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Chris Craikb4589422013-12-26 15:13:13 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_RENDERER_H
18#define ANDROID_HWUI_RENDERER_H
19
Chris Craik14e51302013-12-30 15:32:54 -080020#include <SkRegion.h>
21
22#include <utils/String8.h>
23
Chris Craikb4589422013-12-26 15:13:13 -080024#include "AssetAtlas.h"
25#include "SkPaint.h"
26
27namespace android {
Chris Craik14e51302013-12-30 15:32:54 -080028
29class Functor;
Chris Craik564acf72014-01-02 16:46:18 -080030struct Res_png_9patch;
Chris Craik14e51302013-12-30 15:32:54 -080031
Chris Craikb4589422013-12-26 15:13:13 -080032namespace uirenderer {
33
John Recke18264b2014-03-12 13:56:30 -070034class RenderNode;
Chris Craikb4589422013-12-26 15:13:13 -080035class Layer;
36class Matrix4;
37class SkiaColorFilter;
38class SkiaShader;
39class Patch;
40
41enum DrawOpMode {
42 kDrawOpMode_Immediate,
43 kDrawOpMode_Defer,
44 kDrawOpMode_Flush
45};
46
47/**
48 * Hwui's abstract version of Canvas.
49 *
50 * Provides methods for frame state operations, as well as the SkCanvas style transform/clip state,
51 * and varied drawing operations.
52 *
53 * Should at some point interact with native SkCanvas.
54 */
55class ANDROID_API Renderer {
56public:
57 virtual ~Renderer() {}
58
59 /**
Chris Craikb4589422013-12-26 15:13:13 -080060 * Indicates whether this renderer is recording drawing commands for later playback.
61 * If this method returns true, the drawing commands are deferred.
62 */
63 virtual bool isRecording() const {
64 return false;
65 }
66
67 /**
68 * Safely retrieves the mode from the specified xfermode. If the specified
69 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
70 */
71 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
72 SkXfermode::Mode resultMode;
73 if (!SkXfermode::AsMode(mode, &resultMode)) {
74 resultMode = SkXfermode::kSrcOver_Mode;
75 }
76 return resultMode;
77 }
78
79// ----------------------------------------------------------------------------
80// Frame state operations
81// ----------------------------------------------------------------------------
82 /**
83 * Sets the dimension of the underlying drawing surface. This method must
84 * be called at least once every time the drawing surface changes size.
85 *
86 * @param width The width in pixels of the underlysing surface
87 * @param height The height in pixels of the underlysing surface
88 */
89 virtual void setViewport(int width, int height) = 0;
90
91 /**
Chris Craik797b95b2014-05-20 18:10:25 -070092 * Sets the position and size of the spot shadow casting light.
93 *
94 * @param lightCenter The light's Y position, relative to the render target's top left
95 * @param lightRadius The light's radius
96 */
97 virtual void initializeLight(const Vector3& lightCenter, float lightRadius) = 0;
98
99 /**
Chris Craikb4589422013-12-26 15:13:13 -0800100 * Prepares the renderer to draw a frame. This method must be invoked
101 * at the beginning of each frame. When this method is invoked, the
102 * entire drawing surface is assumed to be redrawn.
103 *
104 * @param opaque If true, the target surface is considered opaque
105 * and will not be cleared. If false, the target surface
106 * will be cleared
107 */
108 virtual status_t prepare(bool opaque) = 0;
109
110 /**
111 * Prepares the renderer to draw a frame. This method must be invoked
112 * at the beginning of each frame. Only the specified rectangle of the
113 * frame is assumed to be dirty. A clip will automatically be set to
114 * the specified rectangle.
115 *
116 * @param left The left coordinate of the dirty rectangle
117 * @param top The top coordinate of the dirty rectangle
118 * @param right The right coordinate of the dirty rectangle
119 * @param bottom The bottom coordinate of the dirty rectangle
120 * @param opaque If true, the target surface is considered opaque
121 * and will not be cleared. If false, the target surface
122 * will be cleared in the specified dirty rectangle
123 */
124 virtual status_t prepareDirty(float left, float top, float right, float bottom,
125 bool opaque) = 0;
126
127 /**
128 * Indicates the end of a frame. This method must be invoked whenever
129 * the caller is done rendering a frame.
130 */
131 virtual void finish() = 0;
132
133 /**
134 * This method must be invoked before handing control over to a draw functor.
135 * See callDrawGLFunction() for instance.
136 *
137 * This command must not be recorded inside display lists.
138 */
139 virtual void interrupt() = 0;
140
141 /**
142 * This method must be invoked after getting control back from a draw functor.
143 *
144 * This command must not be recorded inside display lists.
145 */
146 virtual void resume() = 0;
147
148// ----------------------------------------------------------------------------
149// Canvas state operations
150// ----------------------------------------------------------------------------
Chris Craik14e51302013-12-30 15:32:54 -0800151 // Save (layer)
Chris Craikb4589422013-12-26 15:13:13 -0800152 virtual int getSaveCount() const = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800153 virtual int save(int flags) = 0;
154 virtual void restore() = 0;
155 virtual void restoreToCount(int saveCount) = 0;
156
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500157 virtual int saveLayer(float left, float top, float right, float bottom,
158 const SkPaint* paint, int flags) = 0;
159
Chris Craikb4589422013-12-26 15:13:13 -0800160 int saveLayerAlpha(float left, float top, float right, float bottom,
161 int alpha, int flags) {
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500162 SkPaint paint;
163 paint.setAlpha(alpha);
164 return saveLayer(left, top, right, bottom, &paint, flags);
Chris Craikb4589422013-12-26 15:13:13 -0800165 }
Chris Craikb4589422013-12-26 15:13:13 -0800166
167 // Matrix
Chris Craik14e51302013-12-30 15:32:54 -0800168 virtual void getMatrix(SkMatrix* outMatrix) const = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800169 virtual void translate(float dx, float dy, float dz = 0.0f) = 0;
170 virtual void rotate(float degrees) = 0;
171 virtual void scale(float sx, float sy) = 0;
172 virtual void skew(float sx, float sy) = 0;
173
Chris Craikd218a922014-01-02 17:13:34 -0800174 virtual void setMatrix(const SkMatrix* matrix) = 0;
175 virtual void concatMatrix(const SkMatrix* matrix) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800176
Chris Craik14e51302013-12-30 15:32:54 -0800177 // clip
Chris Craik3f0854292014-04-15 16:18:08 -0700178 virtual const Rect& getLocalClipBounds() const = 0;
Chris Craik14e51302013-12-30 15:32:54 -0800179 virtual bool quickRejectConservative(float left, float top,
180 float right, float bottom) const = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800181 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) = 0;
Chris Craikd218a922014-01-02 17:13:34 -0800182 virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0;
183 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800184
185 // Misc - should be implemented with SkPaint inspection
186 virtual void resetShader() = 0;
187 virtual void setupShader(SkiaShader* shader) = 0;
188
Chris Craikb4589422013-12-26 15:13:13 -0800189 virtual void resetPaintFilter() = 0;
190 virtual void setupPaintFilter(int clearBits, int setBits) = 0;
191
192// ----------------------------------------------------------------------------
193// Canvas draw operations
194// ----------------------------------------------------------------------------
195 virtual status_t drawColor(int color, SkXfermode::Mode mode) = 0;
196
197 // Bitmap-based
Chris Craikd218a922014-01-02 17:13:34 -0800198 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
199 const SkPaint* paint) = 0;
200 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
201 const SkPaint* paint) = 0;
202 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Chris Craikb4589422013-12-26 15:13:13 -0800203 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800204 float dstRight, float dstBottom, const SkPaint* paint) = 0;
205 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
206 const SkPaint* paint) = 0;
207 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
208 const float* vertices, const int* colors, const SkPaint* paint) = 0;
209 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
210 float left, float top, float right, float bottom, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800211
212 // Shapes
Chris Craikd218a922014-01-02 17:13:34 -0800213 virtual status_t drawRect(float left, float top, float right, float bottom,
214 const SkPaint* paint) = 0;
215 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800216 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800217 float rx, float ry, const SkPaint* paint) = 0;
218 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint) = 0;
219 virtual status_t drawOval(float left, float top, float right, float bottom,
220 const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800221 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800222 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) = 0;
223 virtual status_t drawPath(const SkPath* path, const SkPaint* paint) = 0;
224 virtual status_t drawLines(const float* points, int count, const SkPaint* paint) = 0;
225 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800226
227 // Text
228 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800229 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craikb4589422013-12-26 15:13:13 -0800230 DrawOpMode drawOpMode = kDrawOpMode_Immediate) = 0;
Chris Craikd218a922014-01-02 17:13:34 -0800231 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
232 float hOffset, float vOffset, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800233 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800234 const float* positions, const SkPaint* paint) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800235
236// ----------------------------------------------------------------------------
237// Canvas draw operations - special
238// ----------------------------------------------------------------------------
239 virtual status_t drawLayer(Layer* layer, float x, float y) = 0;
John Recke18264b2014-03-12 13:56:30 -0700240 virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty,
Chris Craikb4589422013-12-26 15:13:13 -0800241 int32_t replayFlags) = 0;
242
243 // TODO: rename for consistency
244 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty) = 0;
Chris Craikb4589422013-12-26 15:13:13 -0800245}; // class Renderer
246
247}; // namespace uirenderer
248}; // namespace android
249
250#endif // ANDROID_HWUI_RENDERER_H