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John Recke4267ea2014-06-03 15:53:15 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef DAMAGEACCUMULATOR_H
17#define DAMAGEACCUMULATOR_H
18
John Recka447d292014-06-11 18:39:44 -070019#include <cutils/compiler.h>
John Recke4267ea2014-06-03 15:53:15 -070020#include <utils/LinearAllocator.h>
21
22#include <SkMatrix.h>
23#include <SkRect.h>
24
25#include "utils/Macros.h"
26
27namespace android {
28namespace uirenderer {
29
30struct DirtyStack;
31class RenderNode;
John Recka447d292014-06-11 18:39:44 -070032class Matrix4;
John Recke4267ea2014-06-03 15:53:15 -070033
John Recka447d292014-06-11 18:39:44 -070034class IDamageAccumulator {
35public:
36 virtual void pushTransform(const RenderNode* transform) = 0;
37 virtual void pushTransform(const Matrix4* transform) = 0;
38 virtual void popTransform() = 0;
39 virtual void dirty(float left, float top, float right, float bottom) = 0;
40protected:
41 virtual ~IDamageAccumulator() {}
42};
43
44class DamageAccumulator : public IDamageAccumulator {
John Recke4267ea2014-06-03 15:53:15 -070045 PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
46public:
47 DamageAccumulator();
48 // mAllocator will clean everything up for us, no need for a dtor
49
50 // Push a transform node onto the stack. This should be called prior
51 // to any dirty() calls. Subsequent calls to dirty()
John Recka447d292014-06-11 18:39:44 -070052 // will be affected by the transform when popTransform() is called.
53 virtual void pushTransform(const RenderNode* transform);
54 virtual void pushTransform(const Matrix4* transform);
55
John Recke4267ea2014-06-03 15:53:15 -070056 // Pops a transform node from the stack, propagating the dirty rect
John Recka447d292014-06-11 18:39:44 -070057 // up to the parent node. Returns the IDamageTransform that was just applied
58 virtual void popTransform();
59
60 virtual void dirty(float left, float top, float right, float bottom);
John Recke4267ea2014-06-03 15:53:15 -070061
62 void finish(SkRect* totalDirty);
63
64private:
John Recka447d292014-06-11 18:39:44 -070065 void pushCommon();
66 void applyMatrix4Transform(DirtyStack* frame);
67 void applyRenderNodeTransform(DirtyStack* frame);
68
John Recke4267ea2014-06-03 15:53:15 -070069 LinearAllocator mAllocator;
70 DirtyStack* mHead;
71};
72
John Recka447d292014-06-11 18:39:44 -070073class NullDamageAccumulator : public IDamageAccumulator {
74 PREVENT_COPY_AND_ASSIGN(NullDamageAccumulator);
75public:
76 virtual void pushTransform(const RenderNode* transform) { }
77 virtual void pushTransform(const Matrix4* transform) { }
78 virtual void popTransform() { }
79 virtual void dirty(float left, float top, float right, float bottom) { }
80
81 ANDROID_API static NullDamageAccumulator* instance();
82
83private:
84 NullDamageAccumulator() {}
85 ~NullDamageAccumulator() {}
86
87 static NullDamageAccumulator sInstance;
88};
89
John Recke4267ea2014-06-03 15:53:15 -070090} /* namespace uirenderer */
91} /* namespace android */
92
93#endif /* DAMAGEACCUMULATOR_H */