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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guyac670c02010-07-27 17:39:27 -070017#include <utils/String8.h>
18
Romain Guya60c3882011-08-01 15:28:16 -070019#include "Caches.h"
Romain Guyac670c02010-07-27 17:39:27 -070020#include "ProgramCache.h"
Romain Guy253f2c22016-09-28 17:34:42 -070021#include "Properties.h"
Romain Guyac670c02010-07-27 17:39:27 -070022
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
Romain Guy707b2f72010-10-11 16:34:59 -070027// Defines
28///////////////////////////////////////////////////////////////////////////////
29
30#define MODULATE_OP_NO_MODULATE 0
31#define MODULATE_OP_MODULATE 1
32#define MODULATE_OP_MODULATE_A8 2
33
Romain Guyb4880042013-04-05 11:17:55 -070034#define STR(x) STR1(x)
35#define STR1(x) #x
36
Romain Guy707b2f72010-10-11 16:34:59 -070037///////////////////////////////////////////////////////////////////////////////
Romain Guyac670c02010-07-27 17:39:27 -070038// Vertex shaders snippets
39///////////////////////////////////////////////////////////////////////////////
40
Chris Craik8bd68c62015-08-19 15:29:05 -070041const char* gVS_Header_Start =
42 "#version 100\n"
Romain Guyac670c02010-07-27 17:39:27 -070043 "attribute vec4 position;\n";
44const char* gVS_Header_Attributes_TexCoords =
45 "attribute vec2 texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080046const char* gVS_Header_Attributes_Colors =
47 "attribute vec4 colors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070048const char* gVS_Header_Attributes_VertexAlphaParameters =
Chris Craik6ebdc112012-08-31 18:24:33 -070049 "attribute float vtxAlpha;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070050const char* gVS_Header_Uniforms_TextureTransform =
51 "uniform mat4 mainTextureTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070052const char* gVS_Header_Uniforms =
Romain Guy39284b72012-09-26 16:39:40 -070053 "uniform mat4 projection;\n" \
Romain Guyac670c02010-07-27 17:39:27 -070054 "uniform mat4 transform;\n";
Romain Guyb4880042013-04-05 11:17:55 -070055const char* gVS_Header_Uniforms_HasGradient =
56 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070057const char* gVS_Header_Uniforms_HasBitmap =
58 "uniform mat4 textureTransform;\n"
Romain Guy80bbfb12011-03-23 16:56:28 -070059 "uniform mediump vec2 textureDimension;\n";
Chris Craikdeeda3d2014-05-05 19:09:33 -070060const char* gVS_Header_Uniforms_HasRoundRectClip =
61 "uniform mat4 roundRectInvTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070062const char* gVS_Header_Varyings_HasTexture =
63 "varying vec2 outTexCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080064const char* gVS_Header_Varyings_HasColors =
65 "varying vec4 outColors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070066const char* gVS_Header_Varyings_HasVertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -070067 "varying float alpha;\n";
Romain Guy63553472012-07-18 20:04:14 -070068const char* gVS_Header_Varyings_HasBitmap =
69 "varying highp vec2 outBitmapTexCoords;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070070const char* gVS_Header_Varyings_HasGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070071 // Linear
Romain Guy253f2c22016-09-28 17:34:42 -070072 "varying highp vec2 linear;\n",
73 "varying float linear;\n",
Romain Guy211efea2012-07-31 21:16:07 -070074
Romain Guyee916f12010-09-20 17:53:08 -070075 // Circular
Romain Guy253f2c22016-09-28 17:34:42 -070076 "varying highp vec2 circular;\n",
77 "varying highp vec2 circular;\n",
Romain Guy211efea2012-07-31 21:16:07 -070078
Romain Guyee916f12010-09-20 17:53:08 -070079 // Sweep
Romain Guy253f2c22016-09-28 17:34:42 -070080 "varying highp vec2 sweep;\n",
81 "varying highp vec2 sweep;\n",
Romain Guyee916f12010-09-20 17:53:08 -070082};
Chris Craikdeeda3d2014-05-05 19:09:33 -070083const char* gVS_Header_Varyings_HasRoundRectClip =
Chris Craik68a73e82014-08-29 17:06:27 -070084 "varying highp vec2 roundRectPos;\n";
Romain Guyac670c02010-07-27 17:39:27 -070085const char* gVS_Main =
86 "\nvoid main(void) {\n";
87const char* gVS_Main_OutTexCoords =
88 " outTexCoords = texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080089const char* gVS_Main_OutColors =
90 " outColors = colors;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070091const char* gVS_Main_OutTransformedTexCoords =
92 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070093const char* gVS_Main_OutGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070094 // Linear
Romain Guy253f2c22016-09-28 17:34:42 -070095 " linear = vec2((screenSpace * position).x, 0.5);\n",
96 " linear = (screenSpace * position).x;\n",
Romain Guy211efea2012-07-31 21:16:07 -070097
Romain Guyee916f12010-09-20 17:53:08 -070098 // Circular
Romain Guy253f2c22016-09-28 17:34:42 -070099 " circular = (screenSpace * position).xy;\n",
100 " circular = (screenSpace * position).xy;\n",
Romain Guy211efea2012-07-31 21:16:07 -0700101
Romain Guyee916f12010-09-20 17:53:08 -0700102 // Sweep
Romain Guy253f2c22016-09-28 17:34:42 -0700103 " sweep = (screenSpace * position).xy;\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700104 " sweep = (screenSpace * position).xy;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700105};
Romain Guy889f8d12010-07-29 14:37:42 -0700106const char* gVS_Main_OutBitmapTexCoords =
Romain Guy707b2f72010-10-11 16:34:59 -0700107 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700108const char* gVS_Main_Position =
Chris Craikdeeda3d2014-05-05 19:09:33 -0700109 " vec4 transformedPosition = projection * transform * position;\n"
110 " gl_Position = transformedPosition;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700111
Chris Craik91a8c7c2014-08-12 14:31:35 -0700112const char* gVS_Main_VertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -0700113 " alpha = vtxAlpha;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700114
Chris Craikdeeda3d2014-05-05 19:09:33 -0700115const char* gVS_Main_HasRoundRectClip =
116 " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700117const char* gVS_Footer =
118 "}\n\n";
119
120///////////////////////////////////////////////////////////////////////////////
121// Fragment shaders snippets
122///////////////////////////////////////////////////////////////////////////////
123
Chris Craik8bd68c62015-08-19 15:29:05 -0700124const char* gFS_Header_Start =
125 "#version 100\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700126const char* gFS_Header_Extension_FramebufferFetch =
127 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700128const char* gFS_Header_Extension_ExternalTexture =
129 "#extension GL_OES_EGL_image_external : require\n\n";
Romain Guyac670c02010-07-27 17:39:27 -0700130const char* gFS_Header =
131 "precision mediump float;\n\n";
132const char* gFS_Uniforms_Color =
133 "uniform vec4 color;\n";
134const char* gFS_Uniforms_TextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700135 "uniform sampler2D baseSampler;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700136const char* gFS_Uniforms_ExternalTextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700137 "uniform samplerExternalOES baseSampler;\n";
Romain Guyb4880042013-04-05 11:17:55 -0700138const char* gFS_Uniforms_GradientSampler[2] = {
Romain Guy253f2c22016-09-28 17:34:42 -0700139 "uniform vec2 screenSize;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700140 "uniform sampler2D gradientSampler;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700141
142 "uniform vec2 screenSize;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700143 "uniform vec4 startColor;\n"
Romain Guy211efea2012-07-31 21:16:07 -0700144 "uniform vec4 endColor;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700145};
Romain Guyac670c02010-07-27 17:39:27 -0700146const char* gFS_Uniforms_BitmapSampler =
147 "uniform sampler2D bitmapSampler;\n";
sergeyv9c97e482016-12-12 16:14:11 -0800148const char* gFS_Uniforms_BitmapExternalSampler =
149 "uniform samplerExternalOES bitmapSampler;\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500150const char* gFS_Uniforms_ColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700151 // None
152 "",
153 // Matrix
154 "uniform mat4 colorMatrix;\n"
155 "uniform vec4 colorMatrixVector;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700156 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700157 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700158};
Romain Guy41210632012-07-16 17:04:24 -0700159
Chris Craikdeeda3d2014-05-05 19:09:33 -0700160const char* gFS_Uniforms_HasRoundRectClip =
161 "uniform vec4 roundRectInnerRectLTRB;\n"
162 "uniform float roundRectRadius;\n";
163
Romain Guy253f2c22016-09-28 17:34:42 -0700164// Dithering must be done in the quantization space
165// When we are writing to an sRGB framebuffer, we must do the following:
166// EOCF(OECF(color) + dither)
Romain Guy8762e332016-10-12 12:14:07 -0700167// The dithering pattern is generated with a triangle noise generator in the range [-0.0,1.0]
Romain Guy253f2c22016-09-28 17:34:42 -0700168// TODO: Handle linear fp16 render targets
Romain Guy9fe7e162017-02-03 16:16:07 -0800169const char* gFS_Gradient_Functions = R"__SHADER__(
170 float triangleNoise(const highp vec2 n) {
171 highp vec2 p = fract(n * vec2(5.3987, 5.4421));
172 p += dot(p.yx, p.xy + vec2(21.5351, 14.3137));
173 highp float xy = p.x * p.y;
174 return fract(xy * 95.4307) + fract(xy * 75.04961) - 1.0;
175 }
176
177 float OECF_sRGB(const float linear) {
178 // IEC 61966-2-1:1999
179 return linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
180 }
181
182 vec3 OECF_sRGB(const vec3 linear) {
183 return vec3(OECF_sRGB(linear.r), OECF_sRGB(linear.g), OECF_sRGB(linear.b));
184 }
185
186 float EOCF_sRGB(float srgb) {
187 // IEC 61966-2-1:1999
188 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
189 }
190)__SHADER__";
Romain Guy8762e332016-10-12 12:14:07 -0700191const char* gFS_Gradient_Preamble[2] = {
Romain Guy253f2c22016-09-28 17:34:42 -0700192 // Linear framebuffer
193 "\nvec4 dither(const vec4 color) {\n"
Romain Guya0ed6f02016-12-12 18:21:32 -0800194 " return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);\n"
Romain Guy8762e332016-10-12 12:14:07 -0700195 "}\n"
196 "\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
Romain Guy9fe7e162017-02-03 16:16:07 -0800197 " vec4 c = mix(a, b, v);\n"
198 " c.a = EOCF_sRGB(c.a);\n" // This is technically incorrect but preserves compatibility
199 " return vec4(OECF_sRGB(c.rgb) * c.a, c.a);\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700200 "}\n",
201 // sRGB framebuffer
202 "\nvec4 dither(const vec4 color) {\n"
203 " vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);\n"
204 " return vec4(dithered * dithered, color.a);\n"
205 "}\n"
Romain Guy8762e332016-10-12 12:14:07 -0700206 "\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
Romain Guya0ed6f02016-12-12 18:21:32 -0800207 " vec4 c = mix(a, b, v);\n"
208 " return vec4(c.rgb * c.a, c.a);\n"
Romain Guy8762e332016-10-12 12:14:07 -0700209 "}\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700210};
211
212// Uses luminance coefficients from Rec.709 to choose the appropriate gamma
213// The gamma() function assumes that bright text will be displayed on a dark
214// background and that dark text will be displayed on bright background
215// The gamma coefficient is chosen to thicken or thin the text accordingly
216// The dot product used to compute the luminance could be approximated with
217// a simple max(color.r, color.g, color.b)
Romain Guy9fe7e162017-02-03 16:16:07 -0800218const char* gFS_Gamma_Preamble = R"__SHADER__(
219 #define GAMMA (%.2f)
220 #define GAMMA_INV (%.2f)
221
222 float gamma(float a, const vec3 color) {
223 float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));
224 return pow(a, luminance < 0.5 ? GAMMA_INV : GAMMA);
225 }
226)__SHADER__";
Romain Guy253f2c22016-09-28 17:34:42 -0700227
Romain Guyac670c02010-07-27 17:39:27 -0700228const char* gFS_Main =
229 "\nvoid main(void) {\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700230 " vec4 fragColor;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700231
Romain Guy253f2c22016-09-28 17:34:42 -0700232const char* gFS_Main_AddDither =
233 " fragColor = dither(fragColor);\n";
Romain Guy211efea2012-07-31 21:16:07 -0700234
Romain Guy707b2f72010-10-11 16:34:59 -0700235// Fast cases
236const char* gFS_Fast_SingleColor =
237 "\nvoid main(void) {\n"
238 " gl_FragColor = color;\n"
239 "}\n\n";
240const char* gFS_Fast_SingleTexture =
241 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700242 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700243 "}\n\n";
244const char* gFS_Fast_SingleModulateTexture =
245 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700246 " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700247 "}\n\n";
248const char* gFS_Fast_SingleA8Texture =
249 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700250 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700251 "}\n\n";
Romain Guy253f2c22016-09-28 17:34:42 -0700252const char* gFS_Fast_SingleA8Texture_ApplyGamma =
253 "\nvoid main(void) {\n"
254 " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, GAMMA));\n"
255 "}\n\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700256const char* gFS_Fast_SingleModulateA8Texture =
257 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700258 " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700259 "}\n\n";
Romain Guy253f2c22016-09-28 17:34:42 -0700260const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
261 "\nvoid main(void) {\n"
262 " gl_FragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n"
263 "}\n\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700264const char* gFS_Fast_SingleGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700265 "\nvoid main(void) {\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700266 " gl_FragColor = dither(texture2D(gradientSampler, linear));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700267 "}\n\n",
268 "\nvoid main(void) {\n"
Romain Guy8762e332016-10-12 12:14:07 -0700269 " gl_FragColor = dither(gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
Romain Guyb4880042013-04-05 11:17:55 -0700270 "}\n\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -0700271};
272const char* gFS_Fast_SingleModulateGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700273 "\nvoid main(void) {\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700274 " gl_FragColor = dither(color.a * texture2D(gradientSampler, linear));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700275 "}\n\n",
276 "\nvoid main(void) {\n"
Romain Guy8762e332016-10-12 12:14:07 -0700277 " gl_FragColor = dither(color.a * gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700278 "}\n\n"
279};
Romain Guy707b2f72010-10-11 16:34:59 -0700280
281// General case
Romain Guyac670c02010-07-27 17:39:27 -0700282const char* gFS_Main_FetchColor =
283 " fragColor = color;\n";
Romain Guy740bf2b2011-04-26 15:33:10 -0700284const char* gFS_Main_ModulateColor =
285 " fragColor *= color.a;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700286const char* gFS_Main_ApplyVertexAlphaLinearInterp =
Chris Craik6ebdc112012-08-31 18:24:33 -0700287 " fragColor *= alpha;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700288const char* gFS_Main_ApplyVertexAlphaShadowInterp =
Chris Craik138c21f2016-04-28 16:59:42 -0700289 // map alpha through shadow alpha sampler
290 " fragColor *= texture2D(baseSampler, vec2(alpha, 0.5)).a;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700291const char* gFS_Main_FetchTexture[2] = {
292 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700293 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700294 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700295 " fragColor = color * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700296};
Romain Guy253f2c22016-09-28 17:34:42 -0700297const char* gFS_Main_FetchA8Texture[4] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700298 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700299 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700300 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700301 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700302 " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700303 " fragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700304};
Romain Guy42e1e0d2012-07-30 14:47:51 -0700305const char* gFS_Main_FetchGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700306 // Linear
Romain Guy320d46b2012-08-08 16:05:42 -0700307 " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
Romain Guy211efea2012-07-31 21:16:07 -0700308
Romain Guy8762e332016-10-12 12:14:07 -0700309 " vec4 gradientColor = gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700310
Romain Guyee916f12010-09-20 17:53:08 -0700311 // Circular
Romain Guy320d46b2012-08-08 16:05:42 -0700312 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700313
Romain Guy8762e332016-10-12 12:14:07 -0700314 " vec4 gradientColor = gammaMix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700315
Romain Guyee916f12010-09-20 17:53:08 -0700316 // Sweep
Romain Guy63553472012-07-18 20:04:14 -0700317 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700318 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700319
Romain Guy42e1e0d2012-07-30 14:47:51 -0700320 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy8762e332016-10-12 12:14:07 -0700321 " vec4 gradientColor = gammaMix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
Romain Guyee916f12010-09-20 17:53:08 -0700322};
Romain Guyac670c02010-07-27 17:39:27 -0700323const char* gFS_Main_FetchBitmap =
324 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700325const char* gFS_Main_FetchBitmapNpot =
326 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700327const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700328 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700329const char* gFS_Main_BlendShadersGB =
330 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guy253f2c22016-09-28 17:34:42 -0700331const char* gFS_Main_BlendShaders_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700332 // Don't modulate
333 ";\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700334 ";\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700335 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700336 " * color.a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700337 " * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700338 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700339 " * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700340 " * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700341};
Romain Guy253f2c22016-09-28 17:34:42 -0700342const char* gFS_Main_GradientShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700343 // Don't modulate
344 " fragColor = gradientColor;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700345 " fragColor = gradientColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700346 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700347 " fragColor = gradientColor * color.a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700348 " fragColor = gradientColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700349 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700350 " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700351 " fragColor = gradientColor * gamma(texture2D(baseSampler, outTexCoords).a, gradientColor.rgb);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700352 };
Romain Guy253f2c22016-09-28 17:34:42 -0700353const char* gFS_Main_BitmapShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700354 // Don't modulate
355 " fragColor = bitmapColor;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700356 " fragColor = bitmapColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700357 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700358 " fragColor = bitmapColor * color.a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700359 " fragColor = bitmapColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700360 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700361 " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700362 " fragColor = bitmapColor * gamma(texture2D(baseSampler, outTexCoords).a, bitmapColor.rgb);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700363 };
Romain Guyac670c02010-07-27 17:39:27 -0700364const char* gFS_Main_FragColor =
365 " gl_FragColor = fragColor;\n";
Romain Guyff316ec2013-02-13 18:39:43 -0800366const char* gFS_Main_FragColor_HasColors =
367 " gl_FragColor *= outColors;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700368const char* gFS_Main_FragColor_Blend =
369 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700370const char* gFS_Main_FragColor_Blend_Swap =
371 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500372const char* gFS_Main_ApplyColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700373 // None
374 "",
375 // Matrix
Chris Craik73821c82014-09-16 17:32:13 -0700376 " fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply
Romain Guyac670c02010-07-27 17:39:27 -0700377 " fragColor *= colorMatrix;\n"
Chris Craik73821c82014-09-16 17:32:13 -0700378 " fragColor += colorMatrixVector;\n"
379 " fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply
Romain Guyac670c02010-07-27 17:39:27 -0700380 // PorterDuff
381 " fragColor = blendColors(colorBlend, fragColor);\n"
382};
Chris Craikdeeda3d2014-05-05 19:09:33 -0700383
384// Note: LTRB -> xyzw
385const char* gFS_Main_FragColor_HasRoundRectClip =
386 " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
387 " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
Chris Craikf99f3202014-08-05 15:31:52 -0700388
389 // divide + multiply by 128 to avoid falling out of range in length() function
390 " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
391 " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
Chris Craikdeeda3d2014-05-05 19:09:33 -0700392 " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
393
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800394const char* gFS_Main_DebugHighlight =
395 " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700396const char* gFS_Footer =
397 "}\n\n";
398
399///////////////////////////////////////////////////////////////////////////////
400// PorterDuff snippets
401///////////////////////////////////////////////////////////////////////////////
402
Romain Guy48daa542010-08-10 19:21:34 -0700403const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700404 // Clear
405 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
406 // Src
407 "return src;\n",
408 // Dst
409 "return dst;\n",
410 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700411 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700412 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700413 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700414 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700415 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700416 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700417 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700418 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700419 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700420 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700421 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700422 // SrcAtop
423 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
424 // DstAtop
425 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
426 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700427 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700428 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Derek Sollenbergerc0bf7002015-03-06 13:48:27 -0500429 // Plus
Romain Guy48daa542010-08-10 19:21:34 -0700430 "return min(src + dst, 1.0);\n",
Derek Sollenbergerc0bf7002015-03-06 13:48:27 -0500431 // Modulate
Romain Guy48daa542010-08-10 19:21:34 -0700432 "return src * dst;\n",
433 // Screen
434 "return src + dst - src * dst;\n",
435 // Overlay
436 "return clamp(vec4(mix("
437 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
438 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
439 "step(dst.a, 2.0 * dst.rgb)), "
440 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
441 // Darken
442 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
443 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
444 // Lighten
445 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
446 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700447};
448
449///////////////////////////////////////////////////////////////////////////////
450// Constructors/destructors
451///////////////////////////////////////////////////////////////////////////////
452
Chris Craik117bdbc2015-02-05 10:12:38 -0800453ProgramCache::ProgramCache(Extensions& extensions)
Romain Guy253f2c22016-09-28 17:34:42 -0700454 : mHasES3(extensions.getMajorGlVersion() >= 3)
455 , mHasSRGB(extensions.hasSRGB()) {
Romain Guyac670c02010-07-27 17:39:27 -0700456}
457
458ProgramCache::~ProgramCache() {
459 clear();
460}
461
462///////////////////////////////////////////////////////////////////////////////
463// Cache management
464///////////////////////////////////////////////////////////////////////////////
465
466void ProgramCache::clear() {
Romain Guy67f27952010-12-07 20:09:23 -0800467 PROGRAM_LOGD("Clearing program cache");
Romain Guyac670c02010-07-27 17:39:27 -0700468 mCache.clear();
469}
470
471Program* ProgramCache::get(const ProgramDescription& description) {
472 programid key = description.key();
Chris Craik096b8d92013-03-01 11:08:11 -0800473 if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
474 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
475 // to standard texture program (bitmaps, patches). Consider them equivalent.
476 key = PROGRAM_KEY_TEXTURE;
477 }
478
Chris Craik51d6a3d2014-12-22 17:16:56 -0800479 auto iter = mCache.find(key);
Chris Craikd41c4d82015-01-05 15:51:13 -0800480 Program* program = nullptr;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800481 if (iter == mCache.end()) {
Romain Guyee916f12010-09-20 17:53:08 -0700482 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700483 program = generateProgram(description, key);
Chris Craik51d6a3d2014-12-22 17:16:56 -0800484 mCache[key] = std::unique_ptr<Program>(program);
Romain Guyac670c02010-07-27 17:39:27 -0700485 } else {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800486 program = iter->second.get();
Romain Guyac670c02010-07-27 17:39:27 -0700487 }
488 return program;
489}
490
491///////////////////////////////////////////////////////////////////////////////
492// Program generation
493///////////////////////////////////////////////////////////////////////////////
494
Andreas Gampe64bb4132014-11-22 00:35:09 +0000495Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
Romain Guyac670c02010-07-27 17:39:27 -0700496 String8 vertexShader = generateVertexShader(description);
497 String8 fragmentShader = generateFragmentShader(description);
498
Romain Guy42e1e0d2012-07-30 14:47:51 -0700499 return new Program(description, vertexShader.string(), fragmentShader.string());
500}
501
502static inline size_t gradientIndex(const ProgramDescription& description) {
503 return description.gradientType * 2 + description.isSimpleGradient;
Romain Guyac670c02010-07-27 17:39:27 -0700504}
505
506String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
507 // Add attributes
Chris Craik8bd68c62015-08-19 15:29:05 -0700508 String8 shader(gVS_Header_Start);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700509 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700510 shader.append(gVS_Header_Attributes_TexCoords);
511 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700512 if (description.hasVertexAlpha) {
513 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
Chet Haase5b0200b2011-04-13 17:58:08 -0700514 }
Romain Guyff316ec2013-02-13 18:39:43 -0800515 if (description.hasColors) {
516 shader.append(gVS_Header_Attributes_Colors);
517 }
Romain Guyac670c02010-07-27 17:39:27 -0700518 // Uniforms
519 shader.append(gVS_Header_Uniforms);
Romain Guy8f0095c2011-05-02 17:24:22 -0700520 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700521 shader.append(gVS_Header_Uniforms_TextureTransform);
522 }
Romain Guyac670c02010-07-27 17:39:27 -0700523 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700524 shader.append(gVS_Header_Uniforms_HasGradient);
Romain Guyac670c02010-07-27 17:39:27 -0700525 }
Romain Guy889f8d12010-07-29 14:37:42 -0700526 if (description.hasBitmap) {
527 shader.append(gVS_Header_Uniforms_HasBitmap);
528 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700529 if (description.hasRoundRectClip) {
530 shader.append(gVS_Header_Uniforms_HasRoundRectClip);
531 }
Romain Guyac670c02010-07-27 17:39:27 -0700532 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700533 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700534 shader.append(gVS_Header_Varyings_HasTexture);
535 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700536 if (description.hasVertexAlpha) {
537 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700538 }
Romain Guyff316ec2013-02-13 18:39:43 -0800539 if (description.hasColors) {
540 shader.append(gVS_Header_Varyings_HasColors);
541 }
Romain Guyac670c02010-07-27 17:39:27 -0700542 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700543 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700544 }
545 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700546 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700547 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700548 if (description.hasRoundRectClip) {
549 shader.append(gVS_Header_Varyings_HasRoundRectClip);
550 }
Romain Guyac670c02010-07-27 17:39:27 -0700551
552 // Begin the shader
553 shader.append(gVS_Main); {
Romain Guy8f0095c2011-05-02 17:24:22 -0700554 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700555 shader.append(gVS_Main_OutTransformedTexCoords);
Romain Guy8f0095c2011-05-02 17:24:22 -0700556 } else if (description.hasTexture || description.hasExternalTexture) {
557 shader.append(gVS_Main_OutTexCoords);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700558 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700559 if (description.hasVertexAlpha) {
560 shader.append(gVS_Main_VertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700561 }
Romain Guyff316ec2013-02-13 18:39:43 -0800562 if (description.hasColors) {
563 shader.append(gVS_Main_OutColors);
564 }
Romain Guy889f8d12010-07-29 14:37:42 -0700565 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700566 shader.append(gVS_Main_OutBitmapTexCoords);
Romain Guy889f8d12010-07-29 14:37:42 -0700567 }
Romain Guyac670c02010-07-27 17:39:27 -0700568 // Output transformed position
569 shader.append(gVS_Main_Position);
Chet Haasea1d12dd2012-09-21 14:50:14 -0700570 if (description.hasGradient) {
571 shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
572 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700573 if (description.hasRoundRectClip) {
574 shader.append(gVS_Main_HasRoundRectClip);
575 }
Romain Guyac670c02010-07-27 17:39:27 -0700576 }
577 // End the shader
578 shader.append(gVS_Footer);
579
580 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
581
582 return shader;
583}
584
Romain Guya938f562012-09-13 20:31:08 -0700585static bool shaderOp(const ProgramDescription& description, String8& shader,
586 const int modulateOp, const char** snippets) {
587 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
Romain Guy253f2c22016-09-28 17:34:42 -0700588 op = op * 2 + description.hasGammaCorrection;
Romain Guya938f562012-09-13 20:31:08 -0700589 shader.append(snippets[op]);
590 return description.hasAlpha8Texture;
591}
592
Romain Guyac670c02010-07-27 17:39:27 -0700593String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
Chris Craik8bd68c62015-08-19 15:29:05 -0700594 String8 shader(gFS_Header_Start);
Romain Guya5aed0d2010-09-09 14:42:43 -0700595
Mike Reedc2f31df2016-10-28 17:21:45 -0400596 const bool blendFramebuffer = description.framebufferMode >= SkBlendMode::kPlus;
Romain Guya5aed0d2010-09-09 14:42:43 -0700597 if (blendFramebuffer) {
598 shader.append(gFS_Header_Extension_FramebufferFetch);
599 }
sergeyv9c97e482016-12-12 16:14:11 -0800600 if (description.hasExternalTexture
601 || (description.hasBitmap && description.isShaderBitmapExternal)) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700602 shader.append(gFS_Header_Extension_ExternalTexture);
603 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700604
605 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700606
607 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700608 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700609 shader.append(gVS_Header_Varyings_HasTexture);
610 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700611 if (description.hasVertexAlpha) {
612 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700613 }
Romain Guyff316ec2013-02-13 18:39:43 -0800614 if (description.hasColors) {
615 shader.append(gVS_Header_Varyings_HasColors);
616 }
Romain Guyac670c02010-07-27 17:39:27 -0700617 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700618 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700619 }
620 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700621 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700622 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700623 if (description.hasRoundRectClip) {
624 shader.append(gVS_Header_Varyings_HasRoundRectClip);
625 }
Romain Guyac670c02010-07-27 17:39:27 -0700626
Romain Guyac670c02010-07-27 17:39:27 -0700627 // Uniforms
Romain Guy707b2f72010-10-11 16:34:59 -0700628 int modulateOp = MODULATE_OP_NO_MODULATE;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700629 const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700630 !description.hasGradient && !description.hasBitmap;
631
632 if (description.modulate || singleColor) {
633 shader.append(gFS_Uniforms_Color);
634 if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
635 }
Chris Craik138c21f2016-04-28 16:59:42 -0700636 if (description.hasTexture || description.useShadowAlphaInterp) {
Romain Guyac670c02010-07-27 17:39:27 -0700637 shader.append(gFS_Uniforms_TextureSampler);
Romain Guy8f0095c2011-05-02 17:24:22 -0700638 } else if (description.hasExternalTexture) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700639 shader.append(gFS_Uniforms_ExternalTextureSampler);
640 }
Romain Guyac670c02010-07-27 17:39:27 -0700641 if (description.hasGradient) {
Romain Guy253f2c22016-09-28 17:34:42 -0700642 shader.append(gFS_Uniforms_GradientSampler[description.isSimpleGradient]);
Romain Guyac670c02010-07-27 17:39:27 -0700643 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700644 if (description.hasRoundRectClip) {
645 shader.append(gFS_Uniforms_HasRoundRectClip);
646 }
Romain Guy707b2f72010-10-11 16:34:59 -0700647
Romain Guy253f2c22016-09-28 17:34:42 -0700648 if (description.hasGammaCorrection) {
649 shader.appendFormat(gFS_Gamma_Preamble, Properties::textGamma, 1.0f / Properties::textGamma);
650 }
651
Romain Guy707b2f72010-10-11 16:34:59 -0700652 // Optimization for common cases
Chris Craik91a8c7c2014-08-12 14:31:35 -0700653 if (!description.hasVertexAlpha
Chris Craikdeeda3d2014-05-05 19:09:33 -0700654 && !blendFramebuffer
655 && !description.hasColors
Chris Craikb9ce116d2015-08-20 15:14:06 -0700656 && description.colorOp == ProgramDescription::ColorFilterMode::None
Chris Craikdeeda3d2014-05-05 19:09:33 -0700657 && !description.hasDebugHighlight
Chris Craikdeeda3d2014-05-05 19:09:33 -0700658 && !description.hasRoundRectClip) {
Romain Guy707b2f72010-10-11 16:34:59 -0700659 bool fast = false;
660
661 const bool noShader = !description.hasGradient && !description.hasBitmap;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700662 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
Romain Guy707b2f72010-10-11 16:34:59 -0700663 !description.hasAlpha8Texture && noShader;
664 const bool singleA8Texture = description.hasTexture &&
665 description.hasAlpha8Texture && noShader;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700666 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700667 description.hasGradient && !description.hasBitmap &&
668 description.gradientType == ProgramDescription::kGradientLinear;
669
670 if (singleColor) {
671 shader.append(gFS_Fast_SingleColor);
672 fast = true;
673 } else if (singleTexture) {
674 if (!description.modulate) {
675 shader.append(gFS_Fast_SingleTexture);
676 } else {
677 shader.append(gFS_Fast_SingleModulateTexture);
678 }
679 fast = true;
680 } else if (singleA8Texture) {
681 if (!description.modulate) {
Romain Guy253f2c22016-09-28 17:34:42 -0700682 if (description.hasGammaCorrection) {
683 shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
684 } else {
685 shader.append(gFS_Fast_SingleA8Texture);
686 }
Romain Guy707b2f72010-10-11 16:34:59 -0700687 } else {
Romain Guy253f2c22016-09-28 17:34:42 -0700688 if (description.hasGammaCorrection) {
689 shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
690 } else {
691 shader.append(gFS_Fast_SingleModulateA8Texture);
692 }
Romain Guy707b2f72010-10-11 16:34:59 -0700693 }
694 fast = true;
695 } else if (singleGradient) {
Romain Guy8762e332016-10-12 12:14:07 -0700696 shader.append(gFS_Gradient_Functions);
697 shader.append(gFS_Gradient_Preamble[mHasSRGB]);
Romain Guy707b2f72010-10-11 16:34:59 -0700698 if (!description.modulate) {
Romain Guy253f2c22016-09-28 17:34:42 -0700699 shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
Romain Guy707b2f72010-10-11 16:34:59 -0700700 } else {
Romain Guy253f2c22016-09-28 17:34:42 -0700701 shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
Romain Guy707b2f72010-10-11 16:34:59 -0700702 }
703 fast = true;
704 }
705
706 if (fast) {
Romain Guyc15008e2010-11-10 11:59:15 -0800707#if DEBUG_PROGRAMS
Romain Guy707b2f72010-10-11 16:34:59 -0700708 PROGRAM_LOGD("*** Fast case:\n");
709 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
710 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800711#endif
Romain Guy707b2f72010-10-11 16:34:59 -0700712
713 return shader;
714 }
715 }
716
Romain Guyac670c02010-07-27 17:39:27 -0700717 if (description.hasBitmap) {
sergeyv9c97e482016-12-12 16:14:11 -0800718 if (description.isShaderBitmapExternal) {
719 shader.append(gFS_Uniforms_BitmapExternalSampler);
720 } else {
721 shader.append(gFS_Uniforms_BitmapSampler);
722 }
Romain Guyac670c02010-07-27 17:39:27 -0700723 }
Chris Craikb9ce116d2015-08-20 15:14:06 -0700724 shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);
Romain Guyac670c02010-07-27 17:39:27 -0700725
726 // Generate required functions
727 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700728 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700729 }
Chris Craikb9ce116d2015-08-20 15:14:06 -0700730 if (description.colorOp == ProgramDescription::ColorFilterMode::Blend) {
Romain Guy48daa542010-08-10 19:21:34 -0700731 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700732 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700733 if (blendFramebuffer) {
734 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
735 }
sergeyv554ffeb2016-11-15 18:01:21 -0800736 if (description.useShaderBasedWrap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700737 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
738 }
Romain Guy253f2c22016-09-28 17:34:42 -0700739 if (description.hasGradient) {
Romain Guy8762e332016-10-12 12:14:07 -0700740 shader.append(gFS_Gradient_Functions);
741 shader.append(gFS_Gradient_Preamble[mHasSRGB]);
Romain Guy253f2c22016-09-28 17:34:42 -0700742 }
Romain Guyac670c02010-07-27 17:39:27 -0700743
744 // Begin the shader
745 shader.append(gFS_Main); {
746 // Stores the result in fragColor directly
Romain Guyaa6c24c2011-04-28 18:40:04 -0700747 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700748 if (description.hasAlpha8Texture) {
Romain Guy707b2f72010-10-11 16:34:59 -0700749 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy253f2c22016-09-28 17:34:42 -0700750 shader.append(
751 gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]);
Romain Guy707b2f72010-10-11 16:34:59 -0700752 }
Romain Guyac670c02010-07-27 17:39:27 -0700753 } else {
Romain Guy707b2f72010-10-11 16:34:59 -0700754 shader.append(gFS_Main_FetchTexture[modulateOp]);
Romain Guyac670c02010-07-27 17:39:27 -0700755 }
756 } else {
Romain Guya938f562012-09-13 20:31:08 -0700757 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy707b2f72010-10-11 16:34:59 -0700758 shader.append(gFS_Main_FetchColor);
759 }
Romain Guyac670c02010-07-27 17:39:27 -0700760 }
761 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700762 shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700763 }
764 if (description.hasBitmap) {
sergeyv554ffeb2016-11-15 18:01:21 -0800765 if (!description.useShaderBasedWrap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700766 shader.append(gFS_Main_FetchBitmap);
767 } else {
768 shader.append(gFS_Main_FetchBitmapNpot);
769 }
Romain Guyac670c02010-07-27 17:39:27 -0700770 }
Romain Guy740bf2b2011-04-26 15:33:10 -0700771 bool applyModulate = false;
Romain Guyac670c02010-07-27 17:39:27 -0700772 // Case when we have two shaders set
773 if (description.hasGradient && description.hasBitmap) {
774 if (description.isBitmapFirst) {
775 shader.append(gFS_Main_BlendShadersBG);
776 } else {
777 shader.append(gFS_Main_BlendShadersGB);
778 }
Romain Guya938f562012-09-13 20:31:08 -0700779 applyModulate = shaderOp(description, shader, modulateOp,
780 gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700781 } else {
782 if (description.hasGradient) {
Romain Guya938f562012-09-13 20:31:08 -0700783 applyModulate = shaderOp(description, shader, modulateOp,
784 gFS_Main_GradientShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700785 } else if (description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700786 applyModulate = shaderOp(description, shader, modulateOp,
787 gFS_Main_BitmapShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700788 }
Romain Guyac670c02010-07-27 17:39:27 -0700789 }
Romain Guya938f562012-09-13 20:31:08 -0700790
Romain Guy740bf2b2011-04-26 15:33:10 -0700791 if (description.modulate && applyModulate) {
Romain Guya938f562012-09-13 20:31:08 -0700792 shader.append(gFS_Main_ModulateColor);
Romain Guy740bf2b2011-04-26 15:33:10 -0700793 }
Romain Guya938f562012-09-13 20:31:08 -0700794
Romain Guyac670c02010-07-27 17:39:27 -0700795 // Apply the color op if needed
Chris Craikb9ce116d2015-08-20 15:14:06 -0700796 shader.append(gFS_Main_ApplyColorOp[static_cast<int>(description.colorOp)]);
Chris Craik9f44a132012-09-13 18:34:55 -0700797
Chris Craik91a8c7c2014-08-12 14:31:35 -0700798 if (description.hasVertexAlpha) {
799 if (description.useShadowAlphaInterp) {
800 shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700801 } else {
Chris Craik91a8c7c2014-08-12 14:31:35 -0700802 shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700803 }
Chris Craik9f44a132012-09-13 18:34:55 -0700804 }
805
Romain Guy253f2c22016-09-28 17:34:42 -0700806 if (description.hasGradient) {
807 shader.append(gFS_Main_AddDither);
808 }
809
Romain Guyac670c02010-07-27 17:39:27 -0700810 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700811 if (!blendFramebuffer) {
812 shader.append(gFS_Main_FragColor);
813 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700814 shader.append(!description.swapSrcDst ?
815 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700816 }
Romain Guyff316ec2013-02-13 18:39:43 -0800817 if (description.hasColors) {
818 shader.append(gFS_Main_FragColor_HasColors);
819 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700820 if (description.hasRoundRectClip) {
821 shader.append(gFS_Main_FragColor_HasRoundRectClip);
822 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800823 if (description.hasDebugHighlight) {
824 shader.append(gFS_Main_DebugHighlight);
825 }
Romain Guyac670c02010-07-27 17:39:27 -0700826 }
827 // End the shader
828 shader.append(gFS_Footer);
829
Romain Guyc15008e2010-11-10 11:59:15 -0800830#if DEBUG_PROGRAMS
Romain Guydb1938e2010-08-02 18:50:22 -0700831 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
832 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800833#endif
Romain Guydb1938e2010-08-02 18:50:22 -0700834
Romain Guyac670c02010-07-27 17:39:27 -0700835 return shader;
836}
837
Mike Reedc2f31df2016-10-28 17:21:45 -0400838void ProgramCache::generateBlend(String8& shader, const char* name, SkBlendMode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700839 shader.append("\nvec4 ");
840 shader.append(name);
841 shader.append("(vec4 src, vec4 dst) {\n");
842 shader.append(" ");
Mike Reedc2f31df2016-10-28 17:21:45 -0400843 shader.append(gBlendOps[(int)mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700844 shader.append("}\n");
845}
846
Romain Guy889f8d12010-07-29 14:37:42 -0700847void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
Romain Guy63553472012-07-18 20:04:14 -0700848 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700849 if (wrapS == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700850 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700851 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
852 }
853 if (wrapT == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700854 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700855 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
856 }
857 shader.append(" return vec2(");
858 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700859 case GL_CLAMP_TO_EDGE:
860 shader.append("texCoords.x");
861 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700862 case GL_REPEAT:
863 shader.append("mod(texCoords.x, 1.0)");
864 break;
865 case GL_MIRRORED_REPEAT:
866 shader.append("xMod2");
867 break;
868 }
869 shader.append(", ");
870 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700871 case GL_CLAMP_TO_EDGE:
872 shader.append("texCoords.y");
873 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700874 case GL_REPEAT:
875 shader.append("mod(texCoords.y, 1.0)");
876 break;
877 case GL_MIRRORED_REPEAT:
878 shader.append("yMod2");
879 break;
880 }
881 shader.append(");\n");
882 shader.append("}\n");
883}
884
Romain Guydb1938e2010-08-02 18:50:22 -0700885void ProgramCache::printLongString(const String8& shader) const {
886 ssize_t index = 0;
887 ssize_t lastIndex = 0;
888 const char* str = shader.string();
889 while ((index = shader.find("\n", index)) > -1) {
890 String8 line(str, index - lastIndex);
891 if (line.length() == 0) line.append("\n");
Chris Craik1c1c3fe2015-03-06 09:40:35 -0800892 ALOGD("%s", line.string());
Romain Guydb1938e2010-08-02 18:50:22 -0700893 index++;
894 str += (index - lastIndex);
895 lastIndex = index;
896 }
897}
898
Romain Guyac670c02010-07-27 17:39:27 -0700899}; // namespace uirenderer
900}; // namespace android