blob: 35e17bfb4a9e7c5f86148fc943a35e63cf31c29c [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guy121e2242010-07-01 18:26:52 -070026#include <cutils/properties.h>
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
28
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include "OpenGLRenderer.h"
Romain Guy51769a62010-07-23 00:28:00 -070030#include "Properties.h"
Romain Guye4d01122010-06-16 18:44:05 -070031
32namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070033namespace uirenderer {
34
35///////////////////////////////////////////////////////////////////////////////
36// Defines
37///////////////////////////////////////////////////////////////////////////////
38
Romain Guyc0ac1932010-07-19 18:43:02 -070039#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
Romain Guy7fbcc042010-08-04 15:40:07 -070040#define DEFAULT_LAYER_CACHE_SIZE 6.0f
41#define DEFAULT_PATH_CACHE_SIZE 6.0f
Romain Guyf7f93552010-07-08 19:17:03 -070042#define DEFAULT_PATCH_CACHE_SIZE 100
Romain Guyc0ac1932010-07-19 18:43:02 -070043#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
Romain Guy1e45aae2010-08-13 19:39:53 -070044#define DEFAULT_DROP_SHADOW_CACHE_SIZE 1.0f
Romain Guydda57022010-07-06 11:39:32 -070045
Romain Guy06f96e22010-07-30 19:18:16 -070046#define REQUIRED_TEXTURE_UNITS_COUNT 3
47
Romain Guy121e2242010-07-01 18:26:52 -070048// Converts a number of mega-bytes into bytes
49#define MB(s) s * 1024 * 1024
50
Romain Guydda57022010-07-06 11:39:32 -070051// Generates simple and textured vertices
Romain Guybd6b79b2010-06-26 00:13:53 -070052#define FV(x, y, u, v) { { x, y }, { u, v } }
Romain Guy9d5316e2010-06-24 19:30:36 -070053
54///////////////////////////////////////////////////////////////////////////////
55// Globals
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy026c5e162010-06-28 17:12:22 -070058// This array is never used directly but used as a memcpy source in the
59// OpenGLRenderer constructor
Romain Guyac670c02010-07-27 17:39:27 -070060static const TextureVertex gMeshVertices[] = {
Romain Guyc1396e92010-06-30 17:56:19 -070061 FV(0.0f, 0.0f, 0.0f, 0.0f),
62 FV(1.0f, 0.0f, 1.0f, 0.0f),
63 FV(0.0f, 1.0f, 0.0f, 1.0f),
64 FV(1.0f, 1.0f, 1.0f, 1.0f)
Romain Guybd6b79b2010-06-26 00:13:53 -070065};
Romain Guyac670c02010-07-27 17:39:27 -070066static const GLsizei gMeshStride = sizeof(TextureVertex);
67static const GLsizei gMeshCount = 4;
Romain Guybd6b79b2010-06-26 00:13:53 -070068
Romain Guy889f8d12010-07-29 14:37:42 -070069/**
70 * Structure mapping Skia xfermodes to OpenGL blending factors.
71 */
72struct Blender {
73 SkXfermode::Mode mode;
74 GLenum src;
75 GLenum dst;
76}; // struct Blender
77
Romain Guy026c5e162010-06-28 17:12:22 -070078// In this array, the index of each Blender equals the value of the first
79// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80static const Blender gBlends[] = {
81 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
82 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
83 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
87 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
91 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
93};
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy889f8d12010-07-29 14:37:42 -070095static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -070096 GL_TEXTURE0,
97 GL_TEXTURE1,
98 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -070099};
100
Romain Guyf6a11b82010-06-23 17:47:49 -0700101///////////////////////////////////////////////////////////////////////////////
102// Constructors/destructor
103///////////////////////////////////////////////////////////////////////////////
104
Romain Guydda57022010-07-06 11:39:32 -0700105OpenGLRenderer::OpenGLRenderer():
Romain Guy82ba8142010-07-09 13:25:56 -0700106 mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
Romain Guydda57022010-07-06 11:39:32 -0700107 mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
Romain Guyf7f93552010-07-08 19:17:03 -0700108 mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
Romain Guyc0ac1932010-07-19 18:43:02 -0700109 mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
Romain Guy7fbcc042010-08-04 15:40:07 -0700110 mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)),
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 mPatchCache(DEFAULT_PATCH_CACHE_SIZE),
112 mDropShadowCache(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
Romain Guy85bf02f2010-06-22 13:11:24 -0700113 LOGD("Create OpenGLRenderer");
Romain Guy9d5316e2010-06-24 19:30:36 -0700114
Romain Guy121e2242010-07-01 18:26:52 -0700115 char property[PROPERTY_VALUE_MAX];
116 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
Romain Guydda57022010-07-06 11:39:32 -0700117 LOGD(" Setting texture cache size to %sMB", property);
Romain Guyc0ac1932010-07-19 18:43:02 -0700118 mTextureCache.setMaxSize(MB(atof(property)));
Romain Guydda57022010-07-06 11:39:32 -0700119 } else {
Romain Guyc0ac1932010-07-19 18:43:02 -0700120 LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
Romain Guydda57022010-07-06 11:39:32 -0700121 }
122
123 if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
124 LOGD(" Setting layer cache size to %sMB", property);
Romain Guyc0ac1932010-07-19 18:43:02 -0700125 mLayerCache.setMaxSize(MB(atof(property)));
Romain Guydda57022010-07-06 11:39:32 -0700126 } else {
Romain Guyc0ac1932010-07-19 18:43:02 -0700127 LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
128 }
129
130 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
131 LOGD(" Setting gradient cache size to %sMB", property);
Romain Guy7fbcc042010-08-04 15:40:07 -0700132 mGradientCache.setMaxSize(MB(atof(property)));
Romain Guyc0ac1932010-07-19 18:43:02 -0700133 } else {
134 LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
Romain Guy121e2242010-07-01 18:26:52 -0700135 }
136
Romain Guy7fbcc042010-08-04 15:40:07 -0700137 if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
138 LOGD(" Setting path cache size to %sMB", property);
139 mPathCache.setMaxSize(MB(atof(property)));
140 } else {
141 LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
142 }
143
Romain Guy1e45aae2010-08-13 19:39:53 -0700144 if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
145 LOGD(" Setting drop shadow cache size to %sMB", property);
146 mDropShadowCache.setMaxSize(MB(atof(property)));
147 } else {
148 LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
149 }
150 mDropShadowCache.setFontRenderer(mFontRenderer);
151
Romain Guy889f8d12010-07-29 14:37:42 -0700152 mCurrentProgram = NULL;
Romain Guy06f96e22010-07-30 19:18:16 -0700153 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700154 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700155 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700156
Romain Guyac670c02010-07-27 17:39:27 -0700157 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
158
Romain Guyae5575b2010-07-29 18:48:04 -0700159 mFirstSnapshot = new Snapshot;
160
161 GLint maxTextureUnits;
162 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
163 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
Romain Guy889f8d12010-07-29 14:37:42 -0700164 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
165 }
Romain Guye4d01122010-06-16 18:44:05 -0700166}
167
Romain Guy85bf02f2010-06-22 13:11:24 -0700168OpenGLRenderer::~OpenGLRenderer() {
169 LOGD("Destroy OpenGLRenderer");
Romain Guyce0537b2010-06-29 21:05:21 -0700170
171 mTextureCache.clear();
Romain Guydda57022010-07-06 11:39:32 -0700172 mLayerCache.clear();
Romain Guyc0ac1932010-07-19 18:43:02 -0700173 mGradientCache.clear();
Romain Guy959c91f2010-08-11 19:35:53 -0700174 mPathCache.clear();
Romain Guy6926c722010-07-12 20:20:03 -0700175 mPatchCache.clear();
Romain Guy959c91f2010-08-11 19:35:53 -0700176 mProgramCache.clear();
Romain Guy1e45aae2010-08-13 19:39:53 -0700177 mDropShadowCache.clear();
Romain Guye4d01122010-06-16 18:44:05 -0700178}
179
Romain Guyf6a11b82010-06-23 17:47:49 -0700180///////////////////////////////////////////////////////////////////////////////
181// Setup
182///////////////////////////////////////////////////////////////////////////////
183
Romain Guy85bf02f2010-06-22 13:11:24 -0700184void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700185 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700186 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700187
188 mWidth = width;
189 mHeight = height;
Romain Guyae5575b2010-07-29 18:48:04 -0700190 mFirstSnapshot->height = height;
Romain Guy1d83e192010-08-17 11:37:00 -0700191 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700192}
193
Romain Guy85bf02f2010-06-22 13:11:24 -0700194void OpenGLRenderer::prepare() {
Romain Guyb82da652010-07-30 11:36:12 -0700195 mSnapshot = new Snapshot(mFirstSnapshot);
Romain Guy8fb95422010-08-17 18:38:51 -0700196 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700197
Romain Guy08ae3172010-06-21 19:35:50 -0700198 glDisable(GL_SCISSOR_TEST);
Romain Guybb9524b2010-06-22 18:56:38 -0700199
Romain Guy08ae3172010-06-21 19:35:50 -0700200 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
201 glClear(GL_COLOR_BUFFER_BIT);
Romain Guybb9524b2010-06-22 18:56:38 -0700202
Romain Guy08ae3172010-06-21 19:35:50 -0700203 glEnable(GL_SCISSOR_TEST);
Romain Guyc7d53492010-06-25 13:41:57 -0700204 glScissor(0, 0, mWidth, mHeight);
Romain Guyf6a11b82010-06-23 17:47:49 -0700205
Romain Guyb82da652010-07-30 11:36:12 -0700206 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700207}
208
Romain Guyf6a11b82010-06-23 17:47:49 -0700209///////////////////////////////////////////////////////////////////////////////
210// State management
211///////////////////////////////////////////////////////////////////////////////
212
Romain Guybb9524b2010-06-22 18:56:38 -0700213int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700214 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700215}
216
217int OpenGLRenderer::save(int flags) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700218 return saveSnapshot();
Romain Guybb9524b2010-06-22 18:56:38 -0700219}
220
221void OpenGLRenderer::restore() {
Romain Guy8fb95422010-08-17 18:38:51 -0700222 if (mSaveCount > 1 && restoreSnapshot()) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700223 setScissorFromClip();
224 }
Romain Guybb9524b2010-06-22 18:56:38 -0700225}
226
227void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700228 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700229
Romain Guy7ae7ac42010-06-25 13:46:18 -0700230 bool restoreClip = false;
Romain Guybb9524b2010-06-22 18:56:38 -0700231
Romain Guy8fb95422010-08-17 18:38:51 -0700232 while (mSaveCount > saveCount) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700233 restoreClip |= restoreSnapshot();
234 }
Romain Guybb9524b2010-06-22 18:56:38 -0700235
Romain Guy7ae7ac42010-06-25 13:46:18 -0700236 if (restoreClip) {
237 setScissorFromClip();
238 }
Romain Guybb9524b2010-06-22 18:56:38 -0700239}
240
241int OpenGLRenderer::saveSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700242 mSnapshot = new Snapshot(mSnapshot);
Romain Guy8fb95422010-08-17 18:38:51 -0700243 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700244}
245
246bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700247 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700248 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyf86ef572010-07-01 11:05:42 -0700249 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700250
Romain Guybd6b79b2010-06-26 00:13:53 -0700251 sp<Snapshot> current = mSnapshot;
252 sp<Snapshot> previous = mSnapshot->previous;
253
Romain Guyf86ef572010-07-01 11:05:42 -0700254 if (restoreOrtho) {
Romain Guy1d83e192010-08-17 11:37:00 -0700255 Rect& r = previous->viewport;
256 glViewport(r.left, r.top, r.right, r.bottom);
Romain Guy260e1022010-07-12 14:41:06 -0700257 mOrthoMatrix.load(current->orthoMatrix);
Romain Guyf86ef572010-07-01 11:05:42 -0700258 }
259
Romain Guybd6b79b2010-06-26 00:13:53 -0700260 if (restoreLayer) {
Romain Guyd55a8612010-06-28 17:42:46 -0700261 composeLayer(current, previous);
Romain Guybd6b79b2010-06-26 00:13:53 -0700262 }
263
Romain Guy8fb95422010-08-17 18:38:51 -0700264 bool skip = mSnapshot->skip;
265 if (!skip) {
266 mSaveCount--;
267 }
Romain Guybd6b79b2010-06-26 00:13:53 -0700268 mSnapshot = previous;
Romain Guyf6a11b82010-06-23 17:47:49 -0700269
Romain Guy8fb95422010-08-17 18:38:51 -0700270 if (!skip) {
271 return restoreClip;
272 } else {
273 bool restorePreviousClip = restoreSnapshot();
274 return restoreClip || restorePreviousClip;
275 }
Romain Guybb9524b2010-06-22 18:56:38 -0700276}
277
Romain Guyf6a11b82010-06-23 17:47:49 -0700278///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700279// Layers
280///////////////////////////////////////////////////////////////////////////////
281
282int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
283 const SkPaint* p, int flags) {
Romain Guyd55a8612010-06-28 17:42:46 -0700284 int count = saveSnapshot();
285
286 int alpha = 255;
287 SkXfermode::Mode mode;
288
289 if (p) {
290 alpha = p->getAlpha();
291 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
292 if (!isMode) {
293 // Assume SRC_OVER
294 mode = SkXfermode::kSrcOver_Mode;
295 }
296 } else {
297 mode = SkXfermode::kSrcOver_Mode;
298 }
299
300 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
301
302 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700303}
304
305int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
306 int alpha, int flags) {
307 int count = saveSnapshot();
Romain Guyd55a8612010-06-28 17:42:46 -0700308 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
309 return count;
310}
Romain Guybd6b79b2010-06-26 00:13:53 -0700311
Romain Guyd55a8612010-06-28 17:42:46 -0700312bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
313 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
Romain Guyd27977d2010-07-14 19:18:51 -0700314 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
Romain Guydda57022010-07-06 11:39:32 -0700315 LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700316
Romain Guyf18fd992010-07-08 11:45:51 -0700317 GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
318 LayerSize size(right - left, bottom - top);
319
Romain Guyf18fd992010-07-08 11:45:51 -0700320 Layer* layer = mLayerCache.get(size, previousFbo);
Romain Guydda57022010-07-06 11:39:32 -0700321 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700322 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700323 }
324
Romain Guyf18fd992010-07-08 11:45:51 -0700325 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
326
Romain Guyf86ef572010-07-01 11:05:42 -0700327 // Clear the FBO
328 glDisable(GL_SCISSOR_TEST);
329 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
330 glClear(GL_COLOR_BUFFER_BIT);
331 glEnable(GL_SCISSOR_TEST);
332
Romain Guydda57022010-07-06 11:39:32 -0700333 layer->mode = mode;
334 layer->alpha = alpha / 255.0f;
335 layer->layer.set(left, top, right, bottom);
336
Romain Guy8fb95422010-08-17 18:38:51 -0700337 // Save the layer in the snapshot
338 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700339 snapshot->layer = layer;
340 snapshot->fbo = layer->fbo;
Romain Guyd55a8612010-06-28 17:42:46 -0700341
Romain Guyf86ef572010-07-01 11:05:42 -0700342 // Creates a new snapshot to draw into the FBO
343 saveSnapshot();
Romain Guy8fb95422010-08-17 18:38:51 -0700344 mSaveCount--;
Romain Guy1d83e192010-08-17 11:37:00 -0700345
Romain Guy8fb95422010-08-17 18:38:51 -0700346 mSnapshot->skip = true;
Romain Guyf86ef572010-07-01 11:05:42 -0700347 mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
Romain Guy079ba2c2010-07-16 14:12:24 -0700348 mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
Romain Guy1d83e192010-08-17 11:37:00 -0700349 mSnapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
Romain Guyf86ef572010-07-01 11:05:42 -0700350 mSnapshot->height = bottom - top;
Romain Guy1d83e192010-08-17 11:37:00 -0700351
Romain Guyf86ef572010-07-01 11:05:42 -0700352 setScissorFromClip();
353
Romain Guy079ba2c2010-07-16 14:12:24 -0700354 mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
Romain Guy260e1022010-07-12 14:41:06 -0700355 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guyf86ef572010-07-01 11:05:42 -0700356
357 // Change the ortho projection
Romain Guy1d83e192010-08-17 11:37:00 -0700358 glViewport(0, 0, right - left, bottom - top);
359 // Don't flip the FBO, it will get flipped when drawing back to the framebuffer
360 mOrthoMatrix.loadOrtho(0.0f, right - left, 0.0f, bottom - top, -1.0f, 1.0f);
Romain Guyf86ef572010-07-01 11:05:42 -0700361
Romain Guyd55a8612010-06-28 17:42:46 -0700362 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700363}
364
Romain Guy1d83e192010-08-17 11:37:00 -0700365void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
366 if (!current->layer) {
367 LOGE("Attempting to compose a layer that does not exist");
368 return;
369 }
370
371 // Unbind current FBO and restore previous one
372 // Most of the time, previous->fbo will be 0 to bind the default buffer
373 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
374
375 // Restore the clip from the previous snapshot
376 const Rect& clip = previous->clipRect;
377 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
378
379 Layer* layer = current->layer;
380 const Rect& rect = layer->layer;
381
382 drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
383 layer->texture, layer->alpha, layer->mode, layer->blend);
384
385 LayerSize size(rect.getWidth(), rect.getHeight());
386 // Failing to add the layer to the cache should happen only if the
387 // layer is too large
388 if (!mLayerCache.put(size, layer)) {
389 LAYER_LOGD("Deleting layer");
390
391 glDeleteFramebuffers(1, &layer->fbo);
392 glDeleteTextures(1, &layer->texture);
393
394 delete layer;
395 }
396}
397
Romain Guybd6b79b2010-06-26 00:13:53 -0700398///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700399// Transforms
400///////////////////////////////////////////////////////////////////////////////
401
402void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700403 mSnapshot->transform.translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700404}
405
406void OpenGLRenderer::rotate(float degrees) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700407 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700408}
409
410void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700411 mSnapshot->transform.scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700412}
413
414void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700415 mSnapshot->transform.load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700416}
417
418void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700419 mSnapshot->transform.copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700420}
421
422void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700423 mat4 m(*matrix);
424 mSnapshot->transform.multiply(m);
Romain Guyf6a11b82010-06-23 17:47:49 -0700425}
426
427///////////////////////////////////////////////////////////////////////////////
428// Clipping
429///////////////////////////////////////////////////////////////////////////////
430
Romain Guybb9524b2010-06-22 18:56:38 -0700431void OpenGLRenderer::setScissorFromClip() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700432 const Rect& clip = mSnapshot->clipRect;
Romain Guyf86ef572010-07-01 11:05:42 -0700433 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy9d5316e2010-06-24 19:30:36 -0700434}
435
436const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700437 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700438}
439
Romain Guyc7d53492010-06-25 13:41:57 -0700440bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guy1d83e192010-08-17 11:37:00 -0700441 Rect r(left, top, right, bottom);
442 mSnapshot->transform.mapRect(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700443 return !mSnapshot->clipRect.intersects(r);
444}
445
Romain Guy079ba2c2010-07-16 14:12:24 -0700446bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
447 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700448 if (clipped) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700449 setScissorFromClip();
450 }
Romain Guy079ba2c2010-07-16 14:12:24 -0700451 return !mSnapshot->clipRect.isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700452}
453
Romain Guyf6a11b82010-06-23 17:47:49 -0700454///////////////////////////////////////////////////////////////////////////////
455// Drawing
456///////////////////////////////////////////////////////////////////////////////
457
Romain Guyc1396e92010-06-30 17:56:19 -0700458void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700459 const float right = left + bitmap->width();
460 const float bottom = top + bitmap->height();
461
462 if (quickReject(left, top, right, bottom)) {
463 return;
464 }
465
Romain Guy61c8c9c2010-08-09 20:48:09 -0700466 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700467 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700468 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700469 const AutoTexture autoCleanup(texture);
470
Romain Guy6926c722010-07-12 20:20:03 -0700471 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -0700472}
473
Romain Guyf86ef572010-07-01 11:05:42 -0700474void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
475 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
476 const mat4 transform(*matrix);
477 transform.mapRect(r);
478
Romain Guy6926c722010-07-12 20:20:03 -0700479 if (quickReject(r.left, r.top, r.right, r.bottom)) {
480 return;
481 }
482
Romain Guy61c8c9c2010-08-09 20:48:09 -0700483 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700484 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700485 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700486 const AutoTexture autoCleanup(texture);
487
Romain Guy82ba8142010-07-09 13:25:56 -0700488 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
Romain Guyf86ef572010-07-01 11:05:42 -0700489}
490
Romain Guy8ba548f2010-06-30 19:21:21 -0700491void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
492 float srcLeft, float srcTop, float srcRight, float srcBottom,
493 float dstLeft, float dstTop, float dstRight, float dstBottom,
Romain Guyf86ef572010-07-01 11:05:42 -0700494 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700495 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
496 return;
497 }
498
Romain Guy61c8c9c2010-08-09 20:48:09 -0700499 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700500 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700501 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700502 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -0700503
Romain Guy8ba548f2010-06-30 19:21:21 -0700504 const float width = texture->width;
505 const float height = texture->height;
506
507 const float u1 = srcLeft / width;
508 const float v1 = srcTop / height;
509 const float u2 = srcRight / width;
510 const float v2 = srcBottom / height;
511
512 resetDrawTextureTexCoords(u1, v1, u2, v2);
513
Romain Guy82ba8142010-07-09 13:25:56 -0700514 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
Romain Guy8ba548f2010-06-30 19:21:21 -0700515
516 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
517}
518
Romain Guydeba7852010-07-07 17:54:48 -0700519void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
520 float left, float top, float right, float bottom, const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700521 if (quickReject(left, top, right, bottom)) {
522 return;
523 }
524
Romain Guy61c8c9c2010-08-09 20:48:09 -0700525 glActiveTexture(GL_TEXTURE0);
Romain Guyf7f93552010-07-08 19:17:03 -0700526 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700527 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700528 const AutoTexture autoCleanup(texture);
Romain Guyf7f93552010-07-08 19:17:03 -0700529
530 int alpha;
531 SkXfermode::Mode mode;
532 getAlphaAndMode(paint, &alpha, &mode);
533
Romain Guyf7f93552010-07-08 19:17:03 -0700534 Patch* mesh = mPatchCache.get(patch);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700535 mesh->updateVertices(bitmap, left, top, right, bottom,
536 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
Romain Guyf7f93552010-07-08 19:17:03 -0700537
538 // Specify right and bottom as +1.0f from left/top to prevent scaling since the
539 // patch mesh already defines the final size
Romain Guya9794742010-07-13 11:37:54 -0700540 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
541 mode, texture->blend, &mesh->vertices[0].position[0],
Romain Guy16202fc2010-07-09 16:13:28 -0700542 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
Romain Guyf7f93552010-07-08 19:17:03 -0700543}
544
Romain Guy85bf02f2010-06-22 13:11:24 -0700545void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guy079ba2c2010-07-16 14:12:24 -0700546 const Rect& clip = mSnapshot->clipRect;
Romain Guy3d58c032010-07-14 16:34:53 -0700547 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -0700548}
Romain Guy9d5316e2010-06-24 19:30:36 -0700549
Romain Guybd6b79b2010-06-26 00:13:53 -0700550void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -0700551 if (quickReject(left, top, right, bottom)) {
552 return;
553 }
554
Romain Guy026c5e162010-06-28 17:12:22 -0700555 SkXfermode::Mode mode;
556
557 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
558 if (!isMode) {
559 // Assume SRC_OVER
560 mode = SkXfermode::kSrcOver_Mode;
561 }
562
563 // Skia draws using the color's alpha channel if < 255
564 // Otherwise, it uses the paint's alpha
565 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -0700566 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -0700567 color |= p->getAlpha() << 24;
568 }
569
570 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -0700571}
Romain Guy9d5316e2010-06-24 19:30:36 -0700572
Romain Guye8e62a42010-07-23 18:55:21 -0700573void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
574 float x, float y, SkPaint* paint) {
575 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
576 return;
577 }
578
Romain Guya674ab72010-08-10 17:26:42 -0700579 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -0700580 switch (paint->getTextAlign()) {
581 case SkPaint::kCenter_Align:
582 length = paint->measureText(text, bytesCount);
583 x -= length / 2.0f;
584 break;
585 case SkPaint::kRight_Align:
586 length = paint->measureText(text, bytesCount);
587 x -= length;
588 break;
589 default:
590 break;
591 }
592
Romain Guy694b5192010-07-21 21:33:20 -0700593 int alpha;
594 SkXfermode::Mode mode;
595 getAlphaAndMode(paint, &alpha, &mode);
596
Romain Guy1e45aae2010-08-13 19:39:53 -0700597 mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
598 if (mHasShadow) {
599 glActiveTexture(gTextureUnits[0]);
600 const ShadowTexture* shadow = mDropShadowCache.get(paint, text, bytesCount,
601 count, mShadowRadius);
602 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -0700603
604 setupShadow(shadow, x, y, mode);
605
606 // Draw the mesh
607 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
608 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -0700609 }
610
Romain Guy694b5192010-07-21 21:33:20 -0700611 uint32_t color = paint->getColor();
612 const GLfloat a = alpha / 255.0f;
613 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
614 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
615 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
616
Romain Guy06f96e22010-07-30 19:18:16 -0700617 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -0700618 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -0700619
Romain Guy0a417492010-08-16 20:26:20 -0700620 setupTextureAlpha8(mFontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
621 mode, false, true);
Romain Guy06f96e22010-07-30 19:18:16 -0700622
Romain Guy09147fb2010-07-22 13:08:20 -0700623 const Rect& clip = mSnapshot->getLocalClip();
Romain Guye8e62a42010-07-23 18:55:21 -0700624 mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
Romain Guy694b5192010-07-21 21:33:20 -0700625
626 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy0a417492010-08-16 20:26:20 -0700627 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -0700628
Romain Guy0a417492010-08-16 20:26:20 -0700629 drawTextDecorations(text, bytesCount, length, x, y, paint);
Romain Guy694b5192010-07-21 21:33:20 -0700630}
631
Romain Guy7fbcc042010-08-04 15:40:07 -0700632void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
633 GLuint textureUnit = 0;
634 glActiveTexture(gTextureUnits[textureUnit]);
635
Romain Guy22158e12010-08-06 11:18:34 -0700636 const PathTexture* texture = mPathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700637 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700638 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -0700639
640 int alpha;
641 SkXfermode::Mode mode;
642 getAlphaAndMode(paint, &alpha, &mode);
643
644 uint32_t color = paint->getColor();
645 const GLfloat a = alpha / 255.0f;
646 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
647 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
648 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
649
Romain Guy1e45aae2010-08-13 19:39:53 -0700650 const float x = texture->left - texture->offset;
651 const float y = texture->top - texture->offset;
Romain Guy0a417492010-08-16 20:26:20 -0700652
653 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
654
655 // Draw the mesh
656 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
657 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -0700658}
659
Romain Guy6926c722010-07-12 20:20:03 -0700660///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -0700661// Shaders
662///////////////////////////////////////////////////////////////////////////////
663
664void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -0700665 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -0700666}
667
Romain Guy06f96e22010-07-30 19:18:16 -0700668void OpenGLRenderer::setupShader(SkiaShader* shader) {
669 mShader = shader;
670 if (mShader) {
671 mShader->set(&mTextureCache, &mGradientCache);
672 }
Romain Guy7fac2e12010-07-16 17:10:13 -0700673}
674
Romain Guyd27977d2010-07-14 19:18:51 -0700675///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -0700676// Color filters
677///////////////////////////////////////////////////////////////////////////////
678
679void OpenGLRenderer::resetColorFilter() {
680 mColorFilter = NULL;
681}
682
683void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
684 mColorFilter = filter;
685}
686
687///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -0700688// Drop shadow
689///////////////////////////////////////////////////////////////////////////////
690
691void OpenGLRenderer::resetShadow() {
692 mHasShadow = false;
693}
694
695void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
696 mHasShadow = true;
697 mShadowRadius = radius;
698 mShadowDx = dx;
699 mShadowDy = dy;
700 mShadowColor = color;
701}
702
703///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -0700704// Drawing implementation
705///////////////////////////////////////////////////////////////////////////////
706
Romain Guy0a417492010-08-16 20:26:20 -0700707void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
708 SkXfermode::Mode mode) {
709 const float sx = x - texture->left + mShadowDx;
710 const float sy = y - texture->top + mShadowDy;
711
712 const GLfloat a = ((mShadowColor >> 24) & 0xFF) / 255.0f;
713 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
714 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
715 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
716
717 GLuint textureUnit = 0;
718 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
719}
720
721void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
722 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
723 bool transforms, bool applyFilters) {
724 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
725 x, y, r, g, b, a, mode, transforms, applyFilters);
726}
727
728void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
729 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
730 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
731 // Describe the required shaders
732 ProgramDescription description;
733 description.hasTexture = true;
734 description.hasAlpha8Texture = true;
735
736 if (applyFilters) {
737 if (mShader) {
738 mShader->describe(description, mExtensions);
739 }
740 if (mColorFilter) {
741 mColorFilter->describe(description, mExtensions);
742 }
743 }
744
745 // Build and use the appropriate shader
746 useProgram(mProgramCache.get(description));
747
748 // Setup the blending mode
749 chooseBlending(true, mode);
750 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
751 glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
752
753 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
754 glEnableVertexAttribArray(texCoordsSlot);
755
756 // Setup attributes
757 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
758 gMeshStride, &mMeshVertices[0].position[0]);
759 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
760 gMeshStride, &mMeshVertices[0].texture[0]);
761
762 // Setup uniforms
763 if (transforms) {
764 mModelView.loadTranslate(x, y, 0.0f);
765 mModelView.scale(width, height, 1.0f);
766 } else {
767 mModelView.loadIdentity();
768 }
769 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guy0a417492010-08-16 20:26:20 -0700770 glUniform4f(mCurrentProgram->color, r, g, b, a);
771
772 textureUnit++;
773 if (applyFilters) {
774 // Setup attributes and uniforms required by the shaders
775 if (mShader) {
776 mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
777 }
778 if (mColorFilter) {
779 mColorFilter->setupProgram(mCurrentProgram);
780 }
781 }
782}
783
784#define kStdStrikeThru_Offset (-6.0f / 21.0f)
785#define kStdUnderline_Offset (1.0f / 9.0f)
786#define kStdUnderline_Thickness (1.0f / 18.0f)
787
788void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
789 float x, float y, SkPaint* paint) {
790 // Handle underline and strike-through
791 uint32_t flags = paint->getFlags();
792 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
793 float underlineWidth = length;
794 // If length is > 0.0f, we already measured the text for the text alignment
795 if (length <= 0.0f) {
796 underlineWidth = paint->measureText(text, bytesCount);
797 }
798
799 float offsetX = 0;
800 switch (paint->getTextAlign()) {
801 case SkPaint::kCenter_Align:
802 offsetX = underlineWidth * 0.5f;
803 break;
804 case SkPaint::kRight_Align:
805 offsetX = underlineWidth;
806 break;
807 default:
808 break;
809 }
810
811 if (underlineWidth > 0.0f) {
812 float textSize = paint->getTextSize();
813 float height = textSize * kStdUnderline_Thickness;
814
815 float left = x - offsetX;
816 float top = 0.0f;
817 float right = left + underlineWidth;
818 float bottom = 0.0f;
819
820 if (flags & SkPaint::kUnderlineText_Flag) {
821 top = y + textSize * kStdUnderline_Offset;
822 bottom = top + height;
823 drawRect(left, top, right, bottom, paint);
824 }
825
826 if (flags & SkPaint::kStrikeThruText_Flag) {
827 top = y + textSize * kStdStrikeThru_Offset;
828 bottom = top + height;
829 drawRect(left, top, right, bottom, paint);
830 }
831 }
832 }
833}
834
Romain Guy026c5e162010-06-28 17:12:22 -0700835void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700836 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -0700837 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -0700838 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -0700839 color |= 0x00ffffff;
840 }
841
842 // Render using pre-multiplied alpha
Romain Guy026c5e162010-06-28 17:12:22 -0700843 const int alpha = (color >> 24) & 0xFF;
Romain Guyd27977d2010-07-14 19:18:51 -0700844 const GLfloat a = alpha / 255.0f;
Romain Guyc0ac1932010-07-19 18:43:02 -0700845 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
846 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
847 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
848
Romain Guy06f96e22010-07-30 19:18:16 -0700849 GLuint textureUnit = 0;
Romain Guy9d5316e2010-06-24 19:30:36 -0700850
Romain Guy06f96e22010-07-30 19:18:16 -0700851 // Setup the blending mode
852 chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
Romain Guy9d5316e2010-06-24 19:30:36 -0700853
Romain Guy06f96e22010-07-30 19:18:16 -0700854 // Describe the required shaders
Romain Guy889f8d12010-07-29 14:37:42 -0700855 ProgramDescription description;
Romain Guy06f96e22010-07-30 19:18:16 -0700856 if (mShader) {
857 mShader->describe(description, mExtensions);
Romain Guy6926c722010-07-12 20:20:03 -0700858 }
Romain Guydb1938e2010-08-02 18:50:22 -0700859 if (mColorFilter) {
860 mColorFilter->describe(description, mExtensions);
861 }
Romain Guyd27977d2010-07-14 19:18:51 -0700862
Romain Guy06f96e22010-07-30 19:18:16 -0700863 // Build and use the appropriate shader
864 useProgram(mProgramCache.get(description));
865
866 // Setup attributes
867 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
868 gMeshStride, &mMeshVertices[0].position[0]);
869
870 // Setup uniforms
871 mModelView.loadTranslate(left, top, 0.0f);
872 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guyd27977d2010-07-14 19:18:51 -0700873 if (!ignoreTransform) {
Romain Guy889f8d12010-07-29 14:37:42 -0700874 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guyd27977d2010-07-14 19:18:51 -0700875 } else {
876 mat4 identity;
Romain Guy889f8d12010-07-29 14:37:42 -0700877 mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
Romain Guyd27977d2010-07-14 19:18:51 -0700878 }
Romain Guy889f8d12010-07-29 14:37:42 -0700879 glUniform4f(mCurrentProgram->color, r, g, b, a);
Romain Guy9d5316e2010-06-24 19:30:36 -0700880
Romain Guy06f96e22010-07-30 19:18:16 -0700881 // Setup attributes and uniforms required by the shaders
882 if (mShader) {
883 mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guyc0ac1932010-07-19 18:43:02 -0700884 }
Romain Guydb1938e2010-08-02 18:50:22 -0700885 if (mColorFilter) {
886 mColorFilter->setupProgram(mCurrentProgram);
887 }
Romain Guyc0ac1932010-07-19 18:43:02 -0700888
Romain Guy06f96e22010-07-30 19:18:16 -0700889 // Draw the mesh
Romain Guy889f8d12010-07-29 14:37:42 -0700890 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyd27977d2010-07-14 19:18:51 -0700891}
892
Romain Guy82ba8142010-07-09 13:25:56 -0700893void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700894 const Texture* texture, const SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -0700895 int alpha;
896 SkXfermode::Mode mode;
897 getAlphaAndMode(paint, &alpha, &mode);
898
Romain Guya9794742010-07-13 11:37:54 -0700899 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
Romain Guyac670c02010-07-27 17:39:27 -0700900 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
Romain Guy85bf02f2010-06-22 13:11:24 -0700901}
902
Romain Guybd6b79b2010-06-26 00:13:53 -0700903void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700904 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
905 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guyac670c02010-07-27 17:39:27 -0700906 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
Romain Guyf7f93552010-07-08 19:17:03 -0700907}
908
909void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700910 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700911 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
Romain Guy889f8d12010-07-29 14:37:42 -0700912 ProgramDescription description;
913 description.hasTexture = true;
Romain Guydb1938e2010-08-02 18:50:22 -0700914 if (mColorFilter) {
915 mColorFilter->describe(description, mExtensions);
916 }
Romain Guy889f8d12010-07-29 14:37:42 -0700917
Romain Guybd6b79b2010-06-26 00:13:53 -0700918 mModelView.loadTranslate(left, top, 0.0f);
919 mModelView.scale(right - left, bottom - top, 1.0f);
920
Romain Guy889f8d12010-07-29 14:37:42 -0700921 useProgram(mProgramCache.get(description));
922 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guybd6b79b2010-06-26 00:13:53 -0700923
Romain Guya9794742010-07-13 11:37:54 -0700924 chooseBlending(blend || alpha < 1.0f, mode);
Romain Guy889f8d12010-07-29 14:37:42 -0700925
926 // Texture
Romain Guy06f96e22010-07-30 19:18:16 -0700927 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
Romain Guy889f8d12010-07-29 14:37:42 -0700928 glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
Romain Guyc1396e92010-06-30 17:56:19 -0700929
Romain Guya9794742010-07-13 11:37:54 -0700930 // Always premultiplied
Romain Guy889f8d12010-07-29 14:37:42 -0700931 glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
Romain Guybd6b79b2010-06-26 00:13:53 -0700932
Romain Guy889f8d12010-07-29 14:37:42 -0700933 // Mesh
934 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
935 glEnableVertexAttribArray(texCoordsSlot);
936 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guyac670c02010-07-27 17:39:27 -0700937 gMeshStride, vertices);
Romain Guy889f8d12010-07-29 14:37:42 -0700938 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
Romain Guybd6b79b2010-06-26 00:13:53 -0700939
Romain Guydb1938e2010-08-02 18:50:22 -0700940 // Color filter
941 if (mColorFilter) {
942 mColorFilter->setupProgram(mCurrentProgram);
943 }
944
Romain Guyf7f93552010-07-08 19:17:03 -0700945 if (!indices) {
Romain Guyac670c02010-07-27 17:39:27 -0700946 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -0700947 } else {
948 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
949 }
Romain Guy889f8d12010-07-29 14:37:42 -0700950 glDisableVertexAttribArray(texCoordsSlot);
Romain Guy82ba8142010-07-09 13:25:56 -0700951}
952
953void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
Romain Guy82ba8142010-07-09 13:25:56 -0700954 blend = blend || mode != SkXfermode::kSrcOver_Mode;
955 if (blend) {
956 if (!mBlend) {
957 glEnable(GL_BLEND);
958 }
959
960 GLenum sourceMode = gBlends[mode].src;
961 GLenum destMode = gBlends[mode].dst;
962 if (!isPremultiplied && sourceMode == GL_ONE) {
963 sourceMode = GL_SRC_ALPHA;
964 }
965
966 if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
967 glBlendFunc(sourceMode, destMode);
968 mLastSrcMode = sourceMode;
969 mLastDstMode = destMode;
970 }
971 } else if (mBlend) {
972 glDisable(GL_BLEND);
973 }
974 mBlend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -0700975}
976
Romain Guy889f8d12010-07-29 14:37:42 -0700977bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -0700978 if (!program->isInUse()) {
Romain Guy889f8d12010-07-29 14:37:42 -0700979 if (mCurrentProgram != NULL) mCurrentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -0700980 program->use();
981 mCurrentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -0700982 return false;
Romain Guy260e1022010-07-12 14:41:06 -0700983 }
Romain Guy6926c722010-07-12 20:20:03 -0700984 return true;
Romain Guy260e1022010-07-12 14:41:06 -0700985}
986
Romain Guy026c5e162010-06-28 17:12:22 -0700987void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -0700988 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -0700989 TextureVertex::setUV(v++, u1, v1);
990 TextureVertex::setUV(v++, u2, v1);
991 TextureVertex::setUV(v++, u1, v2);
992 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -0700993}
994
995void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
996 if (paint) {
997 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
998 if (!isMode) {
999 // Assume SRC_OVER
1000 *mode = SkXfermode::kSrcOver_Mode;
1001 }
1002
1003 // Skia draws using the color's alpha channel if < 255
1004 // Otherwise, it uses the paint's alpha
1005 int color = paint->getColor();
1006 *alpha = (color >> 24) & 0xFF;
1007 if (*alpha == 255) {
1008 *alpha = paint->getAlpha();
1009 }
1010 } else {
1011 *mode = SkXfermode::kSrcOver_Mode;
1012 *alpha = 255;
1013 }
Romain Guy026c5e162010-06-28 17:12:22 -07001014}
1015
Romain Guy889f8d12010-07-29 14:37:42 -07001016void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1017 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guyae5575b2010-07-29 18:48:04 -07001018 glBindTexture(GL_TEXTURE_2D, texture);
Romain Guya1db5742010-07-20 13:09:13 -07001019 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1020 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1021}
1022
Romain Guy9d5316e2010-06-24 19:30:36 -07001023}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001024}; // namespace android