blob: 3f7c1b69af176370810fbc3fb58953dbee15e2a3 [file] [log] [blame]
Christopher Tate6cce32b2010-07-12 18:21:36 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "NAsset"
18#include <utils/Log.h>
19
Dianne Hackborn08d5b8f2010-08-04 11:12:40 -070020#include <android/asset_manager_jni.h>
Christopher Tate6cce32b2010-07-12 18:21:36 -070021#include <utils/AssetManager.h>
22#include <utils/AssetDir.h>
23#include <utils/Asset.h>
24#include <utils/threads.h>
25
26#include "jni.h"
27#include "JNIHelp.h"
28
29using namespace android;
30
31// -------------------- Backing implementation of the public API --------------------
32
33// AAssetManager is actually a secret typedef for an empty base class of AssetManager,
34// but AAssetDir and AAsset are actual wrappers for isolation.
35
36// -----
37struct AAssetDir {
38 AssetDir* mAssetDir;
39 size_t mCurFileIndex;
40 String8 mCachedFileName;
41
42 AAssetDir(AssetDir* dir) : mAssetDir(dir), mCurFileIndex(0) { }
43 ~AAssetDir() { delete mAssetDir; }
44};
45
46
47// -----
48struct AAsset {
49 Asset* mAsset;
50
51 AAsset(Asset* asset) : mAsset(asset) { }
52 ~AAsset() { delete mAsset; }
53};
54
55// -------------------- Public native C API --------------------
56
57/**
58 * Supporting information
59 */
60
61static struct assetmanager_offsets_t
62{
63 jfieldID mObject;
64} gAssetManagerOffsets;
65
66static volatile bool gJNIConfigured = false;
67static Mutex gMutex;
68
69/**
70 * Asset Manager functionality
71 */
72AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager)
73{
74 {
75 Mutex::Autolock _l(gMutex);
76
77 if (gJNIConfigured == false) {
78 jclass amClass = env->FindClass("android/content/res/AssetManager");
79 gAssetManagerOffsets.mObject = env->GetFieldID(amClass, "mObject", "I");
80 gJNIConfigured = true;
81 }
82 }
83
84 return (AAssetManager*) env->GetIntField(assetManager, gAssetManagerOffsets.mObject);
85}
86
87AAsset* AAssetManager_open(AAssetManager* amgr, const char* filename, int mode)
88{
89 Asset::AccessMode amMode;
90 switch (mode) {
91 case AASSET_MODE_UNKNOWN:
92 amMode = Asset::ACCESS_UNKNOWN;
93 break;
94 case AASSET_MODE_RANDOM:
95 amMode = Asset::ACCESS_RANDOM;
96 break;
97 case AASSET_MODE_STREAMING:
98 amMode = Asset::ACCESS_STREAMING;
99 break;
100 case AASSET_MODE_BUFFER:
101 amMode = Asset::ACCESS_BUFFER;
102 break;
103 default:
104 return NULL;
105 }
106
107 AssetManager* mgr = static_cast<AssetManager*>(amgr);
108 Asset* asset = mgr->open(filename, amMode);
109 if (asset == NULL) {
110 return NULL;
111 }
112
113 return new AAsset(asset);
114}
115
116AAssetDir* AAssetManager_openDir(AAssetManager* amgr, const char* dirName)
117{
118 AssetManager* mgr = static_cast<AssetManager*>(amgr);
119 return new AAssetDir(mgr->openDir(dirName));
120}
121
122/**
123 * AssetDir functionality
124 */
125
126const char* AAssetDir_getNextFileName(AAssetDir* assetDir)
127{
128 const char* returnName = NULL;
129 size_t index = assetDir->mCurFileIndex;
130 const size_t max = assetDir->mAssetDir->getFileCount();
131
132 // Find the next regular file; explicitly don't report directories even if the
133 // underlying implementation changes to report them. At that point we can add
134 // a more general iterator to this native interface set if appropriate.
135 while ((index < max) && (assetDir->mAssetDir->getFileType(index) != kFileTypeRegular)) {
136 index++;
137 }
138
139 // still in bounds? then the one at 'index' is the next to be reported; generate
140 // the string to return and advance the iterator for next time.
141 if (index < max) {
142 assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
143 returnName = assetDir->mCachedFileName.string();
144 index++;
145 }
146
147 assetDir->mCurFileIndex = index;
148 return returnName;
149}
150
151void AAssetDir_rewind(AAssetDir* assetDir)
152{
153 assetDir->mCurFileIndex = 0;
154}
155
156const char* AAssetDir_getFileName(AAssetDir* assetDir, int index)
157{
158 assetDir->mCachedFileName = assetDir->mAssetDir->getFileName(index);
159 return assetDir->mCachedFileName.string();
160}
161
162void AAssetDir_close(AAssetDir* assetDir)
163{
164 delete assetDir;
165}
166
167/**
168 * Asset functionality
169 */
170
171int AAsset_read(AAsset* asset, void* buf, size_t count)
172{
173 return asset->mAsset->read(buf, (size_t)count);
174}
175
176off_t AAsset_seek(AAsset* asset, off_t offset, int whence)
177{
178 return asset->mAsset->seek(offset, whence);
179}
180
181void AAsset_close(AAsset* asset)
182{
183 asset->mAsset->close();
184 delete asset;
185}
186
187const void* AAsset_getBuffer(AAsset* asset)
188{
189 return asset->mAsset->getBuffer(false);
190}
191
192off_t AAsset_getLength(AAsset* asset)
193{
194 return asset->mAsset->getLength();
195}
196
197off_t AAsset_getRemainingLength(AAsset* asset)
198{
199 return asset->mAsset->getRemainingLength();
200}
201
202int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength)
203{
204 return asset->mAsset->openFileDescriptor(outStart, outLength);
205}
206
207int AAsset_isAllocated(AAsset* asset)
208{
209 return asset->mAsset->isAllocated() ? 1 : 0;
210}