22 14:28:49 -0800840 layer->decStrong(nullptr);
Romain Guy1d83e192010-08-17 11:37:00 -0700841 }
842}
843
Romain Guyaa6c24c2011-04-28 18:40:04 -0700844void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Chris Craik1e4c8072015-05-26 14:25:02 -0700845 const bool tryToSnap = !layer->getForceFilter()
Chris Craik26bf3422015-02-26 16:28:17 -0800846 && layer->getWidth() == (uint32_t) rect.getWidth()
Chris Craik82840732015-04-03 09:37:49 -0700847 && layer->getHeight() == (uint32_t) rect.getHeight();
848 Glop glop;
849 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -0700850 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -0700851 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
852 .setFillTextureLayer(*layer, getLayerAlpha(layer))
Chris Craik53e51e42015-06-01 10:35:35 -0700853 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik1e4c8072015-05-26 14:25:02 -0700854 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect)
Chris Craik82840732015-04-03 09:37:49 -0700855 .build();
856 renderGlop(glop);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700857}
858
Chris Craik53e51e42015-06-01 10:35:35 -0700859void OpenGLRenderer::composeLayerRectSwapped(Layer* layer, const Rect& rect) {
860 Glop glop;
861 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -0700862 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik53e51e42015-06-01 10:35:35 -0700863 .setMeshTexturedUvQuad(nullptr, layer->texCoords)
864 .setFillLayer(layer->getTexture(), layer->getColorFilter(),
865 getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::Swap)
866 .setTransform(*currentSnapshot(), TransformFlags::MeshIgnoresCanvasTransform)
867 .setModelViewMapUnitToRect(rect)
Chris Craik53e51e42015-06-01 10:35:35 -0700868 .build();
869 renderGlop(glop);
870}
871
872void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect) {
Chris Craik62d307c2014-07-29 10:35:13 -0700873 if (layer->isTextureLayer()) {
874 EVENT_LOGD("composeTextureLayerRect");
Chris Craik62d307c2014-07-29 10:35:13 -0700875 drawTextureLayer(layer, rect);
Chris Craik62d307c2014-07-29 10:35:13 -0700876 } else {
877 EVENT_LOGD("composeHardwareLayerRect");
Chris Craik182952f2015-03-09 14:17:29 -0700878
Chris Craik53e51e42015-06-01 10:35:35 -0700879 const bool tryToSnap = layer->getWidth() == static_cast<uint32_t>(rect.getWidth())
Chris Craik82840732015-04-03 09:37:49 -0700880 && layer->getHeight() == static_cast<uint32_t>(rect.getHeight());
881 Glop glop;
882 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -0700883 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -0700884 .setMeshTexturedUvQuad(nullptr, layer->texCoords)
Chris Craik53e51e42015-06-01 10:35:35 -0700885 .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
886 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik1e4c8072015-05-26 14:25:02 -0700887 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, rect)
Chris Craik82840732015-04-03 09:37:49 -0700888 .build();
889 renderGlop(glop);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700890 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700891}
892
Chris Craik34416ea2013-04-15 16:08:28 -0700893/**
894 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
895 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
896 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
897 * by saveLayer's restore
898 */
Chris Craik2507c342015-05-04 14:36:49 -0700899#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
900 DRAW_COMMAND; \
901 if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
902 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
903 DRAW_COMMAND; \
904 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
905 } \
Chris Craik34416ea2013-04-15 16:08:28 -0700906 }
907
908#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
909
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400910// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
911// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
912class LayerShader : public SkShader {
913public:
914 LayerShader(Layer* layer, const SkMatrix* localMatrix)
915 : INHERITED(localMatrix)
916 , mLayer(layer) {
917 }
918
Chris Craike84a2082014-12-22 14:28:49 -0800919 virtual bool asACustomShader(void** data) const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400920 if (data) {
921 *data = static_cast<void*>(mLayer);
922 }
923 return true;
924 }
925
Chris Craike84a2082014-12-22 14:28:49 -0800926 virtual bool isOpaque() const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400927 return !mLayer->isBlend();
928 }
929
930protected:
Andreas Gampe64bb4132014-11-22 00:35:09 +0000931 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400932 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
933 }
934
Chris Craike84a2082014-12-22 14:28:49 -0800935 virtual void flatten(SkWriteBuffer&) const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400936 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
937 }
938
Chris Craike84a2082014-12-22 14:28:49 -0800939 virtual Factory getFactory() const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400940 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
Chris Craike84a2082014-12-22 14:28:49 -0800941 return nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400942 }
943private:
944 // Unowned.
945 Layer* mLayer;
946 typedef SkShader INHERITED;
947};
948
Romain Guy5b3b3522010-10-27 18:57:51 -0700949void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -0700950 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
951
952 if (layer->getConvexMask()) {
953 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
954
955 // clip to the area of the layer the mask can be larger
956 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
957
958 SkPaint paint;
959 paint.setAntiAlias(true);
960 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
961
Chris Craik3f0854292014-04-15 16:18:08 -0700962 // create LayerShader to map SaveLayer content into subsequent draw
963 SkMatrix shaderMatrix;
964 shaderMatrix.setTranslate(rect.left, rect.bottom);
965 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400966 LayerShader layerShader(layer, &shaderMatrix);
967 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -0700968
969 // Since the drawing primitive is defined in local drawing space,
970 // we don't need to modify the draw matrix
971 const SkPath* maskPath = layer->getConvexMask();
972 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
973
Chris Craike84a2082014-12-22 14:28:49 -0800974 paint.setShader(nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -0700975 restore();
976
977 return;
978 }
979
Romain Guy5b3b3522010-10-27 18:57:51 -0700980 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700981 layer->setRegionAsRect();
982
Chris Craik34416ea2013-04-15 16:08:28 -0700983 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -0700984
Romain Guy5b3b3522010-10-27 18:57:51 -0700985 layer->region.clear();
986 return;
987 }
988
Chris Craik62d307c2014-07-29 10:35:13 -0700989 EVENT_LOGD("composeLayerRegion");
Chris Craik3f0854292014-04-15 16:18:08 -0700990 // standard Region based draw
991 size_t count;
992 const android::Rect* rects;
993 Region safeRegion;
994 if (CC_LIKELY(hasRectToRectTransform())) {
995 rects = layer->region.getArray(&count);
996 } else {
997 safeRegion = Region::createTJunctionFreeRegion(layer->region);
998 rects = safeRegion.getArray(&count);
999 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001000
Chris Craik3f0854292014-04-15 16:18:08 -07001001 const float texX = 1.0f / float(layer->getWidth());
1002 const float texY = 1.0f / float(layer->getHeight());
1003 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001004
Chris Craik82840732015-04-03 09:37:49 -07001005 TextureVertex quadVertices[count * 4];
1006 TextureVertex* mesh = &quadVertices[0];
Chris Craik3f0854292014-04-15 16:18:08 -07001007 for (size_t i = 0; i < count; i++) {
1008 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001009
Chris Craik3f0854292014-04-15 16:18:08 -07001010 const float u1 = r->left * texX;
1011 const float v1 = (height - r->top) * texY;
1012 const float u2 = r->right * texX;
1013 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001014
Chris Craik3f0854292014-04-15 16:18:08 -07001015 // TODO: Reject quads outside of the clip
1016 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1017 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1018 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1019 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Chris Craik3f0854292014-04-15 16:18:08 -07001020 }
Tom Hudson040b6d82015-04-16 10:50:53 -04001021 Rect modelRect = Rect(rect.getWidth(), rect.getHeight());
Chris Craik82840732015-04-03 09:37:49 -07001022 Glop glop;
1023 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001024 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001025 .setMeshTexturedIndexedQuads(&quadVertices[0], count * 6)
1026 .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
Chris Craik53e51e42015-06-01 10:35:35 -07001027 .setTransform(*currentSnapshot(), TransformFlags::None)
Tom Hudson040b6d82015-04-16 10:50:53 -04001028 .setModelViewOffsetRectSnap(rect.left, rect.top, modelRect)
Chris Craik82840732015-04-03 09:37:49 -07001029 .build();
1030 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
Romain Guy5b3b3522010-10-27 18:57:51 -07001031
Romain Guy5b3b3522010-10-27 18:57:51 -07001032#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001033 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001034#endif
1035
Chris Craik3f0854292014-04-15 16:18:08 -07001036 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001037}
1038
Romain Guy3a3133d2011-02-01 22:59:58 -08001039#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001040void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001041 size_t count;
1042 const android::Rect* rects = region.getArray(&count);
1043
1044 uint32_t colors[] = {
1045 0x7fff0000, 0x7f00ff00,
1046 0x7f0000ff, 0x7fff00ff,
1047 };
1048
1049 int offset = 0;
1050 int32_t top = rects[0].top;
1051
1052 for (size_t i = 0; i < count; i++) {
1053 if (top != rects[i].top) {
1054 offset ^= 0x2;
1055 top = rects[i].top;
1056 }
1057
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001058 SkPaint paint;
1059 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001060 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001061 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001062 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001063}
Chris Craike63f7c622013-10-17 10:30:55 -07001064#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001065
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001066void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001067 Vector<float> rects;
1068
1069 SkRegion::Iterator it(region);
1070 while (!it.done()) {
1071 const SkIRect& r = it.rect();
1072 rects.push(r.fLeft);
1073 rects.push(r.fTop);
1074 rects.push(r.fRight);
1075 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001076 it.next();
1077 }
1078
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001079 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001080}
1081
Romain Guy5b3b3522010-10-27 18:57:51 -07001082void OpenGLRenderer::dirtyLayer(const float left, const float top,
Chris Craik083e7332015-02-27 17:04:20 -08001083 const float right, const float bottom, const Matrix4& transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001084 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001085 Rect bounds(left, top, right, bottom);
1086 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001087 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001088 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001089}
1090
1091void OpenGLRenderer::dirtyLayer(const float left, const float top,
1092 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001093 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001094 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001095 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001096 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001097}
1098
1099void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craik3375f8a2015-06-23 17:33:06 -07001100 if (CC_LIKELY(!bounds.isEmpty() && bounds.intersect(mState.currentClipRect()))) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001101 bounds.snapToPixelBoundaries();
1102 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1103 if (!dirty.isEmpty()) {
1104 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001105 }
1106 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001107}
1108
Romain Guy54be1cd2011-06-13 19:04:27 -07001109void OpenGLRenderer::clearLayerRegions() {
Chris Craik2bb8f562015-02-17 16:42:02 -08001110 const size_t quadCount = mLayers.size();
1111 if (quadCount == 0) return;
Romain Guy54be1cd2011-06-13 19:04:27 -07001112
Tom Hudson984162f2014-10-10 13:38:16 -04001113 if (!mState.currentlyIgnored()) {
Chris Craik62d307c2014-07-29 10:35:13 -07001114 EVENT_LOGD("clearLayerRegions");
Romain Guy54be1cd2011-06-13 19:04:27 -07001115 // Doing several glScissor/glClear here can negatively impact
1116 // GPUs with a tiler architecture, instead we draw quads with
1117 // the Clear blending mode
1118
1119 // The list contains bounds that have already been clipped
1120 // against their initial clip rect, and the current clip
1121 // is likely different so we need to disable clipping here
Chris Craik65fe5ee2015-01-26 18:06:29 -08001122 bool scissorChanged = mRenderState.scissor().setEnabled(false);
Romain Guy54be1cd2011-06-13 19:04:27 -07001123
Chris Craik2bb8f562015-02-17 16:42:02 -08001124 Vertex mesh[quadCount * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001125 Vertex* vertex = mesh;
1126
Chris Craik2bb8f562015-02-17 16:42:02 -08001127 for (uint32_t i = 0; i < quadCount; i++) {
Chris Craik51d6a3d2014-12-22 17:16:56 -08001128 const Rect& bounds = mLayers[i];
Romain Guy54be1cd2011-06-13 19:04:27 -07001129
Chris Craik51d6a3d2014-12-22 17:16:56 -08001130 Vertex::set(vertex++, bounds.left, bounds.top);
1131 Vertex::set(vertex++, bounds.right, bounds.top);
1132 Vertex::set(vertex++, bounds.left, bounds.bottom);
1133 Vertex::set(vertex++, bounds.right, bounds.bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001134 }
Romain Guye67307c2013-02-11 18:01:20 -08001135 // We must clear the list of dirty rects before we
Chris Craik82840732015-04-03 09:37:49 -07001136 // call clearLayerRegions() in renderGlop to prevent
1137 // stencil setup from doing the same thing again
Romain Guye67307c2013-02-11 18:01:20 -08001138 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001139
Chris Craik53e51e42015-06-01 10:35:35 -07001140 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
Chris Craik82840732015-04-03 09:37:49 -07001141 Glop glop;
1142 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001143 .setRoundRectClipState(nullptr) // clear ignores clip state
Chris Craik82840732015-04-03 09:37:49 -07001144 .setMeshIndexedQuads(&mesh[0], quadCount)
1145 .setFillClear()
Chris Craik53e51e42015-06-01 10:35:35 -07001146 .setTransform(*currentSnapshot(), transformFlags)
Chris Craik82840732015-04-03 09:37:49 -07001147 .setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect()))
Chris Craik82840732015-04-03 09:37:49 -07001148 .build();
Chris Craik3375f8a2015-06-23 17:33:06 -07001149 renderGlop(glop, GlopRenderType::LayerClear);
Romain Guy8a4ac612012-07-17 17:32:48 -07001150
Chris Craik65fe5ee2015-01-26 18:06:29 -08001151 if (scissorChanged) mRenderState.scissor().setEnabled(true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001152 } else {
Romain Guye67307c2013-02-11 18:01:20 -08001153 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001154 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001155}
1156
Romain Guybd6b79b2010-06-26 00:13:53 -07001157///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001158// State Deferral
1159///////////////////////////////////////////////////////////////////////////////
1160
Chris Craikff785832013-03-08 13:12:16 -08001161bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001162 const Rect& currentClip = mState.currentClipRect();
Chris Craikd6b65f62014-01-01 14:45:21 -08001163 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001164
Chris Craikff785832013-03-08 13:12:16 -08001165 if (stateDeferFlags & kStateDeferFlag_Draw) {
1166 // state has bounds initialized in local coordinates
1167 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001168 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001169 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001170 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1171 // is used, it should more closely duplicate the quickReject logic (in how it uses
1172 // snapToPixelBoundaries)
1173
Rob Tsuk487a92c2015-01-06 13:22:54 -08001174 if (!clippedBounds.intersect(currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001175 // quick rejected
1176 return true;
1177 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001178
Chris Craika02c4ed2013-06-14 13:43:58 -07001179 state.mClipSideFlags = kClipSide_None;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001180 if (!currentClip.contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001181 int& flags = state.mClipSideFlags;
1182 // op partially clipped, so record which sides are clipped for clip-aware merging
Rob Tsuk487a92c2015-01-06 13:22:54 -08001183 if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1184 if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1185 if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1186 if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001187 }
1188 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001189 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001190 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1191 // overdraw avoidance (since we don't know what it overlaps)
1192 state.mClipSideFlags = kClipSide_ConservativeFull;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001193 state.mBounds.set(currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001194 }
1195 }
1196
Chris Craik527a3aa2013-03-04 10:19:31 -08001197 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1198 if (state.mClipValid) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001199 state.mClip.set(currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001200 }
1201
Chris Craik8df5ffa2015-04-28 17:47:20 -07001202 // Transform and alpha always deferred, since they are used by state operations
Chris Craik7273daa2013-03-28 11:25:24 -07001203 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001204 state.mMatrix.load(*currentMatrix);
Chris Craikd6b65f62014-01-01 14:45:21 -08001205 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001206
Chris Craikfca52b752015-04-28 11:45:59 -07001207 // always store/restore, since these are just pointers
Chris Craikdeeda3d2014-05-05 19:09:33 -07001208 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikfca52b752015-04-28 11:45:59 -07001209 state.mProjectionPathMask = currentSnapshot()->projectionPathMask;
Chris Craikc3566d02013-02-04 16:16:33 -08001210 return false;
1211}
1212
Chris Craik527a3aa2013-03-04 10:19:31 -08001213void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001214 setMatrix(state.mMatrix);
Tom Hudson984162f2014-10-10 13:38:16 -04001215 writableSnapshot()->alpha = state.mAlpha;
Tom Hudson984162f2014-10-10 13:38:16 -04001216 writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
Chris Craikfca52b752015-04-28 11:45:59 -07001217 writableSnapshot()->projectionPathMask = state.mProjectionPathMask;
Chris Craikff785832013-03-08 13:12:16 -08001218
Chris Craik527a3aa2013-03-04 10:19:31 -08001219 if (state.mClipValid && !skipClipRestore) {
Tom Hudson984162f2014-10-10 13:38:16 -04001220 writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
Chris Craik28ce94a2013-05-31 11:38:03 -07001221 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001222 dirtyClip();
1223 }
Chris Craikc3566d02013-02-04 16:16:33 -08001224}
1225
Chris Craik28ce94a2013-05-31 11:38:03 -07001226/**
1227 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1228 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1229 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1230 *
1231 * This method should be called when restoreDisplayState() won't be restoring the clip
1232 */
1233void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
Chris Craike84a2082014-12-22 14:28:49 -08001234 if (clipRect != nullptr) {
Tom Hudson984162f2014-10-10 13:38:16 -04001235 writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
Chris Craik28ce94a2013-05-31 11:38:03 -07001236 } else {
Tom Hudson984162f2014-10-10 13:38:16 -04001237 writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001238 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001239 dirtyClip();
Chris Craik65fe5ee2015-01-26 18:06:29 -08001240 bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
1241 mRenderState.scissor().setEnabled(enableScissor);
Chris Craik527a3aa2013-03-04 10:19:31 -08001242}
1243
Chris Craikc3566d02013-02-04 16:16:33 -08001244///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001245// Clipping
1246///////////////////////////////////////////////////////////////////////////////
1247
Romain Guybb9524b2010-06-22 18:56:38 -07001248void OpenGLRenderer::setScissorFromClip() {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001249 Rect clip(mState.currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001250 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001251
Chris Craik65fe5ee2015-01-26 18:06:29 -08001252 if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001253 clip.getWidth(), clip.getHeight())) {
Tom Hudson984162f2014-10-10 13:38:16 -04001254 mState.setDirtyClip(false);
Romain Guy8a4ac612012-07-17 17:32:48 -07001255 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001256}
1257
Romain Guy8ce00302013-01-15 18:51:42 -08001258void OpenGLRenderer::ensureStencilBuffer() {
1259 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1260 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1261 // just hope we have one when hasLayer() returns false.
1262 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001263 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001264 }
1265}
1266
1267void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1268 // The layer's FBO is already bound when we reach this stage
1269 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001270 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1271 // is attached after we initiated tiling. We must turn it off,
1272 // attach the new render buffer then turn tiling back on
1273 endTiling();
1274
Romain Guy8d4aeb72013-02-12 16:08:55 -08001275 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Chris Craike1450132015-04-28 17:55:50 -07001276 Stencil::getLayerStencilFormat(),
Chris Craik117bdbc2015-02-05 10:12:38 -08001277 layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001278 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001279
Romain Guyf735c8e2013-01-31 17:45:55 -08001280 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001281 }
1282}
1283
Rob Tsuk487a92c2015-01-06 13:22:54 -08001284static void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1285 float x, float y) {
1286 Vertex v;
1287 v.x = x;
1288 v.y = y;
1289 transform.mapPoint(v.x, v.y);
1290 rectangleVertices.push_back(v);
1291}
1292
1293static void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1294 Vertex v;
1295 v.x = x;
1296 v.y = y;
1297 rectangleVertices.push_back(v);
1298}
1299
1300void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
Chris Craik2bb8f562015-02-17 16:42:02 -08001301 int quadCount = rectangleList.getTransformedRectanglesCount();
1302 std::vector<Vertex> rectangleVertices(quadCount * 4);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001303 Rect scissorBox = rectangleList.calculateBounds();
1304 scissorBox.snapToPixelBoundaries();
Chris Craik2bb8f562015-02-17 16:42:02 -08001305 for (int i = 0; i < quadCount; ++i) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001306 const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1307 const Matrix4& transform = tr.getTransform();
1308 Rect bounds = tr.getBounds();
1309 if (transform.rectToRect()) {
1310 transform.mapRect(bounds);
1311 if (!bounds.intersect(scissorBox)) {
1312 bounds.setEmpty();
1313 } else {
1314 handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1315 handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1316 handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1317 handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1318 }
1319 } else {
1320 handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1321 handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1322 handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1323 handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1324 }
1325 }
1326
Chris Craik65fe5ee2015-01-26 18:06:29 -08001327 mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
Rob Tsuk487a92c2015-01-06 13:22:54 -08001328 scissorBox.getWidth(), scissorBox.getHeight());
Chris Craik53e51e42015-06-01 10:35:35 -07001329 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
Chris Craik82840732015-04-03 09:37:49 -07001330 Glop glop;
1331 Vertex* vertices = &rectangleVertices[0];
1332 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001333 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001334 .setMeshIndexedQuads(vertices, rectangleVertices.size() / 4)
1335 .setFillBlack()
Chris Craik53e51e42015-06-01 10:35:35 -07001336 .setTransform(*currentSnapshot(), transformFlags)
Chris Craik82840732015-04-03 09:37:49 -07001337 .setModelViewOffsetRect(0, 0, scissorBox)
Chris Craik82840732015-04-03 09:37:49 -07001338 .build();
1339 renderGlop(glop);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001340}
1341
Romain Guy8ce00302013-01-15 18:51:42 -08001342void OpenGLRenderer::setStencilFromClip() {
Chris Craik2507c342015-05-04 14:36:49 -07001343 if (!Properties::debugOverdraw) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001344 if (!currentSnapshot()->clipIsSimple()) {
1345 int incrementThreshold;
Chris Craik62d307c2014-07-29 10:35:13 -07001346 EVENT_LOGD("setStencilFromClip - enabling");
1347
Romain Guy8ce00302013-01-15 18:51:42 -08001348 // NOTE: The order here is important, we must set dirtyClip to false
1349 // before any draw call to avoid calling back into this method
Tom Hudson984162f2014-10-10 13:38:16 -04001350 mState.setDirtyClip(false);
Romain Guy8ce00302013-01-15 18:51:42 -08001351
1352 ensureStencilBuffer();
1353
Rob Tsuk487a92c2015-01-06 13:22:54 -08001354 const ClipArea& clipArea = currentSnapshot()->getClipArea();
Romain Guy8ce00302013-01-15 18:51:42 -08001355
Rob Tsuk487a92c2015-01-06 13:22:54 -08001356 bool isRectangleList = clipArea.isRectangleList();
1357 if (isRectangleList) {
1358 incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1359 } else {
1360 incrementThreshold = 0;
1361 }
1362
Chris Craik96a5c4c2015-01-27 15:46:35 -08001363 mRenderState.stencil().enableWrite(incrementThreshold);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001364
1365 // Clean and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001366 // to the region's bounds
Chris Craik65fe5ee2015-01-26 18:06:29 -08001367 bool resetScissor = mRenderState.scissor().setEnabled(true);
Romain Guy8ce00302013-01-15 18:51:42 -08001368 if (resetScissor) {
1369 // The scissor was not set so we now need to update it
1370 setScissorFromClip();
1371 }
Rob Tsuk487a92c2015-01-06 13:22:54 -08001372
Chris Craik96a5c4c2015-01-27 15:46:35 -08001373 mRenderState.stencil().clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001374
1375 // stash and disable the outline clip state, since stencil doesn't account for outline
1376 bool storedSkipOutlineClip = mSkipOutlineClip;
1377 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001378
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001379 SkPaint paint;
Chris Craik98d608d2014-07-17 12:25:11 -07001380 paint.setColor(SK_ColorBLACK);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001381 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1382
Rob Tsuk487a92c2015-01-06 13:22:54 -08001383 if (isRectangleList) {
1384 drawRectangleList(clipArea.getRectangleList());
1385 } else {
1386 // NOTE: We could use the region contour path to generate a smaller mesh
1387 // Since we are using the stencil we could use the red book path
1388 // drawing technique. It might increase bandwidth usage though.
Romain Guy8ce00302013-01-15 18:51:42 -08001389
Rob Tsuk487a92c2015-01-06 13:22:54 -08001390 // The last parameter is important: we are not drawing in the color buffer
1391 // so we don't want to dirty the current layer, if any
1392 drawRegionRects(clipArea.getClipRegion(), paint, false);
1393 }
Chris Craik65fe5ee2015-01-26 18:06:29 -08001394 if (resetScissor) mRenderState.scissor().setEnabled(false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001395 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001396
Chris Craik96a5c4c2015-01-27 15:46:35 -08001397 mRenderState.stencil().enableTest(incrementThreshold);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001398
1399 // Draw the region used to generate the stencil if the appropriate debug
1400 // mode is enabled
Rob Tsuk487a92c2015-01-06 13:22:54 -08001401 // TODO: Implement for rectangle list clip areas
Chris Craik2507c342015-05-04 14:36:49 -07001402 if (Properties::debugStencilClip == StencilClipDebug::ShowRegion
1403 && !clipArea.isRectangleList()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001404 paint.setColor(0x7f0000ff);
1405 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001406 drawRegionRects(currentSnapshot()->getClipRegion(), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001407 }
Romain Guy8ce00302013-01-15 18:51:42 -08001408 } else {
Chris Craik62d307c2014-07-29 10:35:13 -07001409 EVENT_LOGD("setStencilFromClip - disabling");
Chris Craik96a5c4c2015-01-27 15:46:35 -08001410 mRenderState.stencil().disable();
Romain Guy8ce00302013-01-15 18:51:42 -08001411 }
1412 }
1413}
1414
Chris Craikf0a59072013-11-19 18:00:46 -08001415/**
1416 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1417 *
1418 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1419 * style, and tessellated AA ramp
1420 */
1421bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001422 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001423 bool snapOut = paint && paint->isAntiAlias();
1424
1425 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1426 float outset = paint->getStrokeWidth() * 0.5f;
1427 left -= outset;
1428 top -= outset;
1429 right += outset;
1430 bottom += outset;
1431 }
1432
Chris Craikdeeda3d2014-05-05 19:09:33 -07001433 bool clipRequired = false;
1434 bool roundRectClipRequired = false;
Tom Hudson984162f2014-10-10 13:38:16 -04001435 if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -07001436 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001437 return true;
1438 }
1439
Chris Craikf23b25a2014-06-26 15:46:20 -07001440 // not quick rejected, so enable the scissor if clipRequired
Chris Craik65fe5ee2015-01-26 18:06:29 -08001441 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craikf23b25a2014-06-26 15:46:20 -07001442 mSkipOutlineClip = !roundRectClipRequired;
Chris Craik39a908c2013-06-13 14:39:01 -07001443 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001444}
1445
Romain Guy8ce00302013-01-15 18:51:42 -08001446void OpenGLRenderer::debugClip() {
1447#if DEBUG_CLIP_REGIONS
Chris Craikf23b25a2014-06-26 15:46:20 -07001448 if (!currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001449 SkPaint paint;
1450 paint.setColor(0x7f00ff00);
1451 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1452
Romain Guy8ce00302013-01-15 18:51:42 -08001453 }
1454#endif
1455}
1456
Chris Craik3375f8a2015-06-23 17:33:06 -07001457void OpenGLRenderer::renderGlop(const Glop& glop, GlopRenderType type) {
Chris Craik6b109c72015-02-27 10:55:28 -08001458 // TODO: It would be best if we could do this before quickRejectSetupScissor()
1459 // changes the scissor test state
Chris Craik3375f8a2015-06-23 17:33:06 -07001460 if (type != GlopRenderType::LayerClear) {
1461 // Regular draws need to clear the dirty area on the layer before they start drawing on top
1462 // of it. If this draw *is* a layer clear, it skips the clear step (since it would
1463 // infinitely recurse)
1464 clearLayerRegions();
1465 }
Chris Craik6b109c72015-02-27 10:55:28 -08001466
Chris Craik117bdbc2015-02-05 10:12:38 -08001467 if (mState.getDirtyClip()) {
1468 if (mRenderState.scissor().isEnabled()) {
1469 setScissorFromClip();
1470 }
1471
1472 setStencilFromClip();
1473 }
1474 mRenderState.render(glop);
Chris Craik3375f8a2015-06-23 17:33:06 -07001475 if (type == GlopRenderType::Standard && !mRenderState.stencil().isWriteEnabled()) {
Chris Craik2ab95d72015-02-06 15:25:51 -08001476 // TODO: specify more clearly when a draw should dirty the layer.
1477 // is writing to the stencil the only time we should ignore this?
1478 dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
Chris Craik0519c812015-02-11 13:17:06 -08001479 mDirty = true;
Chris Craik2ab95d72015-02-06 15:25:51 -08001480 }
Chris Craik117bdbc2015-02-05 10:12:38 -08001481}
1482
Romain Guyf6a11b82010-06-23 17:47:49 -07001483///////////////////////////////////////////////////////////////////////////////
1484// Drawing
1485///////////////////////////////////////////////////////////////////////////////
1486
Tom Hudson107843d2014-09-08 11:26:26 -04001487void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
Romain Guy0fe478e2010-11-08 12:08:41 -08001488 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1489 // will be performed by the display list itself
Chris Craika7090e02014-06-20 16:01:00 -07001490 if (renderNode && renderNode->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001491 // compute 3d ordering
Chris Craika7090e02014-06-20 16:01:00 -07001492 renderNode->computeOrdering();
Chris Craik2507c342015-05-04 14:36:49 -07001493 if (CC_UNLIKELY(Properties::drawDeferDisabled)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001494 startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001495 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001496 renderNode->replay(replayStruct, 0);
Tom Hudson107843d2014-09-08 11:26:26 -04001497 return;
Chris Craikc3566d02013-02-04 16:16:33 -08001498 }
1499
Chris Craikef8d6f22014-12-17 11:10:28 -08001500 // Don't avoid overdraw when visualizing, since that makes it harder to
1501 // debug where it's coming from, and when the problem occurs.
Chris Craik2507c342015-05-04 14:36:49 -07001502 bool avoidOverdraw = !Properties::debugOverdraw;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001503 DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001504 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001505 renderNode->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001506
1507 flushLayers();
Tom Hudson107843d2014-09-08 11:26:26 -04001508 startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001509
Tom Hudson107843d2014-09-08 11:26:26 -04001510 deferredList.flush(*this, dirty);
1511 } else {
1512 // Even if there is no drawing command(Ex: invisible),
1513 // it still needs startFrame to clear buffer and start tiling.
1514 startFrame();
Romain Guy0fe478e2010-11-08 12:08:41 -08001515 }
1516}
1517
Romain Guy03c00b52013-06-20 18:30:28 -07001518/**
1519 * Important note: this method is intended to draw batches of bitmaps and
1520 * will not set the scissor enable or dirty the current layer, if any.
1521 * The caller is responsible for properly dirtying the current layer.
1522 */
Tom Hudson107843d2014-09-08 11:26:26 -04001523void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -08001524 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1525 const Rect& bounds, const SkPaint* paint) {
Romain Guy55b6f952013-06-27 15:27:09 -07001526 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04001527 if (!texture) return;
Romain Guy3b748a42013-04-17 18:54:38 -07001528
Chris Craik527a3aa2013-03-04 10:19:31 -08001529 const AutoTexture autoCleanup(texture);
1530
Chris Craik82840732015-04-03 09:37:49 -07001531 // TODO: remove layer dirty in multi-draw callers
1532 // TODO: snap doesn't need to touch transform, only texture filter.
1533 bool snap = pureTranslate;
Chris Craika6b52192015-02-27 17:43:02 -08001534 const float x = floorf(bounds.left + 0.5f);
1535 const float y = floorf(bounds.top + 0.5f);
Chris Craik53e51e42015-06-01 10:35:35 -07001536
1537 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
1538 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
1539 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
Chris Craik82840732015-04-03 09:37:49 -07001540 Glop glop;
1541 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001542 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001543 .setMeshTexturedMesh(vertices, bitmapCount * 6)
1544 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07001545 .setTransform(*currentSnapshot(), transformFlags)
Chris Craik82840732015-04-03 09:37:49 -07001546 .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(0, 0, bounds.getWidth(), bounds.getHeight()))
Chris Craik82840732015-04-03 09:37:49 -07001547 .build();
Chris Craik3375f8a2015-06-23 17:33:06 -07001548 renderGlop(glop, GlopRenderType::Multi);
Chris Craik527a3aa2013-03-04 10:19:31 -08001549}
1550
Tom Hudson107843d2014-09-08 11:26:26 -04001551void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
Chris Craik79647502014-08-06 13:42:24 -07001552 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
Tom Hudson107843d2014-09-08 11:26:26 -04001553 return;
Romain Guy6926c722010-07-12 20:20:03 -07001554 }
1555
Chris Craik44eb2c02015-01-29 09:45:09 -08001556 mCaches.textureState().activateTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001557 Texture* texture = getTexture(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04001558 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001559 const AutoTexture autoCleanup(texture);
1560
Chris Craik53e51e42015-06-01 10:35:35 -07001561 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
1562 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
Chris Craik82840732015-04-03 09:37:49 -07001563 Glop glop;
1564 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001565 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001566 .setMeshTexturedUnitQuad(texture->uvMapper)
1567 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07001568 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik82840732015-04-03 09:37:49 -07001569 .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
Chris Craik82840732015-04-03 09:37:49 -07001570 .build();
1571 renderGlop(glop);
Romain Guyce0537b2010-06-29 21:05:21 -07001572}
1573
Tom Hudson107843d2014-09-08 11:26:26 -04001574void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craikd218a922014-01-02 17:13:34 -08001575 const float* vertices, const int* colors, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04001576 if (!vertices || mState.currentlyIgnored()) {
Tom Hudson107843d2014-09-08 11:26:26 -04001577 return;
Romain Guy5a7b4662011-01-20 19:09:30 -08001578 }
1579
Romain Guyb18d2d02011-02-10 15:52:54 -08001580 float left = FLT_MAX;
1581 float top = FLT_MAX;
1582 float right = FLT_MIN;
1583 float bottom = FLT_MIN;
1584
Chris Craikef250742015-02-25 17:16:16 -08001585 const uint32_t elementCount = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08001586
Chris Craikef250742015-02-25 17:16:16 -08001587 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
Chris Craik51d6a3d2014-12-22 17:16:56 -08001588 ColorTextureVertex* vertex = &mesh[0];
Romain Guyff316ec2013-02-13 18:39:43 -08001589
Chris Craik51d6a3d2014-12-22 17:16:56 -08001590 std::unique_ptr<int[]> tempColors;
Romain Guyff316ec2013-02-13 18:39:43 -08001591 if (!colors) {
1592 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craik51d6a3d2014-12-22 17:16:56 -08001593 tempColors.reset(new int[colorsCount]);
1594 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
1595 colors = tempColors.get();
Romain Guyff316ec2013-02-13 18:39:43 -08001596 }
Romain Guya92bb4d2012-10-16 11:08:44 -07001597
John Reckebd52612014-12-10 16:47:36 -08001598 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07001599 const UvMapper& mapper(getMapper(texture));
1600
Romain Guy5a7b4662011-01-20 19:09:30 -08001601 for (int32_t y = 0; y < meshHeight; y++) {
1602 for (int32_t x = 0; x < meshWidth; x++) {
1603 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1604
1605 float u1 = float(x) / meshWidth;
1606 float u2 = float(x + 1) / meshWidth;
1607 float v1 = float(y) / meshHeight;
1608 float v2 = float(y + 1) / meshHeight;
1609
Romain Guy3b748a42013-04-17 18:54:38 -07001610 mapper.map(u1, v1, u2, v2);
1611
Romain Guy5a7b4662011-01-20 19:09:30 -08001612 int ax = i + (meshWidth + 1) * 2;
1613 int ay = ax + 1;
1614 int bx = i;
1615 int by = bx + 1;
1616 int cx = i + 2;
1617 int cy = cx + 1;
1618 int dx = i + (meshWidth + 1) * 2 + 2;
1619 int dy = dx + 1;
1620
Romain Guyff316ec2013-02-13 18:39:43 -08001621 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1622 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1623 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08001624
Romain Guyff316ec2013-02-13 18:39:43 -08001625 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
1626 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
1627 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08001628
Chris Craikdf72b632015-06-30 17:56:13 -07001629 left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx])));
1630 top = std::min(top, std::min(vertices[ay], std::min(vertices[by], vertices[cy])));
1631 right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));
1632 bottom = std::max(bottom, std::max(vertices[ay], std::max(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08001633 }
1634 }
1635
Chris Craikf0a59072013-11-19 18:00:46 -08001636 if (quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001637 return;
Romain Guya92bb4d2012-10-16 11:08:44 -07001638 }
1639
Romain Guyff316ec2013-02-13 18:39:43 -08001640 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07001641 texture = mCaches.textureCache.get(bitmap);
1642 if (!texture) {
Tom Hudson107843d2014-09-08 11:26:26 -04001643 return;
Romain Guy3b748a42013-04-17 18:54:38 -07001644 }
Romain Guyff316ec2013-02-13 18:39:43 -08001645 }
Romain Guya92bb4d2012-10-16 11:08:44 -07001646 const AutoTexture autoCleanup(texture);
1647
Chris Craik82840732015-04-03 09:37:49 -07001648 /*
1649 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
1650 * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
1651 */
Chris Craik53e51e42015-06-01 10:35:35 -07001652 const int textureFillFlags = TextureFillFlags::None;
Chris Craik82840732015-04-03 09:37:49 -07001653 Glop glop;
1654 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001655 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001656 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
Chris Craik53e51e42015-06-01 10:35:35 -07001657 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
1658 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik82840732015-04-03 09:37:49 -07001659 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
Chris Craik82840732015-04-03 09:37:49 -07001660 .build();
1661 renderGlop(glop);
Romain Guy5a7b4662011-01-20 19:09:30 -08001662}
1663
Chris Craik14100ac2015-02-24 13:46:29 -08001664void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, const SkPaint* paint) {
1665 if (quickRejectSetupScissor(dst)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001666 return;
Romain Guy6926c722010-07-12 20:20:03 -07001667 }
1668
Romain Guy3b748a42013-04-17 18:54:38 -07001669 Texture* texture = getTexture(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04001670 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001671 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001672
Chris Craike6a15ee2015-07-07 18:42:17 -07001673 Rect uv(std::max(0.0f, src.left / texture->width),
1674 std::max(0.0f, src.top / texture->height),
1675 std::min(1.0f, src.right / texture->width),
1676 std::min(1.0f, src.bottom / texture->height));
Chris Craik14100ac2015-02-24 13:46:29 -08001677
Chris Craik53e51e42015-06-01 10:35:35 -07001678 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
1679 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
Chris Craik1e4c8072015-05-26 14:25:02 -07001680 const bool tryToSnap = MathUtils::areEqual(src.getWidth(), dst.getWidth())
1681 && MathUtils::areEqual(src.getHeight(), dst.getHeight());
Chris Craik82840732015-04-03 09:37:49 -07001682 Glop glop;
1683 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001684 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001685 .setMeshTexturedUvQuad(texture->uvMapper, uv)
1686 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07001687 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik1e4c8072015-05-26 14:25:02 -07001688 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, dst)
Chris Craik82840732015-04-03 09:37:49 -07001689 .build();
1690 renderGlop(glop);
Romain Guy8ba548f2010-06-30 19:21:21 -07001691}
1692
Tom Hudson107843d2014-09-08 11:26:26 -04001693void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
Chris Craikd218a922014-01-02 17:13:34 -08001694 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
1695 const SkPaint* paint) {
Chris Craika6b52192015-02-27 17:43:02 -08001696 if (!mesh || !mesh->verticesCount || quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001697 return;
Romain Guy4c2547f2013-06-11 16:19:24 -07001698 }
1699
Chris Craika6b52192015-02-27 17:43:02 -08001700 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
1701 if (!texture) return;
Chris Craik0556d902015-03-03 09:54:14 -08001702
Chris Craik82840732015-04-03 09:37:49 -07001703 // 9 patches are built for stretching - always filter
Chris Craik53e51e42015-06-01 10:35:35 -07001704 int textureFillFlags = TextureFillFlags::ForceFilter;
Chris Craik82840732015-04-03 09:37:49 -07001705 if (bitmap->colorType() == kAlpha_8_SkColorType) {
Chris Craik53e51e42015-06-01 10:35:35 -07001706 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
Chris Craik0556d902015-03-03 09:54:14 -08001707 }
Chris Craik82840732015-04-03 09:37:49 -07001708 Glop glop;
1709 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001710 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001711 .setMeshPatchQuads(*mesh)
1712 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07001713 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik82840732015-04-03 09:37:49 -07001714 .setModelViewOffsetRectSnap(left, top, Rect(0, 0, right - left, bottom - top)) // TODO: get minimal bounds from patch
Chris Craik82840732015-04-03 09:37:49 -07001715 .build();
1716 renderGlop(glop);
Romain Guyf7f93552010-07-08 19:17:03 -07001717}
1718
Romain Guy03c00b52013-06-20 18:30:28 -07001719/**
1720 * Important note: this method is intended to draw batches of 9-patch objects and
1721 * will not set the scissor enable or dirty the current layer, if any.
1722 * The caller is responsible for properly dirtying the current layer.
1723 */
Tom Hudson107843d2014-09-08 11:26:26 -04001724void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craika6b52192015-02-27 17:43:02 -08001725 TextureVertex* vertices, uint32_t elementCount, const SkPaint* paint) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001726 mCaches.textureState().activateTexture(0);
Romain Guy03c00b52013-06-20 18:30:28 -07001727 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04001728 if (!texture) return;
Romain Guy03c00b52013-06-20 18:30:28 -07001729 const AutoTexture autoCleanup(texture);
1730
Chris Craik82840732015-04-03 09:37:49 -07001731 // TODO: get correct bounds from caller
Chris Craik53e51e42015-06-01 10:35:35 -07001732 const int transformFlags = TransformFlags::MeshIgnoresCanvasTransform;
Chris Craik82840732015-04-03 09:37:49 -07001733 // 9 patches are built for stretching - always filter
Chris Craik53e51e42015-06-01 10:35:35 -07001734 int textureFillFlags = TextureFillFlags::ForceFilter;
Chris Craik82840732015-04-03 09:37:49 -07001735 if (bitmap->colorType() == kAlpha_8_SkColorType) {
Chris Craik53e51e42015-06-01 10:35:35 -07001736 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
Chris Craika6b52192015-02-27 17:43:02 -08001737 }
Chris Craik82840732015-04-03 09:37:49 -07001738 Glop glop;
1739 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001740 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001741 .setMeshTexturedIndexedQuads(vertices, elementCount)
1742 .setFillTexturePaint(*texture, textureFillFlags, paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07001743 .setTransform(*currentSnapshot(), transformFlags)
Chris Craik82840732015-04-03 09:37:49 -07001744 .setModelViewOffsetRect(0, 0, Rect(0, 0, 0, 0))
Chris Craik82840732015-04-03 09:37:49 -07001745 .build();
Chris Craik3375f8a2015-06-23 17:33:06 -07001746 renderGlop(glop, GlopRenderType::Multi);
Romain Guy03c00b52013-06-20 18:30:28 -07001747}
1748
Tom Hudson107843d2014-09-08 11:26:26 -04001749void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
Chris Craikbf759452014-08-11 16:00:44 -07001750 const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001751 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07001752 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08001753 // no vertices to draw
Tom Hudson107843d2014-09-08 11:26:26 -04001754 return;
Chris Craik65cd6122012-12-10 17:56:27 -08001755 }
1756
Chris Craik82840732015-04-03 09:37:49 -07001757 bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
Chris Craik53e51e42015-06-01 10:35:35 -07001758 const int transformFlags = TransformFlags::OffsetByFudgeFactor;
Chris Craik82840732015-04-03 09:37:49 -07001759 Glop glop;
1760 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07001761 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07001762 .setMeshVertexBuffer(vertexBuffer, shadowInterp)
1763 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07001764 .setTransform(*currentSnapshot(), transformFlags)
Chris Craik82840732015-04-03 09:37:49 -07001765 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
Chris Craik82840732015-04-03 09:37:49 -07001766 .build();
1767 renderGlop(glop);
Chet Haase858aa932011-05-12 09:06:00 -07001768}
1769
1770/**
Chris Craik65cd6122012-12-10 17:56:27 -08001771 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
1772 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
1773 * screen space in all directions. However, instead of using a fragment shader to compute the
1774 * translucency of the color from its position, we simply use a varying parameter to define how far
1775 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
1776 *
1777 * Doesn't yet support joins, caps, or path effects.
1778 */
Tom Hudson107843d2014-09-08 11:26:26 -04001779void OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08001780 VertexBuffer vertexBuffer;
1781 // TODO: try clipping large paths to viewport
Chris Craikfca52b752015-04-28 11:45:59 -07001782
Chris Craikd6b65f62014-01-01 14:45:21 -08001783 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Tom Hudson107843d2014-09-08 11:26:26 -04001784 drawVertexBuffer(vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08001785}
1786
1787/**
1788 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
1789 * and additional geometry for defining an alpha slope perimeter.
1790 *
1791 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
1792 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
1793 * in-shader alpha region, but found it to be taxing on some GPUs.
1794 *
1795 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
1796 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07001797 */
Tom Hudson107843d2014-09-08 11:26:26 -04001798void OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04001799 if (mState.currentlyIgnored() || count < 4) return;
Chet Haase8a5cc922011-04-26 07:28:09 -07001800
Chris Craik65cd6122012-12-10 17:56:27 -08001801 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07001802
Chris Craik65cd6122012-12-10 17:56:27 -08001803 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07001804 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
1805 const Rect& bounds = buffer.getBounds();
Romain Guyd71ff91d2013-02-08 13:46:40 -08001806
Chris Craik05f3d6e2014-06-02 16:27:04 -07001807 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001808 return;
Romain Guyd71ff91d2013-02-08 13:46:40 -08001809 }
1810
Chris Craikbf759452014-08-11 16:00:44 -07001811 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
Tom Hudson107843d2014-09-08 11:26:26 -04001812 drawVertexBuffer(buffer, paint, displayFlags);
Chet Haase5b0200b2011-04-13 17:58:08 -07001813}
1814
Tom Hudson107843d2014-09-08 11:26:26 -04001815void OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04001816 if (mState.currentlyIgnored() || count < 2) return;
Romain Guyed6fcb02011-03-21 13:11:28 -07001817
Chris Craik6d29c8d2013-05-08 18:35:44 -07001818 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07001819
Chris Craik6d29c8d2013-05-08 18:35:44 -07001820 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07001821 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08001822
Chris Craik05f3d6e2014-06-02 16:27:04 -07001823 const Rect& bounds = buffer.getBounds();
1824 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001825 return;
Romain Guyed6fcb02011-03-21 13:11:28 -07001826 }
1827
Chris Craikbf759452014-08-11 16:00:44 -07001828 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
Tom Hudson107843d2014-09-08 11:26:26 -04001829 drawVertexBuffer(buffer, paint, displayFlags);
1830
1831 mDirty = true;
Romain Guyed6fcb02011-03-21 13:11:28 -07001832}
1833
Tom Hudson107843d2014-09-08 11:26:26 -04001834void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001835 // No need to check against the clip, we fill the clip region
Tom Hudson984162f2014-10-10 13:38:16 -04001836 if (mState.currentlyIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001837
Rob Tsuk487a92c2015-01-06 13:22:54 -08001838 Rect clip(mState.currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07001839 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001840
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001841 SkPaint paint;
1842 paint.setColor(color);
1843 paint.setXfermodeMode(mode);
1844
1845 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07001846
Tom Hudson107843d2014-09-08 11:26:26 -04001847 mDirty = true;
Romain Guyc7d53492010-06-25 13:41:57 -07001848}
Romain Guy9d5316e2010-06-24 19:30:36 -07001849
Chris Craik30036092015-02-12 10:41:39 -08001850void OpenGLRenderer::drawShape(float left, float top, PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08001851 const SkPaint* paint) {
Tom Hudson107843d2014-09-08 11:26:26 -04001852 if (!texture) return;
Romain Guy01d58e42011-01-19 21:54:02 -08001853 const AutoTexture autoCleanup(texture);
1854
1855 const float x = left + texture->left - texture->offset;
1856 const float y = top + texture->top - texture->offset;
1857
1858 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07001859
Tom Hudson107843d2014-09-08 11:26:26 -04001860 mDirty = true;
Romain Guy01d58e42011-01-19 21:54:02 -08001861}
1862
Tom Hudson107843d2014-09-08 11:26:26 -04001863void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001864 float rx, float ry, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04001865 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07001866 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05001867 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001868 return;
Chris Craik710f46d2012-09-17 17:25:49 -07001869 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001870
Chris Craike84a2082014-12-22 14:28:49 -08001871 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001872 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08001873 PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07001874 right - left, bottom - top, rx, ry, p);
Tom Hudson107843d2014-09-08 11:26:26 -04001875 drawShape(left, top, texture, p);
1876 } else {
1877 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
1878 *currentTransform(), *p, right - left, bottom - top, rx, ry);
1879 drawVertexBuffer(left, top, *vertexBuffer, p);
Chris Craik710f46d2012-09-17 17:25:49 -07001880 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001881}
1882
Tom Hudson107843d2014-09-08 11:26:26 -04001883void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04001884 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07001885 || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05001886 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001887 return;
Chris Craik710f46d2012-09-17 17:25:49 -07001888 }
Chris Craikfca52b752015-04-28 11:45:59 -07001889
Chris Craike84a2082014-12-22 14:28:49 -08001890 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001891 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08001892 PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Tom Hudson107843d2014-09-08 11:26:26 -04001893 drawShape(x - radius, y - radius, texture, p);
Chris Craikfca52b752015-04-28 11:45:59 -07001894 return;
Chris Craikcb4d6002012-09-25 12:00:29 -07001895 }
Chris Craikfca52b752015-04-28 11:45:59 -07001896
1897 SkPath path;
1898 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1899 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
1900 } else {
1901 path.addCircle(x, y, radius);
1902 }
1903
1904 if (CC_UNLIKELY(currentSnapshot()->projectionPathMask != nullptr)) {
1905 // mask ripples with projection mask
1906 SkPath maskPath = *(currentSnapshot()->projectionPathMask->projectionMask);
1907
1908 Matrix4 screenSpaceTransform;
1909 currentSnapshot()->buildScreenSpaceTransform(&screenSpaceTransform);
1910
1911 Matrix4 totalTransform;
1912 totalTransform.loadInverse(screenSpaceTransform);
1913 totalTransform.multiply(currentSnapshot()->projectionPathMask->projectionMaskTransform);
1914
1915 SkMatrix skTotalTransform;
1916 totalTransform.copyTo(skTotalTransform);
1917 maskPath.transform(skTotalTransform);
1918
1919 // Mask the ripple path by the projection mask, now that it's
1920 // in local space. Note that this can create CCW paths.
1921 Op(path, maskPath, kIntersect_PathOp, &path);
1922 }
1923 drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001924}
Romain Guy01d58e42011-01-19 21:54:02 -08001925
Tom Hudson107843d2014-09-08 11:26:26 -04001926void OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001927 const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04001928 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07001929 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05001930 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001931 return;
Chris Craik710f46d2012-09-17 17:25:49 -07001932 }
Romain Guy01d58e42011-01-19 21:54:02 -08001933
Chris Craike84a2082014-12-22 14:28:49 -08001934 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001935 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08001936 PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Tom Hudson107843d2014-09-08 11:26:26 -04001937 drawShape(left, top, texture, p);
1938 } else {
1939 SkPath path;
1940 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1941 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1942 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1943 }
1944 path.addOval(rect);
1945 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07001946 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001947}
1948
Tom Hudson107843d2014-09-08 11:26:26 -04001949void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001950 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04001951 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07001952 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05001953 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001954 return;
Romain Guy8b2f5262011-01-23 16:15:02 -08001955 }
1956
Chris Craik780c1282012-10-04 14:10:49 -07001957 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craike84a2082014-12-22 14:28:49 -08001958 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001959 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08001960 PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07001961 startAngle, sweepAngle, useCenter, p);
Tom Hudson107843d2014-09-08 11:26:26 -04001962 drawShape(left, top, texture, p);
1963 return;
Chris Craik780c1282012-10-04 14:10:49 -07001964 }
Chris Craik780c1282012-10-04 14:10:49 -07001965 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
1966 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
1967 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1968 }
1969
1970 SkPath path;
1971 if (useCenter) {
1972 path.moveTo(rect.centerX(), rect.centerY());
1973 }
1974 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
1975 if (useCenter) {
1976 path.close();
1977 }
Tom Hudson107843d2014-09-08 11:26:26 -04001978 drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08001979}
1980
Romain Guycf8675e2012-10-02 12:32:25 -07001981// See SkPaintDefaults.h
1982#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
1983
Tom Hudson107843d2014-09-08 11:26:26 -04001984void OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001985 const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04001986 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07001987 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05001988 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001989 return;
Romain Guy6926c722010-07-12 20:20:03 -07001990 }
1991
Chris Craik710f46d2012-09-17 17:25:49 -07001992 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07001993 // only fill style is supported by drawConvexPath, since others have to handle joins
Chris Craike84a2082014-12-22 14:28:49 -08001994 if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
Romain Guycf8675e2012-10-02 12:32:25 -07001995 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001996 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08001997 PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07001998 mCaches.pathCache.getRect(right - left, bottom - top, p);
Tom Hudson107843d2014-09-08 11:26:26 -04001999 drawShape(left, top, texture, p);
2000 } else {
2001 SkPath path;
2002 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2003 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2004 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2005 }
2006 path.addRect(rect);
2007 drawConvexPath(path, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002008 }
Chet Haase858aa932011-05-12 09:06:00 -07002009 } else {
Tom Hudson107843d2014-09-08 11:26:26 -04002010 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2011 SkPath path;
2012 path.addRect(left, top, right, bottom);
2013 drawConvexPath(path, p);
2014 } else {
2015 drawColorRect(left, top, right, bottom, p);
2016
2017 mDirty = true;
2018 }
Chet Haase858aa932011-05-12 09:06:00 -07002019 }
Romain Guyc7d53492010-06-25 13:41:57 -07002020}
Romain Guy9d5316e2010-06-24 19:30:36 -07002021
Chris Craikd218a922014-01-02 17:13:34 -08002022void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2023 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002024 FontRenderer& fontRenderer, int alpha, float x, float y) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002025 mCaches.textureState().activateTexture(0);
Raph Levien416a8472012-07-19 22:48:17 -07002026
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002027 TextShadow textShadow;
2028 if (!getTextShadow(paint, &textShadow)) {
2029 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2030 }
2031
Raph Levien416a8472012-07-19 22:48:17 -07002032 // NOTE: The drop shadow will not perform gamma correction
2033 // if shader-based correction is enabled
2034 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Chris Craik2bb8f562015-02-17 16:42:02 -08002035 ShadowTexture* texture = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002036 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002037 // If the drop shadow exceeds the max texture size or couldn't be
2038 // allocated, skip drawing
Chris Craik2bb8f562015-02-17 16:42:02 -08002039 if (!texture) return;
2040 const AutoTexture autoCleanup(texture);
Raph Levien416a8472012-07-19 22:48:17 -07002041
Chris Craik2bb8f562015-02-17 16:42:02 -08002042 const float sx = x - texture->left + textShadow.dx;
2043 const float sy = y - texture->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002044
Chris Craik82840732015-04-03 09:37:49 -07002045 Glop glop;
2046 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07002047 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07002048 .setMeshTexturedUnitQuad(nullptr)
2049 .setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07002050 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik82840732015-04-03 09:37:49 -07002051 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
Chris Craik82840732015-04-03 09:37:49 -07002052 .build();
2053 renderGlop(glop);
Raph Levien416a8472012-07-19 22:48:17 -07002054}
2055
Romain Guy768bffc2013-02-27 13:50:45 -08002056bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Tom Hudson984162f2014-10-10 13:38:16 -04002057 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
Tom Hudson8dfaa492014-12-09 15:03:44 -05002058 return MathUtils::isZero(alpha)
2059 && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
Romain Guy768bffc2013-02-27 13:50:45 -08002060}
2061
Tom Hudson107843d2014-09-08 11:26:26 -04002062void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002063 const float* positions, const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -08002064 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002065 return;
Romain Guyeb9a5362012-01-17 17:39:26 -08002066 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002067
Romain Guy671d6cf2012-01-18 12:39:17 -08002068 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002069 if (!currentTransform()->isSimple()) {
Tom Hudson107843d2014-09-08 11:26:26 -04002070 return;
Romain Guy671d6cf2012-01-18 12:39:17 -08002071 }
2072
Chris Craik65fe5ee2015-01-26 18:06:29 -08002073 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07002074
Romain Guy671d6cf2012-01-18 12:39:17 -08002075 float x = 0.0f;
2076 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002077 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002078 if (pureTranslate) {
Chris Craika6b52192015-02-27 17:43:02 -08002079 x = floorf(x + currentTransform()->getTranslateX() + 0.5f);
2080 y = floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002081 }
2082
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002083 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002084 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy671d6cf2012-01-18 12:39:17 -08002085
2086 int alpha;
2087 SkXfermode::Mode mode;
2088 getAlphaAndMode(paint, &alpha, &mode);
2089
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002090 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002091 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002092 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002093 }
2094
Romain Guy671d6cf2012-01-18 12:39:17 -08002095 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002096 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002097 if (pureTranslate && !linearFilter) {
2098 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2099 }
Romain Guy257ae352013-03-20 16:31:12 -07002100 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002101
Rob Tsuk487a92c2015-01-06 13:22:54 -08002102 const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip());
Romain Guy671d6cf2012-01-18 12:39:17 -08002103 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2104
Chris Craik82840732015-04-03 09:37:49 -07002105 TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Rob Tsuk487a92c2015-01-06 13:22:54 -08002106 if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
Chris Craik083e7332015-02-27 17:04:20 -08002107 positions, hasLayer() ? &bounds : nullptr, &functor)) {
2108 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2109 mDirty = true;
Romain Guy671d6cf2012-01-18 12:39:17 -08002110 }
Chet Haase48659092012-05-31 15:21:51 -07002111
Romain Guyeb9a5362012-01-17 17:39:26 -08002112}
2113
Chris Craik59744b72014-07-01 17:56:52 -07002114bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
Romain Guy624234f2013-03-05 16:43:31 -08002115 if (CC_LIKELY(transform.isPureTranslate())) {
Chris Craik59744b72014-07-01 17:56:52 -07002116 outMatrix->setIdentity();
2117 return false;
2118 } else if (CC_UNLIKELY(transform.isPerspective())) {
2119 outMatrix->setIdentity();
2120 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002121 }
Chris Craik59744b72014-07-01 17:56:52 -07002122
2123 /**
Chris Craika736cd92014-08-04 13:18:38 -07002124 * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2125 * with values rounded to the nearest int.
Chris Craik59744b72014-07-01 17:56:52 -07002126 */
2127 float sx, sy;
2128 transform.decomposeScale(sx, sy);
Chris Craika736cd92014-08-04 13:18:38 -07002129 outMatrix->setScale(
Chris Craikdf72b632015-06-30 17:56:13 -07002130 roundf(std::max(1.0f, sx)),
2131 roundf(std::max(1.0f, sy)));
Chris Craika736cd92014-08-04 13:18:38 -07002132 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002133}
2134
Tom Hudson984162f2014-10-10 13:38:16 -04002135int OpenGLRenderer::getSaveCount() const {
2136 return mState.getSaveCount();
2137}
2138
2139int OpenGLRenderer::save(int flags) {
2140 return mState.save(flags);
2141}
2142
2143void OpenGLRenderer::restore() {
Chris Craike2bb3802015-03-13 15:07:52 -07002144 mState.restore();
Tom Hudson984162f2014-10-10 13:38:16 -04002145}
2146
2147void OpenGLRenderer::restoreToCount(int saveCount) {
Chris Craike2bb3802015-03-13 15:07:52 -07002148 mState.restoreToCount(saveCount);
Tom Hudson984162f2014-10-10 13:38:16 -04002149}
2150
Tom Hudsonac7b6d32015-06-30 11:26:13 -04002151
Tom Hudson984162f2014-10-10 13:38:16 -04002152void OpenGLRenderer::translate(float dx, float dy, float dz) {
Chris Craike2bb3802015-03-13 15:07:52 -07002153 mState.translate(dx, dy, dz);
Tom Hudson984162f2014-10-10 13:38:16 -04002154}
2155
2156void OpenGLRenderer::rotate(float degrees) {
Chris Craike2bb3802015-03-13 15:07:52 -07002157 mState.rotate(degrees);
Tom Hudson984162f2014-10-10 13:38:16 -04002158}
2159
2160void OpenGLRenderer::scale(float sx, float sy) {
Chris Craike2bb3802015-03-13 15:07:52 -07002161 mState.scale(sx, sy);
Tom Hudson984162f2014-10-10 13:38:16 -04002162}
2163
2164void OpenGLRenderer::skew(float sx, float sy) {
Chris Craike2bb3802015-03-13 15:07:52 -07002165 mState.skew(sx, sy);
Tom Hudson984162f2014-10-10 13:38:16 -04002166}
2167
2168void OpenGLRenderer::setMatrix(const Matrix4& matrix) {
2169 mState.setMatrix(matrix);
2170}
2171
Tom Hudsonac7b6d32015-06-30 11:26:13 -04002172void OpenGLRenderer::setLocalMatrix(const SkMatrix& matrix) {
2173 mState.setMatrix(mBaseTransform);
2174 mState.concatMatrix(matrix);
2175}
2176
Tom Hudson984162f2014-10-10 13:38:16 -04002177void OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2178 mState.concatMatrix(matrix);
2179}
2180
2181bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2182 return mState.clipRect(left, top, right, bottom, op);
2183}
2184
2185bool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2186 return mState.clipPath(path, op);
2187}
2188
2189bool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2190 return mState.clipRegion(region, op);
2191}
2192
2193void OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2194 mState.setClippingOutline(allocator, outline);
2195}
2196
2197void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2198 const Rect& rect, float radius, bool highPriority) {
2199 mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2200}
2201
Chris Craikfca52b752015-04-28 11:45:59 -07002202void OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
2203 mState.setProjectionPathMask(allocator, path);
2204}
2205
Tom Hudson107843d2014-09-08 11:26:26 -04002206void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002207 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002208 DrawOpMode drawOpMode) {
2209
Chris Craik03ae2722015-02-25 11:01:09 -08002210 if (drawOpMode == DrawOpMode::kImmediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002211 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2212 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craike84a2082014-12-22 14:28:49 -08002213 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002214 quickRejectSetupScissor(bounds)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002215 return;
Chris Craik28ce94a2013-05-31 11:38:03 -07002216 }
Romain Guycac5fd32011-12-01 20:08:50 -08002217 }
2218
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002219 const float oldX = x;
2220 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002221
Chris Craikd6b65f62014-01-01 14:45:21 -08002222 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002223 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002224
Romain Guy211370f2012-02-01 16:10:55 -08002225 if (CC_LIKELY(pureTranslate)) {
Chris Craika6b52192015-02-27 17:43:02 -08002226 x = floorf(x + transform.getTranslateX() + 0.5f);
2227 y = floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002228 }
2229
Romain Guy86568192010-12-14 15:55:39 -08002230 int alpha;
2231 SkXfermode::Mode mode;
2232 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002233
Romain Guyc74f45a2013-02-26 19:10:14 -08002234 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2235
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002236 if (CC_UNLIKELY(hasTextShadow(paint))) {
Chris Craik59744b72014-07-01 17:56:52 -07002237 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guyc74f45a2013-02-26 19:10:14 -08002238 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002239 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002240 }
2241
Romain Guy19d4dd82013-03-04 11:14:26 -08002242 const bool hasActiveLayer = hasLayer();
2243
Romain Guy624234f2013-03-05 16:43:31 -08002244 // We only pass a partial transform to the font renderer. That partial
2245 // matrix defines how glyphs are rasterized. Typically we want glyphs
2246 // to be rasterized at their final size on screen, which means the partial
2247 // matrix needs to take the scale factor into account.
2248 // When a partial matrix is used to transform glyphs during rasterization,
2249 // the mesh is generated with the inverse transform (in the case of scale,
2250 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2251 // apply the full transform matrix at draw time in the vertex shader.
2252 // Applying the full matrix in the shader is the easiest way to handle
2253 // rotation and perspective and allows us to always generated quads in the
2254 // font renderer which greatly simplifies the code, clipping in particular.
Chris Craik59744b72014-07-01 17:56:52 -07002255 SkMatrix fontTransform;
2256 bool linearFilter = findBestFontTransform(transform, &fontTransform)
2257 || fabs(y - (int) y) > 0.0f
2258 || fabs(x - (int) x) > 0.0f;
Romain Guy3b753822013-03-05 10:27:35 -08002259 fontRenderer.setFont(paint, fontTransform);
Romain Guy257ae352013-03-20 16:31:12 -07002260 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002261
Romain Guy624234f2013-03-05 16:43:31 -08002262 // TODO: Implement better clipping for scaled/rotated text
Rob Tsuk487a92c2015-01-06 13:22:54 -08002263 const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002264 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002265
Raph Levien996e57c2012-07-23 15:22:52 -07002266 bool status;
Chris Craik82840732015-04-03 09:37:49 -07002267 TextDrawFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002268
2269 // don't call issuedrawcommand, do it at end of batch
Chris Craik03ae2722015-02-25 11:01:09 -08002270 bool forceFinish = (drawOpMode != DrawOpMode::kDefer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002271 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002272 SkPaint paintCopy(*paint);
2273 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2274 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08002275 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002276 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002277 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08002278 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002279 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002280
Chris Craik03ae2722015-02-25 11:01:09 -08002281 if ((status || drawOpMode != DrawOpMode::kImmediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002282 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002283 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002284 }
Chris Craik41541822013-05-03 16:35:54 -07002285 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002286 }
Romain Guy694b5192010-07-21 21:33:20 -07002287
Chris Craike63f7c622013-10-17 10:30:55 -07002288 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002289
Tom Hudson107843d2014-09-08 11:26:26 -04002290 mDirty = true;
Romain Guy694b5192010-07-21 21:33:20 -07002291}
2292
Tom Hudson107843d2014-09-08 11:26:26 -04002293void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002294 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -08002295 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002296 return;
Romain Guy03d58522012-02-24 17:54:07 -08002297 }
2298
Chris Craik39a908c2013-06-13 14:39:01 -07002299 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
Chris Craik65fe5ee2015-01-26 18:06:29 -08002300 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07002301
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002302 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002303 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy257ae352013-03-20 16:31:12 -07002304 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002305
2306 int alpha;
2307 SkXfermode::Mode mode;
2308 getAlphaAndMode(paint, &alpha, &mode);
Chris Craik82840732015-04-03 09:37:49 -07002309 TextDrawFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002310
Tom Hudson984162f2014-10-10 13:38:16 -04002311 const Rect* clip = &writableSnapshot()->getLocalClip();
Romain Guy97771732012-02-28 18:17:02 -08002312 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002313
Romain Guy97771732012-02-28 18:17:02 -08002314 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Chih-Hung Hsieh9ad6ac02015-02-27 16:11:36 -08002315 hOffset, vOffset, hasLayer() ? &bounds : nullptr, &functor)) {
Chris Craik083e7332015-02-27 17:04:20 -08002316 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2317 mDirty = true;
Romain Guy97771732012-02-28 18:17:02 -08002318 }
Romain Guy325740f2012-02-24 16:48:34 -08002319}
2320
Tom Hudson107843d2014-09-08 11:26:26 -04002321void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002322 if (mState.currentlyIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07002323
Chris Craik44eb2c02015-01-29 09:45:09 -08002324 mCaches.textureState().activateTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002325
Chris Craik30036092015-02-12 10:41:39 -08002326 PathTexture* texture = mCaches.pathCache.get(path, paint);
Tom Hudson107843d2014-09-08 11:26:26 -04002327 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002328 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002329
Romain Guy8b55f372010-08-18 17:10:07 -07002330 const float x = texture->left - texture->offset;
2331 const float y = texture->top - texture->offset;
2332
Romain Guy01d58e42011-01-19 21:54:02 -08002333 drawPathTexture(texture, x, y, paint);
Tom Hudson107843d2014-09-08 11:26:26 -04002334 mDirty = true;
Romain Guy7fbcc042010-08-04 15:40:07 -07002335}
2336
Tom Hudson107843d2014-09-08 11:26:26 -04002337void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002338 if (!layer) {
Tom Hudson107843d2014-09-08 11:26:26 -04002339 return;
Romain Guy35643dd2012-09-18 15:40:58 -07002340 }
2341
Chris Craike84a2082014-12-22 14:28:49 -08002342 mat4* transform = nullptr;
Romain Guyb2e2f242012-10-17 18:18:35 -07002343 if (layer->isTextureLayer()) {
2344 transform = &layer->getTransform();
2345 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002346 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002347 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002348 }
2349 }
2350
Chris Craik39a908c2013-06-13 14:39:01 -07002351 bool clipRequired = false;
Chris Craike84a2082014-12-22 14:28:49 -08002352 const bool rejected = mState.calculateQuickRejectForScissor(
2353 x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2354 &clipRequired, nullptr, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002355
2356 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002357 if (transform && !transform->isIdentity()) {
2358 restore();
2359 }
Tom Hudson107843d2014-09-08 11:26:26 -04002360 return;
Romain Guy6c319ca2011-01-11 14:29:25 -08002361 }
2362
Chris Craik62d307c2014-07-29 10:35:13 -07002363 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
2364 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
2365
Romain Guy5bb3c732012-11-29 17:52:58 -08002366 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002367
Chris Craik65fe5ee2015-01-26 18:06:29 -08002368 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craik44eb2c02015-01-29 09:45:09 -08002369 mCaches.textureState().activateTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002370
Romain Guy211370f2012-02-01 16:10:55 -08002371 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002372 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002373 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2374 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002375 } else if (layer->mesh) {
Chris Craik82840732015-04-03 09:37:49 -07002376 Glop glop;
2377 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07002378 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07002379 .setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
2380 .setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode(), Blend::ModeOrderSwap::NoSwap)
Chris Craik53e51e42015-06-01 10:35:35 -07002381 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik82840732015-04-03 09:37:49 -07002382 .setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
Chris Craik82840732015-04-03 09:37:49 -07002383 .build();
2384 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, renderGlop(glop));
Romain Guy3a3133d2011-02-01 22:59:58 -08002385#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07002386 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08002387#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002388 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002389
Romain Guy5bb3c732012-11-29 17:52:58 -08002390 if (layer->debugDrawUpdate) {
2391 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002392
2393 SkPaint paint;
2394 paint.setColor(0x7f00ff00);
2395 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002396 }
Romain Guyf219da52011-01-16 12:54:25 -08002397 }
Chris Craik34416ea2013-04-15 16:08:28 -07002398 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07002399
Romain Guyb2e2f242012-10-17 18:18:35 -07002400 if (transform && !transform->isIdentity()) {
2401 restore();
2402 }
2403
Tom Hudson107843d2014-09-08 11:26:26 -04002404 mDirty = true;
Romain Guy6c319ca2011-01-11 14:29:25 -08002405}
2406
Romain Guy6926c722010-07-12 20:20:03 -07002407///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002408// Draw filters
2409///////////////////////////////////////////////////////////////////////////////
Derek Sollenberger09c2d4f2014-10-15 09:21:10 -04002410void OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
2411 // We should never get here since we apply the draw filter when stashing
2412 // the paints in the DisplayList.
2413 LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
Romain Guy5ff9df62012-01-23 17:09:05 -08002414}
2415
2416///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002417// Drawing implementation
2418///////////////////////////////////////////////////////////////////////////////
2419
Chris Craikd218a922014-01-02 17:13:34 -08002420Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
John Reckebd52612014-12-10 16:47:36 -08002421 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002422 if (!texture) {
2423 return mCaches.textureCache.get(bitmap);
2424 }
2425 return texture;
2426}
2427
Chris Craik2bb8f562015-02-17 16:42:02 -08002428void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
2429 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002430 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08002431 return;
2432 }
2433
Chris Craik82840732015-04-03 09:37:49 -07002434 Glop glop;
2435 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07002436 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07002437 .setMeshTexturedUnitQuad(nullptr)
2438 .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07002439 .setTransform(*currentSnapshot(), TransformFlags::None)
Chris Craik82840732015-04-03 09:37:49 -07002440 .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
Chris Craik82840732015-04-03 09:37:49 -07002441 .build();
2442 renderGlop(glop);
Romain Guy01d58e42011-01-19 21:54:02 -08002443}
2444
Romain Guyf607bdc2010-09-10 19:20:06 -07002445// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002446#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2447#define kStdUnderline_Offset (1.0f / 9.0f)
2448#define kStdUnderline_Thickness (1.0f / 18.0f)
2449
Chris Craikd218a922014-01-02 17:13:34 -08002450void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
2451 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07002452 // Handle underline and strike-through
2453 uint32_t flags = paint->getFlags();
2454 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002455 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002456
Romain Guy211370f2012-02-01 16:10:55 -08002457 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002458 const float textSize = paintCopy.getTextSize();
Chris Craike6a15ee2015-07-07 18:42:17 -07002459 const float strokeWidth = std::max(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002460
Raph Levien8b4072d2012-07-30 15:50:00 -07002461 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07002462 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002463
Romain Guyf6834472011-01-23 13:32:12 -08002464 int linesCount = 0;
2465 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2466 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2467
2468 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002469 float points[pointsCount];
2470 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002471
2472 if (flags & SkPaint::kUnderlineText_Flag) {
2473 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002474 points[currentPoint++] = left;
2475 points[currentPoint++] = top;
2476 points[currentPoint++] = left + underlineWidth;
2477 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002478 }
2479
2480 if (flags & SkPaint::kStrikeThruText_Flag) {
2481 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002482 points[currentPoint++] = left;
2483 points[currentPoint++] = top;
2484 points[currentPoint++] = left + underlineWidth;
2485 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002486 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002487
Romain Guy726aeba2011-06-01 14:52:00 -07002488 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002489
Romain Guy726aeba2011-06-01 14:52:00 -07002490 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002491 }
2492 }
2493}
2494
Tom Hudson107843d2014-09-08 11:26:26 -04002495void OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002496 if (mState.currentlyIgnored()) {
Tom Hudson107843d2014-09-08 11:26:26 -04002497 return;
Romain Guy672433d2013-01-04 19:05:13 -08002498 }
2499
Tom Hudson107843d2014-09-08 11:26:26 -04002500 drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08002501}
2502
Tom Hudson107843d2014-09-08 11:26:26 -04002503void OpenGLRenderer::drawShadow(float casterAlpha,
Chris Craik05f3d6e2014-06-02 16:27:04 -07002504 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
Tom Hudson984162f2014-10-10 13:38:16 -04002505 if (mState.currentlyIgnored()) return;
Chris Craikf57776b2013-10-25 18:30:17 -07002506
Chris Craik15a07a22014-01-26 13:43:53 -08002507 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craik65fe5ee2015-01-26 18:06:29 -08002508 mRenderState.scissor().setEnabled(true);
Chris Craikf57776b2013-10-25 18:30:17 -07002509
2510 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08002511 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07002512
ztenghui14a4e352014-08-13 10:44:39 -07002513 // The caller has made sure casterAlpha > 0.
2514 float ambientShadowAlpha = mAmbientShadowAlpha;
Chris Craik2507c342015-05-04 14:36:49 -07002515 if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
2516 ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
ztenghui14a4e352014-08-13 10:44:39 -07002517 }
2518 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
2519 paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07002520 drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08002521 }
ztenghui7b4516e2014-01-07 10:42:55 -08002522
ztenghui14a4e352014-08-13 10:44:39 -07002523 float spotShadowAlpha = mSpotShadowAlpha;
Chris Craik2507c342015-05-04 14:36:49 -07002524 if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
2525 spotShadowAlpha = Properties::overrideSpotShadowStrength;
ztenghui14a4e352014-08-13 10:44:39 -07002526 }
2527 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
2528 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07002529 drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08002530 }
ztenghui7b4516e2014-01-07 10:42:55 -08002531
Tom Hudson107843d2014-09-08 11:26:26 -04002532 mDirty=true;
Chris Craikf57776b2013-10-25 18:30:17 -07002533}
2534
Tom Hudson107843d2014-09-08 11:26:26 -04002535void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002536 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08002537 if (count == 0) {
Tom Hudson107843d2014-09-08 11:26:26 -04002538 return;
Romain Guy3b753822013-03-05 10:27:35 -08002539 }
Romain Guy735738c2012-12-03 12:34:51 -08002540
Romain Guy672433d2013-01-04 19:05:13 -08002541 float left = FLT_MAX;
2542 float top = FLT_MAX;
2543 float right = FLT_MIN;
2544 float bottom = FLT_MIN;
2545
Romain Guy448455f2013-07-22 13:57:50 -07002546 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08002547 Vertex* vertex = mesh;
2548
Chris Craik2af46352012-11-26 18:30:17 -08002549 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08002550 float l = rects[index + 0];
2551 float t = rects[index + 1];
2552 float r = rects[index + 2];
2553 float b = rects[index + 3];
2554
Romain Guy3b753822013-03-05 10:27:35 -08002555 Vertex::set(vertex++, l, t);
2556 Vertex::set(vertex++, r, t);
2557 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08002558 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08002559
Chris Craikdf72b632015-06-30 17:56:13 -07002560 left = std::min(left, l);
2561 top = std::min(top, t);
2562 right = std::max(right, r);
2563 bottom = std::max(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08002564 }
2565
Chris Craikf0a59072013-11-19 18:00:46 -08002566 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002567 return;
Romain Guya362c692013-02-04 13:50:16 -08002568 }
Romain Guy672433d2013-01-04 19:05:13 -08002569
Chris Craik53e51e42015-06-01 10:35:35 -07002570 const int transformFlags = ignoreTransform
2571 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
Chris Craik82840732015-04-03 09:37:49 -07002572 Glop glop;
2573 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07002574 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07002575 .setMeshIndexedQuads(&mesh[0], count / 4)
2576 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07002577 .setTransform(*currentSnapshot(), transformFlags)
Chris Craik82840732015-04-03 09:37:49 -07002578 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
Chris Craik82840732015-04-03 09:37:49 -07002579 .build();
2580 renderGlop(glop);
Romain Guy672433d2013-01-04 19:05:13 -08002581}
2582
Romain Guy026c5e162010-06-28 17:12:22 -07002583void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002584 const SkPaint* paint, bool ignoreTransform) {
Chris Craik53e51e42015-06-01 10:35:35 -07002585 const int transformFlags = ignoreTransform
2586 ? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
Chris Craik82840732015-04-03 09:37:49 -07002587 Glop glop;
2588 GlopBuilder(mRenderState, mCaches, &glop)
Chris Craikb1f990d2015-06-12 11:28:52 -07002589 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik82840732015-04-03 09:37:49 -07002590 .setMeshUnitQuad()
2591 .setFillPaint(*paint, currentSnapshot()->alpha)
Chris Craik53e51e42015-06-01 10:35:35 -07002592 .setTransform(*currentSnapshot(), transformFlags)
Chris Craik82840732015-04-03 09:37:49 -07002593 .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
Chris Craik82840732015-04-03 09:37:49 -07002594 .build();
2595 renderGlop(glop);
Romain Guy8ba548f2010-06-30 19:21:21 -07002596}
2597
Chris Craike84a2082014-12-22 14:28:49 -08002598void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha,
2599 SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07002600 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craikd6b65f62014-01-01 14:45:21 -08002601 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002602}
2603
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002604float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik8df5ffa2015-04-28 17:47:20 -07002605 return (layer->getAlpha() / 255.0f) * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07002606}
2607
Romain Guy9d5316e2010-06-24 19:30:36 -07002608}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002609}; // namespace android