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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040024#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080035#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080036#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070037#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080038#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070039#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080040#include "ShadowTessellator.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040041#include "SkiaShader.h"
Chris Craike4aa95e2014-05-08 13:57:05 -070042#include "utils/GLUtils.h"
Romain Guya957eea2010-12-08 18:34:42 -080043#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080044#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070045
46namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070047namespace uirenderer {
48
49///////////////////////////////////////////////////////////////////////////////
50// Defines
51///////////////////////////////////////////////////////////////////////////////
52
Romain Guy759ea802010-09-16 20:49:46 -070053#define RAD_TO_DEG (180.0f / 3.14159265f)
54#define MIN_ANGLE 0.001f
55
Romain Guyf8773082012-07-12 18:01:00 -070056#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070057
Chris Craik678625242014-02-28 12:26:34 -080058static GLenum getFilter(const SkPaint* paint) {
59 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
60 return GL_LINEAR;
61 }
62 return GL_NEAREST;
63}
Romain Guyd21b6e12011-11-30 20:21:23 -080064
Romain Guy9d5316e2010-06-24 19:30:36 -070065///////////////////////////////////////////////////////////////////////////////
66// Globals
67///////////////////////////////////////////////////////////////////////////////
68
Romain Guy889f8d12010-07-29 14:37:42 -070069/**
70 * Structure mapping Skia xfermodes to OpenGL blending factors.
71 */
72struct Blender {
73 SkXfermode::Mode mode;
74 GLenum src;
75 GLenum dst;
76}; // struct Blender
77
Romain Guy026c5e162010-06-28 17:12:22 -070078// In this array, the index of each Blender equals the value of the first
79// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070081 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
83 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
87 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
91 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
93 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050094 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070095 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070096};
Romain Guye4d01122010-06-16 18:44:05 -070097
Romain Guy87a76572010-09-13 18:11:21 -070098// This array contains the swapped version of each SkXfermode. For instance
99// this array's SrcOver blending mode is actually DstOver. You can refer to
100// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -0700101static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -0700102 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
103 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
104 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
105 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
106 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
107 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
108 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
109 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
110 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
111 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
112 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
113 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
114 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500115 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700116 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700117};
118
Romain Guyf6a11b82010-06-23 17:47:49 -0700119///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700120// Functions
121///////////////////////////////////////////////////////////////////////////////
122
123template<typename T>
124static inline T min(T a, T b) {
125 return a < b ? a : b;
126}
127
128///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700129// Constructors/destructor
130///////////////////////////////////////////////////////////////////////////////
131
Romain Guy3bbacf22013-02-06 16:51:04 -0800132OpenGLRenderer::OpenGLRenderer():
133 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800134 // *set* draw modifiers to be 0
135 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700136 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700137
Romain Guyac670c02010-07-27 17:39:27 -0700138 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
139
Romain Guy96885eb2013-03-26 15:05:58 -0700140 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700141 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700142
143 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700144}
145
Romain Guy85bf02f2010-06-22 13:11:24 -0700146OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700147 // The context has already been destroyed at this point, do not call
148 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700149}
150
Romain Guy87e2f7572012-09-24 11:37:12 -0700151void OpenGLRenderer::initProperties() {
152 char property[PROPERTY_VALUE_MAX];
153 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
154 mScissorOptimizationDisabled = !strcasecmp(property, "true");
155 INIT_LOGD(" Scissor optimization %s",
156 mScissorOptimizationDisabled ? "disabled" : "enabled");
157 } else {
158 INIT_LOGD(" Scissor optimization enabled");
159 }
Romain Guy13631f32012-01-30 17:41:55 -0800160}
161
162///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700163// Setup
164///////////////////////////////////////////////////////////////////////////////
165
Romain Guy85bf02f2010-06-22 13:11:24 -0700166void OpenGLRenderer::setViewport(int width, int height) {
Chris Craika64a2be2014-05-14 14:17:01 -0700167 initializeViewport(width, height);
Romain Guy35643dd2012-09-18 15:40:58 -0700168
169 glDisable(GL_DITHER);
170 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
171
172 glEnableVertexAttribArray(Program::kBindingPosition);
173}
174
Romain Guy96885eb2013-03-26 15:05:58 -0700175void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800176 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800177 mCaches.clearGarbage();
178
Chris Craik14e51302013-12-30 15:32:54 -0800179 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700180 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700181 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700182}
183
184status_t OpenGLRenderer::startFrame() {
185 if (mFrameStarted) return DrawGlInfo::kStatusDone;
186 mFrameStarted = true;
187
Romain Guy41308e22012-10-22 20:02:43 -0700188 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700189
Romain Guy96885eb2013-03-26 15:05:58 -0700190 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700191
Chris Craik14e51302013-12-30 15:32:54 -0800192 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800193
Romain Guy54c1a642012-09-27 17:55:46 -0700194 // Functors break the tiling extension in pretty spectacular ways
195 // This ensures we don't use tiling when a functor is going to be
196 // invoked during the frame
197 mSuppressTiling = mCaches.hasRegisteredFunctors();
198
Chris Craikd6b65f62014-01-01 14:45:21 -0800199 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700200
Romain Guy7c450aa2012-09-21 19:15:00 -0700201 debugOverdraw(true, true);
202
Romain Guy96885eb2013-03-26 15:05:58 -0700203 return clear(mTilingClip.left, mTilingClip.top,
204 mTilingClip.right, mTilingClip.bottom, mOpaque);
205}
206
Romain Guy96885eb2013-03-26 15:05:58 -0700207status_t OpenGLRenderer::prepareDirty(float left, float top,
208 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700209
Romain Guy96885eb2013-03-26 15:05:58 -0700210 setupFrameState(left, top, right, bottom, opaque);
211
212 // Layer renderers will start the frame immediately
213 // The framebuffer renderer will first defer the display list
214 // for each layer and wait until the first drawing command
215 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800216 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700217 syncState();
218 updateLayers();
219 } else {
220 return startFrame();
221 }
222
223 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700224}
225
Romain Guydcfc8362013-01-03 13:08:57 -0800226void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
227 // If we know that we are going to redraw the entire framebuffer,
228 // perform a discard to let the driver know we don't need to preserve
229 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800230 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800231 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800232 const bool isFbo = getTargetFbo() == 0;
233 const GLenum attachments[] = {
234 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
235 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800236 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
237 }
238}
239
Romain Guy7c25aab2012-10-18 15:05:02 -0700240status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700241 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700242 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700243 mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700244 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700245 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700246 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700247
Romain Guy7c25aab2012-10-18 15:05:02 -0700248 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700249 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700250}
251
252void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700253 if (mCaches.blend) {
254 glEnable(GL_BLEND);
255 } else {
256 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700257 }
Romain Guybb9524b2010-06-22 18:56:38 -0700258}
259
Chris Craikd6b65f62014-01-01 14:45:21 -0800260void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700261 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800262 const Snapshot* snapshot = currentSnapshot();
263
Chris Craik14e51302013-12-30 15:32:54 -0800264 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800265 if (snapshot->flags & Snapshot::kFlagFboTarget) {
266 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700267 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700268
Chris Craika64a2be2014-05-14 14:17:01 -0700269 startTiling(*clip, getViewportHeight(), opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800270 }
271}
272
273void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
274 if (!mSuppressTiling) {
275 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800276 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700277 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700278}
279
280void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700281 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700282}
283
Romain Guyb025b9c2010-09-16 14:16:48 -0700284void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700285 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700286 endTiling();
287
Romain Guyca89e2a2013-03-08 17:44:20 -0800288 // When finish() is invoked on FBO 0 we've reached the end
289 // of the current frame
290 if (getTargetFbo() == 0) {
291 mCaches.pathCache.trim();
292 }
293
Romain Guy11cb6422012-09-21 00:39:43 -0700294 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700295#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700296 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700297#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700298
Romain Guyc15008e2010-11-10 11:59:15 -0800299#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800300 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700301#else
302 if (mCaches.getDebugLevel() & kDebugMemory) {
303 mCaches.dumpMemoryUsage();
304 }
Romain Guyc15008e2010-11-10 11:59:15 -0800305#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700306 }
Romain Guy96885eb2013-03-26 15:05:58 -0700307
Romain Guy78dd96d2013-05-03 14:24:16 -0700308 if (mCountOverdraw) {
309 countOverdraw();
310 }
311
Romain Guy96885eb2013-03-26 15:05:58 -0700312 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700313}
314
Romain Guy6c319ca2011-01-11 14:29:25 -0800315void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700316 if (mCaches.currentProgram) {
317 if (mCaches.currentProgram->isInUse()) {
318 mCaches.currentProgram->remove();
319 mCaches.currentProgram = NULL;
320 }
321 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700322 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700323 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800324 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800325 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800326 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700327 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700328}
329
Romain Guy6c319ca2011-01-11 14:29:25 -0800330void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800331 const Snapshot* snapshot = currentSnapshot();
Chris Craika64a2be2014-05-14 14:17:01 -0700332 glViewport(0, 0, getViewportWidth(), getViewportHeight());
Chris Craikd6b65f62014-01-01 14:45:21 -0800333 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700334 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700335
Romain Guy3e263fa2011-12-12 16:47:48 -0800336 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
337
Chet Haase80250612012-08-15 13:46:54 -0700338 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700339 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800340 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700341 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700342
Romain Guya1d3c912011-12-13 14:55:06 -0800343 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700344 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700345
Romain Guy50c0f092010-10-19 11:42:22 -0700346 mCaches.blend = true;
347 glEnable(GL_BLEND);
348 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
349 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700350}
351
Romain Guy35643dd2012-09-18 15:40:58 -0700352void OpenGLRenderer::resumeAfterLayer() {
Chris Craika64a2be2014-05-14 14:17:01 -0700353 glViewport(0, 0, getViewportWidth(), getViewportHeight());
354 glBindFramebuffer(GL_FRAMEBUFFER, currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700355 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700356
357 mCaches.resetScissor();
358 dirtyClip();
359}
360
Romain Guy8f3b8e32012-03-27 16:33:45 -0700361status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800362 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700363
Chris Craikd6b65f62014-01-01 14:45:21 -0800364 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700365 clip.snapToPixelBoundaries();
366
Romain Guyd643bb52011-03-01 14:55:21 -0800367 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800368 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800369 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800370 dirtyLayerUnchecked(clip, getRegion());
371 }
Romain Guyd643bb52011-03-01 14:55:21 -0800372
Romain Guy08aa2cb2011-03-17 11:06:57 -0700373 DrawGlInfo info;
374 info.clipLeft = clip.left;
375 info.clipTop = clip.top;
376 info.clipRight = clip.right;
377 info.clipBottom = clip.bottom;
378 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700379 info.width = getViewportWidth();
380 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800381 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700382
John Reck25d2f7b2013-09-10 13:12:09 -0700383 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700384 // setup GL state for functor
385 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700386 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
387 }
John Reck25d2f7b2013-09-10 13:12:09 -0700388 if (mCaches.enableScissor() || dirtyClip) {
389 setScissorFromClip();
390 }
Chris Craik54f574a2013-08-26 11:23:46 -0700391 interrupt();
392
393 // call functor immediately after GL state setup
John Reck750ca6d2014-03-28 16:33:18 -0700394 (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800395
Chet Haasedaf98e92011-01-10 14:10:36 -0800396 resume();
John Reck750ca6d2014-03-28 16:33:18 -0700397 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800398}
399
Romain Guyf6a11b82010-06-23 17:47:49 -0700400///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700401// Debug
402///////////////////////////////////////////////////////////////////////////////
403
Romain Guy0f667532013-03-01 14:31:04 -0800404void OpenGLRenderer::eventMark(const char* name) const {
405 mCaches.eventMark(0, name);
406}
407
Romain Guy87e2f7572012-09-24 11:37:12 -0700408void OpenGLRenderer::startMark(const char* name) const {
409 mCaches.startMark(0, name);
410}
411
412void OpenGLRenderer::endMark() const {
413 mCaches.endMark();
414}
415
416void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
417 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
418 if (clear) {
419 mCaches.disableScissor();
420 mCaches.stencil.clear();
421 }
422 if (enable) {
423 mCaches.stencil.enableDebugWrite();
424 } else {
425 mCaches.stencil.disable();
426 }
427 }
428}
429
430void OpenGLRenderer::renderOverdraw() {
431 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700432 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700433
434 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700435 mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700436 clip->right - clip->left, clip->bottom - clip->top);
437
Romain Guy627c6fd2013-08-21 11:53:18 -0700438 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700439 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700440 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
441
442 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700443 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700444 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
445
446 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700447 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700448 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
449
450 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700451 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700452 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
453
Romain Guy87e2f7572012-09-24 11:37:12 -0700454 mCaches.stencil.disable();
455 }
456}
457
Romain Guy78dd96d2013-05-03 14:24:16 -0700458void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800459 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700460 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800461 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700462
463 size_t total = 0;
464 for (size_t i = 0; i < count; i++) {
465 total += buffer[i] & 0xff;
466 }
467
468 mOverdraw = total / float(count);
469
470 delete[] buffer;
471}
472
Romain Guy87e2f7572012-09-24 11:37:12 -0700473///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700474// Layers
475///////////////////////////////////////////////////////////////////////////////
476
477bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700478 if (layer->deferredUpdateScheduled && layer->renderer &&
John Reck087bc0c2014-04-04 16:20:08 -0700479 layer->displayList.get() && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700480 ATRACE_CALL();
481
Romain Guy11cb6422012-09-21 00:39:43 -0700482 Rect& dirty = layer->dirtyRect;
483
Romain Guy7c450aa2012-09-21 19:15:00 -0700484 if (inFrame) {
485 endTiling();
486 debugOverdraw(false, false);
487 }
Romain Guy11cb6422012-09-21 00:39:43 -0700488
Romain Guy96885eb2013-03-26 15:05:58 -0700489 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700490 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700491 } else {
492 layer->defer();
493 }
Romain Guy11cb6422012-09-21 00:39:43 -0700494
495 if (inFrame) {
496 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800497 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700498 }
499
Romain Guy5bb3c732012-11-29 17:52:58 -0800500 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700501 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700502
503 return true;
504 }
505
506 return false;
507}
508
509void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700510 // If draw deferring is enabled this method will simply defer
511 // the display list of each individual layer. The layers remain
512 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700513 int count = mLayerUpdates.size();
514 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700515 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
516 startMark("Layer Updates");
517 } else {
518 startMark("Defer Layer Updates");
519 }
Romain Guy11cb6422012-09-21 00:39:43 -0700520
Chris Craik1206b9b2013-04-04 14:46:24 -0700521 // Note: it is very important to update the layers in order
522 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700523 Layer* layer = mLayerUpdates.itemAt(i);
524 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700525 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
526 mCaches.resourceCache.decrementRefcount(layer);
527 }
Romain Guy11cb6422012-09-21 00:39:43 -0700528 }
Romain Guy11cb6422012-09-21 00:39:43 -0700529
Romain Guy96885eb2013-03-26 15:05:58 -0700530 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
531 mLayerUpdates.clear();
532 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
533 }
534 endMark();
535 }
536}
537
538void OpenGLRenderer::flushLayers() {
539 int count = mLayerUpdates.size();
540 if (count > 0) {
541 startMark("Apply Layer Updates");
542 char layerName[12];
543
Chris Craik1206b9b2013-04-04 14:46:24 -0700544 // Note: it is very important to update the layers in order
545 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700546 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700547 startMark(layerName);
548
Romain Guy40543602013-06-12 15:31:28 -0700549 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700550 Layer* layer = mLayerUpdates.itemAt(i);
551 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700552 ATRACE_END();
553
Romain Guy02b49b72013-03-29 12:37:16 -0700554 mCaches.resourceCache.decrementRefcount(layer);
555
Romain Guy96885eb2013-03-26 15:05:58 -0700556 endMark();
557 }
558
559 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700560 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700561
Romain Guy11cb6422012-09-21 00:39:43 -0700562 endMark();
563 }
564}
565
566void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
567 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700568 // Make sure we don't introduce duplicates.
569 // SortedVector would do this automatically but we need to respect
570 // the insertion order. The linear search is not an issue since
571 // this list is usually very short (typically one item, at most a few)
572 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
573 if (mLayerUpdates.itemAt(i) == layer) {
574 return;
575 }
576 }
Romain Guy11cb6422012-09-21 00:39:43 -0700577 mLayerUpdates.push_back(layer);
578 mCaches.resourceCache.incrementRefcount(layer);
579 }
580}
581
Romain Guye93482f2013-06-17 13:14:51 -0700582void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
583 if (layer) {
584 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
585 if (mLayerUpdates.itemAt(i) == layer) {
586 mLayerUpdates.removeAt(i);
587 mCaches.resourceCache.decrementRefcount(layer);
588 break;
589 }
590 }
591 }
592}
593
Romain Guy11cb6422012-09-21 00:39:43 -0700594void OpenGLRenderer::clearLayerUpdates() {
595 size_t count = mLayerUpdates.size();
596 if (count > 0) {
597 mCaches.resourceCache.lock();
598 for (size_t i = 0; i < count; i++) {
599 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
600 }
601 mCaches.resourceCache.unlock();
602 mLayerUpdates.clear();
603 }
604}
605
Romain Guy40543602013-06-12 15:31:28 -0700606void OpenGLRenderer::flushLayerUpdates() {
607 syncState();
608 updateLayers();
609 flushLayers();
610 // Wait for all the layer updates to be executed
611 AutoFence fence;
612}
613
Romain Guy11cb6422012-09-21 00:39:43 -0700614///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700615// State management
616///////////////////////////////////////////////////////////////////////////////
617
Chris Craik14e51302013-12-30 15:32:54 -0800618void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700619 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800620 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
621 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700622
Chris Craika64a2be2014-05-14 14:17:01 -0700623 if (restoreViewport) {
624 glViewport(0, 0, getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700625 }
626
Romain Guy2542d192010-08-18 11:47:12 -0700627 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700628 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700629 }
Romain Guy2542d192010-08-18 11:47:12 -0700630
Romain Guy5ec99242010-11-03 16:19:08 -0700631 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700632 endMark(); // Savelayer
633 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800634 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700635 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700636 }
Romain Guybb9524b2010-06-22 18:56:38 -0700637}
638
Romain Guyf6a11b82010-06-23 17:47:49 -0700639///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700640// Layers
641///////////////////////////////////////////////////////////////////////////////
642
643int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700644 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700645 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700646
Chris Craikd6b65f62014-01-01 14:45:21 -0800647 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700648 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700649 }
Romain Guyd55a8612010-06-28 17:42:46 -0700650
651 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700652}
653
Chris Craikd90144d2013-03-19 15:03:48 -0700654void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
655 const Rect untransformedBounds(bounds);
656
Chris Craikd6b65f62014-01-01 14:45:21 -0800657 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700658
659 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800660 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700661 // We cannot work with sub-pixels in this case
662 bounds.snapToPixelBoundaries();
663
664 // When the layer is not an FBO, we may use glCopyTexImage so we
665 // need to make sure the layer does not extend outside the bounds
666 // of the framebuffer
Chris Craika64a2be2014-05-14 14:17:01 -0700667 if (!bounds.intersect(Rect(0, 0, getViewportWidth(), getViewportHeight()))) {
Chris Craikd90144d2013-03-19 15:03:48 -0700668 bounds.setEmpty();
669 } else if (fboLayer) {
670 clip.set(bounds);
671 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800672 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700673 inverse.mapRect(clip);
674 clip.snapToPixelBoundaries();
675 if (clip.intersect(untransformedBounds)) {
676 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
677 bounds.set(untransformedBounds);
678 } else {
679 clip.setEmpty();
680 }
681 }
682 } else {
683 bounds.setEmpty();
684 }
685}
686
Chris Craik408eb122013-03-26 18:55:15 -0700687void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
688 bool fboLayer, int alpha) {
689 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
690 bounds.getHeight() > mCaches.maxTextureSize ||
691 (fboLayer && clip.isEmpty())) {
692 mSnapshot->empty = fboLayer;
693 } else {
694 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
695 }
696}
697
Chris Craikd90144d2013-03-19 15:03:48 -0700698int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500699 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700700 const int count = saveSnapshot(flags);
701
Chris Craikd6b65f62014-01-01 14:45:21 -0800702 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700703 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
704 // operations will be able to store and restore the current clip and transform info, and
705 // quick rejection will be correct (for display lists)
706
707 Rect bounds(left, top, right, bottom);
708 Rect clip;
709 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500710 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700711
Chris Craikd6b65f62014-01-01 14:45:21 -0800712 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700713 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
714 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700715 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700716 }
717 }
718
719 return count;
720}
721
Romain Guy1c740bc2010-09-13 18:00:09 -0700722/**
723 * Layers are viewed by Skia are slightly different than layers in image editing
724 * programs (for instance.) When a layer is created, previously created layers
725 * and the frame buffer still receive every drawing command. For instance, if a
726 * layer is created and a shape intersecting the bounds of the layers and the
727 * framebuffer is draw, the shape will be drawn on both (unless the layer was
728 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
729 *
730 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
731 * texture. Unfortunately, this is inefficient as it requires every primitive to
732 * be drawn n + 1 times, where n is the number of active layers. In practice this
733 * means, for every primitive:
734 * - Switch active frame buffer
735 * - Change viewport, clip and projection matrix
736 * - Issue the drawing
737 *
738 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700739 * To avoid this, layers are implemented in a different way here, at least in the
740 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
741 * is set. When this flag is set we can redirect all drawing operations into a
742 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700743 *
744 * This implementation relies on the frame buffer being at least RGBA 8888. When
745 * a layer is created, only a texture is created, not an FBO. The content of the
746 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700747 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700748 * buffer and drawing continues as normal. This technique therefore treats the
749 * frame buffer as a scratch buffer for the layers.
750 *
751 * To compose the layers back onto the frame buffer, each layer texture
752 * (containing the original frame buffer data) is drawn as a simple quad over
753 * the frame buffer. The trick is that the quad is set as the composition
754 * destination in the blending equation, and the frame buffer becomes the source
755 * of the composition.
756 *
757 * Drawing layers with an alpha value requires an extra step before composition.
758 * An empty quad is drawn over the layer's region in the frame buffer. This quad
759 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
760 * quad is used to multiply the colors in the frame buffer. This is achieved by
761 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
762 * GL_ZERO, GL_SRC_ALPHA.
763 *
764 * Because glCopyTexImage2D() can be slow, an alternative implementation might
765 * be use to draw a single clipped layer. The implementation described above
766 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700767 *
768 * (1) The frame buffer is actually not cleared right away. To allow the GPU
769 * to potentially optimize series of calls to glCopyTexImage2D, the frame
770 * buffer is left untouched until the first drawing operation. Only when
771 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700772 */
Chet Haased48885a2012-08-28 17:43:28 -0700773bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700774 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700775 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700776 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700777
Romain Guyeb993562010-10-05 18:14:38 -0700778 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
779
Romain Guyf607bdc2010-09-10 19:20:06 -0700780 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700781 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700782 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700783 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000784 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700785
786 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800787 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700788 return false;
789 }
Romain Guyf18fd992010-07-08 11:45:51 -0700790
Romain Guya1d3c912011-12-13 14:55:06 -0800791 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700792 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700793 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700794 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700795 }
796
Derek Sollenberger674554f2014-02-19 16:47:32 +0000797 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700798 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700799 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
800 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500801
Chet Haasea23eed82012-04-12 15:19:04 -0700802 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700803 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700804 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda57022010-07-06 11:39:32 -0700805
Romain Guy8fb95422010-08-17 18:38:51 -0700806 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700807 mSnapshot->flags |= Snapshot::kFlagIsLayer;
808 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700809
Chris Craik7273daa2013-03-28 11:25:24 -0700810 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700811 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700812 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700813 } else {
814 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700815 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800816 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700817 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700818 // Workaround for some GL drivers. When reading pixels lying outside
819 // of the window we should get undefined values for those pixels.
820 // Unfortunately some drivers will turn the entire target texture black
821 // when reading outside of the window.
822 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
823 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700824 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800825 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700826
Chris Craika64a2be2014-05-14 14:17:01 -0700827 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
828 bounds.left, getViewportHeight() - bounds.bottom,
829 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700830
Romain Guy54be1cd2011-06-13 19:04:27 -0700831 // Enqueue the buffer coordinates to clear the corresponding region later
832 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700833 }
Romain Guyeb993562010-10-05 18:14:38 -0700834 }
Romain Guyf86ef572010-07-01 11:05:42 -0700835
Romain Guyd55a8612010-06-28 17:42:46 -0700836 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700837}
838
Chris Craike63f7c622013-10-17 10:30:55 -0700839bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800840 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700841 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700842
Chet Haased48885a2012-08-28 17:43:28 -0700843 mSnapshot->region = &mSnapshot->layer->region;
Chris Craika64a2be2014-05-14 14:17:01 -0700844 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
Chet Haased48885a2012-08-28 17:43:28 -0700845 mSnapshot->fbo = layer->getFbo();
846 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
847 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700848 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700849
Romain Guy2b7028e2012-09-19 17:25:38 -0700850 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700851 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700852 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700853 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
854 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700855
856 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700857 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700858 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700859 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700860 }
861
862 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700863 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700864
Chris Craikd6b65f62014-01-01 14:45:21 -0800865 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700866
867 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700868 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800869 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700870 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700871 glClear(GL_COLOR_BUFFER_BIT);
872
873 dirtyClip();
874
875 // Change the ortho projection
876 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Jorim Jaggiddc52282014-05-11 16:16:17 +0200877
Romain Guy5b3b3522010-10-27 18:57:51 -0700878
879 return true;
880}
881
Romain Guy1c740bc2010-09-13 18:00:09 -0700882/**
883 * Read the documentation of createLayer() before doing anything in this method.
884 */
Chris Craik14e51302013-12-30 15:32:54 -0800885void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
886 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000887 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700888 return;
889 }
890
Chris Craik14e51302013-12-30 15:32:54 -0800891 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800892 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800893 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700894
Chris Craik39a908c2013-06-13 14:39:01 -0700895 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800896 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
897 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700898 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
899
Romain Guyeb993562010-10-05 18:14:38 -0700900 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700901 endTiling();
902
Romain Guye0aa84b2012-04-03 19:30:26 -0700903 // Detach the texture from the FBO
904 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800905
906 layer->removeFbo(false);
907
Romain Guyeb993562010-10-05 18:14:38 -0700908 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -0800909 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700910 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700911
Chris Craikd6b65f62014-01-01 14:45:21 -0800912 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700913 }
914
Romain Guy9ace8f52011-07-07 20:50:11 -0700915 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500916 SkPaint layerPaint;
917 layerPaint.setAlpha(layer->getAlpha());
918 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
919 layerPaint.setColorFilter(layer->getColorFilter());
920
921 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700922 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700923 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700924 }
925
Romain Guy03750a02010-10-18 14:06:08 -0700926 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700927
Romain Guya1d3c912011-12-13 14:55:06 -0800928 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700929
Romain Guy5b3b3522010-10-27 18:57:51 -0700930 // When the layer is stored in an FBO, we can save a bit of fillrate by
931 // drawing only the dirty region
932 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800933 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700934 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700935 } else if (!rect.isEmpty()) {
936 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530937
938 save(0);
939 // the layer contains screen buffer content that shouldn't be alpha modulated
940 // (and any necessary alpha modulation was handled drawing into the layer)
941 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700942 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530943 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700944 }
Romain Guy8b55f372010-08-18 17:10:07 -0700945
Romain Guy746b7402010-10-26 16:27:31 -0700946 dirtyClip();
947
Romain Guyeb993562010-10-05 18:14:38 -0700948 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -0700949 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -0700950 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700951 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700952 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700953 }
954}
955
Romain Guyaa6c24c2011-04-28 18:40:04 -0700956void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700957 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700958
959 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700960 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700961 setupDrawWithTexture();
962 } else {
963 setupDrawWithExternalTexture();
964 }
965 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700966 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500967 setupDrawColorFilter(layer->getColorFilter());
968 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700969 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700970 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500971 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700972 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
973 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700974 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700975 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700976 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800977 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800978 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700979 layer->getWidth() == (uint32_t) rect.getWidth() &&
980 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800981 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
982 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700983
Romain Guyd21b6e12011-11-30 20:21:23 -0800984 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800985 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
986 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700987 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800988 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800989 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
990 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700991 }
992 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700993 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700994
995 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700996}
997
Romain Guy5b3b3522010-10-27 18:57:51 -0700998void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700999 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001000 const Rect& texCoords = layer->texCoords;
1001 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1002 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001003
Romain Guy9ace8f52011-07-07 20:50:11 -07001004 float x = rect.left;
1005 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001006 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001007 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001008 layer->getHeight() == (uint32_t) rect.getHeight();
1009
1010 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001011 // When we're swapping, the layer is already in screen coordinates
1012 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001013 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1014 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001015 }
1016
Romain Guyd21b6e12011-11-30 20:21:23 -08001017 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001018 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001019 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001020 }
1021
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001022 SkPaint layerPaint;
1023 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1024 layerPaint.setXfermodeMode(layer->getMode());
1025 layerPaint.setColorFilter(layer->getColorFilter());
1026
1027 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001028 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001029 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001030 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001031 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001032
Romain Guyaa6c24c2011-04-28 18:40:04 -07001033 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1034 } else {
1035 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1036 drawTextureLayer(layer, rect);
1037 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1038 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001039}
1040
Chris Craik34416ea2013-04-15 16:08:28 -07001041/**
1042 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1043 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1044 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1045 * by saveLayer's restore
1046 */
1047#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1048 DRAW_COMMAND; \
1049 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1050 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1051 DRAW_COMMAND; \
1052 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1053 } \
1054 }
1055
1056#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1057
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001058// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1059// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1060class LayerShader : public SkShader {
1061public:
1062 LayerShader(Layer* layer, const SkMatrix* localMatrix)
1063 : INHERITED(localMatrix)
1064 , mLayer(layer) {
1065 }
1066
1067 virtual bool asACustomShader(void** data) const {
1068 if (data) {
1069 *data = static_cast<void*>(mLayer);
1070 }
1071 return true;
1072 }
1073
1074 virtual bool isOpaque() const {
1075 return !mLayer->isBlend();
1076 }
1077
1078protected:
1079 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1080 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1081 }
1082
1083 virtual void flatten(SkWriteBuffer&) const {
1084 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1085 }
1086
1087 virtual Factory getFactory() const {
1088 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1089 return NULL;
1090 }
1091private:
1092 // Unowned.
1093 Layer* mLayer;
1094 typedef SkShader INHERITED;
1095};
1096
Romain Guy5b3b3522010-10-27 18:57:51 -07001097void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001098 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1099
1100 if (layer->getConvexMask()) {
1101 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1102
1103 // clip to the area of the layer the mask can be larger
1104 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1105
1106 SkPaint paint;
1107 paint.setAntiAlias(true);
1108 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1109
Chris Craik3f0854292014-04-15 16:18:08 -07001110 // create LayerShader to map SaveLayer content into subsequent draw
1111 SkMatrix shaderMatrix;
1112 shaderMatrix.setTranslate(rect.left, rect.bottom);
1113 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001114 LayerShader layerShader(layer, &shaderMatrix);
1115 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -07001116
1117 // Since the drawing primitive is defined in local drawing space,
1118 // we don't need to modify the draw matrix
1119 const SkPath* maskPath = layer->getConvexMask();
1120 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1121
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001122 paint.setShader(NULL);
Chris Craik3f0854292014-04-15 16:18:08 -07001123 restore();
1124
1125 return;
1126 }
1127
Romain Guy5b3b3522010-10-27 18:57:51 -07001128 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001129 layer->setRegionAsRect();
1130
Chris Craik34416ea2013-04-15 16:08:28 -07001131 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001132
Romain Guy5b3b3522010-10-27 18:57:51 -07001133 layer->region.clear();
1134 return;
1135 }
1136
Chris Craik3f0854292014-04-15 16:18:08 -07001137 // standard Region based draw
1138 size_t count;
1139 const android::Rect* rects;
1140 Region safeRegion;
1141 if (CC_LIKELY(hasRectToRectTransform())) {
1142 rects = layer->region.getArray(&count);
1143 } else {
1144 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1145 rects = safeRegion.getArray(&count);
1146 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001147
Chris Craik3f0854292014-04-15 16:18:08 -07001148 const float alpha = getLayerAlpha(layer);
1149 const float texX = 1.0f / float(layer->getWidth());
1150 const float texY = 1.0f / float(layer->getHeight());
1151 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001152
Chris Craik3f0854292014-04-15 16:18:08 -07001153 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001154
Chris Craik3f0854292014-04-15 16:18:08 -07001155 // We must get (and therefore bind) the region mesh buffer
1156 // after we setup drawing in case we need to mess with the
1157 // stencil buffer in setupDraw()
1158 TextureVertex* mesh = mCaches.getRegionMesh();
1159 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001160
Chris Craik3f0854292014-04-15 16:18:08 -07001161 setupDrawWithTexture();
1162 setupDrawColor(alpha, alpha, alpha, alpha);
1163 setupDrawColorFilter(layer->getColorFilter());
1164 setupDrawBlending(layer);
1165 setupDrawProgram();
1166 setupDrawDirtyRegionsDisabled();
1167 setupDrawPureColorUniforms();
1168 setupDrawColorFilterUniforms(layer->getColorFilter());
1169 setupDrawTexture(layer->getTexture());
1170 if (currentTransform()->isPureTranslate()) {
1171 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1172 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001173
Chris Craik3f0854292014-04-15 16:18:08 -07001174 layer->setFilter(GL_NEAREST);
1175 setupDrawModelView(kModelViewMode_Translate, false,
1176 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1177 } else {
1178 layer->setFilter(GL_LINEAR);
1179 setupDrawModelView(kModelViewMode_Translate, false,
1180 rect.left, rect.top, rect.right, rect.bottom);
1181 }
1182 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001183
Chris Craik3f0854292014-04-15 16:18:08 -07001184 for (size_t i = 0; i < count; i++) {
1185 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001186
Chris Craik3f0854292014-04-15 16:18:08 -07001187 const float u1 = r->left * texX;
1188 const float v1 = (height - r->top) * texY;
1189 const float u2 = r->right * texX;
1190 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001191
Chris Craik3f0854292014-04-15 16:18:08 -07001192 // TODO: Reject quads outside of the clip
1193 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1194 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1195 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1196 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001197
Chris Craik3f0854292014-04-15 16:18:08 -07001198 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001199
Chris Craik3f0854292014-04-15 16:18:08 -07001200 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001201 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1202 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001203 numQuads = 0;
1204 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001205 }
Chris Craik3f0854292014-04-15 16:18:08 -07001206 }
1207
1208 if (numQuads > 0) {
1209 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1210 GL_UNSIGNED_SHORT, NULL));
1211 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001212
Romain Guy5b3b3522010-10-27 18:57:51 -07001213#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001214 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001215#endif
1216
Chris Craik3f0854292014-04-15 16:18:08 -07001217 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001218}
1219
Romain Guy3a3133d2011-02-01 22:59:58 -08001220#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001221void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001222 size_t count;
1223 const android::Rect* rects = region.getArray(&count);
1224
1225 uint32_t colors[] = {
1226 0x7fff0000, 0x7f00ff00,
1227 0x7f0000ff, 0x7fff00ff,
1228 };
1229
1230 int offset = 0;
1231 int32_t top = rects[0].top;
1232
1233 for (size_t i = 0; i < count; i++) {
1234 if (top != rects[i].top) {
1235 offset ^= 0x2;
1236 top = rects[i].top;
1237 }
1238
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001239 SkPaint paint;
1240 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001241 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001242 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001243 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001244}
Chris Craike63f7c622013-10-17 10:30:55 -07001245#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001246
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001247void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001248 Vector<float> rects;
1249
1250 SkRegion::Iterator it(region);
1251 while (!it.done()) {
1252 const SkIRect& r = it.rect();
1253 rects.push(r.fLeft);
1254 rects.push(r.fTop);
1255 rects.push(r.fRight);
1256 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001257 it.next();
1258 }
1259
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001260 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001261}
1262
Romain Guy5b3b3522010-10-27 18:57:51 -07001263void OpenGLRenderer::dirtyLayer(const float left, const float top,
1264 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001265 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001266 Rect bounds(left, top, right, bottom);
1267 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001268 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001269 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001270}
1271
1272void OpenGLRenderer::dirtyLayer(const float left, const float top,
1273 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001274 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001275 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001276 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001277 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001278}
1279
1280void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001281 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001282 bounds.snapToPixelBoundaries();
1283 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1284 if (!dirty.isEmpty()) {
1285 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001286 }
1287 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001288}
1289
Chris Craik4063a0e2013-11-15 16:06:56 -08001290void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001291 GLsizei elementsCount = quadsCount * 6;
1292 while (elementsCount > 0) {
1293 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1294
Romain Guy3380cfd2013-08-15 16:57:57 -07001295 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001296 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1297
1298 elementsCount -= drawCount;
1299 // Though there are 4 vertices in a quad, we use 6 indices per
1300 // quad to draw with GL_TRIANGLES
1301 mesh += (drawCount / 6) * 4;
1302 }
1303}
1304
Romain Guy54be1cd2011-06-13 19:04:27 -07001305void OpenGLRenderer::clearLayerRegions() {
1306 const size_t count = mLayers.size();
1307 if (count == 0) return;
1308
Chris Craikd6b65f62014-01-01 14:45:21 -08001309 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001310 // Doing several glScissor/glClear here can negatively impact
1311 // GPUs with a tiler architecture, instead we draw quads with
1312 // the Clear blending mode
1313
1314 // The list contains bounds that have already been clipped
1315 // against their initial clip rect, and the current clip
1316 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001317 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001318
Romain Guy448455f2013-07-22 13:57:50 -07001319 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001320 Vertex* vertex = mesh;
1321
1322 for (uint32_t i = 0; i < count; i++) {
1323 Rect* bounds = mLayers.itemAt(i);
1324
Romain Guy54be1cd2011-06-13 19:04:27 -07001325 Vertex::set(vertex++, bounds->left, bounds->top);
1326 Vertex::set(vertex++, bounds->right, bounds->top);
1327 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001328 Vertex::set(vertex++, bounds->right, bounds->bottom);
1329
1330 delete bounds;
1331 }
Romain Guye67307c2013-02-11 18:01:20 -08001332 // We must clear the list of dirty rects before we
1333 // call setupDraw() to prevent stencil setup to do
1334 // the same thing again
1335 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001336
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001337 SkPaint clearPaint;
1338 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1339
Romain Guy54be1cd2011-06-13 19:04:27 -07001340 setupDraw(false);
1341 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001342 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001343 setupDrawProgram();
1344 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001345 setupDrawModelView(kModelViewMode_Translate, false,
1346 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001347
Chris Craik4063a0e2013-11-15 16:06:56 -08001348 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001349
1350 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001351 } else {
1352 for (uint32_t i = 0; i < count; i++) {
1353 delete mLayers.itemAt(i);
1354 }
Romain Guye67307c2013-02-11 18:01:20 -08001355 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001356 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001357}
1358
Romain Guybd6b79b2010-06-26 00:13:53 -07001359///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001360// State Deferral
1361///////////////////////////////////////////////////////////////////////////////
1362
Chris Craikff785832013-03-08 13:12:16 -08001363bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001364 const Rect* currentClip = currentClipRect();
1365 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001366
Chris Craikff785832013-03-08 13:12:16 -08001367 if (stateDeferFlags & kStateDeferFlag_Draw) {
1368 // state has bounds initialized in local coordinates
1369 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001370 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001371 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001372 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1373 // is used, it should more closely duplicate the quickReject logic (in how it uses
1374 // snapToPixelBoundaries)
1375
Chris Craikd6b65f62014-01-01 14:45:21 -08001376 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001377 // quick rejected
1378 return true;
1379 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001380
Chris Craika02c4ed2013-06-14 13:43:58 -07001381 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001382 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001383 int& flags = state.mClipSideFlags;
1384 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001385 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1386 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1387 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1388 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001389 }
1390 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001391 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001392 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1393 // overdraw avoidance (since we don't know what it overlaps)
1394 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001395 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001396 }
1397 }
1398
Chris Craik527a3aa2013-03-04 10:19:31 -08001399 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1400 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001401 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001402 }
1403
Chris Craik7273daa2013-03-28 11:25:24 -07001404 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1405 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001406 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001407 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001408 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001409 return false;
1410}
1411
Chris Craik527a3aa2013-03-04 10:19:31 -08001412void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001413 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001414 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001415 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001416
Chris Craik527a3aa2013-03-04 10:19:31 -08001417 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001418 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1419 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001420 dirtyClip();
1421 }
Chris Craikc3566d02013-02-04 16:16:33 -08001422}
1423
Chris Craik28ce94a2013-05-31 11:38:03 -07001424/**
1425 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1426 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1427 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1428 *
1429 * This method should be called when restoreDisplayState() won't be restoring the clip
1430 */
1431void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1432 if (clipRect != NULL) {
1433 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1434 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001435 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001436 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001437 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001438 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001439}
1440
Chris Craikc3566d02013-02-04 16:16:33 -08001441///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001442// Clipping
1443///////////////////////////////////////////////////////////////////////////////
1444
Romain Guybb9524b2010-06-22 18:56:38 -07001445void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001446 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001447 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001448
Chris Craika64a2be2014-05-14 14:17:01 -07001449 if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001450 clip.getWidth(), clip.getHeight())) {
1451 mDirtyClip = false;
1452 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001453}
1454
Romain Guy8ce00302013-01-15 18:51:42 -08001455void OpenGLRenderer::ensureStencilBuffer() {
1456 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1457 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1458 // just hope we have one when hasLayer() returns false.
1459 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001460 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001461 }
1462}
1463
1464void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1465 // The layer's FBO is already bound when we reach this stage
1466 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001467 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1468 // is attached after we initiated tiling. We must turn it off,
1469 // attach the new render buffer then turn tiling back on
1470 endTiling();
1471
Romain Guy8d4aeb72013-02-12 16:08:55 -08001472 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001473 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001474 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001475
Romain Guyf735c8e2013-01-31 17:45:55 -08001476 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001477 }
1478}
1479
1480void OpenGLRenderer::setStencilFromClip() {
1481 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001482 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001483 // NOTE: The order here is important, we must set dirtyClip to false
1484 // before any draw call to avoid calling back into this method
1485 mDirtyClip = false;
1486
1487 ensureStencilBuffer();
1488
1489 mCaches.stencil.enableWrite();
1490
1491 // Clear the stencil but first make sure we restrict drawing
1492 // to the region's bounds
1493 bool resetScissor = mCaches.enableScissor();
1494 if (resetScissor) {
1495 // The scissor was not set so we now need to update it
1496 setScissorFromClip();
1497 }
1498 mCaches.stencil.clear();
1499 if (resetScissor) mCaches.disableScissor();
1500
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001501 SkPaint paint;
1502 paint.setColor(0xff000000);
1503 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1504
Romain Guy8ce00302013-01-15 18:51:42 -08001505 // NOTE: We could use the region contour path to generate a smaller mesh
1506 // Since we are using the stencil we could use the red book path
1507 // drawing technique. It might increase bandwidth usage though.
1508
1509 // The last parameter is important: we are not drawing in the color buffer
1510 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001511 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001512
1513 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001514
1515 // Draw the region used to generate the stencil if the appropriate debug
1516 // mode is enabled
1517 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001518 paint.setColor(0x7f0000ff);
1519 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1520 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001521 }
Romain Guy8ce00302013-01-15 18:51:42 -08001522 } else {
1523 mCaches.stencil.disable();
1524 }
1525 }
1526}
1527
Chris Craikf0a59072013-11-19 18:00:46 -08001528/**
1529 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1530 *
1531 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1532 * style, and tessellated AA ramp
1533 */
1534bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001535 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001536 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001537 bool snapOut = paint && paint->isAntiAlias();
1538
1539 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1540 float outset = paint->getStrokeWidth() * 0.5f;
1541 left -= outset;
1542 top -= outset;
1543 right += outset;
1544 bottom += outset;
1545 }
1546
1547 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001548 return true;
1549 }
1550
Chris Craikb4589422013-12-26 15:13:13 -08001551 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001552 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001553 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001554 }
Chris Craik39a908c2013-06-13 14:39:01 -07001555 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001556}
1557
Romain Guy8ce00302013-01-15 18:51:42 -08001558void OpenGLRenderer::debugClip() {
1559#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001560 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001561 SkPaint paint;
1562 paint.setColor(0x7f00ff00);
1563 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1564
Romain Guy8ce00302013-01-15 18:51:42 -08001565 }
1566#endif
1567}
1568
Romain Guyf6a11b82010-06-23 17:47:49 -07001569///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001570// Drawing commands
1571///////////////////////////////////////////////////////////////////////////////
1572
Romain Guy54be1cd2011-06-13 19:04:27 -07001573void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001574 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001575 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001576 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001577 // Make sure setScissor & setStencil happen at the beginning of
1578 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001579 if (mDirtyClip) {
1580 if (mCaches.scissorEnabled) {
1581 setScissorFromClip();
1582 }
Romain Guy8ce00302013-01-15 18:51:42 -08001583 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001584 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001585
Romain Guy70ca14e2010-12-13 18:24:33 -08001586 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001587
Romain Guy70ca14e2010-12-13 18:24:33 -08001588 mSetShaderColor = false;
1589 mColorSet = false;
1590 mColorA = mColorR = mColorG = mColorB = 0.0f;
1591 mTextureUnit = 0;
1592 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001593
1594 // Enable debug highlight when what we're about to draw is tested against
1595 // the stencil buffer and if stencil highlight debugging is on
1596 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1597 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1598 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001599
1600 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001601}
1602
1603void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1604 mDescription.hasTexture = true;
1605 mDescription.hasAlpha8Texture = isAlpha8;
1606}
1607
Romain Guyff316ec2013-02-13 18:39:43 -08001608void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1609 mDescription.hasTexture = true;
1610 mDescription.hasColors = true;
1611 mDescription.hasAlpha8Texture = isAlpha8;
1612}
1613
Romain Guyaa6c24c2011-04-28 18:40:04 -07001614void OpenGLRenderer::setupDrawWithExternalTexture() {
1615 mDescription.hasExternalTexture = true;
1616}
1617
Romain Guy15bc6432011-12-13 13:11:32 -08001618void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001619 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001620}
1621
Chris Craik710f46d2012-09-17 17:25:49 -07001622void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001623 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001624}
1625
Romain Guy8d0d4782010-12-14 20:13:35 -08001626void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1627 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001628 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1629 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1630 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001631 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001632 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001633}
1634
Romain Guy86568192010-12-14 15:55:39 -08001635void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1636 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001637 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1638 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1639 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001640 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001641 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001642}
1643
Romain Guy41210632012-07-16 17:04:24 -07001644void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1645 mCaches.fontRenderer->describe(mDescription, paint);
1646}
1647
Romain Guy70ca14e2010-12-13 18:24:33 -08001648void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1649 mColorA = a;
1650 mColorR = r;
1651 mColorG = g;
1652 mColorB = b;
1653 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001654 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001655}
1656
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001657void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1658 if (shader != NULL) {
1659 SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001660 }
1661}
1662
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001663void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1664 if (filter == NULL) {
1665 return;
1666 }
1667
1668 SkXfermode::Mode mode;
1669 if (filter->asColorMode(NULL, &mode)) {
1670 mDescription.colorOp = ProgramDescription::kColorBlend;
1671 mDescription.colorMode = mode;
1672 } else if (filter->asColorMatrix(NULL)) {
1673 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001674 }
1675}
1676
Romain Guyf09ef512011-05-27 11:43:46 -07001677void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1678 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1679 mColorA = 1.0f;
1680 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001681 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001682 }
1683}
1684
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001685static bool isBlendedColorFilter(const SkColorFilter* filter) {
1686 if (filter == NULL) {
1687 return false;
1688 }
1689 return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1690}
1691
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001692void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1693 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001694 // When the blending mode is kClear_Mode, we need to use a modulate color
1695 // argb=1,0,0,0
1696 accountForClear(mode);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001697 // TODO: check shader blending, once we have shader drawing support for layers.
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001698 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001699 (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001700 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001701}
1702
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001703void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1704 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001705 // When the blending mode is kClear_Mode, we need to use a modulate color
1706 // argb=1,0,0,0
1707 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001708 blend |= (mColorSet && mColorA < 1.0f) ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001709 (getShader(paint) && !getShader(paint)->isOpaque()) ||
1710 isBlendedColorFilter(getColorFilter(paint));
Chris Craikc3566d02013-02-04 16:16:33 -08001711 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001712}
1713
1714void OpenGLRenderer::setupDrawProgram() {
1715 useProgram(mCaches.programCache.get(mDescription));
1716}
1717
1718void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1719 mTrackDirtyRegions = false;
1720}
1721
Chris Craik4063a0e2013-11-15 16:06:56 -08001722void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1723 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001724 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001725 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001726 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001727 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001728
Romain Guy86568192010-12-14 15:55:39 -08001729 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001730 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1731 mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1732 if (dirty && mTrackDirtyRegions) {
1733 if (!ignoreTransform) {
1734 dirtyLayer(left, top, right, bottom, *currentTransform());
1735 } else {
1736 dirtyLayer(left, top, right, bottom);
1737 }
Romain Guy86568192010-12-14 15:55:39 -08001738 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001739}
1740
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001741void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1742 if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001743 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1744 }
1745}
1746
Romain Guy86568192010-12-14 15:55:39 -08001747void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001748 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001749 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001750 }
1751}
1752
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001753void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1754 if (shader == NULL) {
1755 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001756 }
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001757
1758 if (ignoreTransform) {
1759 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1760 // because it was built into modelView / the geometry, and the description needs to
1761 // compensate.
1762 mat4 modelViewWithoutTransform;
1763 modelViewWithoutTransform.loadInverse(*currentTransform());
1764 modelViewWithoutTransform.multiply(mModelViewMatrix);
1765 mModelViewMatrix.load(modelViewWithoutTransform);
1766 }
1767
1768 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001769}
1770
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001771void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1772 if (NULL == filter) {
1773 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001774 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001775
1776 SkColor color;
1777 SkXfermode::Mode mode;
1778 if (filter->asColorMode(&color, &mode)) {
1779 const int alpha = SkColorGetA(color);
1780 const GLfloat a = alpha / 255.0f;
1781 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1782 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1783 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1784 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1785 return;
1786 }
1787
1788 SkScalar srcColorMatrix[20];
1789 if (filter->asColorMatrix(srcColorMatrix)) {
1790
1791 float colorMatrix[16];
1792 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1793 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1794 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1795 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1796
1797 // Skia uses the range [0..255] for the addition vector, but we need
1798 // the [0..1] range to apply the vector in GLSL
1799 float colorVector[4];
1800 colorVector[0] = srcColorMatrix[4] / 255.0f;
1801 colorVector[1] = srcColorMatrix[9] / 255.0f;
1802 colorVector[2] = srcColorMatrix[14] / 255.0f;
1803 colorVector[3] = srcColorMatrix[19] / 255.0f;
1804
1805 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1806 GL_FALSE, colorMatrix);
1807 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1808 return;
1809 }
1810
1811 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001812}
1813
Romain Guy41210632012-07-16 17:04:24 -07001814void OpenGLRenderer::setupDrawTextGammaUniforms() {
1815 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1816}
1817
Romain Guy70ca14e2010-12-13 18:24:33 -08001818void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001819 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001820 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001821 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001822}
1823
1824void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001825 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001826 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001827 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001828}
1829
Romain Guyaa6c24c2011-04-28 18:40:04 -07001830void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1831 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001832 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001833 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001834}
1835
Romain Guy8f0095c2011-05-02 17:24:22 -07001836void OpenGLRenderer::setupDrawTextureTransform() {
1837 mDescription.hasTextureTransform = true;
1838}
1839
1840void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001841 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1842 GL_FALSE, &transform.data[0]);
1843}
1844
Chris Craik564acf72014-01-02 16:46:18 -08001845void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1846 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001847 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001848 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001849 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001850 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001851 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001852 }
Romain Guyd71dd362011-12-12 19:03:35 -08001853
Chris Craikcb4d6002012-09-25 12:00:29 -07001854 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001855 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001856 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001857 }
1858
1859 mCaches.unbindIndicesBuffer();
1860}
1861
Chris Craik564acf72014-01-02 16:46:18 -08001862void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1863 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001864 bool force = mCaches.unbindMeshBuffer();
1865 GLsizei stride = sizeof(ColorTextureVertex);
1866
1867 mCaches.bindPositionVertexPointer(force, vertices, stride);
1868 if (mCaches.currentProgram->texCoords >= 0) {
1869 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1870 }
1871 int slot = mCaches.currentProgram->getAttrib("colors");
1872 if (slot >= 0) {
1873 glEnableVertexAttribArray(slot);
1874 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1875 }
1876
1877 mCaches.unbindIndicesBuffer();
1878}
1879
Chris Craik564acf72014-01-02 16:46:18 -08001880void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1881 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001882 bool force = false;
1883 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1884 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1885 // use the default VBO found in Caches
1886 if (!vertices || vbo) {
1887 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1888 } else {
1889 force = mCaches.unbindMeshBuffer();
1890 }
ztenghui63d41ab2014-02-14 13:13:41 -08001891 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001892
Chris Craikcb4d6002012-09-25 12:00:29 -07001893 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001894 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001895 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001896 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001897}
1898
Romain Guy448455f2013-07-22 13:57:50 -07001899void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001900 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001901 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001902 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001903}
1904
Romain Guy70ca14e2010-12-13 18:24:33 -08001905///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001906// Drawing
1907///////////////////////////////////////////////////////////////////////////////
1908
John Recke18264b2014-03-12 13:56:30 -07001909status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
Chris Craikff785832013-03-08 13:12:16 -08001910 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001911 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001912 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1913 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001914 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001915 // compute 3d ordering
1916 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001917 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001918 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001919 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001920 displayList->replayNodeTree(replayStruct);
Chet Haase58d110a2013-04-10 07:43:29 -07001921 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001922 }
1923
Chris Craik28ce94a2013-05-31 11:38:03 -07001924 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001925 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001926 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001927 displayList->deferNodeTree(deferStruct);
Romain Guy96885eb2013-03-26 15:05:58 -07001928
1929 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001930 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001931
Chris Craikf57776b2013-10-25 18:30:17 -07001932 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001933 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001934
Romain Guy65549432012-03-26 16:45:05 -07001935 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001936}
1937
Chris Craikd218a922014-01-02 17:13:34 -08001938void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001939 int color = paint != NULL ? paint->getColor() : 0;
1940
Romain Guya168d732011-03-18 16:50:13 -07001941 float x = left;
1942 float y = top;
1943
Romain Guy886b2752013-01-04 12:26:18 -08001944 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1945
Romain Guya168d732011-03-18 16:50:13 -07001946 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001947 if (currentTransform()->isPureTranslate()) {
1948 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1949 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001950 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001951
1952 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001953 } else {
Chris Craik678625242014-02-28 12:26:34 -08001954 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001955 }
1956
Romain Guy3b748a42013-04-17 18:54:38 -07001957 // No need to check for a UV mapper on the texture object, only ARGB_8888
1958 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001959 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001960 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001961 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001962}
1963
Romain Guy03c00b52013-06-20 18:30:28 -07001964/**
1965 * Important note: this method is intended to draw batches of bitmaps and
1966 * will not set the scissor enable or dirty the current layer, if any.
1967 * The caller is responsible for properly dirtying the current layer.
1968 */
Chris Craikd218a922014-01-02 17:13:34 -08001969status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1970 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1971 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001972 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001973 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001974 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001975
Chris Craik527a3aa2013-03-04 10:19:31 -08001976 const AutoTexture autoCleanup(texture);
1977
Chris Craik527a3aa2013-03-04 10:19:31 -08001978 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08001979 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001980
1981 const float x = (int) floorf(bounds.left + 0.5f);
1982 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001983 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001984 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001985 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001986 GL_TRIANGLES, bitmapCount * 6, true,
1987 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001988 } else {
1989 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001990 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001991 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1992 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001993 }
1994
1995 return DrawGlInfo::kStatusDrew;
1996}
1997
Chris Craikd218a922014-01-02 17:13:34 -08001998status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1999 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07002000 const float right = left + bitmap->width();
2001 const float bottom = top + bitmap->height();
2002
Chris Craikf0a59072013-11-19 18:00:46 -08002003 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002004 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002005 }
2006
Romain Guya1d3c912011-12-13 14:55:06 -08002007 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002008 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002009 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002010 const AutoTexture autoCleanup(texture);
2011
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002012 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07002013 drawAlphaBitmap(texture, left, top, paint);
2014 } else {
2015 drawTextureRect(left, top, right, bottom, texture, paint);
2016 }
Chet Haase48659092012-05-31 15:21:51 -07002017
2018 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002019}
2020
Chris Craikd218a922014-01-02 17:13:34 -08002021status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2022 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002023 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2024 const mat4 transform(*matrix);
2025 transform.mapRect(r);
2026
Chris Craikf0a59072013-11-19 18:00:46 -08002027 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002028 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002029 }
2030
Romain Guya1d3c912011-12-13 14:55:06 -08002031 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002032 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002033 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002034 const AutoTexture autoCleanup(texture);
2035
Romain Guy5b3b3522010-10-27 18:57:51 -07002036 // This could be done in a cheaper way, all we need is pass the matrix
2037 // to the vertex shader. The save/restore is a bit overkill.
2038 save(SkCanvas::kMatrix_SaveFlag);
2039 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002040 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002041 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2042 } else {
2043 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2044 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002045 restore();
Chet Haase48659092012-05-31 15:21:51 -07002046
2047 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002048}
2049
Chris Craikd218a922014-01-02 17:13:34 -08002050status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2051 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002052 const float right = left + bitmap->width();
2053 const float bottom = top + bitmap->height();
2054
Chris Craikf0a59072013-11-19 18:00:46 -08002055 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002056 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002057 }
2058
2059 mCaches.activeTexture(0);
2060 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2061 const AutoTexture autoCleanup(texture);
2062
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002063 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002064 drawAlphaBitmap(texture, left, top, paint);
2065 } else {
2066 drawTextureRect(left, top, right, bottom, texture, paint);
2067 }
Chet Haase48659092012-05-31 15:21:51 -07002068
2069 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002070}
2071
Chris Craikd218a922014-01-02 17:13:34 -08002072status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2073 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002074 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002075 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002076 }
2077
Chris Craik39a908c2013-06-13 14:39:01 -07002078 // TODO: use quickReject on bounds from vertices
2079 mCaches.enableScissor();
2080
Romain Guyb18d2d02011-02-10 15:52:54 -08002081 float left = FLT_MAX;
2082 float top = FLT_MAX;
2083 float right = FLT_MIN;
2084 float bottom = FLT_MIN;
2085
Romain Guya92bb4d2012-10-16 11:08:44 -07002086 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002087
Chris Craik564acf72014-01-02 16:46:18 -08002088 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2089 mesh.setCapacity(count);
2090 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002091
2092 bool cleanupColors = false;
2093 if (!colors) {
2094 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002095 int* newColors = new int[colorsCount];
2096 memset(newColors, 0xff, colorsCount * sizeof(int));
2097 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002098 cleanupColors = true;
2099 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002100
Romain Guy3b748a42013-04-17 18:54:38 -07002101 mCaches.activeTexture(0);
2102 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2103 const UvMapper& mapper(getMapper(texture));
2104
Romain Guy5a7b4662011-01-20 19:09:30 -08002105 for (int32_t y = 0; y < meshHeight; y++) {
2106 for (int32_t x = 0; x < meshWidth; x++) {
2107 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2108
2109 float u1 = float(x) / meshWidth;
2110 float u2 = float(x + 1) / meshWidth;
2111 float v1 = float(y) / meshHeight;
2112 float v2 = float(y + 1) / meshHeight;
2113
Romain Guy3b748a42013-04-17 18:54:38 -07002114 mapper.map(u1, v1, u2, v2);
2115
Romain Guy5a7b4662011-01-20 19:09:30 -08002116 int ax = i + (meshWidth + 1) * 2;
2117 int ay = ax + 1;
2118 int bx = i;
2119 int by = bx + 1;
2120 int cx = i + 2;
2121 int cy = cx + 1;
2122 int dx = i + (meshWidth + 1) * 2 + 2;
2123 int dy = dx + 1;
2124
Romain Guyff316ec2013-02-13 18:39:43 -08002125 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2126 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2127 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002128
Romain Guyff316ec2013-02-13 18:39:43 -08002129 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2130 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2131 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002132
Romain Guya92bb4d2012-10-16 11:08:44 -07002133 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2134 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2135 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2136 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002137 }
2138 }
2139
Chris Craikf0a59072013-11-19 18:00:46 -08002140 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002141 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002142 return DrawGlInfo::kStatusDone;
2143 }
2144
Romain Guyff316ec2013-02-13 18:39:43 -08002145 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002146 texture = mCaches.textureCache.get(bitmap);
2147 if (!texture) {
2148 if (cleanupColors) delete[] colors;
2149 return DrawGlInfo::kStatusDone;
2150 }
Romain Guyff316ec2013-02-13 18:39:43 -08002151 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002152 const AutoTexture autoCleanup(texture);
2153
2154 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002155 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002156
2157 int alpha;
2158 SkXfermode::Mode mode;
2159 getAlphaAndMode(paint, &alpha, &mode);
2160
Romain Guyff316ec2013-02-13 18:39:43 -08002161 float a = alpha / 255.0f;
2162
Romain Guya92bb4d2012-10-16 11:08:44 -07002163 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002164 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002165 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002166
Romain Guyff316ec2013-02-13 18:39:43 -08002167 setupDraw();
2168 setupDrawWithTextureAndColor();
2169 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002170 setupDrawColorFilter(getColorFilter(paint));
2171 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002172 setupDrawProgram();
2173 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002174 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002175 setupDrawTexture(texture->id);
2176 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002177 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002178 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002179
2180 glDrawArrays(GL_TRIANGLES, 0, count);
2181
Romain Guyff316ec2013-02-13 18:39:43 -08002182 int slot = mCaches.currentProgram->getAttrib("colors");
2183 if (slot >= 0) {
2184 glDisableVertexAttribArray(slot);
2185 }
2186
2187 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002188
2189 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002190}
2191
Chris Craikd218a922014-01-02 17:13:34 -08002192status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002193 float srcLeft, float srcTop, float srcRight, float srcBottom,
2194 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002195 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002196 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002197 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002198 }
2199
Romain Guya1d3c912011-12-13 14:55:06 -08002200 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002201 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002202 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002203 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002204
Romain Guy8ba548f2010-06-30 19:21:21 -07002205 const float width = texture->width;
2206 const float height = texture->height;
2207
Romain Guy3b748a42013-04-17 18:54:38 -07002208 float u1 = fmax(0.0f, srcLeft / width);
2209 float v1 = fmax(0.0f, srcTop / height);
2210 float u2 = fmin(1.0f, srcRight / width);
2211 float v2 = fmin(1.0f, srcBottom / height);
2212
2213 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002214
Romain Guy03750a02010-10-18 14:06:08 -07002215 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002216 resetDrawTextureTexCoords(u1, v1, u2, v2);
2217
Romain Guyd21b6e12011-11-30 20:21:23 -08002218 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2219
Romain Guy886b2752013-01-04 12:26:18 -08002220 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2221 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002222
Romain Guy886b2752013-01-04 12:26:18 -08002223 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2224 // Apply a scale transform on the canvas only when a shader is in use
2225 // Skia handles the ratio between the dst and src rects as a scale factor
2226 // when a shader is set
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002227 bool useScaleTransform = getShader(paint) && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002228 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002229
Chris Craikd6b65f62014-01-01 14:45:21 -08002230 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2231 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2232 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002233
2234 dstRight = x + (dstRight - dstLeft);
2235 dstBottom = y + (dstBottom - dstTop);
2236
2237 dstLeft = x;
2238 dstTop = y;
2239
Chris Craik678625242014-02-28 12:26:34 -08002240 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002241 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002242 } else {
Chris Craik678625242014-02-28 12:26:34 -08002243 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002244 }
2245
2246 if (CC_UNLIKELY(useScaleTransform)) {
2247 save(SkCanvas::kMatrix_SaveFlag);
2248 translate(dstLeft, dstTop);
2249 scale(scaleX, scaleY);
2250
2251 dstLeft = 0.0f;
2252 dstTop = 0.0f;
2253
2254 dstRight = srcRight - srcLeft;
2255 dstBottom = srcBottom - srcTop;
2256 }
2257
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002258 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002259 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002260 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002261 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002262 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2263 } else {
2264 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002265 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002266 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002267 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2268 }
2269
2270 if (CC_UNLIKELY(useScaleTransform)) {
2271 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002272 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002273
2274 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002275
2276 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002277}
2278
Chris Craikd218a922014-01-02 17:13:34 -08002279status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2280 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002281 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002282 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002283 }
2284
Romain Guy4c2547f2013-06-11 16:19:24 -07002285 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002286 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2287 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002288
Romain Guy03c00b52013-06-20 18:30:28 -07002289 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002290}
2291
Chris Craikd218a922014-01-02 17:13:34 -08002292status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2293 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2294 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002295 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002296 return DrawGlInfo::kStatusDone;
2297 }
2298
Romain Guy211370f2012-02-01 16:10:55 -08002299 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002300 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002301 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002302 if (!texture) return DrawGlInfo::kStatusDone;
2303 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002304
Romain Guya4adcf02013-02-28 12:15:35 -08002305 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2306 texture->setFilter(GL_LINEAR, true);
2307
Chris Craikd6b65f62014-01-01 14:45:21 -08002308 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002309 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002310 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002311 const float offsetX = left + currentTransform()->getTranslateX();
2312 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002313 const size_t count = mesh->quads.size();
2314 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002315 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002316 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002317 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2318 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2319 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002320 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002321 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002322 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002323 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002324 }
2325 }
2326
Chris Craik4063a0e2013-11-15 16:06:56 -08002327 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002328 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002329 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2330 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002331
Romain Guy3b748a42013-04-17 18:54:38 -07002332 right = x + right - left;
2333 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002334 left = x;
2335 top = y;
2336 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002337 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002338 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2339 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002340 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2341 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002342 }
Chet Haase48659092012-05-31 15:21:51 -07002343
2344 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002345}
2346
Romain Guy03c00b52013-06-20 18:30:28 -07002347/**
2348 * Important note: this method is intended to draw batches of 9-patch objects and
2349 * will not set the scissor enable or dirty the current layer, if any.
2350 * The caller is responsible for properly dirtying the current layer.
2351 */
Chris Craikd218a922014-01-02 17:13:34 -08002352status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2353 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002354 mCaches.activeTexture(0);
2355 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2356 if (!texture) return DrawGlInfo::kStatusDone;
2357 const AutoTexture autoCleanup(texture);
2358
2359 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2360 texture->setFilter(GL_LINEAR, true);
2361
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002362 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2363 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002364 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002365
2366 return DrawGlInfo::kStatusDrew;
2367}
2368
ztenghui63d41ab2014-02-14 13:13:41 -08002369status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
2370 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002371 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002372 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002373 // no vertices to draw
2374 return DrawGlInfo::kStatusDone;
2375 }
2376
Chris Craikcb4d6002012-09-25 12:00:29 -07002377 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002378 bool isAA = paint->isAntiAlias();
2379
Chris Craik710f46d2012-09-17 17:25:49 -07002380 setupDraw();
2381 setupDrawNoTexture();
2382 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002383 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002384 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002385 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002386 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002387 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002388 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002389 setupDrawColorUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002390 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002391 setupDrawShaderUniforms(getShader(paint));
Chet Haase858aa932011-05-12 09:06:00 -07002392
ztenghui55bfb4e2013-12-03 10:38:55 -08002393 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002394 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002395 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002396 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002397
Chet Haase858aa932011-05-12 09:06:00 -07002398
Chris Craik710f46d2012-09-17 17:25:49 -07002399 int alphaSlot = -1;
2400 if (isAA) {
2401 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2402 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002403 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002404 glEnableVertexAttribArray(alphaSlot);
2405 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002406 }
Romain Guy04299382012-07-18 17:15:41 -07002407
ztenghui63d41ab2014-02-14 13:13:41 -08002408 if (mode == kVertexBufferMode_Standard) {
2409 mCaches.unbindIndicesBuffer();
2410 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui50ecf842014-03-11 16:52:30 -07002411 } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002412 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002413 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2414 } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
2415 mCaches.bindShadowIndicesBuffer();
2416 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghui63d41ab2014-02-14 13:13:41 -08002417 }
Romain Guy04299382012-07-18 17:15:41 -07002418
Chris Craik710f46d2012-09-17 17:25:49 -07002419 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002420 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002421 }
Chris Craik65cd6122012-12-10 17:56:27 -08002422
2423 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002424}
2425
2426/**
Chris Craik65cd6122012-12-10 17:56:27 -08002427 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2428 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2429 * screen space in all directions. However, instead of using a fragment shader to compute the
2430 * translucency of the color from its position, we simply use a varying parameter to define how far
2431 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2432 *
2433 * Doesn't yet support joins, caps, or path effects.
2434 */
Chris Craikd218a922014-01-02 17:13:34 -08002435status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002436 VertexBuffer vertexBuffer;
2437 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002438 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002439
Romain Guyc46d07a2013-03-15 19:06:39 -07002440 if (hasLayer()) {
2441 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002442 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002443 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002444 }
Chris Craik65cd6122012-12-10 17:56:27 -08002445
ztenghui63d41ab2014-02-14 13:13:41 -08002446 return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002447}
2448
2449/**
2450 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2451 * and additional geometry for defining an alpha slope perimeter.
2452 *
2453 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2454 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2455 * in-shader alpha region, but found it to be taxing on some GPUs.
2456 *
2457 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2458 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002459 */
Chris Craikd218a922014-01-02 17:13:34 -08002460status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002461 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002462
Chris Craik65cd6122012-12-10 17:56:27 -08002463 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002464
Chris Craik65cd6122012-12-10 17:56:27 -08002465 VertexBuffer buffer;
2466 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002467 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002468
Chris Craikf0a59072013-11-19 18:00:46 -08002469 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2470 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002471 return DrawGlInfo::kStatusDone;
2472 }
2473
Chris Craikd6b65f62014-01-01 14:45:21 -08002474 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002475
Chris Craik65cd6122012-12-10 17:56:27 -08002476 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002477 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002478}
2479
Chris Craikd218a922014-01-02 17:13:34 -08002480status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002481 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002482
Chris Craik6d29c8d2013-05-08 18:35:44 -07002483 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002484
Chris Craik6d29c8d2013-05-08 18:35:44 -07002485 VertexBuffer buffer;
2486 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002487 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002488
Chris Craikf0a59072013-11-19 18:00:46 -08002489 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2490 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002491 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002492 }
2493
Chris Craikd6b65f62014-01-01 14:45:21 -08002494 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002495
Chris Craik6d29c8d2013-05-08 18:35:44 -07002496 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002497 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002498}
2499
Chet Haase48659092012-05-31 15:21:51 -07002500status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002501 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002502 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002503
Chris Craikd6b65f62014-01-01 14:45:21 -08002504 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002505 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002506
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002507 SkPaint paint;
2508 paint.setColor(color);
2509 paint.setXfermodeMode(mode);
2510
2511 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002512
2513 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002514}
Romain Guy9d5316e2010-06-24 19:30:36 -07002515
Chet Haase48659092012-05-31 15:21:51 -07002516status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002517 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002518 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002519 const AutoTexture autoCleanup(texture);
2520
2521 const float x = left + texture->left - texture->offset;
2522 const float y = top + texture->top - texture->offset;
2523
2524 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002525
2526 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002527}
2528
Chet Haase48659092012-05-31 15:21:51 -07002529status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002530 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002531 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002532 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002533 return DrawGlInfo::kStatusDone;
2534 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002535
Chris Craikcb4d6002012-09-25 12:00:29 -07002536 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002537 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002538 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002539 right - left, bottom - top, rx, ry, p);
2540 return drawShape(left, top, texture, p);
2541 }
2542
2543 SkPath path;
2544 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002545 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2546 float outset = p->getStrokeWidth() / 2;
2547 rect.outset(outset, outset);
2548 rx += outset;
2549 ry += outset;
2550 }
Chris Craik710f46d2012-09-17 17:25:49 -07002551 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002552 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002553}
2554
Chris Craikd218a922014-01-02 17:13:34 -08002555status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002556 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002557 x + radius, y + radius, p) ||
2558 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002559 return DrawGlInfo::kStatusDone;
2560 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002561 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002562 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002563 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002564 return drawShape(x - radius, y - radius, texture, p);
2565 }
2566
2567 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002568 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2569 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2570 } else {
2571 path.addCircle(x, y, radius);
2572 }
Chris Craik65cd6122012-12-10 17:56:27 -08002573 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002574}
Romain Guy01d58e42011-01-19 21:54:02 -08002575
Chet Haase48659092012-05-31 15:21:51 -07002576status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002577 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002578 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002579 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002580 return DrawGlInfo::kStatusDone;
2581 }
Romain Guy01d58e42011-01-19 21:54:02 -08002582
Chris Craikcb4d6002012-09-25 12:00:29 -07002583 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002584 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002585 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002586 return drawShape(left, top, texture, p);
2587 }
2588
2589 SkPath path;
2590 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002591 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2592 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2593 }
Chris Craik710f46d2012-09-17 17:25:49 -07002594 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002595 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002596}
2597
Chet Haase48659092012-05-31 15:21:51 -07002598status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002599 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002600 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002601 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002602 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002603 }
2604
Chris Craik780c1282012-10-04 14:10:49 -07002605 if (fabs(sweepAngle) >= 360.0f) {
2606 return drawOval(left, top, right, bottom, p);
2607 }
2608
2609 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002610 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002611 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002612 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002613 startAngle, sweepAngle, useCenter, p);
2614 return drawShape(left, top, texture, p);
2615 }
2616
2617 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2618 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2619 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2620 }
2621
2622 SkPath path;
2623 if (useCenter) {
2624 path.moveTo(rect.centerX(), rect.centerY());
2625 }
2626 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2627 if (useCenter) {
2628 path.close();
2629 }
Chris Craik65cd6122012-12-10 17:56:27 -08002630 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002631}
2632
Romain Guycf8675e2012-10-02 12:32:25 -07002633// See SkPaintDefaults.h
2634#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2635
Chris Craikd218a922014-01-02 17:13:34 -08002636status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2637 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002638 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002639 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002640 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002641 }
2642
Chris Craik710f46d2012-09-17 17:25:49 -07002643 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002644 // only fill style is supported by drawConvexPath, since others have to handle joins
2645 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2646 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2647 mCaches.activeTexture(0);
2648 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002649 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002650 return drawShape(left, top, texture, p);
2651 }
2652
2653 SkPath path;
2654 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2655 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2656 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2657 }
2658 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002659 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002660 }
2661
Chris Craikd6b65f62014-01-01 14:45:21 -08002662 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002663 SkPath path;
2664 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002665 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002666 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002667 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002668 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002669 }
Romain Guyc7d53492010-06-25 13:41:57 -07002670}
Romain Guy9d5316e2010-06-24 19:30:36 -07002671
Chris Craikd218a922014-01-02 17:13:34 -08002672void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2673 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002674 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002675 mCaches.activeTexture(0);
2676
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002677 TextShadow textShadow;
2678 if (!getTextShadow(paint, &textShadow)) {
2679 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2680 }
2681
Raph Levien416a8472012-07-19 22:48:17 -07002682 // NOTE: The drop shadow will not perform gamma correction
2683 // if shader-based correction is enabled
2684 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2685 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002686 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002687 // If the drop shadow exceeds the max texture size or couldn't be
2688 // allocated, skip drawing
2689 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002690 const AutoTexture autoCleanup(shadow);
2691
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002692 const float sx = x - shadow->left + textShadow.dx;
2693 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002694
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002695 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002696 if (getShader(paint)) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002697 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002698 }
2699
2700 setupDraw();
2701 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002702 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002703 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002704 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002705 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002706 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002707 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2708 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002709 setupDrawTexture(shadow->id);
2710 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002711 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002712 setupDrawShaderUniforms(getShader(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002713 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2714
2715 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2716}
2717
Romain Guy768bffc2013-02-27 13:50:45 -08002718bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002719 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002720 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2721}
2722
Chet Haase48659092012-05-31 15:21:51 -07002723status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002724 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002725 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002726 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002727 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002728
Romain Guy671d6cf2012-01-18 12:39:17 -08002729 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002730 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002731 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002732 }
2733
Chris Craik39a908c2013-06-13 14:39:01 -07002734 mCaches.enableScissor();
2735
Romain Guy671d6cf2012-01-18 12:39:17 -08002736 float x = 0.0f;
2737 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002738 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002739 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002740 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2741 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002742 }
2743
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002744 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002745 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002746
2747 int alpha;
2748 SkXfermode::Mode mode;
2749 getAlphaAndMode(paint, &alpha, &mode);
2750
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002751 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002752 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002753 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002754 }
2755
Romain Guy671d6cf2012-01-18 12:39:17 -08002756 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002757 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002758 if (pureTranslate && !linearFilter) {
2759 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2760 }
Romain Guy257ae352013-03-20 16:31:12 -07002761 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002762
2763 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2764 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2765
Romain Guy211370f2012-02-01 16:10:55 -08002766 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002767
Victoria Lease1e546812013-06-25 14:25:17 -07002768 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002769 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002770 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002771 if (hasActiveLayer) {
2772 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002773 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002774 }
2775 dirtyLayerUnchecked(bounds, getRegion());
2776 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002777 }
Chet Haase48659092012-05-31 15:21:51 -07002778
2779 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002780}
2781
Romain Guy624234f2013-03-05 16:43:31 -08002782mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2783 mat4 fontTransform;
2784 if (CC_LIKELY(transform.isPureTranslate())) {
2785 fontTransform = mat4::identity();
2786 } else {
2787 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002788 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002789 } else {
2790 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002791 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002792 fontTransform.loadScale(sx, sy, 1.0f);
2793 }
2794 }
2795 return fontTransform;
2796}
2797
Chris Craik41541822013-05-03 16:35:54 -07002798status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002799 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002800 DrawOpMode drawOpMode) {
2801
Chris Craik527a3aa2013-03-04 10:19:31 -08002802 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002803 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2804 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002805 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002806 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002807 return DrawGlInfo::kStatusDone;
2808 }
Romain Guycac5fd32011-12-01 20:08:50 -08002809 }
2810
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002811 const float oldX = x;
2812 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002813
Chris Craikd6b65f62014-01-01 14:45:21 -08002814 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002815 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002816
Romain Guy211370f2012-02-01 16:10:55 -08002817 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002818 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2819 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002820 }
2821
Romain Guy86568192010-12-14 15:55:39 -08002822 int alpha;
2823 SkXfermode::Mode mode;
2824 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002825
Romain Guyc74f45a2013-02-26 19:10:14 -08002826 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2827
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002828 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002829 fontRenderer.setFont(paint, mat4::identity());
2830 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002831 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002832 }
2833
Romain Guy19d4dd82013-03-04 11:14:26 -08002834 const bool hasActiveLayer = hasLayer();
2835
Romain Guy624234f2013-03-05 16:43:31 -08002836 // We only pass a partial transform to the font renderer. That partial
2837 // matrix defines how glyphs are rasterized. Typically we want glyphs
2838 // to be rasterized at their final size on screen, which means the partial
2839 // matrix needs to take the scale factor into account.
2840 // When a partial matrix is used to transform glyphs during rasterization,
2841 // the mesh is generated with the inverse transform (in the case of scale,
2842 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2843 // apply the full transform matrix at draw time in the vertex shader.
2844 // Applying the full matrix in the shader is the easiest way to handle
2845 // rotation and perspective and allows us to always generated quads in the
2846 // font renderer which greatly simplifies the code, clipping in particular.
2847 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002848 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002849
Romain Guy6620c6d2010-12-06 18:07:02 -08002850 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002851 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002852 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002853
Romain Guy624234f2013-03-05 16:43:31 -08002854 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002855 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002856 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002857
Raph Levien996e57c2012-07-23 15:22:52 -07002858 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002859 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002860
2861 // don't call issuedrawcommand, do it at end of batch
2862 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002863 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002864 SkPaint paintCopy(*paint);
2865 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2866 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002867 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002868 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002869 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002870 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002871 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002872
Chris Craik527a3aa2013-03-04 10:19:31 -08002873 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002874 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002875 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002876 }
Chris Craik41541822013-05-03 16:35:54 -07002877 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002878 }
Romain Guy694b5192010-07-21 21:33:20 -07002879
Chris Craike63f7c622013-10-17 10:30:55 -07002880 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002881
2882 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002883}
2884
Chris Craikd218a922014-01-02 17:13:34 -08002885status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2886 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002887 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002888 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002889 }
2890
Chris Craik39a908c2013-06-13 14:39:01 -07002891 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2892 mCaches.enableScissor();
2893
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002894 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002895 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002896 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002897
2898 int alpha;
2899 SkXfermode::Mode mode;
2900 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002901 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002902
Romain Guy97771732012-02-28 18:17:02 -08002903 const Rect* clip = &mSnapshot->getLocalClip();
2904 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002905
Romain Guy97771732012-02-28 18:17:02 -08002906 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002907
2908 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002909 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002910 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002911 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002912 dirtyLayerUnchecked(bounds, getRegion());
2913 }
Romain Guy97771732012-02-28 18:17:02 -08002914 }
Chet Haase48659092012-05-31 15:21:51 -07002915
2916 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002917}
2918
Chris Craikd218a922014-01-02 17:13:34 -08002919status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002920 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002921
Romain Guya1d3c912011-12-13 14:55:06 -08002922 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002923
Romain Guyfb8b7632010-08-23 21:05:08 -07002924 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002925 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002926 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002927
Romain Guy8b55f372010-08-18 17:10:07 -07002928 const float x = texture->left - texture->offset;
2929 const float y = texture->top - texture->offset;
2930
Romain Guy01d58e42011-01-19 21:54:02 -08002931 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002932
2933 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002934}
2935
Chris Craika08f95c2013-03-15 17:24:33 -07002936status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002937 if (!layer) {
2938 return DrawGlInfo::kStatusDone;
2939 }
2940
Romain Guyb2e2f242012-10-17 18:18:35 -07002941 mat4* transform = NULL;
2942 if (layer->isTextureLayer()) {
2943 transform = &layer->getTransform();
2944 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002945 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002946 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002947 }
2948 }
2949
Chris Craik39a908c2013-06-13 14:39:01 -07002950 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002951 const bool rejected = calculateQuickRejectForScissor(x, y,
2952 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002953
2954 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002955 if (transform && !transform->isIdentity()) {
2956 restore();
2957 }
Chet Haase48659092012-05-31 15:21:51 -07002958 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002959 }
2960
Romain Guy5bb3c732012-11-29 17:52:58 -08002961 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002962
Chris Craik39a908c2013-06-13 14:39:01 -07002963 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002964 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002965
Romain Guy211370f2012-02-01 16:10:55 -08002966 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002967 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002968 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2969 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002970 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002971
Chris Craik16ecda52013-03-29 10:59:59 -07002972 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002973 setupDraw();
2974 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002975 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002976 setupDrawColorFilter(layer->getColorFilter());
2977 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002978 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002979 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002980 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002981 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002982 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2983 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2984 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002985
Romain Guyd21b6e12011-11-30 20:21:23 -08002986 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002987 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002988 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002989 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002990 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002991 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002992 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2993 }
Romain Guyf219da52011-01-16 12:54:25 -08002994
Romain Guy448455f2013-07-22 13:57:50 -07002995 TextureVertex* mesh = &layer->mesh[0];
2996 GLsizei elementsCount = layer->meshElementCount;
2997
2998 while (elementsCount > 0) {
2999 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3000
Romain Guy3380cfd2013-08-15 16:57:57 -07003001 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003002 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3003 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3004
3005 elementsCount -= drawCount;
3006 // Though there are 4 vertices in a quad, we use 6 indices per
3007 // quad to draw with GL_TRIANGLES
3008 mesh += (drawCount / 6) * 4;
3009 }
Romain Guyf219da52011-01-16 12:54:25 -08003010
Romain Guy3a3133d2011-02-01 22:59:58 -08003011#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003012 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003013#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003014 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003015
Romain Guy5bb3c732012-11-29 17:52:58 -08003016 if (layer->debugDrawUpdate) {
3017 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003018
3019 SkPaint paint;
3020 paint.setColor(0x7f00ff00);
3021 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003022 }
Romain Guyf219da52011-01-16 12:54:25 -08003023 }
Chris Craik34416ea2013-04-15 16:08:28 -07003024 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003025
Romain Guyb2e2f242012-10-17 18:18:35 -07003026 if (transform && !transform->isIdentity()) {
3027 restore();
3028 }
3029
Chet Haase48659092012-05-31 15:21:51 -07003030 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003031}
3032
Romain Guy6926c722010-07-12 20:20:03 -07003033///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003034// Draw filters
3035///////////////////////////////////////////////////////////////////////////////
3036
3037void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003038 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3039 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003040 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003041 mDrawModifiers.mPaintFilterClearBits = 0;
3042 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003043}
3044
3045void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003046 mDrawModifiers.mHasDrawFilter = true;
3047 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3048 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003049}
3050
Chris Craikd218a922014-01-02 17:13:34 -08003051const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003052 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003053 return paint;
3054 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003055
3056 uint32_t flags = paint->getFlags();
3057
3058 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003059 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3060 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003061
3062 return &mFilteredPaint;
3063}
3064
3065///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003066// Drawing implementation
3067///////////////////////////////////////////////////////////////////////////////
3068
Chris Craikd218a922014-01-02 17:13:34 -08003069Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003070 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3071 if (!texture) {
3072 return mCaches.textureCache.get(bitmap);
3073 }
3074 return texture;
3075}
3076
Romain Guy01d58e42011-01-19 21:54:02 -08003077void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003078 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003079 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003080 return;
3081 }
3082
3083 int alpha;
3084 SkXfermode::Mode mode;
3085 getAlphaAndMode(paint, &alpha, &mode);
3086
3087 setupDraw();
3088 setupDrawWithTexture(true);
3089 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003090 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003091 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003092 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003093 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003094 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3095 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003096 setupDrawTexture(texture->id);
3097 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003098 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003099 setupDrawShaderUniforms(getShader(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003100 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3101
3102 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003103}
3104
Romain Guyf607bdc2010-09-10 19:20:06 -07003105// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003106#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3107#define kStdUnderline_Offset (1.0f / 9.0f)
3108#define kStdUnderline_Thickness (1.0f / 18.0f)
3109
Chris Craikd218a922014-01-02 17:13:34 -08003110void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3111 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003112 // Handle underline and strike-through
3113 uint32_t flags = paint->getFlags();
3114 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003115 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003116
Romain Guy211370f2012-02-01 16:10:55 -08003117 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003118 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003119 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003120
Raph Levien8b4072d2012-07-30 15:50:00 -07003121 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003122 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003123
Romain Guyf6834472011-01-23 13:32:12 -08003124 int linesCount = 0;
3125 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3126 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3127
3128 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003129 float points[pointsCount];
3130 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003131
3132 if (flags & SkPaint::kUnderlineText_Flag) {
3133 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003134 points[currentPoint++] = left;
3135 points[currentPoint++] = top;
3136 points[currentPoint++] = left + underlineWidth;
3137 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003138 }
3139
3140 if (flags & SkPaint::kStrikeThruText_Flag) {
3141 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003142 points[currentPoint++] = left;
3143 points[currentPoint++] = top;
3144 points[currentPoint++] = left + underlineWidth;
3145 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003146 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003147
Romain Guy726aeba2011-06-01 14:52:00 -07003148 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003149
Romain Guy726aeba2011-06-01 14:52:00 -07003150 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003151 }
3152 }
3153}
3154
Chris Craikd218a922014-01-02 17:13:34 -08003155status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003156 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003157 return DrawGlInfo::kStatusDone;
3158 }
3159
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003160 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003161}
3162
Chris Craikb79a3e32014-03-11 12:20:17 -07003163static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3164 // map z coordinate with true 3d matrix
3165 point.z = transformZ.mapZ(point);
3166
3167 // map x,y coordinates with draw/Skia matrix
3168 transformXY.mapPoint(point.x, point.y);
3169}
3170
3171status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
Chris Craik024433f2014-03-26 13:19:14 -07003172 float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003173 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003174
Chris Craik15a07a22014-01-26 13:43:53 -08003175 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003176 mCaches.enableScissor();
3177
3178 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003179 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003180
Chris Craik15a07a22014-01-26 13:43:53 -08003181 // tessellate caster outline into a 2d polygon
3182 Vector<Vertex> casterVertices2d;
3183 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
Chris Craik8c271ca2014-03-25 10:33:01 -07003184 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
Chris Craik15a07a22014-01-26 13:43:53 -08003185 casterRefinementThresholdSquared, casterVertices2d);
ztenghui2e023f32014-04-28 16:43:13 -07003186 if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
3187 ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
3188 casterVertices2d.size());
3189 }
Chris Craik15a07a22014-01-26 13:43:53 -08003190
Chris Craika2fe7af2014-01-28 17:25:06 -08003191 if (casterVertices2d.size() == 0) {
3192 // empty caster polygon computed from path
3193 return DrawGlInfo::kStatusDone;
3194 }
3195
Chris Craik15a07a22014-01-26 13:43:53 -08003196 // map 2d caster poly into 3d
3197 const int casterVertexCount = casterVertices2d.size();
3198 Vector3 casterPolygon[casterVertexCount];
Chris Craikb98f2112014-03-11 17:42:29 -07003199 float minZ = FLT_MAX;
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003200 float maxZ = -FLT_MAX;
Chris Craik15a07a22014-01-26 13:43:53 -08003201 for (int i = 0; i < casterVertexCount; i++) {
3202 const Vertex& point2d = casterVertices2d[i];
3203 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003204 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
Chris Craikb98f2112014-03-11 17:42:29 -07003205 minZ = fmin(minZ, casterPolygon[i].z);
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003206 maxZ = fmax(maxZ, casterPolygon[i].z);
Chris Craik15a07a22014-01-26 13:43:53 -08003207 }
3208
ztenghui63d41ab2014-02-14 13:13:41 -08003209 // map the centroid of the caster into 3d
3210 Vector2 centroid = ShadowTessellator::centroid2d(
3211 reinterpret_cast<const Vector2*>(casterVertices2d.array()),
3212 casterVertexCount);
3213 Vector3 centroid3d(centroid.x, centroid.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003214 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
ztenghui63d41ab2014-02-14 13:13:41 -08003215
Chris Craikb98f2112014-03-11 17:42:29 -07003216 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3217 if (minZ < SHADOW_MIN_CASTER_Z) {
3218 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3219 for (int i = 0; i < casterVertexCount; i++) {
3220 casterPolygon[i].z += casterLift;
3221 }
3222 centroid3d.z += casterLift;
3223 }
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003224
3225 // Check whether we want to draw the shadow at all by checking the caster's
3226 // bounds against clip.
3227 // We only have ortho projection, so we can just ignore the Z in caster for
3228 // simple rejection calculation.
3229 Rect localClip = mSnapshot->getLocalClip();
Chris Craik8c271ca2014-03-25 10:33:01 -07003230 Rect casterBounds(casterPerimeter->getBounds());
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003231 casterTransformXY.mapRect(casterBounds);
3232
Chris Craik024433f2014-03-26 13:19:14 -07003233 bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
Chris Craik15a07a22014-01-26 13:43:53 -08003234 // draw caster's shadows
ztenghuief94c6f2014-02-13 17:09:45 -08003235 if (mCaches.propertyAmbientShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003236 paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003237 VertexBuffer ambientShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003238 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
3239 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003240 casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003241 drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003242 }
ztenghui7b4516e2014-01-07 10:42:55 -08003243
ztenghuief94c6f2014-02-13 17:09:45 -08003244 if (mCaches.propertySpotShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003245 paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003246 VertexBuffer spotShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003247 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
Chris Craikf5be3ca2014-04-30 18:20:03 -07003248 isCasterOpaque, casterPolygon, casterVertexCount,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003249 *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
3250 spotShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003251 drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003252 }
ztenghui7b4516e2014-01-07 10:42:55 -08003253
3254 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003255}
3256
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003257status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3258 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003259 if (count == 0) {
3260 return DrawGlInfo::kStatusDone;
3261 }
Romain Guy735738c2012-12-03 12:34:51 -08003262
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003263 int color = paint->getColor();
3264 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003265 if (getShader(paint)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003266 color |= 0x00ffffff;
3267 }
3268
Romain Guy672433d2013-01-04 19:05:13 -08003269 float left = FLT_MAX;
3270 float top = FLT_MAX;
3271 float right = FLT_MIN;
3272 float bottom = FLT_MIN;
3273
Romain Guy448455f2013-07-22 13:57:50 -07003274 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003275 Vertex* vertex = mesh;
3276
Chris Craik2af46352012-11-26 18:30:17 -08003277 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003278 float l = rects[index + 0];
3279 float t = rects[index + 1];
3280 float r = rects[index + 2];
3281 float b = rects[index + 3];
3282
Romain Guy3b753822013-03-05 10:27:35 -08003283 Vertex::set(vertex++, l, t);
3284 Vertex::set(vertex++, r, t);
3285 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003286 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003287
Romain Guy3b753822013-03-05 10:27:35 -08003288 left = fminf(left, l);
3289 top = fminf(top, t);
3290 right = fmaxf(right, r);
3291 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003292 }
3293
Chris Craikf0a59072013-11-19 18:00:46 -08003294 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003295 return DrawGlInfo::kStatusDone;
3296 }
Romain Guy672433d2013-01-04 19:05:13 -08003297
Romain Guy672433d2013-01-04 19:05:13 -08003298 setupDraw();
3299 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003300 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003301 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003302 setupDrawColorFilter(getColorFilter(paint));
3303 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003304 setupDrawProgram();
3305 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003306 setupDrawModelView(kModelViewMode_Translate, false,
3307 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003308 setupDrawColorUniforms(getShader(paint));
3309 setupDrawShaderUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003310 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003311
Romain Guy8ce00302013-01-15 18:51:42 -08003312 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003313 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003314 }
3315
Chris Craik4063a0e2013-11-15 16:06:56 -08003316 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003317
3318 return DrawGlInfo::kStatusDrew;
3319}
3320
Romain Guy026c5e162010-06-28 17:12:22 -07003321void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003322 const SkPaint* paint, bool ignoreTransform) {
3323 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003324 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003325 if (getShader(paint)) {
Romain Guyd27977d2010-07-14 19:18:51 -07003326 color |= 0x00ffffff;
3327 }
3328
Romain Guy70ca14e2010-12-13 18:24:33 -08003329 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003330 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003331 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003332 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003333 setupDrawColorFilter(getColorFilter(paint));
3334 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003335 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003336 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3337 left, top, right, bottom, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003338 setupDrawColorUniforms(getShader(paint));
3339 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003340 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003341 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003342
Romain Guyc95c8d62010-09-17 15:31:32 -07003343 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3344}
3345
Romain Guy82ba8142010-07-09 13:25:56 -07003346void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003347 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003348 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003349
Romain Guy3b748a42013-04-17 18:54:38 -07003350 GLvoid* vertices = (GLvoid*) NULL;
3351 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3352
3353 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003354 vertices = &mMeshVertices[0].x;
3355 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003356
3357 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3358 texture->uvMapper->map(uvs);
3359
3360 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3361 }
3362
Chris Craikd6b65f62014-01-01 14:45:21 -08003363 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3364 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3365 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003366
Romain Guyd21b6e12011-11-30 20:21:23 -08003367 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003368 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003369 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003370 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003371 } else {
Chris Craik678625242014-02-28 12:26:34 -08003372 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003373 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003374 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3375 }
3376
3377 if (texture->uvMapper) {
3378 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003379 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003380}
3381
Romain Guyf7f93552010-07-08 19:17:03 -07003382void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003383 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003384 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003385 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3386 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003387
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003388 int a;
3389 SkXfermode::Mode mode;
3390 getAlphaAndMode(paint, &a, &mode);
3391 const float alpha = a / 255.0f;
3392
Romain Guy746b7402010-10-26 16:27:31 -07003393 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003394 setupDrawWithTexture();
3395 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003396 setupDrawColorFilter(getColorFilter(paint));
3397 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003398 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003399 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003400 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003401 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003402 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003403 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003404 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003405
Romain Guy6820ac82010-09-15 18:11:50 -07003406 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003407}
3408
Romain Guy3b748a42013-04-17 18:54:38 -07003409void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003410 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003411 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003412 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3413 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003414
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003415 int a;
3416 SkXfermode::Mode mode;
3417 getAlphaAndMode(paint, &a, &mode);
3418 const float alpha = a / 255.0f;
3419
Romain Guy3b748a42013-04-17 18:54:38 -07003420 setupDraw();
3421 setupDrawWithTexture();
3422 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003423 setupDrawColorFilter(getColorFilter(paint));
3424 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003425 setupDrawProgram();
3426 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003427 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003428 setupDrawTexture(texture);
3429 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003430 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003431 setupDrawMeshIndices(vertices, texCoords, vbo);
3432
3433 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003434}
3435
Romain Guy886b2752013-01-04 12:26:18 -08003436void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003437 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003438 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003439 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003440
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003441 int color = paint != NULL ? paint->getColor() : 0;
3442 int alpha;
3443 SkXfermode::Mode mode;
3444 getAlphaAndMode(paint, &alpha, &mode);
3445
Romain Guy886b2752013-01-04 12:26:18 -08003446 setupDraw();
3447 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003448 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003449 setupDrawAlpha8Color(color, alpha);
3450 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003451 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003452 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003453 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003454 setupDrawProgram();
3455 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003456 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003457 setupDrawTexture(texture);
3458 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003459 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003460 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003461 setupDrawMesh(vertices, texCoords);
3462
3463 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003464}
3465
Romain Guya5aed0d2010-09-09 14:42:43 -07003466void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003467 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003468 if (mCountOverdraw) {
3469 if (!mCaches.blend) glEnable(GL_BLEND);
3470 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3471 glBlendFunc(GL_ONE, GL_ONE);
3472 }
3473
3474 mCaches.blend = true;
3475 mCaches.lastSrcMode = GL_ONE;
3476 mCaches.lastDstMode = GL_ONE;
3477
3478 return;
3479 }
3480
Romain Guy82ba8142010-07-09 13:25:56 -07003481 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003482
Romain Guy82ba8142010-07-09 13:25:56 -07003483 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003484 // These blend modes are not supported by OpenGL directly and have
3485 // to be implemented using shaders. Since the shader will perform
3486 // the blending, turn blending off here
3487 // If the blend mode cannot be implemented using shaders, fall
3488 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003489 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003490 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003491 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003492 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003493
Romain Guy82bc7a72012-01-03 14:13:39 -08003494 if (mCaches.blend) {
3495 glDisable(GL_BLEND);
3496 mCaches.blend = false;
3497 }
3498
3499 return;
3500 } else {
3501 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003502 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003503 }
3504
3505 if (!mCaches.blend) {
3506 glEnable(GL_BLEND);
3507 }
3508
3509 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3510 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3511
3512 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3513 glBlendFunc(sourceMode, destMode);
3514 mCaches.lastSrcMode = sourceMode;
3515 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003516 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003517 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003518 glDisable(GL_BLEND);
3519 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003520 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003521}
3522
Romain Guy889f8d12010-07-29 14:37:42 -07003523bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003524 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003525 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003526 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003527 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003528 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003529 }
Romain Guy6926c722010-07-12 20:20:03 -07003530 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003531}
3532
Romain Guy026c5e162010-06-28 17:12:22 -07003533void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003534 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003535 TextureVertex::setUV(v++, u1, v1);
3536 TextureVertex::setUV(v++, u2, v1);
3537 TextureVertex::setUV(v++, u1, v2);
3538 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003539}
3540
Chris Craikd218a922014-01-02 17:13:34 -08003541void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003542 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003543 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3544 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003545 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003546 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003547 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003548}
3549
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003550float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003551 float alpha;
3552 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3553 alpha = mDrawModifiers.mOverrideLayerAlpha;
3554 } else {
3555 alpha = layer->getAlpha() / 255.0f;
3556 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003557 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003558}
3559
Romain Guy9d5316e2010-06-24 19:30:36 -07003560}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003561}; // namespace android