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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
21#include "ProgramCache.h"
22
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
27// Vertex shaders snippets
28///////////////////////////////////////////////////////////////////////////////
29
Romain Guyac670c02010-07-27 17:39:27 -070030const char* gVS_Header_Attributes =
31 "attribute vec4 position;\n";
32const char* gVS_Header_Attributes_TexCoords =
33 "attribute vec2 texCoords;\n";
34const char* gVS_Header_Uniforms =
35 "uniform mat4 transform;\n";
36const char* gVS_Header_Uniforms_HasGradient =
37 "uniform float gradientLength;\n"
38 "uniform vec2 gradient;\n"
39 "uniform vec2 gradientStart;\n"
40 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070041const char* gVS_Header_Uniforms_HasBitmap =
42 "uniform mat4 textureTransform;\n"
43 "uniform vec2 textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070044const char* gVS_Header_Varyings_HasTexture =
45 "varying vec2 outTexCoords;\n";
46const char* gVS_Header_Varyings_HasBitmap =
47 "varying vec2 outBitmapTexCoords;\n";
48const char* gVS_Header_Varyings_HasGradient =
49 "varying float index;\n";
50const char* gVS_Main =
51 "\nvoid main(void) {\n";
52const char* gVS_Main_OutTexCoords =
53 " outTexCoords = texCoords;\n";
54const char* gVS_Main_OutGradientIndex =
55 " vec4 location = screenSpace * position;\n"
56 " index = dot(location.xy - gradientStart, gradient) * gradientLength;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070057const char* gVS_Main_OutBitmapTexCoords =
58 " vec4 bitmapCoords = textureTransform * position;\n"
59 " outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070060const char* gVS_Main_Position =
61 " gl_Position = transform * position;\n";
62const char* gVS_Footer =
63 "}\n\n";
64
65///////////////////////////////////////////////////////////////////////////////
66// Fragment shaders snippets
67///////////////////////////////////////////////////////////////////////////////
68
Romain Guya5aed0d2010-09-09 14:42:43 -070069const char* gFS_Header_Extension_FramebufferFetch =
70 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyac670c02010-07-27 17:39:27 -070071const char* gFS_Header =
72 "precision mediump float;\n\n";
73const char* gFS_Uniforms_Color =
74 "uniform vec4 color;\n";
75const char* gFS_Uniforms_TextureSampler =
76 "uniform sampler2D sampler;\n";
77const char* gFS_Uniforms_GradientSampler =
78 "uniform sampler2D gradientSampler;\n";
79const char* gFS_Uniforms_BitmapSampler =
80 "uniform sampler2D bitmapSampler;\n";
81const char* gFS_Uniforms_ColorOp[4] = {
82 // None
83 "",
84 // Matrix
85 "uniform mat4 colorMatrix;\n"
86 "uniform vec4 colorMatrixVector;\n",
87 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -070088 "uniform vec4 lightingMul;\n"
89 "uniform vec4 lightingAdd;\n",
Romain Guyac670c02010-07-27 17:39:27 -070090 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -070091 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -070092};
93const char* gFS_Main =
94 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -070095 " lowp vec4 fragColor;\n";
Romain Guyac670c02010-07-27 17:39:27 -070096const char* gFS_Main_FetchColor =
97 " fragColor = color;\n";
98const char* gFS_Main_FetchTexture =
99 " fragColor = color * texture2D(sampler, outTexCoords);\n";
100const char* gFS_Main_FetchA8Texture =
101 " fragColor = color * texture2D(sampler, outTexCoords).a;\n";
102const char* gFS_Main_FetchGradient =
103 " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n";
104const char* gFS_Main_FetchBitmap =
105 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700106const char* gFS_Main_FetchBitmapNpot =
107 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700108const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700109 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700110const char* gFS_Main_BlendShadersGB =
111 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guyac670c02010-07-27 17:39:27 -0700112const char* gFS_Main_BlendShaders_Modulate =
113 " * fragColor.a;\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700114const char* gFS_Main_GradientShader_Modulate =
115 " fragColor = gradientColor * fragColor.a;\n";
116const char* gFS_Main_BitmapShader_Modulate =
117 " fragColor = bitmapColor * fragColor.a;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700118const char* gFS_Main_FragColor =
119 " gl_FragColor = fragColor;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700120const char* gFS_Main_FragColor_Blend =
121 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700122const char* gFS_Main_ApplyColorOp[4] = {
123 // None
124 "",
125 // Matrix
Romain Guydb1938e2010-08-02 18:50:22 -0700126 // TODO: Fix premultiplied alpha computations for color matrix
Romain Guyac670c02010-07-27 17:39:27 -0700127 " fragColor *= colorMatrix;\n"
Romain Guydb1938e2010-08-02 18:50:22 -0700128 " fragColor += colorMatrixVector;\n"
129 " fragColor.rgb *= fragColor.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700130 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700131 " float lightingAlpha = fragColor.a;\n"
132 " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
133 " fragColor.a = lightingAlpha;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700134 // PorterDuff
135 " fragColor = blendColors(colorBlend, fragColor);\n"
136};
137const char* gFS_Footer =
138 "}\n\n";
139
140///////////////////////////////////////////////////////////////////////////////
141// PorterDuff snippets
142///////////////////////////////////////////////////////////////////////////////
143
Romain Guy48daa542010-08-10 19:21:34 -0700144const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700145 // Clear
146 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
147 // Src
148 "return src;\n",
149 // Dst
150 "return dst;\n",
151 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700152 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700153 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700154 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700155 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700156 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700157 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700158 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700159 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700160 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700161 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700162 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700163 // SrcAtop
164 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
165 // DstAtop
166 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
167 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700168 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700169 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700170 // Add
171 "return min(src + dst, 1.0);\n",
172 // Multiply
173 "return src * dst;\n",
174 // Screen
175 "return src + dst - src * dst;\n",
176 // Overlay
177 "return clamp(vec4(mix("
178 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
179 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
180 "step(dst.a, 2.0 * dst.rgb)), "
181 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
182 // Darken
183 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
184 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
185 // Lighten
186 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
187 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700188};
189
190///////////////////////////////////////////////////////////////////////////////
191// Constructors/destructors
192///////////////////////////////////////////////////////////////////////////////
193
194ProgramCache::ProgramCache() {
195}
196
197ProgramCache::~ProgramCache() {
198 clear();
199}
200
201///////////////////////////////////////////////////////////////////////////////
202// Cache management
203///////////////////////////////////////////////////////////////////////////////
204
205void ProgramCache::clear() {
206 size_t count = mCache.size();
207 for (size_t i = 0; i < count; i++) {
208 delete mCache.valueAt(i);
209 }
210 mCache.clear();
211}
212
213Program* ProgramCache::get(const ProgramDescription& description) {
214 programid key = description.key();
215 ssize_t index = mCache.indexOfKey(key);
216 Program* program = NULL;
217 if (index < 0) {
218 PROGRAM_LOGD("Could not find program with key 0x%x", key);
219 program = generateProgram(description, key);
220 mCache.add(key, program);
221 } else {
222 program = mCache.valueAt(index);
223 }
224 return program;
225}
226
227///////////////////////////////////////////////////////////////////////////////
228// Program generation
229///////////////////////////////////////////////////////////////////////////////
230
231Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
232 String8 vertexShader = generateVertexShader(description);
233 String8 fragmentShader = generateFragmentShader(description);
234
235 Program* program = new Program(vertexShader.string(), fragmentShader.string());
236 return program;
237}
238
239String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
240 // Add attributes
241 String8 shader(gVS_Header_Attributes);
Romain Guy889f8d12010-07-29 14:37:42 -0700242 if (description.hasTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700243 shader.append(gVS_Header_Attributes_TexCoords);
244 }
245 // Uniforms
246 shader.append(gVS_Header_Uniforms);
247 if (description.hasGradient) {
248 shader.append(gVS_Header_Uniforms_HasGradient);
249 }
Romain Guy889f8d12010-07-29 14:37:42 -0700250 if (description.hasBitmap) {
251 shader.append(gVS_Header_Uniforms_HasBitmap);
252 }
Romain Guyac670c02010-07-27 17:39:27 -0700253 // Varyings
254 if (description.hasTexture) {
255 shader.append(gVS_Header_Varyings_HasTexture);
256 }
257 if (description.hasGradient) {
258 shader.append(gVS_Header_Varyings_HasGradient);
259 }
260 if (description.hasBitmap) {
261 shader.append(gVS_Header_Varyings_HasBitmap);
262 }
263
264 // Begin the shader
265 shader.append(gVS_Main); {
266 if (description.hasTexture) {
267 shader.append(gVS_Main_OutTexCoords);
268 }
269 if (description.hasGradient) {
270 shader.append(gVS_Main_OutGradientIndex);
271 }
Romain Guy889f8d12010-07-29 14:37:42 -0700272 if (description.hasBitmap) {
273 shader.append(gVS_Main_OutBitmapTexCoords);
274 }
Romain Guyac670c02010-07-27 17:39:27 -0700275 // Output transformed position
276 shader.append(gVS_Main_Position);
277 }
278 // End the shader
279 shader.append(gVS_Footer);
280
281 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
282
283 return shader;
284}
285
286String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
287 // Set the default precision
Romain Guya5aed0d2010-09-09 14:42:43 -0700288 String8 shader;
289
290 bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
291 if (blendFramebuffer) {
292 shader.append(gFS_Header_Extension_FramebufferFetch);
293 }
294
295 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700296
297 // Varyings
298 if (description.hasTexture) {
299 shader.append(gVS_Header_Varyings_HasTexture);
300 }
301 if (description.hasGradient) {
302 shader.append(gVS_Header_Varyings_HasGradient);
303 }
304 if (description.hasBitmap) {
305 shader.append(gVS_Header_Varyings_HasBitmap);
306 }
307
308
309 // Uniforms
310 shader.append(gFS_Uniforms_Color);
311 if (description.hasTexture) {
312 shader.append(gFS_Uniforms_TextureSampler);
313 }
314 if (description.hasGradient) {
315 shader.append(gFS_Uniforms_GradientSampler);
316 }
317 if (description.hasBitmap) {
318 shader.append(gFS_Uniforms_BitmapSampler);
319 }
320 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
321
322 // Generate required functions
323 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700324 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700325 }
326 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700327 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700328 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700329 if (blendFramebuffer) {
330 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
331 }
Romain Guy889f8d12010-07-29 14:37:42 -0700332 if (description.isBitmapNpot) {
333 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
334 }
Romain Guyac670c02010-07-27 17:39:27 -0700335
336 // Begin the shader
337 shader.append(gFS_Main); {
338 // Stores the result in fragColor directly
339 if (description.hasTexture) {
340 if (description.hasAlpha8Texture) {
341 shader.append(gFS_Main_FetchA8Texture);
342 } else {
343 shader.append(gFS_Main_FetchTexture);
344 }
345 } else {
346 shader.append(gFS_Main_FetchColor);
347 }
348 if (description.hasGradient) {
349 shader.append(gFS_Main_FetchGradient);
350 }
351 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700352 if (!description.isBitmapNpot) {
353 shader.append(gFS_Main_FetchBitmap);
354 } else {
355 shader.append(gFS_Main_FetchBitmapNpot);
356 }
Romain Guyac670c02010-07-27 17:39:27 -0700357 }
358 // Case when we have two shaders set
359 if (description.hasGradient && description.hasBitmap) {
360 if (description.isBitmapFirst) {
361 shader.append(gFS_Main_BlendShadersBG);
362 } else {
363 shader.append(gFS_Main_BlendShadersGB);
364 }
365 shader.append(gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700366 } else {
367 if (description.hasGradient) {
368 shader.append(gFS_Main_GradientShader_Modulate);
369 } else if (description.hasBitmap) {
370 shader.append(gFS_Main_BitmapShader_Modulate);
371 }
Romain Guyac670c02010-07-27 17:39:27 -0700372 }
373 // Apply the color op if needed
374 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
375 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700376 if (!blendFramebuffer) {
377 shader.append(gFS_Main_FragColor);
378 } else {
379 shader.append(gFS_Main_FragColor_Blend);
380 }
Romain Guyac670c02010-07-27 17:39:27 -0700381 }
382 // End the shader
383 shader.append(gFS_Footer);
384
Romain Guydb1938e2010-08-02 18:50:22 -0700385 if (DEBUG_PROGRAM_CACHE) {
386 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
387 printLongString(shader);
388 }
389
Romain Guyac670c02010-07-27 17:39:27 -0700390 return shader;
391}
392
Romain Guy48daa542010-08-10 19:21:34 -0700393void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700394 shader.append("\nvec4 ");
395 shader.append(name);
396 shader.append("(vec4 src, vec4 dst) {\n");
397 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700398 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700399 shader.append("}\n");
400}
401
Romain Guy889f8d12010-07-29 14:37:42 -0700402void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
403 shader.append("\nvec2 wrap(vec2 texCoords) {\n");
404 if (wrapS == GL_MIRRORED_REPEAT) {
405 shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n");
406 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
407 }
408 if (wrapT == GL_MIRRORED_REPEAT) {
409 shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n");
410 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
411 }
412 shader.append(" return vec2(");
413 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700414 case GL_CLAMP_TO_EDGE:
415 shader.append("texCoords.x");
416 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700417 case GL_REPEAT:
418 shader.append("mod(texCoords.x, 1.0)");
419 break;
420 case GL_MIRRORED_REPEAT:
421 shader.append("xMod2");
422 break;
423 }
424 shader.append(", ");
425 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700426 case GL_CLAMP_TO_EDGE:
427 shader.append("texCoords.y");
428 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700429 case GL_REPEAT:
430 shader.append("mod(texCoords.y, 1.0)");
431 break;
432 case GL_MIRRORED_REPEAT:
433 shader.append("yMod2");
434 break;
435 }
436 shader.append(");\n");
437 shader.append("}\n");
438}
439
Romain Guydb1938e2010-08-02 18:50:22 -0700440void ProgramCache::printLongString(const String8& shader) const {
441 ssize_t index = 0;
442 ssize_t lastIndex = 0;
443 const char* str = shader.string();
444 while ((index = shader.find("\n", index)) > -1) {
445 String8 line(str, index - lastIndex);
446 if (line.length() == 0) line.append("\n");
447 PROGRAM_LOGD("%s", line.string());
448 index++;
449 str += (index - lastIndex);
450 lastIndex = index;
451 }
452}
453
Romain Guyac670c02010-07-27 17:39:27 -0700454}; // namespace uirenderer
455}; // namespace android