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John Reck119907c2014-08-14 09:02:01 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef TREEANIMATIONTRACKER_H_
17#define TREEANIMATIONTRACKER_H_
18
19#include <cutils/compiler.h>
20#include <utils/RefBase.h>
21#include <utils/StrongPointer.h>
22
John Reckec845a22014-09-05 15:23:38 -070023#include "TreeInfo.h"
John Reck119907c2014-08-14 09:02:01 -070024#include "renderthread/TimeLord.h"
25#include "utils/Macros.h"
26
27namespace android {
28namespace uirenderer {
29
30class AnimationContext;
31class AnimationListener;
32class BaseRenderNodeAnimator;
33class RenderNode;
John Reck119907c2014-08-14 09:02:01 -070034
35/*
36 * AnimationHandle is several classes merged into one.
37 * 1: It maintains the reference to the AnimationContext required to run animators.
38 * 2: It keeps a strong reference to RenderNodes with animators so that
39 * we don't lose them if they are no longer in the display tree. This is
40 * required so that we can keep animating them, and properly notify listeners
41 * of onAnimationFinished.
42 * 3: It forms a doubly linked list so that we can cheaply move between states.
43 */
44class AnimationHandle {
45 PREVENT_COPY_AND_ASSIGN(AnimationHandle);
John Reck1bcacfd2017-11-03 10:12:19 -070046
John Reck119907c2014-08-14 09:02:01 -070047public:
48 AnimationContext& context() { return mContext; }
49
John Reckd0cd9db2014-08-28 08:43:39 -070050 // Called by the RenderNode when it has internally pulsed its own animations
51 // this frame and does not need to be run again this frame.
John Reck119907c2014-08-14 09:02:01 -070052 void notifyAnimationsRan();
53
John Reckd0cd9db2014-08-28 08:43:39 -070054 // Stops tracking the RenderNode and destroys the handle. The node must be
55 // re-attached to the AnimationContext to receive managed animation
56 // pulses.
57 void release();
58
John Reck119907c2014-08-14 09:02:01 -070059private:
60 friend class AnimationContext;
Chih-Hung Hsiehfaecb782016-07-21 11:23:06 -070061 explicit AnimationHandle(AnimationContext& context);
John Reck119907c2014-08-14 09:02:01 -070062 AnimationHandle(RenderNode& animatingNode, AnimationContext& context);
63 ~AnimationHandle();
64
65 void insertAfter(AnimationHandle* prev);
66 void removeFromList();
67
68 sp<RenderNode> mRenderNode;
69
70 AnimationContext& mContext;
71
72 AnimationHandle* mPreviousHandle;
73 AnimationHandle* mNextHandle;
74};
75
76class AnimationContext {
77 PREVENT_COPY_AND_ASSIGN(AnimationContext);
John Reck1bcacfd2017-11-03 10:12:19 -070078
John Reck119907c2014-08-14 09:02:01 -070079public:
Chih-Hung Hsiehfaecb782016-07-21 11:23:06 -070080 ANDROID_API explicit AnimationContext(renderthread::TimeLord& clock);
John Reck119907c2014-08-14 09:02:01 -070081 ANDROID_API virtual ~AnimationContext();
82
83 nsecs_t frameTimeMs() { return mFrameTimeMs; }
84 bool hasAnimations() {
John Reck1bcacfd2017-11-03 10:12:19 -070085 return mCurrentFrameAnimations.mNextHandle || mNextFrameAnimations.mNextHandle;
John Reck119907c2014-08-14 09:02:01 -070086 }
87
88 // Will always add to the next frame list, which is swapped when
89 // startFrame() is called
90 ANDROID_API void addAnimatingRenderNode(RenderNode& node);
91
92 // Marks the start of a frame, which will update the frame time and move all
93 // next frame animations into the current frame
John Reckec845a22014-09-05 15:23:38 -070094 ANDROID_API virtual void startFrame(TreeInfo::TraversalMode mode);
John Reck119907c2014-08-14 09:02:01 -070095
96 // Runs any animations still left in mCurrentFrameAnimations that were not run
97 // as part of the standard RenderNode:prepareTree pass.
98 ANDROID_API virtual void runRemainingAnimations(TreeInfo& info);
99
John Reck1bcacfd2017-11-03 10:12:19 -0700100 ANDROID_API virtual void callOnFinished(BaseRenderNodeAnimator* animator,
101 AnimationListener* listener);
John Reck119907c2014-08-14 09:02:01 -0700102
John Recke2478d42014-09-03 16:46:05 -0700103 ANDROID_API virtual void destroy();
104
Doris Liuc82e8792016-07-29 16:45:24 -0700105 ANDROID_API virtual void pauseAnimators() {}
Doris Liu718cd3e2016-05-17 16:50:31 -0700106
John Reck119907c2014-08-14 09:02:01 -0700107private:
108 friend class AnimationHandle;
109 void addAnimationHandle(AnimationHandle* handle);
110
111 renderthread::TimeLord& mClock;
112
113 // Animations left to run this frame, at the end of the frame this should
114 // be null
115 AnimationHandle mCurrentFrameAnimations;
116 // Animations queued for next frame
117 AnimationHandle mNextFrameAnimations;
118
119 nsecs_t mFrameTimeMs;
120};
121
122} /* namespace uirenderer */
123} /* namespace android */
124
125#endif /* TREEANIMATIONTRACKER_H_ */