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Romain Guy5cbbce52010-06-27 22:59:20 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_PROGRAM_H
18#define ANDROID_HWUI_PROGRAM_H
Romain Guy5cbbce52010-06-27 22:59:20 -070019
Romain Guyf3a910b42011-12-12 20:35:21 -080020#include <utils/KeyedVector.h>
21
Romain Guy5cbbce52010-06-27 22:59:20 -070022#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
Romain Guyf3a910b42011-12-12 20:35:21 -080025#include <SkXfermode.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Chris Craik096b8d92013-03-01 11:08:11 -080027#include "Debug.h"
Chris Craik0519c812015-02-11 13:17:06 -080028#include "FloatColor.h"
Romain Guy0b9db912010-07-09 18:53:25 -070029#include "Matrix.h"
Romain Guyf3a910b42011-12-12 20:35:21 -080030#include "Properties.h"
Romain Guy0b9db912010-07-09 18:53:25 -070031
Romain Guy5cbbce52010-06-27 22:59:20 -070032namespace android {
33namespace uirenderer {
34
Romain Guyf3a910b42011-12-12 20:35:21 -080035///////////////////////////////////////////////////////////////////////////////
36// Defines
37///////////////////////////////////////////////////////////////////////////////
38
39// Debug
40#if DEBUG_PROGRAMS
Steve Block5baa3a62011-12-20 16:23:08 +000041 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__)
Romain Guyf3a910b42011-12-12 20:35:21 -080042#else
43 #define PROGRAM_LOGD(...)
44#endif
45
Romain Guyf8773082012-07-12 18:01:00 -070046#define COLOR_COMPONENT_THRESHOLD 1.0f
47#define COLOR_COMPONENT_INV_THRESHOLD 0.0f
Romain Guyf3a910b42011-12-12 20:35:21 -080048
Chris Craikdeeda3d2014-05-05 19:09:33 -070049#define PROGRAM_KEY_TEXTURE 0x01
50#define PROGRAM_KEY_A8_TEXTURE 0x02
51#define PROGRAM_KEY_BITMAP 0x04
52#define PROGRAM_KEY_GRADIENT 0x08
53#define PROGRAM_KEY_BITMAP_FIRST 0x10
54#define PROGRAM_KEY_COLOR_MATRIX 0x20
55#define PROGRAM_KEY_COLOR_BLEND 0x40
56#define PROGRAM_KEY_BITMAP_NPOT 0x80
Romain Guyf3a910b42011-12-12 20:35:21 -080057
Chris Craikdeeda3d2014-05-05 19:09:33 -070058#define PROGRAM_KEY_SWAP_SRC_DST 0x2000
59
60#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
Romain Guyf3a910b42011-12-12 20:35:21 -080061#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
62
63// Encode the xfermodes on 6 bits
64#define PROGRAM_MAX_XFERMODE 0x1f
65#define PROGRAM_XFERMODE_SHADER_SHIFT 26
66#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
67#define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14
68
69#define PROGRAM_BITMAP_WRAPS_SHIFT 9
70#define PROGRAM_BITMAP_WRAPT_SHIFT 11
71
Chris Craik6d29c8d2013-05-08 18:35:44 -070072#define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type
Romain Guyf3a910b42011-12-12 20:35:21 -080073#define PROGRAM_MODULATE_SHIFT 35
74
Chris Craik91a8c7c2014-08-12 14:31:35 -070075#define PROGRAM_HAS_VERTEX_ALPHA_SHIFT 36
76#define PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT 37
Romain Guyf3a910b42011-12-12 20:35:21 -080077
Chris Craikbf759452014-08-11 16:00:44 -070078#define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
79#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
Romain Guyf3a910b42011-12-12 20:35:21 -080080
Chris Craik11718bc2015-09-22 11:50:13 -070081#define PROGRAM_IS_SIMPLE_GRADIENT 40
Romain Guyf3a910b42011-12-12 20:35:21 -080082
Chris Craik11718bc2015-09-22 11:50:13 -070083#define PROGRAM_HAS_COLORS 41
Romain Guy41210632012-07-16 17:04:24 -070084
Chris Craik11718bc2015-09-22 11:50:13 -070085#define PROGRAM_HAS_DEBUG_HIGHLIGHT 42
86#define PROGRAM_HAS_ROUND_RECT_CLIP 43
Romain Guy3ff0bfd2013-02-25 14:15:37 -080087
Romain Guyf3a910b42011-12-12 20:35:21 -080088///////////////////////////////////////////////////////////////////////////////
89// Types
90///////////////////////////////////////////////////////////////////////////////
91
92typedef uint64_t programid;
93
94///////////////////////////////////////////////////////////////////////////////
95// Program description
96///////////////////////////////////////////////////////////////////////////////
97
98/**
99 * Describe the features required for a given program. The features
100 * determine the generation of both the vertex and fragment shaders.
101 * A ProgramDescription must be used in conjunction with a ProgramCache.
102 */
103struct ProgramDescription {
Chris Craikb9ce116d2015-08-20 15:14:06 -0700104 enum class ColorFilterMode {
105 None = 0,
106 Matrix,
107 Blend
Romain Guyf3a910b42011-12-12 20:35:21 -0800108 };
109
110 enum Gradient {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700111 kGradientLinear = 0,
Romain Guyf3a910b42011-12-12 20:35:21 -0800112 kGradientCircular,
113 kGradientSweep
114 };
115
116 ProgramDescription() {
117 reset();
118 }
119
120 // Texturing
121 bool hasTexture;
122 bool hasAlpha8Texture;
123 bool hasExternalTexture;
124 bool hasTextureTransform;
125
Romain Guyff316ec2013-02-13 18:39:43 -0800126 // Color attribute
127 bool hasColors;
128
Romain Guyf3a910b42011-12-12 20:35:21 -0800129 // Modulate, this should only be set when setColor() return true
130 bool modulate;
131
132 // Shaders
133 bool hasBitmap;
134 bool isBitmapNpot;
135
Chris Craik91a8c7c2014-08-12 14:31:35 -0700136 bool hasVertexAlpha;
137 bool useShadowAlphaInterp;
Romain Guyf3a910b42011-12-12 20:35:21 -0800138
139 bool hasGradient;
140 Gradient gradientType;
Romain Guy42e1e0d2012-07-30 14:47:51 -0700141 bool isSimpleGradient;
Romain Guyf3a910b42011-12-12 20:35:21 -0800142
143 SkXfermode::Mode shadersMode;
144
145 bool isBitmapFirst;
146 GLenum bitmapWrapS;
147 GLenum bitmapWrapT;
148
149 // Color operations
Chris Craik117bdbc2015-02-05 10:12:38 -0800150 ColorFilterMode colorOp;
Romain Guyf3a910b42011-12-12 20:35:21 -0800151 SkXfermode::Mode colorMode;
152
153 // Framebuffer blending (requires Extensions.hasFramebufferFetch())
154 // Ignored for all values < SkXfermode::kPlus_Mode
155 SkXfermode::Mode framebufferMode;
156 bool swapSrcDst;
157
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800158 bool hasDebugHighlight;
Chris Craikdeeda3d2014-05-05 19:09:33 -0700159 bool hasRoundRectClip;
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800160
Romain Guyf3a910b42011-12-12 20:35:21 -0800161 /**
162 * Resets this description. All fields are reset back to the default
163 * values they hold after building a new instance.
164 */
165 void reset() {
166 hasTexture = false;
167 hasAlpha8Texture = false;
168 hasExternalTexture = false;
169 hasTextureTransform = false;
170
Romain Guyff316ec2013-02-13 18:39:43 -0800171 hasColors = false;
172
Chris Craik91a8c7c2014-08-12 14:31:35 -0700173 hasVertexAlpha = false;
174 useShadowAlphaInterp = false;
Romain Guyf3a910b42011-12-12 20:35:21 -0800175
176 modulate = false;
177
178 hasBitmap = false;
179 isBitmapNpot = false;
180
181 hasGradient = false;
182 gradientType = kGradientLinear;
Romain Guy42e1e0d2012-07-30 14:47:51 -0700183 isSimpleGradient = false;
Romain Guyf3a910b42011-12-12 20:35:21 -0800184
185 shadersMode = SkXfermode::kClear_Mode;
186
187 isBitmapFirst = false;
188 bitmapWrapS = GL_CLAMP_TO_EDGE;
189 bitmapWrapT = GL_CLAMP_TO_EDGE;
190
Chris Craikb9ce116d2015-08-20 15:14:06 -0700191 colorOp = ColorFilterMode::None;
Romain Guyf3a910b42011-12-12 20:35:21 -0800192 colorMode = SkXfermode::kClear_Mode;
193
194 framebufferMode = SkXfermode::kClear_Mode;
195 swapSrcDst = false;
196
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800197 hasDebugHighlight = false;
Chris Craikdeeda3d2014-05-05 19:09:33 -0700198 hasRoundRectClip = false;
Romain Guyf3a910b42011-12-12 20:35:21 -0800199 }
200
201 /**
202 * Indicates, for a given color, whether color modulation is required in
203 * the fragment shader. When this method returns true, the program should
204 * be provided with a modulation color.
205 */
Chris Craike63f7c622013-10-17 10:30:55 -0700206 bool setColorModulate(const float a) {
Romain Guya938f562012-09-13 20:31:08 -0700207 modulate = a < COLOR_COMPONENT_THRESHOLD;
Romain Guyf3a910b42011-12-12 20:35:21 -0800208 return modulate;
209 }
210
211 /**
212 * Indicates, for a given color, whether color modulation is required in
213 * the fragment shader. When this method returns true, the program should
214 * be provided with a modulation color.
215 */
Chris Craike63f7c622013-10-17 10:30:55 -0700216 bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) {
Romain Guyf3a910b42011-12-12 20:35:21 -0800217 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD ||
218 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD;
219 return modulate;
220 }
221
222 /**
223 * Computes the unique key identifying this program.
224 */
225 programid key() const {
226 programid key = 0;
227 if (hasTexture) key |= PROGRAM_KEY_TEXTURE;
228 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE;
229 if (hasBitmap) {
230 key |= PROGRAM_KEY_BITMAP;
231 if (isBitmapNpot) {
232 key |= PROGRAM_KEY_BITMAP_NPOT;
233 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
234 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
235 }
236 }
237 if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
238 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
239 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST;
240 if (hasBitmap && hasGradient) {
241 key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT;
242 }
243 switch (colorOp) {
Chris Craikb9ce116d2015-08-20 15:14:06 -0700244 case ColorFilterMode::Matrix:
Romain Guyf3a910b42011-12-12 20:35:21 -0800245 key |= PROGRAM_KEY_COLOR_MATRIX;
246 break;
Chris Craikb9ce116d2015-08-20 15:14:06 -0700247 case ColorFilterMode::Blend:
Romain Guyf3a910b42011-12-12 20:35:21 -0800248 key |= PROGRAM_KEY_COLOR_BLEND;
249 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT;
250 break;
Chris Craikb9ce116d2015-08-20 15:14:06 -0700251 case ColorFilterMode::None:
Romain Guyf3a910b42011-12-12 20:35:21 -0800252 break;
253 }
254 key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT;
255 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
256 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT;
Chris Craik91a8c7c2014-08-12 14:31:35 -0700257 if (hasVertexAlpha) key |= programid(0x1) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT;
258 if (useShadowAlphaInterp) key |= programid(0x1) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT;
Romain Guyf3a910b42011-12-12 20:35:21 -0800259 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
260 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
Romain Guy42e1e0d2012-07-30 14:47:51 -0700261 if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT;
Romain Guyff316ec2013-02-13 18:39:43 -0800262 if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS;
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800263 if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT;
Chris Craikdeeda3d2014-05-05 19:09:33 -0700264 if (hasRoundRectClip) key |= programid(0x1) << PROGRAM_HAS_ROUND_RECT_CLIP;
Romain Guyf3a910b42011-12-12 20:35:21 -0800265 return key;
266 }
267
268 /**
269 * Logs the specified message followed by the key identifying this program.
270 */
271 void log(const char* message) const {
272#if DEBUG_PROGRAMS
273 programid k = key();
274 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32),
275 uint32_t(k & 0xffffffff));
276#endif
277 }
278
279private:
Romain Guy41210632012-07-16 17:04:24 -0700280 static inline uint32_t getEnumForWrap(GLenum wrap) {
Romain Guyf3a910b42011-12-12 20:35:21 -0800281 switch (wrap) {
282 case GL_CLAMP_TO_EDGE:
283 return 0;
284 case GL_REPEAT:
285 return 1;
286 case GL_MIRRORED_REPEAT:
287 return 2;
288 }
289 return 0;
290 }
291
292}; // struct ProgramDescription
293
Romain Guy5cbbce52010-06-27 22:59:20 -0700294/**
295 * A program holds a vertex and a fragment shader. It offers several utility
296 * methods to query attributes and uniforms.
297 */
Romain Guy889f8d12010-07-29 14:37:42 -0700298class Program {
Romain Guy5cbbce52010-06-27 22:59:20 -0700299public:
Romain Guy3e263fa2011-12-12 16:47:48 -0800300 enum ShaderBindings {
301 kBindingPosition,
302 kBindingTexCoords
303 };
304
Romain Guy5cbbce52010-06-27 22:59:20 -0700305 /**
306 * Creates a new program with the specified vertex and fragment
307 * shaders sources.
308 */
Romain Guyf3a910b42011-12-12 20:35:21 -0800309 Program(const ProgramDescription& description, const char* vertex, const char* fragment);
Romain Guy6926c722010-07-12 20:20:03 -0700310 virtual ~Program();
Romain Guy5cbbce52010-06-27 22:59:20 -0700311
312 /**
313 * Binds this program to the GL context.
314 */
Romain Guy6926c722010-07-12 20:20:03 -0700315 virtual void use();
Romain Guy5cbbce52010-06-27 22:59:20 -0700316
Romain Guy260e1022010-07-12 14:41:06 -0700317 /**
318 * Marks this program as unused. This will not unbind
319 * the program from the GL context.
320 */
Romain Guy6926c722010-07-12 20:20:03 -0700321 virtual void remove();
Romain Guy260e1022010-07-12 14:41:06 -0700322
323 /**
Romain Guyac670c02010-07-27 17:39:27 -0700324 * Returns the OpenGL name of the specified attribute.
325 */
326 int getAttrib(const char* name);
327
328 /**
329 * Returns the OpenGL name of the specified uniform.
330 */
331 int getUniform(const char* name);
332
333 /**
Romain Guy260e1022010-07-12 14:41:06 -0700334 * Indicates whether this program is currently in use with
335 * the GL context.
336 */
337 inline bool isInUse() const {
338 return mUse;
339 }
340
Romain Guy889f8d12010-07-29 14:37:42 -0700341 /**
Romain Guy67f27952010-12-07 20:09:23 -0800342 * Indicates whether this program was correctly compiled and linked.
343 */
344 inline bool isInitialized() const {
345 return mInitialized;
346 }
347
348 /**
Romain Guy889f8d12010-07-29 14:37:42 -0700349 * Binds the program with the specified projection, modelView and
350 * transform matrices.
351 */
352 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Chet Haase8a5cc922011-04-26 07:28:09 -0700353 const mat4& transformMatrix, bool offset = false);
Romain Guy889f8d12010-07-29 14:37:42 -0700354
355 /**
Romain Guy707b2f72010-10-11 16:34:59 -0700356 * Sets the color associated with this shader.
357 */
Chris Craik0519c812015-02-11 13:17:06 -0800358 void setColor(FloatColor color);
Romain Guy707b2f72010-10-11 16:34:59 -0700359
360 /**
Chris Craik6c15ffa2015-02-02 13:50:55 -0800361 * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise.
Romain Guyf3a910b42011-12-12 20:35:21 -0800362 */
363 int texCoords;
364
365 /**
Romain Guy889f8d12010-07-29 14:37:42 -0700366 * Name of the transform uniform.
367 */
368 int transform;
369
Romain Guy39284b72012-09-26 16:39:40 -0700370 /**
371 * Name of the projection uniform.
372 */
373 int projection;
374
Romain Guy5cbbce52010-06-27 22:59:20 -0700375protected:
376 /**
377 * Adds an attribute with the specified name.
378 *
379 * @return The OpenGL name of the attribute.
380 */
381 int addAttrib(const char* name);
Romain Guy5cbbce52010-06-27 22:59:20 -0700382
383 /**
Romain Guy3e263fa2011-12-12 16:47:48 -0800384 * Binds the specified attribute name to the specified slot.
385 */
386 int bindAttrib(const char* name, ShaderBindings bindingSlot);
387
388 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700389 * Adds a uniform with the specified name.
390 *
391 * @return The OpenGL name of the uniform.
392 */
393 int addUniform(const char* name);
Romain Guy5cbbce52010-06-27 22:59:20 -0700394
395private:
396 /**
397 * Compiles the specified shader of the specified type.
398 *
399 * @return The name of the compiled shader.
400 */
401 GLuint buildShader(const char* source, GLenum type);
402
Romain Guy3e263fa2011-12-12 16:47:48 -0800403 // Name of the OpenGL program and shaders
Romain Guy05bbde72011-12-09 12:55:37 -0800404 GLuint mProgramId;
Romain Guy3e263fa2011-12-12 16:47:48 -0800405 GLuint mVertexShader;
406 GLuint mFragmentShader;
Romain Guy5cbbce52010-06-27 22:59:20 -0700407
408 // Keeps track of attributes and uniforms slots
Romain Guy05bbde72011-12-09 12:55:37 -0800409 KeyedVector<const char*, int> mAttributes;
410 KeyedVector<const char*, int> mUniforms;
Romain Guy260e1022010-07-12 14:41:06 -0700411
412 bool mUse;
Romain Guy67f27952010-12-07 20:09:23 -0800413 bool mInitialized;
Romain Guy05bbde72011-12-09 12:55:37 -0800414
Romain Guy3b748a42013-04-17 18:54:38 -0700415 // Uniforms caching
Romain Guy05bbde72011-12-09 12:55:37 -0800416 bool mHasColorUniform;
417 int mColorUniform;
Romain Guy2d4fd362011-12-13 22:00:19 -0800418
419 bool mHasSampler;
Romain Guy3b748a42013-04-17 18:54:38 -0700420
421 mat4 mProjection;
Chris Craikd04a6b12014-01-29 13:00:33 -0800422 bool mOffset;
Romain Guy5cbbce52010-06-27 22:59:20 -0700423}; // class Program
424
Romain Guy5cbbce52010-06-27 22:59:20 -0700425}; // namespace uirenderer
426}; // namespace android
427
Romain Guy5b3b3522010-10-27 18:57:51 -0700428#endif // ANDROID_HWUI_PROGRAM_H