blob: 4711d1b1ebf872834602f38c003beea2a360de37 [file] [log] [blame]
Jason Samsbb51c402009-11-25 13:22:07 -08001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "rsContext.h"
18
19#include <GLES/gl.h>
20#include <GLES2/gl2.h>
21
22using namespace android;
23using namespace android::renderscript;
24
25
26ShaderCache::ShaderCache()
27{
28 mEntryCount = 0;
29 mEntryAllocationCount = 16;
30 mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
31}
32
33ShaderCache::~ShaderCache()
34{
35 for (uint32_t ct=0; ct < mEntryCount; ct++) {
36 glDeleteProgram(mEntries[ct].program);
37 }
38
39 mEntryCount = 0;
40 mEntryAllocationCount = 0;
41 free(mEntries);
42}
43
Jason Sams5dad8b42009-12-15 19:10:11 -080044bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
Jason Samsbb51c402009-11-25 13:22:07 -080045{
46 if (!vtx->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -080047 vtx->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080048 }
49 if (!frag->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -080050 frag->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -080051 }
Jason Sams54c0ec12009-11-30 14:49:55 -080052 //LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
Jason Samsbb51c402009-11-25 13:22:07 -080053
54 for (uint32_t ct=0; ct < mEntryCount; ct++) {
55 if ((mEntries[ct].vtx == vtx->getShaderID()) &&
56 (mEntries[ct].frag == frag->getShaderID())) {
57
58 //LOGV("SC using program %i", mEntries[ct].program);
59 glUseProgram(mEntries[ct].program);
60 mCurrent = &mEntries[ct];
Jason Sams54c0ec12009-11-30 14:49:55 -080061 //LOGV("ShaderCache hit, using %i", ct);
Jason Samsa09a6e12010-01-06 11:57:52 -080062 rsc->checkError("ShaderCache::lookup (hit)");
Jason Samsbb51c402009-11-25 13:22:07 -080063 return true;
64 }
65 }
66 // Not in cache, add it.
67
68 if (mEntryAllocationCount == mEntryCount) {
69 // Out of space, make some.
70 mEntryAllocationCount *= 2;
71 entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
72 if (!e) {
73 LOGE("Out of memory for ShaderCache::lookup");
74 return false;
75 }
76 memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
77 free(mEntries);
78 mEntries = e;
79 }
80
Jason Sams54c0ec12009-11-30 14:49:55 -080081 //LOGV("ShaderCache miss, using %i", mEntryCount);
82 //LOGE("e0 %x", glGetError());
Jason Samsbb51c402009-11-25 13:22:07 -080083
84 entry_t *e = &mEntries[mEntryCount];
85 mCurrent = e;
86 e->vtx = vtx->getShaderID();
87 e->frag = frag->getShaderID();
88 e->program = glCreateProgram();
Jason Samsdf48b572010-01-25 12:31:24 -080089 e->mUserVertexProgram = vtx->isUserProgram();
Jason Samsbb51c402009-11-25 13:22:07 -080090 if (mEntries[mEntryCount].program) {
91 GLuint pgm = e->program;
92 glAttachShader(pgm, vtx->getShaderID());
93 //LOGE("e1 %x", glGetError());
94 glAttachShader(pgm, frag->getShaderID());
95
Jason Samsa09a6e12010-01-06 11:57:52 -080096 if (!vtx->isUserProgram()) {
Jason Samsdf48b572010-01-25 12:31:24 -080097 glBindAttribLocation(pgm, 0, "ATTRIB_LegacyPosition");
98 glBindAttribLocation(pgm, 1, "ATTRIB_LegacyColor");
99 glBindAttribLocation(pgm, 2, "ATTRIB_LegacyNormal");
100 glBindAttribLocation(pgm, 3, "ATTRIB_LegacyPointSize");
101 glBindAttribLocation(pgm, 4, "ATTRIB_LegacyTexture");
102 e->mVtxAttribSlots[RS_KIND_POSITION] = 0;
103 e->mVtxAttribSlots[RS_KIND_COLOR] = 1;
104 e->mVtxAttribSlots[RS_KIND_NORMAL] = 2;
105 e->mVtxAttribSlots[RS_KIND_POINT_SIZE] = 3;
106 e->mVtxAttribSlots[RS_KIND_TEXTURE] = 4;
Jason Samsa09a6e12010-01-06 11:57:52 -0800107 }
Jason Samsbb51c402009-11-25 13:22:07 -0800108
109 //LOGE("e2 %x", glGetError());
110 glLinkProgram(pgm);
111 //LOGE("e3 %x", glGetError());
112 GLint linkStatus = GL_FALSE;
113 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
114 if (linkStatus != GL_TRUE) {
115 GLint bufLength = 0;
116 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
117 if (bufLength) {
118 char* buf = (char*) malloc(bufLength);
119 if (buf) {
120 glGetProgramInfoLog(pgm, bufLength, NULL, buf);
121 LOGE("Could not link program:\n%s\n", buf);
122 free(buf);
123 }
124 }
125 glDeleteProgram(pgm);
Jason Sams156cce62010-03-03 13:03:18 -0800126 rsc->setError(RS_ERROR_BAD_SHADER, "Error linking GL Programs");
127 return false;
Jason Samsbb51c402009-11-25 13:22:07 -0800128 }
Jason Samsdf48b572010-01-25 12:31:24 -0800129 if (vtx->isUserProgram()) {
130 for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
131 e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
132 if (rsc->props.mLogShaders) {
133 LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
134 }
Jason Sams5dad8b42009-12-15 19:10:11 -0800135 }
Jason Samsbb51c402009-11-25 13:22:07 -0800136 }
137 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
138 e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800139 if (rsc->props.mLogShaders) {
140 LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]);
141 }
Jason Samsbb51c402009-11-25 13:22:07 -0800142 }
Jason Samsea87e962010-01-12 12:12:28 -0800143 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
Jason Samsbb51c402009-11-25 13:22:07 -0800144 e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct));
Jason Sams5dad8b42009-12-15 19:10:11 -0800145 if (rsc->props.mLogShaders) {
146 LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]);
147 }
Jason Samsbb51c402009-11-25 13:22:07 -0800148 }
149 }
150
Jason Sams156cce62010-03-03 13:03:18 -0800151 e->mIsValid = true;
Jason Sams54c0ec12009-11-30 14:49:55 -0800152 //LOGV("SC made program %i", e->program);
Jason Samsbb51c402009-11-25 13:22:07 -0800153 glUseProgram(e->program);
154 mEntryCount++;
Jason Samsa09a6e12010-01-06 11:57:52 -0800155 rsc->checkError("ShaderCache::lookup (miss)");
Jason Samsbb51c402009-11-25 13:22:07 -0800156 return true;
157}
158
159void ShaderCache::cleanupVertex(uint32_t id)
160{
161}
162
163void ShaderCache::cleanupFragment(uint32_t id)
164{
165}
166
167void ShaderCache::cleanupAll()
168{
169}
170