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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Chris Craik710f46d2012-09-17 17:25:49 -070036#include "PathRenderer.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070037#include "Properties.h"
Romain Guya957eea2010-12-08 18:34:42 -080038#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070039
40namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070041namespace uirenderer {
42
43///////////////////////////////////////////////////////////////////////////////
44// Defines
45///////////////////////////////////////////////////////////////////////////////
46
Romain Guy759ea802010-09-16 20:49:46 -070047#define RAD_TO_DEG (180.0f / 3.14159265f)
48#define MIN_ANGLE 0.001f
49
Romain Guyf8773082012-07-12 18:01:00 -070050#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070051
Romain Guy713e1bb2012-10-16 18:44:09 -070052#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
Romain Guyd21b6e12011-11-30 20:21:23 -080053
Romain Guy9d5316e2010-06-24 19:30:36 -070054///////////////////////////////////////////////////////////////////////////////
55// Globals
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy889f8d12010-07-29 14:37:42 -070058/**
59 * Structure mapping Skia xfermodes to OpenGL blending factors.
60 */
61struct Blender {
62 SkXfermode::Mode mode;
63 GLenum src;
64 GLenum dst;
65}; // struct Blender
66
Romain Guy026c5e162010-06-28 17:12:22 -070067// In this array, the index of each Blender equals the value of the first
68// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070070 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
71 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
72 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
73 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
75 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
77 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
78 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
81 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
83 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
84 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070085};
Romain Guye4d01122010-06-16 18:44:05 -070086
Romain Guy87a76572010-09-13 18:11:21 -070087// This array contains the swapped version of each SkXfermode. For instance
88// this array's SrcOver blending mode is actually DstOver. You can refer to
89// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070090static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070091 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
92 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
93 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
94 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
95 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
96 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
97 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
101 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
103 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
104 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
105 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700106};
107
Romain Guyf6a11b82010-06-23 17:47:49 -0700108///////////////////////////////////////////////////////////////////////////////
109// Constructors/destructor
110///////////////////////////////////////////////////////////////////////////////
111
Romain Guyfb8b7632010-08-23 21:05:08 -0700112OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700113 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700114 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700115 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800116 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700117
Romain Guyac670c02010-07-27 17:39:27 -0700118 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119
Romain Guyae5575b2010-07-29 18:48:04 -0700120 mFirstSnapshot = new Snapshot;
Romain Guy87e2f7572012-09-24 11:37:12 -0700121
122 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700123}
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700126 // The context has already been destroyed at this point, do not call
127 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700128}
129
Romain Guy87e2f7572012-09-24 11:37:12 -0700130void OpenGLRenderer::initProperties() {
131 char property[PROPERTY_VALUE_MAX];
132 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
133 mScissorOptimizationDisabled = !strcasecmp(property, "true");
134 INIT_LOGD(" Scissor optimization %s",
135 mScissorOptimizationDisabled ? "disabled" : "enabled");
136 } else {
137 INIT_LOGD(" Scissor optimization enabled");
138 }
Romain Guy13631f32012-01-30 17:41:55 -0800139}
140
141///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700142// Setup
143///////////////////////////////////////////////////////////////////////////////
144
Romain Guy49c5fc02012-05-15 11:10:01 -0700145bool OpenGLRenderer::isDeferred() {
146 return false;
147}
148
Romain Guy85bf02f2010-06-22 13:11:24 -0700149void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700150 initViewport(width, height);
151
152 glDisable(GL_DITHER);
153 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
154
155 glEnableVertexAttribArray(Program::kBindingPosition);
156}
157
158void OpenGLRenderer::initViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700159 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700160
161 mWidth = width;
162 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700163
164 mFirstSnapshot->height = height;
165 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700166}
167
Romain Guy7c25aab2012-10-18 15:05:02 -0700168status_t OpenGLRenderer::prepare(bool opaque) {
Chet Haase44b2fe32012-06-06 19:03:58 -0700169 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800170}
171
Romain Guy7c25aab2012-10-18 15:05:02 -0700172status_t OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom,
173 bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800174 mCaches.clearGarbage();
175
Romain Guy8aef54f2010-09-01 15:13:49 -0700176 mSnapshot = new Snapshot(mFirstSnapshot,
177 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800178 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700179 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700180
Romain Guy7d7b5492011-01-24 16:33:45 -0800181 mSnapshot->setClip(left, top, right, bottom);
Romain Guy41308e22012-10-22 20:02:43 -0700182 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700183
Romain Guy11cb6422012-09-21 00:39:43 -0700184 updateLayers();
185
Romain Guydcfc8362013-01-03 13:08:57 -0800186 discardFramebuffer(left, top, right, bottom);
Romain Guy45e4c3d2012-09-11 17:17:07 -0700187
Romain Guyddf74372012-05-22 14:07:07 -0700188 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800189
Romain Guy54c1a642012-09-27 17:55:46 -0700190 // Functors break the tiling extension in pretty spectacular ways
191 // This ensures we don't use tiling when a functor is going to be
192 // invoked during the frame
193 mSuppressTiling = mCaches.hasRegisteredFunctors();
194
Romain Guy2b7028e2012-09-19 17:25:38 -0700195 mTilingSnapshot = mSnapshot;
Romain Guy57b52682012-09-20 17:38:46 -0700196 startTiling(mTilingSnapshot, true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700197
Romain Guy7c450aa2012-09-21 19:15:00 -0700198 debugOverdraw(true, true);
199
Romain Guy7c25aab2012-10-18 15:05:02 -0700200 return clear(left, top, right, bottom, opaque);
201}
202
Romain Guydcfc8362013-01-03 13:08:57 -0800203void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
204 // If we know that we are going to redraw the entire framebuffer,
205 // perform a discard to let the driver know we don't need to preserve
206 // the back buffer for this frame.
207 if (mCaches.extensions.hasDiscardFramebuffer() &&
208 left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
209 const GLenum attachments[] = { getTargetFbo() == 0 ? (const GLenum) GL_COLOR_EXT :
210 (const GLenum) GL_COLOR_ATTACHMENT0 };
211 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
212 }
213}
214
Romain Guy7c25aab2012-10-18 15:05:02 -0700215status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy6b7bd242010-10-06 19:49:23 -0700216 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700217 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700218 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700219 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700220 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700221 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700222
Romain Guy7c25aab2012-10-18 15:05:02 -0700223 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700224 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700225}
226
227void OpenGLRenderer::syncState() {
228 glViewport(0, 0, mWidth, mHeight);
229
230 if (mCaches.blend) {
231 glEnable(GL_BLEND);
232 } else {
233 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700234 }
Romain Guybb9524b2010-06-22 18:56:38 -0700235}
236
Romain Guy57b52682012-09-20 17:38:46 -0700237void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700238 if (!mSuppressTiling) {
239 Rect* clip = mTilingSnapshot->clipRect;
240 if (s->flags & Snapshot::kFlagIsFboLayer) {
241 clip = s->clipRect;
242 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700243
Romain Guy54c1a642012-09-27 17:55:46 -0700244 mCaches.startTiling(clip->left, s->height - clip->bottom,
245 clip->right - clip->left, clip->bottom - clip->top, opaque);
246 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700247}
248
249void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700250 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700251}
252
Romain Guyb025b9c2010-09-16 14:16:48 -0700253void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700254 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700255 endTiling();
256
Romain Guy11cb6422012-09-21 00:39:43 -0700257 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700258#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700259 GLenum status = GL_NO_ERROR;
260 while ((status = glGetError()) != GL_NO_ERROR) {
261 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
262 switch (status) {
263 case GL_INVALID_ENUM:
264 ALOGE(" GL_INVALID_ENUM");
265 break;
266 case GL_INVALID_VALUE:
267 ALOGE(" GL_INVALID_VALUE");
268 break;
269 case GL_INVALID_OPERATION:
270 ALOGE(" GL_INVALID_OPERATION");
271 break;
272 case GL_OUT_OF_MEMORY:
273 ALOGE(" Out of memory!");
274 break;
275 }
Romain Guya07105b2011-01-10 21:14:18 -0800276 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700277#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700278
Romain Guyc15008e2010-11-10 11:59:15 -0800279#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800280 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700281#else
282 if (mCaches.getDebugLevel() & kDebugMemory) {
283 mCaches.dumpMemoryUsage();
284 }
Romain Guyc15008e2010-11-10 11:59:15 -0800285#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700286 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700287}
288
Romain Guy6c319ca2011-01-11 14:29:25 -0800289void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700290 if (mCaches.currentProgram) {
291 if (mCaches.currentProgram->isInUse()) {
292 mCaches.currentProgram->remove();
293 mCaches.currentProgram = NULL;
294 }
295 }
Romain Guy50c0f092010-10-19 11:42:22 -0700296 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800297 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800298 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800299 mCaches.disbaleTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700300 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700301}
302
Romain Guy6c319ca2011-01-11 14:29:25 -0800303void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800304 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
Chet Haase08837c22011-11-28 11:53:21 -0800305 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy35643dd2012-09-18 15:40:58 -0700306 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700307 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700308
Romain Guy3e263fa2011-12-12 16:47:48 -0800309 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
310
Chet Haase80250612012-08-15 13:46:54 -0700311 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700312 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800313 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700314 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700315
Romain Guya1d3c912011-12-13 14:55:06 -0800316 mCaches.activeTexture(0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700317
Romain Guy50c0f092010-10-19 11:42:22 -0700318 mCaches.blend = true;
319 glEnable(GL_BLEND);
320 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
321 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700322}
323
Romain Guy35643dd2012-09-18 15:40:58 -0700324void OpenGLRenderer::resumeAfterLayer() {
325 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
326 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
327 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700328 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700329
330 mCaches.resetScissor();
331 dirtyClip();
332}
333
Romain Guyba6be8a2012-04-23 18:22:09 -0700334void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700335 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700336}
337
338void OpenGLRenderer::attachFunctor(Functor* functor) {
339 mFunctors.add(functor);
340}
341
Romain Guy8f3b8e32012-03-27 16:33:45 -0700342status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
343 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700344 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700345
Romain Guyba6be8a2012-04-23 18:22:09 -0700346 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800347 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 SortedVector<Functor*> functors(mFunctors);
349 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700350
Romain Guyba6be8a2012-04-23 18:22:09 -0700351 DrawGlInfo info;
352 info.clipLeft = 0;
353 info.clipTop = 0;
354 info.clipRight = 0;
355 info.clipBottom = 0;
356 info.isLayer = false;
357 info.width = 0;
358 info.height = 0;
359 memset(info.transform, 0, sizeof(float) * 16);
360
361 for (size_t i = 0; i < count; i++) {
362 Functor* f = functors.itemAt(i);
363 result |= (*f)(DrawGlInfo::kModeProcess, &info);
364
Chris Craikc2c95432012-04-25 15:13:52 -0700365 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700366 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
367 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700368 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700369
Chris Craikc2c95432012-04-25 15:13:52 -0700370 if (result & DrawGlInfo::kStatusInvoke) {
371 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700372 }
373 }
Chris Craikd15321b2012-11-28 14:45:04 -0800374 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700375 }
376
377 return result;
378}
379
380status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800381 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700382 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700383
Romain Guy8a4ac612012-07-17 17:32:48 -0700384 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800385 if (mDirtyClip) {
386 setScissorFromClip();
387 }
Romain Guyd643bb52011-03-01 14:55:21 -0800388
Romain Guy80911b82011-03-16 15:30:12 -0700389 Rect clip(*mSnapshot->clipRect);
390 clip.snapToPixelBoundaries();
391
Romain Guyd643bb52011-03-01 14:55:21 -0800392 // Since we don't know what the functor will draw, let's dirty
393 // tne entire clip region
394 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800395 dirtyLayerUnchecked(clip, getRegion());
396 }
Romain Guyd643bb52011-03-01 14:55:21 -0800397
Romain Guy08aa2cb2011-03-17 11:06:57 -0700398 DrawGlInfo info;
399 info.clipLeft = clip.left;
400 info.clipTop = clip.top;
401 info.clipRight = clip.right;
402 info.clipBottom = clip.bottom;
403 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700404 info.width = getSnapshot()->viewport.getWidth();
405 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700406 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700407
Chet Haase48659092012-05-31 15:21:51 -0700408 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800409
Romain Guy8f3b8e32012-03-27 16:33:45 -0700410 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700411 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800412 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700413
Chris Craik65924a32012-04-05 17:52:11 -0700414 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700415 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700416 }
Romain Guycabfcc12011-03-07 18:06:46 -0800417 }
418
Chet Haasedaf98e92011-01-10 14:10:36 -0800419 resume();
Romain Guy65549432012-03-26 16:45:05 -0700420 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800421}
422
Romain Guyf6a11b82010-06-23 17:47:49 -0700423///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700424// Debug
425///////////////////////////////////////////////////////////////////////////////
426
427void OpenGLRenderer::startMark(const char* name) const {
428 mCaches.startMark(0, name);
429}
430
431void OpenGLRenderer::endMark() const {
432 mCaches.endMark();
433}
434
435void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
436 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
437 if (clear) {
438 mCaches.disableScissor();
439 mCaches.stencil.clear();
440 }
441 if (enable) {
442 mCaches.stencil.enableDebugWrite();
443 } else {
444 mCaches.stencil.disable();
445 }
446 }
447}
448
449void OpenGLRenderer::renderOverdraw() {
450 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
451 const Rect* clip = mTilingSnapshot->clipRect;
452
453 mCaches.enableScissor();
454 mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
455 clip->right - clip->left, clip->bottom - clip->top);
456
457 mCaches.stencil.enableDebugTest(2);
458 drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
459 mCaches.stencil.enableDebugTest(3);
460 drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
461 mCaches.stencil.enableDebugTest(4);
462 drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
463 mCaches.stencil.enableDebugTest(4, true);
464 drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
465 mCaches.stencil.disable();
466 }
467}
468
469///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700470// Layers
471///////////////////////////////////////////////////////////////////////////////
472
473bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
474 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
475 OpenGLRenderer* renderer = layer->renderer;
476 Rect& dirty = layer->dirtyRect;
477
Romain Guy7c450aa2012-09-21 19:15:00 -0700478 if (inFrame) {
479 endTiling();
480 debugOverdraw(false, false);
481 }
Romain Guy11cb6422012-09-21 00:39:43 -0700482
483 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
484 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
485 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
486 renderer->finish();
487
488 if (inFrame) {
489 resumeAfterLayer();
490 startTiling(mSnapshot);
491 }
492
493 dirty.setEmpty();
494 layer->deferredUpdateScheduled = false;
495 layer->renderer = NULL;
496 layer->displayList = NULL;
Romain Guy5bb3c732012-11-29 17:52:58 -0800497 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Romain Guy11cb6422012-09-21 00:39:43 -0700498
499 return true;
500 }
501
502 return false;
503}
504
505void OpenGLRenderer::updateLayers() {
506 int count = mLayerUpdates.size();
507 if (count > 0) {
508 startMark("Layer Updates");
509
510 // Note: it is very important to update the layers in reverse order
511 for (int i = count - 1; i >= 0; i--) {
512 Layer* layer = mLayerUpdates.itemAt(i);
513 updateLayer(layer, false);
514 mCaches.resourceCache.decrementRefcount(layer);
515 }
516 mLayerUpdates.clear();
517
518 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
519 endMark();
520 }
521}
522
523void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
524 if (layer) {
525 mLayerUpdates.push_back(layer);
526 mCaches.resourceCache.incrementRefcount(layer);
527 }
528}
529
530void OpenGLRenderer::clearLayerUpdates() {
531 size_t count = mLayerUpdates.size();
532 if (count > 0) {
533 mCaches.resourceCache.lock();
534 for (size_t i = 0; i < count; i++) {
535 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
536 }
537 mCaches.resourceCache.unlock();
538 mLayerUpdates.clear();
539 }
540}
541
542///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700543// State management
544///////////////////////////////////////////////////////////////////////////////
545
Romain Guybb9524b2010-06-22 18:56:38 -0700546int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700547 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700548}
549
550int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700551 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700552}
553
554void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700555 if (mSaveCount > 1) {
556 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700557 }
Romain Guybb9524b2010-06-22 18:56:38 -0700558}
559
560void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700561 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700562
Romain Guy8fb95422010-08-17 18:38:51 -0700563 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700564 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700565 }
Romain Guybb9524b2010-06-22 18:56:38 -0700566}
567
Romain Guy8aef54f2010-09-01 15:13:49 -0700568int OpenGLRenderer::saveSnapshot(int flags) {
569 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700570 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700571}
572
573bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700574 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700575 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700576 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700577
Romain Guybd6b79b2010-06-26 00:13:53 -0700578 sp<Snapshot> current = mSnapshot;
579 sp<Snapshot> previous = mSnapshot->previous;
580
Romain Guyeb993562010-10-05 18:14:38 -0700581 if (restoreOrtho) {
582 Rect& r = previous->viewport;
583 glViewport(r.left, r.top, r.right, r.bottom);
584 mOrthoMatrix.load(current->orthoMatrix);
585 }
586
Romain Guy8b55f372010-08-18 17:10:07 -0700587 mSaveCount--;
588 mSnapshot = previous;
589
Romain Guy2542d192010-08-18 11:47:12 -0700590 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700591 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700592 }
Romain Guy2542d192010-08-18 11:47:12 -0700593
Romain Guy5ec99242010-11-03 16:19:08 -0700594 if (restoreLayer) {
595 composeLayer(current, previous);
596 }
597
Romain Guy2542d192010-08-18 11:47:12 -0700598 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700599}
600
Romain Guyf6a11b82010-06-23 17:47:49 -0700601///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700602// Layers
603///////////////////////////////////////////////////////////////////////////////
604
605int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700606 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700607 const GLuint previousFbo = mSnapshot->fbo;
608 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700609
Romain Guyaf636eb2010-12-09 17:47:21 -0800610 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700611 int alpha = 255;
612 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700613
Romain Guye45362c2010-11-03 19:58:32 -0700614 if (p) {
615 alpha = p->getAlpha();
Chris Craik710f46d2012-09-17 17:25:49 -0700616 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700617 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700618 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700619 }
Romain Guyd55a8612010-06-28 17:42:46 -0700620
Chet Haased48885a2012-08-28 17:43:28 -0700621 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guydbc26d22010-10-11 17:58:29 -0700622 }
Romain Guyd55a8612010-06-28 17:42:46 -0700623
624 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700625}
626
627int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
628 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700629 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700630 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700631 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700632 SkPaint paint;
633 paint.setAlpha(alpha);
634 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700635 }
Romain Guyd55a8612010-06-28 17:42:46 -0700636}
Romain Guybd6b79b2010-06-26 00:13:53 -0700637
Romain Guy1c740bc2010-09-13 18:00:09 -0700638/**
639 * Layers are viewed by Skia are slightly different than layers in image editing
640 * programs (for instance.) When a layer is created, previously created layers
641 * and the frame buffer still receive every drawing command. For instance, if a
642 * layer is created and a shape intersecting the bounds of the layers and the
643 * framebuffer is draw, the shape will be drawn on both (unless the layer was
644 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
645 *
646 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
647 * texture. Unfortunately, this is inefficient as it requires every primitive to
648 * be drawn n + 1 times, where n is the number of active layers. In practice this
649 * means, for every primitive:
650 * - Switch active frame buffer
651 * - Change viewport, clip and projection matrix
652 * - Issue the drawing
653 *
654 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700655 * To avoid this, layers are implemented in a different way here, at least in the
656 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
657 * is set. When this flag is set we can redirect all drawing operations into a
658 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700659 *
660 * This implementation relies on the frame buffer being at least RGBA 8888. When
661 * a layer is created, only a texture is created, not an FBO. The content of the
662 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700663 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700664 * buffer and drawing continues as normal. This technique therefore treats the
665 * frame buffer as a scratch buffer for the layers.
666 *
667 * To compose the layers back onto the frame buffer, each layer texture
668 * (containing the original frame buffer data) is drawn as a simple quad over
669 * the frame buffer. The trick is that the quad is set as the composition
670 * destination in the blending equation, and the frame buffer becomes the source
671 * of the composition.
672 *
673 * Drawing layers with an alpha value requires an extra step before composition.
674 * An empty quad is drawn over the layer's region in the frame buffer. This quad
675 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
676 * quad is used to multiply the colors in the frame buffer. This is achieved by
677 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
678 * GL_ZERO, GL_SRC_ALPHA.
679 *
680 * Because glCopyTexImage2D() can be slow, an alternative implementation might
681 * be use to draw a single clipped layer. The implementation described above
682 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700683 *
684 * (1) The frame buffer is actually not cleared right away. To allow the GPU
685 * to potentially optimize series of calls to glCopyTexImage2D, the frame
686 * buffer is left untouched until the first drawing operation. Only when
687 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700688 */
Chet Haased48885a2012-08-28 17:43:28 -0700689bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
690 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
Romain Guyeb993562010-10-05 18:14:38 -0700691 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700692 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700693
Romain Guyeb993562010-10-05 18:14:38 -0700694 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
695
Romain Guyf607bdc2010-09-10 19:20:06 -0700696 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700697 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700698 Rect bounds(left, top, right, bottom);
Chet Haased48885a2012-08-28 17:43:28 -0700699 Rect untransformedBounds(bounds);
700 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700701
Chet Haased48885a2012-08-28 17:43:28 -0700702 // Layers only make sense if they are in the framebuffer's bounds
703 if (bounds.intersect(*mSnapshot->clipRect)) {
704 // We cannot work with sub-pixels in this case
705 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700706
Chet Haased48885a2012-08-28 17:43:28 -0700707 // When the layer is not an FBO, we may use glCopyTexImage so we
708 // need to make sure the layer does not extend outside the bounds
709 // of the framebuffer
710 if (!bounds.intersect(mSnapshot->previous->viewport)) {
Romain Guyad37cd32011-03-15 11:12:25 -0700711 bounds.setEmpty();
Chet Haased48885a2012-08-28 17:43:28 -0700712 } else if (fboLayer) {
713 clip.set(bounds);
714 mat4 inverse;
715 inverse.loadInverse(*mSnapshot->transform);
716 inverse.mapRect(clip);
717 clip.snapToPixelBoundaries();
718 if (clip.intersect(untransformedBounds)) {
719 clip.translate(-left, -top);
720 bounds.set(untransformedBounds);
721 } else {
722 clip.setEmpty();
723 }
Romain Guyad37cd32011-03-15 11:12:25 -0700724 }
Chet Haased48885a2012-08-28 17:43:28 -0700725 } else {
726 bounds.setEmpty();
Romain Guyeb993562010-10-05 18:14:38 -0700727 }
Romain Guybf434112010-09-16 14:40:17 -0700728
Romain Guy746b7402010-10-26 16:27:31 -0700729 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
Chet Haased48885a2012-08-28 17:43:28 -0700730 bounds.getHeight() > mCaches.maxTextureSize ||
731 (fboLayer && clip.isEmpty())) {
732 mSnapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700733 } else {
Chet Haased48885a2012-08-28 17:43:28 -0700734 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700735 }
736
737 // Bail out if we won't draw in this snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700738 if (mSnapshot->invisible || mSnapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700739 return false;
740 }
Romain Guyf18fd992010-07-08 11:45:51 -0700741
Romain Guya1d3c912011-12-13 14:55:06 -0800742 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700743 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700744 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700745 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700746 }
747
Romain Guy9ace8f52011-07-07 20:50:11 -0700748 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700749 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700750 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
751 bounds.getWidth() / float(layer->getWidth()), 0.0f);
752 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700753 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700754 layer->setDirty(false);
Romain Guydda57022010-07-06 11:39:32 -0700755
Romain Guy8fb95422010-08-17 18:38:51 -0700756 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700757 mSnapshot->flags |= Snapshot::kFlagIsLayer;
758 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700759
Romain Guyeb993562010-10-05 18:14:38 -0700760 if (fboLayer) {
Chet Haased48885a2012-08-28 17:43:28 -0700761 return createFboLayer(layer, bounds, clip, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700762 } else {
763 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700764 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800765 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700766 if (layer->isEmpty()) {
767 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
Chet Haased48885a2012-08-28 17:43:28 -0700768 bounds.left, mSnapshot->height - bounds.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700769 layer->getWidth(), layer->getHeight(), 0);
770 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800771 } else {
772 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
Chet Haased48885a2012-08-28 17:43:28 -0700773 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
Romain Guy514fb182011-01-19 14:38:29 -0800774 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700775
Romain Guy54be1cd2011-06-13 19:04:27 -0700776 // Enqueue the buffer coordinates to clear the corresponding region later
777 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700778 }
Romain Guyeb993562010-10-05 18:14:38 -0700779 }
Romain Guyf86ef572010-07-01 11:05:42 -0700780
Romain Guyd55a8612010-06-28 17:42:46 -0700781 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700782}
783
Chet Haased48885a2012-08-28 17:43:28 -0700784bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700785 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700786
Chet Haased48885a2012-08-28 17:43:28 -0700787 mSnapshot->region = &mSnapshot->layer->region;
788 mSnapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700789
Chet Haased48885a2012-08-28 17:43:28 -0700790 mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
791 mSnapshot->fbo = layer->getFbo();
792 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
793 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
794 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
795 mSnapshot->height = bounds.getHeight();
796 mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
797 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700798
Romain Guy2b7028e2012-09-19 17:25:38 -0700799 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700800 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700801 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700802 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
803 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700804
805 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 if (layer->isEmpty()) {
807 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
808 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700809 }
810
811 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700812 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700813
Romain Guy2b7028e2012-09-19 17:25:38 -0700814 startTiling(mSnapshot);
Romain Guy5b3b3522010-10-27 18:57:51 -0700815
816 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700817 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800818 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700819 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700820 glClear(GL_COLOR_BUFFER_BIT);
821
822 dirtyClip();
823
824 // Change the ortho projection
825 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
826 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
827
828 return true;
829}
830
Romain Guy1c740bc2010-09-13 18:00:09 -0700831/**
832 * Read the documentation of createLayer() before doing anything in this method.
833 */
Romain Guy1d83e192010-08-17 11:37:00 -0700834void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
835 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000836 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700837 return;
838 }
839
Romain Guy5b3b3522010-10-27 18:57:51 -0700840 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700841
842 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700843 endTiling();
844
Romain Guye0aa84b2012-04-03 19:30:26 -0700845 // Detach the texture from the FBO
846 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guyeb993562010-10-05 18:14:38 -0700847 // Unbind current FBO and restore previous one
848 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700849 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700850
851 startTiling(previous);
Romain Guyeb993562010-10-05 18:14:38 -0700852 }
853
Romain Guy1d83e192010-08-17 11:37:00 -0700854 Layer* layer = current->layer;
855 const Rect& rect = layer->layer;
856
Romain Guy9ace8f52011-07-07 20:50:11 -0700857 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700858 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700859 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700860 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700861 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700862 }
863
Romain Guy03750a02010-10-18 14:06:08 -0700864 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700865
Romain Guya1d3c912011-12-13 14:55:06 -0800866 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700867
Romain Guy5b3b3522010-10-27 18:57:51 -0700868 // When the layer is stored in an FBO, we can save a bit of fillrate by
869 // drawing only the dirty region
870 if (fboLayer) {
871 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700872 if (layer->getColorFilter()) {
873 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800874 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700875 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700876 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800877 resetColorFilter();
878 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700879 } else if (!rect.isEmpty()) {
880 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
881 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700882 }
Romain Guy8b55f372010-08-18 17:10:07 -0700883
Romain Guyeb993562010-10-05 18:14:38 -0700884 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800885 // Note: No need to use glDiscardFramebufferEXT() since we never
886 // create/compose layers that are not on screen with this
887 // code path
888 // See LayerRenderer::destroyLayer(Layer*)
889
Romain Guyeb993562010-10-05 18:14:38 -0700890 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
891 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700892 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700893 }
894
Romain Guy746b7402010-10-26 16:27:31 -0700895 dirtyClip();
896
Romain Guyeb993562010-10-05 18:14:38 -0700897 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700898 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700899 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700900 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700901 }
902}
903
Romain Guyaa6c24c2011-04-28 18:40:04 -0700904void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700905 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700906
907 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700908 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700909 setupDrawWithTexture();
910 } else {
911 setupDrawWithExternalTexture();
912 }
913 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700914 setupDrawColor(alpha, alpha, alpha, alpha);
915 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700916 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700917 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700918 setupDrawPureColorUniforms();
919 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700920 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
921 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700922 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700923 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700924 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700925 if (mSnapshot->transform->isPureTranslate() &&
926 layer->getWidth() == (uint32_t) rect.getWidth() &&
927 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700928 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
929 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
930
Romain Guyd21b6e12011-11-30 20:21:23 -0800931 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700932 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
933 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800934 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700935 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
936 }
937 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700938 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
939
940 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
941
942 finishDrawTexture();
943}
944
Romain Guy5b3b3522010-10-27 18:57:51 -0700945void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700946 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700947 const Rect& texCoords = layer->texCoords;
948 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
949 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700950
Romain Guy9ace8f52011-07-07 20:50:11 -0700951 float x = rect.left;
952 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700953 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700954 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700955 layer->getHeight() == (uint32_t) rect.getHeight();
956
957 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700958 // When we're swapping, the layer is already in screen coordinates
959 if (!swap) {
960 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
961 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
962 }
963
Romain Guyd21b6e12011-11-30 20:21:23 -0800964 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700965 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800966 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700967 }
968
969 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
970 layer->getTexture(), layer->getAlpha() / 255.0f,
971 layer->getMode(), layer->isBlend(),
972 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
973 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700974
Romain Guyaa6c24c2011-04-28 18:40:04 -0700975 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
976 } else {
977 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
978 drawTextureLayer(layer, rect);
979 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
980 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700981}
982
983void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700984 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700985 layer->setRegionAsRect();
986
Romain Guy40667672011-03-18 14:34:03 -0700987 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700988
Romain Guy5b3b3522010-10-27 18:57:51 -0700989 layer->region.clear();
990 return;
991 }
992
Romain Guy8a3957d2011-09-07 17:55:15 -0700993 // TODO: See LayerRenderer.cpp::generateMesh() for important
994 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800995 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700996 size_t count;
997 const android::Rect* rects = layer->region.getArray(&count);
998
Romain Guy9ace8f52011-07-07 20:50:11 -0700999 const float alpha = layer->getAlpha() / 255.0f;
1000 const float texX = 1.0f / float(layer->getWidth());
1001 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001002 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001003
1004 TextureVertex* mesh = mCaches.getRegionMesh();
1005 GLsizei numQuads = 0;
1006
Romain Guy7230a742011-01-10 22:26:16 -08001007 setupDraw();
1008 setupDrawWithTexture();
1009 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -08001010 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001011 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -08001012 setupDrawProgram();
1013 setupDrawDirtyRegionsDisabled();
1014 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -08001015 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001016 setupDrawTexture(layer->getTexture());
1017 if (mSnapshot->transform->isPureTranslate()) {
1018 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
1019 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
1020
Romain Guyd21b6e12011-11-30 20:21:23 -08001021 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07001022 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1023 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001024 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07001025 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1026 }
Romain Guy15bc6432011-12-13 13:11:32 -08001027 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -07001028
1029 for (size_t i = 0; i < count; i++) {
1030 const android::Rect* r = &rects[i];
1031
1032 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001033 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001034 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001035 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001036
1037 // TODO: Reject quads outside of the clip
1038 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1039 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1040 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1041 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1042
1043 numQuads++;
1044
1045 if (numQuads >= REGION_MESH_QUAD_COUNT) {
1046 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1047 numQuads = 0;
1048 mesh = mCaches.getRegionMesh();
1049 }
1050 }
1051
1052 if (numQuads > 0) {
1053 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1054 }
1055
Romain Guy7230a742011-01-10 22:26:16 -08001056 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -07001057
1058#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -08001059 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001060#endif
1061
1062 layer->region.clear();
1063 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001064}
1065
Romain Guy3a3133d2011-02-01 22:59:58 -08001066void OpenGLRenderer::drawRegionRects(const Region& region) {
1067#if DEBUG_LAYERS_AS_REGIONS
1068 size_t count;
1069 const android::Rect* rects = region.getArray(&count);
1070
1071 uint32_t colors[] = {
1072 0x7fff0000, 0x7f00ff00,
1073 0x7f0000ff, 0x7fff00ff,
1074 };
1075
1076 int offset = 0;
1077 int32_t top = rects[0].top;
1078
1079 for (size_t i = 0; i < count; i++) {
1080 if (top != rects[i].top) {
1081 offset ^= 0x2;
1082 top = rects[i].top;
1083 }
1084
1085 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
1086 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
1087 SkXfermode::kSrcOver_Mode);
1088 }
1089#endif
1090}
1091
Romain Guy5b3b3522010-10-27 18:57:51 -07001092void OpenGLRenderer::dirtyLayer(const float left, const float top,
1093 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001094 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001095 Rect bounds(left, top, right, bottom);
1096 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001097 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001098 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001099}
1100
1101void OpenGLRenderer::dirtyLayer(const float left, const float top,
1102 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001103 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001104 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001105 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001106 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001107}
1108
1109void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001110 if (bounds.intersect(*mSnapshot->clipRect)) {
1111 bounds.snapToPixelBoundaries();
1112 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1113 if (!dirty.isEmpty()) {
1114 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001115 }
1116 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001117}
1118
Romain Guy54be1cd2011-06-13 19:04:27 -07001119void OpenGLRenderer::clearLayerRegions() {
1120 const size_t count = mLayers.size();
1121 if (count == 0) return;
1122
1123 if (!mSnapshot->isIgnored()) {
1124 // Doing several glScissor/glClear here can negatively impact
1125 // GPUs with a tiler architecture, instead we draw quads with
1126 // the Clear blending mode
1127
1128 // The list contains bounds that have already been clipped
1129 // against their initial clip rect, and the current clip
1130 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001131 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001132
1133 Vertex mesh[count * 6];
1134 Vertex* vertex = mesh;
1135
1136 for (uint32_t i = 0; i < count; i++) {
1137 Rect* bounds = mLayers.itemAt(i);
1138
1139 Vertex::set(vertex++, bounds->left, bounds->bottom);
1140 Vertex::set(vertex++, bounds->left, bounds->top);
1141 Vertex::set(vertex++, bounds->right, bounds->top);
1142 Vertex::set(vertex++, bounds->left, bounds->bottom);
1143 Vertex::set(vertex++, bounds->right, bounds->top);
1144 Vertex::set(vertex++, bounds->right, bounds->bottom);
1145
1146 delete bounds;
1147 }
1148
1149 setupDraw(false);
1150 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1151 setupDrawBlending(true, SkXfermode::kClear_Mode);
1152 setupDrawProgram();
1153 setupDrawPureColorUniforms();
1154 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -08001155 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -07001156
Romain Guy54be1cd2011-06-13 19:04:27 -07001157 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -07001158
1159 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001160 } else {
1161 for (uint32_t i = 0; i < count; i++) {
1162 delete mLayers.itemAt(i);
1163 }
1164 }
1165
1166 mLayers.clear();
1167}
1168
Romain Guybd6b79b2010-06-26 00:13:53 -07001169///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001170// Transforms
1171///////////////////////////////////////////////////////////////////////////////
1172
1173void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001174 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001175}
1176
1177void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001178 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001179}
1180
1181void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001182 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001183}
1184
Romain Guy807daf72011-01-18 11:19:19 -08001185void OpenGLRenderer::skew(float sx, float sy) {
1186 mSnapshot->transform->skew(sx, sy);
1187}
1188
Romain Guyf6a11b82010-06-23 17:47:49 -07001189void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001190 if (matrix) {
1191 mSnapshot->transform->load(*matrix);
1192 } else {
1193 mSnapshot->transform->loadIdentity();
1194 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001195}
1196
1197void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001198 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001199}
1200
1201void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001202 SkMatrix transform;
1203 mSnapshot->transform->copyTo(transform);
1204 transform.preConcat(*matrix);
1205 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001206}
1207
1208///////////////////////////////////////////////////////////////////////////////
1209// Clipping
1210///////////////////////////////////////////////////////////////////////////////
1211
Romain Guybb9524b2010-06-22 18:56:38 -07001212void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001213 Rect clip(*mSnapshot->clipRect);
1214 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001215
Romain Guy8a4ac612012-07-17 17:32:48 -07001216 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1217 clip.getWidth(), clip.getHeight())) {
1218 mDirtyClip = false;
1219 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001220}
1221
1222const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001223 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001224}
1225
Romain Guy8a4ac612012-07-17 17:32:48 -07001226bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1227 if (mSnapshot->isIgnored()) {
1228 return true;
1229 }
1230
1231 Rect r(left, top, right, bottom);
1232 mSnapshot->transform->mapRect(r);
1233 r.snapToPixelBoundaries();
1234
1235 Rect clipRect(*mSnapshot->clipRect);
1236 clipRect.snapToPixelBoundaries();
1237
1238 return !clipRect.intersects(r);
1239}
1240
Romain Guy35643dd2012-09-18 15:40:58 -07001241bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
1242 Rect& transformed, Rect& clip) {
1243 if (mSnapshot->isIgnored()) {
1244 return true;
1245 }
1246
1247 transformed.set(left, top, right, bottom);
1248 mSnapshot->transform->mapRect(transformed);
1249 transformed.snapToPixelBoundaries();
1250
1251 clip.set(*mSnapshot->clipRect);
1252 clip.snapToPixelBoundaries();
1253
1254 return !clip.intersects(transformed);
1255}
1256
Romain Guy672433d2013-01-04 19:05:13 -08001257bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1258 SkPaint* paint) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001259 if (paint->getStyle() != SkPaint::kFill_Style) {
1260 float outset = paint->getStrokeWidth() * 0.5f;
1261 return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1262 } else {
1263 return quickReject(left, top, right, bottom);
1264 }
1265}
1266
Romain Guyc7d53492010-06-25 13:41:57 -07001267bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Chris Craikbf09ffb2012-10-01 13:50:37 -07001268 if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
Romain Guydbc26d22010-10-11 17:58:29 -07001269 return true;
1270 }
1271
Romain Guy1d83e192010-08-17 11:37:00 -07001272 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001273 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001274 r.snapToPixelBoundaries();
1275
1276 Rect clipRect(*mSnapshot->clipRect);
1277 clipRect.snapToPixelBoundaries();
1278
Romain Guy586cae32012-07-13 15:28:31 -07001279 bool rejected = !clipRect.intersects(r);
1280 if (!isDeferred() && !rejected) {
Romain Guy87e2f7572012-09-24 11:37:12 -07001281 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
Romain Guy586cae32012-07-13 15:28:31 -07001282 }
1283
1284 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001285}
1286
Romain Guy079ba2c2010-07-16 14:12:24 -07001287bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1288 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001289 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001290 dirtyClip();
Romain Guy735738c2012-12-03 12:34:51 -08001291#if DEBUG_CLIP_REGIONS
1292 if (!isDeferred() && mSnapshot->clipRegion && !mSnapshot->clipRegion->isRect()) {
1293 int count = 0;
1294 Vector<float> rects;
1295 SkRegion::Iterator it(*mSnapshot->clipRegion);
1296 while (!it.done()) {
1297 const SkIRect& r = it.rect();
1298 rects.push(r.fLeft);
1299 rects.push(r.fTop);
1300 rects.push(r.fRight);
1301 rects.push(r.fBottom);
1302 count++;
1303 it.next();
1304 }
1305
1306 drawColorRects(rects.array(), count, 0x7f00ff00, SkXfermode::kSrcOver_Mode, true);
1307 }
1308#endif
Romain Guy7ae7ac42010-06-25 13:46:18 -07001309 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001310 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001311}
1312
Romain Guy735738c2012-12-03 12:34:51 -08001313bool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
1314 const SkRect& bounds = path->getBounds();
1315 return clipRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, op);
1316}
1317
1318bool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
1319 const SkIRect& bounds = region->getBounds();
1320 return clipRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, op);
1321}
1322
Chet Haasea23eed82012-04-12 15:19:04 -07001323Rect* OpenGLRenderer::getClipRect() {
1324 return mSnapshot->clipRect;
1325}
1326
Romain Guyf6a11b82010-06-23 17:47:49 -07001327///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001328// Drawing commands
1329///////////////////////////////////////////////////////////////////////////////
1330
Romain Guy54be1cd2011-06-13 19:04:27 -07001331void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001332 // TODO: It would be best if we could do this before quickReject()
1333 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001334 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001335 if (mDirtyClip) {
1336 setScissorFromClip();
1337 }
1338 mDescription.reset();
1339 mSetShaderColor = false;
1340 mColorSet = false;
1341 mColorA = mColorR = mColorG = mColorB = 0.0f;
1342 mTextureUnit = 0;
1343 mTrackDirtyRegions = true;
1344}
1345
1346void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1347 mDescription.hasTexture = true;
1348 mDescription.hasAlpha8Texture = isAlpha8;
1349}
1350
Romain Guyaa6c24c2011-04-28 18:40:04 -07001351void OpenGLRenderer::setupDrawWithExternalTexture() {
1352 mDescription.hasExternalTexture = true;
1353}
1354
Romain Guy15bc6432011-12-13 13:11:32 -08001355void OpenGLRenderer::setupDrawNoTexture() {
1356 mCaches.disbaleTexCoordsVertexArray();
1357}
1358
Chris Craik710f46d2012-09-17 17:25:49 -07001359void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001360 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001361}
1362
Chris Craik710f46d2012-09-17 17:25:49 -07001363void OpenGLRenderer::setupDrawVertexShape() {
1364 mDescription.isVertexShape = true;
Chris Craik6ebdc112012-08-31 18:24:33 -07001365}
1366
Romain Guyed6fcb02011-03-21 13:11:28 -07001367void OpenGLRenderer::setupDrawPoint(float pointSize) {
1368 mDescription.isPoint = true;
1369 mDescription.pointSize = pointSize;
1370}
1371
Romain Guy8d0d4782010-12-14 20:13:35 -08001372void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1373 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001374 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1375 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1376 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001377 mColorSet = true;
1378 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1379}
1380
Romain Guy86568192010-12-14 15:55:39 -08001381void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1382 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001383 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1384 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1385 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001386 mColorSet = true;
1387 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1388}
1389
Romain Guy41210632012-07-16 17:04:24 -07001390void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1391 mCaches.fontRenderer->describe(mDescription, paint);
1392}
1393
Romain Guy70ca14e2010-12-13 18:24:33 -08001394void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1395 mColorA = a;
1396 mColorR = r;
1397 mColorG = g;
1398 mColorB = b;
1399 mColorSet = true;
1400 mSetShaderColor = mDescription.setColor(r, g, b, a);
1401}
1402
1403void OpenGLRenderer::setupDrawShader() {
1404 if (mShader) {
1405 mShader->describe(mDescription, mCaches.extensions);
1406 }
1407}
1408
1409void OpenGLRenderer::setupDrawColorFilter() {
1410 if (mColorFilter) {
1411 mColorFilter->describe(mDescription, mCaches.extensions);
1412 }
1413}
1414
Romain Guyf09ef512011-05-27 11:43:46 -07001415void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1416 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1417 mColorA = 1.0f;
1418 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001419 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001420 }
1421}
1422
Romain Guy70ca14e2010-12-13 18:24:33 -08001423void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001424 // When the blending mode is kClear_Mode, we need to use a modulate color
1425 // argb=1,0,0,0
1426 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001427 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1428 mDescription, swapSrcDst);
1429}
1430
1431void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001432 // When the blending mode is kClear_Mode, we need to use a modulate color
1433 // argb=1,0,0,0
1434 accountForClear(mode);
Romain Guye83221c2012-09-24 16:01:35 -07001435 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1436 (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001437}
1438
1439void OpenGLRenderer::setupDrawProgram() {
1440 useProgram(mCaches.programCache.get(mDescription));
1441}
1442
1443void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1444 mTrackDirtyRegions = false;
1445}
1446
1447void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1448 bool ignoreTransform) {
1449 mModelView.loadTranslate(left, top, 0.0f);
1450 if (!ignoreTransform) {
1451 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1452 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1453 } else {
1454 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1455 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1456 }
1457}
1458
Chet Haase8a5cc922011-04-26 07:28:09 -07001459void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1460 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001461}
1462
Romain Guy70ca14e2010-12-13 18:24:33 -08001463void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1464 bool ignoreTransform, bool ignoreModelView) {
1465 if (!ignoreModelView) {
1466 mModelView.loadTranslate(left, top, 0.0f);
1467 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001468 } else {
1469 mModelView.loadIdentity();
1470 }
Romain Guy86568192010-12-14 15:55:39 -08001471 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1472 if (!ignoreTransform) {
1473 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1474 if (mTrackDirtyRegions && dirty) {
1475 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1476 }
1477 } else {
1478 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1479 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1480 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001481}
1482
Romain Guyed6fcb02011-03-21 13:11:28 -07001483void OpenGLRenderer::setupDrawPointUniforms() {
1484 int slot = mCaches.currentProgram->getUniform("pointSize");
1485 glUniform1f(slot, mDescription.pointSize);
1486}
1487
Romain Guy70ca14e2010-12-13 18:24:33 -08001488void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001489 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001490 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1491 }
1492}
1493
Romain Guy86568192010-12-14 15:55:39 -08001494void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001495 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001496 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001497 }
1498}
1499
Romain Guy70ca14e2010-12-13 18:24:33 -08001500void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1501 if (mShader) {
1502 if (ignoreTransform) {
1503 mModelView.loadInverse(*mSnapshot->transform);
1504 }
1505 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1506 }
1507}
1508
Romain Guy8d0d4782010-12-14 20:13:35 -08001509void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1510 if (mShader) {
1511 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1512 }
1513}
1514
Romain Guy70ca14e2010-12-13 18:24:33 -08001515void OpenGLRenderer::setupDrawColorFilterUniforms() {
1516 if (mColorFilter) {
1517 mColorFilter->setupProgram(mCaches.currentProgram);
1518 }
1519}
1520
Romain Guy41210632012-07-16 17:04:24 -07001521void OpenGLRenderer::setupDrawTextGammaUniforms() {
1522 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1523}
1524
Romain Guy70ca14e2010-12-13 18:24:33 -08001525void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001526 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001527 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001528 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001529}
1530
1531void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1532 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001533 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001534 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001535}
1536
Romain Guyaa6c24c2011-04-28 18:40:04 -07001537void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1538 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001539 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001540 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001541}
1542
Romain Guy8f0095c2011-05-02 17:24:22 -07001543void OpenGLRenderer::setupDrawTextureTransform() {
1544 mDescription.hasTextureTransform = true;
1545}
1546
1547void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001548 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1549 GL_FALSE, &transform.data[0]);
1550}
1551
Romain Guy70ca14e2010-12-13 18:24:33 -08001552void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001553 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001554 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001555 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001556 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001557 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001558 }
Romain Guyd71dd362011-12-12 19:03:35 -08001559
Chris Craikcb4d6002012-09-25 12:00:29 -07001560 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001561 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001562 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001563 }
1564
1565 mCaches.unbindIndicesBuffer();
1566}
1567
1568void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1569 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001570 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001571 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001572 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001573 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001574}
1575
Chet Haase5b0200b2011-04-13 17:58:08 -07001576void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001577 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001578 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001579 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001580}
1581
1582/**
1583 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001584 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1585 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1586 * attributes (one per vertex) are values from zero to one that tells the fragment
1587 * shader where the fragment is in relation to the line width/length overall; these values are
1588 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1589 * region of the line.
1590 * Note that we only pass down the width values in this setup function. The length coordinates
1591 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001592 */
Chet Haase99585ad2011-05-02 15:00:16 -07001593void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001594 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001595 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001596 mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride);
Romain Guyf3a910b42011-12-12 20:35:21 -08001597 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001598 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001599
Romain Guy7b631422012-04-04 11:38:54 -07001600 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001601 glEnableVertexAttribArray(widthSlot);
1602 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001603
Romain Guy7b631422012-04-04 11:38:54 -07001604 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001605 glEnableVertexAttribArray(lengthSlot);
1606 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001607
Chet Haase5b0200b2011-04-13 17:58:08 -07001608 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001609 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001610}
1611
1612void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1613 glDisableVertexAttribArray(widthSlot);
1614 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001615}
1616
Romain Guy70ca14e2010-12-13 18:24:33 -08001617void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001618}
1619
1620///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001621// Drawing
1622///////////////////////////////////////////////////////////////////////////////
1623
Chet Haase1271e2c2012-04-20 09:54:27 -07001624status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001625 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001626
Romain Guy0fe478e2010-11-08 12:08:41 -08001627 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1628 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001629 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001630 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001631 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001632
Romain Guy65549432012-03-26 16:45:05 -07001633 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001634}
1635
Chet Haaseed30fd82011-04-22 16:18:45 -07001636void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1637 if (displayList) {
1638 displayList->output(*this, level);
1639 }
1640}
1641
Romain Guya168d732011-03-18 16:50:13 -07001642void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1643 int alpha;
1644 SkXfermode::Mode mode;
1645 getAlphaAndMode(paint, &alpha, &mode);
1646
Romain Guy886b2752013-01-04 12:26:18 -08001647 int color = paint != NULL ? paint->getColor() : 0;
1648
Romain Guya168d732011-03-18 16:50:13 -07001649 float x = left;
1650 float y = top;
1651
Romain Guy886b2752013-01-04 12:26:18 -08001652 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1653
Romain Guya168d732011-03-18 16:50:13 -07001654 bool ignoreTransform = false;
1655 if (mSnapshot->transform->isPureTranslate()) {
1656 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1657 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1658 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001659
1660 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001661 } else {
Romain Guy886b2752013-01-04 12:26:18 -08001662 texture->setFilter(FILTER(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001663 }
1664
Romain Guy886b2752013-01-04 12:26:18 -08001665 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1666 paint != NULL, color, alpha, mode, (GLvoid*) NULL,
1667 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001668}
1669
Chet Haase48659092012-05-31 15:21:51 -07001670status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001671 const float right = left + bitmap->width();
1672 const float bottom = top + bitmap->height();
1673
1674 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001675 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001676 }
1677
Romain Guya1d3c912011-12-13 14:55:06 -08001678 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001679 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001680 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001681 const AutoTexture autoCleanup(texture);
1682
Romain Guy211370f2012-02-01 16:10:55 -08001683 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001684 drawAlphaBitmap(texture, left, top, paint);
1685 } else {
1686 drawTextureRect(left, top, right, bottom, texture, paint);
1687 }
Chet Haase48659092012-05-31 15:21:51 -07001688
1689 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001690}
1691
Chet Haase48659092012-05-31 15:21:51 -07001692status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001693 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1694 const mat4 transform(*matrix);
1695 transform.mapRect(r);
1696
Romain Guy6926c722010-07-12 20:20:03 -07001697 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001698 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001699 }
1700
Romain Guya1d3c912011-12-13 14:55:06 -08001701 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001702 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001703 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001704 const AutoTexture autoCleanup(texture);
1705
Romain Guy5b3b3522010-10-27 18:57:51 -07001706 // This could be done in a cheaper way, all we need is pass the matrix
1707 // to the vertex shader. The save/restore is a bit overkill.
1708 save(SkCanvas::kMatrix_SaveFlag);
1709 concatMatrix(matrix);
Romain Guy886b2752013-01-04 12:26:18 -08001710 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1711 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
1712 } else {
1713 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1714 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001715 restore();
Chet Haase48659092012-05-31 15:21:51 -07001716
1717 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001718}
1719
Chet Haase48659092012-05-31 15:21:51 -07001720status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001721 const float right = left + bitmap->width();
1722 const float bottom = top + bitmap->height();
1723
1724 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001725 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001726 }
1727
1728 mCaches.activeTexture(0);
1729 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1730 const AutoTexture autoCleanup(texture);
1731
Romain Guy886b2752013-01-04 12:26:18 -08001732 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1733 drawAlphaBitmap(texture, left, top, paint);
1734 } else {
1735 drawTextureRect(left, top, right, bottom, texture, paint);
1736 }
Chet Haase48659092012-05-31 15:21:51 -07001737
1738 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001739}
1740
Chet Haase48659092012-05-31 15:21:51 -07001741status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001742 float* vertices, int* colors, SkPaint* paint) {
Romain Guy5a7b4662011-01-20 19:09:30 -08001743 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001744 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001745 }
1746
Romain Guyb18d2d02011-02-10 15:52:54 -08001747 float left = FLT_MAX;
1748 float top = FLT_MAX;
1749 float right = FLT_MIN;
1750 float bottom = FLT_MIN;
1751
Romain Guya92bb4d2012-10-16 11:08:44 -07001752 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08001753
Romain Guya566b7c2011-01-23 16:36:11 -08001754 // TODO: Support the colors array
1755 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001756 TextureVertex* vertex = mesh;
Romain Guya92bb4d2012-10-16 11:08:44 -07001757
Romain Guy5a7b4662011-01-20 19:09:30 -08001758 for (int32_t y = 0; y < meshHeight; y++) {
1759 for (int32_t x = 0; x < meshWidth; x++) {
1760 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1761
1762 float u1 = float(x) / meshWidth;
1763 float u2 = float(x + 1) / meshWidth;
1764 float v1 = float(y) / meshHeight;
1765 float v2 = float(y + 1) / meshHeight;
1766
1767 int ax = i + (meshWidth + 1) * 2;
1768 int ay = ax + 1;
1769 int bx = i;
1770 int by = bx + 1;
1771 int cx = i + 2;
1772 int cy = cx + 1;
1773 int dx = i + (meshWidth + 1) * 2 + 2;
1774 int dy = dx + 1;
1775
1776 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1777 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1778 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1779
1780 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1781 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1782 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001783
Romain Guya92bb4d2012-10-16 11:08:44 -07001784 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1785 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1786 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1787 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08001788 }
1789 }
1790
Romain Guya92bb4d2012-10-16 11:08:44 -07001791 if (quickReject(left, top, right, bottom)) {
1792 return DrawGlInfo::kStatusDone;
1793 }
1794
1795 mCaches.activeTexture(0);
1796 Texture* texture = mCaches.textureCache.get(bitmap);
1797 if (!texture) return DrawGlInfo::kStatusDone;
1798 const AutoTexture autoCleanup(texture);
1799
1800 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1801 texture->setFilter(FILTER(paint), true);
1802
1803 int alpha;
1804 SkXfermode::Mode mode;
1805 getAlphaAndMode(paint, &alpha, &mode);
1806
1807 if (hasLayer()) {
Romain Guyb18d2d02011-02-10 15:52:54 -08001808 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1809 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001810
Romain Guy5a7b4662011-01-20 19:09:30 -08001811 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1812 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001813 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001814
1815 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001816}
1817
Chet Haase48659092012-05-31 15:21:51 -07001818status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001819 float srcLeft, float srcTop, float srcRight, float srcBottom,
1820 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001821 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001822 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001823 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001824 }
1825
Romain Guya1d3c912011-12-13 14:55:06 -08001826 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001827 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001828 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001829 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001830
Romain Guy8ba548f2010-06-30 19:21:21 -07001831 const float width = texture->width;
1832 const float height = texture->height;
1833
Romain Guy68169722011-08-22 17:33:33 -07001834 const float u1 = fmax(0.0f, srcLeft / width);
1835 const float v1 = fmax(0.0f, srcTop / height);
1836 const float u2 = fmin(1.0f, srcRight / width);
1837 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001838
Romain Guy03750a02010-10-18 14:06:08 -07001839 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001840 resetDrawTextureTexCoords(u1, v1, u2, v2);
1841
Romain Guy03750a02010-10-18 14:06:08 -07001842 int alpha;
1843 SkXfermode::Mode mode;
1844 getAlphaAndMode(paint, &alpha, &mode);
1845
Romain Guyd21b6e12011-11-30 20:21:23 -08001846 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1847
Romain Guy886b2752013-01-04 12:26:18 -08001848 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
1849 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08001850
Romain Guy886b2752013-01-04 12:26:18 -08001851 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
1852 // Apply a scale transform on the canvas only when a shader is in use
1853 // Skia handles the ratio between the dst and src rects as a scale factor
1854 // when a shader is set
1855 bool useScaleTransform = mShader && scaled;
1856 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07001857
Romain Guy886b2752013-01-04 12:26:18 -08001858 if (CC_LIKELY(mSnapshot->transform->isPureTranslate() && !useScaleTransform)) {
1859 float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1860 float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1861
1862 dstRight = x + (dstRight - dstLeft);
1863 dstBottom = y + (dstBottom - dstTop);
1864
1865 dstLeft = x;
1866 dstTop = y;
1867
1868 texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
1869 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08001870 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001871 texture->setFilter(FILTER(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08001872 }
1873
1874 if (CC_UNLIKELY(useScaleTransform)) {
1875 save(SkCanvas::kMatrix_SaveFlag);
1876 translate(dstLeft, dstTop);
1877 scale(scaleX, scaleY);
1878
1879 dstLeft = 0.0f;
1880 dstTop = 0.0f;
1881
1882 dstRight = srcRight - srcLeft;
1883 dstBottom = srcBottom - srcTop;
1884 }
1885
1886 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1887 int color = paint ? paint->getColor() : 0;
1888 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
1889 texture->id, paint != NULL, color, alpha, mode,
1890 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1891 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1892 } else {
1893 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
1894 texture->id, alpha / 255.0f, mode, texture->blend,
1895 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1896 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
1897 }
1898
1899 if (CC_UNLIKELY(useScaleTransform)) {
1900 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08001901 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001902
1903 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001904
1905 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001906}
1907
Chet Haase48659092012-05-31 15:21:51 -07001908status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001909 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001910 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001911 int alpha;
1912 SkXfermode::Mode mode;
1913 getAlphaAndModeDirect(paint, &alpha, &mode);
1914
1915 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1916 left, top, right, bottom, alpha, mode);
1917}
1918
1919status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1920 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1921 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001922 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001923 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001924 }
1925
Romain Guybe6f9dc2012-07-16 12:41:17 -07001926 alpha *= mSnapshot->alpha;
1927
Romain Guya1d3c912011-12-13 14:55:06 -08001928 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001929 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001930 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001931 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001932 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1933 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001934
Romain Guy2728f962010-10-08 18:36:15 -07001935 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001936 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001937
Romain Guy211370f2012-02-01 16:10:55 -08001938 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001939 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001940 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001941 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001942 const float offsetX = left + mSnapshot->transform->getTranslateX();
1943 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001944 const size_t count = mesh->quads.size();
1945 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001946 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001947 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001948 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1949 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1950 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001951 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001952 dirtyLayer(left + bounds.left, top + bounds.top,
1953 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001954 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001955 }
1956 }
1957
Romain Guy211370f2012-02-01 16:10:55 -08001958 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001959 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1960 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1961
1962 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1963 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1964 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1965 true, !mesh->hasEmptyQuads);
1966 } else {
1967 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1968 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1969 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1970 true, !mesh->hasEmptyQuads);
1971 }
Romain Guy054dc182010-10-15 17:55:25 -07001972 }
Chet Haase48659092012-05-31 15:21:51 -07001973
1974 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001975}
1976
Chet Haase99ecdc42011-05-06 12:06:34 -07001977/**
Chris Craikcb4d6002012-09-25 12:00:29 -07001978 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
1979 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
1980 * screen space in all directions. However, instead of using a fragment shader to compute the
1981 * translucency of the color from its position, we simply use a varying parameter to define how far
1982 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
1983 *
1984 * Doesn't yet support joins, caps, or path effects.
Chet Haase858aa932011-05-12 09:06:00 -07001985 */
Chris Craikcb4d6002012-09-25 12:00:29 -07001986void OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
1987 int color = paint->getColor();
1988 SkPaint::Style style = paint->getStyle();
1989 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
1990 bool isAA = paint->isAntiAlias();
1991
Chris Craik710f46d2012-09-17 17:25:49 -07001992 VertexBuffer vertexBuffer;
1993 // TODO: try clipping large paths to viewport
Chris Craikcb4d6002012-09-25 12:00:29 -07001994 PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
Romain Guy04299382012-07-18 17:15:41 -07001995
Chris Craikbf09ffb2012-10-01 13:50:37 -07001996 if (!vertexBuffer.getSize()) {
1997 // no vertices to draw
1998 return;
1999 }
2000
Chris Craik710f46d2012-09-17 17:25:49 -07002001 setupDraw();
2002 setupDrawNoTexture();
2003 if (isAA) setupDrawAA();
2004 setupDrawVertexShape();
2005 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2006 setupDrawColorFilter();
2007 setupDrawShader();
2008 setupDrawBlending(isAA, mode);
2009 setupDrawProgram();
Chris Craikcb4d6002012-09-25 12:00:29 -07002010 setupDrawModelViewIdentity();
Chris Craik710f46d2012-09-17 17:25:49 -07002011 setupDrawColorUniforms();
2012 setupDrawColorFilterUniforms();
2013 setupDrawShaderIdentityUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002014
Chris Craik710f46d2012-09-17 17:25:49 -07002015 void* vertices = vertexBuffer.getBuffer();
2016 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002017 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002018 mCaches.resetTexCoordsVertexPointer();
2019 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07002020
Chris Craik710f46d2012-09-17 17:25:49 -07002021 int alphaSlot = -1;
2022 if (isAA) {
2023 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2024 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07002025
Chris Craik710f46d2012-09-17 17:25:49 -07002026 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002027 glEnableVertexAttribArray(alphaSlot);
2028 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002029 }
Romain Guy04299382012-07-18 17:15:41 -07002030
Chris Craikcb4d6002012-09-25 12:00:29 -07002031 SkRect bounds = PathRenderer::computePathBounds(path, paint);
Chris Craik710f46d2012-09-17 17:25:49 -07002032 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
Romain Guy04299382012-07-18 17:15:41 -07002033
Chris Craik710f46d2012-09-17 17:25:49 -07002034 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
Romain Guy04299382012-07-18 17:15:41 -07002035
Chris Craik710f46d2012-09-17 17:25:49 -07002036 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002037 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002038 }
Chet Haase858aa932011-05-12 09:06:00 -07002039}
2040
2041/**
Chet Haase99ecdc42011-05-06 12:06:34 -07002042 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
2043 * rules for those lines produces some unexpected results, and may vary between hardware devices.
2044 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
2045 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
2046 * of the line. Hairlines are more involved because we need to account for transform scaling
2047 * to end up with a one-pixel-wide line in screen space..
2048 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
2049 * in combination with values that we calculate and pass down in this method. The basic approach
2050 * is that the quad we create contains both the core line area plus a bounding area in which
2051 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
2052 * proportion of the width and the length of a given segment is represented by the boundary
2053 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
2054 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
2055 * on the inside). This ends up giving the result we want, with pixels that are completely
2056 * 'inside' the line area being filled opaquely and the other pixels being filled according to
2057 * how far into the boundary region they are, which is determined by shader interpolation.
2058 */
Chet Haase48659092012-05-31 15:21:51 -07002059status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2060 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002061
2062 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07002063 // We use half the stroke width here because we're going to position the quad
2064 // corner vertices half of the width away from the line endpoints
2065 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002066 // A stroke width of 0 has a special meaning in Skia:
2067 // it draws a line 1 px wide regardless of current transform
2068 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07002069
Chet Haase99ecdc42011-05-06 12:06:34 -07002070 float inverseScaleX = 1.0f;
2071 float inverseScaleY = 1.0f;
2072 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07002073
Chet Haase8a5cc922011-04-26 07:28:09 -07002074 int alpha;
2075 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07002076
Chet Haase8a5cc922011-04-26 07:28:09 -07002077 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002078 int verticesCount = count;
2079 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07002080 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07002081 verticesCount += (count - 4);
2082 }
2083
2084 if (isHairLine || isAA) {
2085 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
2086 // the line on the screen should always be one pixel wide regardless of scale. For
2087 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08002088 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07002089 Matrix4 *mat = mSnapshot->transform;
2090 float m00 = mat->data[Matrix4::kScaleX];
2091 float m01 = mat->data[Matrix4::kSkewY];
Chet Haase99ecdc42011-05-06 12:06:34 -07002092 float m10 = mat->data[Matrix4::kSkewX];
Chris Craik9147cd42012-09-06 16:44:51 -07002093 float m11 = mat->data[Matrix4::kScaleY];
Romain Guy7b631422012-04-04 11:38:54 -07002094
Romain Guy211370f2012-02-01 16:10:55 -08002095 float scaleX = sqrtf(m00 * m00 + m01 * m01);
2096 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07002097
Chet Haase99ecdc42011-05-06 12:06:34 -07002098 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
2099 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07002100
Chet Haase99ecdc42011-05-06 12:06:34 -07002101 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
2102 scaled = true;
2103 }
2104 }
Chet Haase5b0200b2011-04-13 17:58:08 -07002105 }
Chet Haase8a5cc922011-04-26 07:28:09 -07002106
2107 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07002108
2109 mCaches.enableScissor();
2110
Chet Haase8a5cc922011-04-26 07:28:09 -07002111 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002112 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002113 if (isAA) {
Chris Craik710f46d2012-09-17 17:25:49 -07002114 setupDrawAA();
Chet Haase8a5cc922011-04-26 07:28:09 -07002115 }
2116 setupDrawColor(paint->getColor(), alpha);
2117 setupDrawColorFilter();
2118 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08002119 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07002120 setupDrawProgram();
Chris Craikb30cb102012-10-05 19:11:37 -07002121 setupDrawModelViewIdentity(true);
Chet Haase8a5cc922011-04-26 07:28:09 -07002122 setupDrawColorUniforms();
2123 setupDrawColorFilterUniforms();
2124 setupDrawShaderIdentityUniforms();
2125
2126 if (isHairLine) {
2127 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07002128 halfStrokeWidth = isAA? 1 : .5;
2129 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002130 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07002131 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07002132 }
Romain Guy7b631422012-04-04 11:38:54 -07002133
2134 int widthSlot;
2135 int lengthSlot;
2136
Chet Haase5b0200b2011-04-13 17:58:08 -07002137 Vertex lines[verticesCount];
2138 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002139
Chet Haase99585ad2011-05-02 15:00:16 -07002140 AAVertex wLines[verticesCount];
2141 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002142
Romain Guy211370f2012-02-01 16:10:55 -08002143 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002144 setupDrawVertices(vertices);
2145 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07002146 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
2147 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07002148 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07002149 // AA stroke width (the base stroke width expanded by a half pixel on either side).
2150 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07002151 // We will need to calculate the actual width proportion on each segment for
2152 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
Chris Craik8f5ad762012-09-04 14:35:19 -07002153 float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07002154 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
2155 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07002156 }
2157
Chet Haase99ecdc42011-05-06 12:06:34 -07002158 AAVertex* prevAAVertex = NULL;
2159 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07002160
Chet Haase99585ad2011-05-02 15:00:16 -07002161 int boundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07002162 int boundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07002163
Chet Haase5b0200b2011-04-13 17:58:08 -07002164 for (int i = 0; i < count; i += 4) {
2165 // a = start point, b = end point
2166 vec2 a(points[i], points[i + 1]);
2167 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07002168
Chet Haase99585ad2011-05-02 15:00:16 -07002169 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07002170 float boundaryLengthProportion = 0;
2171 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002172
Chet Haase5b0200b2011-04-13 17:58:08 -07002173 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07002174 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chris Craik75040f82012-09-07 13:56:43 -07002175 float x = n.x;
2176 n.x = -n.y;
2177 n.y = x;
2178
Chet Haase8a5cc922011-04-26 07:28:09 -07002179 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07002180 if (isAA) {
2181 float wideningFactor;
2182 if (fabs(n.x) >= fabs(n.y)) {
2183 wideningFactor = fabs(1.0f / n.x);
2184 } else {
2185 wideningFactor = fabs(1.0f / n.y);
2186 }
2187 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07002188 }
Romain Guy7b631422012-04-04 11:38:54 -07002189
Chet Haase99ecdc42011-05-06 12:06:34 -07002190 if (scaled) {
2191 n.x *= inverseScaleX;
2192 n.y *= inverseScaleY;
2193 }
2194 } else if (scaled) {
2195 // Extend n by .5 pixel on each side, post-transform
2196 vec2 extendedN = n.copyNormalized();
2197 extendedN /= 2;
2198 extendedN.x *= inverseScaleX;
2199 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07002200
Chet Haase99ecdc42011-05-06 12:06:34 -07002201 float extendedNLength = extendedN.length();
2202 // We need to set this value on the shader prior to drawing
Chris Craik75040f82012-09-07 13:56:43 -07002203 boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002204 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07002205 }
Romain Guy7b631422012-04-04 11:38:54 -07002206
Chet Haase99585ad2011-05-02 15:00:16 -07002207 // aa lines expand the endpoint vertices to encompass the AA boundary
2208 if (isAA) {
2209 vec2 abVector = (b - a);
2210 length = abVector.length();
2211 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002212
Chet Haase99ecdc42011-05-06 12:06:34 -07002213 if (scaled) {
2214 abVector.x *= inverseScaleX;
2215 abVector.y *= inverseScaleY;
2216 float abLength = abVector.length();
Chris Craik8f5ad762012-09-04 14:35:19 -07002217 boundaryLengthProportion = .5 - abLength / (length + abLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002218 } else {
Chris Craik8f5ad762012-09-04 14:35:19 -07002219 boundaryLengthProportion = .5 - .5 / (length + 1);
Chet Haase99ecdc42011-05-06 12:06:34 -07002220 }
Romain Guy7b631422012-04-04 11:38:54 -07002221
Chet Haase99ecdc42011-05-06 12:06:34 -07002222 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002223 a -= abVector;
2224 b += abVector;
2225 }
2226
Chet Haase5b0200b2011-04-13 17:58:08 -07002227 // Four corners of the rectangle defining a thick line
2228 vec2 p1 = a - n;
2229 vec2 p2 = a + n;
2230 vec2 p3 = b + n;
2231 vec2 p4 = b - n;
2232
Chet Haase99585ad2011-05-02 15:00:16 -07002233
Chet Haase5b0200b2011-04-13 17:58:08 -07002234 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2235 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2236 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2237 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2238
Romain Guy04299382012-07-18 17:15:41 -07002239 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002240 if (!isAA) {
2241 if (prevVertex != NULL) {
2242 // Issue two repeat vertices to create degenerate triangles to bridge
2243 // between the previous line and the new one. This is necessary because
2244 // we are creating a single triangle_strip which will contain
2245 // potentially discontinuous line segments.
2246 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2247 Vertex::set(vertices++, p1.x, p1.y);
2248 generatedVerticesCount += 2;
2249 }
Romain Guy7b631422012-04-04 11:38:54 -07002250
Chet Haase5b0200b2011-04-13 17:58:08 -07002251 Vertex::set(vertices++, p1.x, p1.y);
2252 Vertex::set(vertices++, p2.x, p2.y);
2253 Vertex::set(vertices++, p4.x, p4.y);
2254 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002255
Chet Haase5b0200b2011-04-13 17:58:08 -07002256 prevVertex = vertices - 1;
2257 generatedVerticesCount += 4;
2258 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002259 if (!isHairLine && scaled) {
2260 // Must set width proportions per-segment for scaled non-hairlines to use the
2261 // correct AA boundary dimensions
2262 if (boundaryWidthSlot < 0) {
2263 boundaryWidthSlot =
2264 mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07002265 }
Romain Guy7b631422012-04-04 11:38:54 -07002266
Chet Haase99ecdc42011-05-06 12:06:34 -07002267 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99ecdc42011-05-06 12:06:34 -07002268 }
Romain Guy7b631422012-04-04 11:38:54 -07002269
Chet Haase99585ad2011-05-02 15:00:16 -07002270 if (boundaryLengthSlot < 0) {
2271 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Chet Haase99585ad2011-05-02 15:00:16 -07002272 }
Romain Guy7b631422012-04-04 11:38:54 -07002273
Chet Haase99ecdc42011-05-06 12:06:34 -07002274 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07002275
Chet Haase5b0200b2011-04-13 17:58:08 -07002276 if (prevAAVertex != NULL) {
2277 // Issue two repeat vertices to create degenerate triangles to bridge
2278 // between the previous line and the new one. This is necessary because
2279 // we are creating a single triangle_strip which will contain
2280 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002281 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2282 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2283 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002284 generatedVerticesCount += 2;
2285 }
Romain Guy7b631422012-04-04 11:38:54 -07002286
Chet Haase99585ad2011-05-02 15:00:16 -07002287 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2288 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2289 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2290 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002291
Chet Haase5b0200b2011-04-13 17:58:08 -07002292 prevAAVertex = aaVertices - 1;
2293 generatedVerticesCount += 4;
2294 }
Romain Guy7b631422012-04-04 11:38:54 -07002295
Chet Haase99585ad2011-05-02 15:00:16 -07002296 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2297 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2298 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002299 }
2300 }
Romain Guy7b631422012-04-04 11:38:54 -07002301
Chet Haase5b0200b2011-04-13 17:58:08 -07002302 if (generatedVerticesCount > 0) {
2303 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2304 }
Romain Guy7b631422012-04-04 11:38:54 -07002305
2306 if (isAA) {
2307 finishDrawAALine(widthSlot, lengthSlot);
2308 }
Chet Haase48659092012-05-31 15:21:51 -07002309
2310 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002311}
2312
Chet Haase48659092012-05-31 15:21:51 -07002313status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2314 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002315
2316 // TODO: The paint's cap style defines whether the points are square or circular
2317 // TODO: Handle AA for round points
2318
Chet Haase5b0200b2011-04-13 17:58:08 -07002319 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002320 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002321 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002322 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002323 if (isHairLine) {
2324 // Now that we know it's hairline, we can set the effective width, to be used later
2325 strokeWidth = 1.0f;
2326 }
2327 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002328 int alpha;
2329 SkXfermode::Mode mode;
2330 getAlphaAndMode(paint, &alpha, &mode);
2331
2332 int verticesCount = count >> 1;
2333 int generatedVerticesCount = 0;
2334
2335 TextureVertex pointsData[verticesCount];
2336 TextureVertex* vertex = &pointsData[0];
2337
Romain Guy04299382012-07-18 17:15:41 -07002338 // TODO: We should optimize this method to not generate vertices for points
2339 // that lie outside of the clip.
2340 mCaches.enableScissor();
2341
Romain Guyed6fcb02011-03-21 13:11:28 -07002342 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002343 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002344 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002345 setupDrawColor(paint->getColor(), alpha);
2346 setupDrawColorFilter();
2347 setupDrawShader();
2348 setupDrawBlending(mode);
2349 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002350 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002351 setupDrawColorUniforms();
2352 setupDrawColorFilterUniforms();
2353 setupDrawPointUniforms();
2354 setupDrawShaderIdentityUniforms();
2355 setupDrawMesh(vertex);
2356
2357 for (int i = 0; i < count; i += 2) {
2358 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2359 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002360
Chet Haase8a5cc922011-04-26 07:28:09 -07002361 float left = points[i] - halfWidth;
2362 float right = points[i] + halfWidth;
2363 float top = points[i + 1] - halfWidth;
2364 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002365
Chet Haase8a5cc922011-04-26 07:28:09 -07002366 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002367 }
2368
2369 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002370
2371 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002372}
2373
Chet Haase48659092012-05-31 15:21:51 -07002374status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002375 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002376 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002377
Romain Guyae88e5e2010-10-22 17:49:18 -07002378 Rect& clip(*mSnapshot->clipRect);
2379 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002380
Romain Guy3d58c032010-07-14 16:34:53 -07002381 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002382
2383 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002384}
Romain Guy9d5316e2010-06-24 19:30:36 -07002385
Chet Haase48659092012-05-31 15:21:51 -07002386status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2387 SkPaint* paint) {
2388 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002389 const AutoTexture autoCleanup(texture);
2390
2391 const float x = left + texture->left - texture->offset;
2392 const float y = top + texture->top - texture->offset;
2393
2394 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002395
2396 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002397}
2398
Chet Haase48659092012-05-31 15:21:51 -07002399status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002400 float rx, float ry, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002401 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002402 return DrawGlInfo::kStatusDone;
2403 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002404
Chris Craikcb4d6002012-09-25 12:00:29 -07002405 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002406 mCaches.activeTexture(0);
2407 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2408 right - left, bottom - top, rx, ry, p);
2409 return drawShape(left, top, texture, p);
2410 }
2411
2412 SkPath path;
2413 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002414 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2415 float outset = p->getStrokeWidth() / 2;
2416 rect.outset(outset, outset);
2417 rx += outset;
2418 ry += outset;
2419 }
Chris Craik710f46d2012-09-17 17:25:49 -07002420 path.addRoundRect(rect, rx, ry);
Chris Craikcb4d6002012-09-25 12:00:29 -07002421 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002422
2423 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002424}
2425
Chris Craik710f46d2012-09-17 17:25:49 -07002426status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002427 if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2428 x + radius, y + radius, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002429 return DrawGlInfo::kStatusDone;
2430 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002431 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002432 mCaches.activeTexture(0);
2433 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2434 return drawShape(x - radius, y - radius, texture, p);
2435 }
2436
2437 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002438 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2439 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2440 } else {
2441 path.addCircle(x, y, radius);
2442 }
2443 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002444
2445 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002446}
Romain Guy01d58e42011-01-19 21:54:02 -08002447
Chet Haase48659092012-05-31 15:21:51 -07002448status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002449 SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002450 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002451 return DrawGlInfo::kStatusDone;
2452 }
Romain Guy01d58e42011-01-19 21:54:02 -08002453
Chris Craikcb4d6002012-09-25 12:00:29 -07002454 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002455 mCaches.activeTexture(0);
2456 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2457 return drawShape(left, top, texture, p);
2458 }
2459
2460 SkPath path;
2461 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002462 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2463 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2464 }
Chris Craik710f46d2012-09-17 17:25:49 -07002465 path.addOval(rect);
Chris Craikcb4d6002012-09-25 12:00:29 -07002466 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002467
2468 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002469}
2470
Chet Haase48659092012-05-31 15:21:51 -07002471status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craik780c1282012-10-04 14:10:49 -07002472 float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2473 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2474 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002475 }
2476
Chris Craik780c1282012-10-04 14:10:49 -07002477 if (fabs(sweepAngle) >= 360.0f) {
2478 return drawOval(left, top, right, bottom, p);
2479 }
2480
2481 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Romain Guye3a9b242013-01-08 11:15:30 -08002482 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 ||
2483 p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002484 mCaches.activeTexture(0);
2485 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2486 startAngle, sweepAngle, useCenter, p);
2487 return drawShape(left, top, texture, p);
2488 }
2489
2490 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2491 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2492 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2493 }
2494
2495 SkPath path;
2496 if (useCenter) {
2497 path.moveTo(rect.centerX(), rect.centerY());
2498 }
2499 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2500 if (useCenter) {
2501 path.close();
2502 }
2503 drawConvexPath(path, p);
2504
2505 return DrawGlInfo::kStatusDrew;
Romain Guy8b2f5262011-01-23 16:15:02 -08002506}
2507
Romain Guycf8675e2012-10-02 12:32:25 -07002508// See SkPaintDefaults.h
2509#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2510
Chet Haase48659092012-05-31 15:21:51 -07002511status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002512 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chet Haase48659092012-05-31 15:21:51 -07002513 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002514 }
2515
Chris Craik710f46d2012-09-17 17:25:49 -07002516 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002517 // only fill style is supported by drawConvexPath, since others have to handle joins
2518 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2519 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2520 mCaches.activeTexture(0);
2521 const PathTexture* texture =
2522 mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2523 return drawShape(left, top, texture, p);
2524 }
2525
2526 SkPath path;
2527 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2528 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2529 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2530 }
2531 path.addRect(rect);
2532 drawConvexPath(path, p);
2533
2534 return DrawGlInfo::kStatusDrew;
Romain Guy026c5e162010-06-28 17:12:22 -07002535 }
2536
Romain Guy181d0a62011-06-09 18:52:38 -07002537 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002538 SkPath path;
2539 path.addRect(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002540 drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002541 } else {
Chris Craik710f46d2012-09-17 17:25:49 -07002542 drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
Chet Haase858aa932011-05-12 09:06:00 -07002543 }
Chet Haase48659092012-05-31 15:21:51 -07002544
2545 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002546}
Romain Guy9d5316e2010-06-24 19:30:36 -07002547
Raph Levien416a8472012-07-19 22:48:17 -07002548void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2549 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2550 float x, float y) {
2551 mCaches.activeTexture(0);
2552
2553 // NOTE: The drop shadow will not perform gamma correction
2554 // if shader-based correction is enabled
2555 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2556 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2557 paint, text, bytesCount, count, mShadowRadius, positions);
2558 const AutoTexture autoCleanup(shadow);
2559
2560 const float sx = x - shadow->left + mShadowDx;
2561 const float sy = y - shadow->top + mShadowDy;
2562
2563 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2564 int shadowColor = mShadowColor;
2565 if (mShader) {
2566 shadowColor = 0xffffffff;
2567 }
2568
2569 setupDraw();
2570 setupDrawWithTexture(true);
2571 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2572 setupDrawColorFilter();
2573 setupDrawShader();
2574 setupDrawBlending(true, mode);
2575 setupDrawProgram();
2576 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2577 setupDrawTexture(shadow->id);
2578 setupDrawPureColorUniforms();
2579 setupDrawColorFilterUniforms();
2580 setupDrawShaderUniforms();
2581 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2582
2583 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2584}
2585
Chet Haase48659092012-05-31 15:21:51 -07002586status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002587 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002588 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002589 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002590 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002591 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002592
Romain Guy671d6cf2012-01-18 12:39:17 -08002593 // NOTE: Skia does not support perspective transform on drawPosText yet
2594 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002595 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002596 }
2597
2598 float x = 0.0f;
2599 float y = 0.0f;
2600 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2601 if (pureTranslate) {
2602 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2603 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2604 }
2605
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002606 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guye3a9b242013-01-08 11:15:30 -08002607 fontRenderer.setFont(paint, *mSnapshot->transform);
Romain Guy671d6cf2012-01-18 12:39:17 -08002608
2609 int alpha;
2610 SkXfermode::Mode mode;
2611 getAlphaAndMode(paint, &alpha, &mode);
2612
Raph Levien416a8472012-07-19 22:48:17 -07002613 if (CC_UNLIKELY(mHasShadow)) {
Romain Guye3a9b242013-01-08 11:15:30 -08002614 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2615 alpha, mode, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002616 }
2617
Romain Guy671d6cf2012-01-18 12:39:17 -08002618 // Pick the appropriate texture filtering
2619 bool linearFilter = mSnapshot->transform->changesBounds();
2620 if (pureTranslate && !linearFilter) {
2621 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2622 }
2623
2624 mCaches.activeTexture(0);
2625 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002626 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002627 setupDrawDirtyRegionsDisabled();
2628 setupDrawWithTexture(true);
2629 setupDrawAlpha8Color(paint->getColor(), alpha);
2630 setupDrawColorFilter();
2631 setupDrawShader();
2632 setupDrawBlending(true, mode);
2633 setupDrawProgram();
2634 setupDrawModelView(x, y, x, y, pureTranslate, true);
2635 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2636 setupDrawPureColorUniforms();
2637 setupDrawColorFilterUniforms();
2638 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002639 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002640
2641 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2642 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2643
Romain Guy211370f2012-02-01 16:10:55 -08002644 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002645
2646 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2647 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002648 if (hasActiveLayer) {
2649 if (!pureTranslate) {
2650 mSnapshot->transform->mapRect(bounds);
2651 }
2652 dirtyLayerUnchecked(bounds, getRegion());
2653 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002654 }
Chet Haase48659092012-05-31 15:21:51 -07002655
2656 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002657}
2658
Romain Guyc2525952012-07-27 16:41:22 -07002659status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002660 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002661 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002662 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002663 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002664 }
2665
Chet Haasea1cff502012-02-21 13:43:44 -08002666 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002667 switch (paint->getTextAlign()) {
2668 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002669 x -= length / 2.0f;
2670 break;
2671 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002672 x -= length;
2673 break;
2674 default:
2675 break;
2676 }
2677
Romain Guycac5fd32011-12-01 20:08:50 -08002678 SkPaint::FontMetrics metrics;
2679 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002680 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002681 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002682 }
2683
Romain Guye3a9b242013-01-08 11:15:30 -08002684#if DEBUG_GLYPHS
2685 ALOGD("OpenGLRenderer drawText() with FontID=%d",
2686 SkTypeface::UniqueID(paint->getTypeface()));
2687#endif
2688
2689 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2690 fontRenderer.setFont(paint, *mSnapshot->transform);
2691
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002692 const float oldX = x;
2693 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002694 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002695 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002696 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2697 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2698 }
2699
Romain Guy86568192010-12-14 15:55:39 -08002700 int alpha;
2701 SkXfermode::Mode mode;
2702 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002703
Romain Guy211370f2012-02-01 16:10:55 -08002704 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002705 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2706 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002707 }
2708
Romain Guy6620c6d2010-12-06 18:07:02 -08002709 // Pick the appropriate texture filtering
2710 bool linearFilter = mSnapshot->transform->changesBounds();
2711 if (pureTranslate && !linearFilter) {
2712 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2713 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002714
Romain Guy16c88082012-06-11 16:03:47 -07002715 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002716 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002717 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002718 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002719 setupDrawDirtyRegionsDisabled();
2720 setupDrawWithTexture(true);
2721 setupDrawAlpha8Color(paint->getColor(), alpha);
2722 setupDrawColorFilter();
2723 setupDrawShader();
2724 setupDrawBlending(true, mode);
2725 setupDrawProgram();
2726 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002727 // See comment above; the font renderer must use texture unit 0
2728 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002729 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2730 setupDrawPureColorUniforms();
2731 setupDrawColorFilterUniforms();
2732 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002733 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002734
Romain Guya3dc55f2012-09-28 13:55:44 -07002735 const Rect* clip = pureTranslate ? mSnapshot->clipRect :
2736 (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip());
Romain Guy5b3b3522010-10-27 18:57:51 -07002737 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2738
Romain Guy211370f2012-02-01 16:10:55 -08002739 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002740
Raph Levien996e57c2012-07-23 15:22:52 -07002741 bool status;
Romain Guya3dc55f2012-09-28 13:55:44 -07002742 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002743 SkPaint paintCopy(*paint);
2744 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2745 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002746 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002747 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002748 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002749 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002750 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002751
2752 if (status && hasActiveLayer) {
2753 if (!pureTranslate) {
2754 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002755 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002756 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002757 }
Romain Guy694b5192010-07-21 21:33:20 -07002758
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002759 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002760
2761 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002762}
2763
Chet Haase48659092012-05-31 15:21:51 -07002764status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002765 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002766 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2767 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002768 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002769 }
2770
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002771 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guye3a9b242013-01-08 11:15:30 -08002772 fontRenderer.setFont(paint, *mSnapshot->transform);
Romain Guy03d58522012-02-24 17:54:07 -08002773
2774 int alpha;
2775 SkXfermode::Mode mode;
2776 getAlphaAndMode(paint, &alpha, &mode);
2777
2778 mCaches.activeTexture(0);
2779 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002780 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002781 setupDrawDirtyRegionsDisabled();
2782 setupDrawWithTexture(true);
2783 setupDrawAlpha8Color(paint->getColor(), alpha);
2784 setupDrawColorFilter();
2785 setupDrawShader();
2786 setupDrawBlending(true, mode);
2787 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002788 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002789 setupDrawTexture(fontRenderer.getTexture(true));
2790 setupDrawPureColorUniforms();
2791 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002792 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002793 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002794
Romain Guy97771732012-02-28 18:17:02 -08002795 const Rect* clip = &mSnapshot->getLocalClip();
2796 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002797
Romain Guy97771732012-02-28 18:17:02 -08002798 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002799
2800 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2801 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002802 if (hasActiveLayer) {
2803 mSnapshot->transform->mapRect(bounds);
2804 dirtyLayerUnchecked(bounds, getRegion());
2805 }
Romain Guy97771732012-02-28 18:17:02 -08002806 }
Chet Haase48659092012-05-31 15:21:51 -07002807
2808 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002809}
2810
Chet Haase48659092012-05-31 15:21:51 -07002811status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2812 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002813
Romain Guya1d3c912011-12-13 14:55:06 -08002814 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002815
Romain Guyfb8b7632010-08-23 21:05:08 -07002816 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002817 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002818 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002819
Romain Guy8b55f372010-08-18 17:10:07 -07002820 const float x = texture->left - texture->offset;
2821 const float y = texture->top - texture->offset;
2822
Romain Guy01d58e42011-01-19 21:54:02 -08002823 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002824
2825 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002826}
2827
Chet Haase48659092012-05-31 15:21:51 -07002828status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guy35643dd2012-09-18 15:40:58 -07002829 if (!layer) {
2830 return DrawGlInfo::kStatusDone;
2831 }
2832
Romain Guyb2e2f242012-10-17 18:18:35 -07002833 mat4* transform = NULL;
2834 if (layer->isTextureLayer()) {
2835 transform = &layer->getTransform();
2836 if (!transform->isIdentity()) {
2837 save(0);
2838 mSnapshot->transform->multiply(*transform);
2839 }
2840 }
2841
Romain Guy35643dd2012-09-18 15:40:58 -07002842 Rect transformed;
2843 Rect clip;
2844 const bool rejected = quickRejectNoScissor(x, y,
2845 x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
2846
2847 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002848 if (transform && !transform->isIdentity()) {
2849 restore();
2850 }
Chet Haase48659092012-05-31 15:21:51 -07002851 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002852 }
2853
Romain Guy5bb3c732012-11-29 17:52:58 -08002854 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002855
Romain Guy87e2f7572012-09-24 11:37:12 -07002856 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
Romain Guya1d3c912011-12-13 14:55:06 -08002857 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002858
Romain Guy211370f2012-02-01 16:10:55 -08002859 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guye529ece2012-09-26 11:23:17 -07002860 SkiaColorFilter* oldFilter = mColorFilter;
2861 mColorFilter = layer->getColorFilter();
2862
Romain Guyc88e3572011-01-22 00:32:12 -08002863 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002864 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002865 } else if (layer->mesh) {
Chet Haased15ebf22012-09-05 11:40:29 -07002866 const float a = layer->getAlpha() / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002867 setupDraw();
2868 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002869 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002870 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002871 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002872 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002873 setupDrawPureColorUniforms();
2874 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002875 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002876 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002877 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2878 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002879
Romain Guyd21b6e12011-11-30 20:21:23 -08002880 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002881 setupDrawModelViewTranslate(tx, ty,
2882 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002883 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002884 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002885 setupDrawModelViewTranslate(x, y,
2886 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2887 }
Romain Guyc88e3572011-01-22 00:32:12 -08002888 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002889
Romain Guyc88e3572011-01-22 00:32:12 -08002890 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2891 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002892
Romain Guyc88e3572011-01-22 00:32:12 -08002893 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002894
2895#if DEBUG_LAYERS_AS_REGIONS
2896 drawRegionRects(layer->region);
2897#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002898 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002899
Romain Guye529ece2012-09-26 11:23:17 -07002900 mColorFilter = oldFilter;
2901
Romain Guy5bb3c732012-11-29 17:52:58 -08002902 if (layer->debugDrawUpdate) {
2903 layer->debugDrawUpdate = false;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002904 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2905 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2906 }
Romain Guyf219da52011-01-16 12:54:25 -08002907 }
Chet Haase48659092012-05-31 15:21:51 -07002908
Romain Guyb2e2f242012-10-17 18:18:35 -07002909 if (transform && !transform->isIdentity()) {
2910 restore();
2911 }
2912
Chet Haase48659092012-05-31 15:21:51 -07002913 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002914}
2915
Romain Guy6926c722010-07-12 20:20:03 -07002916///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002917// Shaders
2918///////////////////////////////////////////////////////////////////////////////
2919
2920void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002921 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002922}
2923
Romain Guy06f96e22010-07-30 19:18:16 -07002924void OpenGLRenderer::setupShader(SkiaShader* shader) {
2925 mShader = shader;
2926 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002927 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002928 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002929}
2930
Romain Guyd27977d2010-07-14 19:18:51 -07002931///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002932// Color filters
2933///////////////////////////////////////////////////////////////////////////////
2934
2935void OpenGLRenderer::resetColorFilter() {
2936 mColorFilter = NULL;
2937}
2938
2939void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2940 mColorFilter = filter;
2941}
2942
2943///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002944// Drop shadow
2945///////////////////////////////////////////////////////////////////////////////
2946
2947void OpenGLRenderer::resetShadow() {
2948 mHasShadow = false;
2949}
2950
2951void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2952 mHasShadow = true;
2953 mShadowRadius = radius;
2954 mShadowDx = dx;
2955 mShadowDy = dy;
2956 mShadowColor = color;
2957}
2958
2959///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002960// Draw filters
2961///////////////////////////////////////////////////////////////////////////////
2962
2963void OpenGLRenderer::resetPaintFilter() {
2964 mHasDrawFilter = false;
2965}
2966
2967void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2968 mHasDrawFilter = true;
2969 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2970 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2971}
2972
2973SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002974 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002975
2976 uint32_t flags = paint->getFlags();
2977
2978 mFilteredPaint = *paint;
2979 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2980
2981 return &mFilteredPaint;
2982}
2983
2984///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002985// Drawing implementation
2986///////////////////////////////////////////////////////////////////////////////
2987
Romain Guy01d58e42011-01-19 21:54:02 -08002988void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2989 float x, float y, SkPaint* paint) {
2990 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2991 return;
2992 }
2993
2994 int alpha;
2995 SkXfermode::Mode mode;
2996 getAlphaAndMode(paint, &alpha, &mode);
2997
2998 setupDraw();
2999 setupDrawWithTexture(true);
3000 setupDrawAlpha8Color(paint->getColor(), alpha);
3001 setupDrawColorFilter();
3002 setupDrawShader();
3003 setupDrawBlending(true, mode);
3004 setupDrawProgram();
3005 setupDrawModelView(x, y, x + texture->width, y + texture->height);
3006 setupDrawTexture(texture->id);
3007 setupDrawPureColorUniforms();
3008 setupDrawColorFilterUniforms();
3009 setupDrawShaderUniforms();
3010 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3011
3012 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3013
3014 finishDrawTexture();
3015}
3016
Romain Guyf607bdc2010-09-10 19:20:06 -07003017// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003018#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3019#define kStdUnderline_Offset (1.0f / 9.0f)
3020#define kStdUnderline_Thickness (1.0f / 18.0f)
3021
3022void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
3023 float x, float y, SkPaint* paint) {
3024 // Handle underline and strike-through
3025 uint32_t flags = paint->getFlags();
3026 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003027 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003028 float underlineWidth = length;
3029 // If length is > 0.0f, we already measured the text for the text alignment
3030 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07003031 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07003032 }
3033
Romain Guy211370f2012-02-01 16:10:55 -08003034 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003035 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003036 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003037
Raph Levien8b4072d2012-07-30 15:50:00 -07003038 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003039 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003040
Romain Guyf6834472011-01-23 13:32:12 -08003041 int linesCount = 0;
3042 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3043 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3044
3045 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003046 float points[pointsCount];
3047 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003048
3049 if (flags & SkPaint::kUnderlineText_Flag) {
3050 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003051 points[currentPoint++] = left;
3052 points[currentPoint++] = top;
3053 points[currentPoint++] = left + underlineWidth;
3054 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003055 }
3056
3057 if (flags & SkPaint::kStrikeThruText_Flag) {
3058 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003059 points[currentPoint++] = left;
3060 points[currentPoint++] = top;
3061 points[currentPoint++] = left + underlineWidth;
3062 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003063 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003064
Romain Guy726aeba2011-06-01 14:52:00 -07003065 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003066
Romain Guy726aeba2011-06-01 14:52:00 -07003067 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003068 }
3069 }
3070}
3071
Romain Guy672433d2013-01-04 19:05:13 -08003072status_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3073 if (mSnapshot->isIgnored()) {
3074 return DrawGlInfo::kStatusDone;
3075 }
3076
Romain Guy735738c2012-12-03 12:34:51 -08003077 int color = paint->getColor();
3078 // If a shader is set, preserve only the alpha
3079 if (mShader) {
3080 color |= 0x00ffffff;
3081 }
3082 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3083
3084 return drawColorRects(rects, count, color, mode);
3085}
3086
3087status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
3088 SkXfermode::Mode mode, bool ignoreTransform) {
3089
Romain Guy672433d2013-01-04 19:05:13 -08003090 float left = FLT_MAX;
3091 float top = FLT_MAX;
3092 float right = FLT_MIN;
3093 float bottom = FLT_MIN;
3094
3095 int vertexCount = 0;
3096 Vertex mesh[count * 6];
3097 Vertex* vertex = mesh;
3098
3099 for (int i = 0; i < count; i++) {
3100 int index = i * 4;
3101 float l = rects[index + 0];
3102 float t = rects[index + 1];
3103 float r = rects[index + 2];
3104 float b = rects[index + 3];
3105
3106 if (!quickRejectNoScissor(left, top, right, bottom)) {
3107 Vertex::set(vertex++, l, b);
3108 Vertex::set(vertex++, l, t);
3109 Vertex::set(vertex++, r, t);
3110 Vertex::set(vertex++, l, b);
3111 Vertex::set(vertex++, r, t);
3112 Vertex::set(vertex++, r, b);
3113
3114 vertexCount += 6;
3115
3116 left = fminf(left, l);
3117 top = fminf(top, t);
3118 right = fmaxf(right, r);
3119 bottom = fmaxf(bottom, b);
3120 }
3121 }
3122
3123 if (count == 0) return DrawGlInfo::kStatusDone;
3124
Romain Guy672433d2013-01-04 19:05:13 -08003125 setupDraw();
3126 setupDrawNoTexture();
3127 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3128 setupDrawShader();
3129 setupDrawColorFilter();
3130 setupDrawBlending(mode);
3131 setupDrawProgram();
3132 setupDrawDirtyRegionsDisabled();
Romain Guy735738c2012-12-03 12:34:51 -08003133 setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
Romain Guy672433d2013-01-04 19:05:13 -08003134 setupDrawColorUniforms();
3135 setupDrawShaderUniforms();
3136 setupDrawColorFilterUniforms();
3137 setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3138
3139 if (hasLayer()) {
3140 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
3141 }
3142
3143 glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3144
3145 return DrawGlInfo::kStatusDrew;
3146}
3147
Romain Guy026c5e162010-06-28 17:12:22 -07003148void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07003149 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07003150 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07003151 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003152 color |= 0x00ffffff;
3153 }
3154
Romain Guy70ca14e2010-12-13 18:24:33 -08003155 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003156 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07003157 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003158 setupDrawShader();
3159 setupDrawColorFilter();
3160 setupDrawBlending(mode);
3161 setupDrawProgram();
3162 setupDrawModelView(left, top, right, bottom, ignoreTransform);
3163 setupDrawColorUniforms();
3164 setupDrawShaderUniforms(ignoreTransform);
3165 setupDrawColorFilterUniforms();
3166 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003167
Romain Guyc95c8d62010-09-17 15:31:32 -07003168 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3169}
3170
Romain Guy82ba8142010-07-09 13:25:56 -07003171void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07003172 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07003173 int alpha;
3174 SkXfermode::Mode mode;
3175 getAlphaAndMode(paint, &alpha, &mode);
3176
Romain Guyd21b6e12011-11-30 20:21:23 -08003177 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003178
Romain Guy211370f2012-02-01 16:10:55 -08003179 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08003180 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
3181 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
3182
Romain Guyd21b6e12011-11-30 20:21:23 -08003183 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003184 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
3185 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
3186 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
3187 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003188 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003189 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
3190 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
3191 GL_TRIANGLE_STRIP, gMeshCount);
3192 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003193}
3194
Romain Guybd6b79b2010-06-26 00:13:53 -07003195void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003196 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3197 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07003198 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07003199}
3200
3201void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003202 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003203 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07003204 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003205
Romain Guy746b7402010-10-26 16:27:31 -07003206 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003207 setupDrawWithTexture();
3208 setupDrawColor(alpha, alpha, alpha, alpha);
3209 setupDrawColorFilter();
3210 setupDrawBlending(blend, mode, swapSrcDst);
3211 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003212 if (!dirty) setupDrawDirtyRegionsDisabled();
Romain Guy5b3b3522010-10-27 18:57:51 -07003213 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003214 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003215 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08003216 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003217 }
Romain Guy886b2752013-01-04 12:26:18 -08003218 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003219 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003220 setupDrawColorFilterUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003221 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003222
Romain Guy6820ac82010-09-15 18:11:50 -07003223 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08003224
3225 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07003226}
3227
Romain Guy886b2752013-01-04 12:26:18 -08003228void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3229 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3230 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3231 bool ignoreTransform, bool dirty) {
3232
3233 setupDraw();
3234 setupDrawWithTexture(true);
3235 if (hasColor) {
3236 setupDrawAlpha8Color(color, alpha);
3237 }
3238 setupDrawColorFilter();
3239 setupDrawShader();
3240 setupDrawBlending(true, mode);
3241 setupDrawProgram();
3242 if (!dirty) setupDrawDirtyRegionsDisabled();
3243 setupDrawModelView(left, top, right, bottom, ignoreTransform);
3244 setupDrawTexture(texture);
3245 setupDrawPureColorUniforms();
3246 setupDrawColorFilterUniforms();
3247 setupDrawShaderUniforms();
3248 setupDrawMesh(vertices, texCoords);
3249
3250 glDrawArrays(drawMode, 0, elementsCount);
3251
3252 finishDrawTexture();
3253}
3254
Romain Guya5aed0d2010-09-09 14:42:43 -07003255void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003256 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07003257 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003258
Romain Guy82ba8142010-07-09 13:25:56 -07003259 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003260 // These blend modes are not supported by OpenGL directly and have
3261 // to be implemented using shaders. Since the shader will perform
3262 // the blending, turn blending off here
3263 // If the blend mode cannot be implemented using shaders, fall
3264 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003265 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08003266 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003267 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003268 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003269
Romain Guy82bc7a72012-01-03 14:13:39 -08003270 if (mCaches.blend) {
3271 glDisable(GL_BLEND);
3272 mCaches.blend = false;
3273 }
3274
3275 return;
3276 } else {
3277 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003278 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003279 }
3280
3281 if (!mCaches.blend) {
3282 glEnable(GL_BLEND);
3283 }
3284
3285 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3286 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3287
3288 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3289 glBlendFunc(sourceMode, destMode);
3290 mCaches.lastSrcMode = sourceMode;
3291 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003292 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003293 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003294 glDisable(GL_BLEND);
3295 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003296 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003297}
3298
Romain Guy889f8d12010-07-29 14:37:42 -07003299bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003300 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003301 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003302 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003303 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003304 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003305 }
Romain Guy6926c722010-07-12 20:20:03 -07003306 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003307}
3308
Romain Guy026c5e162010-06-28 17:12:22 -07003309void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003310 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003311 TextureVertex::setUV(v++, u1, v1);
3312 TextureVertex::setUV(v++, u2, v1);
3313 TextureVertex::setUV(v++, u1, v2);
3314 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003315}
3316
Chet Haase5c13d892010-10-08 08:37:55 -07003317void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003318 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07003319 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003320}
3321
Romain Guy9d5316e2010-06-24 19:30:36 -07003322}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003323}; // namespace android