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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
Romain Guya60c3882011-08-01 15:28:16 -070021#include "Caches.h"
Romain Guyac670c02010-07-27 17:39:27 -070022#include "ProgramCache.h"
23
24namespace android {
25namespace uirenderer {
26
27///////////////////////////////////////////////////////////////////////////////
Romain Guy707b2f72010-10-11 16:34:59 -070028// Defines
29///////////////////////////////////////////////////////////////////////////////
30
31#define MODULATE_OP_NO_MODULATE 0
32#define MODULATE_OP_MODULATE 1
33#define MODULATE_OP_MODULATE_A8 2
34
35///////////////////////////////////////////////////////////////////////////////
Romain Guyac670c02010-07-27 17:39:27 -070036// Vertex shaders snippets
37///////////////////////////////////////////////////////////////////////////////
38
Romain Guyac670c02010-07-27 17:39:27 -070039const char* gVS_Header_Attributes =
40 "attribute vec4 position;\n";
41const char* gVS_Header_Attributes_TexCoords =
42 "attribute vec2 texCoords;\n";
Chet Haase99585ad2011-05-02 15:00:16 -070043const char* gVS_Header_Attributes_AAParameters =
44 "attribute float vtxWidth;\n"
45 "attribute float vtxLength;\n";
Chris Craik6ebdc112012-08-31 18:24:33 -070046const char* gVS_Header_Attributes_AARectParameters =
47 "attribute float vtxAlpha;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070048const char* gVS_Header_Uniforms_TextureTransform =
49 "uniform mat4 mainTextureTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070050const char* gVS_Header_Uniforms =
51 "uniform mat4 transform;\n";
Romain Guyed6fcb02011-03-21 13:11:28 -070052const char* gVS_Header_Uniforms_IsPoint =
Romain Guy80bbfb12011-03-23 16:56:28 -070053 "uniform mediump float pointSize;\n";
Romain Guyee916f12010-09-20 17:53:08 -070054const char* gVS_Header_Uniforms_HasGradient[3] = {
55 // Linear
Romain Guyee916f12010-09-20 17:53:08 -070056 "uniform mat4 screenSpace;\n",
57 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -070058 "uniform mat4 screenSpace;\n",
Romain Guyee916f12010-09-20 17:53:08 -070059 // Sweep
Romain Guyee916f12010-09-20 17:53:08 -070060 "uniform mat4 screenSpace;\n"
61};
Romain Guy889f8d12010-07-29 14:37:42 -070062const char* gVS_Header_Uniforms_HasBitmap =
63 "uniform mat4 textureTransform;\n"
Romain Guy80bbfb12011-03-23 16:56:28 -070064 "uniform mediump vec2 textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070065const char* gVS_Header_Varyings_HasTexture =
66 "varying vec2 outTexCoords;\n";
Chet Haase99585ad2011-05-02 15:00:16 -070067const char* gVS_Header_Varyings_IsAA =
68 "varying float widthProportion;\n"
69 "varying float lengthProportion;\n";
Chris Craik6ebdc112012-08-31 18:24:33 -070070const char* gVS_Header_Varyings_IsAARect =
71 "varying float alpha;\n";
Romain Guy63553472012-07-18 20:04:14 -070072const char* gVS_Header_Varyings_HasBitmap =
73 "varying highp vec2 outBitmapTexCoords;\n";
74const char* gVS_Header_Varyings_PointHasBitmap =
75 "varying highp vec2 outPointBitmapTexCoords;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070076const char* gVS_Header_Varyings_HasGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070077 // Linear
Romain Guy63553472012-07-18 20:04:14 -070078 "varying highp vec2 linear;\n",
Romain Guy320d46b2012-08-08 16:05:42 -070079 "varying float linear;\n",
Romain Guy211efea2012-07-31 21:16:07 -070080
Romain Guyee916f12010-09-20 17:53:08 -070081 // Circular
Romain Guy63553472012-07-18 20:04:14 -070082 "varying highp vec2 circular;\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -070083 "varying highp vec2 circular;\n",
Romain Guy211efea2012-07-31 21:16:07 -070084
Romain Guyee916f12010-09-20 17:53:08 -070085 // Sweep
Romain Guy42e1e0d2012-07-30 14:47:51 -070086 "varying highp vec2 sweep;\n",
87 "varying highp vec2 sweep;\n",
Romain Guyee916f12010-09-20 17:53:08 -070088};
Romain Guyac670c02010-07-27 17:39:27 -070089const char* gVS_Main =
90 "\nvoid main(void) {\n";
91const char* gVS_Main_OutTexCoords =
92 " outTexCoords = texCoords;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070093const char* gVS_Main_OutTransformedTexCoords =
94 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070095const char* gVS_Main_OutGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070096 // Linear
Romain Guy7537f852010-10-11 14:38:28 -070097 " linear = vec2((screenSpace * position).x, 0.5);\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -070098 " linear = (screenSpace * position).x;\n",
Romain Guy211efea2012-07-31 21:16:07 -070099
Romain Guyee916f12010-09-20 17:53:08 -0700100 // Circular
Romain Guy14830942010-10-07 15:07:45 -0700101 " circular = (screenSpace * position).xy;\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -0700102 " circular = (screenSpace * position).xy;\n",
Romain Guy211efea2012-07-31 21:16:07 -0700103
Romain Guyee916f12010-09-20 17:53:08 -0700104 // Sweep
Romain Guy42e1e0d2012-07-30 14:47:51 -0700105 " sweep = (screenSpace * position).xy;\n",
106 " sweep = (screenSpace * position).xy;\n",
Romain Guyee916f12010-09-20 17:53:08 -0700107};
Romain Guy889f8d12010-07-29 14:37:42 -0700108const char* gVS_Main_OutBitmapTexCoords =
Romain Guy707b2f72010-10-11 16:34:59 -0700109 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyed6fcb02011-03-21 13:11:28 -0700110const char* gVS_Main_OutPointBitmapTexCoords =
111 " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700112const char* gVS_Main_Position =
113 " gl_Position = transform * position;\n";
Romain Guyed6fcb02011-03-21 13:11:28 -0700114const char* gVS_Main_PointSize =
115 " gl_PointSize = pointSize;\n";
Chet Haase99585ad2011-05-02 15:00:16 -0700116const char* gVS_Main_AA =
117 " widthProportion = vtxWidth;\n"
118 " lengthProportion = vtxLength;\n";
Chris Craik6ebdc112012-08-31 18:24:33 -0700119const char* gVS_Main_AARect =
120 " alpha = vtxAlpha;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700121const char* gVS_Footer =
122 "}\n\n";
123
124///////////////////////////////////////////////////////////////////////////////
125// Fragment shaders snippets
126///////////////////////////////////////////////////////////////////////////////
127
Romain Guya5aed0d2010-09-09 14:42:43 -0700128const char* gFS_Header_Extension_FramebufferFetch =
129 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700130const char* gFS_Header_Extension_ExternalTexture =
131 "#extension GL_OES_EGL_image_external : require\n\n";
Romain Guyac670c02010-07-27 17:39:27 -0700132const char* gFS_Header =
133 "precision mediump float;\n\n";
134const char* gFS_Uniforms_Color =
135 "uniform vec4 color;\n";
Chet Haase99585ad2011-05-02 15:00:16 -0700136const char* gFS_Uniforms_AA =
Chet Haase5b0200b2011-04-13 17:58:08 -0700137 "uniform float boundaryWidth;\n"
Chris Craika798b952012-08-27 17:03:13 -0700138 "uniform float boundaryLength;\n";
Romain Guyed6fcb02011-03-21 13:11:28 -0700139const char* gFS_Header_Uniforms_PointHasBitmap =
140 "uniform vec2 textureDimension;\n"
141 "uniform float pointSize;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700142const char* gFS_Uniforms_TextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700143 "uniform sampler2D baseSampler;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700144const char* gFS_Uniforms_ExternalTextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700145 "uniform samplerExternalOES baseSampler;\n";
Romain Guy211efea2012-07-31 21:16:07 -0700146#define FS_UNIFORMS_DITHER \
147 "uniform float ditherSize;\n" \
148 "uniform sampler2D ditherSampler;\n"
149#define FS_UNIFORMS_GRADIENT \
150 "uniform vec4 startColor;\n" \
151 "uniform vec4 endColor;\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700152const char* gFS_Uniforms_GradientSampler[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700153 // Linear
Romain Guy211efea2012-07-31 21:16:07 -0700154 FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
155 FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
156
Romain Guyee916f12010-09-20 17:53:08 -0700157 // Circular
Romain Guy211efea2012-07-31 21:16:07 -0700158 FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
159 FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
160
Romain Guyee916f12010-09-20 17:53:08 -0700161 // Sweep
Romain Guy211efea2012-07-31 21:16:07 -0700162 FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
163 FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT
Romain Guyee916f12010-09-20 17:53:08 -0700164};
Romain Guyac670c02010-07-27 17:39:27 -0700165const char* gFS_Uniforms_BitmapSampler =
166 "uniform sampler2D bitmapSampler;\n";
167const char* gFS_Uniforms_ColorOp[4] = {
168 // None
169 "",
170 // Matrix
171 "uniform mat4 colorMatrix;\n"
172 "uniform vec4 colorMatrixVector;\n",
173 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700174 "uniform vec4 lightingMul;\n"
175 "uniform vec4 lightingAdd;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700176 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700177 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700178};
Romain Guy41210632012-07-16 17:04:24 -0700179const char* gFS_Uniforms_Gamma =
180 "uniform float gamma;\n";
181
Romain Guyac670c02010-07-27 17:39:27 -0700182const char* gFS_Main =
183 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700184 " lowp vec4 fragColor;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700185
Romain Guyed6fcb02011-03-21 13:11:28 -0700186const char* gFS_Main_PointBitmapTexCoords =
Romain Guy63553472012-07-18 20:04:14 -0700187 " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
Romain Guyed6fcb02011-03-21 13:11:28 -0700188 "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
189
Romain Guy211efea2012-07-31 21:16:07 -0700190#define FS_MAIN_DITHER \
191 "texture2D(ditherSampler, gl_FragCoord.xy * ditherSize).a * ditherSize * ditherSize"
192const char* gFS_Main_AddDitherToGradient =
193 " gradientColor += " FS_MAIN_DITHER ";\n";
194
Romain Guy707b2f72010-10-11 16:34:59 -0700195// Fast cases
196const char* gFS_Fast_SingleColor =
197 "\nvoid main(void) {\n"
198 " gl_FragColor = color;\n"
199 "}\n\n";
200const char* gFS_Fast_SingleTexture =
201 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700202 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700203 "}\n\n";
204const char* gFS_Fast_SingleModulateTexture =
205 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700206 " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700207 "}\n\n";
208const char* gFS_Fast_SingleA8Texture =
209 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700210 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700211 "}\n\n";
Romain Guy41210632012-07-16 17:04:24 -0700212const char* gFS_Fast_SingleA8Texture_ApplyGamma =
213 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700214 " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
Romain Guy41210632012-07-16 17:04:24 -0700215 "}\n\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700216const char* gFS_Fast_SingleModulateA8Texture =
217 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700218 " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700219 "}\n\n";
Romain Guy41210632012-07-16 17:04:24 -0700220const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
221 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700222 " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy41210632012-07-16 17:04:24 -0700223 "}\n\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700224const char* gFS_Fast_SingleGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700225 "\nvoid main(void) {\n"
Romain Guy211efea2012-07-31 21:16:07 -0700226 " gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700227 "}\n\n",
228 "\nvoid main(void) {\n"
Romain Guy211efea2012-07-31 21:16:07 -0700229 " gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700230 "}\n\n"
231};
232const char* gFS_Fast_SingleModulateGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700233 "\nvoid main(void) {\n"
Romain Guy211efea2012-07-31 21:16:07 -0700234 " gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700235 "}\n\n",
236 "\nvoid main(void) {\n"
Romain Guy211efea2012-07-31 21:16:07 -0700237 " gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700238 "}\n\n"
239};
Romain Guy707b2f72010-10-11 16:34:59 -0700240
241// General case
Romain Guyac670c02010-07-27 17:39:27 -0700242const char* gFS_Main_FetchColor =
243 " fragColor = color;\n";
Romain Guy740bf2b2011-04-26 15:33:10 -0700244const char* gFS_Main_ModulateColor =
245 " fragColor *= color.a;\n";
Chet Haase99585ad2011-05-02 15:00:16 -0700246const char* gFS_Main_AccountForAA =
Chris Craika798b952012-08-27 17:03:13 -0700247 " fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n"
248 " * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n";
Chris Craik6ebdc112012-08-31 18:24:33 -0700249const char* gFS_Main_AccountForAARect =
250 " fragColor *= alpha;\n";
Chris Craika798b952012-08-27 17:03:13 -0700251
Romain Guy707b2f72010-10-11 16:34:59 -0700252const char* gFS_Main_FetchTexture[2] = {
253 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700254 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700255 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700256 " fragColor = color * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700257};
Romain Guya938f562012-09-13 20:31:08 -0700258const char* gFS_Main_FetchA8Texture[4] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700259 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700260 " fragColor = texture2D(baseSampler, outTexCoords);\n",
261 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700262 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700263 " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
264 " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700265};
Romain Guy42e1e0d2012-07-30 14:47:51 -0700266const char* gFS_Main_FetchGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700267 // Linear
Romain Guy320d46b2012-08-08 16:05:42 -0700268 " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
Romain Guy211efea2012-07-31 21:16:07 -0700269
Romain Guy320d46b2012-08-08 16:05:42 -0700270 " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700271
Romain Guyee916f12010-09-20 17:53:08 -0700272 // Circular
Romain Guy320d46b2012-08-08 16:05:42 -0700273 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700274
Romain Guy320d46b2012-08-08 16:05:42 -0700275 " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700276
Romain Guyee916f12010-09-20 17:53:08 -0700277 // Sweep
Romain Guy63553472012-07-18 20:04:14 -0700278 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700279 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700280
Romain Guy42e1e0d2012-07-30 14:47:51 -0700281 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700282 " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
Romain Guyee916f12010-09-20 17:53:08 -0700283};
Romain Guyac670c02010-07-27 17:39:27 -0700284const char* gFS_Main_FetchBitmap =
285 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700286const char* gFS_Main_FetchBitmapNpot =
287 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700288const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700289 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700290const char* gFS_Main_BlendShadersGB =
291 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guya938f562012-09-13 20:31:08 -0700292const char* gFS_Main_BlendShaders_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700293 // Don't modulate
294 ";\n",
Romain Guya938f562012-09-13 20:31:08 -0700295 ";\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700296 // Modulate
297 " * fragColor.a;\n",
Romain Guya938f562012-09-13 20:31:08 -0700298 " * fragColor.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700299 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700300 " * texture2D(baseSampler, outTexCoords).a;\n",
301 " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700302};
Romain Guya938f562012-09-13 20:31:08 -0700303const char* gFS_Main_GradientShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700304 // Don't modulate
305 " fragColor = gradientColor;\n",
Romain Guya938f562012-09-13 20:31:08 -0700306 " fragColor = gradientColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700307 // Modulate
308 " fragColor = gradientColor * fragColor.a;\n",
Romain Guya938f562012-09-13 20:31:08 -0700309 " fragColor = gradientColor * fragColor.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700310 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700311 " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
312 " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700313 };
Romain Guya938f562012-09-13 20:31:08 -0700314const char* gFS_Main_BitmapShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700315 // Don't modulate
316 " fragColor = bitmapColor;\n",
Romain Guya938f562012-09-13 20:31:08 -0700317 " fragColor = bitmapColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700318 // Modulate
319 " fragColor = bitmapColor * fragColor.a;\n",
Romain Guya938f562012-09-13 20:31:08 -0700320 " fragColor = bitmapColor * fragColor.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700321 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700322 " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
323 " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700324 };
Romain Guyac670c02010-07-27 17:39:27 -0700325const char* gFS_Main_FragColor =
326 " gl_FragColor = fragColor;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700327const char* gFS_Main_FragColor_Blend =
328 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700329const char* gFS_Main_FragColor_Blend_Swap =
330 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700331const char* gFS_Main_ApplyColorOp[4] = {
332 // None
333 "",
334 // Matrix
Romain Guydb1938e2010-08-02 18:50:22 -0700335 // TODO: Fix premultiplied alpha computations for color matrix
Romain Guyac670c02010-07-27 17:39:27 -0700336 " fragColor *= colorMatrix;\n"
Romain Guydb1938e2010-08-02 18:50:22 -0700337 " fragColor += colorMatrixVector;\n"
338 " fragColor.rgb *= fragColor.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700339 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700340 " float lightingAlpha = fragColor.a;\n"
341 " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
342 " fragColor.a = lightingAlpha;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700343 // PorterDuff
344 " fragColor = blendColors(colorBlend, fragColor);\n"
345};
346const char* gFS_Footer =
347 "}\n\n";
348
349///////////////////////////////////////////////////////////////////////////////
350// PorterDuff snippets
351///////////////////////////////////////////////////////////////////////////////
352
Romain Guy48daa542010-08-10 19:21:34 -0700353const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700354 // Clear
355 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
356 // Src
357 "return src;\n",
358 // Dst
359 "return dst;\n",
360 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700361 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700362 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700363 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700364 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700365 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700366 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700367 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700368 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700369 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700370 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700371 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700372 // SrcAtop
373 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
374 // DstAtop
375 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
376 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700377 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700378 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700379 // Add
380 "return min(src + dst, 1.0);\n",
381 // Multiply
382 "return src * dst;\n",
383 // Screen
384 "return src + dst - src * dst;\n",
385 // Overlay
386 "return clamp(vec4(mix("
387 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
388 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
389 "step(dst.a, 2.0 * dst.rgb)), "
390 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
391 // Darken
392 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
393 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
394 // Lighten
395 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
396 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700397};
398
399///////////////////////////////////////////////////////////////////////////////
400// Constructors/destructors
401///////////////////////////////////////////////////////////////////////////////
402
403ProgramCache::ProgramCache() {
404}
405
406ProgramCache::~ProgramCache() {
407 clear();
408}
409
410///////////////////////////////////////////////////////////////////////////////
411// Cache management
412///////////////////////////////////////////////////////////////////////////////
413
414void ProgramCache::clear() {
Romain Guy67f27952010-12-07 20:09:23 -0800415 PROGRAM_LOGD("Clearing program cache");
416
Romain Guyac670c02010-07-27 17:39:27 -0700417 size_t count = mCache.size();
418 for (size_t i = 0; i < count; i++) {
419 delete mCache.valueAt(i);
420 }
421 mCache.clear();
422}
423
424Program* ProgramCache::get(const ProgramDescription& description) {
425 programid key = description.key();
426 ssize_t index = mCache.indexOfKey(key);
427 Program* program = NULL;
428 if (index < 0) {
Romain Guyee916f12010-09-20 17:53:08 -0700429 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700430 program = generateProgram(description, key);
431 mCache.add(key, program);
432 } else {
433 program = mCache.valueAt(index);
434 }
435 return program;
436}
437
438///////////////////////////////////////////////////////////////////////////////
439// Program generation
440///////////////////////////////////////////////////////////////////////////////
441
442Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
443 String8 vertexShader = generateVertexShader(description);
444 String8 fragmentShader = generateFragmentShader(description);
445
Romain Guy42e1e0d2012-07-30 14:47:51 -0700446 return new Program(description, vertexShader.string(), fragmentShader.string());
447}
448
449static inline size_t gradientIndex(const ProgramDescription& description) {
450 return description.gradientType * 2 + description.isSimpleGradient;
Romain Guyac670c02010-07-27 17:39:27 -0700451}
452
453String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
454 // Add attributes
455 String8 shader(gVS_Header_Attributes);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700456 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700457 shader.append(gVS_Header_Attributes_TexCoords);
458 }
Chris Craik6ebdc112012-08-31 18:24:33 -0700459 if (description.isAARect) {
460 shader.append(gVS_Header_Attributes_AARectParameters);
461 } else if (description.isAA) {
Chet Haase99585ad2011-05-02 15:00:16 -0700462 shader.append(gVS_Header_Attributes_AAParameters);
Chet Haase5b0200b2011-04-13 17:58:08 -0700463 }
Romain Guyac670c02010-07-27 17:39:27 -0700464 // Uniforms
465 shader.append(gVS_Header_Uniforms);
Romain Guy8f0095c2011-05-02 17:24:22 -0700466 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700467 shader.append(gVS_Header_Uniforms_TextureTransform);
468 }
Romain Guyac670c02010-07-27 17:39:27 -0700469 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700470 shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700471 }
Romain Guy889f8d12010-07-29 14:37:42 -0700472 if (description.hasBitmap) {
473 shader.append(gVS_Header_Uniforms_HasBitmap);
474 }
Romain Guyed6fcb02011-03-21 13:11:28 -0700475 if (description.isPoint) {
476 shader.append(gVS_Header_Uniforms_IsPoint);
477 }
Romain Guyac670c02010-07-27 17:39:27 -0700478 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700479 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700480 shader.append(gVS_Header_Varyings_HasTexture);
481 }
Chris Craik6ebdc112012-08-31 18:24:33 -0700482 if (description.isAARect) {
483 shader.append(gVS_Header_Varyings_IsAARect);
484 } else if (description.isAA) {
Chet Haase99585ad2011-05-02 15:00:16 -0700485 shader.append(gVS_Header_Varyings_IsAA);
Chet Haase5b0200b2011-04-13 17:58:08 -0700486 }
Romain Guyac670c02010-07-27 17:39:27 -0700487 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700488 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700489 }
490 if (description.hasBitmap) {
Romain Guyed6fcb02011-03-21 13:11:28 -0700491 shader.append(description.isPoint ?
Romain Guy63553472012-07-18 20:04:14 -0700492 gVS_Header_Varyings_PointHasBitmap :
493 gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700494 }
495
496 // Begin the shader
497 shader.append(gVS_Main); {
Romain Guy8f0095c2011-05-02 17:24:22 -0700498 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700499 shader.append(gVS_Main_OutTransformedTexCoords);
Romain Guy8f0095c2011-05-02 17:24:22 -0700500 } else if (description.hasTexture || description.hasExternalTexture) {
501 shader.append(gVS_Main_OutTexCoords);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700502 }
Chris Craik6ebdc112012-08-31 18:24:33 -0700503 if (description.isAARect) {
504 shader.append(gVS_Main_AARect);
505 } else if (description.isAA) {
Chet Haase99585ad2011-05-02 15:00:16 -0700506 shader.append(gVS_Main_AA);
Chet Haase5b0200b2011-04-13 17:58:08 -0700507 }
Romain Guyac670c02010-07-27 17:39:27 -0700508 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700509 shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700510 }
Romain Guy889f8d12010-07-29 14:37:42 -0700511 if (description.hasBitmap) {
Romain Guyed6fcb02011-03-21 13:11:28 -0700512 shader.append(description.isPoint ?
513 gVS_Main_OutPointBitmapTexCoords :
514 gVS_Main_OutBitmapTexCoords);
515 }
516 if (description.isPoint) {
517 shader.append(gVS_Main_PointSize);
Romain Guy889f8d12010-07-29 14:37:42 -0700518 }
Romain Guyac670c02010-07-27 17:39:27 -0700519 // Output transformed position
520 shader.append(gVS_Main_Position);
521 }
522 // End the shader
523 shader.append(gVS_Footer);
524
525 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
526
527 return shader;
528}
529
Romain Guya938f562012-09-13 20:31:08 -0700530static bool shaderOp(const ProgramDescription& description, String8& shader,
531 const int modulateOp, const char** snippets) {
532 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
533 op = op * 2 + description.hasGammaCorrection;
534 shader.append(snippets[op]);
535 return description.hasAlpha8Texture;
536}
537
Romain Guyac670c02010-07-27 17:39:27 -0700538String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
Romain Guya5aed0d2010-09-09 14:42:43 -0700539 String8 shader;
540
Romain Guy707b2f72010-10-11 16:34:59 -0700541 const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -0700542 if (blendFramebuffer) {
543 shader.append(gFS_Header_Extension_FramebufferFetch);
544 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700545 if (description.hasExternalTexture) {
546 shader.append(gFS_Header_Extension_ExternalTexture);
547 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700548
549 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700550
551 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700552 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700553 shader.append(gVS_Header_Varyings_HasTexture);
554 }
Chris Craik6ebdc112012-08-31 18:24:33 -0700555 if (description.isAARect) {
556 shader.append(gVS_Header_Varyings_IsAARect);
557 } else if (description.isAA) {
Chet Haase99585ad2011-05-02 15:00:16 -0700558 shader.append(gVS_Header_Varyings_IsAA);
Chet Haase5b0200b2011-04-13 17:58:08 -0700559 }
Romain Guyac670c02010-07-27 17:39:27 -0700560 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700561 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700562 }
563 if (description.hasBitmap) {
Romain Guyed6fcb02011-03-21 13:11:28 -0700564 shader.append(description.isPoint ?
Romain Guy63553472012-07-18 20:04:14 -0700565 gVS_Header_Varyings_PointHasBitmap :
566 gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700567 }
568
Romain Guyac670c02010-07-27 17:39:27 -0700569 // Uniforms
Romain Guy707b2f72010-10-11 16:34:59 -0700570 int modulateOp = MODULATE_OP_NO_MODULATE;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700571 const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700572 !description.hasGradient && !description.hasBitmap;
573
574 if (description.modulate || singleColor) {
575 shader.append(gFS_Uniforms_Color);
576 if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
577 }
Romain Guyac670c02010-07-27 17:39:27 -0700578 if (description.hasTexture) {
579 shader.append(gFS_Uniforms_TextureSampler);
Romain Guy8f0095c2011-05-02 17:24:22 -0700580 } else if (description.hasExternalTexture) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700581 shader.append(gFS_Uniforms_ExternalTextureSampler);
582 }
Chet Haase99585ad2011-05-02 15:00:16 -0700583 if (description.isAA) {
584 shader.append(gFS_Uniforms_AA);
Chet Haase5b0200b2011-04-13 17:58:08 -0700585 }
Romain Guyac670c02010-07-27 17:39:27 -0700586 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700587 shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700588 }
Romain Guyed6fcb02011-03-21 13:11:28 -0700589 if (description.hasBitmap && description.isPoint) {
590 shader.append(gFS_Header_Uniforms_PointHasBitmap);
591 }
Romain Guy41210632012-07-16 17:04:24 -0700592 if (description.hasGammaCorrection) {
593 shader.append(gFS_Uniforms_Gamma);
594 }
Romain Guy707b2f72010-10-11 16:34:59 -0700595
596 // Optimization for common cases
Chet Haase99585ad2011-05-02 15:00:16 -0700597 if (!description.isAA && !blendFramebuffer &&
Chris Craik6ebdc112012-08-31 18:24:33 -0700598 description.colorOp == ProgramDescription::kColorNone &&
599 !description.isPoint && !description.isAARect) {
Romain Guy707b2f72010-10-11 16:34:59 -0700600 bool fast = false;
601
602 const bool noShader = !description.hasGradient && !description.hasBitmap;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700603 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
Romain Guy707b2f72010-10-11 16:34:59 -0700604 !description.hasAlpha8Texture && noShader;
605 const bool singleA8Texture = description.hasTexture &&
606 description.hasAlpha8Texture && noShader;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700607 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700608 description.hasGradient && !description.hasBitmap &&
609 description.gradientType == ProgramDescription::kGradientLinear;
610
611 if (singleColor) {
612 shader.append(gFS_Fast_SingleColor);
613 fast = true;
614 } else if (singleTexture) {
615 if (!description.modulate) {
616 shader.append(gFS_Fast_SingleTexture);
617 } else {
618 shader.append(gFS_Fast_SingleModulateTexture);
619 }
620 fast = true;
621 } else if (singleA8Texture) {
622 if (!description.modulate) {
Romain Guy41210632012-07-16 17:04:24 -0700623 if (description.hasGammaCorrection) {
624 shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
625 } else {
626 shader.append(gFS_Fast_SingleA8Texture);
627 }
Romain Guy707b2f72010-10-11 16:34:59 -0700628 } else {
Romain Guy41210632012-07-16 17:04:24 -0700629 if (description.hasGammaCorrection) {
630 shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
631 } else {
632 shader.append(gFS_Fast_SingleModulateA8Texture);
633 }
Romain Guy707b2f72010-10-11 16:34:59 -0700634 }
635 fast = true;
636 } else if (singleGradient) {
637 if (!description.modulate) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700638 shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
Romain Guy707b2f72010-10-11 16:34:59 -0700639 } else {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700640 shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
Romain Guy707b2f72010-10-11 16:34:59 -0700641 }
642 fast = true;
643 }
644
645 if (fast) {
Romain Guyc15008e2010-11-10 11:59:15 -0800646#if DEBUG_PROGRAMS
Romain Guy707b2f72010-10-11 16:34:59 -0700647 PROGRAM_LOGD("*** Fast case:\n");
648 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
649 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800650#endif
Romain Guy707b2f72010-10-11 16:34:59 -0700651
652 return shader;
653 }
654 }
655
Romain Guyac670c02010-07-27 17:39:27 -0700656 if (description.hasBitmap) {
657 shader.append(gFS_Uniforms_BitmapSampler);
658 }
659 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
660
661 // Generate required functions
662 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700663 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700664 }
665 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700666 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700667 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700668 if (blendFramebuffer) {
669 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
670 }
Romain Guy889f8d12010-07-29 14:37:42 -0700671 if (description.isBitmapNpot) {
672 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
673 }
Romain Guyac670c02010-07-27 17:39:27 -0700674
675 // Begin the shader
676 shader.append(gFS_Main); {
677 // Stores the result in fragColor directly
Romain Guyaa6c24c2011-04-28 18:40:04 -0700678 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700679 if (description.hasAlpha8Texture) {
Romain Guy707b2f72010-10-11 16:34:59 -0700680 if (!description.hasGradient && !description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700681 shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
682 description.hasGammaCorrection]);
Romain Guy707b2f72010-10-11 16:34:59 -0700683 }
Romain Guyac670c02010-07-27 17:39:27 -0700684 } else {
Romain Guy707b2f72010-10-11 16:34:59 -0700685 shader.append(gFS_Main_FetchTexture[modulateOp]);
Romain Guyac670c02010-07-27 17:39:27 -0700686 }
687 } else {
Romain Guya938f562012-09-13 20:31:08 -0700688 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy707b2f72010-10-11 16:34:59 -0700689 shader.append(gFS_Main_FetchColor);
690 }
Romain Guyac670c02010-07-27 17:39:27 -0700691 }
692 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700693 shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
Romain Guy211efea2012-07-31 21:16:07 -0700694 shader.append(gFS_Main_AddDitherToGradient);
Romain Guyac670c02010-07-27 17:39:27 -0700695 }
696 if (description.hasBitmap) {
Romain Guyed6fcb02011-03-21 13:11:28 -0700697 if (description.isPoint) {
698 shader.append(gFS_Main_PointBitmapTexCoords);
699 }
Romain Guy889f8d12010-07-29 14:37:42 -0700700 if (!description.isBitmapNpot) {
701 shader.append(gFS_Main_FetchBitmap);
702 } else {
703 shader.append(gFS_Main_FetchBitmapNpot);
704 }
Romain Guyac670c02010-07-27 17:39:27 -0700705 }
Romain Guy740bf2b2011-04-26 15:33:10 -0700706 bool applyModulate = false;
Romain Guyac670c02010-07-27 17:39:27 -0700707 // Case when we have two shaders set
708 if (description.hasGradient && description.hasBitmap) {
709 if (description.isBitmapFirst) {
710 shader.append(gFS_Main_BlendShadersBG);
711 } else {
712 shader.append(gFS_Main_BlendShadersGB);
713 }
Romain Guya938f562012-09-13 20:31:08 -0700714 applyModulate = shaderOp(description, shader, modulateOp,
715 gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700716 } else {
717 if (description.hasGradient) {
Romain Guya938f562012-09-13 20:31:08 -0700718 applyModulate = shaderOp(description, shader, modulateOp,
719 gFS_Main_GradientShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700720 } else if (description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700721 applyModulate = shaderOp(description, shader, modulateOp,
722 gFS_Main_BitmapShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700723 }
Romain Guyac670c02010-07-27 17:39:27 -0700724 }
Romain Guya938f562012-09-13 20:31:08 -0700725
Romain Guy740bf2b2011-04-26 15:33:10 -0700726 if (description.modulate && applyModulate) {
Romain Guya938f562012-09-13 20:31:08 -0700727 shader.append(gFS_Main_ModulateColor);
Romain Guy740bf2b2011-04-26 15:33:10 -0700728 }
Romain Guya938f562012-09-13 20:31:08 -0700729
Romain Guyac670c02010-07-27 17:39:27 -0700730 // Apply the color op if needed
731 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
Chris Craik9f44a132012-09-13 18:34:55 -0700732
733 if (description.isAARect) {
734 shader.append(gFS_Main_AccountForAARect);
735 } else if (description.isAA) {
736 shader.append(gFS_Main_AccountForAA);
737 }
738
Romain Guyac670c02010-07-27 17:39:27 -0700739 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700740 if (!blendFramebuffer) {
741 shader.append(gFS_Main_FragColor);
742 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700743 shader.append(!description.swapSrcDst ?
744 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700745 }
Romain Guyac670c02010-07-27 17:39:27 -0700746 }
747 // End the shader
748 shader.append(gFS_Footer);
749
Romain Guyc15008e2010-11-10 11:59:15 -0800750#if DEBUG_PROGRAMS
Romain Guydb1938e2010-08-02 18:50:22 -0700751 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
752 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800753#endif
Romain Guydb1938e2010-08-02 18:50:22 -0700754
Romain Guyac670c02010-07-27 17:39:27 -0700755 return shader;
756}
757
Romain Guy48daa542010-08-10 19:21:34 -0700758void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700759 shader.append("\nvec4 ");
760 shader.append(name);
761 shader.append("(vec4 src, vec4 dst) {\n");
762 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700763 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700764 shader.append("}\n");
765}
766
Romain Guy889f8d12010-07-29 14:37:42 -0700767void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
Romain Guy63553472012-07-18 20:04:14 -0700768 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700769 if (wrapS == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700770 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700771 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
772 }
773 if (wrapT == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700774 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700775 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
776 }
777 shader.append(" return vec2(");
778 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700779 case GL_CLAMP_TO_EDGE:
780 shader.append("texCoords.x");
781 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700782 case GL_REPEAT:
783 shader.append("mod(texCoords.x, 1.0)");
784 break;
785 case GL_MIRRORED_REPEAT:
786 shader.append("xMod2");
787 break;
788 }
789 shader.append(", ");
790 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700791 case GL_CLAMP_TO_EDGE:
792 shader.append("texCoords.y");
793 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700794 case GL_REPEAT:
795 shader.append("mod(texCoords.y, 1.0)");
796 break;
797 case GL_MIRRORED_REPEAT:
798 shader.append("yMod2");
799 break;
800 }
801 shader.append(");\n");
802 shader.append("}\n");
803}
804
Romain Guydb1938e2010-08-02 18:50:22 -0700805void ProgramCache::printLongString(const String8& shader) const {
806 ssize_t index = 0;
807 ssize_t lastIndex = 0;
808 const char* str = shader.string();
809 while ((index = shader.find("\n", index)) > -1) {
810 String8 line(str, index - lastIndex);
811 if (line.length() == 0) line.append("\n");
812 PROGRAM_LOGD("%s", line.string());
813 index++;
814 str += (index - lastIndex);
815 lastIndex = index;
816 }
817}
818
Romain Guyac670c02010-07-27 17:39:27 -0700819}; // namespace uirenderer
820}; // namespace android