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Romain Guydda57022010-07-06 11:39:32 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_LAYER_H
18#define ANDROID_HWUI_LAYER_H
Romain Guydda57022010-07-06 11:39:32 -070019
Romain Guyf7f93552010-07-08 19:17:03 -070020#include <sys/types.h>
21
Romain Guydda57022010-07-06 11:39:32 -070022#include <GLES2/gl2.h>
23
Romain Guy5b3b3522010-10-27 18:57:51 -070024#include <ui/Region.h>
25
Romain Guydda57022010-07-06 11:39:32 -070026#include <SkXfermode.h>
27
28#include "Rect.h"
Romain Guy171c5922011-01-06 10:04:23 -080029#include "SkiaColorFilter.h"
Romain Guyf219da52011-01-16 12:54:25 -080030#include "Vertex.h"
Romain Guydda57022010-07-06 11:39:32 -070031
32namespace android {
33namespace uirenderer {
34
Romain Guy8550c4c2010-10-08 15:49:53 -070035///////////////////////////////////////////////////////////////////////////////
36// Layers
37///////////////////////////////////////////////////////////////////////////////
Romain Guydda57022010-07-06 11:39:32 -070038
39/**
Romain Guyeb993562010-10-05 18:14:38 -070040 * A layer has dimensions and is backed by an OpenGL texture or FBO.
Romain Guydda57022010-07-06 11:39:32 -070041 */
42struct Layer {
Romain Guy8550c4c2010-10-08 15:49:53 -070043 Layer(const uint32_t layerWidth, const uint32_t layerHeight):
44 width(layerWidth), height(layerHeight) {
Romain Guyf219da52011-01-16 12:54:25 -080045 mesh = NULL;
46 meshIndices = NULL;
47 meshElementCount = 0;
Romain Guyaa6c24c2011-04-28 18:40:04 -070048 isCacheable = true;
49 isTextureLayer = false;
Romain Guyf219da52011-01-16 12:54:25 -080050 }
51
52 ~Layer() {
53 if (mesh) delete mesh;
54 if (meshIndices) delete meshIndices;
Romain Guy8550c4c2010-10-08 15:49:53 -070055 }
56
Romain Guydda57022010-07-06 11:39:32 -070057 /**
Romain Guy9fc27812011-04-27 14:21:41 -070058 * Sets this layer's region to a rectangle. Computes the appropriate
59 * texture coordinates.
60 */
61 void setRegionAsRect() {
62 const android::Rect& bounds = region.getBounds();
63 regionRect.set(bounds.leftTop().x, bounds.leftTop().y,
64 bounds.rightBottom().x, bounds.rightBottom().y);
65
66 const float texX = 1.0f / float(width);
67 const float texY = 1.0f / float(height);
68 const float height = layer.getHeight();
69 texCoords.set(
70 regionRect.left * texX, (height - regionRect.top) * texY,
71 regionRect.right * texX, (height - regionRect.bottom) * texY);
72 }
73
74 /**
Romain Guy8550c4c2010-10-08 15:49:53 -070075 * Bounds of the layer.
Romain Guydda57022010-07-06 11:39:32 -070076 */
77 Rect layer;
78 /**
Romain Guy8550c4c2010-10-08 15:49:53 -070079 * Texture coordinates of the layer.
Romain Guydda57022010-07-06 11:39:32 -070080 */
Romain Guy8550c4c2010-10-08 15:49:53 -070081 Rect texCoords;
82
Romain Guydda57022010-07-06 11:39:32 -070083 /**
Romain Guyeb993562010-10-05 18:14:38 -070084 * Name of the FBO used to render the layer. If the name is 0
85 * this layer is not backed by an FBO, but a simple texture.
86 */
87 GLuint fbo;
Romain Guy8550c4c2010-10-08 15:49:53 -070088
Romain Guyeb993562010-10-05 18:14:38 -070089 /**
Romain Guydda57022010-07-06 11:39:32 -070090 * Opacity of the layer.
Romain Guydda57022010-07-06 11:39:32 -070091 */
Romain Guyf607bdc2010-09-10 19:20:06 -070092 int alpha;
Romain Guydda57022010-07-06 11:39:32 -070093 /**
94 * Blending mode of the layer.
Romain Guydda57022010-07-06 11:39:32 -070095 */
96 SkXfermode::Mode mode;
97 /**
98 * Indicates whether this layer should be blended.
99 */
100 bool blend;
Romain Guy8550c4c2010-10-08 15:49:53 -0700101
Romain Guy38c85b92010-09-22 22:48:20 -0700102 /**
Romain Guy0bb56672010-10-01 00:25:02 -0700103 * Indicates whether this layer has been used already.
Romain Guy38c85b92010-09-22 22:48:20 -0700104 */
105 bool empty;
Romain Guy8550c4c2010-10-08 15:49:53 -0700106
107 /**
108 * Name of the texture used to render the layer.
109 */
110 GLuint texture;
111 /**
112 * Width of the layer texture.
113 */
114 uint32_t width;
115 /**
116 * Height of the layer texture.
117 */
118 uint32_t height;
Romain Guy5b3b3522010-10-27 18:57:51 -0700119
120 /**
121 * Dirty region indicating what parts of the layer
122 * have been drawn.
123 */
124 Region region;
Romain Guy40667672011-03-18 14:34:03 -0700125 /**
126 * If the region is a rectangle, coordinates of the
127 * region are stored here.
128 */
129 Rect regionRect;
Romain Guy171c5922011-01-06 10:04:23 -0800130
131 /**
132 * Color filter used to draw this layer. Optional.
133 */
134 SkiaColorFilter* colorFilter;
Romain Guyf219da52011-01-16 12:54:25 -0800135
136 /**
137 * If the layer can be rendered as a mesh, this is non-null.
138 */
139 TextureVertex* mesh;
140 uint16_t* meshIndices;
141 GLsizei meshElementCount;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700142
143 /**
144 * If set to true (by default), the layer can be reused.
145 */
146 bool isCacheable;
147
148 /**
149 * When set to true, this layer must be treated as a texture
150 * layer.
151 */
152 bool isTextureLayer;
153
154 /**
155 * Optional texture coordinates transform.
156 */
157 mat4 texTransform;
Romain Guydda57022010-07-06 11:39:32 -0700158}; // struct Layer
159
160}; // namespace uirenderer
161}; // namespace android
162
Romain Guy5b3b3522010-10-27 18:57:51 -0700163#endif // ANDROID_HWUI_LAYER_H