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Romain Guy08ae3172010-06-21 19:35:50 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_MATRIX_H
18#define ANDROID_UI_MATRIX_H
Romain Guy08ae3172010-06-21 19:35:50 -070019
Romain Guyf6a11b82010-06-23 17:47:49 -070020#include <SkMatrix.h>
21
Romain Guy9d5316e2010-06-24 19:30:36 -070022#include "Rect.h"
23
Romain Guy08ae3172010-06-21 19:35:50 -070024namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070025namespace uirenderer {
Romain Guy08ae3172010-06-21 19:35:50 -070026
27///////////////////////////////////////////////////////////////////////////////
28// Classes
29///////////////////////////////////////////////////////////////////////////////
30
31class Matrix4 {
32public:
33 Matrix4() {
34 loadIdentity();
35 }
36
37 Matrix4(const float* v) {
38 load(v);
39 }
40
41 Matrix4(const Matrix4& v) {
42 load(v);
43 }
44
Romain Guyf6a11b82010-06-23 17:47:49 -070045 Matrix4(const SkMatrix& v) {
46 load(v);
47 }
48
Romain Guy08ae3172010-06-21 19:35:50 -070049 void loadIdentity();
50
51 void load(const float* v);
52 void load(const Matrix4& v);
Romain Guyf6a11b82010-06-23 17:47:49 -070053 void load(const SkMatrix& v);
Romain Guy08ae3172010-06-21 19:35:50 -070054
55 void loadTranslate(float x, float y, float z);
56 void loadScale(float sx, float sy, float sz);
57 void loadRotate(float angle, float x, float y, float z);
58 void loadMultiply(const Matrix4& u, const Matrix4& v);
59
60 void loadOrtho(float left, float right, float bottom, float top, float near, float far);
61
62 void multiply(const Matrix4& v) {
63 Matrix4 u;
64 u.loadMultiply(*this, v);
65 load(u);
66 }
67
68 void translate(float x, float y, float z) {
69 Matrix4 u;
70 u.loadTranslate(x, y, z);
71 multiply(u);
72 }
73
74 void scale(float sx, float sy, float sz) {
75 Matrix4 u;
76 u.loadScale(sx, sy, sz);
77 multiply(u);
78 }
79
80 void rotate(float angle, float x, float y, float z) {
81 Matrix4 u;
82 u.loadRotate(angle, x, y, z);
83 multiply(u);
84 }
85
86 void copyTo(float* v) const;
Romain Guyf6a11b82010-06-23 17:47:49 -070087 void copyTo(SkMatrix& v) const;
Romain Guy08ae3172010-06-21 19:35:50 -070088
Romain Guy9d5316e2010-06-24 19:30:36 -070089 void mapRect(Rect& r) const;
90
Romain Guy08ae3172010-06-21 19:35:50 -070091 void dump() const;
92
Romain Guyf6a11b82010-06-23 17:47:49 -070093private:
Romain Guy08ae3172010-06-21 19:35:50 -070094 inline float get(int i, int j) const {
95 return mMat[i * 4 + j];
96 }
97
98 inline void set(int i, int j, float v) {
99 mMat[i * 4 + j] = v;
100 }
101
102 float mMat[16];
103}; // class Matrix4
104
105///////////////////////////////////////////////////////////////////////////////
106// Types
107///////////////////////////////////////////////////////////////////////////////
108
109typedef Matrix4 mat4;
110
Romain Guy9d5316e2010-06-24 19:30:36 -0700111}; // namespace uirenderer
Romain Guy08ae3172010-06-21 19:35:50 -0700112}; // namespace android
113
Romain Guy9d5316e2010-06-24 19:30:36 -0700114#endif // ANDROID_UI_MATRIX_H