blob: e1d7f6ba19eda4649d711ce11fea431d9973ea95 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080034#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080035#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070036
37namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070038namespace uirenderer {
39
40///////////////////////////////////////////////////////////////////////////////
41// Defines
42///////////////////////////////////////////////////////////////////////////////
43
Romain Guy759ea802010-09-16 20:49:46 -070044#define RAD_TO_DEG (180.0f / 3.14159265f)
45#define MIN_ANGLE 0.001f
46
Romain Guydbc26d22010-10-11 17:58:29 -070047// TODO: This should be set in properties
48#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49
Romain Guy9d5316e2010-06-24 19:30:36 -070050///////////////////////////////////////////////////////////////////////////////
51// Globals
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy889f8d12010-07-29 14:37:42 -070054/**
55 * Structure mapping Skia xfermodes to OpenGL blending factors.
56 */
57struct Blender {
58 SkXfermode::Mode mode;
59 GLenum src;
60 GLenum dst;
61}; // struct Blender
62
Romain Guy026c5e162010-06-28 17:12:22 -070063// In this array, the index of each Blender equals the value of the first
64// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65static const Blender gBlends[] = {
Romain Guyb146b122010-12-15 17:06:45 -080066 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
67 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
68 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
69 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
70 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
71 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
73 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
75 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
76 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
77 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guy026c5e162010-06-28 17:12:22 -070078};
Romain Guye4d01122010-06-16 18:44:05 -070079
Romain Guy87a76572010-09-13 18:11:21 -070080// This array contains the swapped version of each SkXfermode. For instance
81// this array's SrcOver blending mode is actually DstOver. You can refer to
82// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070083static const Blender gBlendsSwap[] = {
Romain Guyb146b122010-12-15 17:06:45 -080084 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
85 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
86 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
87 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
88 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
90 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
93 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
94 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guyf607bdc2010-09-10 19:20:06 -070096};
97
Romain Guy889f8d12010-07-29 14:37:42 -070098static const GLenum gTextureUnits[] = {
Romain Guyb146b122010-12-15 17:06:45 -080099 GL_TEXTURE0,
100 GL_TEXTURE1,
101 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700102};
103
Romain Guyf6a11b82010-06-23 17:47:49 -0700104///////////////////////////////////////////////////////////////////////////////
105// Constructors/destructor
106///////////////////////////////////////////////////////////////////////////////
107
Romain Guyfb8b7632010-08-23 21:05:08 -0700108OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700109 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700110 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700112
Romain Guyac670c02010-07-27 17:39:27 -0700113 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114
Romain Guyae5575b2010-07-29 18:48:04 -0700115 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700116}
117
Romain Guy85bf02f2010-06-22 13:11:24 -0700118OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700119 // The context has already been destroyed at this point, do not call
120 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700121}
122
Romain Guyf6a11b82010-06-23 17:47:49 -0700123///////////////////////////////////////////////////////////////////////////////
124// Setup
125///////////////////////////////////////////////////////////////////////////////
126
Romain Guy85bf02f2010-06-22 13:11:24 -0700127void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700128 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700129 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700130
131 mWidth = width;
132 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700133
134 mFirstSnapshot->height = height;
135 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700136
137 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700138}
139
Romain Guy6b7bd242010-10-06 19:49:23 -0700140void OpenGLRenderer::prepare(bool opaque) {
Romain Guy7d7b5492011-01-24 16:33:45 -0800141 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
142}
143
144void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800145 mCaches.clearGarbage();
146
Romain Guy8aef54f2010-09-01 15:13:49 -0700147 mSnapshot = new Snapshot(mFirstSnapshot,
148 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800149 mSnapshot->fbo = getTargetFbo();
150
Romain Guy8fb95422010-08-17 18:38:51 -0700151 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700152
Romain Guyfb8b7632010-08-23 21:05:08 -0700153 glViewport(0, 0, mWidth, mHeight);
154
Romain Guyd90f23e2010-09-09 11:47:54 -0700155 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700156
Romain Guy7d7b5492011-01-24 16:33:45 -0800157 glEnable(GL_SCISSOR_TEST);
158 glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
159 mSnapshot->setClip(left, top, right, bottom);
160
Romain Guy6b7bd242010-10-06 19:49:23 -0700161 if (!opaque) {
162 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
163 glClear(GL_COLOR_BUFFER_BIT);
164 }
Romain Guybb9524b2010-06-22 18:56:38 -0700165}
166
Romain Guyb025b9c2010-09-16 14:16:48 -0700167void OpenGLRenderer::finish() {
168#if DEBUG_OPENGL
169 GLenum status = GL_NO_ERROR;
170 while ((status = glGetError()) != GL_NO_ERROR) {
171 LOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800172 switch (status) {
173 case GL_OUT_OF_MEMORY:
174 LOGE(" OpenGLRenderer is out of memory!");
175 break;
176 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700177 }
178#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800179#if DEBUG_MEMORY_USAGE
180 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800181#else
182 if (mCaches.getDebugLevel() & kDebugMemory) {
183 mCaches.dumpMemoryUsage();
184 }
Romain Guyc15008e2010-11-10 11:59:15 -0800185#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700186}
187
Romain Guy6c319ca2011-01-11 14:29:25 -0800188void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700189 if (mCaches.currentProgram) {
190 if (mCaches.currentProgram->isInUse()) {
191 mCaches.currentProgram->remove();
192 mCaches.currentProgram = NULL;
193 }
194 }
Romain Guy50c0f092010-10-19 11:42:22 -0700195 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700196}
197
Romain Guy6c319ca2011-01-11 14:29:25 -0800198void OpenGLRenderer::resume() {
Romain Guyeb993562010-10-05 18:14:38 -0700199 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700200
201 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700202 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700203
Romain Guyf607bdc2010-09-10 19:20:06 -0700204 glDisable(GL_DITHER);
205
Romain Guy42f3a4b2011-01-19 13:42:26 -0800206 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy03750a02010-10-18 14:06:08 -0700207 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700208
Romain Guy50c0f092010-10-19 11:42:22 -0700209 mCaches.blend = true;
210 glEnable(GL_BLEND);
211 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
212 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700213}
214
Romain Guycabfcc12011-03-07 18:06:46 -0800215bool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800216 interrupt();
Romain Guyf90f8172011-01-25 22:53:24 -0800217 if (mDirtyClip) {
218 setScissorFromClip();
219 }
Romain Guyd643bb52011-03-01 14:55:21 -0800220
Romain Guy80911b82011-03-16 15:30:12 -0700221 Rect clip(*mSnapshot->clipRect);
222 clip.snapToPixelBoundaries();
223
Romain Guyd643bb52011-03-01 14:55:21 -0800224#if RENDER_LAYERS_AS_REGIONS
225 // Since we don't know what the functor will draw, let's dirty
226 // tne entire clip region
227 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800228 dirtyLayerUnchecked(clip, getRegion());
229 }
230#endif
231
Romain Guy08aa2cb2011-03-17 11:06:57 -0700232 DrawGlInfo info;
233 info.clipLeft = clip.left;
234 info.clipTop = clip.top;
235 info.clipRight = clip.right;
236 info.clipBottom = clip.bottom;
237 info.isLayer = hasLayer();
238 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700239
Romain Guy08aa2cb2011-03-17 11:06:57 -0700240 status_t result = (*functor)(0, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800241
242 if (result != 0) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700243 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800244 dirty.unionWith(localDirty);
245 }
246
Chet Haasedaf98e92011-01-10 14:10:36 -0800247 resume();
Romain Guycabfcc12011-03-07 18:06:46 -0800248 return result != 0;
Chet Haasedaf98e92011-01-10 14:10:36 -0800249}
250
Romain Guyf6a11b82010-06-23 17:47:49 -0700251///////////////////////////////////////////////////////////////////////////////
252// State management
253///////////////////////////////////////////////////////////////////////////////
254
Romain Guybb9524b2010-06-22 18:56:38 -0700255int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700256 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700257}
258
259int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700260 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700261}
262
263void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700264 if (mSaveCount > 1) {
265 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700266 }
Romain Guybb9524b2010-06-22 18:56:38 -0700267}
268
269void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700270 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700271
Romain Guy8fb95422010-08-17 18:38:51 -0700272 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700273 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700274 }
Romain Guybb9524b2010-06-22 18:56:38 -0700275}
276
Romain Guy8aef54f2010-09-01 15:13:49 -0700277int OpenGLRenderer::saveSnapshot(int flags) {
278 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700279 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700280}
281
282bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700283 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700284 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700285 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700286
Romain Guybd6b79b2010-06-26 00:13:53 -0700287 sp<Snapshot> current = mSnapshot;
288 sp<Snapshot> previous = mSnapshot->previous;
289
Romain Guyeb993562010-10-05 18:14:38 -0700290 if (restoreOrtho) {
291 Rect& r = previous->viewport;
292 glViewport(r.left, r.top, r.right, r.bottom);
293 mOrthoMatrix.load(current->orthoMatrix);
294 }
295
Romain Guy8b55f372010-08-18 17:10:07 -0700296 mSaveCount--;
297 mSnapshot = previous;
298
Romain Guy2542d192010-08-18 11:47:12 -0700299 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700300 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700301 }
Romain Guy2542d192010-08-18 11:47:12 -0700302
Romain Guy5ec99242010-11-03 16:19:08 -0700303 if (restoreLayer) {
304 composeLayer(current, previous);
305 }
306
Romain Guy2542d192010-08-18 11:47:12 -0700307 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700308}
309
Romain Guyf6a11b82010-06-23 17:47:49 -0700310///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700311// Layers
312///////////////////////////////////////////////////////////////////////////////
313
314int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700315 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700316 const GLuint previousFbo = mSnapshot->fbo;
317 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700318
Romain Guyaf636eb2010-12-09 17:47:21 -0800319 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700320 int alpha = 255;
321 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700322
Romain Guye45362c2010-11-03 19:58:32 -0700323 if (p) {
324 alpha = p->getAlpha();
325 if (!mCaches.extensions.hasFramebufferFetch()) {
326 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
327 if (!isMode) {
328 // Assume SRC_OVER
329 mode = SkXfermode::kSrcOver_Mode;
330 }
331 } else {
332 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700333 }
334 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700335 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700336 }
Romain Guyd55a8612010-06-28 17:42:46 -0700337
Romain Guydbc26d22010-10-11 17:58:29 -0700338 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
339 }
Romain Guyd55a8612010-06-28 17:42:46 -0700340
341 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700342}
343
344int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
345 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700346 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700347 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700348 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700349 SkPaint paint;
350 paint.setAlpha(alpha);
351 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700352 }
Romain Guyd55a8612010-06-28 17:42:46 -0700353}
Romain Guybd6b79b2010-06-26 00:13:53 -0700354
Romain Guy1c740bc2010-09-13 18:00:09 -0700355/**
356 * Layers are viewed by Skia are slightly different than layers in image editing
357 * programs (for instance.) When a layer is created, previously created layers
358 * and the frame buffer still receive every drawing command. For instance, if a
359 * layer is created and a shape intersecting the bounds of the layers and the
360 * framebuffer is draw, the shape will be drawn on both (unless the layer was
361 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
362 *
363 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
364 * texture. Unfortunately, this is inefficient as it requires every primitive to
365 * be drawn n + 1 times, where n is the number of active layers. In practice this
366 * means, for every primitive:
367 * - Switch active frame buffer
368 * - Change viewport, clip and projection matrix
369 * - Issue the drawing
370 *
371 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700372 * To avoid this, layers are implemented in a different way here, at least in the
373 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
374 * is set. When this flag is set we can redirect all drawing operations into a
375 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700376 *
377 * This implementation relies on the frame buffer being at least RGBA 8888. When
378 * a layer is created, only a texture is created, not an FBO. The content of the
379 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700380 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700381 * buffer and drawing continues as normal. This technique therefore treats the
382 * frame buffer as a scratch buffer for the layers.
383 *
384 * To compose the layers back onto the frame buffer, each layer texture
385 * (containing the original frame buffer data) is drawn as a simple quad over
386 * the frame buffer. The trick is that the quad is set as the composition
387 * destination in the blending equation, and the frame buffer becomes the source
388 * of the composition.
389 *
390 * Drawing layers with an alpha value requires an extra step before composition.
391 * An empty quad is drawn over the layer's region in the frame buffer. This quad
392 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
393 * quad is used to multiply the colors in the frame buffer. This is achieved by
394 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
395 * GL_ZERO, GL_SRC_ALPHA.
396 *
397 * Because glCopyTexImage2D() can be slow, an alternative implementation might
398 * be use to draw a single clipped layer. The implementation described above
399 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700400 *
401 * (1) The frame buffer is actually not cleared right away. To allow the GPU
402 * to potentially optimize series of calls to glCopyTexImage2D, the frame
403 * buffer is left untouched until the first drawing operation. Only when
404 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700405 */
Romain Guyd55a8612010-06-28 17:42:46 -0700406bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700407 float right, float bottom, int alpha, SkXfermode::Mode mode,
408 int flags, GLuint previousFbo) {
409 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700410 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700411
Romain Guyeb993562010-10-05 18:14:38 -0700412 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
413
Romain Guyf607bdc2010-09-10 19:20:06 -0700414 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700415 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700416 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700417 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700418
Romain Guyeb993562010-10-05 18:14:38 -0700419 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700420 if (bounds.intersect(*snapshot->clipRect)) {
421 // We cannot work with sub-pixels in this case
422 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700423
Romain Guyad37cd32011-03-15 11:12:25 -0700424 // When the layer is not an FBO, we may use glCopyTexImage so we
425 // need to make sure the layer does not extend outside the bounds
426 // of the framebuffer
427 if (!bounds.intersect(snapshot->previous->viewport)) {
428 bounds.setEmpty();
429 }
430 } else {
431 bounds.setEmpty();
432 }
Romain Guyeb993562010-10-05 18:14:38 -0700433 }
Romain Guybf434112010-09-16 14:40:17 -0700434
Romain Guy746b7402010-10-26 16:27:31 -0700435 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
436 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800437 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700438 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700439 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700440 }
441
442 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800443 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700444 return false;
445 }
Romain Guyf18fd992010-07-08 11:45:51 -0700446
Romain Guy5b3b3522010-10-27 18:57:51 -0700447 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700448 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700449 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700450 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700451 }
452
Romain Guydda57022010-07-06 11:39:32 -0700453 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700454 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700455 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700456 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
457 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guy171c5922011-01-06 10:04:23 -0800458 layer->colorFilter = mColorFilter;
Romain Guydda57022010-07-06 11:39:32 -0700459
Romain Guy8fb95422010-08-17 18:38:51 -0700460 // Save the layer in the snapshot
461 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700462 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700463
Romain Guyeb993562010-10-05 18:14:38 -0700464 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700465 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700466 } else {
467 // Copy the framebuffer into the layer
468 glBindTexture(GL_TEXTURE_2D, layer->texture);
Romain Guy514fb182011-01-19 14:38:29 -0800469 if (!bounds.isEmpty()) {
470 if (layer->empty) {
471 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
472 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
473 layer->empty = false;
474 } else {
475 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
476 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
477 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700478
479 // Clear the framebuffer where the layer will draw
480 glScissor(bounds.left, mSnapshot->height - bounds.bottom,
481 bounds.getWidth(), bounds.getHeight());
482 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
483 glClear(GL_COLOR_BUFFER_BIT);
484
485 dirtyClip();
Romain Guyae88e5e2010-10-22 17:49:18 -0700486 }
Romain Guyeb993562010-10-05 18:14:38 -0700487 }
Romain Guyf86ef572010-07-01 11:05:42 -0700488
Romain Guyd55a8612010-06-28 17:42:46 -0700489 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700490}
491
Romain Guy5b3b3522010-10-27 18:57:51 -0700492bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
493 GLuint previousFbo) {
494 layer->fbo = mCaches.fboCache.get();
495
496#if RENDER_LAYERS_AS_REGIONS
497 snapshot->region = &snapshot->layer->region;
498 snapshot->flags |= Snapshot::kFlagFboTarget;
499#endif
500
501 Rect clip(bounds);
502 snapshot->transform->mapRect(clip);
503 clip.intersect(*snapshot->clipRect);
504 clip.snapToPixelBoundaries();
505 clip.intersect(snapshot->previous->viewport);
506
507 mat4 inverse;
508 inverse.loadInverse(*mSnapshot->transform);
509
510 inverse.mapRect(clip);
511 clip.snapToPixelBoundaries();
512 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700513 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700514
515 snapshot->flags |= Snapshot::kFlagIsFboLayer;
516 snapshot->fbo = layer->fbo;
517 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700518 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
519 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
520 snapshot->height = bounds.getHeight();
521 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
522 snapshot->orthoMatrix.load(mOrthoMatrix);
523
524 // Bind texture to FBO
525 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
526 glBindTexture(GL_TEXTURE_2D, layer->texture);
527
528 // Initialize the texture if needed
529 if (layer->empty) {
530 layer->empty = false;
531 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
532 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
533 }
534
535 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
536 layer->texture, 0);
537
538#if DEBUG_LAYERS_AS_REGIONS
539 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
540 if (status != GL_FRAMEBUFFER_COMPLETE) {
541 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
542
543 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
544 glDeleteTextures(1, &layer->texture);
545 mCaches.fboCache.put(layer->fbo);
546
547 delete layer;
548
549 return false;
550 }
551#endif
552
553 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
554 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
555 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
556 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
557 glClear(GL_COLOR_BUFFER_BIT);
558
559 dirtyClip();
560
561 // Change the ortho projection
562 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
563 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
564
565 return true;
566}
567
Romain Guy1c740bc2010-09-13 18:00:09 -0700568/**
569 * Read the documentation of createLayer() before doing anything in this method.
570 */
Romain Guy1d83e192010-08-17 11:37:00 -0700571void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
572 if (!current->layer) {
573 LOGE("Attempting to compose a layer that does not exist");
574 return;
575 }
576
Romain Guy5b3b3522010-10-27 18:57:51 -0700577 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700578
579 if (fboLayer) {
580 // Unbind current FBO and restore previous one
581 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
582 }
583
Romain Guy1d83e192010-08-17 11:37:00 -0700584 Layer* layer = current->layer;
585 const Rect& rect = layer->layer;
586
Romain Guyeb993562010-10-05 18:14:38 -0700587 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700588 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700589 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700590 // Required below, composeLayerRect() will divide by 255
591 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700592 }
593
Romain Guy03750a02010-10-18 14:06:08 -0700594 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700595
Romain Guy746b7402010-10-26 16:27:31 -0700596 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700597
Romain Guy5b3b3522010-10-27 18:57:51 -0700598 // When the layer is stored in an FBO, we can save a bit of fillrate by
599 // drawing only the dirty region
600 if (fboLayer) {
601 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy171c5922011-01-06 10:04:23 -0800602 if (layer->colorFilter) {
603 setupColorFilter(layer->colorFilter);
604 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700605 composeLayerRegion(layer, rect);
Romain Guy171c5922011-01-06 10:04:23 -0800606 if (layer->colorFilter) {
607 resetColorFilter();
608 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700609 } else {
Romain Guy514fb182011-01-19 14:38:29 -0800610 if (!rect.isEmpty()) {
611 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
612 composeLayerRect(layer, rect, true);
613 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700614 }
Romain Guy8b55f372010-08-18 17:10:07 -0700615
Romain Guyeb993562010-10-05 18:14:38 -0700616 if (fboLayer) {
617 // Detach the texture from the FBO
618 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
619 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
620 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
621
622 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
623 mCaches.fboCache.put(current->fbo);
624 }
625
Romain Guy746b7402010-10-26 16:27:31 -0700626 dirtyClip();
627
Romain Guyeb993562010-10-05 18:14:38 -0700628 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700629 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700630 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700631 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700632 delete layer;
633 }
634}
635
Romain Guy5b3b3522010-10-27 18:57:51 -0700636void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
637 const Rect& texCoords = layer->texCoords;
638 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
639
640 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
641 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
642 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
643
644 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
645}
646
647void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
648#if RENDER_LAYERS_AS_REGIONS
649 if (layer->region.isRect()) {
Chet Haasef1473402011-03-24 15:55:05 -0700650 const android::Rect& bounds = layer->region.getBounds();
651 layer->regionRect.set(bounds.leftTop().x, bounds.leftTop().y,
652 bounds.rightBottom().x, bounds.rightBottom().y);
Romain Guy40667672011-03-18 14:34:03 -0700653 composeLayerRect(layer, layer->regionRect);
Romain Guy5b3b3522010-10-27 18:57:51 -0700654 layer->region.clear();
655 return;
656 }
657
658 if (!layer->region.isEmpty()) {
659 size_t count;
660 const android::Rect* rects = layer->region.getArray(&count);
661
Romain Guy5b3b3522010-10-27 18:57:51 -0700662 const float alpha = layer->alpha / 255.0f;
Romain Guy5b3b3522010-10-27 18:57:51 -0700663 const float texX = 1.0f / float(layer->width);
664 const float texY = 1.0f / float(layer->height);
Romain Guyf219da52011-01-16 12:54:25 -0800665 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700666
667 TextureVertex* mesh = mCaches.getRegionMesh();
668 GLsizei numQuads = 0;
669
Romain Guy7230a742011-01-10 22:26:16 -0800670 setupDraw();
671 setupDrawWithTexture();
672 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800673 setupDrawColorFilter();
Romain Guy7230a742011-01-10 22:26:16 -0800674 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
675 setupDrawProgram();
676 setupDrawDirtyRegionsDisabled();
677 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800678 setupDrawColorFilterUniforms();
Romain Guy7230a742011-01-10 22:26:16 -0800679 setupDrawTexture(layer->texture);
Romain Guyc038ea32011-01-12 15:08:47 -0800680 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
Romain Guy7230a742011-01-10 22:26:16 -0800681 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700682
683 for (size_t i = 0; i < count; i++) {
684 const android::Rect* r = &rects[i];
685
686 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800687 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700688 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800689 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700690
691 // TODO: Reject quads outside of the clip
692 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
693 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
694 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
695 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
696
697 numQuads++;
698
699 if (numQuads >= REGION_MESH_QUAD_COUNT) {
700 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
701 numQuads = 0;
702 mesh = mCaches.getRegionMesh();
703 }
704 }
705
706 if (numQuads > 0) {
707 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
708 }
709
710 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy7230a742011-01-10 22:26:16 -0800711 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700712
713#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800714 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700715#endif
716
717 layer->region.clear();
718 }
719#else
720 composeLayerRect(layer, rect);
721#endif
722}
723
Romain Guy3a3133d2011-02-01 22:59:58 -0800724void OpenGLRenderer::drawRegionRects(const Region& region) {
725#if DEBUG_LAYERS_AS_REGIONS
726 size_t count;
727 const android::Rect* rects = region.getArray(&count);
728
729 uint32_t colors[] = {
730 0x7fff0000, 0x7f00ff00,
731 0x7f0000ff, 0x7fff00ff,
732 };
733
734 int offset = 0;
735 int32_t top = rects[0].top;
736
737 for (size_t i = 0; i < count; i++) {
738 if (top != rects[i].top) {
739 offset ^= 0x2;
740 top = rects[i].top;
741 }
742
743 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
744 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
745 SkXfermode::kSrcOver_Mode);
746 }
747#endif
748}
749
Romain Guy5b3b3522010-10-27 18:57:51 -0700750void OpenGLRenderer::dirtyLayer(const float left, const float top,
751 const float right, const float bottom, const mat4 transform) {
752#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800753 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700754 Rect bounds(left, top, right, bottom);
755 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800756 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700757 }
758#endif
759}
760
761void OpenGLRenderer::dirtyLayer(const float left, const float top,
762 const float right, const float bottom) {
763#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800764 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700765 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800766 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800767 }
768#endif
769}
770
771void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
772#if RENDER_LAYERS_AS_REGIONS
773 if (bounds.intersect(*mSnapshot->clipRect)) {
774 bounds.snapToPixelBoundaries();
775 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
776 if (!dirty.isEmpty()) {
777 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700778 }
779 }
780#endif
781}
782
Romain Guybd6b79b2010-06-26 00:13:53 -0700783///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700784// Transforms
785///////////////////////////////////////////////////////////////////////////////
786
787void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700788 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700789}
790
791void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700792 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700793}
794
795void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700796 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700797}
798
Romain Guy807daf72011-01-18 11:19:19 -0800799void OpenGLRenderer::skew(float sx, float sy) {
800 mSnapshot->transform->skew(sx, sy);
801}
802
Romain Guyf6a11b82010-06-23 17:47:49 -0700803void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700804 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700805}
806
Romain Guy41030da2010-10-13 13:40:37 -0700807const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700808 if (mSnapshot->fbo != 0) {
809 return &mSnapshot->transform->data[0];
810 }
811 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700812}
813
Romain Guyf6a11b82010-06-23 17:47:49 -0700814void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700815 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700816}
817
818void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700819 SkMatrix transform;
820 mSnapshot->transform->copyTo(transform);
821 transform.preConcat(*matrix);
822 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700823}
824
825///////////////////////////////////////////////////////////////////////////////
826// Clipping
827///////////////////////////////////////////////////////////////////////////////
828
Romain Guybb9524b2010-06-22 18:56:38 -0700829void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700830 Rect clip(*mSnapshot->clipRect);
831 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700832 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700833 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700834}
835
836const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700837 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700838}
839
Romain Guyc7d53492010-06-25 13:41:57 -0700840bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800841 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700842 return true;
843 }
844
Romain Guy1d83e192010-08-17 11:37:00 -0700845 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700846 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700847 r.snapToPixelBoundaries();
848
849 Rect clipRect(*mSnapshot->clipRect);
850 clipRect.snapToPixelBoundaries();
851
852 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700853}
854
Romain Guy079ba2c2010-07-16 14:12:24 -0700855bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
856 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700857 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700858 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700859 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700860 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700861}
862
Romain Guyf6a11b82010-06-23 17:47:49 -0700863///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800864// Drawing commands
865///////////////////////////////////////////////////////////////////////////////
866
867void OpenGLRenderer::setupDraw() {
Romain Guy70ca14e2010-12-13 18:24:33 -0800868 if (mDirtyClip) {
869 setScissorFromClip();
870 }
871 mDescription.reset();
872 mSetShaderColor = false;
873 mColorSet = false;
874 mColorA = mColorR = mColorG = mColorB = 0.0f;
875 mTextureUnit = 0;
876 mTrackDirtyRegions = true;
Romain Guy8d0d4782010-12-14 20:13:35 -0800877 mTexCoordsSlot = -1;
Romain Guy70ca14e2010-12-13 18:24:33 -0800878}
879
880void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
881 mDescription.hasTexture = true;
882 mDescription.hasAlpha8Texture = isAlpha8;
883}
884
Chet Haase5b0200b2011-04-13 17:58:08 -0700885void OpenGLRenderer::setupDrawAALine() {
886 mDescription.hasWidth = true;
887}
888
Romain Guyed6fcb02011-03-21 13:11:28 -0700889void OpenGLRenderer::setupDrawPoint(float pointSize) {
890 mDescription.isPoint = true;
891 mDescription.pointSize = pointSize;
892}
893
Romain Guy70ca14e2010-12-13 18:24:33 -0800894void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -0800895 setupDrawColor(color, (color >> 24) & 0xFF);
896}
897
898void OpenGLRenderer::setupDrawColor(int color, int alpha) {
899 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -0700900 // Second divide of a by 255 is an optimization, allowing us to simply multiply
901 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -0800902 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -0800903 mColorR = a * ((color >> 16) & 0xFF);
904 mColorG = a * ((color >> 8) & 0xFF);
905 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -0800906 mColorSet = true;
907 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
908}
909
Romain Guy86568192010-12-14 15:55:39 -0800910void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
911 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -0700912 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
913 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -0800914 const float a = mColorA / 255.0f;
915 mColorR = a * ((color >> 16) & 0xFF);
916 mColorG = a * ((color >> 8) & 0xFF);
917 mColorB = a * ((color ) & 0xFF);
918 mColorSet = true;
919 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
920}
921
Romain Guy70ca14e2010-12-13 18:24:33 -0800922void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
923 mColorA = a;
924 mColorR = r;
925 mColorG = g;
926 mColorB = b;
927 mColorSet = true;
928 mSetShaderColor = mDescription.setColor(r, g, b, a);
929}
930
Romain Guy86568192010-12-14 15:55:39 -0800931void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
932 mColorA = a;
933 mColorR = r;
934 mColorG = g;
935 mColorB = b;
936 mColorSet = true;
937 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
938}
939
Romain Guy70ca14e2010-12-13 18:24:33 -0800940void OpenGLRenderer::setupDrawShader() {
941 if (mShader) {
942 mShader->describe(mDescription, mCaches.extensions);
943 }
944}
945
946void OpenGLRenderer::setupDrawColorFilter() {
947 if (mColorFilter) {
948 mColorFilter->describe(mDescription, mCaches.extensions);
949 }
950}
951
952void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
953 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
954 mDescription, swapSrcDst);
955}
956
957void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
958 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
959 mDescription, swapSrcDst);
960}
961
962void OpenGLRenderer::setupDrawProgram() {
963 useProgram(mCaches.programCache.get(mDescription));
964}
965
966void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
967 mTrackDirtyRegions = false;
968}
969
970void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
971 bool ignoreTransform) {
972 mModelView.loadTranslate(left, top, 0.0f);
973 if (!ignoreTransform) {
974 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
975 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
976 } else {
977 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
978 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
979 }
980}
981
Chet Haase8a5cc922011-04-26 07:28:09 -0700982void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
983 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -0800984}
985
Romain Guy70ca14e2010-12-13 18:24:33 -0800986void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
987 bool ignoreTransform, bool ignoreModelView) {
988 if (!ignoreModelView) {
989 mModelView.loadTranslate(left, top, 0.0f);
990 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -0800991 } else {
992 mModelView.loadIdentity();
993 }
Romain Guy86568192010-12-14 15:55:39 -0800994 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
995 if (!ignoreTransform) {
996 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
997 if (mTrackDirtyRegions && dirty) {
998 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
999 }
1000 } else {
1001 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1002 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1003 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001004}
1005
Romain Guyed6fcb02011-03-21 13:11:28 -07001006void OpenGLRenderer::setupDrawPointUniforms() {
1007 int slot = mCaches.currentProgram->getUniform("pointSize");
1008 glUniform1f(slot, mDescription.pointSize);
1009}
1010
Romain Guy70ca14e2010-12-13 18:24:33 -08001011void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001012 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001013 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1014 }
1015}
1016
Romain Guy86568192010-12-14 15:55:39 -08001017void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001018 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001019 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001020 }
1021}
1022
Romain Guy70ca14e2010-12-13 18:24:33 -08001023void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1024 if (mShader) {
1025 if (ignoreTransform) {
1026 mModelView.loadInverse(*mSnapshot->transform);
1027 }
1028 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1029 }
1030}
1031
Romain Guy8d0d4782010-12-14 20:13:35 -08001032void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1033 if (mShader) {
1034 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1035 }
1036}
1037
Romain Guy70ca14e2010-12-13 18:24:33 -08001038void OpenGLRenderer::setupDrawColorFilterUniforms() {
1039 if (mColorFilter) {
1040 mColorFilter->setupProgram(mCaches.currentProgram);
1041 }
1042}
1043
1044void OpenGLRenderer::setupDrawSimpleMesh() {
1045 mCaches.bindMeshBuffer();
1046 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1047 gMeshStride, 0);
1048}
1049
1050void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1051 bindTexture(texture);
1052 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1053
1054 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1055 glEnableVertexAttribArray(mTexCoordsSlot);
1056}
1057
1058void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1059 if (!vertices) {
1060 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1061 } else {
1062 mCaches.unbindMeshBuffer();
1063 }
1064 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1065 gMeshStride, vertices);
David Licf289572011-02-25 12:05:44 -08001066 if (mTexCoordsSlot >= 0) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001067 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1068 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001069}
1070
Chet Haase5b0200b2011-04-13 17:58:08 -07001071void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1072 mCaches.unbindMeshBuffer();
1073 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1074 gVertexStride, vertices);
1075}
1076
1077/**
1078 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
1079 * outer boundary that fades out to 0. The variables set in the shader define the width of the
1080 * core line primitive ("width") and the width of the fading boundary ("boundaryWidth"). The
1081 * "vtxDistance" attribute (one per vertex) is a value from zero to one that tells the fragment
1082 * shader where the fragment is in relation to the line width overall; this value is then used
1083 * to compute the proper color, based on whether the fragment lies in the fading AA region of
1084 * the line.
1085 */
1086void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, float strokeWidth) {
1087 mCaches.unbindMeshBuffer();
1088 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1089 gAlphaVertexStride, vertices);
1090 int distanceSlot = mCaches.currentProgram->getAttrib("vtxDistance");
1091 glEnableVertexAttribArray(distanceSlot);
1092 glVertexAttribPointer(distanceSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, distanceCoords);
1093 int widthSlot = mCaches.currentProgram->getUniform("width");
1094 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
1095 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
1096 float boundaryWidth = (1 - strokeWidth) / 2;
1097 glUniform1f(widthSlot, strokeWidth);
1098 glUniform1f(boundaryWidthSlot, boundaryWidth);
1099 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidth));
1100}
1101
Romain Guy70ca14e2010-12-13 18:24:33 -08001102void OpenGLRenderer::finishDrawTexture() {
1103 glDisableVertexAttribArray(mTexCoordsSlot);
1104}
1105
1106///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001107// Drawing
1108///////////////////////////////////////////////////////////////////////////////
1109
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001110bool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
1111 Rect& dirty, uint32_t level) {
1112 if (quickReject(0.0f, 0.0f, width, height)) {
1113 return false;
1114 }
1115
Romain Guy0fe478e2010-11-08 12:08:41 -08001116 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1117 // will be performed by the display list itself
1118 if (displayList) {
Romain Guycabfcc12011-03-07 18:06:46 -08001119 return displayList->replay(*this, dirty, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001120 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001121
Chet Haasedaf98e92011-01-10 14:10:36 -08001122 return false;
Romain Guy0fe478e2010-11-08 12:08:41 -08001123}
1124
Romain Guya168d732011-03-18 16:50:13 -07001125void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1126 int alpha;
1127 SkXfermode::Mode mode;
1128 getAlphaAndMode(paint, &alpha, &mode);
1129
1130 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1131
1132 float x = left;
1133 float y = top;
1134
1135 bool ignoreTransform = false;
1136 if (mSnapshot->transform->isPureTranslate()) {
1137 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1138 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1139 ignoreTransform = true;
1140 }
1141
1142 setupDraw();
1143 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001144 if (paint) {
1145 setupDrawAlpha8Color(paint->getColor(), alpha);
1146 }
Romain Guya168d732011-03-18 16:50:13 -07001147 setupDrawColorFilter();
1148 setupDrawShader();
1149 setupDrawBlending(true, mode);
1150 setupDrawProgram();
1151 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1152 setupDrawTexture(texture->id);
1153 setupDrawPureColorUniforms();
1154 setupDrawColorFilterUniforms();
1155 setupDrawShaderUniforms();
1156 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1157
1158 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1159
1160 finishDrawTexture();
1161}
1162
Chet Haase5c13d892010-10-08 08:37:55 -07001163void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001164 const float right = left + bitmap->width();
1165 const float bottom = top + bitmap->height();
1166
1167 if (quickReject(left, top, right, bottom)) {
1168 return;
1169 }
1170
Romain Guy86568192010-12-14 15:55:39 -08001171 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001172 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001173 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001174 const AutoTexture autoCleanup(texture);
1175
Romain Guya168d732011-03-18 16:50:13 -07001176 if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1177 drawAlphaBitmap(texture, left, top, paint);
1178 } else {
1179 drawTextureRect(left, top, right, bottom, texture, paint);
1180 }
Romain Guyce0537b2010-06-29 21:05:21 -07001181}
1182
Chet Haase5c13d892010-10-08 08:37:55 -07001183void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001184 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1185 const mat4 transform(*matrix);
1186 transform.mapRect(r);
1187
Romain Guy6926c722010-07-12 20:20:03 -07001188 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1189 return;
1190 }
1191
Romain Guy86568192010-12-14 15:55:39 -08001192 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001193 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001194 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001195 const AutoTexture autoCleanup(texture);
1196
Romain Guy5b3b3522010-10-27 18:57:51 -07001197 // This could be done in a cheaper way, all we need is pass the matrix
1198 // to the vertex shader. The save/restore is a bit overkill.
1199 save(SkCanvas::kMatrix_SaveFlag);
1200 concatMatrix(matrix);
1201 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1202 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001203}
1204
Romain Guy5a7b4662011-01-20 19:09:30 -08001205void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1206 float* vertices, int* colors, SkPaint* paint) {
1207 // TODO: Do a quickReject
1208 if (!vertices || mSnapshot->isIgnored()) {
1209 return;
1210 }
1211
1212 glActiveTexture(gTextureUnits[0]);
1213 Texture* texture = mCaches.textureCache.get(bitmap);
1214 if (!texture) return;
1215 const AutoTexture autoCleanup(texture);
1216 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1217
1218 int alpha;
1219 SkXfermode::Mode mode;
1220 getAlphaAndMode(paint, &alpha, &mode);
1221
Romain Guy5a7b4662011-01-20 19:09:30 -08001222 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001223
Romain Guyb18d2d02011-02-10 15:52:54 -08001224 float left = FLT_MAX;
1225 float top = FLT_MAX;
1226 float right = FLT_MIN;
1227 float bottom = FLT_MIN;
1228
1229#if RENDER_LAYERS_AS_REGIONS
1230 bool hasActiveLayer = hasLayer();
1231#else
1232 bool hasActiveLayer = false;
1233#endif
1234
Romain Guya566b7c2011-01-23 16:36:11 -08001235 // TODO: Support the colors array
1236 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001237 TextureVertex* vertex = mesh;
1238 for (int32_t y = 0; y < meshHeight; y++) {
1239 for (int32_t x = 0; x < meshWidth; x++) {
1240 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1241
1242 float u1 = float(x) / meshWidth;
1243 float u2 = float(x + 1) / meshWidth;
1244 float v1 = float(y) / meshHeight;
1245 float v2 = float(y + 1) / meshHeight;
1246
1247 int ax = i + (meshWidth + 1) * 2;
1248 int ay = ax + 1;
1249 int bx = i;
1250 int by = bx + 1;
1251 int cx = i + 2;
1252 int cy = cx + 1;
1253 int dx = i + (meshWidth + 1) * 2 + 2;
1254 int dy = dx + 1;
1255
1256 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1257 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1258 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1259
1260 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1261 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1262 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001263
1264#if RENDER_LAYERS_AS_REGIONS
1265 if (hasActiveLayer) {
1266 // TODO: This could be optimized to avoid unnecessary ops
1267 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1268 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1269 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1270 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1271 }
1272#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001273 }
1274 }
1275
Romain Guyb18d2d02011-02-10 15:52:54 -08001276#if RENDER_LAYERS_AS_REGIONS
1277 if (hasActiveLayer) {
1278 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1279 }
1280#endif
1281
Romain Guy5a7b4662011-01-20 19:09:30 -08001282 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1283 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001284 GL_TRIANGLES, count, false, false, 0, false, false);
Romain Guy5a7b4662011-01-20 19:09:30 -08001285}
1286
Romain Guy8ba548f2010-06-30 19:21:21 -07001287void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1288 float srcLeft, float srcTop, float srcRight, float srcBottom,
1289 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001290 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001291 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1292 return;
1293 }
1294
Romain Guy746b7402010-10-26 16:27:31 -07001295 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001296 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001297 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001298 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001299 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -07001300
Romain Guy8ba548f2010-06-30 19:21:21 -07001301 const float width = texture->width;
1302 const float height = texture->height;
1303
1304 const float u1 = srcLeft / width;
1305 const float v1 = srcTop / height;
1306 const float u2 = srcRight / width;
1307 const float v2 = srcBottom / height;
1308
Romain Guy03750a02010-10-18 14:06:08 -07001309 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001310 resetDrawTextureTexCoords(u1, v1, u2, v2);
1311
Romain Guy03750a02010-10-18 14:06:08 -07001312 int alpha;
1313 SkXfermode::Mode mode;
1314 getAlphaAndMode(paint, &alpha, &mode);
1315
Romain Guy6620c6d2010-12-06 18:07:02 -08001316 if (mSnapshot->transform->isPureTranslate()) {
1317 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1318 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1319
1320 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1321 texture->id, alpha / 255.0f, mode, texture->blend,
1322 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1323 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1324 } else {
1325 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1326 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1327 GL_TRIANGLE_STRIP, gMeshCount);
1328 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001329
1330 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1331}
1332
Romain Guy4aa90572010-09-26 18:40:37 -07001333void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001334 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001335 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001336 if (quickReject(left, top, right, bottom)) {
1337 return;
1338 }
1339
Romain Guy746b7402010-10-26 16:27:31 -07001340 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001341 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001342 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001343 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001344 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -07001345
1346 int alpha;
1347 SkXfermode::Mode mode;
1348 getAlphaAndMode(paint, &alpha, &mode);
1349
Romain Guy2728f962010-10-08 18:36:15 -07001350 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001351 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001352
Romain Guya5ef39a2010-12-03 16:48:20 -08001353 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001354 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001355#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001356 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001357 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001358 const float offsetX = left + mSnapshot->transform->getTranslateX();
1359 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001360 const size_t count = mesh->quads.size();
1361 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001362 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001363 if (pureTranslate) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001364 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1365 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1366 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001367 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001368 dirtyLayer(left + bounds.left, top + bounds.top,
1369 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001370 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001371 }
1372 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001373#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001374
Romain Guy6620c6d2010-12-06 18:07:02 -08001375 if (pureTranslate) {
1376 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1377 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1378
1379 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1380 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1381 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1382 true, !mesh->hasEmptyQuads);
1383 } else {
1384 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1385 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1386 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1387 true, !mesh->hasEmptyQuads);
1388 }
Romain Guy054dc182010-10-15 17:55:25 -07001389 }
Romain Guyf7f93552010-07-08 19:17:03 -07001390}
1391
Chet Haase8a5cc922011-04-26 07:28:09 -07001392void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1393 if (mSnapshot->isIgnored()) return;
1394
1395 const bool isAA = paint->isAntiAlias();
1396 float strokeWidth = paint->getStrokeWidth() * 0.5f;
1397 // A stroke width of 0 has a special meaning in Skia:
1398 // it draws a line 1 px wide regardless of current transform
1399 bool isHairLine = paint->getStrokeWidth() == 0.0f;
1400 int alpha;
1401 SkXfermode::Mode mode;
1402 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001403 int verticesCount = count;
1404 if (count > 4) {
1405 // Polyline: account for extra vertices needed for continous tri-strip
1406 verticesCount += (count -4);
1407 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001408
1409 getAlphaAndMode(paint, &alpha, &mode);
1410 setupDraw();
1411 if (isAA) {
1412 setupDrawAALine();
1413 }
1414 setupDrawColor(paint->getColor(), alpha);
1415 setupDrawColorFilter();
1416 setupDrawShader();
1417 if (isAA) {
1418 setupDrawBlending(true, mode);
1419 } else {
1420 setupDrawBlending(mode);
1421 }
1422 setupDrawProgram();
1423 setupDrawModelViewIdentity(true);
1424 setupDrawColorUniforms();
1425 setupDrawColorFilterUniforms();
1426 setupDrawShaderIdentityUniforms();
1427
1428 if (isHairLine) {
1429 // Set a real stroke width to be used in quad construction
1430 strokeWidth = .5;
1431 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001432 if (isAA) {
1433 // Expand boundary to enable AA calculations on the quad border
1434 strokeWidth += .5f;
1435 }
1436 Vertex lines[verticesCount];
1437 Vertex* vertices = &lines[0];
1438 AlphaVertex wLines[verticesCount];
1439 AlphaVertex* aaVertices = &wLines[0];
1440 if (!isAA) {
1441 setupDrawVertices(vertices);
1442 } else {
Chet Haase8a5cc922011-04-26 07:28:09 -07001443 void* alphaCoords = ((GLbyte*) aaVertices) + gVertexAlphaOffset;
Chet Haase5b0200b2011-04-13 17:58:08 -07001444 // innerProportion is the ratio of the inner (non-AA) port of the line to the total
1445 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1446 // This value is used in the fragment shader to determine how to fill fragments.
1447 float innerProportion = fmax(strokeWidth - 1.0f, 0) / (strokeWidth + .5f);
Chet Haase8a5cc922011-04-26 07:28:09 -07001448 setupDrawAALine((void*) aaVertices, alphaCoords, innerProportion);
Chet Haase5b0200b2011-04-13 17:58:08 -07001449 }
1450
Chet Haase5b0200b2011-04-13 17:58:08 -07001451 AlphaVertex *prevAAVertex = NULL;
1452 Vertex *prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001453 float inverseScaleX = 1.0f;
1454 float inverseScaleY = 1.0f;
1455
Chet Haase8a5cc922011-04-26 07:28:09 -07001456 if (isHairLine) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001457 // The quad that we use for AA hairlines needs to account for scaling because the line
1458 // should always be one pixel wide regardless of scale.
Chet Haase5b0200b2011-04-13 17:58:08 -07001459 if (!mSnapshot->transform->isPureTranslate()) {
1460 Matrix4 *mat = mSnapshot->transform;
1461 float m00 = mat->data[Matrix4::kScaleX];
1462 float m01 = mat->data[Matrix4::kSkewY];
1463 float m02 = mat->data[2];
1464 float m10 = mat->data[Matrix4::kSkewX];
1465 float m11 = mat->data[Matrix4::kScaleX];
1466 float m12 = mat->data[6];
1467 float scaleX = sqrt(m00*m00 + m01*m01);
1468 float scaleY = sqrt(m10*m10 + m11*m11);
1469 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1470 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1471 }
1472 }
Romain Guy740bf2b2011-04-26 15:33:10 -07001473
Chet Haase5b0200b2011-04-13 17:58:08 -07001474 for (int i = 0; i < count; i += 4) {
1475 // a = start point, b = end point
1476 vec2 a(points[i], points[i + 1]);
1477 vec2 b(points[i + 2], points[i + 3]);
1478
Chet Haase5b0200b2011-04-13 17:58:08 -07001479 // Find the normal to the line
1480 vec2 n = (b - a).copyNormalized() * strokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001481 if (isHairLine) {
1482 n *= inverseScaleX;
1483 if (isAA) {
1484 float wideningFactor;
1485 if (fabs(n.x) >= fabs(n.y)) {
1486 wideningFactor = fabs(1.0f / n.x);
1487 } else {
1488 wideningFactor = fabs(1.0f / n.y);
1489 }
1490 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001491 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001492 }
1493 float x = n.x;
1494 n.x = -n.y;
1495 n.y = x;
1496
1497 // Four corners of the rectangle defining a thick line
1498 vec2 p1 = a - n;
1499 vec2 p2 = a + n;
1500 vec2 p3 = b + n;
1501 vec2 p4 = b - n;
1502
1503 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1504 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1505 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1506 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
1507
1508 if (!quickReject(left, top, right, bottom)) {
1509 // Draw the line as 2 triangles, could be optimized
1510 // by using only 4 vertices and the correct indices
1511 // Also we should probably used non textured vertices
1512 // when line AA is disabled to save on bandwidth
1513 if (!isAA) {
1514 if (prevVertex != NULL) {
1515 // Issue two repeat vertices to create degenerate triangles to bridge
1516 // between the previous line and the new one. This is necessary because
1517 // we are creating a single triangle_strip which will contain
1518 // potentially discontinuous line segments.
1519 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
1520 Vertex::set(vertices++, p1.x, p1.y);
1521 generatedVerticesCount += 2;
1522 }
1523 Vertex::set(vertices++, p1.x, p1.y);
1524 Vertex::set(vertices++, p2.x, p2.y);
1525 Vertex::set(vertices++, p4.x, p4.y);
1526 Vertex::set(vertices++, p3.x, p3.y);
1527 prevVertex = vertices - 1;
1528 generatedVerticesCount += 4;
1529 } else {
1530 if (prevAAVertex != NULL) {
1531 // Issue two repeat vertices to create degenerate triangles to bridge
1532 // between the previous line and the new one. This is necessary because
1533 // we are creating a single triangle_strip which will contain
1534 // potentially discontinuous line segments.
1535 AlphaVertex::set(aaVertices++,prevAAVertex->position[0],
1536 prevAAVertex->position[1], prevAAVertex->alpha);
1537 AlphaVertex::set(aaVertices++, p4.x, p4.y, 1);
1538 generatedVerticesCount += 2;
1539 }
1540 AlphaVertex::set(aaVertices++, p4.x, p4.y, 1);
1541 AlphaVertex::set(aaVertices++, p1.x, p1.y, 1);
1542 AlphaVertex::set(aaVertices++, p3.x, p3.y, 0);
1543 AlphaVertex::set(aaVertices++, p2.x, p2.y, 0);
1544 prevAAVertex = aaVertices - 1;
1545 generatedVerticesCount += 4;
1546 }
1547 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1548 }
1549 }
1550 if (generatedVerticesCount > 0) {
1551 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
1552 }
1553}
1554
Romain Guyed6fcb02011-03-21 13:11:28 -07001555void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1556 if (mSnapshot->isIgnored()) return;
1557
1558 // TODO: The paint's cap style defines whether the points are square or circular
1559 // TODO: Handle AA for round points
1560
Chet Haase5b0200b2011-04-13 17:58:08 -07001561 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07001562 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07001563 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07001564 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001565 if (isHairLine) {
1566 // Now that we know it's hairline, we can set the effective width, to be used later
1567 strokeWidth = 1.0f;
1568 }
1569 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07001570 int alpha;
1571 SkXfermode::Mode mode;
1572 getAlphaAndMode(paint, &alpha, &mode);
1573
1574 int verticesCount = count >> 1;
1575 int generatedVerticesCount = 0;
1576
1577 TextureVertex pointsData[verticesCount];
1578 TextureVertex* vertex = &pointsData[0];
1579
1580 setupDraw();
Chet Haase8a5cc922011-04-26 07:28:09 -07001581 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07001582 setupDrawColor(paint->getColor(), alpha);
1583 setupDrawColorFilter();
1584 setupDrawShader();
1585 setupDrawBlending(mode);
1586 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07001587 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07001588 setupDrawColorUniforms();
1589 setupDrawColorFilterUniforms();
1590 setupDrawPointUniforms();
1591 setupDrawShaderIdentityUniforms();
1592 setupDrawMesh(vertex);
1593
1594 for (int i = 0; i < count; i += 2) {
1595 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1596 generatedVerticesCount++;
Chet Haase8a5cc922011-04-26 07:28:09 -07001597 float left = points[i] - halfWidth;
1598 float right = points[i] + halfWidth;
1599 float top = points[i + 1] - halfWidth;
1600 float bottom = points [i + 1] + halfWidth;
1601 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07001602 }
1603
1604 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1605}
1606
Romain Guy85bf02f2010-06-22 13:11:24 -07001607void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001608 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001609 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001610
Romain Guyae88e5e2010-10-22 17:49:18 -07001611 Rect& clip(*mSnapshot->clipRect);
1612 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001613
Romain Guy3d58c032010-07-14 16:34:53 -07001614 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001615}
Romain Guy9d5316e2010-06-24 19:30:36 -07001616
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001617void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
Romain Guy01d58e42011-01-19 21:54:02 -08001618 if (!texture) return;
1619 const AutoTexture autoCleanup(texture);
1620
1621 const float x = left + texture->left - texture->offset;
1622 const float y = top + texture->top - texture->offset;
1623
1624 drawPathTexture(texture, x, y, paint);
1625}
1626
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001627void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1628 float rx, float ry, SkPaint* paint) {
1629 if (mSnapshot->isIgnored()) return;
1630
1631 glActiveTexture(gTextureUnits[0]);
1632 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1633 right - left, bottom - top, rx, ry, paint);
1634 drawShape(left, top, texture, paint);
1635}
1636
Romain Guy01d58e42011-01-19 21:54:02 -08001637void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1638 if (mSnapshot->isIgnored()) return;
1639
1640 glActiveTexture(gTextureUnits[0]);
Romain Guy01d58e42011-01-19 21:54:02 -08001641 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001642 drawShape(x - radius, y - radius, texture, paint);
1643}
Romain Guy01d58e42011-01-19 21:54:02 -08001644
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001645void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1646 if (mSnapshot->isIgnored()) return;
Romain Guy01d58e42011-01-19 21:54:02 -08001647
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001648 glActiveTexture(gTextureUnits[0]);
1649 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1650 drawShape(left, top, texture, paint);
1651}
1652
Romain Guy8b2f5262011-01-23 16:15:02 -08001653void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
1654 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
1655 if (mSnapshot->isIgnored()) return;
1656
1657 if (fabs(sweepAngle) >= 360.0f) {
1658 drawOval(left, top, right, bottom, paint);
1659 return;
1660 }
1661
1662 glActiveTexture(gTextureUnits[0]);
1663 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
1664 startAngle, sweepAngle, useCenter, paint);
1665 drawShape(left, top, texture, paint);
1666}
1667
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001668void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1669 SkPaint* paint) {
1670 if (mSnapshot->isIgnored()) return;
1671
1672 glActiveTexture(gTextureUnits[0]);
1673 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1674 drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08001675}
1676
Chet Haase5c13d892010-10-08 08:37:55 -07001677void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001678 if (p->getStyle() != SkPaint::kFill_Style) {
1679 drawRectAsShape(left, top, right, bottom, p);
1680 return;
1681 }
1682
Romain Guy6926c722010-07-12 20:20:03 -07001683 if (quickReject(left, top, right, bottom)) {
1684 return;
1685 }
1686
Romain Guy026c5e162010-06-28 17:12:22 -07001687 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001688 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001689 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1690 if (!isMode) {
1691 // Assume SRC_OVER
1692 mode = SkXfermode::kSrcOver_Mode;
1693 }
1694 } else {
1695 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001696 }
1697
Romain Guy026c5e162010-06-28 17:12:22 -07001698 int color = p->getColor();
Romain Guy026c5e162010-06-28 17:12:22 -07001699 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001700}
Romain Guy9d5316e2010-06-24 19:30:36 -07001701
Romain Guye8e62a42010-07-23 18:55:21 -07001702void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1703 float x, float y, SkPaint* paint) {
Romain Guyb146b122010-12-15 17:06:45 -08001704 if (text == NULL || count == 0) {
Romain Guye8e62a42010-07-23 18:55:21 -07001705 return;
1706 }
Romain Guyaf636eb2010-12-09 17:47:21 -08001707 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001708
Romain Guyf607bdc2010-09-10 19:20:06 -07001709 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001710
Romain Guya674ab72010-08-10 17:26:42 -07001711 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001712 switch (paint->getTextAlign()) {
1713 case SkPaint::kCenter_Align:
1714 length = paint->measureText(text, bytesCount);
1715 x -= length / 2.0f;
1716 break;
1717 case SkPaint::kRight_Align:
1718 length = paint->measureText(text, bytesCount);
1719 x -= length;
1720 break;
1721 default:
1722 break;
1723 }
1724
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001725 const float oldX = x;
1726 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08001727 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1728 if (pureTranslate) {
1729 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
1730 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
1731 }
1732
Romain Guyb45c0c92010-08-26 20:35:23 -07001733 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1734 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001735 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001736
Romain Guy86568192010-12-14 15:55:39 -08001737 int alpha;
1738 SkXfermode::Mode mode;
1739 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07001740
Romain Guy1e45aae2010-08-13 19:39:53 -07001741 if (mHasShadow) {
Romain Guyb45c0c92010-08-26 20:35:23 -07001742 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001743 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001744 count, mShadowRadius);
1745 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001746
Romain Guy740bf2b2011-04-26 15:33:10 -07001747 const float sx = oldX - shadow->left + mShadowDx;
1748 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07001749
Romain Guy86568192010-12-14 15:55:39 -08001750 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
Romain Guy740bf2b2011-04-26 15:33:10 -07001751 int shadowColor = mShadowColor;
1752 if (mShader) {
1753 shadowColor = 0xffffffff;
1754 }
Romain Guy86568192010-12-14 15:55:39 -08001755
1756 glActiveTexture(gTextureUnits[0]);
1757 setupDraw();
1758 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07001759 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
1760 setupDrawColorFilter();
1761 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08001762 setupDrawBlending(true, mode);
1763 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07001764 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08001765 setupDrawTexture(shadow->id);
1766 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07001767 setupDrawColorFilterUniforms();
1768 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08001769 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1770
Romain Guy0a417492010-08-16 20:26:20 -07001771 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy740bf2b2011-04-26 15:33:10 -07001772
Romain Guy86568192010-12-14 15:55:39 -08001773 finishDrawTexture();
Romain Guy1e45aae2010-08-13 19:39:53 -07001774 }
1775
Romain Guyb146b122010-12-15 17:06:45 -08001776 if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1777 return;
1778 }
1779
Romain Guy6620c6d2010-12-06 18:07:02 -08001780 // Pick the appropriate texture filtering
1781 bool linearFilter = mSnapshot->transform->changesBounds();
1782 if (pureTranslate && !linearFilter) {
1783 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
1784 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001785
Romain Guy86568192010-12-14 15:55:39 -08001786 glActiveTexture(gTextureUnits[0]);
1787 setupDraw();
1788 setupDrawDirtyRegionsDisabled();
1789 setupDrawWithTexture(true);
1790 setupDrawAlpha8Color(paint->getColor(), alpha);
1791 setupDrawColorFilter();
1792 setupDrawShader();
1793 setupDrawBlending(true, mode);
1794 setupDrawProgram();
1795 setupDrawModelView(x, y, x, y, pureTranslate, true);
1796 setupDrawTexture(fontRenderer.getTexture(linearFilter));
1797 setupDrawPureColorUniforms();
1798 setupDrawColorFilterUniforms();
1799 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07001800
Romain Guy6620c6d2010-12-06 18:07:02 -08001801 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001802 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1803
1804#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08001805 bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07001806#else
Romain Guyf219da52011-01-16 12:54:25 -08001807 bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07001808#endif
Romain Guy03750a02010-10-18 14:06:08 -07001809 mCaches.unbindMeshBuffer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08001810
1811 // Tell font renderer the locations of position and texture coord
1812 // attributes so it can bind its data properly
1813 int positionSlot = mCaches.currentProgram->position;
1814 fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
Romain Guy6620c6d2010-12-06 18:07:02 -08001815 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08001816 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001817#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08001818 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001819 if (!pureTranslate) {
1820 mSnapshot->transform->mapRect(bounds);
1821 }
Romain Guyf219da52011-01-16 12:54:25 -08001822 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001823 }
1824#endif
1825 }
Romain Guy694b5192010-07-21 21:33:20 -07001826
1827 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001828 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001829
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001830 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001831}
1832
Romain Guy7fbcc042010-08-04 15:40:07 -07001833void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001834 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001835
Romain Guy01d58e42011-01-19 21:54:02 -08001836 glActiveTexture(gTextureUnits[0]);
Romain Guy7fbcc042010-08-04 15:40:07 -07001837
Romain Guyfb8b7632010-08-23 21:05:08 -07001838 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001839 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001840 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001841
Romain Guy8b55f372010-08-18 17:10:07 -07001842 const float x = texture->left - texture->offset;
1843 const float y = texture->top - texture->offset;
1844
Romain Guy01d58e42011-01-19 21:54:02 -08001845 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07001846}
1847
Romain Guyada830f2011-01-13 12:13:20 -08001848void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1849 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08001850 return;
1851 }
1852
1853 glActiveTexture(gTextureUnits[0]);
Romain Guy6c319ca2011-01-11 14:29:25 -08001854
1855 int alpha;
1856 SkXfermode::Mode mode;
1857 getAlphaAndMode(paint, &alpha, &mode);
1858
Romain Guyada830f2011-01-13 12:13:20 -08001859 layer->alpha = alpha;
1860 layer->mode = mode;
Romain Guy6c319ca2011-01-11 14:29:25 -08001861
Romain Guyf219da52011-01-16 12:54:25 -08001862#if RENDER_LAYERS_AS_REGIONS
Romain Guyc88e3572011-01-22 00:32:12 -08001863 if (!layer->region.isEmpty()) {
1864 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07001865 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08001866 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08001867 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08001868 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08001869
Romain Guyc88e3572011-01-22 00:32:12 -08001870 setupDraw();
1871 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08001872 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08001873 setupDrawColorFilter();
1874 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1875 setupDrawProgram();
Romain Guy40667672011-03-18 14:34:03 -07001876 setupDrawModelViewTranslate(x, y,
1877 x + layer->layer.getWidth(), y + layer->layer.getHeight());
Romain Guyc88e3572011-01-22 00:32:12 -08001878 setupDrawPureColorUniforms();
1879 setupDrawColorFilterUniforms();
1880 setupDrawTexture(layer->texture);
Romain Guyc88e3572011-01-22 00:32:12 -08001881 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08001882
Romain Guyc88e3572011-01-22 00:32:12 -08001883 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1884 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08001885
Romain Guyc88e3572011-01-22 00:32:12 -08001886 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08001887
1888#if DEBUG_LAYERS_AS_REGIONS
1889 drawRegionRects(layer->region);
1890#endif
Romain Guyc88e3572011-01-22 00:32:12 -08001891 }
Romain Guyf219da52011-01-16 12:54:25 -08001892 }
1893#else
Romain Guyada830f2011-01-13 12:13:20 -08001894 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1895 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08001896#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08001897}
1898
Romain Guy6926c722010-07-12 20:20:03 -07001899///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001900// Shaders
1901///////////////////////////////////////////////////////////////////////////////
1902
1903void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001904 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001905}
1906
Romain Guy06f96e22010-07-30 19:18:16 -07001907void OpenGLRenderer::setupShader(SkiaShader* shader) {
1908 mShader = shader;
1909 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001910 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001911 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001912}
1913
Romain Guyd27977d2010-07-14 19:18:51 -07001914///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001915// Color filters
1916///////////////////////////////////////////////////////////////////////////////
1917
1918void OpenGLRenderer::resetColorFilter() {
1919 mColorFilter = NULL;
1920}
1921
1922void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1923 mColorFilter = filter;
1924}
1925
1926///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001927// Drop shadow
1928///////////////////////////////////////////////////////////////////////////////
1929
1930void OpenGLRenderer::resetShadow() {
1931 mHasShadow = false;
1932}
1933
1934void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1935 mHasShadow = true;
1936 mShadowRadius = radius;
1937 mShadowDx = dx;
1938 mShadowDy = dy;
1939 mShadowColor = color;
1940}
1941
1942///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001943// Drawing implementation
1944///////////////////////////////////////////////////////////////////////////////
1945
Romain Guy01d58e42011-01-19 21:54:02 -08001946void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
1947 float x, float y, SkPaint* paint) {
1948 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1949 return;
1950 }
1951
1952 int alpha;
1953 SkXfermode::Mode mode;
1954 getAlphaAndMode(paint, &alpha, &mode);
1955
1956 setupDraw();
1957 setupDrawWithTexture(true);
1958 setupDrawAlpha8Color(paint->getColor(), alpha);
1959 setupDrawColorFilter();
1960 setupDrawShader();
1961 setupDrawBlending(true, mode);
1962 setupDrawProgram();
1963 setupDrawModelView(x, y, x + texture->width, y + texture->height);
1964 setupDrawTexture(texture->id);
1965 setupDrawPureColorUniforms();
1966 setupDrawColorFilterUniforms();
1967 setupDrawShaderUniforms();
1968 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1969
1970 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1971
1972 finishDrawTexture();
1973}
1974
Romain Guyf607bdc2010-09-10 19:20:06 -07001975// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001976#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1977#define kStdUnderline_Offset (1.0f / 9.0f)
1978#define kStdUnderline_Thickness (1.0f / 18.0f)
1979
1980void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1981 float x, float y, SkPaint* paint) {
1982 // Handle underline and strike-through
1983 uint32_t flags = paint->getFlags();
1984 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1985 float underlineWidth = length;
1986 // If length is > 0.0f, we already measured the text for the text alignment
1987 if (length <= 0.0f) {
1988 underlineWidth = paint->measureText(text, bytesCount);
1989 }
1990
1991 float offsetX = 0;
1992 switch (paint->getTextAlign()) {
1993 case SkPaint::kCenter_Align:
1994 offsetX = underlineWidth * 0.5f;
1995 break;
1996 case SkPaint::kRight_Align:
1997 offsetX = underlineWidth;
1998 break;
1999 default:
2000 break;
2001 }
2002
2003 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07002004 const float textSize = paint->getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002005 // TODO: Support stroke width < 1.0f when we have AA lines
2006 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002007
Romain Guye20ecbd2010-09-22 19:49:04 -07002008 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002009 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002010
Romain Guyf6834472011-01-23 13:32:12 -08002011 int linesCount = 0;
2012 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2013 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2014
2015 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002016 float points[pointsCount];
2017 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002018
2019 if (flags & SkPaint::kUnderlineText_Flag) {
2020 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002021 points[currentPoint++] = left;
2022 points[currentPoint++] = top;
2023 points[currentPoint++] = left + underlineWidth;
2024 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002025 }
2026
2027 if (flags & SkPaint::kStrikeThruText_Flag) {
2028 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002029 points[currentPoint++] = left;
2030 points[currentPoint++] = top;
2031 points[currentPoint++] = left + underlineWidth;
2032 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002033 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002034
2035 SkPaint linesPaint(*paint);
2036 linesPaint.setStrokeWidth(strokeWidth);
2037
2038 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07002039 }
2040 }
2041}
2042
Romain Guy026c5e162010-06-28 17:12:22 -07002043void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002044 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002045 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002046 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002047 color |= 0x00ffffff;
2048 }
2049
Romain Guy70ca14e2010-12-13 18:24:33 -08002050 setupDraw();
2051 setupDrawColor(color);
2052 setupDrawShader();
2053 setupDrawColorFilter();
2054 setupDrawBlending(mode);
2055 setupDrawProgram();
2056 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2057 setupDrawColorUniforms();
2058 setupDrawShaderUniforms(ignoreTransform);
2059 setupDrawColorFilterUniforms();
2060 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002061
Romain Guyc95c8d62010-09-17 15:31:32 -07002062 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2063}
2064
Romain Guy82ba8142010-07-09 13:25:56 -07002065void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002066 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002067 int alpha;
2068 SkXfermode::Mode mode;
2069 getAlphaAndMode(paint, &alpha, &mode);
2070
Romain Guy8164c2d2010-10-25 18:03:28 -07002071 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
2072
Romain Guy6620c6d2010-12-06 18:07:02 -08002073 if (mSnapshot->transform->isPureTranslate()) {
2074 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2075 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2076
2077 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2078 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2079 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2080 } else {
2081 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2082 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2083 GL_TRIANGLE_STRIP, gMeshCount);
2084 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002085}
2086
Romain Guybd6b79b2010-06-26 00:13:53 -07002087void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002088 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2089 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002090 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002091}
2092
2093void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002094 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002095 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002096 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002097
Romain Guy746b7402010-10-26 16:27:31 -07002098 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002099 setupDrawWithTexture();
2100 setupDrawColor(alpha, alpha, alpha, alpha);
2101 setupDrawColorFilter();
2102 setupDrawBlending(blend, mode, swapSrcDst);
2103 setupDrawProgram();
2104 if (!dirty) {
2105 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002106 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002107 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002108 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002109 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002110 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002111 }
Romain Guy86568192010-12-14 15:55:39 -08002112 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002113 setupDrawColorFilterUniforms();
2114 setupDrawTexture(texture);
2115 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002116
Romain Guy6820ac82010-09-15 18:11:50 -07002117 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002118
2119 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002120}
2121
Romain Guya5aed0d2010-09-09 14:42:43 -07002122void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002123 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002124 blend = blend || mode != SkXfermode::kSrcOver_Mode;
2125 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002126 if (mode < SkXfermode::kPlus_Mode) {
2127 if (!mCaches.blend) {
2128 glEnable(GL_BLEND);
2129 }
Romain Guy82ba8142010-07-09 13:25:56 -07002130
Romain Guyf607bdc2010-09-10 19:20:06 -07002131 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2132 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07002133
Romain Guya5aed0d2010-09-09 14:42:43 -07002134 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2135 glBlendFunc(sourceMode, destMode);
2136 mCaches.lastSrcMode = sourceMode;
2137 mCaches.lastDstMode = destMode;
2138 }
2139 } else {
2140 // These blend modes are not supported by OpenGL directly and have
2141 // to be implemented using shaders. Since the shader will perform
2142 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07002143 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002144 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002145 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002146 }
2147
2148 if (mCaches.blend) {
2149 glDisable(GL_BLEND);
2150 }
2151 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07002152 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002153 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002154 glDisable(GL_BLEND);
2155 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002156 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002157}
2158
Romain Guy889f8d12010-07-29 14:37:42 -07002159bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002160 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002161 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002162 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002163 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002164 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002165 }
Romain Guy6926c722010-07-12 20:20:03 -07002166 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002167}
2168
Romain Guy026c5e162010-06-28 17:12:22 -07002169void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002170 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002171 TextureVertex::setUV(v++, u1, v1);
2172 TextureVertex::setUV(v++, u2, v1);
2173 TextureVertex::setUV(v++, u1, v2);
2174 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002175}
2176
Chet Haase5c13d892010-10-08 08:37:55 -07002177void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002178 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07002179 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002180 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2181 if (!isMode) {
2182 // Assume SRC_OVER
2183 *mode = SkXfermode::kSrcOver_Mode;
2184 }
2185 } else {
2186 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002187 }
2188
2189 // Skia draws using the color's alpha channel if < 255
2190 // Otherwise, it uses the paint's alpha
2191 int color = paint->getColor();
2192 *alpha = (color >> 24) & 0xFF;
2193 if (*alpha == 255) {
2194 *alpha = paint->getAlpha();
2195 }
2196 } else {
2197 *mode = SkXfermode::kSrcOver_Mode;
2198 *alpha = 255;
2199 }
Romain Guy026c5e162010-06-28 17:12:22 -07002200}
2201
Romain Guya5aed0d2010-09-09 14:42:43 -07002202SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Romain Guyb37cbec2011-02-24 17:21:29 -08002203 // In the future we should look at unifying the Porter-Duff modes and
2204 // SkXferModes so that we can use SkXfermode::IsMode(xfer, &mode).
Romain Guya5aed0d2010-09-09 14:42:43 -07002205 if (mode == NULL) {
2206 return SkXfermode::kSrcOver_Mode;
2207 }
2208 return mode->fMode;
2209}
2210
Romain Guy746b7402010-10-26 16:27:31 -07002211void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07002212 bool bound = false;
2213 if (wrapS != texture->wrapS) {
2214 glBindTexture(GL_TEXTURE_2D, texture->id);
2215 bound = true;
2216 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
2217 texture->wrapS = wrapS;
2218 }
2219 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07002220 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07002221 glBindTexture(GL_TEXTURE_2D, texture->id);
2222 }
Romain Guy8164c2d2010-10-25 18:03:28 -07002223 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
2224 texture->wrapT = wrapT;
2225 }
Romain Guya1db5742010-07-20 13:09:13 -07002226}
2227
Romain Guy9d5316e2010-06-24 19:30:36 -07002228}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002229}; // namespace android