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Jason Sams110195f2009-08-04 18:47:46 -07001/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Tim Murraya9084222013-04-05 22:06:43 +000017/**
18 * @hide
Tim Murrayc11e25c2013-04-09 11:01:01 -070019 * <p>The RenderScript vertex program, also known as a vertex shader, describes a stage in
Robert Ly11518ac2011-02-09 13:57:06 -080020 * the graphics pipeline responsible for manipulating geometric data in a user-defined way.
Tim Murrayc11e25c2013-04-09 11:01:01 -070021 * The object is constructed by providing the RenderScript system with the following data:</p>
Robert Ly11518ac2011-02-09 13:57:06 -080022 * <ul>
23 * <li>Element describing its varying inputs or attributes</li>
24 * <li>GLSL shader string that defines the body of the program</li>
25 * <li>a Type that describes the layout of an Allocation containing constant or uniform inputs</li>
26 * </ul>
27 *
28 * <p>Once the program is created, you bind it to the graphics context, RenderScriptGL, and it will be used for
29 * all subsequent draw calls until you bind a new program. If the program has constant inputs,
30 * the user needs to bind an allocation containing those inputs. The allocation's type must match
Tim Murrayc11e25c2013-04-09 11:01:01 -070031 * the one provided during creation. The RenderScript library then does all the necessary plumbing
Robert Ly11518ac2011-02-09 13:57:06 -080032 * to send those constants to the graphics hardware. Varying inputs to the shader, such as position, normal,
33 * and texture coordinates are matched by name between the input Element and the Mesh object being drawn.
34 * The signatures don't have to be exact or in any strict order. As long as the input name in the shader
35 * matches a channel name and size available on the mesh, the runtime takes care of connecting the
36 * two. Unlike OpenGL, there is no need to link the vertex and fragment programs.</p>
37 *
38 **/
Jason Sams110195f2009-08-04 18:47:46 -070039package android.renderscript;
40
41
Stephen Hines9c9ad3f8c22012-05-07 15:34:29 -070042/**
Tim Murraya9084222013-04-05 22:06:43 +000043 * @hide
Jason Samsd4ca9912012-05-08 19:02:07 -070044 * @deprecated in API 16
Alex Sakhartchoukdf272022011-01-09 11:34:03 -080045 * ProgramVertex, also know as a vertex shader, describes a
46 * stage in the graphics pipeline responsible for manipulating
47 * geometric data in a user-defined way.
Jason Sams110195f2009-08-04 18:47:46 -070048 *
49 **/
Jason Sams0011bcf2009-12-15 12:58:36 -080050public class ProgramVertex extends Program {
Jason Sams0011bcf2009-12-15 12:58:36 -080051
Tim Murray460a0492013-11-19 12:45:54 -080052 ProgramVertex(long id, RenderScript rs) {
Jason Sams0011bcf2009-12-15 12:58:36 -080053 super(id, rs);
Jason Sams110195f2009-08-04 18:47:46 -070054 }
55
Stephen Hines9c9ad3f8c22012-05-07 15:34:29 -070056 /**
Jason Samsd4ca9912012-05-08 19:02:07 -070057 * @deprecated in API 16
Alex Sakhartchouk918e8402012-04-11 14:04:23 -070058 * @return number of input attribute elements
Alex Sakhartchoukd5a62bb2012-01-06 10:36:06 -080059 */
60 public int getInputCount() {
61 return mInputs != null ? mInputs.length : 0;
62 }
63
Stephen Hines9c9ad3f8c22012-05-07 15:34:29 -070064 /**
Jason Samsd4ca9912012-05-08 19:02:07 -070065 * @deprecated in API 16
Alex Sakhartchouk918e8402012-04-11 14:04:23 -070066 * @param slot location of the input to return
67 * @return input attribute element
Alex Sakhartchoukd5a62bb2012-01-06 10:36:06 -080068 */
69 public Element getInput(int slot) {
70 if (slot < 0 || slot >= mInputs.length) {
71 throw new IllegalArgumentException("Slot ID out of range.");
72 }
73 return mInputs[slot];
74 }
75
Stephen Hines9c9ad3f8c22012-05-07 15:34:29 -070076 /**
Tim Murraya9084222013-04-05 22:06:43 +000077 * @hide
78 * @deprecated in API 16
79 * Builder class for creating ProgramVertex objects.
80 * The builder starts empty and the user must minimally provide
81 * the GLSL shader code, and the varying inputs. Constant, or
82 * uniform parameters to the shader may optionally be provided as
83 * well.
84 *
85 **/
Alex Sakhartchoukb4d7bb62010-12-21 14:42:26 -080086 public static class Builder extends BaseProgramBuilder {
Stephen Hines9c9ad3f8c22012-05-07 15:34:29 -070087 /**
Jason Samsd4ca9912012-05-08 19:02:07 -070088 * @deprecated in API 16
Alex Sakhartchoukdf272022011-01-09 11:34:03 -080089 * Create a builder object.
90 *
Alex Sakhartchoukf5c876e2011-01-13 14:53:43 -080091 * @param rs Context to which the program will belong.
Alex Sakhartchoukdf272022011-01-09 11:34:03 -080092 */
Alex Sakhartchoukb4d7bb62010-12-21 14:42:26 -080093 public Builder(RenderScript rs) {
Jason Sams0011bcf2009-12-15 12:58:36 -080094 super(rs);
Jason Sams110195f2009-08-04 18:47:46 -070095 }
96
Stephen Hines9c9ad3f8c22012-05-07 15:34:29 -070097 /**
Jason Samsd4ca9912012-05-08 19:02:07 -070098 * @deprecated in API 16
Alex Sakhartchoukdf272022011-01-09 11:34:03 -080099 * Add varying inputs to the program
100 *
101 * @param e element describing the layout of the varying input
102 * structure
103 * @return self
104 */
Alex Sakhartchoukb4d7bb62010-12-21 14:42:26 -0800105 public Builder addInput(Element e) throws IllegalStateException {
106 // Should check for consistant and non-conflicting names...
107 if(mInputCount >= MAX_INPUT) {
108 throw new RSIllegalArgumentException("Max input count exceeded.");
109 }
110 if (e.isComplex()) {
111 throw new RSIllegalArgumentException("Complex elements not allowed.");
112 }
113 mInputs[mInputCount++] = e;
114 return this;
115 }
116
Stephen Hines9c9ad3f8c22012-05-07 15:34:29 -0700117 /**
Jason Samsd4ca9912012-05-08 19:02:07 -0700118 * @deprecated in API 16
Alex Sakhartchoukdf272022011-01-09 11:34:03 -0800119 * Creates ProgramVertex from the current state of the builder
120 *
121 * @return ProgramVertex
122 */
Jason Sams110195f2009-08-04 18:47:46 -0700123 public ProgramVertex create() {
Jason Sams771bebb2009-12-07 12:40:12 -0800124 mRS.validate();
Ashok Bhat98071552014-02-12 09:54:43 +0000125 long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
Alex Sakhartchouk2123b462012-02-15 16:21:46 -0800126 String[] texNames = new String[mTextureCount];
Jason Sams0011bcf2009-12-15 12:58:36 -0800127 int idx = 0;
128
129 for (int i=0; i < mInputCount; i++) {
Alex Sakhartchouk67f2e442010-11-18 15:22:43 -0800130 tmp[idx++] = ProgramParam.INPUT.mID;
Ashok Bhat98071552014-02-12 09:54:43 +0000131 tmp[idx++] = mInputs[i].getID(mRS);
Jason Sams0011bcf2009-12-15 12:58:36 -0800132 }
133 for (int i=0; i < mOutputCount; i++) {
Alex Sakhartchouk67f2e442010-11-18 15:22:43 -0800134 tmp[idx++] = ProgramParam.OUTPUT.mID;
Ashok Bhat98071552014-02-12 09:54:43 +0000135 tmp[idx++] = mOutputs[i].getID(mRS);
Jason Sams0011bcf2009-12-15 12:58:36 -0800136 }
137 for (int i=0; i < mConstantCount; i++) {
Alex Sakhartchouk67f2e442010-11-18 15:22:43 -0800138 tmp[idx++] = ProgramParam.CONSTANT.mID;
Ashok Bhat98071552014-02-12 09:54:43 +0000139 tmp[idx++] = mConstants[i].getID(mRS);
Jason Sams0011bcf2009-12-15 12:58:36 -0800140 }
Alex Sakhartchouk67f2e442010-11-18 15:22:43 -0800141 for (int i=0; i < mTextureCount; i++) {
142 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
Ashok Bhat98071552014-02-12 09:54:43 +0000143 tmp[idx++] = mTextureTypes[i].mID;
Alex Sakhartchouk2123b462012-02-15 16:21:46 -0800144 texNames[i] = mTextureNames[i];
Alex Sakhartchouk67f2e442010-11-18 15:22:43 -0800145 }
Jason Sams0011bcf2009-12-15 12:58:36 -0800146
Tim Murray460a0492013-11-19 12:45:54 -0800147 long id = mRS.nProgramVertexCreate(mShader, texNames, tmp);
Jason Sams0011bcf2009-12-15 12:58:36 -0800148 ProgramVertex pv = new ProgramVertex(id, mRS);
149 initProgram(pv);
150 return pv;
Jason Sams110195f2009-08-04 18:47:46 -0700151 }
152 }
153
Jason Sams110195f2009-08-04 18:47:46 -0700154}