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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Chris Craikc3566d02013-02-04 16:16:33 -080051struct DrawModifiers {
52 SkiaShader* mShader;
53 SkiaColorFilter* mColorFilter;
54
55 // Drop shadow
56 bool mHasShadow;
57 float mShadowRadius;
58 float mShadowDx;
59 float mShadowDy;
60 int mShadowColor;
61
62 // Draw filters
63 bool mHasDrawFilter;
64 int mPaintFilterClearBits;
65 int mPaintFilterSetBits;
66};
67
68struct DeferredDisplayState {
69 Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
70 int mMultipliedAlpha; // -1 if invalid (because caching not set)
71
72 // the below are set and used by the OpenGLRenderer at record and deferred playback
73 Rect mClip;
74 mat4 mMatrix;
75 SkiaShader* mShader;
76 DrawModifiers mDrawModifiers;
77};
78
Romain Guyf6a11b82010-06-23 17:47:49 -070079///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070080// Renderer
81///////////////////////////////////////////////////////////////////////////////
82
Romain Guy0fe478e2010-11-08 12:08:41 -080083class DisplayList;
Chris Craik65cd6122012-12-10 17:56:27 -080084class VertexBuffer;
Romain Guyb051e892010-09-28 19:09:36 -070085
Romain Guy5cbbce52010-06-27 22:59:20 -070086/**
87 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
88 * simplified version of Skia's Canvas API.
89 */
Romain Guy85bf02f2010-06-22 13:11:24 -070090class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070091public:
Romain Guy79537452011-10-12 13:48:51 -070092 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070093 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy17112ad2012-08-07 11:24:39 -070095 /**
Romain Guyef359272013-01-31 19:07:29 -080096 * Sets the name of this renderer. The name is optional and
97 * empty by default. If the pointer is null the name is set
98 * to the empty string.
99 */
100 ANDROID_API void setName(const char* name);
101
102 /**
103 * Returns the name of this renderer as UTF8 string.
104 * The returned pointer is never null.
105 */
106 ANDROID_API const char* getName() const;
107
108 /**
Romain Guy87e2f7572012-09-24 11:37:12 -0700109 * Read externally defined properties to control the behavior
110 * of the renderer.
111 */
112 ANDROID_API void initProperties();
113
114 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700115 * Indicates whether this renderer executes drawing commands immediately.
116 * If this method returns true, the drawing commands will be executed
117 * later.
118 */
Romain Guy49c5fc02012-05-15 11:10:01 -0700119 virtual bool isDeferred();
120
Romain Guy17112ad2012-08-07 11:24:39 -0700121 /**
122 * Sets the dimension of the underlying drawing surface. This method must
123 * be called at least once every time the drawing surface changes size.
124 *
125 * @param width The width in pixels of the underlysing surface
126 * @param height The height in pixels of the underlysing surface
127 */
Romain Guyb051e892010-09-28 19:09:36 -0700128 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -0700129
Romain Guy17112ad2012-08-07 11:24:39 -0700130 /**
131 * Prepares the renderer to draw a frame. This method must be invoked
132 * at the beginning of each frame. When this method is invoked, the
133 * entire drawing surface is assumed to be redrawn.
134 *
135 * @param opaque If true, the target surface is considered opaque
136 * and will not be cleared. If false, the target surface
137 * will be cleared
138 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700139 ANDROID_API status_t prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -0700140
Romain Guy17112ad2012-08-07 11:24:39 -0700141 /**
142 * Prepares the renderer to draw a frame. This method must be invoked
143 * at the beginning of each frame. Only the specified rectangle of the
144 * frame is assumed to be dirty. A clip will automatically be set to
145 * the specified rectangle.
146 *
147 * @param left The left coordinate of the dirty rectangle
148 * @param top The top coordinate of the dirty rectangle
149 * @param right The right coordinate of the dirty rectangle
150 * @param bottom The bottom coordinate of the dirty rectangle
151 * @param opaque If true, the target surface is considered opaque
152 * and will not be cleared. If false, the target surface
153 * will be cleared in the specified dirty rectangle
154 */
Romain Guy7c25aab2012-10-18 15:05:02 -0700155 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700156
157 /**
158 * Indicates the end of a frame. This method must be invoked whenever
159 * the caller is done rendering a frame.
160 */
161 virtual void finish();
Romain Guy6c319ca2011-01-11 14:29:25 -0800162
Romain Guyc89b14b2012-08-08 14:53:48 -0700163 /**
164 * This method must be invoked before handing control over to a draw functor.
165 * See callDrawGLFunction() for instance.
166 *
167 * This command must not be recorded inside display lists.
168 */
169 virtual void interrupt();
170
171 /**
172 * This method must be invoked after getting control back from a draw functor.
173 *
174 * This command must not be recorded inside display lists.
175 */
176 virtual void resume();
177
Romain Guy8f3b8e32012-03-27 16:33:45 -0700178 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700179 ANDROID_API void detachFunctor(Functor* functor);
180 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700181 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700182
Romain Guy11cb6422012-09-21 00:39:43 -0700183 ANDROID_API void pushLayerUpdate(Layer* layer);
184 ANDROID_API void clearLayerUpdates();
185
Romain Guy79537452011-10-12 13:48:51 -0700186 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -0700187 virtual int save(int flags);
188 virtual void restore();
189 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -0700190
Romain Guye2d345e2010-09-24 18:39:22 -0700191 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700192 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -0700193 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
194 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700195
Romain Guy4aa90572010-09-26 18:40:37 -0700196 virtual void translate(float dx, float dy);
197 virtual void rotate(float degrees);
198 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800199 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700200
Chris Craikb98a0162013-02-21 11:30:22 -0800201 bool hasRectToRectTransform();
Romain Guy79537452011-10-12 13:48:51 -0700202 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700203 virtual void setMatrix(SkMatrix* matrix);
204 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700205
Romain Guy79537452011-10-12 13:48:51 -0700206 ANDROID_API const Rect& getClipBounds();
207 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy8a4ac612012-07-17 17:32:48 -0700208 bool quickRejectNoScissor(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700209 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guy735738c2012-12-03 12:34:51 -0800210 virtual bool clipPath(SkPath* path, SkRegion::Op op);
211 virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700212 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700213
Chris Craikc3566d02013-02-04 16:16:33 -0800214 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags);
215 virtual void outputDisplayList(DisplayList* displayList);
Chet Haase48659092012-05-31 15:21:51 -0700216 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
217 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
218 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
219 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700220 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700221 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700222 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
223 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800224 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700225 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700226 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700227 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700228 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
229 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
230 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700231 virtual status_t drawColor(int color, SkXfermode::Mode mode);
232 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
233 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800234 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700235 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
236 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
237 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800238 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700239 virtual status_t drawPath(SkPath* path, SkPaint* paint);
240 virtual status_t drawLines(float* points, int count, SkPaint* paint);
241 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700242 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800243 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700244 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800245 const float* positions, SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700246 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Raph Levien996e57c2012-07-23 15:22:52 -0700247 const float* positions, SkPaint* paint, float length = -1.0f);
Romain Guy672433d2013-01-04 19:05:13 -0800248 virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700249
Romain Guy4aa90572010-09-26 18:40:37 -0700250 virtual void resetShader();
251 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700252
Romain Guy4aa90572010-09-26 18:40:37 -0700253 virtual void resetColorFilter();
254 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700255
Romain Guy4aa90572010-09-26 18:40:37 -0700256 virtual void resetShadow();
257 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700258
Romain Guy5ff9df62012-01-23 17:09:05 -0800259 virtual void resetPaintFilter();
260 virtual void setupPaintFilter(int clearBits, int setBits);
261
Romain Guy758724f2013-02-27 11:53:12 -0800262 SkPaint* filterPaint(SkPaint* paint, bool alwaysCopy = false);
Romain Guy5ff9df62012-01-23 17:09:05 -0800263
Chris Craikc3566d02013-02-04 16:16:33 -0800264 bool disallowDeferral() {
265 // returns true if the OpenGLRenderer's state can be completely represented by
266 // a DeferredDisplayState object
267 return !mSnapshot->clipRegion->isEmpty() ||
268 mSnapshot->alpha < 1.0 ||
269 (mSnapshot->flags & Snapshot::kFlagIsLayer) ||
270 (mSnapshot->flags & Snapshot::kFlagFboTarget); // ensure we're not in a layer
271 }
272
273 bool disallowReorder() { return mDrawReorderDisabled; }
274
275 bool storeDisplayState(DeferredDisplayState& state);
276 void restoreDisplayState(const DeferredDisplayState& state);
277
278 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
279 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
280
Romain Guy672433d2013-01-04 19:05:13 -0800281 ANDROID_API bool isCurrentTransformSimple() {
282 return mSnapshot->transform->isSimple();
283 }
284
Romain Guy17112ad2012-08-07 11:24:39 -0700285 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700286 * Sets the alpha on the current snapshot. This alpha value will be modulated
287 * with other alpha values when drawing primitives.
288 */
289 void setAlpha(float alpha) {
290 mSnapshot->alpha = alpha;
291 }
292
293 /**
294 * Inserts a named group marker in the stream of GL commands. This marker
295 * can be used by tools to group commands into logical groups. A call to
296 * this method must always be followed later on by a call to endMark().
297 */
Romain Guy13631f32012-01-30 17:41:55 -0800298 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700299
300 /**
301 * Closes the last group marker opened by startMark().
302 */
Romain Guy13631f32012-01-30 17:41:55 -0800303 void endMark() const;
304
Chet Haased15ebf22012-09-05 11:40:29 -0700305 /**
306 * Gets the alpha and xfermode out of a paint object. If the paint is null
307 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
308 * not multiply the paint's alpha by the current snapshot's alpha.
309 *
310 * @param paint The paint to extract values from
311 * @param alpha Where to store the resulting alpha
312 * @param mode Where to store the resulting xfermode
313 */
314 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
315 if (paint) {
316 *mode = getXfermode(paint->getXfermode());
317
318 // Skia draws using the color's alpha channel if < 255
319 // Otherwise, it uses the paint's alpha
320 int color = paint->getColor();
321 *alpha = (color >> 24) & 0xFF;
322 if (*alpha == 255) {
323 *alpha = paint->getAlpha();
324 }
325 } else {
326 *mode = SkXfermode::kSrcOver_Mode;
327 *alpha = 255;
328 }
329 }
330
Romain Guye2d345e2010-09-24 18:39:22 -0700331protected:
332 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700333 * Computes the projection matrix, initialize the first snapshot
334 * and stores the dimensions of the render target.
335 */
336 void initViewport(int width, int height);
337
338 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700339 * Clears the underlying surface if needed.
340 */
341 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
342
343 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700344 * Call this method after updating a layer during a drawing pass.
345 */
346 void resumeAfterLayer();
347
348 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800349 * This method is called whenever a stencil buffer is required. Subclasses
350 * should override this method and call attachStencilBufferToLayer() on the
351 * appropriate layer(s).
352 */
353 virtual void ensureStencilBuffer();
354
355 /**
356 * Obtains a stencil render buffer (allocating it if necessary) and
357 * attaches it to the specified layer.
358 */
359 void attachStencilBufferToLayer(Layer* layer);
360
361 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700362 * Compose the layer defined in the current snapshot with the layer
363 * defined by the previous snapshot.
364 *
365 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
366 *
367 * @param curent The current snapshot containing the layer to compose
368 * @param previous The previous snapshot to compose the current layer with
369 */
370 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700371
Romain Guyada830f2011-01-13 12:13:20 -0800372 /**
Romain Guyf219da52011-01-16 12:54:25 -0800373 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800374 */
Romain Guyf219da52011-01-16 12:54:25 -0800375 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800376
377 /**
Romain Guyf219da52011-01-16 12:54:25 -0800378 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800379 */
Romain Guyf219da52011-01-16 12:54:25 -0800380 sp<Snapshot> getSnapshot() {
381 return mSnapshot;
382 }
Romain Guyada830f2011-01-13 12:13:20 -0800383
Romain Guy42f3a4b2011-01-19 13:42:26 -0800384 /**
385 * Returns the region of the current layer.
386 */
Romain Guyf219da52011-01-16 12:54:25 -0800387 virtual Region* getRegion() {
388 return mSnapshot->region;
389 }
390
Romain Guy42f3a4b2011-01-19 13:42:26 -0800391 /**
392 * Indicates whether rendering is currently targeted at a layer.
393 */
Romain Guyf219da52011-01-16 12:54:25 -0800394 virtual bool hasLayer() {
395 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
396 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800397
Romain Guy42f3a4b2011-01-19 13:42:26 -0800398 /**
399 * Returns the name of the FBO this renderer is rendering into.
400 */
401 virtual GLint getTargetFbo() {
402 return 0;
403 }
404
Romain Guy77a81162011-06-14 16:45:55 -0700405 /**
406 * Renders the specified layer as a textured quad.
407 *
408 * @param layer The layer to render
409 * @param rect The bounds of the layer
410 */
411 void drawTextureLayer(Layer* layer, const Rect& rect);
412
Romain Guybe6f9dc2012-07-16 12:41:17 -0700413 /**
414 * Gets the alpha and xfermode out of a paint object. If the paint is null
415 * alpha will be 255 and the xfermode will be SRC_OVER.
416 *
417 * @param paint The paint to extract values from
418 * @param alpha Where to store the resulting alpha
419 * @param mode Where to store the resulting xfermode
420 */
421 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
422
423 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700424 * Safely retrieves the mode from the specified xfermode. If the specified
425 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
426 */
427 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
428 SkXfermode::Mode resultMode;
429 if (!SkXfermode::AsMode(mode, &resultMode)) {
430 resultMode = SkXfermode::kSrcOver_Mode;
431 }
432 return resultMode;
433 }
434
Romain Guy11cb6422012-09-21 00:39:43 -0700435 /**
436 * Set to true to suppress error checks at the end of a frame.
437 */
438 virtual bool suppressErrorChecks() {
439 return false;
440 }
441
Romain Guy7c25aab2012-10-18 15:05:02 -0700442 Caches& getCaches() {
443 return mCaches;
444 }
445
Romain Guy85bf02f2010-06-22 13:11:24 -0700446private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700447 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800448 * Discards the content of the framebuffer if supported by the driver.
449 * This method should be called at the beginning of a frame to optimize
450 * rendering on some tiler architectures.
451 */
452 void discardFramebuffer(float left, float top, float right, float bottom);
453
454 /**
Romain Guyddf74372012-05-22 14:07:07 -0700455 * Ensures the state of the renderer is the same as the state of
456 * the GL context.
457 */
458 void syncState();
459
460 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700461 * Tells the GPU what part of the screen is about to be redrawn.
Romain Guyc3fedaf2013-01-29 17:26:25 -0800462 * This method will use the clip rect that we started drawing the
463 * frame with.
Romain Guy2b7028e2012-09-19 17:25:38 -0700464 * This method needs to be invoked every time getTargetFbo() is
465 * bound again.
466 */
Romain Guy57b52682012-09-20 17:38:46 -0700467 void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700468
469 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800470 * Tells the GPU what part of the screen is about to be redrawn.
471 * This method needs to be invoked every time getTargetFbo() is
472 * bound again.
473 */
474 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
475
476 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700477 * Tells the GPU that we are done drawing the frame or that we
478 * are switching to another render target.
479 */
480 void endTiling();
481
482 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700483 * Saves the current state of the renderer as a new snapshot.
484 * The new snapshot is saved in mSnapshot and the previous snapshot
485 * is linked from mSnapshot->previous.
486 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700487 * @param flags The save flags; see SkCanvas for more information
488 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700489 * @return The new save count. This value can be passed to #restoreToCount()
490 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700491 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700492
493 /**
494 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
495 *
Romain Guy2542d192010-08-18 11:47:12 -0700496 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700497 */
Romain Guybb9524b2010-06-22 18:56:38 -0700498 bool restoreSnapshot();
499
Romain Guy5cbbce52010-06-27 22:59:20 -0700500 /**
501 * Sets the clipping rectangle using glScissor. The clip is defined by
502 * the current snapshot's clipRect member.
503 */
Romain Guybb9524b2010-06-22 18:56:38 -0700504 void setScissorFromClip();
505
Romain Guy5cbbce52010-06-27 22:59:20 -0700506 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800507 * Sets the clipping region using the stencil buffer. The clip region
508 * is defined by the current snapshot's clipRegion member.
509 */
510 void setStencilFromClip();
511
512 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700513 * Performs a quick reject but does not affect the scissor. Returns
514 * the transformed rect to test and the current clip.
515 */
516 bool quickRejectNoScissor(float left, float top, float right, float bottom,
517 Rect& transformed, Rect& clip);
518
519 /**
Chris Craikcb4d6002012-09-25 12:00:29 -0700520 * Performs a quick reject but adjust the bounds to account for stroke width if necessary
521 */
522 bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
523
524 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700525 * Creates a new layer stored in the specified snapshot.
526 *
527 * @param snapshot The snapshot associated with the new layer
528 * @param left The left coordinate of the layer
529 * @param top The top coordinate of the layer
530 * @param right The right coordinate of the layer
531 * @param bottom The bottom coordinate of the layer
532 * @param alpha The translucency of the layer
533 * @param mode The blending mode of the layer
534 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700535 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700536 *
537 * @return True if the layer was successfully created, false otherwise
538 */
Chet Haased48885a2012-08-28 17:43:28 -0700539 bool createLayer(float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700540 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700541
542 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700543 * Creates a new layer stored in the specified snapshot as an FBO.
544 *
545 * @param layer The layer to store as an FBO
546 * @param snapshot The snapshot associated with the new layer
547 * @param bounds The bounds of the layer
548 * @param previousFbo The name of the current framebuffer
549 */
Chet Haased48885a2012-08-28 17:43:28 -0700550 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
Romain Guy5b3b3522010-10-27 18:57:51 -0700551
552 /**
553 * Compose the specified layer as a region.
554 *
555 * @param layer The layer to compose
556 * @param rect The layer's bounds
557 */
558 void composeLayerRegion(Layer* layer, const Rect& rect);
559
560 /**
561 * Compose the specified layer as a simple rectangle.
562 *
563 * @param layer The layer to compose
564 * @param rect The layer's bounds
565 * @param swap If true, the source and destination are swapped
566 */
567 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
568
Romain Guy54be1cd2011-06-13 19:04:27 -0700569 /**
570 * Clears all the regions corresponding to the current list of layers.
571 * This method MUST be invoked before any drawing operation.
572 */
573 void clearLayerRegions();
574
575 /**
Romain Guyf219da52011-01-16 12:54:25 -0800576 * Mark the layer as dirty at the specified coordinates. The coordinates
577 * are transformed with the supplied matrix.
578 */
579 void dirtyLayer(const float left, const float top,
580 const float right, const float bottom, const mat4 transform);
581
582 /**
583 * Mark the layer as dirty at the specified coordinates.
584 */
585 void dirtyLayer(const float left, const float top,
586 const float right, const float bottom);
587
588 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700589 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800590 * are transformed by the current snapshot's transform matrix unless specified
591 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700592 *
593 * @param left The left coordinate of the rectangle
594 * @param top The top coordinate of the rectangle
595 * @param right The right coordinate of the rectangle
596 * @param bottom The bottom coordinate of the rectangle
597 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700598 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700599 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700600 */
Romain Guy026c5e162010-06-28 17:12:22 -0700601 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700602 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700603
Romain Guy54be1cd2011-06-13 19:04:27 -0700604 /**
Romain Guy735738c2012-12-03 12:34:51 -0800605 * Draws a series of colored rectangles with the specified color. The specified
606 * coordinates are transformed by the current snapshot's transform matrix unless
607 * specified otherwise.
608 *
609 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
610 * per rectangle
611 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
612 * @param mode The Skia xfermode to use
613 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800614 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800615 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800616 */
617 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800618 SkXfermode::Mode mode, bool ignoreTransform = false,
619 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800620
621 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700622 * Draws the shape represented by the specified path texture.
623 * This method invokes drawPathTexture() but takes into account
624 * the extra left/top offset and the texture offset to correctly
625 * position the final shape.
626 *
627 * @param left The left coordinate of the shape to render
628 * @param top The top coordinate of the shape to render
629 * @param texture The texture reprsenting the shape
630 * @param paint The paint to draw the shape with
631 */
Chet Haase48659092012-05-31 15:21:51 -0700632 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700633
634 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700635 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
636 * different compositing rules.
637 *
638 * @param texture The texture to draw with
639 * @param left The x coordinate of the bitmap
640 * @param top The y coordinate of the bitmap
641 * @param paint The paint to render with
642 */
Romain Guya168d732011-03-18 16:50:13 -0700643 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
644
Romain Guy54be1cd2011-06-13 19:04:27 -0700645 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800646 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
647 *
648 * @param vertexBuffer The VertexBuffer to be drawn
649 * @param paint The paint to render with
650 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
651 */
652 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
653 bool useOffset = false);
654
655 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700656 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700657 *
Chris Craik710f46d2012-09-17 17:25:49 -0700658 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700659 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700660 */
Chris Craik65cd6122012-12-10 17:56:27 -0800661 status_t drawConvexPath(const SkPath& path, SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700662
Romain Guy5cbbce52010-06-27 22:59:20 -0700663 /**
664 * Draws a textured rectangle with the specified texture. The specified coordinates
665 * are transformed by the current snapshot's transform matrix.
666 *
667 * @param left The left coordinate of the rectangle
668 * @param top The top coordinate of the rectangle
669 * @param right The right coordinate of the rectangle
670 * @param bottom The bottom coordinate of the rectangle
671 * @param texture The texture name to map onto the rectangle
672 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700673 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700674 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700675 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700676 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700677 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700678
Romain Guy026c5e162010-06-28 17:12:22 -0700679 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700680 * Draws a textured rectangle with the specified texture. The specified coordinates
681 * are transformed by the current snapshot's transform matrix.
682 *
683 * @param left The left coordinate of the rectangle
684 * @param top The top coordinate of the rectangle
685 * @param right The right coordinate of the rectangle
686 * @param bottom The bottom coordinate of the rectangle
687 * @param texture The texture to use
688 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700689 */
Romain Guya9794742010-07-13 11:37:54 -0700690 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700691 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700692
693 /**
Romain Guy03750a02010-10-18 14:06:08 -0700694 * Draws a textured mesh with the specified texture. If the indices are omitted,
695 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
696 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700697 *
698 * @param left The left coordinate of the rectangle
699 * @param top The top coordinate of the rectangle
700 * @param right The right coordinate of the rectangle
701 * @param bottom The bottom coordinate of the rectangle
702 * @param texture The texture name to map onto the rectangle
703 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
704 * @param mode The blending mode
705 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700706 * @param vertices The vertices that define the mesh
707 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700708 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700709 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
710 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700711 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700712 * @param ignoreScale True if the model view matrix should not be scaled
713 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700714 */
715 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700716 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700717 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700718 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
719 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700720
Romain Guy886b2752013-01-04 12:26:18 -0800721 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
722 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
723 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
724 bool ignoreTransform, bool dirty = true);
725
Romain Guyf7f93552010-07-08 19:17:03 -0700726 /**
Romain Guy0a417492010-08-16 20:26:20 -0700727 * Draws text underline and strike-through if needed.
728 *
729 * @param text The text to decor
730 * @param bytesCount The number of bytes in the text
731 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
732 * @param x The x coordinate where the text will be drawn
733 * @param y The y coordinate where the text will be drawn
734 * @param paint The paint to draw the text with
735 */
736 void drawTextDecorations(const char* text, int bytesCount, float length,
737 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700738
Raph Levien416a8472012-07-19 22:48:17 -0700739 /**
740 * Draws shadow layer on text (with optional positions).
741 *
742 * @param paint The paint to draw the shadow with
743 * @param text The text to draw
744 * @param bytesCount The number of bytes in the text
745 * @param count The number of glyphs in the text
746 * @param positions The x, y positions of individual glyphs (or NULL)
747 * @param fontRenderer The font renderer object
748 * @param alpha The alpha value for drawing the shadow
749 * @param mode The xfermode for drawing the shadow
750 * @param x The x coordinate where the shadow will be drawn
751 * @param y The y coordinate where the shadow will be drawn
752 */
753 void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
754 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
755 float x, float y);
756
Romain Guy54be1cd2011-06-13 19:04:27 -0700757 /**
758 * Draws a path texture. Path textures are alpha8 bitmaps that need special
759 * compositing to apply colors/filters/etc.
760 *
761 * @param texture The texture to render
762 * @param x The x coordinate where the texture will be drawn
763 * @param y The y coordinate where the texture will be drawn
764 * @param paint The paint to draw the texture with
765 */
Raph Levien416a8472012-07-19 22:48:17 -0700766 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800767
Romain Guy1e45aae2010-08-13 19:39:53 -0700768 /**
Romain Guyac670c02010-07-27 17:39:27 -0700769 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700770 * back to default is achieved by calling:
771 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700772 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700773 *
774 * @param u1 The left coordinate of the texture
775 * @param v1 The bottom coordinate of the texture
776 * @param u2 The right coordinate of the texture
777 * @param v2 The top coordinate of the texture
778 */
779 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
780
Romain Guy8ba548f2010-06-30 19:21:21 -0700781 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800782 * Returns true if the specified paint will draw invisible text.
783 */
784 bool canSkipText(const SkPaint* paint) const;
785
786 /**
Romain Guy746b7402010-10-26 16:27:31 -0700787 * Binds the specified texture. The texture unit must have been selected
788 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700789 */
Romain Guy746b7402010-10-26 16:27:31 -0700790 inline void bindTexture(GLuint texture) {
791 glBindTexture(GL_TEXTURE_2D, texture);
792 }
793
794 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700795 * Binds the specified EGLImage texture. The texture unit must have been selected
796 * prior to calling this method.
797 */
798 inline void bindExternalTexture(GLuint texture) {
799 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
800 }
801
802 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700803 * Enable or disable blending as necessary. This function sets the appropriate
804 * blend function based on the specified xfermode.
805 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700806 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
807 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700808
Romain Guyf607bdc2010-09-10 19:20:06 -0700809 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700810 * Use the specified program with the current GL context. If the program is already
811 * in use, it will not be bound again. If it is not in use, the current program is
812 * marked unused and the specified program becomes used and becomes the new
813 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700814 *
Romain Guyd27977d2010-07-14 19:18:51 -0700815 * @param program The program to use
816 *
817 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700818 */
Romain Guy889f8d12010-07-29 14:37:42 -0700819 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700820
Romain Guy746b7402010-10-26 16:27:31 -0700821 /**
822 * Invoked before any drawing operation. This sets required state.
823 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700824 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700825
Romain Guy70ca14e2010-12-13 18:24:33 -0800826 /**
827 * Various methods to setup OpenGL rendering.
828 */
829 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800830 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700831 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800832 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700833 void setupDrawAA();
Romain Guyed6fcb02011-03-21 13:11:28 -0700834 void setupDrawPoint(float pointSize);
Romain Guy8d0d4782010-12-14 20:13:35 -0800835 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800836 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800837 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700838 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800839 void setupDrawShader();
840 void setupDrawColorFilter();
841 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
842 bool swapSrcDst = false);
843 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
844 bool swapSrcDst = false);
845 void setupDrawProgram();
846 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700847 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800848 void setupDrawModelView(float left, float top, float right, float bottom,
849 bool ignoreTransform = false, bool ignoreModelView = false);
850 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
851 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700852 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800853 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800854 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800855 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800856 void setupDrawShaderUniforms(bool ignoreTransform = false);
857 void setupDrawColorFilterUniforms();
858 void setupDrawSimpleMesh();
859 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700860 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700861 void setupDrawTextureTransform();
862 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700863 void setupDrawTextGammaUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800864 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guyff316ec2013-02-13 18:39:43 -0800865 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
Romain Guy15bc6432011-12-13 13:11:32 -0800866 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700867 void setupDrawVertices(GLvoid* vertices);
Romain Guy70ca14e2010-12-13 18:24:33 -0800868 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700869 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700870
Romain Guy11cb6422012-09-21 00:39:43 -0700871 bool updateLayer(Layer* layer, bool inFrame);
872 void updateLayers();
873
Romain Guy17112ad2012-08-07 11:24:39 -0700874 /**
875 * Renders the specified region as a series of rectangles. This method
876 * is used for debugging only.
877 */
Romain Guy3a3133d2011-02-01 22:59:58 -0800878 void drawRegionRects(const Region& region);
879
Romain Guy8ce00302013-01-15 18:51:42 -0800880 /**
881 * Renders the specified region as a series of rectangles. The region
882 * must be in screen-space coordinates.
883 */
884 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
885 bool dirty = false);
886
887 /**
888 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
889 * is turned on.
890 */
891 void debugClip();
892
Romain Guy7c450aa2012-09-21 19:15:00 -0700893 void debugOverdraw(bool enable, bool clear);
894 void renderOverdraw();
895
Romain Guy746b7402010-10-26 16:27:31 -0700896 /**
897 * Should be invoked every time the glScissor is modified.
898 */
899 inline void dirtyClip() {
900 mDirtyClip = true;
901 }
902
Romain Guybb9524b2010-06-22 18:56:38 -0700903 // Dimensions of the drawing surface
904 int mWidth, mHeight;
905
Romain Guy85bf02f2010-06-22 13:11:24 -0700906 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700907 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700908
Romain Guyc7d53492010-06-25 13:41:57 -0700909 // Model-view matrix used to position/size objects
910 mat4 mModelView;
911
Romain Guybb9524b2010-06-22 18:56:38 -0700912 // Number of saved states
913 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700914 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700915 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700916 // Current state
917 sp<Snapshot> mSnapshot;
Romain Guy2b7028e2012-09-19 17:25:38 -0700918 // State used to define the clipping region
919 sp<Snapshot> mTilingSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700920
Romain Guy026c5e162010-06-28 17:12:22 -0700921 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700922 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700923
Chris Craikc3566d02013-02-04 16:16:33 -0800924 // shader, filters, and shadow
925 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800926 SkPaint mFilteredPaint;
927
Romain Guy82ba8142010-07-09 13:25:56 -0700928 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700929 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800930 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700931
Romain Guy8f3b8e32012-03-27 16:33:45 -0700932 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700933 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700934 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700935 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700936 // List of layers to update at the beginning of a frame
937 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700938
Romain Guy746b7402010-10-26 16:27:31 -0700939 // Indicates whether the clip must be restored
940 bool mDirtyClip;
941
Romain Guy70ca14e2010-12-13 18:24:33 -0800942 // The following fields are used to setup drawing
943 // Used to describe the shaders to generate
944 ProgramDescription mDescription;
945 // Color description
946 bool mColorSet;
947 float mColorA, mColorR, mColorG, mColorB;
948 // Indicates that the shader should get a color
949 bool mSetShaderColor;
950 // Current texture unit
951 GLuint mTextureUnit;
952 // Track dirty regions, true by default
953 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700954 // Indicate whether we are drawing an opaque frame
955 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -0800956
Romain Guy87e2f7572012-09-24 11:37:12 -0700957 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
958 // Properties.h
959 bool mScissorOptimizationDisabled;
Chris Craikc3566d02013-02-04 16:16:33 -0800960 bool mDrawDeferDisabled;
961 bool mDrawReorderDisabled;
Romain Guy87e2f7572012-09-24 11:37:12 -0700962
Romain Guy54c1a642012-09-27 17:55:46 -0700963 // No-ops start/endTiling when set
964 bool mSuppressTiling;
965
Romain Guyef359272013-01-31 19:07:29 -0800966 // Optional name of the renderer
967 String8 mName;
968
Romain Guyb051e892010-09-28 19:09:36 -0700969 friend class DisplayListRenderer;
970
Romain Guybb9524b2010-06-22 18:56:38 -0700971}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700972
Romain Guy9d5316e2010-06-24 19:30:36 -0700973}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700974}; // namespace android
975
Romain Guy5b3b3522010-10-27 18:57:51 -0700976#endif // ANDROID_HWUI_OPENGL_RENDERER_H