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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Romain Guya957eea2010-12-08 18:34:42 -080040#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080041#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070042
43namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
45
46///////////////////////////////////////////////////////////////////////////////
47// Defines
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy759ea802010-09-16 20:49:46 -070050#define RAD_TO_DEG (180.0f / 3.14159265f)
51#define MIN_ANGLE 0.001f
52
Romain Guyf8773082012-07-12 18:01:00 -070053#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070054
Romain Guy713e1bb2012-10-16 18:44:09 -070055#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
Romain Guyd21b6e12011-11-30 20:21:23 -080056
Romain Guy9d5316e2010-06-24 19:30:36 -070057///////////////////////////////////////////////////////////////////////////////
58// Globals
59///////////////////////////////////////////////////////////////////////////////
60
Romain Guy889f8d12010-07-29 14:37:42 -070061/**
62 * Structure mapping Skia xfermodes to OpenGL blending factors.
63 */
64struct Blender {
65 SkXfermode::Mode mode;
66 GLenum src;
67 GLenum dst;
68}; // struct Blender
69
Romain Guy026c5e162010-06-28 17:12:22 -070070// In this array, the index of each Blender equals the value of the first
71// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070073 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
75 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
76 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
78 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
79 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
80 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
81 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
84 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050086 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070087 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070088};
Romain Guye4d01122010-06-16 18:44:05 -070089
Romain Guy87a76572010-09-13 18:11:21 -070090// This array contains the swapped version of each SkXfermode. For instance
91// this array's SrcOver blending mode is actually DstOver. You can refer to
92// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070093static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070094 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
95 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
96 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
97 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
98 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
100 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
101 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
103 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
104 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
105 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
106 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500107 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700108 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700112// Functions
113///////////////////////////////////////////////////////////////////////////////
114
115template<typename T>
116static inline T min(T a, T b) {
117 return a < b ? a : b;
118}
119
120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Constructors/destructor
122///////////////////////////////////////////////////////////////////////////////
123
Romain Guy3bbacf22013-02-06 16:51:04 -0800124OpenGLRenderer::OpenGLRenderer():
125 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800126 // *set* draw modifiers to be 0
127 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700128 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700129
Romain Guyac670c02010-07-27 17:39:27 -0700130 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
131
Romain Guy96885eb2013-03-26 15:05:58 -0700132 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700133 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700134
135 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy85bf02f2010-06-22 13:11:24 -0700138OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700139 // The context has already been destroyed at this point, do not call
140 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700141}
142
Romain Guy87e2f7572012-09-24 11:37:12 -0700143void OpenGLRenderer::initProperties() {
144 char property[PROPERTY_VALUE_MAX];
145 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
146 mScissorOptimizationDisabled = !strcasecmp(property, "true");
147 INIT_LOGD(" Scissor optimization %s",
148 mScissorOptimizationDisabled ? "disabled" : "enabled");
149 } else {
150 INIT_LOGD(" Scissor optimization enabled");
151 }
Romain Guy13631f32012-01-30 17:41:55 -0800152}
153
154///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700155// Setup
156///////////////////////////////////////////////////////////////////////////////
157
Romain Guy85bf02f2010-06-22 13:11:24 -0700158void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700159 initViewport(width, height);
160
161 glDisable(GL_DITHER);
162 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
163
164 glEnableVertexAttribArray(Program::kBindingPosition);
165}
166
167void OpenGLRenderer::initViewport(int width, int height) {
Chris Craikba9b6132013-12-15 17:10:19 -0800168 if (mCaches.propertyEnable3d) {
Chris Craikf57776b2013-10-25 18:30:17 -0700169 // TODO: make view proj app configurable
Chris Craikba9b6132013-12-15 17:10:19 -0800170 float dist = std::max(width, height) * 1.5;
171 dist *= mCaches.propertyCameraDistance;
Chris Craikf57776b2013-10-25 18:30:17 -0700172 Matrix4 projection;
173 projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
174 Matrix4 view;
175 view.loadLookAt(0, 0, dist,
176 0, 0, 0,
177 0, 1, 0);
178 mViewProjMatrix.loadMultiply(projection, view);
179 mViewProjMatrix.translate(-width/2, -height/2);
180 } else {
181 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
182 }
Romain Guybb9524b2010-06-22 18:56:38 -0700183
Chris Craik14e51302013-12-30 15:32:54 -0800184 initializeViewport(width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700185}
186
Romain Guy96885eb2013-03-26 15:05:58 -0700187void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800188 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800189 mCaches.clearGarbage();
190
Chris Craik14e51302013-12-30 15:32:54 -0800191 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700192 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700193 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700194}
195
196status_t OpenGLRenderer::startFrame() {
197 if (mFrameStarted) return DrawGlInfo::kStatusDone;
198 mFrameStarted = true;
199
Romain Guy41308e22012-10-22 20:02:43 -0700200 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700201
Romain Guy96885eb2013-03-26 15:05:58 -0700202 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700203
Chris Craik14e51302013-12-30 15:32:54 -0800204 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800205
Romain Guy54c1a642012-09-27 17:55:46 -0700206 // Functors break the tiling extension in pretty spectacular ways
207 // This ensures we don't use tiling when a functor is going to be
208 // invoked during the frame
209 mSuppressTiling = mCaches.hasRegisteredFunctors();
210
Chris Craikd6b65f62014-01-01 14:45:21 -0800211 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700212
Romain Guy7c450aa2012-09-21 19:15:00 -0700213 debugOverdraw(true, true);
214
Romain Guy96885eb2013-03-26 15:05:58 -0700215 return clear(mTilingClip.left, mTilingClip.top,
216 mTilingClip.right, mTilingClip.bottom, mOpaque);
217}
218
Romain Guy96885eb2013-03-26 15:05:58 -0700219status_t OpenGLRenderer::prepareDirty(float left, float top,
220 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700221
Romain Guy96885eb2013-03-26 15:05:58 -0700222 setupFrameState(left, top, right, bottom, opaque);
223
224 // Layer renderers will start the frame immediately
225 // The framebuffer renderer will first defer the display list
226 // for each layer and wait until the first drawing command
227 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800228 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700229 syncState();
230 updateLayers();
231 } else {
232 return startFrame();
233 }
234
235 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700236}
237
Romain Guydcfc8362013-01-03 13:08:57 -0800238void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
239 // If we know that we are going to redraw the entire framebuffer,
240 // perform a discard to let the driver know we don't need to preserve
241 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800242 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800243 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800244 const bool isFbo = getTargetFbo() == 0;
245 const GLenum attachments[] = {
246 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
247 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800248 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
249 }
250}
251
Romain Guy7c25aab2012-10-18 15:05:02 -0700252status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700253 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800255 mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700256 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700257 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700258 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700259
Romain Guy7c25aab2012-10-18 15:05:02 -0700260 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700261 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700262}
263
264void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700265 if (mCaches.blend) {
266 glEnable(GL_BLEND);
267 } else {
268 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700269 }
Romain Guybb9524b2010-06-22 18:56:38 -0700270}
271
Chris Craikd6b65f62014-01-01 14:45:21 -0800272void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700273 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800274 const Snapshot* snapshot = currentSnapshot();
275
Chris Craik14e51302013-12-30 15:32:54 -0800276 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800277 if (snapshot->flags & Snapshot::kFlagFboTarget) {
278 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700279 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700280
Chris Craikd6b65f62014-01-01 14:45:21 -0800281 startTiling(*clip, snapshot->height, opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800282 }
283}
284
285void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
286 if (!mSuppressTiling) {
287 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800288 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700289 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700290}
291
292void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700293 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700294}
295
Romain Guyb025b9c2010-09-16 14:16:48 -0700296void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700297 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700298 endTiling();
299
Romain Guyca89e2a2013-03-08 17:44:20 -0800300 // When finish() is invoked on FBO 0 we've reached the end
301 // of the current frame
302 if (getTargetFbo() == 0) {
303 mCaches.pathCache.trim();
304 }
305
Romain Guy11cb6422012-09-21 00:39:43 -0700306 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700307#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700308 GLenum status = GL_NO_ERROR;
309 while ((status = glGetError()) != GL_NO_ERROR) {
310 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
311 switch (status) {
312 case GL_INVALID_ENUM:
313 ALOGE(" GL_INVALID_ENUM");
314 break;
315 case GL_INVALID_VALUE:
316 ALOGE(" GL_INVALID_VALUE");
317 break;
318 case GL_INVALID_OPERATION:
319 ALOGE(" GL_INVALID_OPERATION");
320 break;
321 case GL_OUT_OF_MEMORY:
322 ALOGE(" Out of memory!");
323 break;
324 }
Romain Guya07105b2011-01-10 21:14:18 -0800325 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700326#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700327
Romain Guyc15008e2010-11-10 11:59:15 -0800328#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800329 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700330#else
331 if (mCaches.getDebugLevel() & kDebugMemory) {
332 mCaches.dumpMemoryUsage();
333 }
Romain Guyc15008e2010-11-10 11:59:15 -0800334#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700335 }
Romain Guy96885eb2013-03-26 15:05:58 -0700336
Romain Guy78dd96d2013-05-03 14:24:16 -0700337 if (mCountOverdraw) {
338 countOverdraw();
339 }
340
Romain Guy96885eb2013-03-26 15:05:58 -0700341 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700342}
343
Romain Guy6c319ca2011-01-11 14:29:25 -0800344void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700345 if (mCaches.currentProgram) {
346 if (mCaches.currentProgram->isInUse()) {
347 mCaches.currentProgram->remove();
348 mCaches.currentProgram = NULL;
349 }
350 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700351 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700352 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800353 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800354 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800355 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700356 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700357}
358
Romain Guy6c319ca2011-01-11 14:29:25 -0800359void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800360 const Snapshot* snapshot = currentSnapshot();
361 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
362 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700363 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700364
Romain Guy3e263fa2011-12-12 16:47:48 -0800365 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
366
Chet Haase80250612012-08-15 13:46:54 -0700367 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700368 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800369 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700370 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700371
Romain Guya1d3c912011-12-13 14:55:06 -0800372 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700373 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700374
Romain Guy50c0f092010-10-19 11:42:22 -0700375 mCaches.blend = true;
376 glEnable(GL_BLEND);
377 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
378 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700379}
380
Romain Guy35643dd2012-09-18 15:40:58 -0700381void OpenGLRenderer::resumeAfterLayer() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800382 const Snapshot* snapshot = currentSnapshot();
383 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
384 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700385 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700386
387 mCaches.resetScissor();
388 dirtyClip();
389}
390
Romain Guyba6be8a2012-04-23 18:22:09 -0700391void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700392 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700393}
394
395void OpenGLRenderer::attachFunctor(Functor* functor) {
396 mFunctors.add(functor);
397}
398
Romain Guy8f3b8e32012-03-27 16:33:45 -0700399status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
400 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700401 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700402
Romain Guyba6be8a2012-04-23 18:22:09 -0700403 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800404 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700405 SortedVector<Functor*> functors(mFunctors);
406 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700407
Romain Guyba6be8a2012-04-23 18:22:09 -0700408 DrawGlInfo info;
409 info.clipLeft = 0;
410 info.clipTop = 0;
411 info.clipRight = 0;
412 info.clipBottom = 0;
413 info.isLayer = false;
414 info.width = 0;
415 info.height = 0;
416 memset(info.transform, 0, sizeof(float) * 16);
417
418 for (size_t i = 0; i < count; i++) {
419 Functor* f = functors.itemAt(i);
420 result |= (*f)(DrawGlInfo::kModeProcess, &info);
421
Chris Craikc2c95432012-04-25 15:13:52 -0700422 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700423 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
424 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700425 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700426
Chris Craikc2c95432012-04-25 15:13:52 -0700427 if (result & DrawGlInfo::kStatusInvoke) {
428 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700429 }
430 }
Chris Craikd15321b2012-11-28 14:45:04 -0800431 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700432 }
433
434 return result;
435}
436
437status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800438 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700439
Chris Craik932b7f62012-06-06 13:59:33 -0700440 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700441
Romain Guyd643bb52011-03-01 14:55:21 -0800442
Chris Craikd6b65f62014-01-01 14:45:21 -0800443 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700444 clip.snapToPixelBoundaries();
445
Romain Guyd643bb52011-03-01 14:55:21 -0800446 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800447 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800448 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800449 dirtyLayerUnchecked(clip, getRegion());
450 }
Romain Guyd643bb52011-03-01 14:55:21 -0800451
Romain Guy08aa2cb2011-03-17 11:06:57 -0700452 DrawGlInfo info;
453 info.clipLeft = clip.left;
454 info.clipTop = clip.top;
455 info.clipRight = clip.right;
456 info.clipBottom = clip.bottom;
457 info.isLayer = hasLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800458 info.width = currentSnapshot()->viewport.getWidth();
459 info.height = currentSnapshot()->height;
460 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700461
John Reck25d2f7b2013-09-10 13:12:09 -0700462 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700463 // setup GL state for functor
464 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700465 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
466 }
John Reck25d2f7b2013-09-10 13:12:09 -0700467 if (mCaches.enableScissor() || dirtyClip) {
468 setScissorFromClip();
469 }
Chris Craik54f574a2013-08-26 11:23:46 -0700470 interrupt();
471
472 // call functor immediately after GL state setup
Chris Craik4a2bff72013-04-16 13:50:16 -0700473 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800474
Romain Guy8f3b8e32012-03-27 16:33:45 -0700475 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700476 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800477 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700478
Chris Craik65924a32012-04-05 17:52:11 -0700479 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700480 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700481 }
Romain Guycabfcc12011-03-07 18:06:46 -0800482 }
483
Chet Haasedaf98e92011-01-10 14:10:36 -0800484 resume();
Chris Craik4a2bff72013-04-16 13:50:16 -0700485 return result | DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800486}
487
Romain Guyf6a11b82010-06-23 17:47:49 -0700488///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700489// Debug
490///////////////////////////////////////////////////////////////////////////////
491
Romain Guy0f667532013-03-01 14:31:04 -0800492void OpenGLRenderer::eventMark(const char* name) const {
493 mCaches.eventMark(0, name);
494}
495
Romain Guy87e2f7572012-09-24 11:37:12 -0700496void OpenGLRenderer::startMark(const char* name) const {
497 mCaches.startMark(0, name);
498}
499
500void OpenGLRenderer::endMark() const {
501 mCaches.endMark();
502}
503
504void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
505 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
506 if (clear) {
507 mCaches.disableScissor();
508 mCaches.stencil.clear();
509 }
510 if (enable) {
511 mCaches.stencil.enableDebugWrite();
512 } else {
513 mCaches.stencil.disable();
514 }
515 }
516}
517
518void OpenGLRenderer::renderOverdraw() {
519 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700520 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700521
522 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800523 mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700524 clip->right - clip->left, clip->bottom - clip->top);
525
Romain Guy627c6fd2013-08-21 11:53:18 -0700526 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700527 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700528 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
529
530 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700531 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700532 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
533
534 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700535 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700536 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
537
538 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700539 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700540 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
541
Romain Guy87e2f7572012-09-24 11:37:12 -0700542 mCaches.stencil.disable();
543 }
544}
545
Romain Guy78dd96d2013-05-03 14:24:16 -0700546void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800547 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700548 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800549 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700550
551 size_t total = 0;
552 for (size_t i = 0; i < count; i++) {
553 total += buffer[i] & 0xff;
554 }
555
556 mOverdraw = total / float(count);
557
558 delete[] buffer;
559}
560
Romain Guy87e2f7572012-09-24 11:37:12 -0700561///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700562// Layers
563///////////////////////////////////////////////////////////////////////////////
564
565bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700566 if (layer->deferredUpdateScheduled && layer->renderer &&
567 layer->displayList && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700568 ATRACE_CALL();
569
Romain Guy11cb6422012-09-21 00:39:43 -0700570 Rect& dirty = layer->dirtyRect;
571
Romain Guy7c450aa2012-09-21 19:15:00 -0700572 if (inFrame) {
573 endTiling();
574 debugOverdraw(false, false);
575 }
Romain Guy11cb6422012-09-21 00:39:43 -0700576
Romain Guy96885eb2013-03-26 15:05:58 -0700577 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700578 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700579 } else {
580 layer->defer();
581 }
Romain Guy11cb6422012-09-21 00:39:43 -0700582
583 if (inFrame) {
584 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800585 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700586 }
587
Romain Guy5bb3c732012-11-29 17:52:58 -0800588 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700589 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700590
591 return true;
592 }
593
594 return false;
595}
596
597void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700598 // If draw deferring is enabled this method will simply defer
599 // the display list of each individual layer. The layers remain
600 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700601 int count = mLayerUpdates.size();
602 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700603 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
604 startMark("Layer Updates");
605 } else {
606 startMark("Defer Layer Updates");
607 }
Romain Guy11cb6422012-09-21 00:39:43 -0700608
Chris Craik1206b9b2013-04-04 14:46:24 -0700609 // Note: it is very important to update the layers in order
610 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700611 Layer* layer = mLayerUpdates.itemAt(i);
612 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700613 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
614 mCaches.resourceCache.decrementRefcount(layer);
615 }
Romain Guy11cb6422012-09-21 00:39:43 -0700616 }
Romain Guy11cb6422012-09-21 00:39:43 -0700617
Romain Guy96885eb2013-03-26 15:05:58 -0700618 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
619 mLayerUpdates.clear();
620 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
621 }
622 endMark();
623 }
624}
625
626void OpenGLRenderer::flushLayers() {
627 int count = mLayerUpdates.size();
628 if (count > 0) {
629 startMark("Apply Layer Updates");
630 char layerName[12];
631
Chris Craik1206b9b2013-04-04 14:46:24 -0700632 // Note: it is very important to update the layers in order
633 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700634 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700635 startMark(layerName);
636
Romain Guy40543602013-06-12 15:31:28 -0700637 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700638 Layer* layer = mLayerUpdates.itemAt(i);
639 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700640 ATRACE_END();
641
Romain Guy02b49b72013-03-29 12:37:16 -0700642 mCaches.resourceCache.decrementRefcount(layer);
643
Romain Guy96885eb2013-03-26 15:05:58 -0700644 endMark();
645 }
646
647 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700648 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700649
Romain Guy11cb6422012-09-21 00:39:43 -0700650 endMark();
651 }
652}
653
654void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
655 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700656 // Make sure we don't introduce duplicates.
657 // SortedVector would do this automatically but we need to respect
658 // the insertion order. The linear search is not an issue since
659 // this list is usually very short (typically one item, at most a few)
660 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
661 if (mLayerUpdates.itemAt(i) == layer) {
662 return;
663 }
664 }
Romain Guy11cb6422012-09-21 00:39:43 -0700665 mLayerUpdates.push_back(layer);
666 mCaches.resourceCache.incrementRefcount(layer);
667 }
668}
669
Romain Guye93482f2013-06-17 13:14:51 -0700670void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
671 if (layer) {
672 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
673 if (mLayerUpdates.itemAt(i) == layer) {
674 mLayerUpdates.removeAt(i);
675 mCaches.resourceCache.decrementRefcount(layer);
676 break;
677 }
678 }
679 }
680}
681
Romain Guy11cb6422012-09-21 00:39:43 -0700682void OpenGLRenderer::clearLayerUpdates() {
683 size_t count = mLayerUpdates.size();
684 if (count > 0) {
685 mCaches.resourceCache.lock();
686 for (size_t i = 0; i < count; i++) {
687 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
688 }
689 mCaches.resourceCache.unlock();
690 mLayerUpdates.clear();
691 }
692}
693
Romain Guy40543602013-06-12 15:31:28 -0700694void OpenGLRenderer::flushLayerUpdates() {
695 syncState();
696 updateLayers();
697 flushLayers();
698 // Wait for all the layer updates to be executed
699 AutoFence fence;
700}
701
Romain Guy11cb6422012-09-21 00:39:43 -0700702///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700703// State management
704///////////////////////////////////////////////////////////////////////////////
705
Chris Craik14e51302013-12-30 15:32:54 -0800706void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
707 bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
708 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
709 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700710
Romain Guyeb993562010-10-05 18:14:38 -0700711 if (restoreOrtho) {
Chris Craik14e51302013-12-30 15:32:54 -0800712 const Rect& r = restored.viewport;
Romain Guyeb993562010-10-05 18:14:38 -0700713 glViewport(r.left, r.top, r.right, r.bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800714 mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
Romain Guyeb993562010-10-05 18:14:38 -0700715 }
716
Romain Guy2542d192010-08-18 11:47:12 -0700717 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700718 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700719 }
Romain Guy2542d192010-08-18 11:47:12 -0700720
Romain Guy5ec99242010-11-03 16:19:08 -0700721 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700722 endMark(); // Savelayer
723 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800724 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700725 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700726 }
Romain Guybb9524b2010-06-22 18:56:38 -0700727}
728
Romain Guyf6a11b82010-06-23 17:47:49 -0700729///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700730// Layers
731///////////////////////////////////////////////////////////////////////////////
732
733int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500734 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700735 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700736
Chris Craikd6b65f62014-01-01 14:45:21 -0800737 if (!currentSnapshot()->isIgnored()) {
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500738 createLayer(left, top, right, bottom, paint, flags);
Romain Guydbc26d22010-10-11 17:58:29 -0700739 }
Romain Guyd55a8612010-06-28 17:42:46 -0700740
741 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700742}
743
Chris Craikd90144d2013-03-19 15:03:48 -0700744void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
745 const Rect untransformedBounds(bounds);
746
Chris Craikd6b65f62014-01-01 14:45:21 -0800747 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700748
749 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800750 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700751 // We cannot work with sub-pixels in this case
752 bounds.snapToPixelBoundaries();
753
754 // When the layer is not an FBO, we may use glCopyTexImage so we
755 // need to make sure the layer does not extend outside the bounds
756 // of the framebuffer
Chris Craikd6b65f62014-01-01 14:45:21 -0800757 if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700758 bounds.setEmpty();
759 } else if (fboLayer) {
760 clip.set(bounds);
761 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800762 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700763 inverse.mapRect(clip);
764 clip.snapToPixelBoundaries();
765 if (clip.intersect(untransformedBounds)) {
766 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
767 bounds.set(untransformedBounds);
768 } else {
769 clip.setEmpty();
770 }
771 }
772 } else {
773 bounds.setEmpty();
774 }
775}
776
Chris Craik408eb122013-03-26 18:55:15 -0700777void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
778 bool fboLayer, int alpha) {
779 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
780 bounds.getHeight() > mCaches.maxTextureSize ||
781 (fboLayer && clip.isEmpty())) {
782 mSnapshot->empty = fboLayer;
783 } else {
784 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
785 }
786}
787
Chris Craikd90144d2013-03-19 15:03:48 -0700788int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500789 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700790 const int count = saveSnapshot(flags);
791
Chris Craikd6b65f62014-01-01 14:45:21 -0800792 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700793 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
794 // operations will be able to store and restore the current clip and transform info, and
795 // quick rejection will be correct (for display lists)
796
797 Rect bounds(left, top, right, bottom);
798 Rect clip;
799 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500800 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700801
Chris Craikd6b65f62014-01-01 14:45:21 -0800802 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700803 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
804 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craik0e87f002013-06-19 16:54:59 -0700805 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700806 }
807 }
808
809 return count;
810}
811
812
Romain Guy1c740bc2010-09-13 18:00:09 -0700813/**
814 * Layers are viewed by Skia are slightly different than layers in image editing
815 * programs (for instance.) When a layer is created, previously created layers
816 * and the frame buffer still receive every drawing command. For instance, if a
817 * layer is created and a shape intersecting the bounds of the layers and the
818 * framebuffer is draw, the shape will be drawn on both (unless the layer was
819 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
820 *
821 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
822 * texture. Unfortunately, this is inefficient as it requires every primitive to
823 * be drawn n + 1 times, where n is the number of active layers. In practice this
824 * means, for every primitive:
825 * - Switch active frame buffer
826 * - Change viewport, clip and projection matrix
827 * - Issue the drawing
828 *
829 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700830 * To avoid this, layers are implemented in a different way here, at least in the
831 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
832 * is set. When this flag is set we can redirect all drawing operations into a
833 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700834 *
835 * This implementation relies on the frame buffer being at least RGBA 8888. When
836 * a layer is created, only a texture is created, not an FBO. The content of the
837 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700838 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700839 * buffer and drawing continues as normal. This technique therefore treats the
840 * frame buffer as a scratch buffer for the layers.
841 *
842 * To compose the layers back onto the frame buffer, each layer texture
843 * (containing the original frame buffer data) is drawn as a simple quad over
844 * the frame buffer. The trick is that the quad is set as the composition
845 * destination in the blending equation, and the frame buffer becomes the source
846 * of the composition.
847 *
848 * Drawing layers with an alpha value requires an extra step before composition.
849 * An empty quad is drawn over the layer's region in the frame buffer. This quad
850 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
851 * quad is used to multiply the colors in the frame buffer. This is achieved by
852 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
853 * GL_ZERO, GL_SRC_ALPHA.
854 *
855 * Because glCopyTexImage2D() can be slow, an alternative implementation might
856 * be use to draw a single clipped layer. The implementation described above
857 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700858 *
859 * (1) The frame buffer is actually not cleared right away. To allow the GPU
860 * to potentially optimize series of calls to glCopyTexImage2D, the frame
861 * buffer is left untouched until the first drawing operation. Only when
862 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700863 */
Chet Haased48885a2012-08-28 17:43:28 -0700864bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500865 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700866 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700867 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700868
Romain Guyeb993562010-10-05 18:14:38 -0700869 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
870
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500871 SkXfermode::Mode mode = getXfermodeDirect(paint);
872 int alpha = getAlphaDirect(paint);
873
Romain Guyf607bdc2010-09-10 19:20:06 -0700874 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700875 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700876 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700877 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700878 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
Romain Guydbc26d22010-10-11 17:58:29 -0700879
880 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800881 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700882 return false;
883 }
Romain Guyf18fd992010-07-08 11:45:51 -0700884
Romain Guya1d3c912011-12-13 14:55:06 -0800885 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700886 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700887 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700888 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700889 }
890
Romain Guy9ace8f52011-07-07 20:50:11 -0700891 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700892 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700893 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
894 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500895
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500896 layer->setColorFilter(getColorFilter(paint));
Chet Haasea23eed82012-04-12 15:19:04 -0700897 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700898 layer->setDirty(false);
Romain Guydda57022010-07-06 11:39:32 -0700899
Romain Guy8fb95422010-08-17 18:38:51 -0700900 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700901 mSnapshot->flags |= Snapshot::kFlagIsLayer;
902 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700903
Chris Craik7273daa2013-03-28 11:25:24 -0700904 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700905 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700906 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700907 } else {
908 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700909 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800910 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700911 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700912 // Workaround for some GL drivers. When reading pixels lying outside
913 // of the window we should get undefined values for those pixels.
914 // Unfortunately some drivers will turn the entire target texture black
915 // when reading outside of the window.
916 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
917 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700918 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800919 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700920
Romain Guyb254c242013-06-27 17:15:24 -0700921 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
922 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
923
Romain Guy54be1cd2011-06-13 19:04:27 -0700924 // Enqueue the buffer coordinates to clear the corresponding region later
925 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700926 }
Romain Guyeb993562010-10-05 18:14:38 -0700927 }
Romain Guyf86ef572010-07-01 11:05:42 -0700928
Romain Guyd55a8612010-06-28 17:42:46 -0700929 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700930}
931
Chris Craike63f7c622013-10-17 10:30:55 -0700932bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800933 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700934 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700935
Chet Haased48885a2012-08-28 17:43:28 -0700936 mSnapshot->region = &mSnapshot->layer->region;
Romain Guyc3fedaf2013-01-29 17:26:25 -0800937 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
938 Snapshot::kFlagDirtyOrtho;
Chet Haased48885a2012-08-28 17:43:28 -0700939 mSnapshot->fbo = layer->getFbo();
940 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
941 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
942 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
943 mSnapshot->height = bounds.getHeight();
Chris Craikf57776b2013-10-25 18:30:17 -0700944 mSnapshot->orthoMatrix.load(mViewProjMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700945
Romain Guy2b7028e2012-09-19 17:25:38 -0700946 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700947 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700948 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700949 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
950 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700951
952 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700953 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700954 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700955 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700956 }
957
958 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700959 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700960
Chris Craikd6b65f62014-01-01 14:45:21 -0800961 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700962
963 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700964 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800965 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700966 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700967 glClear(GL_COLOR_BUFFER_BIT);
968
969 dirtyClip();
970
971 // Change the ortho projection
972 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Chris Craikf57776b2013-10-25 18:30:17 -0700973
974 // TODO: determine best way to support 3d drawing within HW layers
975 mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700976
977 return true;
978}
979
Romain Guy1c740bc2010-09-13 18:00:09 -0700980/**
981 * Read the documentation of createLayer() before doing anything in this method.
982 */
Chris Craik14e51302013-12-30 15:32:54 -0800983void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
984 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000985 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700986 return;
987 }
988
Chris Craik14e51302013-12-30 15:32:54 -0800989 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800990 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800991 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700992
Chris Craik39a908c2013-06-13 14:39:01 -0700993 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800994 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
995 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700996 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
997
Romain Guyeb993562010-10-05 18:14:38 -0700998 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700999 endTiling();
1000
Romain Guye0aa84b2012-04-03 19:30:26 -07001001 // Detach the texture from the FBO
1002 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -08001003
1004 layer->removeFbo(false);
1005
Romain Guyeb993562010-10-05 18:14:38 -07001006 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -08001007 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -07001008 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -07001009
Chris Craikd6b65f62014-01-01 14:45:21 -08001010 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -07001011 }
1012
Romain Guy9ace8f52011-07-07 20:50:11 -07001013 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001014 // TODO: this seems to point to the fact that the layer should store the paint
1015 SkPaint layerPaint;
1016 layerPaint.setAlpha(layer->getAlpha());
1017 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
1018 layerPaint.setColorFilter(layer->getColorFilter());
1019
1020 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -07001021 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -07001022 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -07001023 }
1024
Romain Guy03750a02010-10-18 14:06:08 -07001025 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -07001026
Romain Guya1d3c912011-12-13 14:55:06 -08001027 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -07001028
Romain Guy5b3b3522010-10-27 18:57:51 -07001029 // When the layer is stored in an FBO, we can save a bit of fillrate by
1030 // drawing only the dirty region
1031 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -08001032 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001033 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -07001034 } else if (!rect.isEmpty()) {
1035 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301036
1037 save(0);
1038 // the layer contains screen buffer content that shouldn't be alpha modulated
1039 // (and any necessary alpha modulation was handled drawing into the layer)
1040 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001041 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301042 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -07001043 }
Romain Guy8b55f372010-08-18 17:10:07 -07001044
Romain Guy746b7402010-10-26 16:27:31 -07001045 dirtyClip();
1046
Romain Guyeb993562010-10-05 18:14:38 -07001047 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -07001048 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -07001049 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -07001050 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -07001051 }
1052}
1053
Romain Guyaa6c24c2011-04-28 18:40:04 -07001054void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -07001055 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001056
1057 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -07001058 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -07001059 setupDrawWithTexture();
1060 } else {
1061 setupDrawWithExternalTexture();
1062 }
1063 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001064 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001065 setupDrawColorFilter(layer->getColorFilter());
1066 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001067 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001068 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001069 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001070 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
1071 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001072 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -07001073 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001074 }
Chris Craikd6b65f62014-01-01 14:45:21 -08001075 if (currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001076 layer->getWidth() == (uint32_t) rect.getWidth() &&
1077 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001078 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1079 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001080
Romain Guyd21b6e12011-11-30 20:21:23 -08001081 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001082 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1083 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001084 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001085 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001086 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1087 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001088 }
1089 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001090 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001091
1092 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001093}
1094
Romain Guy5b3b3522010-10-27 18:57:51 -07001095void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001096 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001097 const Rect& texCoords = layer->texCoords;
1098 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1099 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001100
Romain Guy9ace8f52011-07-07 20:50:11 -07001101 float x = rect.left;
1102 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001103 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001104 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001105 layer->getHeight() == (uint32_t) rect.getHeight();
1106
1107 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001108 // When we're swapping, the layer is already in screen coordinates
1109 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001110 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1111 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001112 }
1113
Romain Guyd21b6e12011-11-30 20:21:23 -08001114 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001115 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001116 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001117 }
1118
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001119 SkPaint layerPaint;
1120 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1121 layerPaint.setXfermodeMode(layer->getMode());
1122 layerPaint.setColorFilter(layer->getColorFilter());
1123
1124 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001125 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001126 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001127 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001128 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001129
Romain Guyaa6c24c2011-04-28 18:40:04 -07001130 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1131 } else {
1132 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1133 drawTextureLayer(layer, rect);
1134 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1135 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001136}
1137
Chris Craik34416ea2013-04-15 16:08:28 -07001138/**
1139 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1140 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1141 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1142 * by saveLayer's restore
1143 */
1144#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1145 DRAW_COMMAND; \
1146 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1147 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1148 DRAW_COMMAND; \
1149 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1150 } \
1151 }
1152
1153#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1154
Romain Guy5b3b3522010-10-27 18:57:51 -07001155void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001156 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001157 layer->setRegionAsRect();
1158
Chris Craik34416ea2013-04-15 16:08:28 -07001159 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001160
Romain Guy5b3b3522010-10-27 18:57:51 -07001161 layer->region.clear();
1162 return;
1163 }
1164
Romain Guy211370f2012-02-01 16:10:55 -08001165 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001166 size_t count;
Chris Craik6c5b9be2013-02-27 14:03:19 -08001167 const android::Rect* rects;
1168 Region safeRegion;
1169 if (CC_LIKELY(hasRectToRectTransform())) {
1170 rects = layer->region.getArray(&count);
1171 } else {
1172 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1173 rects = safeRegion.getArray(&count);
1174 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001175
Chris Craik16ecda52013-03-29 10:59:59 -07001176 const float alpha = getLayerAlpha(layer);
Romain Guy9ace8f52011-07-07 20:50:11 -07001177 const float texX = 1.0f / float(layer->getWidth());
1178 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001179 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001180
Romain Guy8ce00302013-01-15 18:51:42 -08001181 setupDraw();
1182
1183 // We must get (and therefore bind) the region mesh buffer
1184 // after we setup drawing in case we need to mess with the
1185 // stencil buffer in setupDraw()
Romain Guy5b3b3522010-10-27 18:57:51 -07001186 TextureVertex* mesh = mCaches.getRegionMesh();
Romain Guy03c00b52013-06-20 18:30:28 -07001187 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001188
Romain Guy7230a742011-01-10 22:26:16 -08001189 setupDrawWithTexture();
1190 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001191 setupDrawColorFilter(layer->getColorFilter());
1192 setupDrawBlending(layer);
Romain Guy7230a742011-01-10 22:26:16 -08001193 setupDrawProgram();
1194 setupDrawDirtyRegionsDisabled();
1195 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001196 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001197 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08001198 if (currentTransform()->isPureTranslate()) {
1199 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1200 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001201
Romain Guyd21b6e12011-11-30 20:21:23 -08001202 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001203 setupDrawModelView(kModelViewMode_Translate, false,
1204 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001205 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001206 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001207 setupDrawModelView(kModelViewMode_Translate, false,
1208 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001209 }
Romain Guy3380cfd2013-08-15 16:57:57 -07001210 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001211
1212 for (size_t i = 0; i < count; i++) {
1213 const android::Rect* r = &rects[i];
1214
1215 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001216 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001217 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001218 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001219
1220 // TODO: Reject quads outside of the clip
1221 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1222 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1223 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1224 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1225
1226 numQuads++;
1227
Romain Guy31e08e92013-06-18 15:53:53 -07001228 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001229 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1230 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001231 numQuads = 0;
1232 mesh = mCaches.getRegionMesh();
1233 }
1234 }
1235
1236 if (numQuads > 0) {
Chris Craik34416ea2013-04-15 16:08:28 -07001237 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1238 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001239 }
1240
Romain Guy5b3b3522010-10-27 18:57:51 -07001241#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001242 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001243#endif
1244
1245 layer->region.clear();
1246 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001247}
1248
Romain Guy3a3133d2011-02-01 22:59:58 -08001249#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001250void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001251 size_t count;
1252 const android::Rect* rects = region.getArray(&count);
1253
1254 uint32_t colors[] = {
1255 0x7fff0000, 0x7f00ff00,
1256 0x7f0000ff, 0x7fff00ff,
1257 };
1258
1259 int offset = 0;
1260 int32_t top = rects[0].top;
1261
1262 for (size_t i = 0; i < count; i++) {
1263 if (top != rects[i].top) {
1264 offset ^= 0x2;
1265 top = rects[i].top;
1266 }
1267
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001268 SkPaint paint;
1269 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001270 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001271 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001272 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001273}
Chris Craike63f7c622013-10-17 10:30:55 -07001274#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001275
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001276void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001277 Vector<float> rects;
1278
1279 SkRegion::Iterator it(region);
1280 while (!it.done()) {
1281 const SkIRect& r = it.rect();
1282 rects.push(r.fLeft);
1283 rects.push(r.fTop);
1284 rects.push(r.fRight);
1285 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001286 it.next();
1287 }
1288
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001289 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001290}
1291
Romain Guy5b3b3522010-10-27 18:57:51 -07001292void OpenGLRenderer::dirtyLayer(const float left, const float top,
1293 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001294 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001295 Rect bounds(left, top, right, bottom);
1296 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001297 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001298 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001299}
1300
1301void OpenGLRenderer::dirtyLayer(const float left, const float top,
1302 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001303 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001304 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001305 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001306 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001307}
1308
1309void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001310 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001311 bounds.snapToPixelBoundaries();
1312 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1313 if (!dirty.isEmpty()) {
1314 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001315 }
1316 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001317}
1318
Chris Craik4063a0e2013-11-15 16:06:56 -08001319void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001320 GLsizei elementsCount = quadsCount * 6;
1321 while (elementsCount > 0) {
1322 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1323
Romain Guy3380cfd2013-08-15 16:57:57 -07001324 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001325 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1326
1327 elementsCount -= drawCount;
1328 // Though there are 4 vertices in a quad, we use 6 indices per
1329 // quad to draw with GL_TRIANGLES
1330 mesh += (drawCount / 6) * 4;
1331 }
1332}
1333
Romain Guy54be1cd2011-06-13 19:04:27 -07001334void OpenGLRenderer::clearLayerRegions() {
1335 const size_t count = mLayers.size();
1336 if (count == 0) return;
1337
Chris Craikd6b65f62014-01-01 14:45:21 -08001338 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001339 // Doing several glScissor/glClear here can negatively impact
1340 // GPUs with a tiler architecture, instead we draw quads with
1341 // the Clear blending mode
1342
1343 // The list contains bounds that have already been clipped
1344 // against their initial clip rect, and the current clip
1345 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001346 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001347
Romain Guy448455f2013-07-22 13:57:50 -07001348 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001349 Vertex* vertex = mesh;
1350
1351 for (uint32_t i = 0; i < count; i++) {
1352 Rect* bounds = mLayers.itemAt(i);
1353
Romain Guy54be1cd2011-06-13 19:04:27 -07001354 Vertex::set(vertex++, bounds->left, bounds->top);
1355 Vertex::set(vertex++, bounds->right, bounds->top);
1356 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001357 Vertex::set(vertex++, bounds->right, bounds->bottom);
1358
1359 delete bounds;
1360 }
Romain Guye67307c2013-02-11 18:01:20 -08001361 // We must clear the list of dirty rects before we
1362 // call setupDraw() to prevent stencil setup to do
1363 // the same thing again
1364 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001365
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001366 SkPaint clearPaint;
1367 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1368
Romain Guy54be1cd2011-06-13 19:04:27 -07001369 setupDraw(false);
1370 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001371 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001372 setupDrawProgram();
1373 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001374 setupDrawModelView(kModelViewMode_Translate, false,
1375 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001376
Chris Craik4063a0e2013-11-15 16:06:56 -08001377 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001378
1379 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001380 } else {
1381 for (uint32_t i = 0; i < count; i++) {
1382 delete mLayers.itemAt(i);
1383 }
Romain Guye67307c2013-02-11 18:01:20 -08001384 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001385 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001386}
1387
Romain Guybd6b79b2010-06-26 00:13:53 -07001388///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001389// State Deferral
1390///////////////////////////////////////////////////////////////////////////////
1391
Chris Craikff785832013-03-08 13:12:16 -08001392bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001393 const Rect* currentClip = currentClipRect();
1394 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001395
Chris Craikff785832013-03-08 13:12:16 -08001396 if (stateDeferFlags & kStateDeferFlag_Draw) {
1397 // state has bounds initialized in local coordinates
1398 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001399 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001400 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001401 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1402 // is used, it should more closely duplicate the quickReject logic (in how it uses
1403 // snapToPixelBoundaries)
1404
Chris Craikd6b65f62014-01-01 14:45:21 -08001405 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001406 // quick rejected
1407 return true;
1408 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001409
Chris Craika02c4ed2013-06-14 13:43:58 -07001410 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001411 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001412 int& flags = state.mClipSideFlags;
1413 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001414 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1415 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1416 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1417 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001418 }
1419 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001420 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001421 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1422 // overdraw avoidance (since we don't know what it overlaps)
1423 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001424 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001425 }
1426 }
1427
Chris Craik527a3aa2013-03-04 10:19:31 -08001428 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1429 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001430 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001431 }
1432
Chris Craik7273daa2013-03-28 11:25:24 -07001433 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1434 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001435 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001436 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001437 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001438 return false;
1439}
1440
Chris Craik527a3aa2013-03-04 10:19:31 -08001441void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001442 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001443 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001444 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001445
Chris Craik527a3aa2013-03-04 10:19:31 -08001446 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001447 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1448 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001449 dirtyClip();
1450 }
Chris Craikc3566d02013-02-04 16:16:33 -08001451}
1452
Chris Craik28ce94a2013-05-31 11:38:03 -07001453/**
1454 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1455 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1456 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1457 *
1458 * This method should be called when restoreDisplayState() won't be restoring the clip
1459 */
1460void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1461 if (clipRect != NULL) {
1462 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1463 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001464 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001465 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001466 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001467 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001468}
1469
Chris Craikc3566d02013-02-04 16:16:33 -08001470///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001471// Clipping
1472///////////////////////////////////////////////////////////////////////////////
1473
Romain Guybb9524b2010-06-22 18:56:38 -07001474void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001475 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001476 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001477
Chris Craikd6b65f62014-01-01 14:45:21 -08001478 if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001479 clip.getWidth(), clip.getHeight())) {
1480 mDirtyClip = false;
1481 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001482}
1483
Romain Guy8ce00302013-01-15 18:51:42 -08001484void OpenGLRenderer::ensureStencilBuffer() {
1485 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1486 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1487 // just hope we have one when hasLayer() returns false.
1488 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001489 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001490 }
1491}
1492
1493void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1494 // The layer's FBO is already bound when we reach this stage
1495 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001496 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1497 // is attached after we initiated tiling. We must turn it off,
1498 // attach the new render buffer then turn tiling back on
1499 endTiling();
1500
Romain Guy8d4aeb72013-02-12 16:08:55 -08001501 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001502 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001503 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001504
Romain Guyf735c8e2013-01-31 17:45:55 -08001505 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001506 }
1507}
1508
1509void OpenGLRenderer::setStencilFromClip() {
1510 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001511 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001512 // NOTE: The order here is important, we must set dirtyClip to false
1513 // before any draw call to avoid calling back into this method
1514 mDirtyClip = false;
1515
1516 ensureStencilBuffer();
1517
1518 mCaches.stencil.enableWrite();
1519
1520 // Clear the stencil but first make sure we restrict drawing
1521 // to the region's bounds
1522 bool resetScissor = mCaches.enableScissor();
1523 if (resetScissor) {
1524 // The scissor was not set so we now need to update it
1525 setScissorFromClip();
1526 }
1527 mCaches.stencil.clear();
1528 if (resetScissor) mCaches.disableScissor();
1529
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001530 SkPaint paint;
1531 paint.setColor(0xff000000);
1532 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1533
Romain Guy8ce00302013-01-15 18:51:42 -08001534 // NOTE: We could use the region contour path to generate a smaller mesh
1535 // Since we are using the stencil we could use the red book path
1536 // drawing technique. It might increase bandwidth usage though.
1537
1538 // The last parameter is important: we are not drawing in the color buffer
1539 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001540 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001541
1542 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001543
1544 // Draw the region used to generate the stencil if the appropriate debug
1545 // mode is enabled
1546 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001547 paint.setColor(0x7f0000ff);
1548 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1549 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001550 }
Romain Guy8ce00302013-01-15 18:51:42 -08001551 } else {
1552 mCaches.stencil.disable();
1553 }
1554 }
1555}
1556
Chris Craikf0a59072013-11-19 18:00:46 -08001557/**
1558 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1559 *
1560 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1561 * style, and tessellated AA ramp
1562 */
1563bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001564 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001565 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001566 bool snapOut = paint && paint->isAntiAlias();
1567
1568 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1569 float outset = paint->getStrokeWidth() * 0.5f;
1570 left -= outset;
1571 top -= outset;
1572 right += outset;
1573 bottom += outset;
1574 }
1575
1576 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001577 return true;
1578 }
1579
Chris Craikb4589422013-12-26 15:13:13 -08001580 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001581 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001582 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001583 }
Chris Craik39a908c2013-06-13 14:39:01 -07001584 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001585}
1586
Romain Guy8ce00302013-01-15 18:51:42 -08001587void OpenGLRenderer::debugClip() {
1588#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001589 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001590 SkPaint paint;
1591 paint.setColor(0x7f00ff00);
1592 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1593
Romain Guy8ce00302013-01-15 18:51:42 -08001594 }
1595#endif
1596}
1597
Romain Guyf6a11b82010-06-23 17:47:49 -07001598///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001599// Drawing commands
1600///////////////////////////////////////////////////////////////////////////////
1601
Romain Guy54be1cd2011-06-13 19:04:27 -07001602void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001603 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001604 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001605 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001606 // Make sure setScissor & setStencil happen at the beginning of
1607 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001608 if (mDirtyClip) {
1609 if (mCaches.scissorEnabled) {
1610 setScissorFromClip();
1611 }
Romain Guy8ce00302013-01-15 18:51:42 -08001612 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001613 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001614
Romain Guy70ca14e2010-12-13 18:24:33 -08001615 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001616
Romain Guy70ca14e2010-12-13 18:24:33 -08001617 mSetShaderColor = false;
1618 mColorSet = false;
1619 mColorA = mColorR = mColorG = mColorB = 0.0f;
1620 mTextureUnit = 0;
1621 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001622
1623 // Enable debug highlight when what we're about to draw is tested against
1624 // the stencil buffer and if stencil highlight debugging is on
1625 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1626 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1627 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001628
1629 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001630}
1631
1632void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1633 mDescription.hasTexture = true;
1634 mDescription.hasAlpha8Texture = isAlpha8;
1635}
1636
Romain Guyff316ec2013-02-13 18:39:43 -08001637void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1638 mDescription.hasTexture = true;
1639 mDescription.hasColors = true;
1640 mDescription.hasAlpha8Texture = isAlpha8;
1641}
1642
Romain Guyaa6c24c2011-04-28 18:40:04 -07001643void OpenGLRenderer::setupDrawWithExternalTexture() {
1644 mDescription.hasExternalTexture = true;
1645}
1646
Romain Guy15bc6432011-12-13 13:11:32 -08001647void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001648 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001649}
1650
Chris Craik710f46d2012-09-17 17:25:49 -07001651void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001652 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001653}
1654
Romain Guy8d0d4782010-12-14 20:13:35 -08001655void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1656 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001657 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1658 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1659 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001660 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001661 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001662}
1663
Romain Guy86568192010-12-14 15:55:39 -08001664void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1665 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001666 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1667 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1668 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001669 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001670 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001671}
1672
Romain Guy41210632012-07-16 17:04:24 -07001673void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1674 mCaches.fontRenderer->describe(mDescription, paint);
1675}
1676
Romain Guy70ca14e2010-12-13 18:24:33 -08001677void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1678 mColorA = a;
1679 mColorR = r;
1680 mColorG = g;
1681 mColorB = b;
1682 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001683 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001684}
1685
1686void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001687 if (mDrawModifiers.mShader) {
1688 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001689 }
1690}
1691
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001692void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1693 if (filter == NULL) {
1694 return;
1695 }
1696
1697 SkXfermode::Mode mode;
1698 if (filter->asColorMode(NULL, &mode)) {
1699 mDescription.colorOp = ProgramDescription::kColorBlend;
1700 mDescription.colorMode = mode;
1701 } else if (filter->asColorMatrix(NULL)) {
1702 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001703 }
1704}
1705
Romain Guyf09ef512011-05-27 11:43:46 -07001706void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1707 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1708 mColorA = 1.0f;
1709 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001710 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001711 }
1712}
1713
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001714void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1715 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001716 // When the blending mode is kClear_Mode, we need to use a modulate color
1717 // argb=1,0,0,0
1718 accountForClear(mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001719 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1720 (mColorSet && mColorA < 1.0f) ||
1721 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1722 layer->getColorFilter();
Chris Craikc3566d02013-02-04 16:16:33 -08001723 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001724}
1725
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001726void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1727 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001728 // When the blending mode is kClear_Mode, we need to use a modulate color
1729 // argb=1,0,0,0
1730 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001731 blend |= (mColorSet && mColorA < 1.0f) ||
1732 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001733 (paint && paint->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001734 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001735}
1736
1737void OpenGLRenderer::setupDrawProgram() {
1738 useProgram(mCaches.programCache.get(mDescription));
1739}
1740
1741void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1742 mTrackDirtyRegions = false;
1743}
1744
Chris Craik4063a0e2013-11-15 16:06:56 -08001745void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1746 float left, float top, float right, float bottom, bool ignoreTransform) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001747 mModelView.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001748 if (mode == kModelViewMode_TranslateAndScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001749 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001750 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001751
Romain Guy86568192010-12-14 15:55:39 -08001752 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1753 if (!ignoreTransform) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001754 mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1755 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy86568192010-12-14 15:55:39 -08001756 } else {
Chris Craikf57776b2013-10-25 18:30:17 -07001757 mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
Chris Craik4063a0e2013-11-15 16:06:56 -08001758 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
Romain Guy86568192010-12-14 15:55:39 -08001759 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001760}
1761
1762void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001763 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001764 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1765 }
1766}
1767
Romain Guy86568192010-12-14 15:55:39 -08001768void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001769 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001770 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001771 }
1772}
1773
Romain Guy70ca14e2010-12-13 18:24:33 -08001774void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001775 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001776 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001777 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1778 // because it was built into modelView / the geometry, and the SkiaShader needs to
1779 // compensate.
1780 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001781 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craik4063a0e2013-11-15 16:06:56 -08001782 modelViewWithoutTransform.multiply(mModelView);
1783 mModelView.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001784 }
Chris Craikc3566d02013-02-04 16:16:33 -08001785 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1786 mModelView, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001787 }
1788}
1789
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001790void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1791 if (NULL == filter) {
1792 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001793 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001794
1795 SkColor color;
1796 SkXfermode::Mode mode;
1797 if (filter->asColorMode(&color, &mode)) {
1798 const int alpha = SkColorGetA(color);
1799 const GLfloat a = alpha / 255.0f;
1800 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1801 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1802 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1803 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1804 return;
1805 }
1806
1807 SkScalar srcColorMatrix[20];
1808 if (filter->asColorMatrix(srcColorMatrix)) {
1809
1810 float colorMatrix[16];
1811 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1812 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1813 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1814 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1815
1816 // Skia uses the range [0..255] for the addition vector, but we need
1817 // the [0..1] range to apply the vector in GLSL
1818 float colorVector[4];
1819 colorVector[0] = srcColorMatrix[4] / 255.0f;
1820 colorVector[1] = srcColorMatrix[9] / 255.0f;
1821 colorVector[2] = srcColorMatrix[14] / 255.0f;
1822 colorVector[3] = srcColorMatrix[19] / 255.0f;
1823
1824 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1825 GL_FALSE, colorMatrix);
1826 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1827 return;
1828 }
1829
1830 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001831}
1832
Romain Guy41210632012-07-16 17:04:24 -07001833void OpenGLRenderer::setupDrawTextGammaUniforms() {
1834 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1835}
1836
Romain Guy70ca14e2010-12-13 18:24:33 -08001837void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001838 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001839 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001840 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001841}
1842
1843void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001844 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001845 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001846 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001847}
1848
Romain Guyaa6c24c2011-04-28 18:40:04 -07001849void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1850 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001851 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001852 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001853}
1854
Romain Guy8f0095c2011-05-02 17:24:22 -07001855void OpenGLRenderer::setupDrawTextureTransform() {
1856 mDescription.hasTextureTransform = true;
1857}
1858
1859void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001860 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1861 GL_FALSE, &transform.data[0]);
1862}
1863
Chris Craik564acf72014-01-02 16:46:18 -08001864void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1865 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001866 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001867 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001868 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001869 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001870 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001871 }
Romain Guyd71dd362011-12-12 19:03:35 -08001872
Chris Craikcb4d6002012-09-25 12:00:29 -07001873 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001874 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001875 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001876 }
1877
1878 mCaches.unbindIndicesBuffer();
1879}
1880
Chris Craik564acf72014-01-02 16:46:18 -08001881void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1882 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001883 bool force = mCaches.unbindMeshBuffer();
1884 GLsizei stride = sizeof(ColorTextureVertex);
1885
1886 mCaches.bindPositionVertexPointer(force, vertices, stride);
1887 if (mCaches.currentProgram->texCoords >= 0) {
1888 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1889 }
1890 int slot = mCaches.currentProgram->getAttrib("colors");
1891 if (slot >= 0) {
1892 glEnableVertexAttribArray(slot);
1893 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1894 }
1895
1896 mCaches.unbindIndicesBuffer();
1897}
1898
Chris Craik564acf72014-01-02 16:46:18 -08001899void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1900 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001901 bool force = false;
1902 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1903 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1904 // use the default VBO found in Caches
1905 if (!vertices || vbo) {
1906 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1907 } else {
1908 force = mCaches.unbindMeshBuffer();
1909 }
1910 mCaches.bindIndicesBuffer();
1911
Chris Craikcb4d6002012-09-25 12:00:29 -07001912 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001913 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001914 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001915 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001916}
1917
Romain Guy448455f2013-07-22 13:57:50 -07001918void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001919 bool force = mCaches.unbindMeshBuffer();
Romain Guy448455f2013-07-22 13:57:50 -07001920 mCaches.bindIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001921 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001922}
1923
Romain Guy70ca14e2010-12-13 18:24:33 -08001924///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001925// Drawing
1926///////////////////////////////////////////////////////////////////////////////
1927
Chris Craikff785832013-03-08 13:12:16 -08001928status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1929 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001930 status_t status;
Chris Craikf57776b2013-10-25 18:30:17 -07001931
Chris Craikba9b6132013-12-15 17:10:19 -08001932 if (mCaches.propertyDirtyViewport) {
1933 // force recalc of view/proj matrices
Chris Craik14e51302013-12-30 15:32:54 -08001934 setViewport(getWidth(), getHeight());
Chris Craikba9b6132013-12-15 17:10:19 -08001935 mCaches.propertyDirtyViewport = false;
1936 }
1937
Romain Guy0fe478e2010-11-08 12:08:41 -08001938 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1939 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001940 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001941 // compute 3d ordering
1942 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001943 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001944 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001945 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1946 displayList->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001947 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001948 }
1949
Chris Craik28ce94a2013-05-31 11:38:03 -07001950 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001951 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001952 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1953 displayList->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001954
1955 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001956 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001957
Chris Craikf57776b2013-10-25 18:30:17 -07001958 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001959 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001960
Romain Guy65549432012-03-26 16:45:05 -07001961 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001962}
1963
Chris Craikd218a922014-01-02 17:13:34 -08001964void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001965 int color = paint != NULL ? paint->getColor() : 0;
1966
Romain Guya168d732011-03-18 16:50:13 -07001967 float x = left;
1968 float y = top;
1969
Romain Guy886b2752013-01-04 12:26:18 -08001970 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1971
Romain Guya168d732011-03-18 16:50:13 -07001972 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001973 if (currentTransform()->isPureTranslate()) {
1974 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1975 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001976 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001977
1978 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001979 } else {
Romain Guy886b2752013-01-04 12:26:18 -08001980 texture->setFilter(FILTER(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001981 }
1982
Romain Guy3b748a42013-04-17 18:54:38 -07001983 // No need to check for a UV mapper on the texture object, only ARGB_8888
1984 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001985 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001986 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001987 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001988}
1989
Romain Guy03c00b52013-06-20 18:30:28 -07001990/**
1991 * Important note: this method is intended to draw batches of bitmaps and
1992 * will not set the scissor enable or dirty the current layer, if any.
1993 * The caller is responsible for properly dirtying the current layer.
1994 */
Chris Craikd218a922014-01-02 17:13:34 -08001995status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1996 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1997 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001998 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001999 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08002000 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07002001
Chris Craik527a3aa2013-03-04 10:19:31 -08002002 const AutoTexture autoCleanup(texture);
2003
Chris Craik527a3aa2013-03-04 10:19:31 -08002004 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik996fe652013-09-20 17:13:18 -07002005 texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002006
2007 const float x = (int) floorf(bounds.left + 0.5f);
2008 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002009 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002010 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002011 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002012 GL_TRIANGLES, bitmapCount * 6, true,
2013 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002014 } else {
2015 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002016 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002017 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2018 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002019 }
2020
2021 return DrawGlInfo::kStatusDrew;
2022}
2023
Chris Craikd218a922014-01-02 17:13:34 -08002024status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2025 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07002026 const float right = left + bitmap->width();
2027 const float bottom = top + bitmap->height();
2028
Chris Craikf0a59072013-11-19 18:00:46 -08002029 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002030 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002031 }
2032
Romain Guya1d3c912011-12-13 14:55:06 -08002033 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002034 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002035 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002036 const AutoTexture autoCleanup(texture);
2037
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002038 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07002039 drawAlphaBitmap(texture, left, top, paint);
2040 } else {
2041 drawTextureRect(left, top, right, bottom, texture, paint);
2042 }
Chet Haase48659092012-05-31 15:21:51 -07002043
2044 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002045}
2046
Chris Craikd218a922014-01-02 17:13:34 -08002047status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2048 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002049 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2050 const mat4 transform(*matrix);
2051 transform.mapRect(r);
2052
Chris Craikf0a59072013-11-19 18:00:46 -08002053 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002054 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002055 }
2056
Romain Guya1d3c912011-12-13 14:55:06 -08002057 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002058 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002059 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002060 const AutoTexture autoCleanup(texture);
2061
Romain Guy5b3b3522010-10-27 18:57:51 -07002062 // This could be done in a cheaper way, all we need is pass the matrix
2063 // to the vertex shader. The save/restore is a bit overkill.
2064 save(SkCanvas::kMatrix_SaveFlag);
2065 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002066 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002067 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2068 } else {
2069 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2070 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002071 restore();
Chet Haase48659092012-05-31 15:21:51 -07002072
2073 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002074}
2075
Chris Craikd218a922014-01-02 17:13:34 -08002076status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2077 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002078 const float right = left + bitmap->width();
2079 const float bottom = top + bitmap->height();
2080
Chris Craikf0a59072013-11-19 18:00:46 -08002081 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002082 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002083 }
2084
2085 mCaches.activeTexture(0);
2086 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2087 const AutoTexture autoCleanup(texture);
2088
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002089 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002090 drawAlphaBitmap(texture, left, top, paint);
2091 } else {
2092 drawTextureRect(left, top, right, bottom, texture, paint);
2093 }
Chet Haase48659092012-05-31 15:21:51 -07002094
2095 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002096}
2097
Chris Craikd218a922014-01-02 17:13:34 -08002098status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2099 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002100 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002101 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002102 }
2103
Chris Craik39a908c2013-06-13 14:39:01 -07002104 // TODO: use quickReject on bounds from vertices
2105 mCaches.enableScissor();
2106
Romain Guyb18d2d02011-02-10 15:52:54 -08002107 float left = FLT_MAX;
2108 float top = FLT_MAX;
2109 float right = FLT_MIN;
2110 float bottom = FLT_MIN;
2111
Romain Guya92bb4d2012-10-16 11:08:44 -07002112 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002113
Chris Craik564acf72014-01-02 16:46:18 -08002114 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2115 mesh.setCapacity(count);
2116 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002117
2118 bool cleanupColors = false;
2119 if (!colors) {
2120 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002121 int* newColors = new int[colorsCount];
2122 memset(newColors, 0xff, colorsCount * sizeof(int));
2123 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002124 cleanupColors = true;
2125 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002126
Romain Guy3b748a42013-04-17 18:54:38 -07002127 mCaches.activeTexture(0);
2128 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2129 const UvMapper& mapper(getMapper(texture));
2130
Romain Guy5a7b4662011-01-20 19:09:30 -08002131 for (int32_t y = 0; y < meshHeight; y++) {
2132 for (int32_t x = 0; x < meshWidth; x++) {
2133 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2134
2135 float u1 = float(x) / meshWidth;
2136 float u2 = float(x + 1) / meshWidth;
2137 float v1 = float(y) / meshHeight;
2138 float v2 = float(y + 1) / meshHeight;
2139
Romain Guy3b748a42013-04-17 18:54:38 -07002140 mapper.map(u1, v1, u2, v2);
2141
Romain Guy5a7b4662011-01-20 19:09:30 -08002142 int ax = i + (meshWidth + 1) * 2;
2143 int ay = ax + 1;
2144 int bx = i;
2145 int by = bx + 1;
2146 int cx = i + 2;
2147 int cy = cx + 1;
2148 int dx = i + (meshWidth + 1) * 2 + 2;
2149 int dy = dx + 1;
2150
Romain Guyff316ec2013-02-13 18:39:43 -08002151 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2152 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2153 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002154
Romain Guyff316ec2013-02-13 18:39:43 -08002155 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2156 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2157 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002158
Romain Guya92bb4d2012-10-16 11:08:44 -07002159 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2160 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2161 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2162 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002163 }
2164 }
2165
Chris Craikf0a59072013-11-19 18:00:46 -08002166 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002167 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002168 return DrawGlInfo::kStatusDone;
2169 }
2170
Romain Guyff316ec2013-02-13 18:39:43 -08002171 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002172 texture = mCaches.textureCache.get(bitmap);
2173 if (!texture) {
2174 if (cleanupColors) delete[] colors;
2175 return DrawGlInfo::kStatusDone;
2176 }
Romain Guyff316ec2013-02-13 18:39:43 -08002177 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002178 const AutoTexture autoCleanup(texture);
2179
2180 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2181 texture->setFilter(FILTER(paint), true);
2182
2183 int alpha;
2184 SkXfermode::Mode mode;
2185 getAlphaAndMode(paint, &alpha, &mode);
2186
Romain Guyff316ec2013-02-13 18:39:43 -08002187 float a = alpha / 255.0f;
2188
Romain Guya92bb4d2012-10-16 11:08:44 -07002189 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002190 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002191 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002192
Romain Guyff316ec2013-02-13 18:39:43 -08002193 setupDraw();
2194 setupDrawWithTextureAndColor();
2195 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002196 setupDrawColorFilter(getColorFilter(paint));
2197 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002198 setupDrawProgram();
2199 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002200 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002201 setupDrawTexture(texture->id);
2202 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002203 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002204 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002205
2206 glDrawArrays(GL_TRIANGLES, 0, count);
2207
Romain Guyff316ec2013-02-13 18:39:43 -08002208 int slot = mCaches.currentProgram->getAttrib("colors");
2209 if (slot >= 0) {
2210 glDisableVertexAttribArray(slot);
2211 }
2212
2213 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002214
2215 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002216}
2217
Chris Craikd218a922014-01-02 17:13:34 -08002218status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002219 float srcLeft, float srcTop, float srcRight, float srcBottom,
2220 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002221 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002222 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002223 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002224 }
2225
Romain Guya1d3c912011-12-13 14:55:06 -08002226 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002227 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002228 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002229 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002230
Romain Guy8ba548f2010-06-30 19:21:21 -07002231 const float width = texture->width;
2232 const float height = texture->height;
2233
Romain Guy3b748a42013-04-17 18:54:38 -07002234 float u1 = fmax(0.0f, srcLeft / width);
2235 float v1 = fmax(0.0f, srcTop / height);
2236 float u2 = fmin(1.0f, srcRight / width);
2237 float v2 = fmin(1.0f, srcBottom / height);
2238
2239 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002240
Romain Guy03750a02010-10-18 14:06:08 -07002241 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002242 resetDrawTextureTexCoords(u1, v1, u2, v2);
2243
Romain Guyd21b6e12011-11-30 20:21:23 -08002244 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2245
Romain Guy886b2752013-01-04 12:26:18 -08002246 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2247 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002248
Romain Guy886b2752013-01-04 12:26:18 -08002249 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2250 // Apply a scale transform on the canvas only when a shader is in use
2251 // Skia handles the ratio between the dst and src rects as a scale factor
2252 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002253 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002254 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002255
Chris Craikd6b65f62014-01-01 14:45:21 -08002256 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2257 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2258 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002259
2260 dstRight = x + (dstRight - dstLeft);
2261 dstBottom = y + (dstBottom - dstTop);
2262
2263 dstLeft = x;
2264 dstTop = y;
2265
2266 texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2267 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002268 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002269 texture->setFilter(FILTER(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002270 }
2271
2272 if (CC_UNLIKELY(useScaleTransform)) {
2273 save(SkCanvas::kMatrix_SaveFlag);
2274 translate(dstLeft, dstTop);
2275 scale(scaleX, scaleY);
2276
2277 dstLeft = 0.0f;
2278 dstTop = 0.0f;
2279
2280 dstRight = srcRight - srcLeft;
2281 dstBottom = srcBottom - srcTop;
2282 }
2283
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002284 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002285 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002286 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002287 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002288 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2289 } else {
2290 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002291 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002292 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002293 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2294 }
2295
2296 if (CC_UNLIKELY(useScaleTransform)) {
2297 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002298 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002299
2300 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002301
2302 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002303}
2304
Chris Craikd218a922014-01-02 17:13:34 -08002305status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2306 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002307 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002308 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002309 }
2310
Romain Guy4c2547f2013-06-11 16:19:24 -07002311 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002312 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2313 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002314
Romain Guy03c00b52013-06-20 18:30:28 -07002315 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002316}
2317
Chris Craikd218a922014-01-02 17:13:34 -08002318status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2319 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2320 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002321 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002322 return DrawGlInfo::kStatusDone;
2323 }
2324
Romain Guy211370f2012-02-01 16:10:55 -08002325 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002326 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002327 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002328 if (!texture) return DrawGlInfo::kStatusDone;
2329 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002330
Romain Guya4adcf02013-02-28 12:15:35 -08002331 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2332 texture->setFilter(GL_LINEAR, true);
2333
Chris Craikd6b65f62014-01-01 14:45:21 -08002334 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002335 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002336 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002337 const float offsetX = left + currentTransform()->getTranslateX();
2338 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002339 const size_t count = mesh->quads.size();
2340 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002341 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002342 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002343 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2344 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2345 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002346 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002347 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002348 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002349 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002350 }
2351 }
2352
Chris Craik4063a0e2013-11-15 16:06:56 -08002353 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002354 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002355 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2356 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002357
Romain Guy3b748a42013-04-17 18:54:38 -07002358 right = x + right - left;
2359 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002360 left = x;
2361 top = y;
2362 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002363 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002364 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2365 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002366 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2367 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002368 }
Chet Haase48659092012-05-31 15:21:51 -07002369
2370 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002371}
2372
Romain Guy03c00b52013-06-20 18:30:28 -07002373/**
2374 * Important note: this method is intended to draw batches of 9-patch objects and
2375 * will not set the scissor enable or dirty the current layer, if any.
2376 * The caller is responsible for properly dirtying the current layer.
2377 */
Chris Craikd218a922014-01-02 17:13:34 -08002378status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2379 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002380 mCaches.activeTexture(0);
2381 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2382 if (!texture) return DrawGlInfo::kStatusDone;
2383 const AutoTexture autoCleanup(texture);
2384
2385 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2386 texture->setFilter(GL_LINEAR, true);
2387
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002388 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2389 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002390 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002391
2392 return DrawGlInfo::kStatusDrew;
2393}
2394
Chris Craikd218a922014-01-02 17:13:34 -08002395status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
Chris Craik65cd6122012-12-10 17:56:27 -08002396 bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002397 // not missing call to quickReject/dirtyLayer, always done at a higher level
2398
Chris Craik6d29c8d2013-05-08 18:35:44 -07002399 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002400 // no vertices to draw
2401 return DrawGlInfo::kStatusDone;
2402 }
2403
Chris Craikcb4d6002012-09-25 12:00:29 -07002404 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002405 bool isAA = paint->isAntiAlias();
2406
Chris Craik710f46d2012-09-17 17:25:49 -07002407 setupDraw();
2408 setupDrawNoTexture();
2409 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002410 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002411 setupDrawColorFilter(getColorFilter(paint));
Chris Craik710f46d2012-09-17 17:25:49 -07002412 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002413 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002414 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002415 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002416 setupDrawColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002417 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08002418 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002419
ztenghui55bfb4e2013-12-03 10:38:55 -08002420 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002421 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002422 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002423 mCaches.resetTexCoordsVertexPointer();
2424 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07002425
Chris Craik710f46d2012-09-17 17:25:49 -07002426 int alphaSlot = -1;
2427 if (isAA) {
2428 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2429 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07002430
Chris Craik710f46d2012-09-17 17:25:49 -07002431 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002432 glEnableVertexAttribArray(alphaSlot);
2433 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002434 }
Romain Guy04299382012-07-18 17:15:41 -07002435
Chris Craik6d29c8d2013-05-08 18:35:44 -07002436 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
Romain Guy04299382012-07-18 17:15:41 -07002437
Chris Craik710f46d2012-09-17 17:25:49 -07002438 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002439 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002440 }
Chris Craik65cd6122012-12-10 17:56:27 -08002441
2442 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002443}
2444
2445/**
Chris Craik65cd6122012-12-10 17:56:27 -08002446 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2447 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2448 * screen space in all directions. However, instead of using a fragment shader to compute the
2449 * translucency of the color from its position, we simply use a varying parameter to define how far
2450 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2451 *
2452 * Doesn't yet support joins, caps, or path effects.
2453 */
Chris Craikd218a922014-01-02 17:13:34 -08002454status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002455 VertexBuffer vertexBuffer;
2456 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002457 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002458
Romain Guyc46d07a2013-03-15 19:06:39 -07002459 if (hasLayer()) {
2460 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002461 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002462 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002463 }
Chris Craik65cd6122012-12-10 17:56:27 -08002464
2465 return drawVertexBuffer(vertexBuffer, paint);
2466}
2467
2468/**
2469 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2470 * and additional geometry for defining an alpha slope perimeter.
2471 *
2472 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2473 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2474 * in-shader alpha region, but found it to be taxing on some GPUs.
2475 *
2476 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2477 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002478 */
Chris Craikd218a922014-01-02 17:13:34 -08002479status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002480 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002481
Chris Craik65cd6122012-12-10 17:56:27 -08002482 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002483
Chris Craik65cd6122012-12-10 17:56:27 -08002484 VertexBuffer buffer;
2485 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002486 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002487
Chris Craikf0a59072013-11-19 18:00:46 -08002488 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2489 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002490 return DrawGlInfo::kStatusDone;
2491 }
2492
Chris Craikd6b65f62014-01-01 14:45:21 -08002493 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002494
Chris Craik65cd6122012-12-10 17:56:27 -08002495 bool useOffset = !paint->isAntiAlias();
2496 return drawVertexBuffer(buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002497}
2498
Chris Craikd218a922014-01-02 17:13:34 -08002499status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002500 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002501
Chris Craik6d29c8d2013-05-08 18:35:44 -07002502 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002503
Chris Craik6d29c8d2013-05-08 18:35:44 -07002504 VertexBuffer buffer;
2505 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002506 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002507
Chris Craikf0a59072013-11-19 18:00:46 -08002508 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2509 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002510 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002511 }
2512
Chris Craikd6b65f62014-01-01 14:45:21 -08002513 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002514
Chris Craik6d29c8d2013-05-08 18:35:44 -07002515 bool useOffset = !paint->isAntiAlias();
2516 return drawVertexBuffer(buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002517}
2518
Chet Haase48659092012-05-31 15:21:51 -07002519status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002520 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002521 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002522
Chris Craikd6b65f62014-01-01 14:45:21 -08002523 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002524 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002525
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002526 SkPaint paint;
2527 paint.setColor(color);
2528 paint.setXfermodeMode(mode);
2529
2530 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002531
2532 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002533}
Romain Guy9d5316e2010-06-24 19:30:36 -07002534
Chet Haase48659092012-05-31 15:21:51 -07002535status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002536 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002537 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002538 const AutoTexture autoCleanup(texture);
2539
2540 const float x = left + texture->left - texture->offset;
2541 const float y = top + texture->top - texture->offset;
2542
2543 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002544
2545 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002546}
2547
Chet Haase48659092012-05-31 15:21:51 -07002548status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002549 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002550 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002551 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002552 return DrawGlInfo::kStatusDone;
2553 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002554
Chris Craikcb4d6002012-09-25 12:00:29 -07002555 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002556 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002557 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002558 right - left, bottom - top, rx, ry, p);
2559 return drawShape(left, top, texture, p);
2560 }
2561
2562 SkPath path;
2563 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002564 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2565 float outset = p->getStrokeWidth() / 2;
2566 rect.outset(outset, outset);
2567 rx += outset;
2568 ry += outset;
2569 }
Chris Craik710f46d2012-09-17 17:25:49 -07002570 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002571 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002572}
2573
Chris Craikd218a922014-01-02 17:13:34 -08002574status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002575 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002576 x + radius, y + radius, p) ||
2577 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002578 return DrawGlInfo::kStatusDone;
2579 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002580 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002581 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002582 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002583 return drawShape(x - radius, y - radius, texture, p);
2584 }
2585
2586 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002587 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2588 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2589 } else {
2590 path.addCircle(x, y, radius);
2591 }
Chris Craik65cd6122012-12-10 17:56:27 -08002592 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002593}
Romain Guy01d58e42011-01-19 21:54:02 -08002594
Chet Haase48659092012-05-31 15:21:51 -07002595status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002596 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002597 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002598 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002599 return DrawGlInfo::kStatusDone;
2600 }
Romain Guy01d58e42011-01-19 21:54:02 -08002601
Chris Craikcb4d6002012-09-25 12:00:29 -07002602 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002603 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002604 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002605 return drawShape(left, top, texture, p);
2606 }
2607
2608 SkPath path;
2609 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002610 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2611 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2612 }
Chris Craik710f46d2012-09-17 17:25:49 -07002613 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002614 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002615}
2616
Chet Haase48659092012-05-31 15:21:51 -07002617status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002618 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002619 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002620 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002621 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002622 }
2623
Chris Craik780c1282012-10-04 14:10:49 -07002624 if (fabs(sweepAngle) >= 360.0f) {
2625 return drawOval(left, top, right, bottom, p);
2626 }
2627
2628 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002629 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002630 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002631 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002632 startAngle, sweepAngle, useCenter, p);
2633 return drawShape(left, top, texture, p);
2634 }
2635
2636 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2637 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2638 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2639 }
2640
2641 SkPath path;
2642 if (useCenter) {
2643 path.moveTo(rect.centerX(), rect.centerY());
2644 }
2645 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2646 if (useCenter) {
2647 path.close();
2648 }
Chris Craik65cd6122012-12-10 17:56:27 -08002649 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002650}
2651
Romain Guycf8675e2012-10-02 12:32:25 -07002652// See SkPaintDefaults.h
2653#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2654
Chris Craikd218a922014-01-02 17:13:34 -08002655status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2656 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002657 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002658 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002659 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002660 }
2661
Chris Craik710f46d2012-09-17 17:25:49 -07002662 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002663 // only fill style is supported by drawConvexPath, since others have to handle joins
2664 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2665 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2666 mCaches.activeTexture(0);
2667 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002668 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002669 return drawShape(left, top, texture, p);
2670 }
2671
2672 SkPath path;
2673 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2674 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2675 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2676 }
2677 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002678 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002679 }
2680
Chris Craikd6b65f62014-01-01 14:45:21 -08002681 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002682 SkPath path;
2683 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002684 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002685 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002686 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002687 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002688 }
Romain Guyc7d53492010-06-25 13:41:57 -07002689}
Romain Guy9d5316e2010-06-24 19:30:36 -07002690
Chris Craikd218a922014-01-02 17:13:34 -08002691void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2692 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002693 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002694 mCaches.activeTexture(0);
2695
2696 // NOTE: The drop shadow will not perform gamma correction
2697 // if shader-based correction is enabled
2698 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2699 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Chris Craikc3566d02013-02-04 16:16:33 -08002700 paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002701 // If the drop shadow exceeds the max texture size or couldn't be
2702 // allocated, skip drawing
2703 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002704 const AutoTexture autoCleanup(shadow);
2705
Chris Craikc3566d02013-02-04 16:16:33 -08002706 const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2707 const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
Raph Levien416a8472012-07-19 22:48:17 -07002708
Chris Craikc3566d02013-02-04 16:16:33 -08002709 const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2710 int shadowColor = mDrawModifiers.mShadowColor;
2711 if (mDrawModifiers.mShader) {
Raph Levien416a8472012-07-19 22:48:17 -07002712 shadowColor = 0xffffffff;
2713 }
2714
2715 setupDraw();
2716 setupDrawWithTexture(true);
2717 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002718 setupDrawColorFilter(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002719 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002720 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002721 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002722 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2723 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002724 setupDrawTexture(shadow->id);
2725 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002726 setupDrawColorFilterUniforms(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002727 setupDrawShaderUniforms();
2728 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2729
2730 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2731}
2732
Romain Guy768bffc2013-02-27 13:50:45 -08002733bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2734 float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2735 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2736}
2737
Chet Haase48659092012-05-31 15:21:51 -07002738status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002739 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002740 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002741 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002742 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002743
Romain Guy671d6cf2012-01-18 12:39:17 -08002744 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002745 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002746 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002747 }
2748
Chris Craik39a908c2013-06-13 14:39:01 -07002749 mCaches.enableScissor();
2750
Romain Guy671d6cf2012-01-18 12:39:17 -08002751 float x = 0.0f;
2752 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002753 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002754 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002755 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2756 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002757 }
2758
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002759 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002760 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002761
2762 int alpha;
2763 SkXfermode::Mode mode;
2764 getAlphaAndMode(paint, &alpha, &mode);
2765
Chris Craikc3566d02013-02-04 16:16:33 -08002766 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guye3a9b242013-01-08 11:15:30 -08002767 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002768 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002769 }
2770
Romain Guy671d6cf2012-01-18 12:39:17 -08002771 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002772 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002773 if (pureTranslate && !linearFilter) {
2774 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2775 }
Romain Guy257ae352013-03-20 16:31:12 -07002776 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002777
2778 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2779 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2780
Romain Guy211370f2012-02-01 16:10:55 -08002781 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002782
Victoria Lease1e546812013-06-25 14:25:17 -07002783 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002784 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002785 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002786 if (hasActiveLayer) {
2787 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002788 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002789 }
2790 dirtyLayerUnchecked(bounds, getRegion());
2791 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002792 }
Chet Haase48659092012-05-31 15:21:51 -07002793
2794 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002795}
2796
Romain Guy624234f2013-03-05 16:43:31 -08002797mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2798 mat4 fontTransform;
2799 if (CC_LIKELY(transform.isPureTranslate())) {
2800 fontTransform = mat4::identity();
2801 } else {
2802 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002803 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002804 } else {
2805 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002806 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002807 fontTransform.loadScale(sx, sy, 1.0f);
2808 }
2809 }
2810 return fontTransform;
2811}
2812
Chris Craik41541822013-05-03 16:35:54 -07002813status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002814 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002815 DrawOpMode drawOpMode) {
2816
Chris Craik527a3aa2013-03-04 10:19:31 -08002817 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002818 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2819 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002820 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002821 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002822 return DrawGlInfo::kStatusDone;
2823 }
Romain Guycac5fd32011-12-01 20:08:50 -08002824 }
2825
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002826 const float oldX = x;
2827 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002828
Chris Craikd6b65f62014-01-01 14:45:21 -08002829 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002830 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002831
Romain Guy211370f2012-02-01 16:10:55 -08002832 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002833 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2834 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002835 }
2836
Romain Guy86568192010-12-14 15:55:39 -08002837 int alpha;
2838 SkXfermode::Mode mode;
2839 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002840
Romain Guyc74f45a2013-02-26 19:10:14 -08002841 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2842
Chris Craikc3566d02013-02-04 16:16:33 -08002843 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002844 fontRenderer.setFont(paint, mat4::identity());
2845 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002846 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002847 }
2848
Romain Guy19d4dd82013-03-04 11:14:26 -08002849 const bool hasActiveLayer = hasLayer();
2850
Romain Guy624234f2013-03-05 16:43:31 -08002851 // We only pass a partial transform to the font renderer. That partial
2852 // matrix defines how glyphs are rasterized. Typically we want glyphs
2853 // to be rasterized at their final size on screen, which means the partial
2854 // matrix needs to take the scale factor into account.
2855 // When a partial matrix is used to transform glyphs during rasterization,
2856 // the mesh is generated with the inverse transform (in the case of scale,
2857 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2858 // apply the full transform matrix at draw time in the vertex shader.
2859 // Applying the full matrix in the shader is the easiest way to handle
2860 // rotation and perspective and allows us to always generated quads in the
2861 // font renderer which greatly simplifies the code, clipping in particular.
2862 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002863 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002864
Romain Guy6620c6d2010-12-06 18:07:02 -08002865 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002866 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002867 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002868
Romain Guy624234f2013-03-05 16:43:31 -08002869 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002870 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002871 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002872
Raph Levien996e57c2012-07-23 15:22:52 -07002873 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002874 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002875
2876 // don't call issuedrawcommand, do it at end of batch
2877 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002878 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002879 SkPaint paintCopy(*paint);
2880 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2881 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002882 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002883 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002884 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002885 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002886 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002887
Chris Craik527a3aa2013-03-04 10:19:31 -08002888 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002889 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002890 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002891 }
Chris Craik41541822013-05-03 16:35:54 -07002892 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002893 }
Romain Guy694b5192010-07-21 21:33:20 -07002894
Chris Craike63f7c622013-10-17 10:30:55 -07002895 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002896
2897 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002898}
2899
Chris Craikd218a922014-01-02 17:13:34 -08002900status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2901 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002902 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002903 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002904 }
2905
Chris Craik39a908c2013-06-13 14:39:01 -07002906 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2907 mCaches.enableScissor();
2908
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002909 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002910 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002911 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002912
2913 int alpha;
2914 SkXfermode::Mode mode;
2915 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002916 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002917
Romain Guy97771732012-02-28 18:17:02 -08002918 const Rect* clip = &mSnapshot->getLocalClip();
2919 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002920
Romain Guy97771732012-02-28 18:17:02 -08002921 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002922
2923 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002924 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002925 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002926 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002927 dirtyLayerUnchecked(bounds, getRegion());
2928 }
Romain Guy97771732012-02-28 18:17:02 -08002929 }
Chet Haase48659092012-05-31 15:21:51 -07002930
2931 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002932}
2933
Chris Craikd218a922014-01-02 17:13:34 -08002934status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002935 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002936
Romain Guya1d3c912011-12-13 14:55:06 -08002937 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002938
Romain Guyfb8b7632010-08-23 21:05:08 -07002939 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002940 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002941 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002942
Romain Guy8b55f372010-08-18 17:10:07 -07002943 const float x = texture->left - texture->offset;
2944 const float y = texture->top - texture->offset;
2945
Romain Guy01d58e42011-01-19 21:54:02 -08002946 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002947
2948 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002949}
2950
Chris Craika08f95c2013-03-15 17:24:33 -07002951status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002952 if (!layer) {
2953 return DrawGlInfo::kStatusDone;
2954 }
2955
Romain Guyb2e2f242012-10-17 18:18:35 -07002956 mat4* transform = NULL;
2957 if (layer->isTextureLayer()) {
2958 transform = &layer->getTransform();
2959 if (!transform->isIdentity()) {
2960 save(0);
Chris Craik14e51302013-12-30 15:32:54 -08002961 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002962 }
2963 }
2964
Chris Craik39a908c2013-06-13 14:39:01 -07002965 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002966 const bool rejected = calculateQuickRejectForScissor(x, y,
2967 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002968
2969 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002970 if (transform && !transform->isIdentity()) {
2971 restore();
2972 }
Chet Haase48659092012-05-31 15:21:51 -07002973 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002974 }
2975
Romain Guy5bb3c732012-11-29 17:52:58 -08002976 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002977
Chris Craik39a908c2013-06-13 14:39:01 -07002978 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002979 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002980
Romain Guy211370f2012-02-01 16:10:55 -08002981 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002982 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002983 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2984 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002985 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002986
Chris Craik16ecda52013-03-29 10:59:59 -07002987 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002988 setupDraw();
2989 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002990 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002991 setupDrawColorFilter(layer->getColorFilter());
2992 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002993 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002994 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002995 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002996 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002997 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2998 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2999 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07003000
Romain Guyd21b6e12011-11-30 20:21:23 -08003001 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08003002 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07003003 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07003004 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003005 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08003006 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07003007 x + layer->layer.getWidth(), y + layer->layer.getHeight());
3008 }
Romain Guyf219da52011-01-16 12:54:25 -08003009
Romain Guy448455f2013-07-22 13:57:50 -07003010 TextureVertex* mesh = &layer->mesh[0];
3011 GLsizei elementsCount = layer->meshElementCount;
3012
3013 while (elementsCount > 0) {
3014 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3015
Romain Guy3380cfd2013-08-15 16:57:57 -07003016 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003017 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3018 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3019
3020 elementsCount -= drawCount;
3021 // Though there are 4 vertices in a quad, we use 6 indices per
3022 // quad to draw with GL_TRIANGLES
3023 mesh += (drawCount / 6) * 4;
3024 }
Romain Guyf219da52011-01-16 12:54:25 -08003025
Romain Guy3a3133d2011-02-01 22:59:58 -08003026#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003027 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003028#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003029 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003030
Romain Guy5bb3c732012-11-29 17:52:58 -08003031 if (layer->debugDrawUpdate) {
3032 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003033
3034 SkPaint paint;
3035 paint.setColor(0x7f00ff00);
3036 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003037 }
Romain Guyf219da52011-01-16 12:54:25 -08003038 }
Chris Craik34416ea2013-04-15 16:08:28 -07003039 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003040
Romain Guyb2e2f242012-10-17 18:18:35 -07003041 if (transform && !transform->isIdentity()) {
3042 restore();
3043 }
3044
Chet Haase48659092012-05-31 15:21:51 -07003045 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003046}
3047
Romain Guy6926c722010-07-12 20:20:03 -07003048///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003049// Shaders
3050///////////////////////////////////////////////////////////////////////////////
3051
3052void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003053 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003054}
3055
Romain Guy06f96e22010-07-30 19:18:16 -07003056void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003057 mDrawModifiers.mShader = shader;
3058 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003059 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003060 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003061}
3062
Romain Guyd27977d2010-07-14 19:18:51 -07003063///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07003064// Drop shadow
3065///////////////////////////////////////////////////////////////////////////////
3066
3067void OpenGLRenderer::resetShadow() {
Chris Craikc3566d02013-02-04 16:16:33 -08003068 mDrawModifiers.mHasShadow = false;
Romain Guy1e45aae2010-08-13 19:39:53 -07003069}
3070
3071void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
Chris Craikc3566d02013-02-04 16:16:33 -08003072 mDrawModifiers.mHasShadow = true;
3073 mDrawModifiers.mShadowRadius = radius;
3074 mDrawModifiers.mShadowDx = dx;
3075 mDrawModifiers.mShadowDy = dy;
3076 mDrawModifiers.mShadowColor = color;
Romain Guy1e45aae2010-08-13 19:39:53 -07003077}
3078
3079///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003080// Draw filters
3081///////////////////////////////////////////////////////////////////////////////
3082
3083void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003084 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3085 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003086 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003087 mDrawModifiers.mPaintFilterClearBits = 0;
3088 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003089}
3090
3091void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003092 mDrawModifiers.mHasDrawFilter = true;
3093 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3094 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003095}
3096
Chris Craikd218a922014-01-02 17:13:34 -08003097const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003098 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003099 return paint;
3100 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003101
3102 uint32_t flags = paint->getFlags();
3103
3104 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003105 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3106 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003107
3108 return &mFilteredPaint;
3109}
3110
3111///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003112// Drawing implementation
3113///////////////////////////////////////////////////////////////////////////////
3114
Chris Craikd218a922014-01-02 17:13:34 -08003115Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003116 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3117 if (!texture) {
3118 return mCaches.textureCache.get(bitmap);
3119 }
3120 return texture;
3121}
3122
Romain Guy01d58e42011-01-19 21:54:02 -08003123void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003124 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003125 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003126 return;
3127 }
3128
3129 int alpha;
3130 SkXfermode::Mode mode;
3131 getAlphaAndMode(paint, &alpha, &mode);
3132
3133 setupDraw();
3134 setupDrawWithTexture(true);
3135 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003136 setupDrawColorFilter(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003137 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003138 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003139 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003140 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3141 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003142 setupDrawTexture(texture->id);
3143 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003144 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003145 setupDrawShaderUniforms();
3146 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3147
3148 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003149}
3150
Romain Guyf607bdc2010-09-10 19:20:06 -07003151// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003152#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3153#define kStdUnderline_Offset (1.0f / 9.0f)
3154#define kStdUnderline_Thickness (1.0f / 18.0f)
3155
Chris Craikd218a922014-01-02 17:13:34 -08003156void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3157 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003158 // Handle underline and strike-through
3159 uint32_t flags = paint->getFlags();
3160 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003161 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003162
Romain Guy211370f2012-02-01 16:10:55 -08003163 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003164 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003165 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003166
Raph Levien8b4072d2012-07-30 15:50:00 -07003167 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003168 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003169
Romain Guyf6834472011-01-23 13:32:12 -08003170 int linesCount = 0;
3171 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3172 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3173
3174 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003175 float points[pointsCount];
3176 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003177
3178 if (flags & SkPaint::kUnderlineText_Flag) {
3179 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003180 points[currentPoint++] = left;
3181 points[currentPoint++] = top;
3182 points[currentPoint++] = left + underlineWidth;
3183 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003184 }
3185
3186 if (flags & SkPaint::kStrikeThruText_Flag) {
3187 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003188 points[currentPoint++] = left;
3189 points[currentPoint++] = top;
3190 points[currentPoint++] = left + underlineWidth;
3191 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003192 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003193
Romain Guy726aeba2011-06-01 14:52:00 -07003194 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003195
Romain Guy726aeba2011-06-01 14:52:00 -07003196 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003197 }
3198 }
3199}
3200
Chris Craikd218a922014-01-02 17:13:34 -08003201status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003202 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003203 return DrawGlInfo::kStatusDone;
3204 }
3205
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003206 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003207}
3208
Chris Craikf57776b2013-10-25 18:30:17 -07003209status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
Chris Craik15a07a22014-01-26 13:43:53 -08003210 const SkPath* casterOutline) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003211 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003212
Chris Craik15a07a22014-01-26 13:43:53 -08003213 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003214 mCaches.enableScissor();
3215
3216 SkPaint paint;
Chris Craik15a07a22014-01-26 13:43:53 -08003217 paint.setARGB(mCaches.propertyShadowStrength, 0, 0, 0);
Chris Craikba9b6132013-12-15 17:10:19 -08003218 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003219
Chris Craik15a07a22014-01-26 13:43:53 -08003220 // tessellate caster outline into a 2d polygon
3221 Vector<Vertex> casterVertices2d;
3222 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
3223 PathTessellator::approximatePathOutlineVertices(*casterOutline,
3224 casterRefinementThresholdSquared, casterVertices2d);
3225
Chris Craika2fe7af2014-01-28 17:25:06 -08003226 if (casterVertices2d.size() == 0) {
3227 // empty caster polygon computed from path
3228 return DrawGlInfo::kStatusDone;
3229 }
3230
Chris Craik15a07a22014-01-26 13:43:53 -08003231 // map 2d caster poly into 3d
3232 const int casterVertexCount = casterVertices2d.size();
3233 Vector3 casterPolygon[casterVertexCount];
3234 for (int i = 0; i < casterVertexCount; i++) {
3235 const Vertex& point2d = casterVertices2d[i];
3236 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
3237 casterTransform.mapPoint3d(casterPolygon[i]);
3238 }
3239
3240 // draw caster's shadows
ztenghui7b4516e2014-01-07 10:42:55 -08003241 VertexBuffer ambientShadowVertexBuffer;
Chris Craik15a07a22014-01-26 13:43:53 -08003242 ShadowTessellator::tessellateAmbientShadow(casterPolygon, casterVertexCount,
ztenghui7b4516e2014-01-07 10:42:55 -08003243 ambientShadowVertexBuffer);
3244 drawVertexBuffer(ambientShadowVertexBuffer, &paint);
3245
3246 VertexBuffer spotShadowVertexBuffer;
ztenghuicc3c2562014-01-17 10:34:10 -08003247 Vector3 lightPosScale(mCaches.propertyLightPosXScale,
3248 mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
Chris Craik15a07a22014-01-26 13:43:53 -08003249 ShadowTessellator::tessellateSpotShadow(casterPolygon, casterVertexCount,
3250 lightPosScale, *currentTransform(), getWidth(), getHeight(),
3251 spotShadowVertexBuffer);
ztenghuicc3c2562014-01-17 10:34:10 -08003252
ztenghui7b4516e2014-01-07 10:42:55 -08003253 drawVertexBuffer(spotShadowVertexBuffer, &paint);
3254
3255 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003256}
3257
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003258status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3259 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003260 if (count == 0) {
3261 return DrawGlInfo::kStatusDone;
3262 }
Romain Guy735738c2012-12-03 12:34:51 -08003263
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003264 int color = paint->getColor();
3265 // If a shader is set, preserve only the alpha
3266 if (mDrawModifiers.mShader) {
3267 color |= 0x00ffffff;
3268 }
3269
Romain Guy672433d2013-01-04 19:05:13 -08003270 float left = FLT_MAX;
3271 float top = FLT_MAX;
3272 float right = FLT_MIN;
3273 float bottom = FLT_MIN;
3274
Romain Guy448455f2013-07-22 13:57:50 -07003275 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003276 Vertex* vertex = mesh;
3277
Chris Craik2af46352012-11-26 18:30:17 -08003278 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003279 float l = rects[index + 0];
3280 float t = rects[index + 1];
3281 float r = rects[index + 2];
3282 float b = rects[index + 3];
3283
Romain Guy3b753822013-03-05 10:27:35 -08003284 Vertex::set(vertex++, l, t);
3285 Vertex::set(vertex++, r, t);
3286 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003287 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003288
Romain Guy3b753822013-03-05 10:27:35 -08003289 left = fminf(left, l);
3290 top = fminf(top, t);
3291 right = fmaxf(right, r);
3292 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003293 }
3294
Chris Craikf0a59072013-11-19 18:00:46 -08003295 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003296 return DrawGlInfo::kStatusDone;
3297 }
Romain Guy672433d2013-01-04 19:05:13 -08003298
Romain Guy672433d2013-01-04 19:05:13 -08003299 setupDraw();
3300 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003301 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003302 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003303 setupDrawColorFilter(getColorFilter(paint));
3304 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003305 setupDrawProgram();
3306 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003307 setupDrawModelView(kModelViewMode_Translate, false,
3308 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003309 setupDrawColorUniforms();
3310 setupDrawShaderUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003311 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003312
Romain Guy8ce00302013-01-15 18:51:42 -08003313 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003314 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003315 }
3316
Chris Craik4063a0e2013-11-15 16:06:56 -08003317 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003318
3319 return DrawGlInfo::kStatusDrew;
3320}
3321
Romain Guy026c5e162010-06-28 17:12:22 -07003322void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003323 const SkPaint* paint, bool ignoreTransform) {
3324 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003325 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003326 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003327 color |= 0x00ffffff;
3328 }
3329
Romain Guy70ca14e2010-12-13 18:24:33 -08003330 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003331 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003332 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003333 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003334 setupDrawColorFilter(getColorFilter(paint));
3335 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003336 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003337 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3338 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003339 setupDrawColorUniforms();
3340 setupDrawShaderUniforms(ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003341 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003342 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003343
Romain Guyc95c8d62010-09-17 15:31:32 -07003344 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3345}
3346
Romain Guy82ba8142010-07-09 13:25:56 -07003347void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003348 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003349 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003350
Romain Guy3b748a42013-04-17 18:54:38 -07003351 GLvoid* vertices = (GLvoid*) NULL;
3352 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3353
3354 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003355 vertices = &mMeshVertices[0].x;
3356 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003357
3358 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3359 texture->uvMapper->map(uvs);
3360
3361 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3362 }
3363
Chris Craikd6b65f62014-01-01 14:45:21 -08003364 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3365 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3366 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003367
Romain Guyd21b6e12011-11-30 20:21:23 -08003368 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003369 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003370 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003371 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003372 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003373 texture->setFilter(FILTER(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003374 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003375 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3376 }
3377
3378 if (texture->uvMapper) {
3379 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003380 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003381}
3382
Romain Guyf7f93552010-07-08 19:17:03 -07003383void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003384 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003385 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003386 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3387 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003388
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003389 int a;
3390 SkXfermode::Mode mode;
3391 getAlphaAndMode(paint, &a, &mode);
3392 const float alpha = a / 255.0f;
3393
Romain Guy746b7402010-10-26 16:27:31 -07003394 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003395 setupDrawWithTexture();
3396 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003397 setupDrawColorFilter(getColorFilter(paint));
3398 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003399 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003400 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003401 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003402 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003403 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003404 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003405 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003406
Romain Guy6820ac82010-09-15 18:11:50 -07003407 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003408}
3409
Romain Guy3b748a42013-04-17 18:54:38 -07003410void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003411 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003412 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003413 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3414 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003415
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003416 int a;
3417 SkXfermode::Mode mode;
3418 getAlphaAndMode(paint, &a, &mode);
3419 const float alpha = a / 255.0f;
3420
Romain Guy3b748a42013-04-17 18:54:38 -07003421 setupDraw();
3422 setupDrawWithTexture();
3423 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003424 setupDrawColorFilter(getColorFilter(paint));
3425 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003426 setupDrawProgram();
3427 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003428 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003429 setupDrawTexture(texture);
3430 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003431 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003432 setupDrawMeshIndices(vertices, texCoords, vbo);
3433
3434 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003435}
3436
Romain Guy886b2752013-01-04 12:26:18 -08003437void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003438 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003439 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003440 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003441
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003442 int color = paint != NULL ? paint->getColor() : 0;
3443 int alpha;
3444 SkXfermode::Mode mode;
3445 getAlphaAndMode(paint, &alpha, &mode);
3446
Romain Guy886b2752013-01-04 12:26:18 -08003447 setupDraw();
3448 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003449 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003450 setupDrawAlpha8Color(color, alpha);
3451 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003452 setupDrawColorFilter(getColorFilter(paint));
Romain Guy886b2752013-01-04 12:26:18 -08003453 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003454 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003455 setupDrawProgram();
3456 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003457 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003458 setupDrawTexture(texture);
3459 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003460 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08003461 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003462 setupDrawMesh(vertices, texCoords);
3463
3464 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003465}
3466
Romain Guya5aed0d2010-09-09 14:42:43 -07003467void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003468 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003469 if (mCountOverdraw) {
3470 if (!mCaches.blend) glEnable(GL_BLEND);
3471 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3472 glBlendFunc(GL_ONE, GL_ONE);
3473 }
3474
3475 mCaches.blend = true;
3476 mCaches.lastSrcMode = GL_ONE;
3477 mCaches.lastDstMode = GL_ONE;
3478
3479 return;
3480 }
3481
Romain Guy82ba8142010-07-09 13:25:56 -07003482 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003483
Romain Guy82ba8142010-07-09 13:25:56 -07003484 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003485 // These blend modes are not supported by OpenGL directly and have
3486 // to be implemented using shaders. Since the shader will perform
3487 // the blending, turn blending off here
3488 // If the blend mode cannot be implemented using shaders, fall
3489 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003490 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003491 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003492 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003493 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003494
Romain Guy82bc7a72012-01-03 14:13:39 -08003495 if (mCaches.blend) {
3496 glDisable(GL_BLEND);
3497 mCaches.blend = false;
3498 }
3499
3500 return;
3501 } else {
3502 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003503 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003504 }
3505
3506 if (!mCaches.blend) {
3507 glEnable(GL_BLEND);
3508 }
3509
3510 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3511 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3512
3513 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3514 glBlendFunc(sourceMode, destMode);
3515 mCaches.lastSrcMode = sourceMode;
3516 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003517 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003518 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003519 glDisable(GL_BLEND);
3520 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003521 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003522}
3523
Romain Guy889f8d12010-07-29 14:37:42 -07003524bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003525 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003526 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003527 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003528 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003529 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003530 }
Romain Guy6926c722010-07-12 20:20:03 -07003531 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003532}
3533
Romain Guy026c5e162010-06-28 17:12:22 -07003534void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003535 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003536 TextureVertex::setUV(v++, u1, v1);
3537 TextureVertex::setUV(v++, u2, v1);
3538 TextureVertex::setUV(v++, u1, v2);
3539 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003540}
3541
Chris Craikd218a922014-01-02 17:13:34 -08003542void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003543 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003544 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3545 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003546 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003547 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003548 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003549}
3550
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003551float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003552 float alpha;
3553 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3554 alpha = mDrawModifiers.mOverrideLayerAlpha;
3555 } else {
3556 alpha = layer->getAlpha() / 255.0f;
3557 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003558 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003559}
3560
Romain Guy9d5316e2010-06-24 19:30:36 -07003561}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003562}; // namespace android