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The Android Open Source Project9066cfe2009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.Context;
20import android.content.res.Configuration;
21import android.graphics.Rect;
22import android.os.IBinder;
23import android.os.LocalPowerManager;
24import android.view.animation.Animation;
25
26/**
27 * This interface supplies all UI-specific behavior of the window manager. An
28 * instance of it is created by the window manager when it starts up, and allows
29 * customization of window layering, special window types, key dispatching, and
30 * layout.
31 *
32 * <p>Because this provides deep interaction with the system window manager,
33 * specific methods on this interface can be called from a variety of contexts
34 * with various restrictions on what they can do. These are encoded through
35 * a suffixes at the end of a method encoding the thread the method is called
36 * from and any locks that are held when it is being called; if no suffix
37 * is attached to a method, then it is not called with any locks and may be
38 * called from the main window manager thread or another thread calling into
39 * the window manager.
40 *
41 * <p>The current suffixes are:
42 *
43 * <dl>
44 * <dt> Ti <dd> Called from the input thread. This is the thread that
45 * collects pending input events and dispatches them to the appropriate window.
46 * It may block waiting for events to be processed, so that the input stream is
47 * properly serialized.
48 * <dt> Tq <dd> Called from the low-level input queue thread. This is the
49 * thread that reads events out of the raw input devices and places them
50 * into the global input queue that is read by the <var>Ti</var> thread.
51 * This thread should not block for a long period of time on anything but the
52 * key driver.
53 * <dt> Lw <dd> Called with the main window manager lock held. Because the
54 * window manager is a very low-level system service, there are few other
55 * system services you can call with this lock held. It is explicitly okay to
56 * make calls into the package manager and power manager; it is explicitly not
The Android Open Source Projectc39a6e02009-03-11 12:11:56 -070057 * okay to make calls into the activity manager or most other services. Note that
The Android Open Source Project9066cfe2009-03-03 19:31:44 -080058 * {@link android.content.Context#checkPermission(String, int, int)} and
59 * variations require calling into the activity manager.
60 * <dt> Li <dd> Called with the input thread lock held. This lock can be
61 * acquired by the window manager while it holds the window lock, so this is
62 * even more restrictive than <var>Lw</var>.
63 * </dl>
64 *
65 * @hide
66 */
67public interface WindowManagerPolicy {
68 public final static int FLAG_WAKE = 0x00000001;
69 public final static int FLAG_WAKE_DROPPED = 0x00000002;
70 public final static int FLAG_SHIFT = 0x00000004;
71 public final static int FLAG_CAPS_LOCK = 0x00000008;
72 public final static int FLAG_ALT = 0x00000010;
73 public final static int FLAG_ALT_GR = 0x00000020;
74 public final static int FLAG_MENU = 0x00000040;
75 public final static int FLAG_LAUNCHER = 0x00000080;
76
77 public final static int FLAG_WOKE_HERE = 0x10000000;
78 public final static int FLAG_BRIGHT_HERE = 0x20000000;
79
80 public final static boolean WATCH_POINTER = false;
81
82 // flags for interceptKeyTq
83 /**
84 * Pass this event to the user / app. To be returned from {@link #interceptKeyTq}.
85 */
86 public final static int ACTION_PASS_TO_USER = 0x00000001;
87
88 /**
89 * This key event should extend the user activity timeout and turn the lights on.
90 * To be returned from {@link #interceptKeyTq}. Do not return this and
91 * {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}.
92 */
93 public final static int ACTION_POKE_USER_ACTIVITY = 0x00000002;
94
95 /**
96 * This key event should put the device to sleep (and engage keyguard if necessary)
97 * To be returned from {@link #interceptKeyTq}. Do not return this and
98 * {@link #ACTION_POKE_USER_ACTIVITY} or {@link #ACTION_PASS_TO_USER}.
99 */
100 public final static int ACTION_GO_TO_SLEEP = 0x00000004;
101
102 /**
103 * Interface to the Window Manager state associated with a particular
104 * window. You can hold on to an instance of this interface from the call
105 * to prepareAddWindow() until removeWindow().
106 */
107 public interface WindowState {
108 /**
109 * Perform standard frame computation. The result can be obtained with
110 * getFrame() if so desired. Must be called with the window manager
111 * lock held.
112 *
113 * @param parentFrame The frame of the parent container this window
114 * is in, used for computing its basic position.
115 * @param displayFrame The frame of the overall display in which this
116 * window can appear, used for constraining the overall dimensions
117 * of the window.
118 * @param contentFrame The frame within the display in which we would
119 * like active content to appear. This will cause windows behind to
120 * be resized to match the given content frame.
121 * @param visibleFrame The frame within the display that the window
122 * is actually visible, used for computing its visible insets to be
123 * given to windows behind.
124 * This can be used as a hint for scrolling (avoiding resizing)
125 * the window to make certain that parts of its content
126 * are visible.
127 */
128 public void computeFrameLw(Rect parentFrame, Rect displayFrame,
129 Rect contentFrame, Rect visibleFrame);
130
131 /**
132 * Retrieve the current frame of the window that has been assigned by
133 * the window manager. Must be called with the window manager lock held.
134 *
135 * @return Rect The rectangle holding the window frame.
136 */
137 public Rect getFrameLw();
138
139 /**
140 * Retrieve the current frame of the window that is actually shown.
141 * Must be called with the window manager lock held.
142 *
143 * @return Rect The rectangle holding the shown window frame.
144 */
145 public Rect getShownFrameLw();
146
147 /**
148 * Retrieve the frame of the display that this window was last
149 * laid out in. Must be called with the
150 * window manager lock held.
151 *
152 * @return Rect The rectangle holding the display frame.
153 */
154 public Rect getDisplayFrameLw();
155
156 /**
157 * Retrieve the frame of the content area that this window was last
158 * laid out in. This is the area in which the content of the window
159 * should be placed. It will be smaller than the display frame to
160 * account for screen decorations such as a status bar or soft
161 * keyboard. Must be called with the
162 * window manager lock held.
163 *
164 * @return Rect The rectangle holding the content frame.
165 */
166 public Rect getContentFrameLw();
167
168 /**
169 * Retrieve the frame of the visible area that this window was last
170 * laid out in. This is the area of the screen in which the window
171 * will actually be fully visible. It will be smaller than the
172 * content frame to account for transient UI elements blocking it
173 * such as an input method's candidates UI. Must be called with the
174 * window manager lock held.
175 *
176 * @return Rect The rectangle holding the visible frame.
177 */
178 public Rect getVisibleFrameLw();
179
180 /**
181 * Returns true if this window is waiting to receive its given
182 * internal insets from the client app, and so should not impact the
183 * layout of other windows.
184 */
185 public boolean getGivenInsetsPendingLw();
186
187 /**
188 * Retrieve the insets given by this window's client for the content
189 * area of windows behind it. Must be called with the
190 * window manager lock held.
191 *
192 * @return Rect The left, top, right, and bottom insets, relative
193 * to the window's frame, of the actual contents.
194 */
195 public Rect getGivenContentInsetsLw();
196
197 /**
198 * Retrieve the insets given by this window's client for the visible
199 * area of windows behind it. Must be called with the
200 * window manager lock held.
201 *
202 * @return Rect The left, top, right, and bottom insets, relative
203 * to the window's frame, of the actual visible area.
204 */
205 public Rect getGivenVisibleInsetsLw();
206
207 /**
208 * Retrieve the current LayoutParams of the window.
209 *
210 * @return WindowManager.LayoutParams The window's internal LayoutParams
211 * instance.
212 */
213 public WindowManager.LayoutParams getAttrs();
214
215 /**
216 * Get the layer at which this window's surface will be Z-ordered.
217 */
218 public int getSurfaceLayer();
219
220 /**
221 * Return the token for the application (actually activity) that owns
222 * this window. May return null for system windows.
223 *
224 * @return An IApplicationToken identifying the owning activity.
225 */
226 public IApplicationToken getAppToken();
227
228 /**
229 * Return true if, at any point, the application token associated with
230 * this window has actually displayed any windows. This is most useful
231 * with the "starting up" window to determine if any windows were
232 * displayed when it is closed.
233 *
234 * @return Returns true if one or more windows have been displayed,
235 * else false.
236 */
237 public boolean hasAppShownWindows();
238
239 /**
240 * Return true if the application token has been asked to display an
241 * app starting icon as the application is starting up.
242 *
243 * @return Returns true if setAppStartingIcon() was called for this
244 * window's token.
245 */
246 public boolean hasAppStartingIcon();
247
248 /**
249 * Return the Window that is being displayed as this window's
250 * application token is being started.
251 *
252 * @return Returns the currently displayed starting window, or null if
253 * it was not requested, has not yet been displayed, or has
254 * been removed.
255 */
256 public WindowState getAppStartingWindow();
257
258 /**
259 * Is this window visible? It is not visible if there is no
260 * surface, or we are in the process of running an exit animation
261 * that will remove the surface.
262 */
263 boolean isVisibleLw();
264
265 /**
266 * Is this window currently visible to the user on-screen? It is
267 * displayed either if it is visible or it is currently running an
268 * animation before no longer being visible. Must be called with the
269 * window manager lock held.
270 */
271 boolean isDisplayedLw();
272
273 /**
274 * Returns true if the window is both full screen and opaque. Must be
275 * called with the window manager lock held.
276 *
277 * @param width The width of the screen
278 * @param height The height of the screen
279 * @param shownFrame If true, this is based on the actual shown frame of
280 * the window (taking into account animations); if
281 * false, this is based on the currently requested
282 * frame, which any current animation will be moving
283 * towards.
284 * @param onlyOpaque If true, this will only pass if the window is
285 * also opaque.
286 * @return Returns true if the window is both full screen and opaque
287 */
288 public boolean fillsScreenLw(int width, int height, boolean shownFrame,
289 boolean onlyOpaque);
290
291 /**
292 * Returns true if this window has been shown on screen at some time in
293 * the past. Must be called with the window manager lock held.
294 *
295 * @return boolean
296 */
297 public boolean hasDrawnLw();
298
299 /**
300 * Can be called by the policy to force a window to be hidden,
301 * regardless of whether the client or window manager would like
302 * it shown. Must be called with the window manager lock held.
303 * Returns true if {@link #showLw} was last called for the window.
304 */
305 public boolean hideLw(boolean doAnimation);
306
307 /**
308 * Can be called to undo the effect of {@link #hideLw}, allowing a
309 * window to be shown as long as the window manager and client would
310 * also like it to be shown. Must be called with the window manager
311 * lock held.
312 * Returns true if {@link #hideLw} was last called for the window.
313 */
314 public boolean showLw(boolean doAnimation);
315 }
316
317 /** No transition happening. */
318 public final int TRANSIT_NONE = 0;
319 /** Window has been added to the screen. */
320 public final int TRANSIT_ENTER = 1;
321 /** Window has been removed from the screen. */
322 public final int TRANSIT_EXIT = 2;
323 /** Window has been made visible. */
324 public final int TRANSIT_SHOW = 3;
325 /** Window has been made invisible. */
326 public final int TRANSIT_HIDE = 4;
327 /** The "application starting" preview window is no longer needed, and will
328 * animate away to show the real window. */
329 public final int TRANSIT_PREVIEW_DONE = 5;
330 /** A window in a new activity is being opened on top of an existing one
331 * in the same task. */
332 public final int TRANSIT_ACTIVITY_OPEN = 6;
333 /** The window in the top-most activity is being closed to reveal the
334 * previous activity in the same task. */
335 public final int TRANSIT_ACTIVITY_CLOSE = 7;
336 /** A window in a new task is being opened on top of an existing one
337 * in another activity's task. */
338 public final int TRANSIT_TASK_OPEN = 8;
339 /** A window in the top-most activity is being closed to reveal the
340 * previous activity in a different task. */
341 public final int TRANSIT_TASK_CLOSE = 9;
342 /** A window in an existing task is being displayed on top of an existing one
343 * in another activity's task. */
344 public final int TRANSIT_TASK_TO_FRONT = 10;
345 /** A window in an existing task is being put below all other tasks. */
346 public final int TRANSIT_TASK_TO_BACK = 11;
347
348 /** Screen turned off because of power button */
349 public final int OFF_BECAUSE_OF_USER = 1;
350 /** Screen turned off because of timeout */
351 public final int OFF_BECAUSE_OF_TIMEOUT = 2;
352
353 /**
354 * Magic constant to {@link IWindowManager#setRotation} to not actually
355 * modify the rotation.
356 */
357 public final int USE_LAST_ROTATION = -1000;
358
359 /**
360 * Perform initialization of the policy.
361 *
362 * @param context The system context we are running in.
363 * @param powerManager
364 */
365 public void init(Context context, IWindowManager windowManager,
366 LocalPowerManager powerManager);
367
368 /**
369 * Check permissions when adding a window.
370 *
371 * @param attrs The window's LayoutParams.
372 *
373 * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed;
374 * else an error code, usually
375 * {@link WindowManagerImpl#ADD_PERMISSION_DENIED}, to abort the add.
376 */
377 public int checkAddPermission(WindowManager.LayoutParams attrs);
378
379 /**
380 * Sanitize the layout parameters coming from a client. Allows the policy
381 * to do things like ensure that windows of a specific type can't take
382 * input focus.
383 *
384 * @param attrs The window layout parameters to be modified. These values
385 * are modified in-place.
386 */
387 public void adjustWindowParamsLw(WindowManager.LayoutParams attrs);
388
389 /**
390 * After the window manager has computed the current configuration based
391 * on its knowledge of the display and input devices, it gives the policy
392 * a chance to adjust the information contained in it. If you want to
393 * leave it as-is, simply do nothing.
394 *
395 * <p>This method may be called by any thread in the window manager, but
396 * no internal locks in the window manager will be held.
397 *
398 * @param config The Configuration being computed, for you to change as
399 * desired.
400 */
401 public void adjustConfigurationLw(Configuration config);
402
403 /**
404 * Assign a window type to a layer. Allows you to control how different
405 * kinds of windows are ordered on-screen.
406 *
407 * @param type The type of window being assigned.
408 *
409 * @return int An arbitrary integer used to order windows, with lower
410 * numbers below higher ones.
411 */
412 public int windowTypeToLayerLw(int type);
413
414 /**
415 * Return how to Z-order sub-windows in relation to the window they are
416 * attached to. Return positive to have them ordered in front, negative for
417 * behind.
418 *
419 * @param type The sub-window type code.
420 *
421 * @return int Layer in relation to the attached window, where positive is
422 * above and negative is below.
423 */
424 public int subWindowTypeToLayerLw(int type);
425
426 /**
427 * Called when the system would like to show a UI to indicate that an
428 * application is starting. You can use this to add a
429 * APPLICATION_STARTING_TYPE window with the given appToken to the window
430 * manager (using the normal window manager APIs) that will be shown until
431 * the application displays its own window. This is called without the
432 * window manager locked so that you can call back into it.
433 *
434 * @param appToken Token of the application being started.
435 * @param packageName The name of the application package being started.
436 * @param theme Resource defining the application's overall visual theme.
437 * @param nonLocalizedLabel The default title label of the application if
438 * no data is found in the resource.
439 * @param labelRes The resource ID the application would like to use as its name.
440 * @param icon The resource ID the application would like to use as its icon.
441 *
442 * @return Optionally you can return the View that was used to create the
443 * window, for easy removal in removeStartingWindow.
444 *
445 * @see #removeStartingWindow
446 */
447 public View addStartingWindow(IBinder appToken, String packageName,
448 int theme, CharSequence nonLocalizedLabel,
449 int labelRes, int icon);
450
451 /**
452 * Called when the first window of an application has been displayed, while
453 * {@link #addStartingWindow} has created a temporary initial window for
454 * that application. You should at this point remove the window from the
455 * window manager. This is called without the window manager locked so
456 * that you can call back into it.
457 *
458 * <p>Note: due to the nature of these functions not being called with the
459 * window manager locked, you must be prepared for this function to be
460 * called multiple times and/or an initial time with a null View window
461 * even if you previously returned one.
462 *
463 * @param appToken Token of the application that has started.
464 * @param window Window View that was returned by createStartingWindow.
465 *
466 * @see #addStartingWindow
467 */
468 public void removeStartingWindow(IBinder appToken, View window);
469
470 /**
471 * Prepare for a window being added to the window manager. You can throw an
472 * exception here to prevent the window being added, or do whatever setup
473 * you need to keep track of the window.
474 *
475 * @param win The window being added.
476 * @param attrs The window's LayoutParams.
477 *
478 * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed, else an
479 * error code to abort the add.
480 */
481 public int prepareAddWindowLw(WindowState win,
482 WindowManager.LayoutParams attrs);
483
484 /**
485 * Called when a window is being removed from a window manager. Must not
486 * throw an exception -- clean up as much as possible.
487 *
488 * @param win The window being removed.
489 */
490 public void removeWindowLw(WindowState win);
491
492 /**
493 * Control the animation to run when a window's state changes. Return a
494 * non-0 number to force the animation to a specific resource ID, or 0
495 * to use the default animation.
496 *
497 * @param win The window that is changing.
498 * @param transit What is happening to the window: {@link #TRANSIT_ENTER},
499 * {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or
500 * {@link #TRANSIT_HIDE}.
501 *
502 * @return Resource ID of the actual animation to use, or 0 for none.
503 */
504 public int selectAnimationLw(WindowState win, int transit);
505
506 /**
507 * Called from the key queue thread before a key is dispatched to the
508 * input thread.
509 *
510 * <p>There are some actions that need to be handled here because they
511 * affect the power state of the device, for example, the power keys.
512 * Generally, it's best to keep as little as possible in the queue thread
513 * because it's the most fragile.
514 *
515 * @param event the raw input event as read from the driver
516 * @param screenIsOn true if the screen is already on
517 * @return The bitwise or of the {@link #ACTION_PASS_TO_USER},
518 * {@link #ACTION_POKE_USER_ACTIVITY} and {@link #ACTION_GO_TO_SLEEP} flags.
519 */
520 public int interceptKeyTq(RawInputEvent event, boolean screenIsOn);
521
522 /**
523 * Called from the input thread before a key is dispatched to a window.
524 *
525 * <p>Allows you to define
526 * behavior for keys that can not be overridden by applications or redirect
527 * key events to a different window. This method is called from the
528 * input thread, with no locks held.
529 *
530 * <p>Note that if you change the window a key is dispatched to, the new
531 * target window will receive the key event without having input focus.
532 *
533 * @param win The window that currently has focus. This is where the key
534 * event will normally go.
535 * @param code Key code.
536 * @param metaKeys TODO
537 * @param down Is this a key press (true) or release (false)?
538 * @param repeatCount Number of times a key down has repeated.
539 * @return Returns true if the policy consumed the event and it should
540 * not be further dispatched.
541 */
542 public boolean interceptKeyTi(WindowState win, int code,
543 int metaKeys, boolean down, int repeatCount);
544
545 /**
546 * Called when layout of the windows is about to start.
547 *
548 * @param displayWidth The current full width of the screen.
549 * @param displayHeight The current full height of the screen.
550 */
551 public void beginLayoutLw(int displayWidth, int displayHeight);
552
553 /**
554 * Called for each window attached to the window manager as layout is
555 * proceeding. The implementation of this function must take care of
556 * setting the window's frame, either here or in finishLayout().
557 *
558 * @param win The window being positioned.
559 * @param attrs The LayoutParams of the window.
560 * @param attached For sub-windows, the window it is attached to; this
561 * window will already have had layoutWindow() called on it
562 * so you can use its Rect. Otherwise null.
563 */
564 public void layoutWindowLw(WindowState win,
565 WindowManager.LayoutParams attrs, WindowState attached);
566
567
568 /**
569 * Return the insets for the areas covered by system windows. These values
570 * are computed on the most recent layout, so they are not guaranteed to
571 * be correct.
572 *
573 * @param attrs The LayoutParams of the window.
574 * @param contentInset The areas covered by system windows, expressed as positive insets
575 *
576 */
577 public void getContentInsetHintLw(WindowManager.LayoutParams attrs, Rect contentInset);
578
579 /**
580 * Called when layout of the windows is finished. After this function has
581 * returned, all windows given to layoutWindow() <em>must</em> have had a
582 * frame assigned.
Dianne Hackborn7ac3f672009-03-31 18:00:53 -0700583 *
584 * @return Return true if layout state may have changed (so that another
585 * layout will be performed).
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800586 */
Dianne Hackborn7ac3f672009-03-31 18:00:53 -0700587 public boolean finishLayoutLw();
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800588
589 /**
590 * Called when animation of the windows is about to start.
591 *
592 * @param displayWidth The current full width of the screen.
593 * @param displayHeight The current full height of the screen.
594 */
595 public void beginAnimationLw(int displayWidth, int displayHeight);
596
597 /**
598 * Called each time a window is animating.
599 *
600 * @param win The window being positioned.
601 * @param attrs The LayoutParams of the window.
602 */
603 public void animatingWindowLw(WindowState win,
604 WindowManager.LayoutParams attrs);
605
606 /**
607 * Called when animation of the windows is finished. If in this function you do
608 * something that may have modified the animation state of another window,
609 * be sure to return true in order to perform another animation frame.
610 *
611 * @return Return true if animation state may have changed (so that another
612 * frame of animation will be run).
613 */
614 public boolean finishAnimationLw();
615
616 /**
617 * Called after the screen turns off.
618 *
619 * @param why {@link #OFF_BECAUSE_OF_USER} or
620 * {@link #OFF_BECAUSE_OF_TIMEOUT}.
621 */
622 public void screenTurnedOff(int why);
623
624 /**
625 * Called after the screen turns on.
626 */
627 public void screenTurnedOn();
628
629 /**
630 * Perform any initial processing of a low-level input event before the
631 * window manager handles special keys and generates a high-level event
632 * that is dispatched to the application.
633 *
634 * @param event The input event that has occurred.
635 *
636 * @return Return true if you have consumed the event and do not want
637 * further processing to occur; return false for normal processing.
638 */
639 public boolean preprocessInputEventTq(RawInputEvent event);
640
641 /**
642 * Determine whether a given key code is used to cause an app switch
643 * to occur (most often the HOME key, also often ENDCALL). If you return
644 * true, then the system will go into a special key processing state
645 * where it drops any pending events that it cans and adjusts timeouts to
646 * try to get to this key as quickly as possible.
647 *
648 * <p>Note that this function is called from the low-level input queue
649 * thread, with either/or the window or input lock held; be very careful
650 * about what you do here. You absolutely should never acquire a lock
651 * that you would ever hold elsewhere while calling out into the window
652 * manager or view hierarchy.
653 *
654 * @param keycode The key that should be checked for performing an
655 * app switch before delivering to the application.
656 *
657 * @return Return true if this is an app switch key and special processing
658 * should happen; return false for normal processing.
659 */
660 public boolean isAppSwitchKeyTqTiLwLi(int keycode);
661
662 /**
663 * Determine whether a given key code is used for movement within a UI,
664 * and does not generally cause actions to be performed (normally the DPAD
665 * movement keys, NOT the DPAD center press key). This is called
666 * when {@link #isAppSwitchKeyTiLi} returns true to remove any pending events
667 * in the key queue that are not needed to switch applications.
668 *
669 * <p>Note that this function is called from the low-level input queue
670 * thread; be very careful about what you do here.
671 *
672 * @param keycode The key that is waiting to be delivered to the
673 * application.
674 *
675 * @return Return true if this is a purely navigation key and can be
676 * dropped without negative consequences; return false to keep it.
677 */
678 public boolean isMovementKeyTi(int keycode);
679
680 /**
681 * Given the current state of the world, should this relative movement
682 * wake up the device?
683 *
684 * @param device The device the movement came from.
685 * @param classes The input classes associated with the device.
686 * @param event The input event that occurred.
687 * @return
688 */
689 public boolean isWakeRelMovementTq(int device, int classes,
690 RawInputEvent event);
691
692 /**
693 * Given the current state of the world, should this absolute movement
694 * wake up the device?
695 *
696 * @param device The device the movement came from.
697 * @param classes The input classes associated with the device.
698 * @param event The input event that occurred.
699 * @return
700 */
701 public boolean isWakeAbsMovementTq(int device, int classes,
702 RawInputEvent event);
703
704 /**
705 * Tell the policy if anyone is requesting that keyguard not come on.
706 *
707 * @param enabled Whether keyguard can be on or not. does not actually
708 * turn it on, unless it was previously disabled with this function.
709 *
710 * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard()
711 * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard()
712 */
713 public void enableKeyguard(boolean enabled);
714
715 /**
716 * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely}
717 */
718 interface OnKeyguardExitResult {
719 void onKeyguardExitResult(boolean success);
720 }
721
722 /**
723 * Tell the policy if anyone is requesting the keyguard to exit securely
724 * (this would be called after the keyguard was disabled)
725 * @param callback Callback to send the result back.
726 * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult)
727 */
728 void exitKeyguardSecurely(OnKeyguardExitResult callback);
729
730 /**
731 * Return if keyguard is currently showing.
732 */
733 public boolean keyguardIsShowingTq();
734
735 /**
736 * inKeyguardRestrictedKeyInputMode
737 *
738 * if keyguard screen is showing or in restricted key input mode (i.e. in
739 * keyguard password emergency screen). When in such mode, certain keys,
740 * such as the Home key and the right soft keys, don't work.
741 *
742 * @return true if in keyguard restricted input mode.
743 */
744 public boolean inKeyguardRestrictedKeyInputMode();
745
746 /**
747 * Given an orientation constant
748 * ({@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE
749 * ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE} or
750 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_PORTRAIT
751 * ActivityInfo.SCREEN_ORIENTATION_PORTRAIT}), return a surface
752 * rotation.
753 */
The Android Open Source Projectc39a6e02009-03-11 12:11:56 -0700754 public int rotationForOrientationLw(int orientation, int lastRotation,
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800755 boolean displayEnabled);
756
757 /**
758 * Called when the system is mostly done booting to dentermine whether
759 * the system should go into safe mode.
760 */
761 public boolean detectSafeMode();
762
763 /**
764 * Called when the system is mostly done booting.
765 */
766 public void systemReady();
767
768 /**
769 * Called when we have finished booting and can now display the home
770 * screen to the user. This wilWl happen after systemReady(), and at
771 * this point the display is active.
772 */
773 public void enableScreenAfterBoot();
774
775 /**
776 * Returns true if the user's cheek has been pressed against the phone. This is
777 * determined by comparing the event's size attribute with a threshold value.
778 * For example for a motion event like down or up or move, if the size exceeds
779 * the threshold, it is considered as cheek press.
780 * @param ev the motion event generated when the cheek is pressed
781 * against the phone
782 * @return Returns true if the user's cheek has been pressed against the phone
783 * screen resulting in an invalid motion event
784 */
785 public boolean isCheekPressedAgainstScreen(MotionEvent ev);
786
The Android Open Source Projectc39a6e02009-03-11 12:11:56 -0700787 public void setCurrentOrientationLw(int newOrientation);
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800788
789 /**
790 * Call from application to perform haptic feedback on its window.
791 */
The Android Open Source Projectc39a6e02009-03-11 12:11:56 -0700792 public boolean performHapticFeedbackLw(WindowState win, int effectId, boolean always);
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800793
794 /**
795 * Called when we have stopped keeping the screen on because a window
796 * requesting this is no longer visible.
797 */
The Android Open Source Projectc39a6e02009-03-11 12:11:56 -0700798 public void screenOnStoppedLw();
The Android Open Source Project9066cfe2009-03-03 19:31:44 -0800799}