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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
Romain Guya60c3882011-08-01 15:28:16 -070021#include "Caches.h"
Romain Guyb4880042013-04-05 11:17:55 -070022#include "Dither.h"
Romain Guyac670c02010-07-27 17:39:27 -070023#include "ProgramCache.h"
24
25namespace android {
26namespace uirenderer {
27
28///////////////////////////////////////////////////////////////////////////////
Romain Guy707b2f72010-10-11 16:34:59 -070029// Defines
30///////////////////////////////////////////////////////////////////////////////
31
32#define MODULATE_OP_NO_MODULATE 0
33#define MODULATE_OP_MODULATE 1
34#define MODULATE_OP_MODULATE_A8 2
35
Romain Guyb4880042013-04-05 11:17:55 -070036#define STR(x) STR1(x)
37#define STR1(x) #x
38
Romain Guy707b2f72010-10-11 16:34:59 -070039///////////////////////////////////////////////////////////////////////////////
Romain Guyac670c02010-07-27 17:39:27 -070040// Vertex shaders snippets
41///////////////////////////////////////////////////////////////////////////////
42
Romain Guyac670c02010-07-27 17:39:27 -070043const char* gVS_Header_Attributes =
44 "attribute vec4 position;\n";
45const char* gVS_Header_Attributes_TexCoords =
46 "attribute vec2 texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080047const char* gVS_Header_Attributes_Colors =
48 "attribute vec4 colors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070049const char* gVS_Header_Attributes_VertexAlphaParameters =
Chris Craik6ebdc112012-08-31 18:24:33 -070050 "attribute float vtxAlpha;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070051const char* gVS_Header_Uniforms_TextureTransform =
52 "uniform mat4 mainTextureTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070053const char* gVS_Header_Uniforms =
Romain Guy39284b72012-09-26 16:39:40 -070054 "uniform mat4 projection;\n" \
Romain Guyac670c02010-07-27 17:39:27 -070055 "uniform mat4 transform;\n";
Romain Guyb4880042013-04-05 11:17:55 -070056const char* gVS_Header_Uniforms_HasGradient =
57 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070058const char* gVS_Header_Uniforms_HasBitmap =
59 "uniform mat4 textureTransform;\n"
Romain Guy80bbfb12011-03-23 16:56:28 -070060 "uniform mediump vec2 textureDimension;\n";
Chris Craikdeeda3d2014-05-05 19:09:33 -070061const char* gVS_Header_Uniforms_HasRoundRectClip =
62 "uniform mat4 roundRectInvTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070063const char* gVS_Header_Varyings_HasTexture =
64 "varying vec2 outTexCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080065const char* gVS_Header_Varyings_HasColors =
66 "varying vec4 outColors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070067const char* gVS_Header_Varyings_HasVertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -070068 "varying float alpha;\n";
Romain Guy63553472012-07-18 20:04:14 -070069const char* gVS_Header_Varyings_HasBitmap =
70 "varying highp vec2 outBitmapTexCoords;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070071const char* gVS_Header_Varyings_HasGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070072 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -070073 "varying highp vec2 linear;\n"
74 "varying vec2 ditherTexCoords;\n",
75 "varying float linear;\n"
76 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070077
Romain Guyee916f12010-09-20 17:53:08 -070078 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -070079 "varying highp vec2 circular;\n"
80 "varying vec2 ditherTexCoords;\n",
81 "varying highp vec2 circular;\n"
82 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070083
Romain Guyee916f12010-09-20 17:53:08 -070084 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -070085 "varying highp vec2 sweep;\n"
86 "varying vec2 ditherTexCoords;\n",
87 "varying highp vec2 sweep;\n"
88 "varying vec2 ditherTexCoords;\n",
Romain Guyee916f12010-09-20 17:53:08 -070089};
Chris Craikdeeda3d2014-05-05 19:09:33 -070090const char* gVS_Header_Varyings_HasRoundRectClip =
91 "varying vec2 roundRectPos;\n";
Romain Guyac670c02010-07-27 17:39:27 -070092const char* gVS_Main =
93 "\nvoid main(void) {\n";
94const char* gVS_Main_OutTexCoords =
95 " outTexCoords = texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080096const char* gVS_Main_OutColors =
97 " outColors = colors;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070098const char* gVS_Main_OutTransformedTexCoords =
99 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700100const char* gVS_Main_OutGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700101 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -0700102 " linear = vec2((screenSpace * position).x, 0.5);\n"
Romain Guyb4880042013-04-05 11:17:55 -0700103 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700104 " linear = (screenSpace * position).x;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700105 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700106
Romain Guyee916f12010-09-20 17:53:08 -0700107 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -0700108 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700109 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700110 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700111 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700112
Romain Guyee916f12010-09-20 17:53:08 -0700113 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -0700114 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700115 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700116 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700117 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guyee916f12010-09-20 17:53:08 -0700118};
Romain Guy889f8d12010-07-29 14:37:42 -0700119const char* gVS_Main_OutBitmapTexCoords =
Romain Guy707b2f72010-10-11 16:34:59 -0700120 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700121const char* gVS_Main_Position =
Chris Craikdeeda3d2014-05-05 19:09:33 -0700122 " vec4 transformedPosition = projection * transform * position;\n"
123 " gl_Position = transformedPosition;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700124
Chris Craik91a8c7c2014-08-12 14:31:35 -0700125const char* gVS_Main_VertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -0700126 " alpha = vtxAlpha;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700127
Chris Craikdeeda3d2014-05-05 19:09:33 -0700128const char* gVS_Main_HasRoundRectClip =
129 " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700130const char* gVS_Footer =
131 "}\n\n";
132
133///////////////////////////////////////////////////////////////////////////////
134// Fragment shaders snippets
135///////////////////////////////////////////////////////////////////////////////
136
Romain Guya5aed0d2010-09-09 14:42:43 -0700137const char* gFS_Header_Extension_FramebufferFetch =
138 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700139const char* gFS_Header_Extension_ExternalTexture =
140 "#extension GL_OES_EGL_image_external : require\n\n";
Romain Guyac670c02010-07-27 17:39:27 -0700141const char* gFS_Header =
142 "precision mediump float;\n\n";
143const char* gFS_Uniforms_Color =
144 "uniform vec4 color;\n";
145const char* gFS_Uniforms_TextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700146 "uniform sampler2D baseSampler;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700147const char* gFS_Uniforms_ExternalTextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700148 "uniform samplerExternalOES baseSampler;\n";
Romain Guyb4880042013-04-05 11:17:55 -0700149const char* gFS_Uniforms_Dither =
150 "uniform sampler2D ditherSampler;";
151const char* gFS_Uniforms_GradientSampler[2] = {
152 "%s\n"
153 "uniform sampler2D gradientSampler;\n",
154 "%s\n"
155 "uniform vec4 startColor;\n"
Romain Guy211efea2012-07-31 21:16:07 -0700156 "uniform vec4 endColor;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700157};
Romain Guyac670c02010-07-27 17:39:27 -0700158const char* gFS_Uniforms_BitmapSampler =
159 "uniform sampler2D bitmapSampler;\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500160const char* gFS_Uniforms_ColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700161 // None
162 "",
163 // Matrix
164 "uniform mat4 colorMatrix;\n"
165 "uniform vec4 colorMatrixVector;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700166 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700167 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700168};
Romain Guy41210632012-07-16 17:04:24 -0700169const char* gFS_Uniforms_Gamma =
170 "uniform float gamma;\n";
171
Chris Craikdeeda3d2014-05-05 19:09:33 -0700172const char* gFS_Uniforms_HasRoundRectClip =
173 "uniform vec4 roundRectInnerRectLTRB;\n"
174 "uniform float roundRectRadius;\n";
175
Romain Guyac670c02010-07-27 17:39:27 -0700176const char* gFS_Main =
177 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700178 " lowp vec4 fragColor;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700179
Romain Guyb4880042013-04-05 11:17:55 -0700180const char* gFS_Main_Dither[2] = {
181 // ES 2.0
182 "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
183 // ES 3.0
Romain Guy032d47a2013-04-08 19:45:40 -0700184 "texture2D(ditherSampler, ditherTexCoords).a"
Romain Guyb4880042013-04-05 11:17:55 -0700185};
Romain Guy211efea2012-07-31 21:16:07 -0700186const char* gFS_Main_AddDitherToGradient =
Romain Guyb4880042013-04-05 11:17:55 -0700187 " gradientColor += %s;\n";
Romain Guy211efea2012-07-31 21:16:07 -0700188
Romain Guy707b2f72010-10-11 16:34:59 -0700189// Fast cases
190const char* gFS_Fast_SingleColor =
191 "\nvoid main(void) {\n"
192 " gl_FragColor = color;\n"
193 "}\n\n";
194const char* gFS_Fast_SingleTexture =
195 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700196 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700197 "}\n\n";
198const char* gFS_Fast_SingleModulateTexture =
199 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700200 " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700201 "}\n\n";
202const char* gFS_Fast_SingleA8Texture =
203 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700204 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700205 "}\n\n";
Romain Guy41210632012-07-16 17:04:24 -0700206const char* gFS_Fast_SingleA8Texture_ApplyGamma =
207 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700208 " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
Romain Guy41210632012-07-16 17:04:24 -0700209 "}\n\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700210const char* gFS_Fast_SingleModulateA8Texture =
211 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700212 " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700213 "}\n\n";
Romain Guy41210632012-07-16 17:04:24 -0700214const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
215 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700216 " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy41210632012-07-16 17:04:24 -0700217 "}\n\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700218const char* gFS_Fast_SingleGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700219 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700220 " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700221 "}\n\n",
222 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700223 " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
224 "}\n\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -0700225};
226const char* gFS_Fast_SingleModulateGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700227 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700228 " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700229 "}\n\n",
230 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700231 " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700232 "}\n\n"
233};
Romain Guy707b2f72010-10-11 16:34:59 -0700234
235// General case
Romain Guyac670c02010-07-27 17:39:27 -0700236const char* gFS_Main_FetchColor =
237 " fragColor = color;\n";
Romain Guy740bf2b2011-04-26 15:33:10 -0700238const char* gFS_Main_ModulateColor =
239 " fragColor *= color.a;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700240const char* gFS_Main_ApplyVertexAlphaLinearInterp =
Chris Craik6ebdc112012-08-31 18:24:33 -0700241 " fragColor *= alpha;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700242const char* gFS_Main_ApplyVertexAlphaShadowInterp =
243 " fragColor *= (1.0 - cos(alpha)) / 2.0;\n";
Chris Craika798b952012-08-27 17:03:13 -0700244
Romain Guy707b2f72010-10-11 16:34:59 -0700245const char* gFS_Main_FetchTexture[2] = {
246 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700247 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700248 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700249 " fragColor = color * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700250};
Romain Guya938f562012-09-13 20:31:08 -0700251const char* gFS_Main_FetchA8Texture[4] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700252 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700253 " fragColor = texture2D(baseSampler, outTexCoords);\n",
254 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700255 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700256 " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
257 " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700258};
Romain Guy42e1e0d2012-07-30 14:47:51 -0700259const char* gFS_Main_FetchGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700260 // Linear
Romain Guy320d46b2012-08-08 16:05:42 -0700261 " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
Romain Guy211efea2012-07-31 21:16:07 -0700262
Romain Guy320d46b2012-08-08 16:05:42 -0700263 " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700264
Romain Guyee916f12010-09-20 17:53:08 -0700265 // Circular
Romain Guy320d46b2012-08-08 16:05:42 -0700266 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700267
Romain Guy320d46b2012-08-08 16:05:42 -0700268 " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700269
Romain Guyee916f12010-09-20 17:53:08 -0700270 // Sweep
Romain Guy63553472012-07-18 20:04:14 -0700271 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700272 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700273
Romain Guy42e1e0d2012-07-30 14:47:51 -0700274 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700275 " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
Romain Guyee916f12010-09-20 17:53:08 -0700276};
Romain Guyac670c02010-07-27 17:39:27 -0700277const char* gFS_Main_FetchBitmap =
278 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700279const char* gFS_Main_FetchBitmapNpot =
280 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700281const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700282 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700283const char* gFS_Main_BlendShadersGB =
284 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guya938f562012-09-13 20:31:08 -0700285const char* gFS_Main_BlendShaders_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700286 // Don't modulate
287 ";\n",
Romain Guya938f562012-09-13 20:31:08 -0700288 ";\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700289 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700290 " * color.a;\n",
291 " * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700292 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700293 " * texture2D(baseSampler, outTexCoords).a;\n",
294 " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700295};
Romain Guya938f562012-09-13 20:31:08 -0700296const char* gFS_Main_GradientShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700297 // Don't modulate
298 " fragColor = gradientColor;\n",
Romain Guya938f562012-09-13 20:31:08 -0700299 " fragColor = gradientColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700300 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700301 " fragColor = gradientColor * color.a;\n",
302 " fragColor = gradientColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700303 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700304 " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
305 " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700306 };
Romain Guya938f562012-09-13 20:31:08 -0700307const char* gFS_Main_BitmapShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700308 // Don't modulate
309 " fragColor = bitmapColor;\n",
Romain Guya938f562012-09-13 20:31:08 -0700310 " fragColor = bitmapColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700311 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700312 " fragColor = bitmapColor * color.a;\n",
313 " fragColor = bitmapColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700314 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700315 " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
316 " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700317 };
Romain Guyac670c02010-07-27 17:39:27 -0700318const char* gFS_Main_FragColor =
319 " gl_FragColor = fragColor;\n";
Romain Guyff316ec2013-02-13 18:39:43 -0800320const char* gFS_Main_FragColor_HasColors =
321 " gl_FragColor *= outColors;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700322const char* gFS_Main_FragColor_Blend =
323 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700324const char* gFS_Main_FragColor_Blend_Swap =
325 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500326const char* gFS_Main_ApplyColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700327 // None
328 "",
329 // Matrix
330 " fragColor *= colorMatrix;\n"
Romain Guydb1938e2010-08-02 18:50:22 -0700331 " fragColor += colorMatrixVector;\n"
332 " fragColor.rgb *= fragColor.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700333 // PorterDuff
334 " fragColor = blendColors(colorBlend, fragColor);\n"
335};
Chris Craikdeeda3d2014-05-05 19:09:33 -0700336
337// Note: LTRB -> xyzw
338const char* gFS_Main_FragColor_HasRoundRectClip =
339 " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
340 " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
Chris Craikf99f3202014-08-05 15:31:52 -0700341
342 // divide + multiply by 128 to avoid falling out of range in length() function
343 " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
344 " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
Chris Craikdeeda3d2014-05-05 19:09:33 -0700345 " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
346
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800347const char* gFS_Main_DebugHighlight =
348 " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
Romain Guy78dd96d2013-05-03 14:24:16 -0700349const char* gFS_Main_EmulateStencil =
350 " gl_FragColor.rgba = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0);\n"
351 " return;\n"
352 " /*\n";
353const char* gFS_Footer_EmulateStencil =
354 " */\n";
Romain Guyac670c02010-07-27 17:39:27 -0700355const char* gFS_Footer =
356 "}\n\n";
357
358///////////////////////////////////////////////////////////////////////////////
359// PorterDuff snippets
360///////////////////////////////////////////////////////////////////////////////
361
Romain Guy48daa542010-08-10 19:21:34 -0700362const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700363 // Clear
364 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
365 // Src
366 "return src;\n",
367 // Dst
368 "return dst;\n",
369 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700370 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700371 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700372 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700373 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700374 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700375 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700376 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700377 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700378 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700379 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700380 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700381 // SrcAtop
382 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
383 // DstAtop
384 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
385 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700386 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700387 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700388 // Add
389 "return min(src + dst, 1.0);\n",
390 // Multiply
391 "return src * dst;\n",
392 // Screen
393 "return src + dst - src * dst;\n",
394 // Overlay
395 "return clamp(vec4(mix("
396 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
397 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
398 "step(dst.a, 2.0 * dst.rgb)), "
399 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
400 // Darken
401 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
402 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
403 // Lighten
404 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
405 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700406};
407
408///////////////////////////////////////////////////////////////////////////////
409// Constructors/destructors
410///////////////////////////////////////////////////////////////////////////////
411
Romain Guyb4880042013-04-05 11:17:55 -0700412ProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) {
Romain Guyac670c02010-07-27 17:39:27 -0700413}
414
415ProgramCache::~ProgramCache() {
416 clear();
417}
418
419///////////////////////////////////////////////////////////////////////////////
420// Cache management
421///////////////////////////////////////////////////////////////////////////////
422
423void ProgramCache::clear() {
Romain Guy67f27952010-12-07 20:09:23 -0800424 PROGRAM_LOGD("Clearing program cache");
425
Romain Guyac670c02010-07-27 17:39:27 -0700426 size_t count = mCache.size();
427 for (size_t i = 0; i < count; i++) {
428 delete mCache.valueAt(i);
429 }
430 mCache.clear();
431}
432
433Program* ProgramCache::get(const ProgramDescription& description) {
434 programid key = description.key();
Chris Craik096b8d92013-03-01 11:08:11 -0800435 if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
436 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
437 // to standard texture program (bitmaps, patches). Consider them equivalent.
438 key = PROGRAM_KEY_TEXTURE;
439 }
440
Romain Guyac670c02010-07-27 17:39:27 -0700441 ssize_t index = mCache.indexOfKey(key);
442 Program* program = NULL;
443 if (index < 0) {
Romain Guyee916f12010-09-20 17:53:08 -0700444 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700445 program = generateProgram(description, key);
446 mCache.add(key, program);
447 } else {
448 program = mCache.valueAt(index);
449 }
450 return program;
451}
452
453///////////////////////////////////////////////////////////////////////////////
454// Program generation
455///////////////////////////////////////////////////////////////////////////////
456
457Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
458 String8 vertexShader = generateVertexShader(description);
459 String8 fragmentShader = generateFragmentShader(description);
460
Romain Guy42e1e0d2012-07-30 14:47:51 -0700461 return new Program(description, vertexShader.string(), fragmentShader.string());
462}
463
464static inline size_t gradientIndex(const ProgramDescription& description) {
465 return description.gradientType * 2 + description.isSimpleGradient;
Romain Guyac670c02010-07-27 17:39:27 -0700466}
467
468String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
469 // Add attributes
470 String8 shader(gVS_Header_Attributes);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700471 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700472 shader.append(gVS_Header_Attributes_TexCoords);
473 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700474 if (description.hasVertexAlpha) {
475 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
Chet Haase5b0200b2011-04-13 17:58:08 -0700476 }
Romain Guyff316ec2013-02-13 18:39:43 -0800477 if (description.hasColors) {
478 shader.append(gVS_Header_Attributes_Colors);
479 }
Romain Guyac670c02010-07-27 17:39:27 -0700480 // Uniforms
481 shader.append(gVS_Header_Uniforms);
Romain Guy8f0095c2011-05-02 17:24:22 -0700482 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700483 shader.append(gVS_Header_Uniforms_TextureTransform);
484 }
Romain Guyac670c02010-07-27 17:39:27 -0700485 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700486 shader.append(gVS_Header_Uniforms_HasGradient);
Romain Guyac670c02010-07-27 17:39:27 -0700487 }
Romain Guy889f8d12010-07-29 14:37:42 -0700488 if (description.hasBitmap) {
489 shader.append(gVS_Header_Uniforms_HasBitmap);
490 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700491 if (description.hasRoundRectClip) {
492 shader.append(gVS_Header_Uniforms_HasRoundRectClip);
493 }
Romain Guyac670c02010-07-27 17:39:27 -0700494 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700495 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700496 shader.append(gVS_Header_Varyings_HasTexture);
497 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700498 if (description.hasVertexAlpha) {
499 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700500 }
Romain Guyff316ec2013-02-13 18:39:43 -0800501 if (description.hasColors) {
502 shader.append(gVS_Header_Varyings_HasColors);
503 }
Romain Guyac670c02010-07-27 17:39:27 -0700504 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700505 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700506 }
507 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700508 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700509 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700510 if (description.hasRoundRectClip) {
511 shader.append(gVS_Header_Varyings_HasRoundRectClip);
512 }
Romain Guyac670c02010-07-27 17:39:27 -0700513
514 // Begin the shader
515 shader.append(gVS_Main); {
Romain Guy8f0095c2011-05-02 17:24:22 -0700516 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700517 shader.append(gVS_Main_OutTransformedTexCoords);
Romain Guy8f0095c2011-05-02 17:24:22 -0700518 } else if (description.hasTexture || description.hasExternalTexture) {
519 shader.append(gVS_Main_OutTexCoords);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700520 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700521 if (description.hasVertexAlpha) {
522 shader.append(gVS_Main_VertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700523 }
Romain Guyff316ec2013-02-13 18:39:43 -0800524 if (description.hasColors) {
525 shader.append(gVS_Main_OutColors);
526 }
Romain Guy889f8d12010-07-29 14:37:42 -0700527 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700528 shader.append(gVS_Main_OutBitmapTexCoords);
Romain Guy889f8d12010-07-29 14:37:42 -0700529 }
Romain Guyac670c02010-07-27 17:39:27 -0700530 // Output transformed position
531 shader.append(gVS_Main_Position);
Chet Haasea1d12dd2012-09-21 14:50:14 -0700532 if (description.hasGradient) {
533 shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
534 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700535 if (description.hasRoundRectClip) {
536 shader.append(gVS_Main_HasRoundRectClip);
537 }
Romain Guyac670c02010-07-27 17:39:27 -0700538 }
539 // End the shader
540 shader.append(gVS_Footer);
541
542 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
543
544 return shader;
545}
546
Romain Guya938f562012-09-13 20:31:08 -0700547static bool shaderOp(const ProgramDescription& description, String8& shader,
548 const int modulateOp, const char** snippets) {
549 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
550 op = op * 2 + description.hasGammaCorrection;
551 shader.append(snippets[op]);
552 return description.hasAlpha8Texture;
553}
554
Romain Guyac670c02010-07-27 17:39:27 -0700555String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
Romain Guya5aed0d2010-09-09 14:42:43 -0700556 String8 shader;
557
Romain Guy707b2f72010-10-11 16:34:59 -0700558 const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -0700559 if (blendFramebuffer) {
560 shader.append(gFS_Header_Extension_FramebufferFetch);
561 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700562 if (description.hasExternalTexture) {
563 shader.append(gFS_Header_Extension_ExternalTexture);
564 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700565
566 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700567
568 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700569 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700570 shader.append(gVS_Header_Varyings_HasTexture);
571 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700572 if (description.hasVertexAlpha) {
573 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700574 }
Romain Guyff316ec2013-02-13 18:39:43 -0800575 if (description.hasColors) {
576 shader.append(gVS_Header_Varyings_HasColors);
577 }
Romain Guyac670c02010-07-27 17:39:27 -0700578 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700579 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700580 }
581 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700582 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700583 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700584 if (description.hasRoundRectClip) {
585 shader.append(gVS_Header_Varyings_HasRoundRectClip);
586 }
Romain Guyac670c02010-07-27 17:39:27 -0700587
Romain Guyac670c02010-07-27 17:39:27 -0700588 // Uniforms
Romain Guy707b2f72010-10-11 16:34:59 -0700589 int modulateOp = MODULATE_OP_NO_MODULATE;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700590 const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700591 !description.hasGradient && !description.hasBitmap;
592
593 if (description.modulate || singleColor) {
594 shader.append(gFS_Uniforms_Color);
595 if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
596 }
Romain Guyac670c02010-07-27 17:39:27 -0700597 if (description.hasTexture) {
598 shader.append(gFS_Uniforms_TextureSampler);
Romain Guy8f0095c2011-05-02 17:24:22 -0700599 } else if (description.hasExternalTexture) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700600 shader.append(gFS_Uniforms_ExternalTextureSampler);
601 }
Romain Guyac670c02010-07-27 17:39:27 -0700602 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700603 shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
604 gFS_Uniforms_Dither);
Romain Guyac670c02010-07-27 17:39:27 -0700605 }
Romain Guy41210632012-07-16 17:04:24 -0700606 if (description.hasGammaCorrection) {
607 shader.append(gFS_Uniforms_Gamma);
608 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700609 if (description.hasRoundRectClip) {
610 shader.append(gFS_Uniforms_HasRoundRectClip);
611 }
Romain Guy707b2f72010-10-11 16:34:59 -0700612
613 // Optimization for common cases
Chris Craik91a8c7c2014-08-12 14:31:35 -0700614 if (!description.hasVertexAlpha
Chris Craikdeeda3d2014-05-05 19:09:33 -0700615 && !blendFramebuffer
616 && !description.hasColors
617 && description.colorOp == ProgramDescription::kColorNone
618 && !description.hasDebugHighlight
619 && !description.emulateStencil
620 && !description.hasRoundRectClip) {
Romain Guy707b2f72010-10-11 16:34:59 -0700621 bool fast = false;
622
623 const bool noShader = !description.hasGradient && !description.hasBitmap;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700624 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
Romain Guy707b2f72010-10-11 16:34:59 -0700625 !description.hasAlpha8Texture && noShader;
626 const bool singleA8Texture = description.hasTexture &&
627 description.hasAlpha8Texture && noShader;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700628 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700629 description.hasGradient && !description.hasBitmap &&
630 description.gradientType == ProgramDescription::kGradientLinear;
631
632 if (singleColor) {
633 shader.append(gFS_Fast_SingleColor);
634 fast = true;
635 } else if (singleTexture) {
636 if (!description.modulate) {
637 shader.append(gFS_Fast_SingleTexture);
638 } else {
639 shader.append(gFS_Fast_SingleModulateTexture);
640 }
641 fast = true;
642 } else if (singleA8Texture) {
643 if (!description.modulate) {
Romain Guy41210632012-07-16 17:04:24 -0700644 if (description.hasGammaCorrection) {
645 shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
646 } else {
647 shader.append(gFS_Fast_SingleA8Texture);
648 }
Romain Guy707b2f72010-10-11 16:34:59 -0700649 } else {
Romain Guy41210632012-07-16 17:04:24 -0700650 if (description.hasGammaCorrection) {
651 shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
652 } else {
653 shader.append(gFS_Fast_SingleModulateA8Texture);
654 }
Romain Guy707b2f72010-10-11 16:34:59 -0700655 }
656 fast = true;
657 } else if (singleGradient) {
658 if (!description.modulate) {
Romain Guyb4880042013-04-05 11:17:55 -0700659 shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
660 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700661 } else {
Romain Guyb4880042013-04-05 11:17:55 -0700662 shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
663 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700664 }
665 fast = true;
666 }
667
668 if (fast) {
Romain Guyc15008e2010-11-10 11:59:15 -0800669#if DEBUG_PROGRAMS
Romain Guy707b2f72010-10-11 16:34:59 -0700670 PROGRAM_LOGD("*** Fast case:\n");
671 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
672 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800673#endif
Romain Guy707b2f72010-10-11 16:34:59 -0700674
675 return shader;
676 }
677 }
678
Romain Guyac670c02010-07-27 17:39:27 -0700679 if (description.hasBitmap) {
680 shader.append(gFS_Uniforms_BitmapSampler);
681 }
682 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
683
684 // Generate required functions
685 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700686 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700687 }
688 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700689 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700690 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700691 if (blendFramebuffer) {
692 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
693 }
Romain Guy889f8d12010-07-29 14:37:42 -0700694 if (description.isBitmapNpot) {
695 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
696 }
Romain Guyac670c02010-07-27 17:39:27 -0700697
698 // Begin the shader
699 shader.append(gFS_Main); {
Romain Guy78dd96d2013-05-03 14:24:16 -0700700 if (description.emulateStencil) {
701 shader.append(gFS_Main_EmulateStencil);
702 }
Romain Guyac670c02010-07-27 17:39:27 -0700703 // Stores the result in fragColor directly
Romain Guyaa6c24c2011-04-28 18:40:04 -0700704 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700705 if (description.hasAlpha8Texture) {
Romain Guy707b2f72010-10-11 16:34:59 -0700706 if (!description.hasGradient && !description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700707 shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
708 description.hasGammaCorrection]);
Romain Guy707b2f72010-10-11 16:34:59 -0700709 }
Romain Guyac670c02010-07-27 17:39:27 -0700710 } else {
Romain Guy707b2f72010-10-11 16:34:59 -0700711 shader.append(gFS_Main_FetchTexture[modulateOp]);
Romain Guyac670c02010-07-27 17:39:27 -0700712 }
713 } else {
Romain Guya938f562012-09-13 20:31:08 -0700714 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy707b2f72010-10-11 16:34:59 -0700715 shader.append(gFS_Main_FetchColor);
716 }
Romain Guyac670c02010-07-27 17:39:27 -0700717 }
718 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700719 shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
Romain Guyb4880042013-04-05 11:17:55 -0700720 shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
Romain Guyac670c02010-07-27 17:39:27 -0700721 }
722 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700723 if (!description.isBitmapNpot) {
724 shader.append(gFS_Main_FetchBitmap);
725 } else {
726 shader.append(gFS_Main_FetchBitmapNpot);
727 }
Romain Guyac670c02010-07-27 17:39:27 -0700728 }
Romain Guy740bf2b2011-04-26 15:33:10 -0700729 bool applyModulate = false;
Romain Guyac670c02010-07-27 17:39:27 -0700730 // Case when we have two shaders set
731 if (description.hasGradient && description.hasBitmap) {
732 if (description.isBitmapFirst) {
733 shader.append(gFS_Main_BlendShadersBG);
734 } else {
735 shader.append(gFS_Main_BlendShadersGB);
736 }
Romain Guya938f562012-09-13 20:31:08 -0700737 applyModulate = shaderOp(description, shader, modulateOp,
738 gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700739 } else {
740 if (description.hasGradient) {
Romain Guya938f562012-09-13 20:31:08 -0700741 applyModulate = shaderOp(description, shader, modulateOp,
742 gFS_Main_GradientShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700743 } else if (description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700744 applyModulate = shaderOp(description, shader, modulateOp,
745 gFS_Main_BitmapShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700746 }
Romain Guyac670c02010-07-27 17:39:27 -0700747 }
Romain Guya938f562012-09-13 20:31:08 -0700748
Romain Guy740bf2b2011-04-26 15:33:10 -0700749 if (description.modulate && applyModulate) {
Romain Guya938f562012-09-13 20:31:08 -0700750 shader.append(gFS_Main_ModulateColor);
Romain Guy740bf2b2011-04-26 15:33:10 -0700751 }
Romain Guya938f562012-09-13 20:31:08 -0700752
Romain Guyac670c02010-07-27 17:39:27 -0700753 // Apply the color op if needed
754 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
Chris Craik9f44a132012-09-13 18:34:55 -0700755
Chris Craik91a8c7c2014-08-12 14:31:35 -0700756 if (description.hasVertexAlpha) {
757 if (description.useShadowAlphaInterp) {
758 shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700759 } else {
Chris Craik91a8c7c2014-08-12 14:31:35 -0700760 shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700761 }
Chris Craik9f44a132012-09-13 18:34:55 -0700762 }
763
Romain Guyac670c02010-07-27 17:39:27 -0700764 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700765 if (!blendFramebuffer) {
766 shader.append(gFS_Main_FragColor);
767 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700768 shader.append(!description.swapSrcDst ?
769 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700770 }
Romain Guyff316ec2013-02-13 18:39:43 -0800771 if (description.hasColors) {
772 shader.append(gFS_Main_FragColor_HasColors);
773 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700774 if (description.hasRoundRectClip) {
775 shader.append(gFS_Main_FragColor_HasRoundRectClip);
776 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800777 if (description.hasDebugHighlight) {
778 shader.append(gFS_Main_DebugHighlight);
779 }
Romain Guyac670c02010-07-27 17:39:27 -0700780 }
Romain Guy78dd96d2013-05-03 14:24:16 -0700781 if (description.emulateStencil) {
782 shader.append(gFS_Footer_EmulateStencil);
783 }
Romain Guyac670c02010-07-27 17:39:27 -0700784 // End the shader
785 shader.append(gFS_Footer);
786
Romain Guyc15008e2010-11-10 11:59:15 -0800787#if DEBUG_PROGRAMS
Romain Guydb1938e2010-08-02 18:50:22 -0700788 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
789 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800790#endif
Romain Guydb1938e2010-08-02 18:50:22 -0700791
Romain Guyac670c02010-07-27 17:39:27 -0700792 return shader;
793}
794
Romain Guy48daa542010-08-10 19:21:34 -0700795void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700796 shader.append("\nvec4 ");
797 shader.append(name);
798 shader.append("(vec4 src, vec4 dst) {\n");
799 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700800 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700801 shader.append("}\n");
802}
803
Romain Guy889f8d12010-07-29 14:37:42 -0700804void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
Romain Guy63553472012-07-18 20:04:14 -0700805 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700806 if (wrapS == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700807 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700808 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
809 }
810 if (wrapT == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700811 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700812 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
813 }
814 shader.append(" return vec2(");
815 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700816 case GL_CLAMP_TO_EDGE:
817 shader.append("texCoords.x");
818 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700819 case GL_REPEAT:
820 shader.append("mod(texCoords.x, 1.0)");
821 break;
822 case GL_MIRRORED_REPEAT:
823 shader.append("xMod2");
824 break;
825 }
826 shader.append(", ");
827 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700828 case GL_CLAMP_TO_EDGE:
829 shader.append("texCoords.y");
830 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700831 case GL_REPEAT:
832 shader.append("mod(texCoords.y, 1.0)");
833 break;
834 case GL_MIRRORED_REPEAT:
835 shader.append("yMod2");
836 break;
837 }
838 shader.append(");\n");
839 shader.append("}\n");
840}
841
Romain Guydb1938e2010-08-02 18:50:22 -0700842void ProgramCache::printLongString(const String8& shader) const {
843 ssize_t index = 0;
844 ssize_t lastIndex = 0;
845 const char* str = shader.string();
846 while ((index = shader.find("\n", index)) > -1) {
847 String8 line(str, index - lastIndex);
848 if (line.length() == 0) line.append("\n");
849 PROGRAM_LOGD("%s", line.string());
850 index++;
851 str += (index - lastIndex);
852 lastIndex = index;
853 }
854}
855
Romain Guyac670c02010-07-27 17:39:27 -0700856}; // namespace uirenderer
857}; // namespace android