blob: e468a7546fa4b126c0d4e1484862a7c5f8a82c38 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Chris Craik98d608d2014-07-17 12:25:11 -070024#include <SkColor.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040025#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070026#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070027
Romain Guye4d01122010-06-16 18:44:05 -070028#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070029#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Romain Guy08aa2cb2011-03-17 11:06:57 -070031#include <private/hwui/DrawGlInfo.h>
32
Romain Guy5b3b3522010-10-27 18:57:51 -070033#include <ui/Rect.h>
34
Romain Guy85bf02f2010-06-22 13:11:24 -070035#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080036#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080037#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070038#include "Fence.h"
John Reck3b202512014-06-23 13:13:08 -070039#include "RenderState.h"
Chris Craik65cd6122012-12-10 17:56:27 -080040#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070041#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080042#include "ShadowTessellator.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040043#include "SkiaShader.h"
Chris Craike4aa95e2014-05-08 13:57:05 -070044#include "utils/GLUtils.h"
Romain Guya957eea2010-12-08 18:34:42 -080045#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080046#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070047
48namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
50
51///////////////////////////////////////////////////////////////////////////////
52// Defines
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy759ea802010-09-16 20:49:46 -070055#define RAD_TO_DEG (180.0f / 3.14159265f)
56#define MIN_ANGLE 0.001f
57
Romain Guyf8773082012-07-12 18:01:00 -070058#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070059
Chris Craik678625242014-02-28 12:26:34 -080060static GLenum getFilter(const SkPaint* paint) {
61 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
62 return GL_LINEAR;
63 }
64 return GL_NEAREST;
65}
Romain Guyd21b6e12011-11-30 20:21:23 -080066
Romain Guy9d5316e2010-06-24 19:30:36 -070067///////////////////////////////////////////////////////////////////////////////
68// Globals
69///////////////////////////////////////////////////////////////////////////////
70
Romain Guy889f8d12010-07-29 14:37:42 -070071/**
72 * Structure mapping Skia xfermodes to OpenGL blending factors.
73 */
74struct Blender {
75 SkXfermode::Mode mode;
76 GLenum src;
77 GLenum dst;
78}; // struct Blender
79
Romain Guy026c5e162010-06-28 17:12:22 -070080// In this array, the index of each Blender equals the value of the first
81// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
82static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070083 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
84 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
85 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
86 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
88 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
90 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
93 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
94 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050096 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070097 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070098};
Romain Guye4d01122010-06-16 18:44:05 -070099
Romain Guy87a76572010-09-13 18:11:21 -0700100// This array contains the swapped version of each SkXfermode. For instance
101// this array's SrcOver blending mode is actually DstOver. You can refer to
102// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -0700103static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -0700104 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
105 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
106 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
107 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
108 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
109 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
110 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
111 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
112 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
113 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
114 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
115 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
116 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500117 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700118 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700119};
120
Romain Guyf6a11b82010-06-23 17:47:49 -0700121///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700122// Functions
123///////////////////////////////////////////////////////////////////////////////
124
125template<typename T>
126static inline T min(T a, T b) {
127 return a < b ? a : b;
128}
129
130///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700131// Constructors/destructor
132///////////////////////////////////////////////////////////////////////////////
133
John Reck3b202512014-06-23 13:13:08 -0700134OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
135 : mCaches(Caches::getInstance())
136 , mExtensions(Extensions::getInstance())
137 , mRenderState(renderState) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800138 // *set* draw modifiers to be 0
139 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700140 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700141
Romain Guyac670c02010-07-27 17:39:27 -0700142 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
143
Romain Guy96885eb2013-03-26 15:05:58 -0700144 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700145 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700146
147 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700148}
149
Romain Guy85bf02f2010-06-22 13:11:24 -0700150OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700151 // The context has already been destroyed at this point, do not call
152 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700153}
154
Romain Guy87e2f7572012-09-24 11:37:12 -0700155void OpenGLRenderer::initProperties() {
156 char property[PROPERTY_VALUE_MAX];
157 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
158 mScissorOptimizationDisabled = !strcasecmp(property, "true");
159 INIT_LOGD(" Scissor optimization %s",
160 mScissorOptimizationDisabled ? "disabled" : "enabled");
161 } else {
162 INIT_LOGD(" Scissor optimization enabled");
163 }
Romain Guy13631f32012-01-30 17:41:55 -0800164}
165
166///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700167// Setup
168///////////////////////////////////////////////////////////////////////////////
169
Chris Craik797b95b2014-05-20 18:10:25 -0700170void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700171 glDisable(GL_DITHER);
172 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
173
174 glEnableVertexAttribArray(Program::kBindingPosition);
175}
176
Romain Guy96885eb2013-03-26 15:05:58 -0700177void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800178 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800179 mCaches.clearGarbage();
180
Chris Craik14e51302013-12-30 15:32:54 -0800181 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700182 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700183 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700184}
185
186status_t OpenGLRenderer::startFrame() {
187 if (mFrameStarted) return DrawGlInfo::kStatusDone;
188 mFrameStarted = true;
189
Romain Guy41308e22012-10-22 20:02:43 -0700190 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700191
Romain Guy96885eb2013-03-26 15:05:58 -0700192 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700193
John Reck3b202512014-06-23 13:13:08 -0700194 mRenderState.setViewport(getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800195
Romain Guy54c1a642012-09-27 17:55:46 -0700196 // Functors break the tiling extension in pretty spectacular ways
197 // This ensures we don't use tiling when a functor is going to be
198 // invoked during the frame
199 mSuppressTiling = mCaches.hasRegisteredFunctors();
200
Chris Craikd6b65f62014-01-01 14:45:21 -0800201 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700202
Romain Guy7c450aa2012-09-21 19:15:00 -0700203 debugOverdraw(true, true);
204
Romain Guy96885eb2013-03-26 15:05:58 -0700205 return clear(mTilingClip.left, mTilingClip.top,
206 mTilingClip.right, mTilingClip.bottom, mOpaque);
207}
208
Romain Guy96885eb2013-03-26 15:05:58 -0700209status_t OpenGLRenderer::prepareDirty(float left, float top,
210 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700211
Romain Guy96885eb2013-03-26 15:05:58 -0700212 setupFrameState(left, top, right, bottom, opaque);
213
214 // Layer renderers will start the frame immediately
215 // The framebuffer renderer will first defer the display list
216 // for each layer and wait until the first drawing command
217 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800218 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700219 syncState();
220 updateLayers();
221 } else {
222 return startFrame();
223 }
224
225 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700226}
227
Romain Guydcfc8362013-01-03 13:08:57 -0800228void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
229 // If we know that we are going to redraw the entire framebuffer,
230 // perform a discard to let the driver know we don't need to preserve
231 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800232 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800233 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800234 const bool isFbo = getTargetFbo() == 0;
235 const GLenum attachments[] = {
236 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
237 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800238 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
239 }
240}
241
Romain Guy7c25aab2012-10-18 15:05:02 -0700242status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700243 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700244 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700245 mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700246 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700247 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700248 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700249
Romain Guy7c25aab2012-10-18 15:05:02 -0700250 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700251 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700252}
253
254void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700255 if (mCaches.blend) {
256 glEnable(GL_BLEND);
257 } else {
258 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700259 }
Romain Guybb9524b2010-06-22 18:56:38 -0700260}
261
Chris Craikd6b65f62014-01-01 14:45:21 -0800262void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700263 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800264 const Snapshot* snapshot = currentSnapshot();
265
Chris Craik14e51302013-12-30 15:32:54 -0800266 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800267 if (snapshot->flags & Snapshot::kFlagFboTarget) {
268 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700269 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700270
Chris Craika64a2be2014-05-14 14:17:01 -0700271 startTiling(*clip, getViewportHeight(), opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800272 }
273}
274
275void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
276 if (!mSuppressTiling) {
277 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800278 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700279 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700280}
281
282void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700283 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700284}
285
Romain Guyb025b9c2010-09-16 14:16:48 -0700286void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700287 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700288 endTiling();
289
Romain Guyca89e2a2013-03-08 17:44:20 -0800290 // When finish() is invoked on FBO 0 we've reached the end
291 // of the current frame
292 if (getTargetFbo() == 0) {
293 mCaches.pathCache.trim();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700294 mCaches.tessellationCache.trim();
Romain Guyca89e2a2013-03-08 17:44:20 -0800295 }
296
Romain Guy11cb6422012-09-21 00:39:43 -0700297 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700298#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700299 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700300#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700301
Romain Guyc15008e2010-11-10 11:59:15 -0800302#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800303 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700304#else
305 if (mCaches.getDebugLevel() & kDebugMemory) {
306 mCaches.dumpMemoryUsage();
307 }
Romain Guyc15008e2010-11-10 11:59:15 -0800308#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700309 }
Romain Guy96885eb2013-03-26 15:05:58 -0700310
Romain Guy78dd96d2013-05-03 14:24:16 -0700311 if (mCountOverdraw) {
312 countOverdraw();
313 }
314
Romain Guy96885eb2013-03-26 15:05:58 -0700315 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700316}
317
Romain Guy35643dd2012-09-18 15:40:58 -0700318void OpenGLRenderer::resumeAfterLayer() {
John Reck3b202512014-06-23 13:13:08 -0700319 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
320 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700321 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700322
323 mCaches.resetScissor();
324 dirtyClip();
325}
326
Romain Guy8f3b8e32012-03-27 16:33:45 -0700327status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800328 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700329
Chris Craikd6b65f62014-01-01 14:45:21 -0800330 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700331 clip.snapToPixelBoundaries();
332
Romain Guyd643bb52011-03-01 14:55:21 -0800333 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800334 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800335 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800336 dirtyLayerUnchecked(clip, getRegion());
337 }
Romain Guyd643bb52011-03-01 14:55:21 -0800338
Romain Guy08aa2cb2011-03-17 11:06:57 -0700339 DrawGlInfo info;
340 info.clipLeft = clip.left;
341 info.clipTop = clip.top;
342 info.clipRight = clip.right;
343 info.clipBottom = clip.bottom;
344 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700345 info.width = getViewportWidth();
346 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800347 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700348
John Reck3b202512014-06-23 13:13:08 -0700349 bool prevDirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700350 // setup GL state for functor
351 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700352 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
353 }
John Reck3b202512014-06-23 13:13:08 -0700354 if (mCaches.enableScissor() || prevDirtyClip) {
John Reck25d2f7b2013-09-10 13:12:09 -0700355 setScissorFromClip();
356 }
Chris Craik54f574a2013-08-26 11:23:46 -0700357
John Reck3b202512014-06-23 13:13:08 -0700358 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
359 // Scissor may have been modified, reset dirty clip
360 dirtyClip();
Romain Guycabfcc12011-03-07 18:06:46 -0800361
John Reck750ca6d2014-03-28 16:33:18 -0700362 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800363}
364
Romain Guyf6a11b82010-06-23 17:47:49 -0700365///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700366// Debug
367///////////////////////////////////////////////////////////////////////////////
368
Romain Guy0f667532013-03-01 14:31:04 -0800369void OpenGLRenderer::eventMark(const char* name) const {
370 mCaches.eventMark(0, name);
371}
372
Romain Guy87e2f7572012-09-24 11:37:12 -0700373void OpenGLRenderer::startMark(const char* name) const {
374 mCaches.startMark(0, name);
375}
376
377void OpenGLRenderer::endMark() const {
378 mCaches.endMark();
379}
380
381void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
John Reck3b202512014-06-23 13:13:08 -0700382 mRenderState.debugOverdraw(enable, clear);
Romain Guy87e2f7572012-09-24 11:37:12 -0700383}
384
385void OpenGLRenderer::renderOverdraw() {
386 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700387 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700388
389 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700390 mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700391 clip->right - clip->left, clip->bottom - clip->top);
392
Romain Guy627c6fd2013-08-21 11:53:18 -0700393 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700394 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700395 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
396
397 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700398 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700399 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
400
401 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700402 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700403 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
404
405 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700406 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700407 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
408
Romain Guy87e2f7572012-09-24 11:37:12 -0700409 mCaches.stencil.disable();
410 }
411}
412
Romain Guy78dd96d2013-05-03 14:24:16 -0700413void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800414 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700415 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800416 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700417
418 size_t total = 0;
419 for (size_t i = 0; i < count; i++) {
420 total += buffer[i] & 0xff;
421 }
422
423 mOverdraw = total / float(count);
424
425 delete[] buffer;
426}
427
Romain Guy87e2f7572012-09-24 11:37:12 -0700428///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700429// Layers
430///////////////////////////////////////////////////////////////////////////////
431
432bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Chris Craika7090e02014-06-20 16:01:00 -0700433 if (layer->deferredUpdateScheduled && layer->renderer
434 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700435 ATRACE_CALL();
436
Romain Guy11cb6422012-09-21 00:39:43 -0700437 Rect& dirty = layer->dirtyRect;
438
Romain Guy7c450aa2012-09-21 19:15:00 -0700439 if (inFrame) {
440 endTiling();
441 debugOverdraw(false, false);
442 }
Romain Guy11cb6422012-09-21 00:39:43 -0700443
Romain Guy96885eb2013-03-26 15:05:58 -0700444 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700445 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700446 } else {
447 layer->defer();
448 }
Romain Guy11cb6422012-09-21 00:39:43 -0700449
450 if (inFrame) {
451 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800452 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700453 }
454
Romain Guy5bb3c732012-11-29 17:52:58 -0800455 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700456 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700457
458 return true;
459 }
460
461 return false;
462}
463
464void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700465 // If draw deferring is enabled this method will simply defer
466 // the display list of each individual layer. The layers remain
467 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700468 int count = mLayerUpdates.size();
469 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700470 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
471 startMark("Layer Updates");
472 } else {
473 startMark("Defer Layer Updates");
474 }
Romain Guy11cb6422012-09-21 00:39:43 -0700475
Chris Craik1206b9b2013-04-04 14:46:24 -0700476 // Note: it is very important to update the layers in order
477 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700478 Layer* layer = mLayerUpdates.itemAt(i);
479 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700480 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
481 mCaches.resourceCache.decrementRefcount(layer);
482 }
Romain Guy11cb6422012-09-21 00:39:43 -0700483 }
Romain Guy11cb6422012-09-21 00:39:43 -0700484
Romain Guy96885eb2013-03-26 15:05:58 -0700485 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
486 mLayerUpdates.clear();
John Reck3b202512014-06-23 13:13:08 -0700487 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700488 }
489 endMark();
490 }
491}
492
493void OpenGLRenderer::flushLayers() {
494 int count = mLayerUpdates.size();
495 if (count > 0) {
496 startMark("Apply Layer Updates");
497 char layerName[12];
498
Chris Craik1206b9b2013-04-04 14:46:24 -0700499 // Note: it is very important to update the layers in order
500 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700501 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700502 startMark(layerName);
503
Romain Guy40543602013-06-12 15:31:28 -0700504 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700505 Layer* layer = mLayerUpdates.itemAt(i);
506 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700507 ATRACE_END();
508
Romain Guy02b49b72013-03-29 12:37:16 -0700509 mCaches.resourceCache.decrementRefcount(layer);
510
Romain Guy96885eb2013-03-26 15:05:58 -0700511 endMark();
512 }
513
514 mLayerUpdates.clear();
John Reck3b202512014-06-23 13:13:08 -0700515 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700516
Romain Guy11cb6422012-09-21 00:39:43 -0700517 endMark();
518 }
519}
520
521void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
522 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700523 // Make sure we don't introduce duplicates.
524 // SortedVector would do this automatically but we need to respect
525 // the insertion order. The linear search is not an issue since
526 // this list is usually very short (typically one item, at most a few)
527 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
528 if (mLayerUpdates.itemAt(i) == layer) {
529 return;
530 }
531 }
Romain Guy11cb6422012-09-21 00:39:43 -0700532 mLayerUpdates.push_back(layer);
533 mCaches.resourceCache.incrementRefcount(layer);
534 }
535}
536
Romain Guye93482f2013-06-17 13:14:51 -0700537void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
538 if (layer) {
539 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
540 if (mLayerUpdates.itemAt(i) == layer) {
541 mLayerUpdates.removeAt(i);
542 mCaches.resourceCache.decrementRefcount(layer);
543 break;
544 }
545 }
546 }
547}
548
Romain Guy11cb6422012-09-21 00:39:43 -0700549void OpenGLRenderer::clearLayerUpdates() {
550 size_t count = mLayerUpdates.size();
551 if (count > 0) {
552 mCaches.resourceCache.lock();
553 for (size_t i = 0; i < count; i++) {
554 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
555 }
556 mCaches.resourceCache.unlock();
557 mLayerUpdates.clear();
558 }
559}
560
Romain Guy40543602013-06-12 15:31:28 -0700561void OpenGLRenderer::flushLayerUpdates() {
562 syncState();
563 updateLayers();
564 flushLayers();
565 // Wait for all the layer updates to be executed
566 AutoFence fence;
567}
568
Romain Guy11cb6422012-09-21 00:39:43 -0700569///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700570// State management
571///////////////////////////////////////////////////////////////////////////////
572
Chris Craik14e51302013-12-30 15:32:54 -0800573void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700574 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800575 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
576 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700577
Chris Craika64a2be2014-05-14 14:17:01 -0700578 if (restoreViewport) {
John Reck3b202512014-06-23 13:13:08 -0700579 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700580 }
581
Romain Guy2542d192010-08-18 11:47:12 -0700582 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700583 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700584 }
Romain Guy2542d192010-08-18 11:47:12 -0700585
Romain Guy5ec99242010-11-03 16:19:08 -0700586 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700587 endMark(); // Savelayer
588 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800589 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700590 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700591 }
Romain Guybb9524b2010-06-22 18:56:38 -0700592}
593
Romain Guyf6a11b82010-06-23 17:47:49 -0700594///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700595// Layers
596///////////////////////////////////////////////////////////////////////////////
597
598int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700599 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700600 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700601
Chris Craikd6b65f62014-01-01 14:45:21 -0800602 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700603 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700604 }
Romain Guyd55a8612010-06-28 17:42:46 -0700605
606 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700607}
608
Chris Craikd90144d2013-03-19 15:03:48 -0700609void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
610 const Rect untransformedBounds(bounds);
611
Chris Craikd6b65f62014-01-01 14:45:21 -0800612 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700613
614 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800615 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700616 // We cannot work with sub-pixels in this case
617 bounds.snapToPixelBoundaries();
618
619 // When the layer is not an FBO, we may use glCopyTexImage so we
620 // need to make sure the layer does not extend outside the bounds
621 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700622 const Snapshot& previous = *(currentSnapshot()->previous);
623 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
624 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700625 bounds.setEmpty();
626 } else if (fboLayer) {
627 clip.set(bounds);
628 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800629 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700630 inverse.mapRect(clip);
631 clip.snapToPixelBoundaries();
632 if (clip.intersect(untransformedBounds)) {
633 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
634 bounds.set(untransformedBounds);
635 } else {
636 clip.setEmpty();
637 }
638 }
639 } else {
640 bounds.setEmpty();
641 }
642}
643
Chris Craik408eb122013-03-26 18:55:15 -0700644void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
645 bool fboLayer, int alpha) {
646 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
647 bounds.getHeight() > mCaches.maxTextureSize ||
648 (fboLayer && clip.isEmpty())) {
649 mSnapshot->empty = fboLayer;
650 } else {
651 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
652 }
653}
654
Chris Craikd90144d2013-03-19 15:03:48 -0700655int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500656 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700657 const int count = saveSnapshot(flags);
658
Chris Craikd6b65f62014-01-01 14:45:21 -0800659 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700660 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
661 // operations will be able to store and restore the current clip and transform info, and
662 // quick rejection will be correct (for display lists)
663
664 Rect bounds(left, top, right, bottom);
665 Rect clip;
666 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500667 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700668
Chris Craikd6b65f62014-01-01 14:45:21 -0800669 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700670 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
671 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700672 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700673 mSnapshot->roundRectClipState = NULL;
Chris Craikd90144d2013-03-19 15:03:48 -0700674 }
675 }
676
677 return count;
678}
679
Romain Guy1c740bc2010-09-13 18:00:09 -0700680/**
681 * Layers are viewed by Skia are slightly different than layers in image editing
682 * programs (for instance.) When a layer is created, previously created layers
683 * and the frame buffer still receive every drawing command. For instance, if a
684 * layer is created and a shape intersecting the bounds of the layers and the
685 * framebuffer is draw, the shape will be drawn on both (unless the layer was
686 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
687 *
688 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
689 * texture. Unfortunately, this is inefficient as it requires every primitive to
690 * be drawn n + 1 times, where n is the number of active layers. In practice this
691 * means, for every primitive:
692 * - Switch active frame buffer
693 * - Change viewport, clip and projection matrix
694 * - Issue the drawing
695 *
696 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700697 * To avoid this, layers are implemented in a different way here, at least in the
698 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
699 * is set. When this flag is set we can redirect all drawing operations into a
700 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700701 *
702 * This implementation relies on the frame buffer being at least RGBA 8888. When
703 * a layer is created, only a texture is created, not an FBO. The content of the
704 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700705 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700706 * buffer and drawing continues as normal. This technique therefore treats the
707 * frame buffer as a scratch buffer for the layers.
708 *
709 * To compose the layers back onto the frame buffer, each layer texture
710 * (containing the original frame buffer data) is drawn as a simple quad over
711 * the frame buffer. The trick is that the quad is set as the composition
712 * destination in the blending equation, and the frame buffer becomes the source
713 * of the composition.
714 *
715 * Drawing layers with an alpha value requires an extra step before composition.
716 * An empty quad is drawn over the layer's region in the frame buffer. This quad
717 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
718 * quad is used to multiply the colors in the frame buffer. This is achieved by
719 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
720 * GL_ZERO, GL_SRC_ALPHA.
721 *
722 * Because glCopyTexImage2D() can be slow, an alternative implementation might
723 * be use to draw a single clipped layer. The implementation described above
724 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700725 *
726 * (1) The frame buffer is actually not cleared right away. To allow the GPU
727 * to potentially optimize series of calls to glCopyTexImage2D, the frame
728 * buffer is left untouched until the first drawing operation. Only when
729 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700730 */
Chet Haased48885a2012-08-28 17:43:28 -0700731bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700732 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700733 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700734 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700735
Romain Guyeb993562010-10-05 18:14:38 -0700736 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
737
Romain Guyf607bdc2010-09-10 19:20:06 -0700738 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700739 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700740 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700741 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000742 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700743
744 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800745 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700746 return false;
747 }
Romain Guyf18fd992010-07-08 11:45:51 -0700748
Romain Guya1d3c912011-12-13 14:55:06 -0800749 mCaches.activeTexture(0);
John Reck3b202512014-06-23 13:13:08 -0700750 Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700751 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700752 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700753 }
754
Derek Sollenberger674554f2014-02-19 16:47:32 +0000755 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700756 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700757 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
758 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500759
Chet Haasea23eed82012-04-12 15:19:04 -0700760 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700761 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700762 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda57022010-07-06 11:39:32 -0700763
Romain Guy8fb95422010-08-17 18:38:51 -0700764 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700765 mSnapshot->flags |= Snapshot::kFlagIsLayer;
766 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700767
Chris Craik7273daa2013-03-28 11:25:24 -0700768 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700769 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700770 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700771 } else {
772 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700773 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800774 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700775 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700776 // Workaround for some GL drivers. When reading pixels lying outside
777 // of the window we should get undefined values for those pixels.
778 // Unfortunately some drivers will turn the entire target texture black
779 // when reading outside of the window.
780 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
781 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700782 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800783 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700784
Chris Craika64a2be2014-05-14 14:17:01 -0700785 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
786 bounds.left, getViewportHeight() - bounds.bottom,
787 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700788
Romain Guy54be1cd2011-06-13 19:04:27 -0700789 // Enqueue the buffer coordinates to clear the corresponding region later
790 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700791 }
Romain Guyeb993562010-10-05 18:14:38 -0700792 }
Romain Guyf86ef572010-07-01 11:05:42 -0700793
Romain Guyd55a8612010-06-28 17:42:46 -0700794 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700795}
796
Chris Craike63f7c622013-10-17 10:30:55 -0700797bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800798 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700799 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700800
Chet Haased48885a2012-08-28 17:43:28 -0700801 mSnapshot->region = &mSnapshot->layer->region;
Chris Craika64a2be2014-05-14 14:17:01 -0700802 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
Chet Haased48885a2012-08-28 17:43:28 -0700803 mSnapshot->fbo = layer->getFbo();
804 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
805 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700806 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700807 mSnapshot->roundRectClipState = NULL;
Romain Guy5b3b3522010-10-27 18:57:51 -0700808
Romain Guy2b7028e2012-09-19 17:25:38 -0700809 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700810 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700811 // Bind texture to FBO
John Reck3b202512014-06-23 13:13:08 -0700812 mRenderState.bindFramebuffer(layer->getFbo());
Romain Guy9ace8f52011-07-07 20:50:11 -0700813 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700814
815 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700816 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700817 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700818 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700819 }
820
821 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700822 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700823
Chris Craikd6b65f62014-01-01 14:45:21 -0800824 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700825
826 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700827 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800828 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700829 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700830 glClear(GL_COLOR_BUFFER_BIT);
831
832 dirtyClip();
833
834 // Change the ortho projection
John Reck3b202512014-06-23 13:13:08 -0700835 mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700836 return true;
837}
838
Romain Guy1c740bc2010-09-13 18:00:09 -0700839/**
840 * Read the documentation of createLayer() before doing anything in this method.
841 */
Chris Craik14e51302013-12-30 15:32:54 -0800842void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
843 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000844 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700845 return;
846 }
847
Chris Craik14e51302013-12-30 15:32:54 -0800848 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800849 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800850 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700851
Chris Craik39a908c2013-06-13 14:39:01 -0700852 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800853 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -0700854 &clipRequired, NULL, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700855 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
856
Romain Guyeb993562010-10-05 18:14:38 -0700857 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700858 endTiling();
859
Romain Guye0aa84b2012-04-03 19:30:26 -0700860 // Detach the texture from the FBO
861 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800862
863 layer->removeFbo(false);
864
Romain Guyeb993562010-10-05 18:14:38 -0700865 // Unbind current FBO and restore previous one
John Reck3b202512014-06-23 13:13:08 -0700866 mRenderState.bindFramebuffer(restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700867 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700868
Chris Craikd6b65f62014-01-01 14:45:21 -0800869 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700870 }
871
Romain Guy9ace8f52011-07-07 20:50:11 -0700872 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500873 SkPaint layerPaint;
874 layerPaint.setAlpha(layer->getAlpha());
875 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
876 layerPaint.setColorFilter(layer->getColorFilter());
877
878 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700879 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700880 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700881 }
882
Romain Guy03750a02010-10-18 14:06:08 -0700883 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700884
Romain Guya1d3c912011-12-13 14:55:06 -0800885 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700886
Romain Guy5b3b3522010-10-27 18:57:51 -0700887 // When the layer is stored in an FBO, we can save a bit of fillrate by
888 // drawing only the dirty region
889 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800890 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700891 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700892 } else if (!rect.isEmpty()) {
893 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530894
895 save(0);
896 // the layer contains screen buffer content that shouldn't be alpha modulated
897 // (and any necessary alpha modulation was handled drawing into the layer)
898 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700899 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530900 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700901 }
Romain Guy8b55f372010-08-18 17:10:07 -0700902
Romain Guy746b7402010-10-26 16:27:31 -0700903 dirtyClip();
904
Romain Guyeb993562010-10-05 18:14:38 -0700905 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -0700906 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -0700907 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700908 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700909 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700910 }
911}
912
Romain Guyaa6c24c2011-04-28 18:40:04 -0700913void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700914 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700915
916 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700917 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700918 setupDrawWithTexture();
919 } else {
920 setupDrawWithExternalTexture();
921 }
922 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700923 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500924 setupDrawColorFilter(layer->getColorFilter());
925 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700926 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700927 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500928 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700929 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
930 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700931 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700932 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700933 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800934 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800935 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700936 layer->getWidth() == (uint32_t) rect.getWidth() &&
937 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800938 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
939 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700940
Romain Guyd21b6e12011-11-30 20:21:23 -0800941 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800942 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
943 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700944 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800945 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800946 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
947 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700948 }
949 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700950 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700951
952 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700953}
954
Romain Guy5b3b3522010-10-27 18:57:51 -0700955void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700956 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700957 const Rect& texCoords = layer->texCoords;
958 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
959 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700960
Romain Guy9ace8f52011-07-07 20:50:11 -0700961 float x = rect.left;
962 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -0800963 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700964 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700965 layer->getHeight() == (uint32_t) rect.getHeight();
966
967 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700968 // When we're swapping, the layer is already in screen coordinates
969 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800970 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
971 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700972 }
973
Romain Guyd21b6e12011-11-30 20:21:23 -0800974 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700975 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800976 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700977 }
978
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500979 SkPaint layerPaint;
980 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
981 layerPaint.setXfermodeMode(layer->getMode());
982 layerPaint.setColorFilter(layer->getColorFilter());
983
984 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700985 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500986 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -0700987 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -0700988 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700989
Romain Guyaa6c24c2011-04-28 18:40:04 -0700990 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
991 } else {
992 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
993 drawTextureLayer(layer, rect);
994 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
995 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700996}
997
Chris Craik34416ea2013-04-15 16:08:28 -0700998/**
999 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1000 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1001 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1002 * by saveLayer's restore
1003 */
1004#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1005 DRAW_COMMAND; \
1006 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1007 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1008 DRAW_COMMAND; \
1009 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1010 } \
1011 }
1012
1013#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1014
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001015// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1016// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1017class LayerShader : public SkShader {
1018public:
1019 LayerShader(Layer* layer, const SkMatrix* localMatrix)
1020 : INHERITED(localMatrix)
1021 , mLayer(layer) {
1022 }
1023
1024 virtual bool asACustomShader(void** data) const {
1025 if (data) {
1026 *data = static_cast<void*>(mLayer);
1027 }
1028 return true;
1029 }
1030
1031 virtual bool isOpaque() const {
1032 return !mLayer->isBlend();
1033 }
1034
1035protected:
1036 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1037 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1038 }
1039
1040 virtual void flatten(SkWriteBuffer&) const {
1041 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1042 }
1043
1044 virtual Factory getFactory() const {
1045 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1046 return NULL;
1047 }
1048private:
1049 // Unowned.
1050 Layer* mLayer;
1051 typedef SkShader INHERITED;
1052};
1053
Romain Guy5b3b3522010-10-27 18:57:51 -07001054void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001055 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1056
1057 if (layer->getConvexMask()) {
1058 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1059
1060 // clip to the area of the layer the mask can be larger
1061 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1062
1063 SkPaint paint;
1064 paint.setAntiAlias(true);
1065 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1066
Chris Craik3f0854292014-04-15 16:18:08 -07001067 // create LayerShader to map SaveLayer content into subsequent draw
1068 SkMatrix shaderMatrix;
1069 shaderMatrix.setTranslate(rect.left, rect.bottom);
1070 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001071 LayerShader layerShader(layer, &shaderMatrix);
1072 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -07001073
1074 // Since the drawing primitive is defined in local drawing space,
1075 // we don't need to modify the draw matrix
1076 const SkPath* maskPath = layer->getConvexMask();
1077 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1078
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001079 paint.setShader(NULL);
Chris Craik3f0854292014-04-15 16:18:08 -07001080 restore();
1081
1082 return;
1083 }
1084
Romain Guy5b3b3522010-10-27 18:57:51 -07001085 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001086 layer->setRegionAsRect();
1087
Chris Craik34416ea2013-04-15 16:08:28 -07001088 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001089
Romain Guy5b3b3522010-10-27 18:57:51 -07001090 layer->region.clear();
1091 return;
1092 }
1093
Chris Craik3f0854292014-04-15 16:18:08 -07001094 // standard Region based draw
1095 size_t count;
1096 const android::Rect* rects;
1097 Region safeRegion;
1098 if (CC_LIKELY(hasRectToRectTransform())) {
1099 rects = layer->region.getArray(&count);
1100 } else {
1101 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1102 rects = safeRegion.getArray(&count);
1103 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001104
Chris Craik3f0854292014-04-15 16:18:08 -07001105 const float alpha = getLayerAlpha(layer);
1106 const float texX = 1.0f / float(layer->getWidth());
1107 const float texY = 1.0f / float(layer->getHeight());
1108 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001109
Chris Craik3f0854292014-04-15 16:18:08 -07001110 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001111
Chris Craik3f0854292014-04-15 16:18:08 -07001112 // We must get (and therefore bind) the region mesh buffer
1113 // after we setup drawing in case we need to mess with the
1114 // stencil buffer in setupDraw()
1115 TextureVertex* mesh = mCaches.getRegionMesh();
1116 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001117
Chris Craik3f0854292014-04-15 16:18:08 -07001118 setupDrawWithTexture();
1119 setupDrawColor(alpha, alpha, alpha, alpha);
1120 setupDrawColorFilter(layer->getColorFilter());
1121 setupDrawBlending(layer);
1122 setupDrawProgram();
1123 setupDrawDirtyRegionsDisabled();
1124 setupDrawPureColorUniforms();
1125 setupDrawColorFilterUniforms(layer->getColorFilter());
1126 setupDrawTexture(layer->getTexture());
1127 if (currentTransform()->isPureTranslate()) {
1128 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1129 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001130
Chris Craik3f0854292014-04-15 16:18:08 -07001131 layer->setFilter(GL_NEAREST);
1132 setupDrawModelView(kModelViewMode_Translate, false,
1133 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1134 } else {
1135 layer->setFilter(GL_LINEAR);
1136 setupDrawModelView(kModelViewMode_Translate, false,
1137 rect.left, rect.top, rect.right, rect.bottom);
1138 }
1139 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001140
Chris Craik3f0854292014-04-15 16:18:08 -07001141 for (size_t i = 0; i < count; i++) {
1142 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001143
Chris Craik3f0854292014-04-15 16:18:08 -07001144 const float u1 = r->left * texX;
1145 const float v1 = (height - r->top) * texY;
1146 const float u2 = r->right * texX;
1147 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001148
Chris Craik3f0854292014-04-15 16:18:08 -07001149 // TODO: Reject quads outside of the clip
1150 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1151 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1152 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1153 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001154
Chris Craik3f0854292014-04-15 16:18:08 -07001155 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001156
Chris Craik3f0854292014-04-15 16:18:08 -07001157 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001158 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1159 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001160 numQuads = 0;
1161 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001162 }
Chris Craik3f0854292014-04-15 16:18:08 -07001163 }
1164
1165 if (numQuads > 0) {
1166 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1167 GL_UNSIGNED_SHORT, NULL));
1168 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001169
Romain Guy5b3b3522010-10-27 18:57:51 -07001170#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001171 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001172#endif
1173
Chris Craik3f0854292014-04-15 16:18:08 -07001174 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001175}
1176
Romain Guy3a3133d2011-02-01 22:59:58 -08001177#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001178void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001179 size_t count;
1180 const android::Rect* rects = region.getArray(&count);
1181
1182 uint32_t colors[] = {
1183 0x7fff0000, 0x7f00ff00,
1184 0x7f0000ff, 0x7fff00ff,
1185 };
1186
1187 int offset = 0;
1188 int32_t top = rects[0].top;
1189
1190 for (size_t i = 0; i < count; i++) {
1191 if (top != rects[i].top) {
1192 offset ^= 0x2;
1193 top = rects[i].top;
1194 }
1195
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001196 SkPaint paint;
1197 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001198 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001199 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001200 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001201}
Chris Craike63f7c622013-10-17 10:30:55 -07001202#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001203
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001204void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001205 Vector<float> rects;
1206
1207 SkRegion::Iterator it(region);
1208 while (!it.done()) {
1209 const SkIRect& r = it.rect();
1210 rects.push(r.fLeft);
1211 rects.push(r.fTop);
1212 rects.push(r.fRight);
1213 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001214 it.next();
1215 }
1216
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001217 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001218}
1219
Romain Guy5b3b3522010-10-27 18:57:51 -07001220void OpenGLRenderer::dirtyLayer(const float left, const float top,
1221 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001222 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001223 Rect bounds(left, top, right, bottom);
1224 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001225 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001226 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001227}
1228
1229void OpenGLRenderer::dirtyLayer(const float left, const float top,
1230 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001231 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001232 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001233 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001234 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001235}
1236
1237void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001238 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001239 bounds.snapToPixelBoundaries();
1240 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1241 if (!dirty.isEmpty()) {
1242 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001243 }
1244 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001245}
1246
Chris Craik4063a0e2013-11-15 16:06:56 -08001247void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001248 GLsizei elementsCount = quadsCount * 6;
1249 while (elementsCount > 0) {
1250 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1251
Romain Guy3380cfd2013-08-15 16:57:57 -07001252 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001253 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1254
1255 elementsCount -= drawCount;
1256 // Though there are 4 vertices in a quad, we use 6 indices per
1257 // quad to draw with GL_TRIANGLES
1258 mesh += (drawCount / 6) * 4;
1259 }
1260}
1261
Romain Guy54be1cd2011-06-13 19:04:27 -07001262void OpenGLRenderer::clearLayerRegions() {
1263 const size_t count = mLayers.size();
1264 if (count == 0) return;
1265
Chris Craikd6b65f62014-01-01 14:45:21 -08001266 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001267 // Doing several glScissor/glClear here can negatively impact
1268 // GPUs with a tiler architecture, instead we draw quads with
1269 // the Clear blending mode
1270
1271 // The list contains bounds that have already been clipped
1272 // against their initial clip rect, and the current clip
1273 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001274 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001275
Romain Guy448455f2013-07-22 13:57:50 -07001276 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001277 Vertex* vertex = mesh;
1278
1279 for (uint32_t i = 0; i < count; i++) {
1280 Rect* bounds = mLayers.itemAt(i);
1281
Romain Guy54be1cd2011-06-13 19:04:27 -07001282 Vertex::set(vertex++, bounds->left, bounds->top);
1283 Vertex::set(vertex++, bounds->right, bounds->top);
1284 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001285 Vertex::set(vertex++, bounds->right, bounds->bottom);
1286
1287 delete bounds;
1288 }
Romain Guye67307c2013-02-11 18:01:20 -08001289 // We must clear the list of dirty rects before we
1290 // call setupDraw() to prevent stencil setup to do
1291 // the same thing again
1292 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001293
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001294 SkPaint clearPaint;
1295 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1296
Romain Guy54be1cd2011-06-13 19:04:27 -07001297 setupDraw(false);
1298 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001299 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001300 setupDrawProgram();
1301 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001302 setupDrawModelView(kModelViewMode_Translate, false,
1303 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001304
Chris Craik4063a0e2013-11-15 16:06:56 -08001305 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001306
1307 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001308 } else {
1309 for (uint32_t i = 0; i < count; i++) {
1310 delete mLayers.itemAt(i);
1311 }
Romain Guye67307c2013-02-11 18:01:20 -08001312 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001313 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001314}
1315
Romain Guybd6b79b2010-06-26 00:13:53 -07001316///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001317// State Deferral
1318///////////////////////////////////////////////////////////////////////////////
1319
Chris Craikff785832013-03-08 13:12:16 -08001320bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001321 const Rect* currentClip = currentClipRect();
1322 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001323
Chris Craikff785832013-03-08 13:12:16 -08001324 if (stateDeferFlags & kStateDeferFlag_Draw) {
1325 // state has bounds initialized in local coordinates
1326 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001327 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001328 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001329 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1330 // is used, it should more closely duplicate the quickReject logic (in how it uses
1331 // snapToPixelBoundaries)
1332
Chris Craikd6b65f62014-01-01 14:45:21 -08001333 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001334 // quick rejected
1335 return true;
1336 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001337
Chris Craika02c4ed2013-06-14 13:43:58 -07001338 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001339 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001340 int& flags = state.mClipSideFlags;
1341 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001342 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1343 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1344 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1345 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001346 }
1347 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001348 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001349 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1350 // overdraw avoidance (since we don't know what it overlaps)
1351 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001352 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001353 }
1354 }
1355
Chris Craik527a3aa2013-03-04 10:19:31 -08001356 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1357 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001358 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001359 }
1360
Chris Craik7273daa2013-03-28 11:25:24 -07001361 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1362 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001363 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001364 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001365 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001366
1367 // always store/restore, since it's just a pointer
1368 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikc3566d02013-02-04 16:16:33 -08001369 return false;
1370}
1371
Chris Craik527a3aa2013-03-04 10:19:31 -08001372void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001373 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001374 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001375 mDrawModifiers = state.mDrawModifiers;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001376 mSnapshot->roundRectClipState = state.mRoundRectClipState;
Chris Craikff785832013-03-08 13:12:16 -08001377
Chris Craik527a3aa2013-03-04 10:19:31 -08001378 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001379 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1380 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001381 dirtyClip();
1382 }
Chris Craikc3566d02013-02-04 16:16:33 -08001383}
1384
Chris Craik28ce94a2013-05-31 11:38:03 -07001385/**
1386 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1387 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1388 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1389 *
1390 * This method should be called when restoreDisplayState() won't be restoring the clip
1391 */
1392void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1393 if (clipRect != NULL) {
1394 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1395 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001396 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001397 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001398 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001399 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001400}
1401
Chris Craikc3566d02013-02-04 16:16:33 -08001402///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001403// Clipping
1404///////////////////////////////////////////////////////////////////////////////
1405
Romain Guybb9524b2010-06-22 18:56:38 -07001406void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001407 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001408 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001409
Chris Craika64a2be2014-05-14 14:17:01 -07001410 if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001411 clip.getWidth(), clip.getHeight())) {
1412 mDirtyClip = false;
1413 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001414}
1415
Romain Guy8ce00302013-01-15 18:51:42 -08001416void OpenGLRenderer::ensureStencilBuffer() {
1417 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1418 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1419 // just hope we have one when hasLayer() returns false.
1420 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001421 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001422 }
1423}
1424
1425void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1426 // The layer's FBO is already bound when we reach this stage
1427 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001428 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1429 // is attached after we initiated tiling. We must turn it off,
1430 // attach the new render buffer then turn tiling back on
1431 endTiling();
1432
Romain Guy8d4aeb72013-02-12 16:08:55 -08001433 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001434 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001435 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001436
Romain Guyf735c8e2013-01-31 17:45:55 -08001437 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001438 }
1439}
1440
1441void OpenGLRenderer::setStencilFromClip() {
1442 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001443 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001444 // NOTE: The order here is important, we must set dirtyClip to false
1445 // before any draw call to avoid calling back into this method
1446 mDirtyClip = false;
1447
1448 ensureStencilBuffer();
1449
1450 mCaches.stencil.enableWrite();
1451
Chris Craikdeeda3d2014-05-05 19:09:33 -07001452 // Clear and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001453 // to the region's bounds
1454 bool resetScissor = mCaches.enableScissor();
1455 if (resetScissor) {
1456 // The scissor was not set so we now need to update it
1457 setScissorFromClip();
1458 }
1459 mCaches.stencil.clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001460
1461 // stash and disable the outline clip state, since stencil doesn't account for outline
1462 bool storedSkipOutlineClip = mSkipOutlineClip;
1463 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001464
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001465 SkPaint paint;
Chris Craik98d608d2014-07-17 12:25:11 -07001466 paint.setColor(SK_ColorBLACK);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001467 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1468
Romain Guy8ce00302013-01-15 18:51:42 -08001469 // NOTE: We could use the region contour path to generate a smaller mesh
1470 // Since we are using the stencil we could use the red book path
1471 // drawing technique. It might increase bandwidth usage though.
1472
1473 // The last parameter is important: we are not drawing in the color buffer
1474 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001475 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001476 if (resetScissor) mCaches.disableScissor();
1477 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001478
1479 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001480
1481 // Draw the region used to generate the stencil if the appropriate debug
1482 // mode is enabled
1483 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001484 paint.setColor(0x7f0000ff);
1485 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1486 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001487 }
Romain Guy8ce00302013-01-15 18:51:42 -08001488 } else {
1489 mCaches.stencil.disable();
1490 }
1491 }
1492}
1493
Chris Craikf0a59072013-11-19 18:00:46 -08001494/**
1495 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1496 *
1497 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1498 * style, and tessellated AA ramp
1499 */
1500bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001501 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001502 bool snapOut = paint && paint->isAntiAlias();
1503
1504 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1505 float outset = paint->getStrokeWidth() * 0.5f;
1506 left -= outset;
1507 top -= outset;
1508 right += outset;
1509 bottom += outset;
1510 }
1511
Chris Craikdeeda3d2014-05-05 19:09:33 -07001512 bool clipRequired = false;
1513 bool roundRectClipRequired = false;
1514 if (calculateQuickRejectForScissor(left, top, right, bottom,
1515 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001516 return true;
1517 }
1518
Chris Craikf23b25a2014-06-26 15:46:20 -07001519 // not quick rejected, so enable the scissor if clipRequired
1520 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1521 mSkipOutlineClip = !roundRectClipRequired;
Chris Craik39a908c2013-06-13 14:39:01 -07001522 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001523}
1524
Romain Guy8ce00302013-01-15 18:51:42 -08001525void OpenGLRenderer::debugClip() {
1526#if DEBUG_CLIP_REGIONS
Chris Craikf23b25a2014-06-26 15:46:20 -07001527 if (!currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001528 SkPaint paint;
1529 paint.setColor(0x7f00ff00);
1530 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1531
Romain Guy8ce00302013-01-15 18:51:42 -08001532 }
1533#endif
1534}
1535
Romain Guyf6a11b82010-06-23 17:47:49 -07001536///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001537// Drawing commands
1538///////////////////////////////////////////////////////////////////////////////
1539
Romain Guy54be1cd2011-06-13 19:04:27 -07001540void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001541 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001542 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001543 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001544 // Make sure setScissor & setStencil happen at the beginning of
1545 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001546 if (mDirtyClip) {
1547 if (mCaches.scissorEnabled) {
1548 setScissorFromClip();
1549 }
Romain Guy8ce00302013-01-15 18:51:42 -08001550 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001551 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001552
Romain Guy70ca14e2010-12-13 18:24:33 -08001553 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001554
Romain Guy70ca14e2010-12-13 18:24:33 -08001555 mSetShaderColor = false;
1556 mColorSet = false;
1557 mColorA = mColorR = mColorG = mColorB = 0.0f;
1558 mTextureUnit = 0;
1559 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001560
1561 // Enable debug highlight when what we're about to draw is tested against
1562 // the stencil buffer and if stencil highlight debugging is on
1563 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1564 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1565 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001566
1567 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001568}
1569
1570void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1571 mDescription.hasTexture = true;
1572 mDescription.hasAlpha8Texture = isAlpha8;
1573}
1574
Romain Guyff316ec2013-02-13 18:39:43 -08001575void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1576 mDescription.hasTexture = true;
1577 mDescription.hasColors = true;
1578 mDescription.hasAlpha8Texture = isAlpha8;
1579}
1580
Romain Guyaa6c24c2011-04-28 18:40:04 -07001581void OpenGLRenderer::setupDrawWithExternalTexture() {
1582 mDescription.hasExternalTexture = true;
1583}
1584
Romain Guy15bc6432011-12-13 13:11:32 -08001585void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001586 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001587}
1588
Chris Craik710f46d2012-09-17 17:25:49 -07001589void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001590 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001591}
1592
Romain Guy8d0d4782010-12-14 20:13:35 -08001593void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1594 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001595 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1596 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1597 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001598 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001599 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001600}
1601
Romain Guy86568192010-12-14 15:55:39 -08001602void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1603 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001604 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1605 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1606 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001607 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001608 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001609}
1610
Romain Guy41210632012-07-16 17:04:24 -07001611void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1612 mCaches.fontRenderer->describe(mDescription, paint);
1613}
1614
Romain Guy70ca14e2010-12-13 18:24:33 -08001615void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1616 mColorA = a;
1617 mColorR = r;
1618 mColorG = g;
1619 mColorB = b;
1620 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001621 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001622}
1623
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001624void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1625 if (shader != NULL) {
1626 SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001627 }
1628}
1629
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001630void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1631 if (filter == NULL) {
1632 return;
1633 }
1634
1635 SkXfermode::Mode mode;
1636 if (filter->asColorMode(NULL, &mode)) {
1637 mDescription.colorOp = ProgramDescription::kColorBlend;
1638 mDescription.colorMode = mode;
1639 } else if (filter->asColorMatrix(NULL)) {
1640 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001641 }
1642}
1643
Romain Guyf09ef512011-05-27 11:43:46 -07001644void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1645 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1646 mColorA = 1.0f;
1647 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001648 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001649 }
1650}
1651
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001652static bool isBlendedColorFilter(const SkColorFilter* filter) {
1653 if (filter == NULL) {
1654 return false;
1655 }
1656 return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1657}
1658
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001659void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1660 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001661 // When the blending mode is kClear_Mode, we need to use a modulate color
1662 // argb=1,0,0,0
1663 accountForClear(mode);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001664 // TODO: check shader blending, once we have shader drawing support for layers.
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001665 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001666 (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001667 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001668}
1669
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001670void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1671 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001672 // When the blending mode is kClear_Mode, we need to use a modulate color
1673 // argb=1,0,0,0
1674 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001675 blend |= (mColorSet && mColorA < 1.0f) ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001676 (getShader(paint) && !getShader(paint)->isOpaque()) ||
1677 isBlendedColorFilter(getColorFilter(paint));
Chris Craikc3566d02013-02-04 16:16:33 -08001678 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001679}
1680
1681void OpenGLRenderer::setupDrawProgram() {
1682 useProgram(mCaches.programCache.get(mDescription));
Chris Craikdeeda3d2014-05-05 19:09:33 -07001683 if (mDescription.hasRoundRectClip) {
1684 // TODO: avoid doing this repeatedly, stashing state pointer in program
1685 const RoundRectClipState* state = mSnapshot->roundRectClipState;
1686 const Rect& innerRect = state->outlineInnerRect;
1687 glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1688 innerRect.left, innerRect.top,
1689 innerRect.right, innerRect.bottom);
1690 glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1691 state->outlineRadius);
1692 glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1693 1, GL_FALSE, &state->matrix.data[0]);
1694 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001695}
1696
1697void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1698 mTrackDirtyRegions = false;
1699}
1700
Chris Craik4063a0e2013-11-15 16:06:56 -08001701void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1702 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001703 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001704 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001705 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001706 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001707
Romain Guy86568192010-12-14 15:55:39 -08001708 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001709 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1710 mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1711 if (dirty && mTrackDirtyRegions) {
1712 if (!ignoreTransform) {
1713 dirtyLayer(left, top, right, bottom, *currentTransform());
1714 } else {
1715 dirtyLayer(left, top, right, bottom);
1716 }
Romain Guy86568192010-12-14 15:55:39 -08001717 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001718}
1719
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001720void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1721 if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001722 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1723 }
1724}
1725
Romain Guy86568192010-12-14 15:55:39 -08001726void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001727 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001728 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001729 }
1730}
1731
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001732void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1733 if (shader == NULL) {
1734 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001735 }
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001736
1737 if (ignoreTransform) {
1738 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1739 // because it was built into modelView / the geometry, and the description needs to
1740 // compensate.
1741 mat4 modelViewWithoutTransform;
1742 modelViewWithoutTransform.loadInverse(*currentTransform());
1743 modelViewWithoutTransform.multiply(mModelViewMatrix);
1744 mModelViewMatrix.load(modelViewWithoutTransform);
1745 }
1746
1747 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001748}
1749
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001750void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1751 if (NULL == filter) {
1752 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001753 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001754
1755 SkColor color;
1756 SkXfermode::Mode mode;
1757 if (filter->asColorMode(&color, &mode)) {
1758 const int alpha = SkColorGetA(color);
1759 const GLfloat a = alpha / 255.0f;
1760 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1761 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1762 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1763 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1764 return;
1765 }
1766
1767 SkScalar srcColorMatrix[20];
1768 if (filter->asColorMatrix(srcColorMatrix)) {
1769
1770 float colorMatrix[16];
1771 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1772 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1773 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1774 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1775
1776 // Skia uses the range [0..255] for the addition vector, but we need
1777 // the [0..1] range to apply the vector in GLSL
1778 float colorVector[4];
1779 colorVector[0] = srcColorMatrix[4] / 255.0f;
1780 colorVector[1] = srcColorMatrix[9] / 255.0f;
1781 colorVector[2] = srcColorMatrix[14] / 255.0f;
1782 colorVector[3] = srcColorMatrix[19] / 255.0f;
1783
1784 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1785 GL_FALSE, colorMatrix);
1786 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1787 return;
1788 }
1789
1790 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001791}
1792
Romain Guy41210632012-07-16 17:04:24 -07001793void OpenGLRenderer::setupDrawTextGammaUniforms() {
1794 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1795}
1796
Romain Guy70ca14e2010-12-13 18:24:33 -08001797void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001798 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001799 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001800 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001801}
1802
1803void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001804 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001805 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001806 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001807}
1808
Romain Guyaa6c24c2011-04-28 18:40:04 -07001809void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1810 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001811 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001812 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001813}
1814
Romain Guy8f0095c2011-05-02 17:24:22 -07001815void OpenGLRenderer::setupDrawTextureTransform() {
1816 mDescription.hasTextureTransform = true;
1817}
1818
1819void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001820 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1821 GL_FALSE, &transform.data[0]);
1822}
1823
Chris Craik564acf72014-01-02 16:46:18 -08001824void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1825 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001826 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001827 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001828 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001829 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001830 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001831 }
Romain Guyd71dd362011-12-12 19:03:35 -08001832
Chris Craikcb4d6002012-09-25 12:00:29 -07001833 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001834 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001835 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001836 }
1837
1838 mCaches.unbindIndicesBuffer();
1839}
1840
Chris Craik564acf72014-01-02 16:46:18 -08001841void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1842 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001843 bool force = mCaches.unbindMeshBuffer();
1844 GLsizei stride = sizeof(ColorTextureVertex);
1845
1846 mCaches.bindPositionVertexPointer(force, vertices, stride);
1847 if (mCaches.currentProgram->texCoords >= 0) {
1848 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1849 }
1850 int slot = mCaches.currentProgram->getAttrib("colors");
1851 if (slot >= 0) {
1852 glEnableVertexAttribArray(slot);
1853 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1854 }
1855
1856 mCaches.unbindIndicesBuffer();
1857}
1858
Chris Craik564acf72014-01-02 16:46:18 -08001859void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1860 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001861 bool force = false;
1862 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1863 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1864 // use the default VBO found in Caches
1865 if (!vertices || vbo) {
1866 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1867 } else {
1868 force = mCaches.unbindMeshBuffer();
1869 }
ztenghui63d41ab2014-02-14 13:13:41 -08001870 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001871
Chris Craikcb4d6002012-09-25 12:00:29 -07001872 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001873 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001874 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001875 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001876}
1877
Romain Guy448455f2013-07-22 13:57:50 -07001878void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001879 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001880 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001881 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001882}
1883
Romain Guy70ca14e2010-12-13 18:24:33 -08001884///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001885// Drawing
1886///////////////////////////////////////////////////////////////////////////////
1887
Chris Craika7090e02014-06-20 16:01:00 -07001888status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001889 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001890 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1891 // will be performed by the display list itself
Chris Craika7090e02014-06-20 16:01:00 -07001892 if (renderNode && renderNode->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001893 // compute 3d ordering
Chris Craika7090e02014-06-20 16:01:00 -07001894 renderNode->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001895 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001896 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001897 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001898 renderNode->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001899 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001900 }
1901
Chris Craik28ce94a2013-05-31 11:38:03 -07001902 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001903 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001904 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001905 renderNode->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001906
1907 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001908 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001909
Chris Craikf57776b2013-10-25 18:30:17 -07001910 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001911 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001912
Romain Guy65549432012-03-26 16:45:05 -07001913 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001914}
1915
Chris Craikd218a922014-01-02 17:13:34 -08001916void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001917 int color = paint != NULL ? paint->getColor() : 0;
1918
Romain Guya168d732011-03-18 16:50:13 -07001919 float x = left;
1920 float y = top;
1921
Romain Guy886b2752013-01-04 12:26:18 -08001922 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1923
Romain Guya168d732011-03-18 16:50:13 -07001924 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001925 if (currentTransform()->isPureTranslate()) {
1926 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1927 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001928 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001929
1930 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001931 } else {
Chris Craik678625242014-02-28 12:26:34 -08001932 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001933 }
1934
Romain Guy3b748a42013-04-17 18:54:38 -07001935 // No need to check for a UV mapper on the texture object, only ARGB_8888
1936 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001937 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001938 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001939 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001940}
1941
Romain Guy03c00b52013-06-20 18:30:28 -07001942/**
1943 * Important note: this method is intended to draw batches of bitmaps and
1944 * will not set the scissor enable or dirty the current layer, if any.
1945 * The caller is responsible for properly dirtying the current layer.
1946 */
Chris Craikd218a922014-01-02 17:13:34 -08001947status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1948 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1949 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001950 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001951 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001952 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001953
Chris Craik527a3aa2013-03-04 10:19:31 -08001954 const AutoTexture autoCleanup(texture);
1955
Chris Craik527a3aa2013-03-04 10:19:31 -08001956 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08001957 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001958
1959 const float x = (int) floorf(bounds.left + 0.5f);
1960 const float y = (int) floorf(bounds.top + 0.5f);
Mike Reed1103b322014-07-08 12:36:44 -04001961 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001962 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001963 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001964 GL_TRIANGLES, bitmapCount * 6, true,
1965 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001966 } else {
1967 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001968 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001969 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1970 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001971 }
1972
1973 return DrawGlInfo::kStatusDrew;
1974}
1975
Chris Craikd218a922014-01-02 17:13:34 -08001976status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1977 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001978 const float right = left + bitmap->width();
1979 const float bottom = top + bitmap->height();
1980
Chris Craikf0a59072013-11-19 18:00:46 -08001981 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001982 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001983 }
1984
Romain Guya1d3c912011-12-13 14:55:06 -08001985 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001986 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001987 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001988 const AutoTexture autoCleanup(texture);
1989
Mike Reed1103b322014-07-08 12:36:44 -04001990 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guya168d732011-03-18 16:50:13 -07001991 drawAlphaBitmap(texture, left, top, paint);
1992 } else {
1993 drawTextureRect(left, top, right, bottom, texture, paint);
1994 }
Chet Haase48659092012-05-31 15:21:51 -07001995
1996 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001997}
1998
Derek Sollenberger13908822013-12-10 12:28:58 -05001999status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
Chris Craikd218a922014-01-02 17:13:34 -08002000 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002001 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
Derek Sollenberger13908822013-12-10 12:28:58 -05002002 const mat4 transform(matrix);
Romain Guyf86ef572010-07-01 11:05:42 -07002003 transform.mapRect(r);
2004
Chris Craikf0a59072013-11-19 18:00:46 -08002005 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002006 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002007 }
2008
Romain Guya1d3c912011-12-13 14:55:06 -08002009 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002010 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002011 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002012 const AutoTexture autoCleanup(texture);
2013
Romain Guy5b3b3522010-10-27 18:57:51 -07002014 // This could be done in a cheaper way, all we need is pass the matrix
2015 // to the vertex shader. The save/restore is a bit overkill.
2016 save(SkCanvas::kMatrix_SaveFlag);
2017 concatMatrix(matrix);
Mike Reed1103b322014-07-08 12:36:44 -04002018 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002019 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2020 } else {
2021 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2022 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002023 restore();
Chet Haase48659092012-05-31 15:21:51 -07002024
2025 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002026}
2027
Chris Craikd218a922014-01-02 17:13:34 -08002028status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2029 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002030 const float right = left + bitmap->width();
2031 const float bottom = top + bitmap->height();
2032
Chris Craikf0a59072013-11-19 18:00:46 -08002033 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002034 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002035 }
2036
2037 mCaches.activeTexture(0);
2038 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2039 const AutoTexture autoCleanup(texture);
2040
Mike Reed1103b322014-07-08 12:36:44 -04002041 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002042 drawAlphaBitmap(texture, left, top, paint);
2043 } else {
2044 drawTextureRect(left, top, right, bottom, texture, paint);
2045 }
Chet Haase48659092012-05-31 15:21:51 -07002046
2047 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002048}
2049
Chris Craikd218a922014-01-02 17:13:34 -08002050status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2051 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002052 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002053 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002054 }
2055
Chris Craik39a908c2013-06-13 14:39:01 -07002056 // TODO: use quickReject on bounds from vertices
2057 mCaches.enableScissor();
2058
Romain Guyb18d2d02011-02-10 15:52:54 -08002059 float left = FLT_MAX;
2060 float top = FLT_MAX;
2061 float right = FLT_MIN;
2062 float bottom = FLT_MIN;
2063
Romain Guya92bb4d2012-10-16 11:08:44 -07002064 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002065
Chris Craik564acf72014-01-02 16:46:18 -08002066 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2067 mesh.setCapacity(count);
2068 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002069
2070 bool cleanupColors = false;
2071 if (!colors) {
2072 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002073 int* newColors = new int[colorsCount];
2074 memset(newColors, 0xff, colorsCount * sizeof(int));
2075 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002076 cleanupColors = true;
2077 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002078
Romain Guy3b748a42013-04-17 18:54:38 -07002079 mCaches.activeTexture(0);
2080 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2081 const UvMapper& mapper(getMapper(texture));
2082
Romain Guy5a7b4662011-01-20 19:09:30 -08002083 for (int32_t y = 0; y < meshHeight; y++) {
2084 for (int32_t x = 0; x < meshWidth; x++) {
2085 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2086
2087 float u1 = float(x) / meshWidth;
2088 float u2 = float(x + 1) / meshWidth;
2089 float v1 = float(y) / meshHeight;
2090 float v2 = float(y + 1) / meshHeight;
2091
Romain Guy3b748a42013-04-17 18:54:38 -07002092 mapper.map(u1, v1, u2, v2);
2093
Romain Guy5a7b4662011-01-20 19:09:30 -08002094 int ax = i + (meshWidth + 1) * 2;
2095 int ay = ax + 1;
2096 int bx = i;
2097 int by = bx + 1;
2098 int cx = i + 2;
2099 int cy = cx + 1;
2100 int dx = i + (meshWidth + 1) * 2 + 2;
2101 int dy = dx + 1;
2102
Romain Guyff316ec2013-02-13 18:39:43 -08002103 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2104 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2105 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002106
Romain Guyff316ec2013-02-13 18:39:43 -08002107 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2108 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2109 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002110
Romain Guya92bb4d2012-10-16 11:08:44 -07002111 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2112 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2113 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2114 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002115 }
2116 }
2117
Chris Craikf0a59072013-11-19 18:00:46 -08002118 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002119 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002120 return DrawGlInfo::kStatusDone;
2121 }
2122
Romain Guyff316ec2013-02-13 18:39:43 -08002123 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002124 texture = mCaches.textureCache.get(bitmap);
2125 if (!texture) {
2126 if (cleanupColors) delete[] colors;
2127 return DrawGlInfo::kStatusDone;
2128 }
Romain Guyff316ec2013-02-13 18:39:43 -08002129 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002130 const AutoTexture autoCleanup(texture);
2131
2132 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002133 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002134
2135 int alpha;
2136 SkXfermode::Mode mode;
2137 getAlphaAndMode(paint, &alpha, &mode);
2138
Romain Guyff316ec2013-02-13 18:39:43 -08002139 float a = alpha / 255.0f;
2140
Romain Guya92bb4d2012-10-16 11:08:44 -07002141 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002142 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002143 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002144
Romain Guyff316ec2013-02-13 18:39:43 -08002145 setupDraw();
2146 setupDrawWithTextureAndColor();
2147 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002148 setupDrawColorFilter(getColorFilter(paint));
2149 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002150 setupDrawProgram();
2151 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002152 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002153 setupDrawTexture(texture->id);
2154 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002155 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002156 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002157
2158 glDrawArrays(GL_TRIANGLES, 0, count);
2159
Romain Guyff316ec2013-02-13 18:39:43 -08002160 int slot = mCaches.currentProgram->getAttrib("colors");
2161 if (slot >= 0) {
2162 glDisableVertexAttribArray(slot);
2163 }
2164
2165 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002166
2167 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002168}
2169
Chris Craikd218a922014-01-02 17:13:34 -08002170status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002171 float srcLeft, float srcTop, float srcRight, float srcBottom,
2172 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002173 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002174 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002175 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002176 }
2177
Romain Guya1d3c912011-12-13 14:55:06 -08002178 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002179 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002180 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002181 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002182
Romain Guy8ba548f2010-06-30 19:21:21 -07002183 const float width = texture->width;
2184 const float height = texture->height;
2185
Romain Guy3b748a42013-04-17 18:54:38 -07002186 float u1 = fmax(0.0f, srcLeft / width);
2187 float v1 = fmax(0.0f, srcTop / height);
2188 float u2 = fmin(1.0f, srcRight / width);
2189 float v2 = fmin(1.0f, srcBottom / height);
2190
2191 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002192
Romain Guy03750a02010-10-18 14:06:08 -07002193 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002194 resetDrawTextureTexCoords(u1, v1, u2, v2);
2195
Romain Guyd21b6e12011-11-30 20:21:23 -08002196 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2197
Romain Guy886b2752013-01-04 12:26:18 -08002198 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2199 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002200
Romain Guy886b2752013-01-04 12:26:18 -08002201 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2202 // Apply a scale transform on the canvas only when a shader is in use
2203 // Skia handles the ratio between the dst and src rects as a scale factor
2204 // when a shader is set
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002205 bool useScaleTransform = getShader(paint) && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002206 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002207
Chris Craikd6b65f62014-01-01 14:45:21 -08002208 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2209 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2210 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002211
2212 dstRight = x + (dstRight - dstLeft);
2213 dstBottom = y + (dstBottom - dstTop);
2214
2215 dstLeft = x;
2216 dstTop = y;
2217
Chris Craik678625242014-02-28 12:26:34 -08002218 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002219 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002220 } else {
Chris Craik678625242014-02-28 12:26:34 -08002221 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002222 }
2223
2224 if (CC_UNLIKELY(useScaleTransform)) {
2225 save(SkCanvas::kMatrix_SaveFlag);
2226 translate(dstLeft, dstTop);
2227 scale(scaleX, scaleY);
2228
2229 dstLeft = 0.0f;
2230 dstTop = 0.0f;
2231
2232 dstRight = srcRight - srcLeft;
2233 dstBottom = srcBottom - srcTop;
2234 }
2235
Mike Reed1103b322014-07-08 12:36:44 -04002236 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002237 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002238 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002239 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002240 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2241 } else {
2242 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002243 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002244 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002245 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2246 }
2247
2248 if (CC_UNLIKELY(useScaleTransform)) {
2249 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002250 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002251
2252 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002253
2254 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002255}
2256
Chris Craikd218a922014-01-02 17:13:34 -08002257status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2258 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002259 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002260 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002261 }
2262
Romain Guy4c2547f2013-06-11 16:19:24 -07002263 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002264 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2265 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002266
Romain Guy03c00b52013-06-20 18:30:28 -07002267 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002268}
2269
Chris Craikd218a922014-01-02 17:13:34 -08002270status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2271 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2272 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002273 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002274 return DrawGlInfo::kStatusDone;
2275 }
2276
Romain Guy211370f2012-02-01 16:10:55 -08002277 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002278 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002279 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002280 if (!texture) return DrawGlInfo::kStatusDone;
2281 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002282
Romain Guya4adcf02013-02-28 12:15:35 -08002283 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2284 texture->setFilter(GL_LINEAR, true);
2285
Chris Craikd6b65f62014-01-01 14:45:21 -08002286 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002287 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002288 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002289 const float offsetX = left + currentTransform()->getTranslateX();
2290 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002291 const size_t count = mesh->quads.size();
2292 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002293 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002294 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002295 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2296 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2297 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002298 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002299 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002300 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002301 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002302 }
2303 }
2304
Chris Craik4063a0e2013-11-15 16:06:56 -08002305 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002306 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002307 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2308 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002309
Romain Guy3b748a42013-04-17 18:54:38 -07002310 right = x + right - left;
2311 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002312 left = x;
2313 top = y;
2314 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002315 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002316 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2317 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002318 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2319 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002320 }
Chet Haase48659092012-05-31 15:21:51 -07002321
2322 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002323}
2324
Romain Guy03c00b52013-06-20 18:30:28 -07002325/**
2326 * Important note: this method is intended to draw batches of 9-patch objects and
2327 * will not set the scissor enable or dirty the current layer, if any.
2328 * The caller is responsible for properly dirtying the current layer.
2329 */
Chris Craikd218a922014-01-02 17:13:34 -08002330status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2331 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002332 mCaches.activeTexture(0);
2333 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2334 if (!texture) return DrawGlInfo::kStatusDone;
2335 const AutoTexture autoCleanup(texture);
2336
2337 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2338 texture->setFilter(GL_LINEAR, true);
2339
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002340 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2341 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002342 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002343
2344 return DrawGlInfo::kStatusDrew;
2345}
2346
Chris Craik05f3d6e2014-06-02 16:27:04 -07002347status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
ztenghui63d41ab2014-02-14 13:13:41 -08002348 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002349 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002350 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002351 // no vertices to draw
2352 return DrawGlInfo::kStatusDone;
2353 }
2354
Chris Craik0d5ac952014-07-15 13:01:02 -07002355 Rect bounds(vertexBuffer.getBounds());
2356 bounds.translate(translateX, translateY);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002357 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2358
Chris Craikcb4d6002012-09-25 12:00:29 -07002359 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002360 bool isAA = paint->isAntiAlias();
2361
Chris Craik710f46d2012-09-17 17:25:49 -07002362 setupDraw();
2363 setupDrawNoTexture();
2364 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002365 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002366 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002367 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002368 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002369 setupDrawProgram();
Chris Craik05f3d6e2014-06-02 16:27:04 -07002370 setupDrawModelView(kModelViewMode_Translate, useOffset, translateX, translateY, 0, 0);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002371 setupDrawColorUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002372 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002373 setupDrawShaderUniforms(getShader(paint));
Chet Haase858aa932011-05-12 09:06:00 -07002374
ztenghui55bfb4e2013-12-03 10:38:55 -08002375 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002376 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002377 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002378 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002379
Chet Haase858aa932011-05-12 09:06:00 -07002380
Chris Craik710f46d2012-09-17 17:25:49 -07002381 int alphaSlot = -1;
2382 if (isAA) {
2383 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2384 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002385 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002386 glEnableVertexAttribArray(alphaSlot);
2387 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002388 }
Romain Guy04299382012-07-18 17:15:41 -07002389
Chris Craik05f3d6e2014-06-02 16:27:04 -07002390 const VertexBuffer::Mode mode = vertexBuffer.getMode();
2391 if (mode == VertexBuffer::kStandard) {
ztenghui63d41ab2014-02-14 13:13:41 -08002392 mCaches.unbindIndicesBuffer();
2393 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
Chris Craik05f3d6e2014-06-02 16:27:04 -07002394 } else if (mode == VertexBuffer::kOnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002395 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002396 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002397 } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
ztenghui50ecf842014-03-11 16:52:30 -07002398 mCaches.bindShadowIndicesBuffer();
2399 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghui63d41ab2014-02-14 13:13:41 -08002400 }
Romain Guy04299382012-07-18 17:15:41 -07002401
Chris Craik710f46d2012-09-17 17:25:49 -07002402 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002403 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002404 }
Chris Craik65cd6122012-12-10 17:56:27 -08002405
2406 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002407}
2408
2409/**
Chris Craik65cd6122012-12-10 17:56:27 -08002410 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2411 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2412 * screen space in all directions. However, instead of using a fragment shader to compute the
2413 * translucency of the color from its position, we simply use a varying parameter to define how far
2414 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2415 *
2416 * Doesn't yet support joins, caps, or path effects.
2417 */
Chris Craikd218a922014-01-02 17:13:34 -08002418status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002419 VertexBuffer vertexBuffer;
2420 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002421 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002422 return drawVertexBuffer(vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002423}
2424
2425/**
2426 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2427 * and additional geometry for defining an alpha slope perimeter.
2428 *
2429 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2430 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2431 * in-shader alpha region, but found it to be taxing on some GPUs.
2432 *
2433 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2434 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002435 */
Chris Craikd218a922014-01-02 17:13:34 -08002436status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002437 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002438
Chris Craik65cd6122012-12-10 17:56:27 -08002439 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002440
Chris Craik65cd6122012-12-10 17:56:27 -08002441 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002442 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
2443 const Rect& bounds = buffer.getBounds();
Romain Guyd71ff91d2013-02-08 13:46:40 -08002444
Chris Craik05f3d6e2014-06-02 16:27:04 -07002445 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002446 return DrawGlInfo::kStatusDone;
2447 }
2448
Chris Craik65cd6122012-12-10 17:56:27 -08002449 bool useOffset = !paint->isAntiAlias();
Chris Craik05f3d6e2014-06-02 16:27:04 -07002450 return drawVertexBuffer(buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002451}
2452
Chris Craikd218a922014-01-02 17:13:34 -08002453status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002454 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002455
Chris Craik6d29c8d2013-05-08 18:35:44 -07002456 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002457
Chris Craik6d29c8d2013-05-08 18:35:44 -07002458 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002459 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002460
Chris Craik05f3d6e2014-06-02 16:27:04 -07002461 const Rect& bounds = buffer.getBounds();
2462 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002463 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002464 }
2465
Chris Craik6d29c8d2013-05-08 18:35:44 -07002466 bool useOffset = !paint->isAntiAlias();
Chris Craik05f3d6e2014-06-02 16:27:04 -07002467 return drawVertexBuffer(buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002468}
2469
Chet Haase48659092012-05-31 15:21:51 -07002470status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002471 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002472 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002473
Chris Craikd6b65f62014-01-01 14:45:21 -08002474 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002475 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002476
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002477 SkPaint paint;
2478 paint.setColor(color);
2479 paint.setXfermodeMode(mode);
2480
2481 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002482
2483 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002484}
Romain Guy9d5316e2010-06-24 19:30:36 -07002485
Chet Haase48659092012-05-31 15:21:51 -07002486status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002487 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002488 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002489 const AutoTexture autoCleanup(texture);
2490
2491 const float x = left + texture->left - texture->offset;
2492 const float y = top + texture->top - texture->offset;
2493
2494 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002495
2496 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002497}
2498
Chet Haase48659092012-05-31 15:21:51 -07002499status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002500 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002501 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002502 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002503 return DrawGlInfo::kStatusDone;
2504 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002505
Chris Craikcb4d6002012-09-25 12:00:29 -07002506 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002507 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002508 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002509 right - left, bottom - top, rx, ry, p);
2510 return drawShape(left, top, texture, p);
2511 }
2512
Chris Craik6ac174b2014-06-17 13:47:05 -07002513 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2514 *currentTransform(), *p, right - left, bottom - top, rx, ry);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002515 return drawVertexBuffer(left, top, *vertexBuffer, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002516}
2517
Chris Craikd218a922014-01-02 17:13:34 -08002518status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002519 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002520 x + radius, y + radius, p) ||
2521 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002522 return DrawGlInfo::kStatusDone;
2523 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002524 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002525 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002526 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002527 return drawShape(x - radius, y - radius, texture, p);
2528 }
2529
2530 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002531 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2532 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2533 } else {
2534 path.addCircle(x, y, radius);
2535 }
Chris Craik65cd6122012-12-10 17:56:27 -08002536 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002537}
Romain Guy01d58e42011-01-19 21:54:02 -08002538
Chet Haase48659092012-05-31 15:21:51 -07002539status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002540 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002541 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002542 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002543 return DrawGlInfo::kStatusDone;
2544 }
Romain Guy01d58e42011-01-19 21:54:02 -08002545
Chris Craikcb4d6002012-09-25 12:00:29 -07002546 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002547 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002548 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002549 return drawShape(left, top, texture, p);
2550 }
2551
2552 SkPath path;
2553 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002554 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2555 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2556 }
Chris Craik710f46d2012-09-17 17:25:49 -07002557 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002558 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002559}
2560
Chet Haase48659092012-05-31 15:21:51 -07002561status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002562 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002563 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002564 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002565 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002566 }
2567
Chris Craik780c1282012-10-04 14:10:49 -07002568 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002569 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002570 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002571 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002572 startAngle, sweepAngle, useCenter, p);
2573 return drawShape(left, top, texture, p);
2574 }
2575
2576 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2577 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2578 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2579 }
2580
2581 SkPath path;
2582 if (useCenter) {
2583 path.moveTo(rect.centerX(), rect.centerY());
2584 }
2585 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2586 if (useCenter) {
2587 path.close();
2588 }
Chris Craik65cd6122012-12-10 17:56:27 -08002589 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002590}
2591
Romain Guycf8675e2012-10-02 12:32:25 -07002592// See SkPaintDefaults.h
2593#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2594
Chris Craikd218a922014-01-02 17:13:34 -08002595status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2596 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002597 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002598 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002599 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002600 }
2601
Chris Craik710f46d2012-09-17 17:25:49 -07002602 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002603 // only fill style is supported by drawConvexPath, since others have to handle joins
2604 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2605 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2606 mCaches.activeTexture(0);
2607 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002608 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002609 return drawShape(left, top, texture, p);
2610 }
2611
2612 SkPath path;
2613 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2614 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2615 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2616 }
2617 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002618 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002619 }
2620
Chris Craikd6b65f62014-01-01 14:45:21 -08002621 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002622 SkPath path;
2623 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002624 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002625 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002626 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002627 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002628 }
Romain Guyc7d53492010-06-25 13:41:57 -07002629}
Romain Guy9d5316e2010-06-24 19:30:36 -07002630
Chris Craikd218a922014-01-02 17:13:34 -08002631void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2632 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002633 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002634 mCaches.activeTexture(0);
2635
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002636 TextShadow textShadow;
2637 if (!getTextShadow(paint, &textShadow)) {
2638 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2639 }
2640
Raph Levien416a8472012-07-19 22:48:17 -07002641 // NOTE: The drop shadow will not perform gamma correction
2642 // if shader-based correction is enabled
2643 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2644 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002645 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002646 // If the drop shadow exceeds the max texture size or couldn't be
2647 // allocated, skip drawing
2648 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002649 const AutoTexture autoCleanup(shadow);
2650
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002651 const float sx = x - shadow->left + textShadow.dx;
2652 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002653
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002654 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002655 if (getShader(paint)) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002656 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002657 }
2658
2659 setupDraw();
2660 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002661 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002662 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002663 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002664 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002665 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002666 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2667 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002668 setupDrawTexture(shadow->id);
2669 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002670 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002671 setupDrawShaderUniforms(getShader(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002672 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2673
2674 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2675}
2676
Romain Guy768bffc2013-02-27 13:50:45 -08002677bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002678 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002679 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2680}
2681
Chet Haase48659092012-05-31 15:21:51 -07002682status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002683 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002684 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002685 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002686 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002687
Romain Guy671d6cf2012-01-18 12:39:17 -08002688 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002689 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002690 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002691 }
2692
Chris Craik39a908c2013-06-13 14:39:01 -07002693 mCaches.enableScissor();
2694
Romain Guy671d6cf2012-01-18 12:39:17 -08002695 float x = 0.0f;
2696 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002697 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002698 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002699 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2700 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002701 }
2702
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002703 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002704 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy671d6cf2012-01-18 12:39:17 -08002705
2706 int alpha;
2707 SkXfermode::Mode mode;
2708 getAlphaAndMode(paint, &alpha, &mode);
2709
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002710 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002711 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002712 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002713 }
2714
Romain Guy671d6cf2012-01-18 12:39:17 -08002715 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002716 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002717 if (pureTranslate && !linearFilter) {
2718 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2719 }
Romain Guy257ae352013-03-20 16:31:12 -07002720 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002721
2722 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2723 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2724
Romain Guy211370f2012-02-01 16:10:55 -08002725 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002726
Victoria Lease1e546812013-06-25 14:25:17 -07002727 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002728 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002729 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002730 if (hasActiveLayer) {
2731 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002732 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002733 }
2734 dirtyLayerUnchecked(bounds, getRegion());
2735 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002736 }
Chet Haase48659092012-05-31 15:21:51 -07002737
2738 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002739}
2740
Chris Craik59744b72014-07-01 17:56:52 -07002741bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
Romain Guy624234f2013-03-05 16:43:31 -08002742 if (CC_LIKELY(transform.isPureTranslate())) {
Chris Craik59744b72014-07-01 17:56:52 -07002743 outMatrix->setIdentity();
2744 return false;
2745 } else if (CC_UNLIKELY(transform.isPerspective())) {
2746 outMatrix->setIdentity();
2747 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002748 }
Chris Craik59744b72014-07-01 17:56:52 -07002749
2750 /**
2751 * Input is a non-perspective, scaling transform. Generate a scale-only transform, based upon
2752 * bucketed scale values. Special case for 'extra raster buckets' - disable filtration in the
2753 * case of an exact match, and isSimple() transform
2754 */
2755 float sx, sy;
2756 transform.decomposeScale(sx, sy);
2757
2758 float bestSx = roundf(fmaxf(1.0f, sx));
2759 float bestSy = roundf(fmaxf(1.0f, sy));
2760 bool filter = true;
2761
2762 for (unsigned int i = 0; i < mCaches.propertyExtraRasterBuckets.size(); i++) {
2763 float bucket = mCaches.propertyExtraRasterBuckets[i];
2764 if (sx == bucket && sy == bucket) {
2765 bestSx = bestSy = bucket;
2766 filter = !transform.isSimple(); // disable filter, if simple
2767 break;
2768 }
2769
2770 if (fabs(bucket - sx) < fabs(bestSx - sx)) bestSx = sx;
2771 if (fabs(bucket - sy) < fabs(bestSy - sy)) bestSy = sy;
2772 }
2773
2774 outMatrix->setScale(bestSx, bestSy);
2775 return filter;
Romain Guy624234f2013-03-05 16:43:31 -08002776}
2777
Chris Craik41541822013-05-03 16:35:54 -07002778status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002779 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002780 DrawOpMode drawOpMode) {
2781
Chris Craik527a3aa2013-03-04 10:19:31 -08002782 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002783 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2784 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002785 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002786 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002787 return DrawGlInfo::kStatusDone;
2788 }
Romain Guycac5fd32011-12-01 20:08:50 -08002789 }
2790
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002791 const float oldX = x;
2792 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002793
Chris Craikd6b65f62014-01-01 14:45:21 -08002794 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002795 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002796
Romain Guy211370f2012-02-01 16:10:55 -08002797 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002798 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2799 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002800 }
2801
Romain Guy86568192010-12-14 15:55:39 -08002802 int alpha;
2803 SkXfermode::Mode mode;
2804 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002805
Romain Guyc74f45a2013-02-26 19:10:14 -08002806 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2807
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002808 if (CC_UNLIKELY(hasTextShadow(paint))) {
Chris Craik59744b72014-07-01 17:56:52 -07002809 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guyc74f45a2013-02-26 19:10:14 -08002810 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002811 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002812 }
2813
Romain Guy19d4dd82013-03-04 11:14:26 -08002814 const bool hasActiveLayer = hasLayer();
2815
Romain Guy624234f2013-03-05 16:43:31 -08002816 // We only pass a partial transform to the font renderer. That partial
2817 // matrix defines how glyphs are rasterized. Typically we want glyphs
2818 // to be rasterized at their final size on screen, which means the partial
2819 // matrix needs to take the scale factor into account.
2820 // When a partial matrix is used to transform glyphs during rasterization,
2821 // the mesh is generated with the inverse transform (in the case of scale,
2822 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2823 // apply the full transform matrix at draw time in the vertex shader.
2824 // Applying the full matrix in the shader is the easiest way to handle
2825 // rotation and perspective and allows us to always generated quads in the
2826 // font renderer which greatly simplifies the code, clipping in particular.
Chris Craik59744b72014-07-01 17:56:52 -07002827 SkMatrix fontTransform;
2828 bool linearFilter = findBestFontTransform(transform, &fontTransform)
2829 || fabs(y - (int) y) > 0.0f
2830 || fabs(x - (int) x) > 0.0f;
Romain Guy3b753822013-03-05 10:27:35 -08002831 fontRenderer.setFont(paint, fontTransform);
Romain Guy257ae352013-03-20 16:31:12 -07002832 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002833
Romain Guy624234f2013-03-05 16:43:31 -08002834 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002835 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002836 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002837
Raph Levien996e57c2012-07-23 15:22:52 -07002838 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002839 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002840
2841 // don't call issuedrawcommand, do it at end of batch
2842 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002843 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002844 SkPaint paintCopy(*paint);
2845 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2846 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002847 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002848 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002849 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002850 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002851 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002852
Chris Craik527a3aa2013-03-04 10:19:31 -08002853 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002854 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002855 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002856 }
Chris Craik41541822013-05-03 16:35:54 -07002857 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002858 }
Romain Guy694b5192010-07-21 21:33:20 -07002859
Chris Craike63f7c622013-10-17 10:30:55 -07002860 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002861
2862 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002863}
2864
Chris Craikd218a922014-01-02 17:13:34 -08002865status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2866 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002867 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002868 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002869 }
2870
Chris Craik39a908c2013-06-13 14:39:01 -07002871 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2872 mCaches.enableScissor();
2873
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002874 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002875 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy257ae352013-03-20 16:31:12 -07002876 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002877
2878 int alpha;
2879 SkXfermode::Mode mode;
2880 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002881 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002882
Romain Guy97771732012-02-28 18:17:02 -08002883 const Rect* clip = &mSnapshot->getLocalClip();
2884 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002885
Romain Guy97771732012-02-28 18:17:02 -08002886 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002887
2888 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002889 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002890 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002891 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002892 dirtyLayerUnchecked(bounds, getRegion());
2893 }
Romain Guy97771732012-02-28 18:17:02 -08002894 }
Chet Haase48659092012-05-31 15:21:51 -07002895
2896 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002897}
2898
Chris Craikd218a922014-01-02 17:13:34 -08002899status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002900 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002901
Romain Guya1d3c912011-12-13 14:55:06 -08002902 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002903
Romain Guyfb8b7632010-08-23 21:05:08 -07002904 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002905 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002906 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002907
Romain Guy8b55f372010-08-18 17:10:07 -07002908 const float x = texture->left - texture->offset;
2909 const float y = texture->top - texture->offset;
2910
Romain Guy01d58e42011-01-19 21:54:02 -08002911 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002912
2913 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002914}
2915
Chris Craika08f95c2013-03-15 17:24:33 -07002916status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002917 if (!layer) {
2918 return DrawGlInfo::kStatusDone;
2919 }
2920
Romain Guyb2e2f242012-10-17 18:18:35 -07002921 mat4* transform = NULL;
2922 if (layer->isTextureLayer()) {
2923 transform = &layer->getTransform();
2924 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002925 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002926 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002927 }
2928 }
2929
Chris Craik39a908c2013-06-13 14:39:01 -07002930 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002931 const bool rejected = calculateQuickRejectForScissor(x, y,
Chris Craikdeeda3d2014-05-05 19:09:33 -07002932 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002933
2934 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002935 if (transform && !transform->isIdentity()) {
2936 restore();
2937 }
Chet Haase48659092012-05-31 15:21:51 -07002938 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002939 }
2940
Romain Guy5bb3c732012-11-29 17:52:58 -08002941 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002942
Chris Craik39a908c2013-06-13 14:39:01 -07002943 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002944 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002945
Romain Guy211370f2012-02-01 16:10:55 -08002946 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002947 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002948 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2949 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002950 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002951
Chris Craik16ecda52013-03-29 10:59:59 -07002952 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002953 setupDraw();
2954 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002955 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002956 setupDrawColorFilter(layer->getColorFilter());
2957 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002958 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002959 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002960 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002961 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002962 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2963 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2964 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002965
Romain Guyd21b6e12011-11-30 20:21:23 -08002966 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002967 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002968 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002969 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002970 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002971 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002972 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2973 }
Romain Guyf219da52011-01-16 12:54:25 -08002974
Romain Guy448455f2013-07-22 13:57:50 -07002975 TextureVertex* mesh = &layer->mesh[0];
2976 GLsizei elementsCount = layer->meshElementCount;
2977
2978 while (elementsCount > 0) {
2979 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2980
Romain Guy3380cfd2013-08-15 16:57:57 -07002981 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07002982 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2983 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2984
2985 elementsCount -= drawCount;
2986 // Though there are 4 vertices in a quad, we use 6 indices per
2987 // quad to draw with GL_TRIANGLES
2988 mesh += (drawCount / 6) * 4;
2989 }
Romain Guyf219da52011-01-16 12:54:25 -08002990
Romain Guy3a3133d2011-02-01 22:59:58 -08002991#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07002992 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08002993#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002994 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002995
Romain Guy5bb3c732012-11-29 17:52:58 -08002996 if (layer->debugDrawUpdate) {
2997 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002998
2999 SkPaint paint;
3000 paint.setColor(0x7f00ff00);
3001 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003002 }
Romain Guyf219da52011-01-16 12:54:25 -08003003 }
Chris Craik34416ea2013-04-15 16:08:28 -07003004 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003005
Romain Guyb2e2f242012-10-17 18:18:35 -07003006 if (transform && !transform->isIdentity()) {
3007 restore();
3008 }
3009
Chet Haase48659092012-05-31 15:21:51 -07003010 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003011}
3012
Romain Guy6926c722010-07-12 20:20:03 -07003013///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003014// Draw filters
3015///////////////////////////////////////////////////////////////////////////////
3016
3017void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003018 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3019 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003020 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003021 mDrawModifiers.mPaintFilterClearBits = 0;
3022 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003023}
3024
3025void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003026 mDrawModifiers.mHasDrawFilter = true;
3027 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3028 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003029}
3030
Chris Craikd218a922014-01-02 17:13:34 -08003031const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003032 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003033 return paint;
3034 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003035
3036 uint32_t flags = paint->getFlags();
3037
3038 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003039 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3040 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003041
3042 return &mFilteredPaint;
3043}
3044
3045///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003046// Drawing implementation
3047///////////////////////////////////////////////////////////////////////////////
3048
Chris Craikd218a922014-01-02 17:13:34 -08003049Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003050 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3051 if (!texture) {
3052 return mCaches.textureCache.get(bitmap);
3053 }
3054 return texture;
3055}
3056
Romain Guy01d58e42011-01-19 21:54:02 -08003057void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003058 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003059 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003060 return;
3061 }
3062
3063 int alpha;
3064 SkXfermode::Mode mode;
3065 getAlphaAndMode(paint, &alpha, &mode);
3066
3067 setupDraw();
3068 setupDrawWithTexture(true);
3069 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003070 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003071 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003072 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003073 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003074 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3075 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003076 setupDrawTexture(texture->id);
3077 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003078 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003079 setupDrawShaderUniforms(getShader(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003080 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3081
3082 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003083}
3084
Romain Guyf607bdc2010-09-10 19:20:06 -07003085// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003086#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3087#define kStdUnderline_Offset (1.0f / 9.0f)
3088#define kStdUnderline_Thickness (1.0f / 18.0f)
3089
Chris Craikd218a922014-01-02 17:13:34 -08003090void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3091 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003092 // Handle underline and strike-through
3093 uint32_t flags = paint->getFlags();
3094 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003095 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003096
Romain Guy211370f2012-02-01 16:10:55 -08003097 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003098 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003099 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003100
Raph Levien8b4072d2012-07-30 15:50:00 -07003101 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003102 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003103
Romain Guyf6834472011-01-23 13:32:12 -08003104 int linesCount = 0;
3105 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3106 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3107
3108 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003109 float points[pointsCount];
3110 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003111
3112 if (flags & SkPaint::kUnderlineText_Flag) {
3113 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003114 points[currentPoint++] = left;
3115 points[currentPoint++] = top;
3116 points[currentPoint++] = left + underlineWidth;
3117 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003118 }
3119
3120 if (flags & SkPaint::kStrikeThruText_Flag) {
3121 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003122 points[currentPoint++] = left;
3123 points[currentPoint++] = top;
3124 points[currentPoint++] = left + underlineWidth;
3125 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003126 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003127
Romain Guy726aeba2011-06-01 14:52:00 -07003128 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003129
Romain Guy726aeba2011-06-01 14:52:00 -07003130 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003131 }
3132 }
3133}
3134
Chris Craikd218a922014-01-02 17:13:34 -08003135status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003136 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003137 return DrawGlInfo::kStatusDone;
3138 }
3139
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003140 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003141}
3142
Chris Craikb79a3e32014-03-11 12:20:17 -07003143static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3144 // map z coordinate with true 3d matrix
3145 point.z = transformZ.mapZ(point);
3146
3147 // map x,y coordinates with draw/Skia matrix
3148 transformXY.mapPoint(point.x, point.y);
3149}
3150
Chris Craik05f3d6e2014-06-02 16:27:04 -07003151status_t OpenGLRenderer::drawShadow(float casterAlpha,
3152 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003153 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003154
Chris Craik15a07a22014-01-26 13:43:53 -08003155 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003156 mCaches.enableScissor();
3157
3158 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003159 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003160
Chris Craik05f3d6e2014-06-02 16:27:04 -07003161 if (ambientShadowVertexBuffer && mCaches.propertyAmbientShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003162 paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
Chris Craik05f3d6e2014-06-02 16:27:04 -07003163 drawVertexBuffer(*ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003164 }
ztenghui7b4516e2014-01-07 10:42:55 -08003165
Chris Craik05f3d6e2014-06-02 16:27:04 -07003166 if (spotShadowVertexBuffer && mCaches.propertySpotShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003167 paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
Chris Craik05f3d6e2014-06-02 16:27:04 -07003168 drawVertexBuffer(*spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003169 }
ztenghui7b4516e2014-01-07 10:42:55 -08003170
3171 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003172}
3173
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003174status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3175 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003176 if (count == 0) {
3177 return DrawGlInfo::kStatusDone;
3178 }
Romain Guy735738c2012-12-03 12:34:51 -08003179
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003180 int color = paint->getColor();
3181 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003182 if (getShader(paint)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003183 color |= 0x00ffffff;
3184 }
3185
Romain Guy672433d2013-01-04 19:05:13 -08003186 float left = FLT_MAX;
3187 float top = FLT_MAX;
3188 float right = FLT_MIN;
3189 float bottom = FLT_MIN;
3190
Romain Guy448455f2013-07-22 13:57:50 -07003191 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003192 Vertex* vertex = mesh;
3193
Chris Craik2af46352012-11-26 18:30:17 -08003194 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003195 float l = rects[index + 0];
3196 float t = rects[index + 1];
3197 float r = rects[index + 2];
3198 float b = rects[index + 3];
3199
Romain Guy3b753822013-03-05 10:27:35 -08003200 Vertex::set(vertex++, l, t);
3201 Vertex::set(vertex++, r, t);
3202 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003203 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003204
Romain Guy3b753822013-03-05 10:27:35 -08003205 left = fminf(left, l);
3206 top = fminf(top, t);
3207 right = fmaxf(right, r);
3208 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003209 }
3210
Chris Craikf0a59072013-11-19 18:00:46 -08003211 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003212 return DrawGlInfo::kStatusDone;
3213 }
Romain Guy672433d2013-01-04 19:05:13 -08003214
Romain Guy672433d2013-01-04 19:05:13 -08003215 setupDraw();
3216 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003217 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003218 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003219 setupDrawColorFilter(getColorFilter(paint));
3220 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003221 setupDrawProgram();
3222 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003223 setupDrawModelView(kModelViewMode_Translate, false,
3224 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003225 setupDrawColorUniforms(getShader(paint));
3226 setupDrawShaderUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003227 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003228
Romain Guy8ce00302013-01-15 18:51:42 -08003229 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003230 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003231 }
3232
Chris Craik4063a0e2013-11-15 16:06:56 -08003233 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003234
3235 return DrawGlInfo::kStatusDrew;
3236}
3237
Romain Guy026c5e162010-06-28 17:12:22 -07003238void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003239 const SkPaint* paint, bool ignoreTransform) {
3240 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003241 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003242 if (getShader(paint)) {
Romain Guyd27977d2010-07-14 19:18:51 -07003243 color |= 0x00ffffff;
3244 }
3245
Romain Guy70ca14e2010-12-13 18:24:33 -08003246 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003247 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003248 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003249 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003250 setupDrawColorFilter(getColorFilter(paint));
3251 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003252 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003253 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3254 left, top, right, bottom, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003255 setupDrawColorUniforms(getShader(paint));
3256 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003257 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003258 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003259
Romain Guyc95c8d62010-09-17 15:31:32 -07003260 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3261}
3262
Romain Guy82ba8142010-07-09 13:25:56 -07003263void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003264 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003265 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003266
Romain Guy3b748a42013-04-17 18:54:38 -07003267 GLvoid* vertices = (GLvoid*) NULL;
3268 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3269
3270 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003271 vertices = &mMeshVertices[0].x;
3272 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003273
3274 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3275 texture->uvMapper->map(uvs);
3276
3277 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3278 }
3279
Chris Craikd6b65f62014-01-01 14:45:21 -08003280 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3281 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3282 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003283
Romain Guyd21b6e12011-11-30 20:21:23 -08003284 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003285 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003286 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003287 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003288 } else {
Chris Craik678625242014-02-28 12:26:34 -08003289 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003290 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003291 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3292 }
3293
3294 if (texture->uvMapper) {
3295 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003296 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003297}
3298
Romain Guyf7f93552010-07-08 19:17:03 -07003299void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003300 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003301 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003302 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3303 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003304
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003305 int a;
3306 SkXfermode::Mode mode;
3307 getAlphaAndMode(paint, &a, &mode);
3308 const float alpha = a / 255.0f;
3309
Romain Guy746b7402010-10-26 16:27:31 -07003310 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003311 setupDrawWithTexture();
3312 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003313 setupDrawColorFilter(getColorFilter(paint));
3314 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003315 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003316 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003317 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003318 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003319 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003320 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003321 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003322
Romain Guy6820ac82010-09-15 18:11:50 -07003323 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003324}
3325
Romain Guy3b748a42013-04-17 18:54:38 -07003326void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003327 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003328 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003329 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3330 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003331
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003332 int a;
3333 SkXfermode::Mode mode;
3334 getAlphaAndMode(paint, &a, &mode);
3335 const float alpha = a / 255.0f;
3336
Romain Guy3b748a42013-04-17 18:54:38 -07003337 setupDraw();
3338 setupDrawWithTexture();
3339 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003340 setupDrawColorFilter(getColorFilter(paint));
3341 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003342 setupDrawProgram();
3343 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003344 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003345 setupDrawTexture(texture);
3346 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003347 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003348 setupDrawMeshIndices(vertices, texCoords, vbo);
3349
3350 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003351}
3352
Romain Guy886b2752013-01-04 12:26:18 -08003353void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003354 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003355 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003356 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003357
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003358 int color = paint != NULL ? paint->getColor() : 0;
3359 int alpha;
3360 SkXfermode::Mode mode;
3361 getAlphaAndMode(paint, &alpha, &mode);
3362
Romain Guy886b2752013-01-04 12:26:18 -08003363 setupDraw();
3364 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003365 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003366 setupDrawAlpha8Color(color, alpha);
3367 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003368 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003369 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003370 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003371 setupDrawProgram();
3372 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003373 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003374 setupDrawTexture(texture);
3375 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003376 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003377 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003378 setupDrawMesh(vertices, texCoords);
3379
3380 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003381}
3382
Romain Guya5aed0d2010-09-09 14:42:43 -07003383void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003384 ProgramDescription& description, bool swapSrcDst) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003385
3386 if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3387 blend = true;
3388 mDescription.hasRoundRectClip = true;
3389 }
3390 mSkipOutlineClip = true;
3391
Romain Guy78dd96d2013-05-03 14:24:16 -07003392 if (mCountOverdraw) {
3393 if (!mCaches.blend) glEnable(GL_BLEND);
3394 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3395 glBlendFunc(GL_ONE, GL_ONE);
3396 }
3397
3398 mCaches.blend = true;
3399 mCaches.lastSrcMode = GL_ONE;
3400 mCaches.lastDstMode = GL_ONE;
3401
3402 return;
3403 }
3404
Romain Guy82ba8142010-07-09 13:25:56 -07003405 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003406
Romain Guy82ba8142010-07-09 13:25:56 -07003407 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003408 // These blend modes are not supported by OpenGL directly and have
3409 // to be implemented using shaders. Since the shader will perform
3410 // the blending, turn blending off here
3411 // If the blend mode cannot be implemented using shaders, fall
3412 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003413 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003414 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003415 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003416 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003417
Romain Guy82bc7a72012-01-03 14:13:39 -08003418 if (mCaches.blend) {
3419 glDisable(GL_BLEND);
3420 mCaches.blend = false;
3421 }
3422
3423 return;
3424 } else {
3425 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003426 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003427 }
3428
3429 if (!mCaches.blend) {
3430 glEnable(GL_BLEND);
3431 }
3432
3433 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3434 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3435
3436 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3437 glBlendFunc(sourceMode, destMode);
3438 mCaches.lastSrcMode = sourceMode;
3439 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003440 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003441 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003442 glDisable(GL_BLEND);
3443 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003444 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003445}
3446
Romain Guy889f8d12010-07-29 14:37:42 -07003447bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003448 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003449 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003450 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003451 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003452 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003453 }
Romain Guy6926c722010-07-12 20:20:03 -07003454 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003455}
3456
Romain Guy026c5e162010-06-28 17:12:22 -07003457void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003458 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003459 TextureVertex::setUV(v++, u1, v1);
3460 TextureVertex::setUV(v++, u2, v1);
3461 TextureVertex::setUV(v++, u1, v2);
3462 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003463}
3464
Chris Craikd218a922014-01-02 17:13:34 -08003465void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003466 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003467 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3468 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003469 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003470 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003471 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003472}
3473
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003474float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003475 float alpha;
3476 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3477 alpha = mDrawModifiers.mOverrideLayerAlpha;
3478 } else {
3479 alpha = layer->getAlpha() / 255.0f;
3480 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003481 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003482}
3483
Romain Guy9d5316e2010-06-24 19:30:36 -07003484}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003485}; // namespace android