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Geoffrey Pitschd6d9a1d2016-06-08 00:38:58 -07001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17
18#ifndef AUDIOPLAY_H_
19#define AUDIOPLAY_H_
20
21#include <string.h>
22
23namespace audioplay {
24
Geoffrey Pitscha91a2d72016-07-12 14:46:19 -040025// Initializes the engine with an example of the type of WAV clip to play.
26// All buffers passed to playClip are assumed to be in the same format.
27bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize);
Geoffrey Pitschd6d9a1d2016-06-08 00:38:58 -070028
Geoffrey Pitscha91a2d72016-07-12 14:46:19 -040029// Plays a WAV contained in buf.
30// Should not be called while a clip is still playing.
Geoffrey Pitschd6d9a1d2016-06-08 00:38:58 -070031bool playClip(const uint8_t* buf, int size);
32void setPlaying(bool isPlaying);
33void destroy();
34
35}
36
37#endif // AUDIOPLAY_H_