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John Reckcec24ae2013-11-05 13:27:50 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reckcec24ae2013-11-05 13:27:50 -080017#include "RenderThread.h"
18
John Reck21be43e2014-08-14 10:25:16 -070019#if defined(HAVE_PTHREADS)
20#include <sys/resource.h>
21#endif
John Recke45b1fd2014-04-15 09:50:16 -070022#include <gui/DisplayEventReceiver.h>
23#include <utils/Log.h>
24
John Reck3b202512014-06-23 13:13:08 -070025#include "../RenderState.h"
John Reck4f02bf42014-01-03 18:09:17 -080026#include "CanvasContext.h"
John Reck3b202512014-06-23 13:13:08 -070027#include "EglManager.h"
John Reck4f02bf42014-01-03 18:09:17 -080028#include "RenderProxy.h"
John Reckcec24ae2013-11-05 13:27:50 -080029
30namespace android {
31using namespace uirenderer::renderthread;
32ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
33
34namespace uirenderer {
35namespace renderthread {
36
John Recke45b1fd2014-04-15 09:50:16 -070037// Number of events to read at a time from the DisplayEventReceiver pipe.
38// The value should be large enough that we can quickly drain the pipe
39// using just a few large reads.
40static const size_t EVENT_BUFFER_SIZE = 100;
41
42// Slight delay to give the UI time to push us a new frame before we replay
John Recka733f892014-12-19 11:37:21 -080043static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
John Recke45b1fd2014-04-15 09:50:16 -070044
John Reck4f02bf42014-01-03 18:09:17 -080045TaskQueue::TaskQueue() : mHead(0), mTail(0) {}
46
47RenderTask* TaskQueue::next() {
48 RenderTask* ret = mHead;
49 if (ret) {
50 mHead = ret->mNext;
51 if (!mHead) {
52 mTail = 0;
53 }
54 ret->mNext = 0;
55 }
56 return ret;
57}
58
59RenderTask* TaskQueue::peek() {
60 return mHead;
61}
62
63void TaskQueue::queue(RenderTask* task) {
64 // Since the RenderTask itself forms the linked list it is not allowed
65 // to have the same task queued twice
66 LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!");
67 if (mTail) {
68 // Fast path if we can just append
69 if (mTail->mRunAt <= task->mRunAt) {
70 mTail->mNext = task;
71 mTail = task;
72 } else {
73 // Need to find the proper insertion point
74 RenderTask* previous = 0;
75 RenderTask* next = mHead;
76 while (next && next->mRunAt <= task->mRunAt) {
77 previous = next;
78 next = next->mNext;
79 }
80 if (!previous) {
81 task->mNext = mHead;
82 mHead = task;
83 } else {
84 previous->mNext = task;
85 if (next) {
86 task->mNext = next;
87 } else {
88 mTail = task;
89 }
90 }
91 }
92 } else {
93 mTail = mHead = task;
94 }
95}
96
John Recka5dda642014-05-22 15:43:54 -070097void TaskQueue::queueAtFront(RenderTask* task) {
98 if (mTail) {
99 task->mNext = mHead;
100 mHead = task;
101 } else {
102 mTail = mHead = task;
103 }
104}
105
John Reck4f02bf42014-01-03 18:09:17 -0800106void TaskQueue::remove(RenderTask* task) {
107 // TaskQueue is strict here to enforce that users are keeping track of
108 // their RenderTasks due to how their memory is managed
109 LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task,
110 "Cannot remove a task that isn't in the queue!");
111
112 // If task is the head we can just call next() to pop it off
113 // Otherwise we need to scan through to find the task before it
114 if (peek() == task) {
115 next();
116 } else {
117 RenderTask* previous = mHead;
118 while (previous->mNext != task) {
119 previous = previous->mNext;
120 }
121 previous->mNext = task->mNext;
122 if (mTail == task) {
123 mTail = previous;
124 }
125 }
126}
127
John Recke45b1fd2014-04-15 09:50:16 -0700128class DispatchFrameCallbacks : public RenderTask {
129private:
130 RenderThread* mRenderThread;
131public:
132 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
133
134 virtual void run() {
135 mRenderThread->dispatchFrameCallbacks();
136 }
137};
138
John Reckcec24ae2013-11-05 13:27:50 -0800139RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
John Recke45b1fd2014-04-15 09:50:16 -0700140 , mNextWakeup(LLONG_MAX)
141 , mDisplayEventReceiver(0)
142 , mVsyncRequested(false)
143 , mFrameCallbackTaskPending(false)
John Reck3b202512014-06-23 13:13:08 -0700144 , mFrameCallbackTask(0)
145 , mRenderState(NULL)
146 , mEglManager(NULL) {
John Recke45b1fd2014-04-15 09:50:16 -0700147 mFrameCallbackTask = new DispatchFrameCallbacks(this);
John Reckcec24ae2013-11-05 13:27:50 -0800148 mLooper = new Looper(false);
149 run("RenderThread");
150}
151
152RenderThread::~RenderThread() {
John Reck3b202512014-06-23 13:13:08 -0700153 LOG_ALWAYS_FATAL("Can't destroy the render thread");
John Reckcec24ae2013-11-05 13:27:50 -0800154}
155
John Recke45b1fd2014-04-15 09:50:16 -0700156void RenderThread::initializeDisplayEventReceiver() {
157 LOG_ALWAYS_FATAL_IF(mDisplayEventReceiver, "Initializing a second DisplayEventReceiver?");
158 mDisplayEventReceiver = new DisplayEventReceiver();
159 status_t status = mDisplayEventReceiver->initCheck();
160 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver "
161 "failed with status: %d", status);
162
163 // Register the FD
164 mLooper->addFd(mDisplayEventReceiver->getFd(), 0,
165 Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
166}
167
John Reck3b202512014-06-23 13:13:08 -0700168void RenderThread::initThreadLocals() {
169 initializeDisplayEventReceiver();
170 mEglManager = new EglManager(*this);
John Reck0e89e2b2014-10-31 14:49:06 -0700171 mRenderState = new RenderState(*this);
John Reck3b202512014-06-23 13:13:08 -0700172}
173
John Recke45b1fd2014-04-15 09:50:16 -0700174int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
175 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
176 ALOGE("Display event receiver pipe was closed or an error occurred. "
177 "events=0x%x", events);
178 return 0; // remove the callback
179 }
180
181 if (!(events & Looper::EVENT_INPUT)) {
182 ALOGW("Received spurious callback for unhandled poll event. "
183 "events=0x%x", events);
184 return 1; // keep the callback
185 }
186
187 reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
188
189 return 1; // keep the callback
190}
191
192static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) {
193 DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
194 nsecs_t latest = 0;
195 ssize_t n;
196 while ((n = receiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
197 for (ssize_t i = 0; i < n; i++) {
198 const DisplayEventReceiver::Event& ev = buf[i];
199 switch (ev.header.type) {
200 case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
201 latest = ev.header.timestamp;
202 break;
203 }
204 }
205 }
206 if (n < 0) {
207 ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
208 }
209 return latest;
210}
211
John Recka733f892014-12-19 11:37:21 -0800212void RenderThread::drainDisplayEventQueue() {
John Recka5dda642014-05-22 15:43:54 -0700213 ATRACE_CALL();
John Recke45b1fd2014-04-15 09:50:16 -0700214 nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver);
215 if (vsyncEvent > 0) {
216 mVsyncRequested = false;
John Recka733f892014-12-19 11:37:21 -0800217 if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
John Recka5dda642014-05-22 15:43:54 -0700218 ATRACE_NAME("queue mFrameCallbackTask");
John Recke45b1fd2014-04-15 09:50:16 -0700219 mFrameCallbackTaskPending = true;
John Recka733f892014-12-19 11:37:21 -0800220 nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
221 queueAt(mFrameCallbackTask, runAt);
John Recke45b1fd2014-04-15 09:50:16 -0700222 }
223 }
224}
225
226void RenderThread::dispatchFrameCallbacks() {
John Recka5dda642014-05-22 15:43:54 -0700227 ATRACE_CALL();
John Recke45b1fd2014-04-15 09:50:16 -0700228 mFrameCallbackTaskPending = false;
229
230 std::set<IFrameCallback*> callbacks;
231 mFrameCallbacks.swap(callbacks);
232
John Recka733f892014-12-19 11:37:21 -0800233 if (callbacks.size()) {
234 // Assume one of them will probably animate again so preemptively
235 // request the next vsync in case it occurs mid-frame
236 requestVsync();
237 for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
238 (*it)->doFrame();
239 }
John Recke45b1fd2014-04-15 09:50:16 -0700240 }
241}
242
John Recka5dda642014-05-22 15:43:54 -0700243void RenderThread::requestVsync() {
244 if (!mVsyncRequested) {
245 mVsyncRequested = true;
246 status_t status = mDisplayEventReceiver->requestNextVsync();
247 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
248 "requestNextVsync failed with status: %d", status);
249 }
250}
251
John Reckcec24ae2013-11-05 13:27:50 -0800252bool RenderThread::threadLoop() {
John Reck21be43e2014-08-14 10:25:16 -0700253#if defined(HAVE_PTHREADS)
254 setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
255#endif
John Reck3b202512014-06-23 13:13:08 -0700256 initThreadLocals();
John Recke45b1fd2014-04-15 09:50:16 -0700257
John Reck4f02bf42014-01-03 18:09:17 -0800258 int timeoutMillis = -1;
John Reckcec24ae2013-11-05 13:27:50 -0800259 for (;;) {
John Recke45b1fd2014-04-15 09:50:16 -0700260 int result = mLooper->pollOnce(timeoutMillis);
John Reck4f02bf42014-01-03 18:09:17 -0800261 LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
262 "RenderThread Looper POLL_ERROR!");
263
264 nsecs_t nextWakeup;
John Reckcec24ae2013-11-05 13:27:50 -0800265 // Process our queue, if we have anything
John Reck4f02bf42014-01-03 18:09:17 -0800266 while (RenderTask* task = nextTask(&nextWakeup)) {
John Reckcec24ae2013-11-05 13:27:50 -0800267 task->run();
John Reck4f02bf42014-01-03 18:09:17 -0800268 // task may have deleted itself, do not reference it again
269 }
270 if (nextWakeup == LLONG_MAX) {
271 timeoutMillis = -1;
272 } else {
John Recka6260b82014-01-29 18:31:51 -0800273 nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC);
274 timeoutMillis = nanoseconds_to_milliseconds(timeoutNanos);
John Reck4f02bf42014-01-03 18:09:17 -0800275 if (timeoutMillis < 0) {
276 timeoutMillis = 0;
277 }
John Reckcec24ae2013-11-05 13:27:50 -0800278 }
John Recka5dda642014-05-22 15:43:54 -0700279
280 if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
John Recka733f892014-12-19 11:37:21 -0800281 drainDisplayEventQueue();
John Recka5dda642014-05-22 15:43:54 -0700282 mFrameCallbacks.insert(
283 mPendingRegistrationFrameCallbacks.begin(), mPendingRegistrationFrameCallbacks.end());
284 mPendingRegistrationFrameCallbacks.clear();
285 requestVsync();
286 }
John Recka22c9b22015-01-14 10:40:15 -0800287
288 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
289 // TODO: Clean this up. This is working around an issue where a combination
290 // of bad timing and slow drawing can result in dropping a stale vsync
291 // on the floor (correct!) but fails to schedule to listen for the
292 // next vsync (oops), so none of the callbacks are run.
293 requestVsync();
294 }
John Reckcec24ae2013-11-05 13:27:50 -0800295 }
296
297 return false;
298}
299
300void RenderThread::queue(RenderTask* task) {
301 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800302 mQueue.queue(task);
303 if (mNextWakeup && task->mRunAt < mNextWakeup) {
304 mNextWakeup = 0;
John Reckcec24ae2013-11-05 13:27:50 -0800305 mLooper->wake();
306 }
307}
308
John Recka5dda642014-05-22 15:43:54 -0700309void RenderThread::queueAtFront(RenderTask* task) {
310 AutoMutex _lock(mLock);
311 mQueue.queueAtFront(task);
312 mLooper->wake();
313}
314
John Recka733f892014-12-19 11:37:21 -0800315void RenderThread::queueAt(RenderTask* task, nsecs_t runAtNs) {
316 task->mRunAt = runAtNs;
John Reck4f02bf42014-01-03 18:09:17 -0800317 queue(task);
318}
319
320void RenderThread::remove(RenderTask* task) {
John Reckcec24ae2013-11-05 13:27:50 -0800321 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800322 mQueue.remove(task);
323}
324
John Recke45b1fd2014-04-15 09:50:16 -0700325void RenderThread::postFrameCallback(IFrameCallback* callback) {
John Recka5dda642014-05-22 15:43:54 -0700326 mPendingRegistrationFrameCallbacks.insert(callback);
John Recke45b1fd2014-04-15 09:50:16 -0700327}
328
John Reck01a5ea32014-12-03 13:01:07 -0800329bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
330 size_t erased;
331 erased = mFrameCallbacks.erase(callback);
332 erased |= mPendingRegistrationFrameCallbacks.erase(callback);
333 return erased;
John Recka5dda642014-05-22 15:43:54 -0700334}
335
336void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
337 if (mFrameCallbacks.erase(callback)) {
338 mPendingRegistrationFrameCallbacks.insert(callback);
339 }
John Recke45b1fd2014-04-15 09:50:16 -0700340}
341
John Reck4f02bf42014-01-03 18:09:17 -0800342RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
343 AutoMutex _lock(mLock);
344 RenderTask* next = mQueue.peek();
345 if (!next) {
346 mNextWakeup = LLONG_MAX;
347 } else {
John Recka5dda642014-05-22 15:43:54 -0700348 mNextWakeup = next->mRunAt;
John Reck4f02bf42014-01-03 18:09:17 -0800349 // Most tasks won't be delayed, so avoid unnecessary systemTime() calls
350 if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
351 next = mQueue.next();
John Recka5dda642014-05-22 15:43:54 -0700352 } else {
353 next = 0;
John Reckcec24ae2013-11-05 13:27:50 -0800354 }
John Reckcec24ae2013-11-05 13:27:50 -0800355 }
John Reck4f02bf42014-01-03 18:09:17 -0800356 if (nextWakeup) {
357 *nextWakeup = mNextWakeup;
358 }
359 return next;
John Reckcec24ae2013-11-05 13:27:50 -0800360}
361
John Reckcec24ae2013-11-05 13:27:50 -0800362} /* namespace renderthread */
363} /* namespace uirenderer */
364} /* namespace android */