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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Chris Craike4aa95e2014-05-08 13:57:05 -070040#include "utils/GLUtils.h"
Romain Guya957eea2010-12-08 18:34:42 -080041#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080042#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070043
44namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
46
47///////////////////////////////////////////////////////////////////////////////
48// Defines
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy759ea802010-09-16 20:49:46 -070051#define RAD_TO_DEG (180.0f / 3.14159265f)
52#define MIN_ANGLE 0.001f
53
Romain Guyf8773082012-07-12 18:01:00 -070054#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070055
Chris Craik678625242014-02-28 12:26:34 -080056static GLenum getFilter(const SkPaint* paint) {
57 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
58 return GL_LINEAR;
59 }
60 return GL_NEAREST;
61}
Romain Guyd21b6e12011-11-30 20:21:23 -080062
Romain Guy9d5316e2010-06-24 19:30:36 -070063///////////////////////////////////////////////////////////////////////////////
64// Globals
65///////////////////////////////////////////////////////////////////////////////
66
Romain Guy889f8d12010-07-29 14:37:42 -070067/**
68 * Structure mapping Skia xfermodes to OpenGL blending factors.
69 */
70struct Blender {
71 SkXfermode::Mode mode;
72 GLenum src;
73 GLenum dst;
74}; // struct Blender
75
Romain Guy026c5e162010-06-28 17:12:22 -070076// In this array, the index of each Blender equals the value of the first
77// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070079 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
81 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
82 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
84 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
85 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
86 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
87 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
88 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
90 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
91 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050092 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070093 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070094};
Romain Guye4d01122010-06-16 18:44:05 -070095
Romain Guy87a76572010-09-13 18:11:21 -070096// This array contains the swapped version of each SkXfermode. For instance
97// this array's SrcOver blending mode is actually DstOver. You can refer to
98// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070099static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -0700100 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
101 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
102 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
103 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
104 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
105 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
106 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
107 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
108 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
109 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
110 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
111 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
112 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500113 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700114 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700115};
116
Romain Guyf6a11b82010-06-23 17:47:49 -0700117///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700118// Functions
119///////////////////////////////////////////////////////////////////////////////
120
121template<typename T>
122static inline T min(T a, T b) {
123 return a < b ? a : b;
124}
125
126///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700127// Constructors/destructor
128///////////////////////////////////////////////////////////////////////////////
129
Romain Guy3bbacf22013-02-06 16:51:04 -0800130OpenGLRenderer::OpenGLRenderer():
131 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800132 // *set* draw modifiers to be 0
133 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700134 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700135
Romain Guyac670c02010-07-27 17:39:27 -0700136 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
137
Romain Guy96885eb2013-03-26 15:05:58 -0700138 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700139 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700140
141 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700142}
143
Romain Guy85bf02f2010-06-22 13:11:24 -0700144OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700145 // The context has already been destroyed at this point, do not call
146 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700147}
148
Romain Guy87e2f7572012-09-24 11:37:12 -0700149void OpenGLRenderer::initProperties() {
150 char property[PROPERTY_VALUE_MAX];
151 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
152 mScissorOptimizationDisabled = !strcasecmp(property, "true");
153 INIT_LOGD(" Scissor optimization %s",
154 mScissorOptimizationDisabled ? "disabled" : "enabled");
155 } else {
156 INIT_LOGD(" Scissor optimization enabled");
157 }
Romain Guy13631f32012-01-30 17:41:55 -0800158}
159
160///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700161// Setup
162///////////////////////////////////////////////////////////////////////////////
163
Romain Guy85bf02f2010-06-22 13:11:24 -0700164void OpenGLRenderer::setViewport(int width, int height) {
Chris Craika64a2be2014-05-14 14:17:01 -0700165 initializeViewport(width, height);
Romain Guy35643dd2012-09-18 15:40:58 -0700166
167 glDisable(GL_DITHER);
168 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
169
170 glEnableVertexAttribArray(Program::kBindingPosition);
171}
172
Romain Guy96885eb2013-03-26 15:05:58 -0700173void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800174 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800175 mCaches.clearGarbage();
176
Chris Craik14e51302013-12-30 15:32:54 -0800177 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700178 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700179 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700180}
181
182status_t OpenGLRenderer::startFrame() {
183 if (mFrameStarted) return DrawGlInfo::kStatusDone;
184 mFrameStarted = true;
185
Romain Guy41308e22012-10-22 20:02:43 -0700186 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700187
Romain Guy96885eb2013-03-26 15:05:58 -0700188 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700189
Chris Craik14e51302013-12-30 15:32:54 -0800190 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800191
Romain Guy54c1a642012-09-27 17:55:46 -0700192 // Functors break the tiling extension in pretty spectacular ways
193 // This ensures we don't use tiling when a functor is going to be
194 // invoked during the frame
195 mSuppressTiling = mCaches.hasRegisteredFunctors();
196
Chris Craikd6b65f62014-01-01 14:45:21 -0800197 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700198
Romain Guy7c450aa2012-09-21 19:15:00 -0700199 debugOverdraw(true, true);
200
Romain Guy96885eb2013-03-26 15:05:58 -0700201 return clear(mTilingClip.left, mTilingClip.top,
202 mTilingClip.right, mTilingClip.bottom, mOpaque);
203}
204
Romain Guy96885eb2013-03-26 15:05:58 -0700205status_t OpenGLRenderer::prepareDirty(float left, float top,
206 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700207
Romain Guy96885eb2013-03-26 15:05:58 -0700208 setupFrameState(left, top, right, bottom, opaque);
209
210 // Layer renderers will start the frame immediately
211 // The framebuffer renderer will first defer the display list
212 // for each layer and wait until the first drawing command
213 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800214 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700215 syncState();
216 updateLayers();
217 } else {
218 return startFrame();
219 }
220
221 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700222}
223
Romain Guydcfc8362013-01-03 13:08:57 -0800224void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
225 // If we know that we are going to redraw the entire framebuffer,
226 // perform a discard to let the driver know we don't need to preserve
227 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800228 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800229 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800230 const bool isFbo = getTargetFbo() == 0;
231 const GLenum attachments[] = {
232 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
233 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800234 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
235 }
236}
237
Romain Guy7c25aab2012-10-18 15:05:02 -0700238status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700239 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700240 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700241 mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700242 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700243 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700244 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700245
Romain Guy7c25aab2012-10-18 15:05:02 -0700246 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700247 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700248}
249
250void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700251 if (mCaches.blend) {
252 glEnable(GL_BLEND);
253 } else {
254 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700255 }
Romain Guybb9524b2010-06-22 18:56:38 -0700256}
257
Chris Craikd6b65f62014-01-01 14:45:21 -0800258void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700259 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800260 const Snapshot* snapshot = currentSnapshot();
261
Chris Craik14e51302013-12-30 15:32:54 -0800262 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800263 if (snapshot->flags & Snapshot::kFlagFboTarget) {
264 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700265 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700266
Chris Craika64a2be2014-05-14 14:17:01 -0700267 startTiling(*clip, getViewportHeight(), opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800268 }
269}
270
271void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
272 if (!mSuppressTiling) {
273 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800274 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700275 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700276}
277
278void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700279 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700280}
281
Romain Guyb025b9c2010-09-16 14:16:48 -0700282void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700283 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700284 endTiling();
285
Romain Guyca89e2a2013-03-08 17:44:20 -0800286 // When finish() is invoked on FBO 0 we've reached the end
287 // of the current frame
288 if (getTargetFbo() == 0) {
289 mCaches.pathCache.trim();
290 }
291
Romain Guy11cb6422012-09-21 00:39:43 -0700292 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700293#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700294 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700295#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700296
Romain Guyc15008e2010-11-10 11:59:15 -0800297#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800298 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700299#else
300 if (mCaches.getDebugLevel() & kDebugMemory) {
301 mCaches.dumpMemoryUsage();
302 }
Romain Guyc15008e2010-11-10 11:59:15 -0800303#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700304 }
Romain Guy96885eb2013-03-26 15:05:58 -0700305
Romain Guy78dd96d2013-05-03 14:24:16 -0700306 if (mCountOverdraw) {
307 countOverdraw();
308 }
309
Romain Guy96885eb2013-03-26 15:05:58 -0700310 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700311}
312
Romain Guy6c319ca2011-01-11 14:29:25 -0800313void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700314 if (mCaches.currentProgram) {
315 if (mCaches.currentProgram->isInUse()) {
316 mCaches.currentProgram->remove();
317 mCaches.currentProgram = NULL;
318 }
319 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700320 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700321 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800322 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800323 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800324 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700325 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700326}
327
Romain Guy6c319ca2011-01-11 14:29:25 -0800328void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800329 const Snapshot* snapshot = currentSnapshot();
Chris Craika64a2be2014-05-14 14:17:01 -0700330 glViewport(0, 0, getViewportWidth(), getViewportHeight());
Chris Craikd6b65f62014-01-01 14:45:21 -0800331 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700332 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700333
Romain Guy3e263fa2011-12-12 16:47:48 -0800334 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
335
Chet Haase80250612012-08-15 13:46:54 -0700336 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700337 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800338 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700339 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700340
Romain Guya1d3c912011-12-13 14:55:06 -0800341 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700342 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700343
Romain Guy50c0f092010-10-19 11:42:22 -0700344 mCaches.blend = true;
345 glEnable(GL_BLEND);
346 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
347 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700348}
349
Romain Guy35643dd2012-09-18 15:40:58 -0700350void OpenGLRenderer::resumeAfterLayer() {
Chris Craika64a2be2014-05-14 14:17:01 -0700351 glViewport(0, 0, getViewportWidth(), getViewportHeight());
352 glBindFramebuffer(GL_FRAMEBUFFER, currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700353 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700354
355 mCaches.resetScissor();
356 dirtyClip();
357}
358
Romain Guy8f3b8e32012-03-27 16:33:45 -0700359status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800360 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700361
Chris Craikd6b65f62014-01-01 14:45:21 -0800362 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700363 clip.snapToPixelBoundaries();
364
Romain Guyd643bb52011-03-01 14:55:21 -0800365 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800366 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800367 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800368 dirtyLayerUnchecked(clip, getRegion());
369 }
Romain Guyd643bb52011-03-01 14:55:21 -0800370
Romain Guy08aa2cb2011-03-17 11:06:57 -0700371 DrawGlInfo info;
372 info.clipLeft = clip.left;
373 info.clipTop = clip.top;
374 info.clipRight = clip.right;
375 info.clipBottom = clip.bottom;
376 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700377 info.width = getViewportWidth();
378 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800379 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700380
John Reck25d2f7b2013-09-10 13:12:09 -0700381 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700382 // setup GL state for functor
383 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700384 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
385 }
John Reck25d2f7b2013-09-10 13:12:09 -0700386 if (mCaches.enableScissor() || dirtyClip) {
387 setScissorFromClip();
388 }
Chris Craik54f574a2013-08-26 11:23:46 -0700389 interrupt();
390
391 // call functor immediately after GL state setup
John Reck750ca6d2014-03-28 16:33:18 -0700392 (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800393
Chet Haasedaf98e92011-01-10 14:10:36 -0800394 resume();
John Reck750ca6d2014-03-28 16:33:18 -0700395 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800396}
397
Romain Guyf6a11b82010-06-23 17:47:49 -0700398///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700399// Debug
400///////////////////////////////////////////////////////////////////////////////
401
Romain Guy0f667532013-03-01 14:31:04 -0800402void OpenGLRenderer::eventMark(const char* name) const {
403 mCaches.eventMark(0, name);
404}
405
Romain Guy87e2f7572012-09-24 11:37:12 -0700406void OpenGLRenderer::startMark(const char* name) const {
407 mCaches.startMark(0, name);
408}
409
410void OpenGLRenderer::endMark() const {
411 mCaches.endMark();
412}
413
414void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
415 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
416 if (clear) {
417 mCaches.disableScissor();
418 mCaches.stencil.clear();
419 }
420 if (enable) {
421 mCaches.stencil.enableDebugWrite();
422 } else {
423 mCaches.stencil.disable();
424 }
425 }
426}
427
428void OpenGLRenderer::renderOverdraw() {
429 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700430 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700431
432 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700433 mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700434 clip->right - clip->left, clip->bottom - clip->top);
435
Romain Guy627c6fd2013-08-21 11:53:18 -0700436 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700437 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700438 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
439
440 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700441 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700442 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
443
444 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700445 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700446 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
447
448 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700449 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700450 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
451
Romain Guy87e2f7572012-09-24 11:37:12 -0700452 mCaches.stencil.disable();
453 }
454}
455
Romain Guy78dd96d2013-05-03 14:24:16 -0700456void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800457 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700458 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800459 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700460
461 size_t total = 0;
462 for (size_t i = 0; i < count; i++) {
463 total += buffer[i] & 0xff;
464 }
465
466 mOverdraw = total / float(count);
467
468 delete[] buffer;
469}
470
Romain Guy87e2f7572012-09-24 11:37:12 -0700471///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700472// Layers
473///////////////////////////////////////////////////////////////////////////////
474
475bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700476 if (layer->deferredUpdateScheduled && layer->renderer &&
John Reck087bc0c2014-04-04 16:20:08 -0700477 layer->displayList.get() && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700478 ATRACE_CALL();
479
Romain Guy11cb6422012-09-21 00:39:43 -0700480 Rect& dirty = layer->dirtyRect;
481
Romain Guy7c450aa2012-09-21 19:15:00 -0700482 if (inFrame) {
483 endTiling();
484 debugOverdraw(false, false);
485 }
Romain Guy11cb6422012-09-21 00:39:43 -0700486
Romain Guy96885eb2013-03-26 15:05:58 -0700487 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700488 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700489 } else {
490 layer->defer();
491 }
Romain Guy11cb6422012-09-21 00:39:43 -0700492
493 if (inFrame) {
494 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800495 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700496 }
497
Romain Guy5bb3c732012-11-29 17:52:58 -0800498 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700499 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700500
501 return true;
502 }
503
504 return false;
505}
506
507void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700508 // If draw deferring is enabled this method will simply defer
509 // the display list of each individual layer. The layers remain
510 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700511 int count = mLayerUpdates.size();
512 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700513 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
514 startMark("Layer Updates");
515 } else {
516 startMark("Defer Layer Updates");
517 }
Romain Guy11cb6422012-09-21 00:39:43 -0700518
Chris Craik1206b9b2013-04-04 14:46:24 -0700519 // Note: it is very important to update the layers in order
520 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700521 Layer* layer = mLayerUpdates.itemAt(i);
522 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700523 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
524 mCaches.resourceCache.decrementRefcount(layer);
525 }
Romain Guy11cb6422012-09-21 00:39:43 -0700526 }
Romain Guy11cb6422012-09-21 00:39:43 -0700527
Romain Guy96885eb2013-03-26 15:05:58 -0700528 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
529 mLayerUpdates.clear();
530 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
531 }
532 endMark();
533 }
534}
535
536void OpenGLRenderer::flushLayers() {
537 int count = mLayerUpdates.size();
538 if (count > 0) {
539 startMark("Apply Layer Updates");
540 char layerName[12];
541
Chris Craik1206b9b2013-04-04 14:46:24 -0700542 // Note: it is very important to update the layers in order
543 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700544 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700545 startMark(layerName);
546
Romain Guy40543602013-06-12 15:31:28 -0700547 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700548 Layer* layer = mLayerUpdates.itemAt(i);
549 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700550 ATRACE_END();
551
Romain Guy02b49b72013-03-29 12:37:16 -0700552 mCaches.resourceCache.decrementRefcount(layer);
553
Romain Guy96885eb2013-03-26 15:05:58 -0700554 endMark();
555 }
556
557 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700558 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700559
Romain Guy11cb6422012-09-21 00:39:43 -0700560 endMark();
561 }
562}
563
564void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
565 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700566 // Make sure we don't introduce duplicates.
567 // SortedVector would do this automatically but we need to respect
568 // the insertion order. The linear search is not an issue since
569 // this list is usually very short (typically one item, at most a few)
570 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
571 if (mLayerUpdates.itemAt(i) == layer) {
572 return;
573 }
574 }
Romain Guy11cb6422012-09-21 00:39:43 -0700575 mLayerUpdates.push_back(layer);
576 mCaches.resourceCache.incrementRefcount(layer);
577 }
578}
579
Romain Guye93482f2013-06-17 13:14:51 -0700580void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
581 if (layer) {
582 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
583 if (mLayerUpdates.itemAt(i) == layer) {
584 mLayerUpdates.removeAt(i);
585 mCaches.resourceCache.decrementRefcount(layer);
586 break;
587 }
588 }
589 }
590}
591
Romain Guy11cb6422012-09-21 00:39:43 -0700592void OpenGLRenderer::clearLayerUpdates() {
593 size_t count = mLayerUpdates.size();
594 if (count > 0) {
595 mCaches.resourceCache.lock();
596 for (size_t i = 0; i < count; i++) {
597 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
598 }
599 mCaches.resourceCache.unlock();
600 mLayerUpdates.clear();
601 }
602}
603
Romain Guy40543602013-06-12 15:31:28 -0700604void OpenGLRenderer::flushLayerUpdates() {
605 syncState();
606 updateLayers();
607 flushLayers();
608 // Wait for all the layer updates to be executed
609 AutoFence fence;
610}
611
Romain Guy11cb6422012-09-21 00:39:43 -0700612///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700613// State management
614///////////////////////////////////////////////////////////////////////////////
615
Chris Craik14e51302013-12-30 15:32:54 -0800616void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700617 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800618 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
619 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700620
Chris Craika64a2be2014-05-14 14:17:01 -0700621 if (restoreViewport) {
622 glViewport(0, 0, getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700623 }
624
Romain Guy2542d192010-08-18 11:47:12 -0700625 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700626 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700627 }
Romain Guy2542d192010-08-18 11:47:12 -0700628
Romain Guy5ec99242010-11-03 16:19:08 -0700629 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700630 endMark(); // Savelayer
631 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800632 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700633 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700634 }
Romain Guybb9524b2010-06-22 18:56:38 -0700635}
636
Romain Guyf6a11b82010-06-23 17:47:49 -0700637///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700638// Layers
639///////////////////////////////////////////////////////////////////////////////
640
641int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700642 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700643 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700644
Chris Craikd6b65f62014-01-01 14:45:21 -0800645 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700646 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700647 }
Romain Guyd55a8612010-06-28 17:42:46 -0700648
649 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700650}
651
Chris Craikd90144d2013-03-19 15:03:48 -0700652void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
653 const Rect untransformedBounds(bounds);
654
Chris Craikd6b65f62014-01-01 14:45:21 -0800655 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700656
657 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800658 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700659 // We cannot work with sub-pixels in this case
660 bounds.snapToPixelBoundaries();
661
662 // When the layer is not an FBO, we may use glCopyTexImage so we
663 // need to make sure the layer does not extend outside the bounds
664 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700665 const Snapshot& previous = *(currentSnapshot()->previous);
666 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
667 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700668 bounds.setEmpty();
669 } else if (fboLayer) {
670 clip.set(bounds);
671 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800672 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700673 inverse.mapRect(clip);
674 clip.snapToPixelBoundaries();
675 if (clip.intersect(untransformedBounds)) {
676 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
677 bounds.set(untransformedBounds);
678 } else {
679 clip.setEmpty();
680 }
681 }
682 } else {
683 bounds.setEmpty();
684 }
685}
686
Chris Craik408eb122013-03-26 18:55:15 -0700687void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
688 bool fboLayer, int alpha) {
689 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
690 bounds.getHeight() > mCaches.maxTextureSize ||
691 (fboLayer && clip.isEmpty())) {
692 mSnapshot->empty = fboLayer;
693 } else {
694 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
695 }
696}
697
Chris Craikd90144d2013-03-19 15:03:48 -0700698int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500699 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700700 const int count = saveSnapshot(flags);
701
Chris Craikd6b65f62014-01-01 14:45:21 -0800702 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700703 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
704 // operations will be able to store and restore the current clip and transform info, and
705 // quick rejection will be correct (for display lists)
706
707 Rect bounds(left, top, right, bottom);
708 Rect clip;
709 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500710 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700711
Chris Craikd6b65f62014-01-01 14:45:21 -0800712 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700713 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
714 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700715 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700716 }
717 }
718
719 return count;
720}
721
Romain Guy1c740bc2010-09-13 18:00:09 -0700722/**
723 * Layers are viewed by Skia are slightly different than layers in image editing
724 * programs (for instance.) When a layer is created, previously created layers
725 * and the frame buffer still receive every drawing command. For instance, if a
726 * layer is created and a shape intersecting the bounds of the layers and the
727 * framebuffer is draw, the shape will be drawn on both (unless the layer was
728 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
729 *
730 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
731 * texture. Unfortunately, this is inefficient as it requires every primitive to
732 * be drawn n + 1 times, where n is the number of active layers. In practice this
733 * means, for every primitive:
734 * - Switch active frame buffer
735 * - Change viewport, clip and projection matrix
736 * - Issue the drawing
737 *
738 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700739 * To avoid this, layers are implemented in a different way here, at least in the
740 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
741 * is set. When this flag is set we can redirect all drawing operations into a
742 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700743 *
744 * This implementation relies on the frame buffer being at least RGBA 8888. When
745 * a layer is created, only a texture is created, not an FBO. The content of the
746 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700747 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700748 * buffer and drawing continues as normal. This technique therefore treats the
749 * frame buffer as a scratch buffer for the layers.
750 *
751 * To compose the layers back onto the frame buffer, each layer texture
752 * (containing the original frame buffer data) is drawn as a simple quad over
753 * the frame buffer. The trick is that the quad is set as the composition
754 * destination in the blending equation, and the frame buffer becomes the source
755 * of the composition.
756 *
757 * Drawing layers with an alpha value requires an extra step before composition.
758 * An empty quad is drawn over the layer's region in the frame buffer. This quad
759 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
760 * quad is used to multiply the colors in the frame buffer. This is achieved by
761 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
762 * GL_ZERO, GL_SRC_ALPHA.
763 *
764 * Because glCopyTexImage2D() can be slow, an alternative implementation might
765 * be use to draw a single clipped layer. The implementation described above
766 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700767 *
768 * (1) The frame buffer is actually not cleared right away. To allow the GPU
769 * to potentially optimize series of calls to glCopyTexImage2D, the frame
770 * buffer is left untouched until the first drawing operation. Only when
771 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700772 */
Chet Haased48885a2012-08-28 17:43:28 -0700773bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700774 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700775 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700776 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700777
Romain Guyeb993562010-10-05 18:14:38 -0700778 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
779
Romain Guyf607bdc2010-09-10 19:20:06 -0700780 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700781 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700782 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700783 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000784 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700785
786 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800787 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700788 return false;
789 }
Romain Guyf18fd992010-07-08 11:45:51 -0700790
Romain Guya1d3c912011-12-13 14:55:06 -0800791 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700792 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700793 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700794 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700795 }
796
Derek Sollenberger674554f2014-02-19 16:47:32 +0000797 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700798 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700799 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
800 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500801
Chet Haasea23eed82012-04-12 15:19:04 -0700802 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700803 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700804 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda57022010-07-06 11:39:32 -0700805
Romain Guy8fb95422010-08-17 18:38:51 -0700806 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700807 mSnapshot->flags |= Snapshot::kFlagIsLayer;
808 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700809
Chris Craik7273daa2013-03-28 11:25:24 -0700810 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700811 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700812 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700813 } else {
814 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700815 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800816 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700817 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700818 // Workaround for some GL drivers. When reading pixels lying outside
819 // of the window we should get undefined values for those pixels.
820 // Unfortunately some drivers will turn the entire target texture black
821 // when reading outside of the window.
822 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
823 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700824 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800825 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700826
Chris Craika64a2be2014-05-14 14:17:01 -0700827 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
828 bounds.left, getViewportHeight() - bounds.bottom,
829 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700830
Romain Guy54be1cd2011-06-13 19:04:27 -0700831 // Enqueue the buffer coordinates to clear the corresponding region later
832 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700833 }
Romain Guyeb993562010-10-05 18:14:38 -0700834 }
Romain Guyf86ef572010-07-01 11:05:42 -0700835
Romain Guyd55a8612010-06-28 17:42:46 -0700836 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700837}
838
Chris Craike63f7c622013-10-17 10:30:55 -0700839bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800840 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700841 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700842
Chet Haased48885a2012-08-28 17:43:28 -0700843 mSnapshot->region = &mSnapshot->layer->region;
Chris Craika64a2be2014-05-14 14:17:01 -0700844 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
Chet Haased48885a2012-08-28 17:43:28 -0700845 mSnapshot->fbo = layer->getFbo();
846 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
847 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700848 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700849
Romain Guy2b7028e2012-09-19 17:25:38 -0700850 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700851 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700852 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700853 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
854 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700855
856 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700857 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700858 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700859 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700860 }
861
862 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700863 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700864
Chris Craikd6b65f62014-01-01 14:45:21 -0800865 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700866
867 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700868 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800869 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700870 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700871 glClear(GL_COLOR_BUFFER_BIT);
872
873 dirtyClip();
874
875 // Change the ortho projection
876 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Jorim Jaggiddc52282014-05-11 16:16:17 +0200877
Romain Guy5b3b3522010-10-27 18:57:51 -0700878
879 return true;
880}
881
Romain Guy1c740bc2010-09-13 18:00:09 -0700882/**
883 * Read the documentation of createLayer() before doing anything in this method.
884 */
Chris Craik14e51302013-12-30 15:32:54 -0800885void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
886 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000887 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700888 return;
889 }
890
Chris Craik14e51302013-12-30 15:32:54 -0800891 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800892 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800893 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700894
Chris Craik39a908c2013-06-13 14:39:01 -0700895 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800896 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
897 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700898 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
899
Romain Guyeb993562010-10-05 18:14:38 -0700900 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700901 endTiling();
902
Romain Guye0aa84b2012-04-03 19:30:26 -0700903 // Detach the texture from the FBO
904 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800905
906 layer->removeFbo(false);
907
Romain Guyeb993562010-10-05 18:14:38 -0700908 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -0800909 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700910 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700911
Chris Craikd6b65f62014-01-01 14:45:21 -0800912 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700913 }
914
Romain Guy9ace8f52011-07-07 20:50:11 -0700915 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500916 SkPaint layerPaint;
917 layerPaint.setAlpha(layer->getAlpha());
918 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
919 layerPaint.setColorFilter(layer->getColorFilter());
920
921 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700922 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700923 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700924 }
925
Romain Guy03750a02010-10-18 14:06:08 -0700926 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700927
Romain Guya1d3c912011-12-13 14:55:06 -0800928 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700929
Romain Guy5b3b3522010-10-27 18:57:51 -0700930 // When the layer is stored in an FBO, we can save a bit of fillrate by
931 // drawing only the dirty region
932 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800933 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700934 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700935 } else if (!rect.isEmpty()) {
936 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530937
938 save(0);
939 // the layer contains screen buffer content that shouldn't be alpha modulated
940 // (and any necessary alpha modulation was handled drawing into the layer)
941 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700942 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530943 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700944 }
Romain Guy8b55f372010-08-18 17:10:07 -0700945
Romain Guy746b7402010-10-26 16:27:31 -0700946 dirtyClip();
947
Romain Guyeb993562010-10-05 18:14:38 -0700948 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -0700949 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -0700950 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700951 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700952 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700953 }
954}
955
Romain Guyaa6c24c2011-04-28 18:40:04 -0700956void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700957 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700958
959 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700960 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700961 setupDrawWithTexture();
962 } else {
963 setupDrawWithExternalTexture();
964 }
965 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700966 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500967 setupDrawColorFilter(layer->getColorFilter());
968 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700969 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700970 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500971 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700972 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
973 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700974 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700975 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700976 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800977 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800978 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700979 layer->getWidth() == (uint32_t) rect.getWidth() &&
980 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800981 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
982 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700983
Romain Guyd21b6e12011-11-30 20:21:23 -0800984 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800985 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
986 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700987 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800988 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800989 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
990 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700991 }
992 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700993 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700994
995 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700996}
997
Romain Guy5b3b3522010-10-27 18:57:51 -0700998void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700999 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001000 const Rect& texCoords = layer->texCoords;
1001 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1002 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001003
Romain Guy9ace8f52011-07-07 20:50:11 -07001004 float x = rect.left;
1005 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001006 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001007 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001008 layer->getHeight() == (uint32_t) rect.getHeight();
1009
1010 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001011 // When we're swapping, the layer is already in screen coordinates
1012 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001013 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1014 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001015 }
1016
Romain Guyd21b6e12011-11-30 20:21:23 -08001017 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001018 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001019 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001020 }
1021
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001022 SkPaint layerPaint;
1023 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1024 layerPaint.setXfermodeMode(layer->getMode());
1025 layerPaint.setColorFilter(layer->getColorFilter());
1026
1027 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001028 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001029 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001030 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001031 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001032
Romain Guyaa6c24c2011-04-28 18:40:04 -07001033 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1034 } else {
1035 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1036 drawTextureLayer(layer, rect);
1037 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1038 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001039}
1040
Chris Craik34416ea2013-04-15 16:08:28 -07001041/**
1042 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1043 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1044 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1045 * by saveLayer's restore
1046 */
1047#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1048 DRAW_COMMAND; \
1049 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1050 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1051 DRAW_COMMAND; \
1052 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1053 } \
1054 }
1055
1056#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1057
Romain Guy5b3b3522010-10-27 18:57:51 -07001058void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001059 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1060
1061 if (layer->getConvexMask()) {
1062 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1063
1064 // clip to the area of the layer the mask can be larger
1065 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1066
1067 SkPaint paint;
1068 paint.setAntiAlias(true);
1069 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1070
1071 SkiaShader* oldShader = mDrawModifiers.mShader;
1072
1073 // create LayerShader to map SaveLayer content into subsequent draw
1074 SkMatrix shaderMatrix;
1075 shaderMatrix.setTranslate(rect.left, rect.bottom);
1076 shaderMatrix.preScale(1, -1);
1077 SkiaLayerShader layerShader(layer, &shaderMatrix);
1078 mDrawModifiers.mShader = &layerShader;
1079
1080 // Since the drawing primitive is defined in local drawing space,
1081 // we don't need to modify the draw matrix
1082 const SkPath* maskPath = layer->getConvexMask();
1083 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1084
1085 mDrawModifiers.mShader = oldShader;
1086 restore();
1087
1088 return;
1089 }
1090
Romain Guy5b3b3522010-10-27 18:57:51 -07001091 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001092 layer->setRegionAsRect();
1093
Chris Craik34416ea2013-04-15 16:08:28 -07001094 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001095
Romain Guy5b3b3522010-10-27 18:57:51 -07001096 layer->region.clear();
1097 return;
1098 }
1099
Chris Craik3f0854292014-04-15 16:18:08 -07001100 // standard Region based draw
1101 size_t count;
1102 const android::Rect* rects;
1103 Region safeRegion;
1104 if (CC_LIKELY(hasRectToRectTransform())) {
1105 rects = layer->region.getArray(&count);
1106 } else {
1107 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1108 rects = safeRegion.getArray(&count);
1109 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001110
Chris Craik3f0854292014-04-15 16:18:08 -07001111 const float alpha = getLayerAlpha(layer);
1112 const float texX = 1.0f / float(layer->getWidth());
1113 const float texY = 1.0f / float(layer->getHeight());
1114 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001115
Chris Craik3f0854292014-04-15 16:18:08 -07001116 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001117
Chris Craik3f0854292014-04-15 16:18:08 -07001118 // We must get (and therefore bind) the region mesh buffer
1119 // after we setup drawing in case we need to mess with the
1120 // stencil buffer in setupDraw()
1121 TextureVertex* mesh = mCaches.getRegionMesh();
1122 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001123
Chris Craik3f0854292014-04-15 16:18:08 -07001124 setupDrawWithTexture();
1125 setupDrawColor(alpha, alpha, alpha, alpha);
1126 setupDrawColorFilter(layer->getColorFilter());
1127 setupDrawBlending(layer);
1128 setupDrawProgram();
1129 setupDrawDirtyRegionsDisabled();
1130 setupDrawPureColorUniforms();
1131 setupDrawColorFilterUniforms(layer->getColorFilter());
1132 setupDrawTexture(layer->getTexture());
1133 if (currentTransform()->isPureTranslate()) {
1134 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1135 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001136
Chris Craik3f0854292014-04-15 16:18:08 -07001137 layer->setFilter(GL_NEAREST);
1138 setupDrawModelView(kModelViewMode_Translate, false,
1139 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1140 } else {
1141 layer->setFilter(GL_LINEAR);
1142 setupDrawModelView(kModelViewMode_Translate, false,
1143 rect.left, rect.top, rect.right, rect.bottom);
1144 }
1145 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001146
Chris Craik3f0854292014-04-15 16:18:08 -07001147 for (size_t i = 0; i < count; i++) {
1148 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001149
Chris Craik3f0854292014-04-15 16:18:08 -07001150 const float u1 = r->left * texX;
1151 const float v1 = (height - r->top) * texY;
1152 const float u2 = r->right * texX;
1153 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001154
Chris Craik3f0854292014-04-15 16:18:08 -07001155 // TODO: Reject quads outside of the clip
1156 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1157 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1158 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1159 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001160
Chris Craik3f0854292014-04-15 16:18:08 -07001161 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001162
Chris Craik3f0854292014-04-15 16:18:08 -07001163 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001164 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1165 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001166 numQuads = 0;
1167 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001168 }
Chris Craik3f0854292014-04-15 16:18:08 -07001169 }
1170
1171 if (numQuads > 0) {
1172 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1173 GL_UNSIGNED_SHORT, NULL));
1174 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001175
Romain Guy5b3b3522010-10-27 18:57:51 -07001176#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001177 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001178#endif
1179
Chris Craik3f0854292014-04-15 16:18:08 -07001180 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001181}
1182
Romain Guy3a3133d2011-02-01 22:59:58 -08001183#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001184void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001185 size_t count;
1186 const android::Rect* rects = region.getArray(&count);
1187
1188 uint32_t colors[] = {
1189 0x7fff0000, 0x7f00ff00,
1190 0x7f0000ff, 0x7fff00ff,
1191 };
1192
1193 int offset = 0;
1194 int32_t top = rects[0].top;
1195
1196 for (size_t i = 0; i < count; i++) {
1197 if (top != rects[i].top) {
1198 offset ^= 0x2;
1199 top = rects[i].top;
1200 }
1201
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001202 SkPaint paint;
1203 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001204 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001205 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001206 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001207}
Chris Craike63f7c622013-10-17 10:30:55 -07001208#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001209
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001210void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001211 Vector<float> rects;
1212
1213 SkRegion::Iterator it(region);
1214 while (!it.done()) {
1215 const SkIRect& r = it.rect();
1216 rects.push(r.fLeft);
1217 rects.push(r.fTop);
1218 rects.push(r.fRight);
1219 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001220 it.next();
1221 }
1222
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001223 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001224}
1225
Romain Guy5b3b3522010-10-27 18:57:51 -07001226void OpenGLRenderer::dirtyLayer(const float left, const float top,
1227 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001228 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001229 Rect bounds(left, top, right, bottom);
1230 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001231 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001232 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001233}
1234
1235void OpenGLRenderer::dirtyLayer(const float left, const float top,
1236 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001237 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001238 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001239 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001240 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001241}
1242
1243void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001244 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001245 bounds.snapToPixelBoundaries();
1246 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1247 if (!dirty.isEmpty()) {
1248 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001249 }
1250 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001251}
1252
Chris Craik4063a0e2013-11-15 16:06:56 -08001253void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001254 GLsizei elementsCount = quadsCount * 6;
1255 while (elementsCount > 0) {
1256 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1257
Romain Guy3380cfd2013-08-15 16:57:57 -07001258 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001259 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1260
1261 elementsCount -= drawCount;
1262 // Though there are 4 vertices in a quad, we use 6 indices per
1263 // quad to draw with GL_TRIANGLES
1264 mesh += (drawCount / 6) * 4;
1265 }
1266}
1267
Romain Guy54be1cd2011-06-13 19:04:27 -07001268void OpenGLRenderer::clearLayerRegions() {
1269 const size_t count = mLayers.size();
1270 if (count == 0) return;
1271
Chris Craikd6b65f62014-01-01 14:45:21 -08001272 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001273 // Doing several glScissor/glClear here can negatively impact
1274 // GPUs with a tiler architecture, instead we draw quads with
1275 // the Clear blending mode
1276
1277 // The list contains bounds that have already been clipped
1278 // against their initial clip rect, and the current clip
1279 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001280 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001281
Romain Guy448455f2013-07-22 13:57:50 -07001282 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001283 Vertex* vertex = mesh;
1284
1285 for (uint32_t i = 0; i < count; i++) {
1286 Rect* bounds = mLayers.itemAt(i);
1287
Romain Guy54be1cd2011-06-13 19:04:27 -07001288 Vertex::set(vertex++, bounds->left, bounds->top);
1289 Vertex::set(vertex++, bounds->right, bounds->top);
1290 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001291 Vertex::set(vertex++, bounds->right, bounds->bottom);
1292
1293 delete bounds;
1294 }
Romain Guye67307c2013-02-11 18:01:20 -08001295 // We must clear the list of dirty rects before we
1296 // call setupDraw() to prevent stencil setup to do
1297 // the same thing again
1298 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001299
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001300 SkPaint clearPaint;
1301 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1302
Romain Guy54be1cd2011-06-13 19:04:27 -07001303 setupDraw(false);
1304 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001305 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001306 setupDrawProgram();
1307 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001308 setupDrawModelView(kModelViewMode_Translate, false,
1309 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001310
Chris Craik4063a0e2013-11-15 16:06:56 -08001311 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001312
1313 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001314 } else {
1315 for (uint32_t i = 0; i < count; i++) {
1316 delete mLayers.itemAt(i);
1317 }
Romain Guye67307c2013-02-11 18:01:20 -08001318 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001319 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001320}
1321
Romain Guybd6b79b2010-06-26 00:13:53 -07001322///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001323// State Deferral
1324///////////////////////////////////////////////////////////////////////////////
1325
Chris Craikff785832013-03-08 13:12:16 -08001326bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001327 const Rect* currentClip = currentClipRect();
1328 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001329
Chris Craikff785832013-03-08 13:12:16 -08001330 if (stateDeferFlags & kStateDeferFlag_Draw) {
1331 // state has bounds initialized in local coordinates
1332 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001333 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001334 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001335 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1336 // is used, it should more closely duplicate the quickReject logic (in how it uses
1337 // snapToPixelBoundaries)
1338
Chris Craikd6b65f62014-01-01 14:45:21 -08001339 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001340 // quick rejected
1341 return true;
1342 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001343
Chris Craika02c4ed2013-06-14 13:43:58 -07001344 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001345 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001346 int& flags = state.mClipSideFlags;
1347 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001348 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1349 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1350 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1351 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001352 }
1353 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001354 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001355 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1356 // overdraw avoidance (since we don't know what it overlaps)
1357 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001358 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001359 }
1360 }
1361
Chris Craik527a3aa2013-03-04 10:19:31 -08001362 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1363 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001364 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001365 }
1366
Chris Craik7273daa2013-03-28 11:25:24 -07001367 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1368 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001369 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001370 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001371 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001372 return false;
1373}
1374
Chris Craik527a3aa2013-03-04 10:19:31 -08001375void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001376 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001377 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001378 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001379
Chris Craik527a3aa2013-03-04 10:19:31 -08001380 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001381 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1382 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001383 dirtyClip();
1384 }
Chris Craikc3566d02013-02-04 16:16:33 -08001385}
1386
Chris Craik28ce94a2013-05-31 11:38:03 -07001387/**
1388 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1389 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1390 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1391 *
1392 * This method should be called when restoreDisplayState() won't be restoring the clip
1393 */
1394void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1395 if (clipRect != NULL) {
1396 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1397 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001398 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001399 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001400 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001401 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001402}
1403
Chris Craikc3566d02013-02-04 16:16:33 -08001404///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001405// Clipping
1406///////////////////////////////////////////////////////////////////////////////
1407
Romain Guybb9524b2010-06-22 18:56:38 -07001408void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001409 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001410 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001411
Chris Craika64a2be2014-05-14 14:17:01 -07001412 if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001413 clip.getWidth(), clip.getHeight())) {
1414 mDirtyClip = false;
1415 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001416}
1417
Romain Guy8ce00302013-01-15 18:51:42 -08001418void OpenGLRenderer::ensureStencilBuffer() {
1419 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1420 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1421 // just hope we have one when hasLayer() returns false.
1422 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001423 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001424 }
1425}
1426
1427void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1428 // The layer's FBO is already bound when we reach this stage
1429 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001430 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1431 // is attached after we initiated tiling. We must turn it off,
1432 // attach the new render buffer then turn tiling back on
1433 endTiling();
1434
Romain Guy8d4aeb72013-02-12 16:08:55 -08001435 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001436 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001437 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001438
Romain Guyf735c8e2013-01-31 17:45:55 -08001439 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001440 }
1441}
1442
1443void OpenGLRenderer::setStencilFromClip() {
1444 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001445 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001446 // NOTE: The order here is important, we must set dirtyClip to false
1447 // before any draw call to avoid calling back into this method
1448 mDirtyClip = false;
1449
1450 ensureStencilBuffer();
1451
1452 mCaches.stencil.enableWrite();
1453
1454 // Clear the stencil but first make sure we restrict drawing
1455 // to the region's bounds
1456 bool resetScissor = mCaches.enableScissor();
1457 if (resetScissor) {
1458 // The scissor was not set so we now need to update it
1459 setScissorFromClip();
1460 }
1461 mCaches.stencil.clear();
1462 if (resetScissor) mCaches.disableScissor();
1463
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001464 SkPaint paint;
1465 paint.setColor(0xff000000);
1466 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1467
Romain Guy8ce00302013-01-15 18:51:42 -08001468 // NOTE: We could use the region contour path to generate a smaller mesh
1469 // Since we are using the stencil we could use the red book path
1470 // drawing technique. It might increase bandwidth usage though.
1471
1472 // The last parameter is important: we are not drawing in the color buffer
1473 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001474 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001475
1476 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001477
1478 // Draw the region used to generate the stencil if the appropriate debug
1479 // mode is enabled
1480 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001481 paint.setColor(0x7f0000ff);
1482 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1483 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001484 }
Romain Guy8ce00302013-01-15 18:51:42 -08001485 } else {
1486 mCaches.stencil.disable();
1487 }
1488 }
1489}
1490
Chris Craikf0a59072013-11-19 18:00:46 -08001491/**
1492 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1493 *
1494 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1495 * style, and tessellated AA ramp
1496 */
1497bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001498 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001499 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001500 bool snapOut = paint && paint->isAntiAlias();
1501
1502 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1503 float outset = paint->getStrokeWidth() * 0.5f;
1504 left -= outset;
1505 top -= outset;
1506 right += outset;
1507 bottom += outset;
1508 }
1509
1510 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001511 return true;
1512 }
1513
Chris Craikb4589422013-12-26 15:13:13 -08001514 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001515 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001516 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001517 }
Chris Craik39a908c2013-06-13 14:39:01 -07001518 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001519}
1520
Romain Guy8ce00302013-01-15 18:51:42 -08001521void OpenGLRenderer::debugClip() {
1522#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001523 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001524 SkPaint paint;
1525 paint.setColor(0x7f00ff00);
1526 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1527
Romain Guy8ce00302013-01-15 18:51:42 -08001528 }
1529#endif
1530}
1531
Romain Guyf6a11b82010-06-23 17:47:49 -07001532///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001533// Drawing commands
1534///////////////////////////////////////////////////////////////////////////////
1535
Romain Guy54be1cd2011-06-13 19:04:27 -07001536void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001537 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001538 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001539 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001540 // Make sure setScissor & setStencil happen at the beginning of
1541 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001542 if (mDirtyClip) {
1543 if (mCaches.scissorEnabled) {
1544 setScissorFromClip();
1545 }
Romain Guy8ce00302013-01-15 18:51:42 -08001546 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001547 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001548
Romain Guy70ca14e2010-12-13 18:24:33 -08001549 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001550
Romain Guy70ca14e2010-12-13 18:24:33 -08001551 mSetShaderColor = false;
1552 mColorSet = false;
1553 mColorA = mColorR = mColorG = mColorB = 0.0f;
1554 mTextureUnit = 0;
1555 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001556
1557 // Enable debug highlight when what we're about to draw is tested against
1558 // the stencil buffer and if stencil highlight debugging is on
1559 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1560 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1561 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001562
1563 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001564}
1565
1566void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1567 mDescription.hasTexture = true;
1568 mDescription.hasAlpha8Texture = isAlpha8;
1569}
1570
Romain Guyff316ec2013-02-13 18:39:43 -08001571void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1572 mDescription.hasTexture = true;
1573 mDescription.hasColors = true;
1574 mDescription.hasAlpha8Texture = isAlpha8;
1575}
1576
Romain Guyaa6c24c2011-04-28 18:40:04 -07001577void OpenGLRenderer::setupDrawWithExternalTexture() {
1578 mDescription.hasExternalTexture = true;
1579}
1580
Romain Guy15bc6432011-12-13 13:11:32 -08001581void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001582 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001583}
1584
Chris Craik710f46d2012-09-17 17:25:49 -07001585void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001586 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001587}
1588
Romain Guy8d0d4782010-12-14 20:13:35 -08001589void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1590 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001591 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1592 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1593 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001594 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001595 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001596}
1597
Romain Guy86568192010-12-14 15:55:39 -08001598void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1599 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001600 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1601 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1602 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001603 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001604 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001605}
1606
Romain Guy41210632012-07-16 17:04:24 -07001607void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1608 mCaches.fontRenderer->describe(mDescription, paint);
1609}
1610
Romain Guy70ca14e2010-12-13 18:24:33 -08001611void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1612 mColorA = a;
1613 mColorR = r;
1614 mColorG = g;
1615 mColorB = b;
1616 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001617 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001618}
1619
1620void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001621 if (mDrawModifiers.mShader) {
1622 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001623 }
1624}
1625
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001626void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1627 if (filter == NULL) {
1628 return;
1629 }
1630
1631 SkXfermode::Mode mode;
1632 if (filter->asColorMode(NULL, &mode)) {
1633 mDescription.colorOp = ProgramDescription::kColorBlend;
1634 mDescription.colorMode = mode;
1635 } else if (filter->asColorMatrix(NULL)) {
1636 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001637 }
1638}
1639
Romain Guyf09ef512011-05-27 11:43:46 -07001640void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1641 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1642 mColorA = 1.0f;
1643 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001644 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001645 }
1646}
1647
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001648void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1649 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001650 // When the blending mode is kClear_Mode, we need to use a modulate color
1651 // argb=1,0,0,0
1652 accountForClear(mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001653 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1654 (mColorSet && mColorA < 1.0f) ||
1655 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1656 layer->getColorFilter();
Chris Craikc3566d02013-02-04 16:16:33 -08001657 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001658}
1659
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001660void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1661 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001662 // When the blending mode is kClear_Mode, we need to use a modulate color
1663 // argb=1,0,0,0
1664 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001665 blend |= (mColorSet && mColorA < 1.0f) ||
1666 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001667 (paint && paint->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001668 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001669}
1670
1671void OpenGLRenderer::setupDrawProgram() {
1672 useProgram(mCaches.programCache.get(mDescription));
1673}
1674
1675void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1676 mTrackDirtyRegions = false;
1677}
1678
Chris Craik4063a0e2013-11-15 16:06:56 -08001679void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1680 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001681 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001682 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001683 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001684 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001685
Romain Guy86568192010-12-14 15:55:39 -08001686 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001687 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1688 mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1689 if (dirty && mTrackDirtyRegions) {
1690 if (!ignoreTransform) {
1691 dirtyLayer(left, top, right, bottom, *currentTransform());
1692 } else {
1693 dirtyLayer(left, top, right, bottom);
1694 }
Romain Guy86568192010-12-14 15:55:39 -08001695 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001696}
1697
1698void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001699 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001700 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1701 }
1702}
1703
Romain Guy86568192010-12-14 15:55:39 -08001704void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001705 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001706 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001707 }
1708}
1709
Romain Guy70ca14e2010-12-13 18:24:33 -08001710void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001711 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001712 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001713 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1714 // because it was built into modelView / the geometry, and the SkiaShader needs to
1715 // compensate.
1716 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001717 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craike10e8272014-05-08 14:28:26 -07001718 modelViewWithoutTransform.multiply(mModelViewMatrix);
1719 mModelViewMatrix.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001720 }
Chris Craikc3566d02013-02-04 16:16:33 -08001721 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
Chris Craike10e8272014-05-08 14:28:26 -07001722 mModelViewMatrix, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001723 }
1724}
1725
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001726void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1727 if (NULL == filter) {
1728 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001729 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001730
1731 SkColor color;
1732 SkXfermode::Mode mode;
1733 if (filter->asColorMode(&color, &mode)) {
1734 const int alpha = SkColorGetA(color);
1735 const GLfloat a = alpha / 255.0f;
1736 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1737 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1738 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1739 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1740 return;
1741 }
1742
1743 SkScalar srcColorMatrix[20];
1744 if (filter->asColorMatrix(srcColorMatrix)) {
1745
1746 float colorMatrix[16];
1747 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1748 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1749 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1750 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1751
1752 // Skia uses the range [0..255] for the addition vector, but we need
1753 // the [0..1] range to apply the vector in GLSL
1754 float colorVector[4];
1755 colorVector[0] = srcColorMatrix[4] / 255.0f;
1756 colorVector[1] = srcColorMatrix[9] / 255.0f;
1757 colorVector[2] = srcColorMatrix[14] / 255.0f;
1758 colorVector[3] = srcColorMatrix[19] / 255.0f;
1759
1760 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1761 GL_FALSE, colorMatrix);
1762 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1763 return;
1764 }
1765
1766 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001767}
1768
Romain Guy41210632012-07-16 17:04:24 -07001769void OpenGLRenderer::setupDrawTextGammaUniforms() {
1770 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1771}
1772
Romain Guy70ca14e2010-12-13 18:24:33 -08001773void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001774 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001775 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001776 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001777}
1778
1779void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001780 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001781 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001782 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001783}
1784
Romain Guyaa6c24c2011-04-28 18:40:04 -07001785void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1786 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001787 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001788 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001789}
1790
Romain Guy8f0095c2011-05-02 17:24:22 -07001791void OpenGLRenderer::setupDrawTextureTransform() {
1792 mDescription.hasTextureTransform = true;
1793}
1794
1795void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001796 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1797 GL_FALSE, &transform.data[0]);
1798}
1799
Chris Craik564acf72014-01-02 16:46:18 -08001800void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1801 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001802 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001803 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001804 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001805 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001806 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001807 }
Romain Guyd71dd362011-12-12 19:03:35 -08001808
Chris Craikcb4d6002012-09-25 12:00:29 -07001809 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001810 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001811 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001812 }
1813
1814 mCaches.unbindIndicesBuffer();
1815}
1816
Chris Craik564acf72014-01-02 16:46:18 -08001817void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1818 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001819 bool force = mCaches.unbindMeshBuffer();
1820 GLsizei stride = sizeof(ColorTextureVertex);
1821
1822 mCaches.bindPositionVertexPointer(force, vertices, stride);
1823 if (mCaches.currentProgram->texCoords >= 0) {
1824 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1825 }
1826 int slot = mCaches.currentProgram->getAttrib("colors");
1827 if (slot >= 0) {
1828 glEnableVertexAttribArray(slot);
1829 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1830 }
1831
1832 mCaches.unbindIndicesBuffer();
1833}
1834
Chris Craik564acf72014-01-02 16:46:18 -08001835void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1836 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001837 bool force = false;
1838 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1839 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1840 // use the default VBO found in Caches
1841 if (!vertices || vbo) {
1842 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1843 } else {
1844 force = mCaches.unbindMeshBuffer();
1845 }
ztenghui63d41ab2014-02-14 13:13:41 -08001846 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001847
Chris Craikcb4d6002012-09-25 12:00:29 -07001848 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001849 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001850 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001851 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001852}
1853
Romain Guy448455f2013-07-22 13:57:50 -07001854void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001855 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001856 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001857 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001858}
1859
Romain Guy70ca14e2010-12-13 18:24:33 -08001860///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001861// Drawing
1862///////////////////////////////////////////////////////////////////////////////
1863
John Recke18264b2014-03-12 13:56:30 -07001864status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
Chris Craikff785832013-03-08 13:12:16 -08001865 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001866 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001867 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1868 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001869 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001870 // compute 3d ordering
1871 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001872 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001873 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001874 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001875 displayList->replayNodeTree(replayStruct);
Chet Haase58d110a2013-04-10 07:43:29 -07001876 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001877 }
1878
Chris Craik28ce94a2013-05-31 11:38:03 -07001879 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001880 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001881 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001882 displayList->deferNodeTree(deferStruct);
Romain Guy96885eb2013-03-26 15:05:58 -07001883
1884 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001885 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001886
Chris Craikf57776b2013-10-25 18:30:17 -07001887 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001888 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001889
Romain Guy65549432012-03-26 16:45:05 -07001890 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001891}
1892
Chris Craikd218a922014-01-02 17:13:34 -08001893void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001894 int color = paint != NULL ? paint->getColor() : 0;
1895
Romain Guya168d732011-03-18 16:50:13 -07001896 float x = left;
1897 float y = top;
1898
Romain Guy886b2752013-01-04 12:26:18 -08001899 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1900
Romain Guya168d732011-03-18 16:50:13 -07001901 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001902 if (currentTransform()->isPureTranslate()) {
1903 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1904 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001905 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001906
1907 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001908 } else {
Chris Craik678625242014-02-28 12:26:34 -08001909 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001910 }
1911
Romain Guy3b748a42013-04-17 18:54:38 -07001912 // No need to check for a UV mapper on the texture object, only ARGB_8888
1913 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001914 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001915 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001916 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001917}
1918
Romain Guy03c00b52013-06-20 18:30:28 -07001919/**
1920 * Important note: this method is intended to draw batches of bitmaps and
1921 * will not set the scissor enable or dirty the current layer, if any.
1922 * The caller is responsible for properly dirtying the current layer.
1923 */
Chris Craikd218a922014-01-02 17:13:34 -08001924status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1925 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1926 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001927 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001928 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001929 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001930
Chris Craik527a3aa2013-03-04 10:19:31 -08001931 const AutoTexture autoCleanup(texture);
1932
Chris Craik527a3aa2013-03-04 10:19:31 -08001933 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08001934 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001935
1936 const float x = (int) floorf(bounds.left + 0.5f);
1937 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001938 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001939 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001940 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001941 GL_TRIANGLES, bitmapCount * 6, true,
1942 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001943 } else {
1944 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001945 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001946 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1947 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001948 }
1949
1950 return DrawGlInfo::kStatusDrew;
1951}
1952
Chris Craikd218a922014-01-02 17:13:34 -08001953status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1954 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001955 const float right = left + bitmap->width();
1956 const float bottom = top + bitmap->height();
1957
Chris Craikf0a59072013-11-19 18:00:46 -08001958 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001959 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001960 }
1961
Romain Guya1d3c912011-12-13 14:55:06 -08001962 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001963 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001964 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001965 const AutoTexture autoCleanup(texture);
1966
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001967 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001968 drawAlphaBitmap(texture, left, top, paint);
1969 } else {
1970 drawTextureRect(left, top, right, bottom, texture, paint);
1971 }
Chet Haase48659092012-05-31 15:21:51 -07001972
1973 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001974}
1975
Chris Craikd218a922014-01-02 17:13:34 -08001976status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
1977 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001978 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1979 const mat4 transform(*matrix);
1980 transform.mapRect(r);
1981
Chris Craikf0a59072013-11-19 18:00:46 -08001982 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001983 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001984 }
1985
Romain Guya1d3c912011-12-13 14:55:06 -08001986 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001987 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001988 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001989 const AutoTexture autoCleanup(texture);
1990
Romain Guy5b3b3522010-10-27 18:57:51 -07001991 // This could be done in a cheaper way, all we need is pass the matrix
1992 // to the vertex shader. The save/restore is a bit overkill.
1993 save(SkCanvas::kMatrix_SaveFlag);
1994 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001995 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08001996 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
1997 } else {
1998 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1999 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002000 restore();
Chet Haase48659092012-05-31 15:21:51 -07002001
2002 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002003}
2004
Chris Craikd218a922014-01-02 17:13:34 -08002005status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2006 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002007 const float right = left + bitmap->width();
2008 const float bottom = top + bitmap->height();
2009
Chris Craikf0a59072013-11-19 18:00:46 -08002010 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002011 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002012 }
2013
2014 mCaches.activeTexture(0);
2015 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2016 const AutoTexture autoCleanup(texture);
2017
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002018 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002019 drawAlphaBitmap(texture, left, top, paint);
2020 } else {
2021 drawTextureRect(left, top, right, bottom, texture, paint);
2022 }
Chet Haase48659092012-05-31 15:21:51 -07002023
2024 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002025}
2026
Chris Craikd218a922014-01-02 17:13:34 -08002027status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2028 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002029 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002030 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002031 }
2032
Chris Craik39a908c2013-06-13 14:39:01 -07002033 // TODO: use quickReject on bounds from vertices
2034 mCaches.enableScissor();
2035
Romain Guyb18d2d02011-02-10 15:52:54 -08002036 float left = FLT_MAX;
2037 float top = FLT_MAX;
2038 float right = FLT_MIN;
2039 float bottom = FLT_MIN;
2040
Romain Guya92bb4d2012-10-16 11:08:44 -07002041 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002042
Chris Craik564acf72014-01-02 16:46:18 -08002043 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2044 mesh.setCapacity(count);
2045 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002046
2047 bool cleanupColors = false;
2048 if (!colors) {
2049 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002050 int* newColors = new int[colorsCount];
2051 memset(newColors, 0xff, colorsCount * sizeof(int));
2052 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002053 cleanupColors = true;
2054 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002055
Romain Guy3b748a42013-04-17 18:54:38 -07002056 mCaches.activeTexture(0);
2057 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2058 const UvMapper& mapper(getMapper(texture));
2059
Romain Guy5a7b4662011-01-20 19:09:30 -08002060 for (int32_t y = 0; y < meshHeight; y++) {
2061 for (int32_t x = 0; x < meshWidth; x++) {
2062 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2063
2064 float u1 = float(x) / meshWidth;
2065 float u2 = float(x + 1) / meshWidth;
2066 float v1 = float(y) / meshHeight;
2067 float v2 = float(y + 1) / meshHeight;
2068
Romain Guy3b748a42013-04-17 18:54:38 -07002069 mapper.map(u1, v1, u2, v2);
2070
Romain Guy5a7b4662011-01-20 19:09:30 -08002071 int ax = i + (meshWidth + 1) * 2;
2072 int ay = ax + 1;
2073 int bx = i;
2074 int by = bx + 1;
2075 int cx = i + 2;
2076 int cy = cx + 1;
2077 int dx = i + (meshWidth + 1) * 2 + 2;
2078 int dy = dx + 1;
2079
Romain Guyff316ec2013-02-13 18:39:43 -08002080 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2081 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2082 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002083
Romain Guyff316ec2013-02-13 18:39:43 -08002084 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2086 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002087
Romain Guya92bb4d2012-10-16 11:08:44 -07002088 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2089 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2090 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2091 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002092 }
2093 }
2094
Chris Craikf0a59072013-11-19 18:00:46 -08002095 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002096 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002097 return DrawGlInfo::kStatusDone;
2098 }
2099
Romain Guyff316ec2013-02-13 18:39:43 -08002100 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002101 texture = mCaches.textureCache.get(bitmap);
2102 if (!texture) {
2103 if (cleanupColors) delete[] colors;
2104 return DrawGlInfo::kStatusDone;
2105 }
Romain Guyff316ec2013-02-13 18:39:43 -08002106 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002107 const AutoTexture autoCleanup(texture);
2108
2109 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002110 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002111
2112 int alpha;
2113 SkXfermode::Mode mode;
2114 getAlphaAndMode(paint, &alpha, &mode);
2115
Romain Guyff316ec2013-02-13 18:39:43 -08002116 float a = alpha / 255.0f;
2117
Romain Guya92bb4d2012-10-16 11:08:44 -07002118 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002119 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002120 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002121
Romain Guyff316ec2013-02-13 18:39:43 -08002122 setupDraw();
2123 setupDrawWithTextureAndColor();
2124 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002125 setupDrawColorFilter(getColorFilter(paint));
2126 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002127 setupDrawProgram();
2128 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002129 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002130 setupDrawTexture(texture->id);
2131 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002132 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002133 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002134
2135 glDrawArrays(GL_TRIANGLES, 0, count);
2136
Romain Guyff316ec2013-02-13 18:39:43 -08002137 int slot = mCaches.currentProgram->getAttrib("colors");
2138 if (slot >= 0) {
2139 glDisableVertexAttribArray(slot);
2140 }
2141
2142 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002143
2144 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002145}
2146
Chris Craikd218a922014-01-02 17:13:34 -08002147status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002148 float srcLeft, float srcTop, float srcRight, float srcBottom,
2149 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002150 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002151 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002152 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002153 }
2154
Romain Guya1d3c912011-12-13 14:55:06 -08002155 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002156 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002157 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002158 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002159
Romain Guy8ba548f2010-06-30 19:21:21 -07002160 const float width = texture->width;
2161 const float height = texture->height;
2162
Romain Guy3b748a42013-04-17 18:54:38 -07002163 float u1 = fmax(0.0f, srcLeft / width);
2164 float v1 = fmax(0.0f, srcTop / height);
2165 float u2 = fmin(1.0f, srcRight / width);
2166 float v2 = fmin(1.0f, srcBottom / height);
2167
2168 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002169
Romain Guy03750a02010-10-18 14:06:08 -07002170 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002171 resetDrawTextureTexCoords(u1, v1, u2, v2);
2172
Romain Guyd21b6e12011-11-30 20:21:23 -08002173 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2174
Romain Guy886b2752013-01-04 12:26:18 -08002175 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2176 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002177
Romain Guy886b2752013-01-04 12:26:18 -08002178 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2179 // Apply a scale transform on the canvas only when a shader is in use
2180 // Skia handles the ratio between the dst and src rects as a scale factor
2181 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002182 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002183 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002184
Chris Craikd6b65f62014-01-01 14:45:21 -08002185 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2186 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2187 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002188
2189 dstRight = x + (dstRight - dstLeft);
2190 dstBottom = y + (dstBottom - dstTop);
2191
2192 dstLeft = x;
2193 dstTop = y;
2194
Chris Craik678625242014-02-28 12:26:34 -08002195 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002196 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002197 } else {
Chris Craik678625242014-02-28 12:26:34 -08002198 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002199 }
2200
2201 if (CC_UNLIKELY(useScaleTransform)) {
2202 save(SkCanvas::kMatrix_SaveFlag);
2203 translate(dstLeft, dstTop);
2204 scale(scaleX, scaleY);
2205
2206 dstLeft = 0.0f;
2207 dstTop = 0.0f;
2208
2209 dstRight = srcRight - srcLeft;
2210 dstBottom = srcBottom - srcTop;
2211 }
2212
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002213 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002214 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002215 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002216 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002217 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2218 } else {
2219 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002220 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002221 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002222 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2223 }
2224
2225 if (CC_UNLIKELY(useScaleTransform)) {
2226 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002227 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002228
2229 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002230
2231 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002232}
2233
Chris Craikd218a922014-01-02 17:13:34 -08002234status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2235 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002236 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002237 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002238 }
2239
Romain Guy4c2547f2013-06-11 16:19:24 -07002240 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002241 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2242 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002243
Romain Guy03c00b52013-06-20 18:30:28 -07002244 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002245}
2246
Chris Craikd218a922014-01-02 17:13:34 -08002247status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2248 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2249 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002250 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002251 return DrawGlInfo::kStatusDone;
2252 }
2253
Romain Guy211370f2012-02-01 16:10:55 -08002254 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002255 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002256 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002257 if (!texture) return DrawGlInfo::kStatusDone;
2258 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002259
Romain Guya4adcf02013-02-28 12:15:35 -08002260 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2261 texture->setFilter(GL_LINEAR, true);
2262
Chris Craikd6b65f62014-01-01 14:45:21 -08002263 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002264 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002265 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002266 const float offsetX = left + currentTransform()->getTranslateX();
2267 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002268 const size_t count = mesh->quads.size();
2269 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002270 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002271 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002272 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2273 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2274 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002275 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002276 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002277 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002278 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002279 }
2280 }
2281
Chris Craik4063a0e2013-11-15 16:06:56 -08002282 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002283 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002284 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2285 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002286
Romain Guy3b748a42013-04-17 18:54:38 -07002287 right = x + right - left;
2288 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002289 left = x;
2290 top = y;
2291 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002292 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002293 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2294 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002295 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2296 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002297 }
Chet Haase48659092012-05-31 15:21:51 -07002298
2299 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002300}
2301
Romain Guy03c00b52013-06-20 18:30:28 -07002302/**
2303 * Important note: this method is intended to draw batches of 9-patch objects and
2304 * will not set the scissor enable or dirty the current layer, if any.
2305 * The caller is responsible for properly dirtying the current layer.
2306 */
Chris Craikd218a922014-01-02 17:13:34 -08002307status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2308 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002309 mCaches.activeTexture(0);
2310 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2311 if (!texture) return DrawGlInfo::kStatusDone;
2312 const AutoTexture autoCleanup(texture);
2313
2314 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2315 texture->setFilter(GL_LINEAR, true);
2316
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002317 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2318 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002319 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002320
2321 return DrawGlInfo::kStatusDrew;
2322}
2323
ztenghui63d41ab2014-02-14 13:13:41 -08002324status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
2325 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002326 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002327 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002328 // no vertices to draw
2329 return DrawGlInfo::kStatusDone;
2330 }
2331
Chris Craikcb4d6002012-09-25 12:00:29 -07002332 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002333 bool isAA = paint->isAntiAlias();
2334
Chris Craik710f46d2012-09-17 17:25:49 -07002335 setupDraw();
2336 setupDrawNoTexture();
2337 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002338 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002339 setupDrawColorFilter(getColorFilter(paint));
Chris Craik710f46d2012-09-17 17:25:49 -07002340 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002341 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002342 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002343 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002344 setupDrawColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002345 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08002346 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002347
ztenghui55bfb4e2013-12-03 10:38:55 -08002348 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002349 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002350 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002351 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002352
Chet Haase858aa932011-05-12 09:06:00 -07002353
Chris Craik710f46d2012-09-17 17:25:49 -07002354 int alphaSlot = -1;
2355 if (isAA) {
2356 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2357 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002358 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002359 glEnableVertexAttribArray(alphaSlot);
2360 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002361 }
Romain Guy04299382012-07-18 17:15:41 -07002362
ztenghui63d41ab2014-02-14 13:13:41 -08002363 if (mode == kVertexBufferMode_Standard) {
2364 mCaches.unbindIndicesBuffer();
2365 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui50ecf842014-03-11 16:52:30 -07002366 } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002367 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002368 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2369 } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
2370 mCaches.bindShadowIndicesBuffer();
2371 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghui63d41ab2014-02-14 13:13:41 -08002372 }
Romain Guy04299382012-07-18 17:15:41 -07002373
Chris Craik710f46d2012-09-17 17:25:49 -07002374 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002375 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002376 }
Chris Craik65cd6122012-12-10 17:56:27 -08002377
2378 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002379}
2380
2381/**
Chris Craik65cd6122012-12-10 17:56:27 -08002382 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2383 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2384 * screen space in all directions. However, instead of using a fragment shader to compute the
2385 * translucency of the color from its position, we simply use a varying parameter to define how far
2386 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2387 *
2388 * Doesn't yet support joins, caps, or path effects.
2389 */
Chris Craikd218a922014-01-02 17:13:34 -08002390status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002391 VertexBuffer vertexBuffer;
2392 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002393 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002394
Romain Guyc46d07a2013-03-15 19:06:39 -07002395 if (hasLayer()) {
2396 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002397 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002398 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002399 }
Chris Craik65cd6122012-12-10 17:56:27 -08002400
ztenghui63d41ab2014-02-14 13:13:41 -08002401 return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002402}
2403
2404/**
2405 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2406 * and additional geometry for defining an alpha slope perimeter.
2407 *
2408 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2409 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2410 * in-shader alpha region, but found it to be taxing on some GPUs.
2411 *
2412 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2413 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002414 */
Chris Craikd218a922014-01-02 17:13:34 -08002415status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002416 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002417
Chris Craik65cd6122012-12-10 17:56:27 -08002418 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002419
Chris Craik65cd6122012-12-10 17:56:27 -08002420 VertexBuffer buffer;
2421 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002422 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002423
Chris Craikf0a59072013-11-19 18:00:46 -08002424 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2425 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002426 return DrawGlInfo::kStatusDone;
2427 }
2428
Chris Craikd6b65f62014-01-01 14:45:21 -08002429 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002430
Chris Craik65cd6122012-12-10 17:56:27 -08002431 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002432 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002433}
2434
Chris Craikd218a922014-01-02 17:13:34 -08002435status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002436 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002437
Chris Craik6d29c8d2013-05-08 18:35:44 -07002438 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002439
Chris Craik6d29c8d2013-05-08 18:35:44 -07002440 VertexBuffer buffer;
2441 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002442 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002443
Chris Craikf0a59072013-11-19 18:00:46 -08002444 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2445 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002446 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002447 }
2448
Chris Craikd6b65f62014-01-01 14:45:21 -08002449 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002450
Chris Craik6d29c8d2013-05-08 18:35:44 -07002451 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002452 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002453}
2454
Chet Haase48659092012-05-31 15:21:51 -07002455status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002456 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002457 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002458
Chris Craikd6b65f62014-01-01 14:45:21 -08002459 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002460 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002461
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002462 SkPaint paint;
2463 paint.setColor(color);
2464 paint.setXfermodeMode(mode);
2465
2466 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002467
2468 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002469}
Romain Guy9d5316e2010-06-24 19:30:36 -07002470
Chet Haase48659092012-05-31 15:21:51 -07002471status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002472 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002473 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002474 const AutoTexture autoCleanup(texture);
2475
2476 const float x = left + texture->left - texture->offset;
2477 const float y = top + texture->top - texture->offset;
2478
2479 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002480
2481 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002482}
2483
Chet Haase48659092012-05-31 15:21:51 -07002484status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002485 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002486 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002487 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002488 return DrawGlInfo::kStatusDone;
2489 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002490
Chris Craikcb4d6002012-09-25 12:00:29 -07002491 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002492 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002493 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002494 right - left, bottom - top, rx, ry, p);
2495 return drawShape(left, top, texture, p);
2496 }
2497
2498 SkPath path;
2499 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002500 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2501 float outset = p->getStrokeWidth() / 2;
2502 rect.outset(outset, outset);
2503 rx += outset;
2504 ry += outset;
2505 }
Chris Craik710f46d2012-09-17 17:25:49 -07002506 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002507 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002508}
2509
Chris Craikd218a922014-01-02 17:13:34 -08002510status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002511 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002512 x + radius, y + radius, p) ||
2513 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002514 return DrawGlInfo::kStatusDone;
2515 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002516 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002517 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002518 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002519 return drawShape(x - radius, y - radius, texture, p);
2520 }
2521
2522 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002523 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2524 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2525 } else {
2526 path.addCircle(x, y, radius);
2527 }
Chris Craik65cd6122012-12-10 17:56:27 -08002528 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002529}
Romain Guy01d58e42011-01-19 21:54:02 -08002530
Chet Haase48659092012-05-31 15:21:51 -07002531status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002532 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002533 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002534 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002535 return DrawGlInfo::kStatusDone;
2536 }
Romain Guy01d58e42011-01-19 21:54:02 -08002537
Chris Craikcb4d6002012-09-25 12:00:29 -07002538 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002539 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002540 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002541 return drawShape(left, top, texture, p);
2542 }
2543
2544 SkPath path;
2545 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002546 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2547 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2548 }
Chris Craik710f46d2012-09-17 17:25:49 -07002549 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002550 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002551}
2552
Chet Haase48659092012-05-31 15:21:51 -07002553status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002554 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002555 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002556 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002557 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002558 }
2559
Chris Craik780c1282012-10-04 14:10:49 -07002560 if (fabs(sweepAngle) >= 360.0f) {
2561 return drawOval(left, top, right, bottom, p);
2562 }
2563
2564 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002565 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002566 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002567 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002568 startAngle, sweepAngle, useCenter, p);
2569 return drawShape(left, top, texture, p);
2570 }
2571
2572 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2573 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2574 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2575 }
2576
2577 SkPath path;
2578 if (useCenter) {
2579 path.moveTo(rect.centerX(), rect.centerY());
2580 }
2581 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2582 if (useCenter) {
2583 path.close();
2584 }
Chris Craik65cd6122012-12-10 17:56:27 -08002585 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002586}
2587
Romain Guycf8675e2012-10-02 12:32:25 -07002588// See SkPaintDefaults.h
2589#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2590
Chris Craikd218a922014-01-02 17:13:34 -08002591status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2592 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002593 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002594 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002595 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002596 }
2597
Chris Craik710f46d2012-09-17 17:25:49 -07002598 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002599 // only fill style is supported by drawConvexPath, since others have to handle joins
2600 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2601 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2602 mCaches.activeTexture(0);
2603 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002604 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002605 return drawShape(left, top, texture, p);
2606 }
2607
2608 SkPath path;
2609 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2610 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2611 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2612 }
2613 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002614 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002615 }
2616
Chris Craikd6b65f62014-01-01 14:45:21 -08002617 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002618 SkPath path;
2619 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002620 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002621 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002622 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002623 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002624 }
Romain Guyc7d53492010-06-25 13:41:57 -07002625}
Romain Guy9d5316e2010-06-24 19:30:36 -07002626
Chris Craikd218a922014-01-02 17:13:34 -08002627void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2628 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002629 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002630 mCaches.activeTexture(0);
2631
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002632 TextShadow textShadow;
2633 if (!getTextShadow(paint, &textShadow)) {
2634 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2635 }
2636
Raph Levien416a8472012-07-19 22:48:17 -07002637 // NOTE: The drop shadow will not perform gamma correction
2638 // if shader-based correction is enabled
2639 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2640 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002641 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002642 // If the drop shadow exceeds the max texture size or couldn't be
2643 // allocated, skip drawing
2644 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002645 const AutoTexture autoCleanup(shadow);
2646
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002647 const float sx = x - shadow->left + textShadow.dx;
2648 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002649
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002650 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08002651 if (mDrawModifiers.mShader) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002652 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002653 }
2654
2655 setupDraw();
2656 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002657 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002658 setupDrawColorFilter(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002659 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002660 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002661 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002662 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2663 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002664 setupDrawTexture(shadow->id);
2665 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002666 setupDrawColorFilterUniforms(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002667 setupDrawShaderUniforms();
2668 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2669
2670 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2671}
2672
Romain Guy768bffc2013-02-27 13:50:45 -08002673bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002674 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002675 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2676}
2677
Chet Haase48659092012-05-31 15:21:51 -07002678status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002679 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002680 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002681 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002682 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002683
Romain Guy671d6cf2012-01-18 12:39:17 -08002684 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002685 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002686 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002687 }
2688
Chris Craik39a908c2013-06-13 14:39:01 -07002689 mCaches.enableScissor();
2690
Romain Guy671d6cf2012-01-18 12:39:17 -08002691 float x = 0.0f;
2692 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002693 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002694 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002695 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2696 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002697 }
2698
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002699 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002700 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002701
2702 int alpha;
2703 SkXfermode::Mode mode;
2704 getAlphaAndMode(paint, &alpha, &mode);
2705
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002706 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002707 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002708 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002709 }
2710
Romain Guy671d6cf2012-01-18 12:39:17 -08002711 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002712 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002713 if (pureTranslate && !linearFilter) {
2714 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2715 }
Romain Guy257ae352013-03-20 16:31:12 -07002716 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002717
2718 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2719 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2720
Romain Guy211370f2012-02-01 16:10:55 -08002721 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002722
Victoria Lease1e546812013-06-25 14:25:17 -07002723 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002724 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002725 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002726 if (hasActiveLayer) {
2727 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002728 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002729 }
2730 dirtyLayerUnchecked(bounds, getRegion());
2731 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002732 }
Chet Haase48659092012-05-31 15:21:51 -07002733
2734 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002735}
2736
Romain Guy624234f2013-03-05 16:43:31 -08002737mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2738 mat4 fontTransform;
2739 if (CC_LIKELY(transform.isPureTranslate())) {
2740 fontTransform = mat4::identity();
2741 } else {
2742 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002743 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002744 } else {
2745 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002746 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002747 fontTransform.loadScale(sx, sy, 1.0f);
2748 }
2749 }
2750 return fontTransform;
2751}
2752
Chris Craik41541822013-05-03 16:35:54 -07002753status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002754 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002755 DrawOpMode drawOpMode) {
2756
Chris Craik527a3aa2013-03-04 10:19:31 -08002757 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002758 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2759 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002760 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002761 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002762 return DrawGlInfo::kStatusDone;
2763 }
Romain Guycac5fd32011-12-01 20:08:50 -08002764 }
2765
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002766 const float oldX = x;
2767 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002768
Chris Craikd6b65f62014-01-01 14:45:21 -08002769 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002770 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002771
Romain Guy211370f2012-02-01 16:10:55 -08002772 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002773 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2774 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002775 }
2776
Romain Guy86568192010-12-14 15:55:39 -08002777 int alpha;
2778 SkXfermode::Mode mode;
2779 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002780
Romain Guyc74f45a2013-02-26 19:10:14 -08002781 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2782
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002783 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002784 fontRenderer.setFont(paint, mat4::identity());
2785 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002786 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002787 }
2788
Romain Guy19d4dd82013-03-04 11:14:26 -08002789 const bool hasActiveLayer = hasLayer();
2790
Romain Guy624234f2013-03-05 16:43:31 -08002791 // We only pass a partial transform to the font renderer. That partial
2792 // matrix defines how glyphs are rasterized. Typically we want glyphs
2793 // to be rasterized at their final size on screen, which means the partial
2794 // matrix needs to take the scale factor into account.
2795 // When a partial matrix is used to transform glyphs during rasterization,
2796 // the mesh is generated with the inverse transform (in the case of scale,
2797 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2798 // apply the full transform matrix at draw time in the vertex shader.
2799 // Applying the full matrix in the shader is the easiest way to handle
2800 // rotation and perspective and allows us to always generated quads in the
2801 // font renderer which greatly simplifies the code, clipping in particular.
2802 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002803 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002804
Romain Guy6620c6d2010-12-06 18:07:02 -08002805 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002806 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002807 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002808
Romain Guy624234f2013-03-05 16:43:31 -08002809 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002810 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002811 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002812
Raph Levien996e57c2012-07-23 15:22:52 -07002813 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002814 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002815
2816 // don't call issuedrawcommand, do it at end of batch
2817 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002818 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002819 SkPaint paintCopy(*paint);
2820 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2821 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002822 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002823 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002824 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002825 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002826 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002827
Chris Craik527a3aa2013-03-04 10:19:31 -08002828 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002829 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002830 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002831 }
Chris Craik41541822013-05-03 16:35:54 -07002832 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002833 }
Romain Guy694b5192010-07-21 21:33:20 -07002834
Chris Craike63f7c622013-10-17 10:30:55 -07002835 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002836
2837 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002838}
2839
Chris Craikd218a922014-01-02 17:13:34 -08002840status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2841 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002842 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002843 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002844 }
2845
Chris Craik39a908c2013-06-13 14:39:01 -07002846 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2847 mCaches.enableScissor();
2848
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002849 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002850 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002851 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002852
2853 int alpha;
2854 SkXfermode::Mode mode;
2855 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002856 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002857
Romain Guy97771732012-02-28 18:17:02 -08002858 const Rect* clip = &mSnapshot->getLocalClip();
2859 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002860
Romain Guy97771732012-02-28 18:17:02 -08002861 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002862
2863 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002864 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002865 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002866 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002867 dirtyLayerUnchecked(bounds, getRegion());
2868 }
Romain Guy97771732012-02-28 18:17:02 -08002869 }
Chet Haase48659092012-05-31 15:21:51 -07002870
2871 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002872}
2873
Chris Craikd218a922014-01-02 17:13:34 -08002874status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002875 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002876
Romain Guya1d3c912011-12-13 14:55:06 -08002877 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002878
Romain Guyfb8b7632010-08-23 21:05:08 -07002879 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002880 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002881 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002882
Romain Guy8b55f372010-08-18 17:10:07 -07002883 const float x = texture->left - texture->offset;
2884 const float y = texture->top - texture->offset;
2885
Romain Guy01d58e42011-01-19 21:54:02 -08002886 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002887
2888 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002889}
2890
Chris Craika08f95c2013-03-15 17:24:33 -07002891status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002892 if (!layer) {
2893 return DrawGlInfo::kStatusDone;
2894 }
2895
Romain Guyb2e2f242012-10-17 18:18:35 -07002896 mat4* transform = NULL;
2897 if (layer->isTextureLayer()) {
2898 transform = &layer->getTransform();
2899 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002900 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002901 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002902 }
2903 }
2904
Chris Craik39a908c2013-06-13 14:39:01 -07002905 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002906 const bool rejected = calculateQuickRejectForScissor(x, y,
2907 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002908
2909 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002910 if (transform && !transform->isIdentity()) {
2911 restore();
2912 }
Chet Haase48659092012-05-31 15:21:51 -07002913 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002914 }
2915
Romain Guy5bb3c732012-11-29 17:52:58 -08002916 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002917
Chris Craik39a908c2013-06-13 14:39:01 -07002918 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002919 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002920
Romain Guy211370f2012-02-01 16:10:55 -08002921 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002922 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002923 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2924 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002925 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002926
Chris Craik16ecda52013-03-29 10:59:59 -07002927 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002928 setupDraw();
2929 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002930 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002931 setupDrawColorFilter(layer->getColorFilter());
2932 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002933 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002934 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002935 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002936 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002937 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2938 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2939 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002940
Romain Guyd21b6e12011-11-30 20:21:23 -08002941 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002942 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002943 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002944 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002945 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002946 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002947 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2948 }
Romain Guyf219da52011-01-16 12:54:25 -08002949
Romain Guy448455f2013-07-22 13:57:50 -07002950 TextureVertex* mesh = &layer->mesh[0];
2951 GLsizei elementsCount = layer->meshElementCount;
2952
2953 while (elementsCount > 0) {
2954 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2955
Romain Guy3380cfd2013-08-15 16:57:57 -07002956 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07002957 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2958 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2959
2960 elementsCount -= drawCount;
2961 // Though there are 4 vertices in a quad, we use 6 indices per
2962 // quad to draw with GL_TRIANGLES
2963 mesh += (drawCount / 6) * 4;
2964 }
Romain Guyf219da52011-01-16 12:54:25 -08002965
Romain Guy3a3133d2011-02-01 22:59:58 -08002966#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07002967 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08002968#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002969 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002970
Romain Guy5bb3c732012-11-29 17:52:58 -08002971 if (layer->debugDrawUpdate) {
2972 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002973
2974 SkPaint paint;
2975 paint.setColor(0x7f00ff00);
2976 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002977 }
Romain Guyf219da52011-01-16 12:54:25 -08002978 }
Chris Craik34416ea2013-04-15 16:08:28 -07002979 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07002980
Romain Guyb2e2f242012-10-17 18:18:35 -07002981 if (transform && !transform->isIdentity()) {
2982 restore();
2983 }
2984
Chet Haase48659092012-05-31 15:21:51 -07002985 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002986}
2987
Romain Guy6926c722010-07-12 20:20:03 -07002988///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002989// Shaders
2990///////////////////////////////////////////////////////////////////////////////
2991
2992void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08002993 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002994}
2995
Romain Guy06f96e22010-07-30 19:18:16 -07002996void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08002997 mDrawModifiers.mShader = shader;
2998 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07002999 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003000 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003001}
3002
Romain Guyd27977d2010-07-14 19:18:51 -07003003///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003004// Draw filters
3005///////////////////////////////////////////////////////////////////////////////
3006
3007void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003008 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3009 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003010 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003011 mDrawModifiers.mPaintFilterClearBits = 0;
3012 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003013}
3014
3015void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003016 mDrawModifiers.mHasDrawFilter = true;
3017 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3018 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003019}
3020
Chris Craikd218a922014-01-02 17:13:34 -08003021const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003022 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003023 return paint;
3024 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003025
3026 uint32_t flags = paint->getFlags();
3027
3028 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003029 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3030 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003031
3032 return &mFilteredPaint;
3033}
3034
3035///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003036// Drawing implementation
3037///////////////////////////////////////////////////////////////////////////////
3038
Chris Craikd218a922014-01-02 17:13:34 -08003039Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003040 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3041 if (!texture) {
3042 return mCaches.textureCache.get(bitmap);
3043 }
3044 return texture;
3045}
3046
Romain Guy01d58e42011-01-19 21:54:02 -08003047void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003048 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003049 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003050 return;
3051 }
3052
3053 int alpha;
3054 SkXfermode::Mode mode;
3055 getAlphaAndMode(paint, &alpha, &mode);
3056
3057 setupDraw();
3058 setupDrawWithTexture(true);
3059 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003060 setupDrawColorFilter(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003061 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003062 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003063 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003064 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3065 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003066 setupDrawTexture(texture->id);
3067 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003068 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003069 setupDrawShaderUniforms();
3070 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3071
3072 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003073}
3074
Romain Guyf607bdc2010-09-10 19:20:06 -07003075// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003076#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3077#define kStdUnderline_Offset (1.0f / 9.0f)
3078#define kStdUnderline_Thickness (1.0f / 18.0f)
3079
Chris Craikd218a922014-01-02 17:13:34 -08003080void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3081 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003082 // Handle underline and strike-through
3083 uint32_t flags = paint->getFlags();
3084 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003085 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003086
Romain Guy211370f2012-02-01 16:10:55 -08003087 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003088 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003089 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003090
Raph Levien8b4072d2012-07-30 15:50:00 -07003091 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003092 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003093
Romain Guyf6834472011-01-23 13:32:12 -08003094 int linesCount = 0;
3095 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3096 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3097
3098 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003099 float points[pointsCount];
3100 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003101
3102 if (flags & SkPaint::kUnderlineText_Flag) {
3103 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003104 points[currentPoint++] = left;
3105 points[currentPoint++] = top;
3106 points[currentPoint++] = left + underlineWidth;
3107 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003108 }
3109
3110 if (flags & SkPaint::kStrikeThruText_Flag) {
3111 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003112 points[currentPoint++] = left;
3113 points[currentPoint++] = top;
3114 points[currentPoint++] = left + underlineWidth;
3115 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003116 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003117
Romain Guy726aeba2011-06-01 14:52:00 -07003118 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003119
Romain Guy726aeba2011-06-01 14:52:00 -07003120 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003121 }
3122 }
3123}
3124
Chris Craikd218a922014-01-02 17:13:34 -08003125status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003126 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003127 return DrawGlInfo::kStatusDone;
3128 }
3129
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003130 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003131}
3132
Chris Craikb79a3e32014-03-11 12:20:17 -07003133static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3134 // map z coordinate with true 3d matrix
3135 point.z = transformZ.mapZ(point);
3136
3137 // map x,y coordinates with draw/Skia matrix
3138 transformXY.mapPoint(point.x, point.y);
3139}
3140
3141status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
Chris Craik024433f2014-03-26 13:19:14 -07003142 float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003143 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003144
Chris Craik15a07a22014-01-26 13:43:53 -08003145 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003146 mCaches.enableScissor();
3147
3148 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003149 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003150
Chris Craik15a07a22014-01-26 13:43:53 -08003151 // tessellate caster outline into a 2d polygon
3152 Vector<Vertex> casterVertices2d;
3153 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
Chris Craik8c271ca2014-03-25 10:33:01 -07003154 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
Chris Craik15a07a22014-01-26 13:43:53 -08003155 casterRefinementThresholdSquared, casterVertices2d);
ztenghui2e023f32014-04-28 16:43:13 -07003156 if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
3157 ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
3158 casterVertices2d.size());
3159 }
Chris Craik15a07a22014-01-26 13:43:53 -08003160
Chris Craika2fe7af2014-01-28 17:25:06 -08003161 if (casterVertices2d.size() == 0) {
3162 // empty caster polygon computed from path
3163 return DrawGlInfo::kStatusDone;
3164 }
3165
Chris Craik15a07a22014-01-26 13:43:53 -08003166 // map 2d caster poly into 3d
3167 const int casterVertexCount = casterVertices2d.size();
3168 Vector3 casterPolygon[casterVertexCount];
Chris Craikb98f2112014-03-11 17:42:29 -07003169 float minZ = FLT_MAX;
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003170 float maxZ = -FLT_MAX;
Chris Craik15a07a22014-01-26 13:43:53 -08003171 for (int i = 0; i < casterVertexCount; i++) {
3172 const Vertex& point2d = casterVertices2d[i];
3173 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003174 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
Chris Craikb98f2112014-03-11 17:42:29 -07003175 minZ = fmin(minZ, casterPolygon[i].z);
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003176 maxZ = fmax(maxZ, casterPolygon[i].z);
Chris Craik15a07a22014-01-26 13:43:53 -08003177 }
3178
ztenghui63d41ab2014-02-14 13:13:41 -08003179 // map the centroid of the caster into 3d
3180 Vector2 centroid = ShadowTessellator::centroid2d(
3181 reinterpret_cast<const Vector2*>(casterVertices2d.array()),
3182 casterVertexCount);
3183 Vector3 centroid3d(centroid.x, centroid.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003184 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
ztenghui63d41ab2014-02-14 13:13:41 -08003185
Chris Craikb98f2112014-03-11 17:42:29 -07003186 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3187 if (minZ < SHADOW_MIN_CASTER_Z) {
3188 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3189 for (int i = 0; i < casterVertexCount; i++) {
3190 casterPolygon[i].z += casterLift;
3191 }
3192 centroid3d.z += casterLift;
3193 }
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003194
3195 // Check whether we want to draw the shadow at all by checking the caster's
3196 // bounds against clip.
3197 // We only have ortho projection, so we can just ignore the Z in caster for
3198 // simple rejection calculation.
3199 Rect localClip = mSnapshot->getLocalClip();
Chris Craik8c271ca2014-03-25 10:33:01 -07003200 Rect casterBounds(casterPerimeter->getBounds());
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003201 casterTransformXY.mapRect(casterBounds);
3202
Chris Craik024433f2014-03-26 13:19:14 -07003203 bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
Chris Craik15a07a22014-01-26 13:43:53 -08003204 // draw caster's shadows
ztenghuief94c6f2014-02-13 17:09:45 -08003205 if (mCaches.propertyAmbientShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003206 paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003207 VertexBuffer ambientShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003208 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
3209 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003210 casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003211 drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003212 }
ztenghui7b4516e2014-01-07 10:42:55 -08003213
ztenghuief94c6f2014-02-13 17:09:45 -08003214 if (mCaches.propertySpotShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003215 paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003216 VertexBuffer spotShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003217 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
Chris Craikf5be3ca2014-04-30 18:20:03 -07003218 isCasterOpaque, casterPolygon, casterVertexCount,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003219 *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
3220 spotShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003221 drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003222 }
ztenghui7b4516e2014-01-07 10:42:55 -08003223
3224 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003225}
3226
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003227status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3228 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003229 if (count == 0) {
3230 return DrawGlInfo::kStatusDone;
3231 }
Romain Guy735738c2012-12-03 12:34:51 -08003232
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003233 int color = paint->getColor();
3234 // If a shader is set, preserve only the alpha
3235 if (mDrawModifiers.mShader) {
3236 color |= 0x00ffffff;
3237 }
3238
Romain Guy672433d2013-01-04 19:05:13 -08003239 float left = FLT_MAX;
3240 float top = FLT_MAX;
3241 float right = FLT_MIN;
3242 float bottom = FLT_MIN;
3243
Romain Guy448455f2013-07-22 13:57:50 -07003244 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003245 Vertex* vertex = mesh;
3246
Chris Craik2af46352012-11-26 18:30:17 -08003247 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003248 float l = rects[index + 0];
3249 float t = rects[index + 1];
3250 float r = rects[index + 2];
3251 float b = rects[index + 3];
3252
Romain Guy3b753822013-03-05 10:27:35 -08003253 Vertex::set(vertex++, l, t);
3254 Vertex::set(vertex++, r, t);
3255 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003256 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003257
Romain Guy3b753822013-03-05 10:27:35 -08003258 left = fminf(left, l);
3259 top = fminf(top, t);
3260 right = fmaxf(right, r);
3261 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003262 }
3263
Chris Craikf0a59072013-11-19 18:00:46 -08003264 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003265 return DrawGlInfo::kStatusDone;
3266 }
Romain Guy672433d2013-01-04 19:05:13 -08003267
Romain Guy672433d2013-01-04 19:05:13 -08003268 setupDraw();
3269 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003270 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003271 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003272 setupDrawColorFilter(getColorFilter(paint));
3273 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003274 setupDrawProgram();
3275 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003276 setupDrawModelView(kModelViewMode_Translate, false,
3277 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003278 setupDrawColorUniforms();
3279 setupDrawShaderUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003280 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003281
Romain Guy8ce00302013-01-15 18:51:42 -08003282 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003283 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003284 }
3285
Chris Craik4063a0e2013-11-15 16:06:56 -08003286 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003287
3288 return DrawGlInfo::kStatusDrew;
3289}
3290
Romain Guy026c5e162010-06-28 17:12:22 -07003291void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003292 const SkPaint* paint, bool ignoreTransform) {
3293 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003294 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003295 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003296 color |= 0x00ffffff;
3297 }
3298
Romain Guy70ca14e2010-12-13 18:24:33 -08003299 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003300 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003301 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003302 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003303 setupDrawColorFilter(getColorFilter(paint));
3304 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003305 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003306 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3307 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003308 setupDrawColorUniforms();
3309 setupDrawShaderUniforms(ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003310 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003311 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003312
Romain Guyc95c8d62010-09-17 15:31:32 -07003313 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3314}
3315
Romain Guy82ba8142010-07-09 13:25:56 -07003316void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003317 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003318 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003319
Romain Guy3b748a42013-04-17 18:54:38 -07003320 GLvoid* vertices = (GLvoid*) NULL;
3321 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3322
3323 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003324 vertices = &mMeshVertices[0].x;
3325 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003326
3327 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3328 texture->uvMapper->map(uvs);
3329
3330 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3331 }
3332
Chris Craikd6b65f62014-01-01 14:45:21 -08003333 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3334 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3335 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003336
Romain Guyd21b6e12011-11-30 20:21:23 -08003337 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003338 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003339 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003340 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003341 } else {
Chris Craik678625242014-02-28 12:26:34 -08003342 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003343 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003344 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3345 }
3346
3347 if (texture->uvMapper) {
3348 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003349 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003350}
3351
Romain Guyf7f93552010-07-08 19:17:03 -07003352void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003353 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003354 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003355 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3356 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003357
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003358 int a;
3359 SkXfermode::Mode mode;
3360 getAlphaAndMode(paint, &a, &mode);
3361 const float alpha = a / 255.0f;
3362
Romain Guy746b7402010-10-26 16:27:31 -07003363 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003364 setupDrawWithTexture();
3365 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003366 setupDrawColorFilter(getColorFilter(paint));
3367 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003368 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003369 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003370 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003371 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003372 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003373 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003374 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003375
Romain Guy6820ac82010-09-15 18:11:50 -07003376 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003377}
3378
Romain Guy3b748a42013-04-17 18:54:38 -07003379void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003380 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003381 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003382 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3383 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003384
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003385 int a;
3386 SkXfermode::Mode mode;
3387 getAlphaAndMode(paint, &a, &mode);
3388 const float alpha = a / 255.0f;
3389
Romain Guy3b748a42013-04-17 18:54:38 -07003390 setupDraw();
3391 setupDrawWithTexture();
3392 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003393 setupDrawColorFilter(getColorFilter(paint));
3394 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003395 setupDrawProgram();
3396 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003397 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003398 setupDrawTexture(texture);
3399 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003400 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003401 setupDrawMeshIndices(vertices, texCoords, vbo);
3402
3403 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003404}
3405
Romain Guy886b2752013-01-04 12:26:18 -08003406void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003407 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003408 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003409 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003410
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003411 int color = paint != NULL ? paint->getColor() : 0;
3412 int alpha;
3413 SkXfermode::Mode mode;
3414 getAlphaAndMode(paint, &alpha, &mode);
3415
Romain Guy886b2752013-01-04 12:26:18 -08003416 setupDraw();
3417 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003418 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003419 setupDrawAlpha8Color(color, alpha);
3420 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003421 setupDrawColorFilter(getColorFilter(paint));
Romain Guy886b2752013-01-04 12:26:18 -08003422 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003423 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003424 setupDrawProgram();
3425 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003426 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003427 setupDrawTexture(texture);
3428 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003429 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08003430 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003431 setupDrawMesh(vertices, texCoords);
3432
3433 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003434}
3435
Romain Guya5aed0d2010-09-09 14:42:43 -07003436void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003437 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003438 if (mCountOverdraw) {
3439 if (!mCaches.blend) glEnable(GL_BLEND);
3440 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3441 glBlendFunc(GL_ONE, GL_ONE);
3442 }
3443
3444 mCaches.blend = true;
3445 mCaches.lastSrcMode = GL_ONE;
3446 mCaches.lastDstMode = GL_ONE;
3447
3448 return;
3449 }
3450
Romain Guy82ba8142010-07-09 13:25:56 -07003451 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003452
Romain Guy82ba8142010-07-09 13:25:56 -07003453 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003454 // These blend modes are not supported by OpenGL directly and have
3455 // to be implemented using shaders. Since the shader will perform
3456 // the blending, turn blending off here
3457 // If the blend mode cannot be implemented using shaders, fall
3458 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003459 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003460 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003461 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003462 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003463
Romain Guy82bc7a72012-01-03 14:13:39 -08003464 if (mCaches.blend) {
3465 glDisable(GL_BLEND);
3466 mCaches.blend = false;
3467 }
3468
3469 return;
3470 } else {
3471 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003472 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003473 }
3474
3475 if (!mCaches.blend) {
3476 glEnable(GL_BLEND);
3477 }
3478
3479 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3480 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3481
3482 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3483 glBlendFunc(sourceMode, destMode);
3484 mCaches.lastSrcMode = sourceMode;
3485 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003486 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003487 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003488 glDisable(GL_BLEND);
3489 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003490 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003491}
3492
Romain Guy889f8d12010-07-29 14:37:42 -07003493bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003494 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003495 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003496 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003497 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003498 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003499 }
Romain Guy6926c722010-07-12 20:20:03 -07003500 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003501}
3502
Romain Guy026c5e162010-06-28 17:12:22 -07003503void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003504 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003505 TextureVertex::setUV(v++, u1, v1);
3506 TextureVertex::setUV(v++, u2, v1);
3507 TextureVertex::setUV(v++, u1, v2);
3508 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003509}
3510
Chris Craikd218a922014-01-02 17:13:34 -08003511void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003512 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003513 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3514 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003515 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003516 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003517 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003518}
3519
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003520float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003521 float alpha;
3522 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3523 alpha = mDrawModifiers.mOverrideLayerAlpha;
3524 } else {
3525 alpha = layer->getAlpha() / 255.0f;
3526 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003527 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003528}
3529
Romain Guy9d5316e2010-06-24 19:30:36 -07003530}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003531}; // namespace android