Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2011 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef _UI_SPRITES_H |
| 18 | #define _UI_SPRITES_H |
| 19 | |
| 20 | #include <utils/RefBase.h> |
| 21 | #include <utils/Looper.h> |
| 22 | |
Mathias Agopian | 8335f1c | 2012-02-25 18:48:35 -0800 | [diff] [blame] | 23 | #include <gui/SurfaceComposerClient.h> |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 24 | |
| 25 | #include <SkBitmap.h> |
| 26 | |
| 27 | namespace android { |
| 28 | |
| 29 | /* |
| 30 | * Transformation matrix for a sprite. |
| 31 | */ |
| 32 | struct SpriteTransformationMatrix { |
| 33 | inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 34 | inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : |
| 35 | dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { } |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 36 | |
| 37 | float dsdx; |
| 38 | float dtdx; |
| 39 | float dsdy; |
| 40 | float dtdy; |
| 41 | |
| 42 | inline bool operator== (const SpriteTransformationMatrix& other) { |
| 43 | return dsdx == other.dsdx |
| 44 | && dtdx == other.dtdx |
| 45 | && dsdy == other.dsdy |
| 46 | && dtdy == other.dtdy; |
| 47 | } |
| 48 | |
| 49 | inline bool operator!= (const SpriteTransformationMatrix& other) { |
| 50 | return !(*this == other); |
| 51 | } |
| 52 | }; |
| 53 | |
| 54 | /* |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 55 | * Icon that a sprite displays, including its hotspot. |
| 56 | */ |
| 57 | struct SpriteIcon { |
| 58 | inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { } |
| 59 | inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) : |
| 60 | bitmap(bitmap), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { } |
| 61 | |
| 62 | SkBitmap bitmap; |
| 63 | float hotSpotX; |
| 64 | float hotSpotY; |
| 65 | |
| 66 | inline SpriteIcon copy() const { |
| 67 | SkBitmap bitmapCopy; |
Mike Reed | 4a9c389 | 2014-07-07 15:44:40 -0400 | [diff] [blame] | 68 | bitmap.copyTo(&bitmapCopy, kN32_SkColorType); |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 69 | return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY); |
| 70 | } |
| 71 | |
| 72 | inline void reset() { |
| 73 | bitmap.reset(); |
| 74 | hotSpotX = 0; |
| 75 | hotSpotY = 0; |
| 76 | } |
| 77 | |
| 78 | inline bool isValid() const { |
| 79 | return !bitmap.isNull() && !bitmap.empty(); |
| 80 | } |
| 81 | }; |
| 82 | |
| 83 | /* |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 84 | * A sprite is a simple graphical object that is displayed on-screen above other layers. |
| 85 | * The basic sprite class is an interface. |
| 86 | * The implementation is provided by the sprite controller. |
| 87 | */ |
| 88 | class Sprite : public RefBase { |
| 89 | protected: |
| 90 | Sprite() { } |
| 91 | virtual ~Sprite() { } |
| 92 | |
| 93 | public: |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 94 | enum { |
| 95 | // The base layer for pointer sprites. |
| 96 | BASE_LAYER_POINTER = 0, // reserve space for 1 pointer |
| 97 | |
| 98 | // The base layer for spot sprites. |
| 99 | BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots |
| 100 | }; |
| 101 | |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 102 | /* Sets the bitmap that is drawn by the sprite. |
| 103 | * The sprite retains a copy of the bitmap for subsequent rendering. */ |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 104 | virtual void setIcon(const SpriteIcon& icon) = 0; |
| 105 | |
| 106 | inline void clearIcon() { |
| 107 | setIcon(SpriteIcon()); |
| 108 | } |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 109 | |
| 110 | /* Sets whether the sprite is visible. */ |
| 111 | virtual void setVisible(bool visible) = 0; |
| 112 | |
| 113 | /* Sets the sprite position on screen, relative to the sprite's hot spot. */ |
| 114 | virtual void setPosition(float x, float y) = 0; |
| 115 | |
| 116 | /* Sets the layer of the sprite, relative to the system sprite overlay layer. |
| 117 | * Layer 0 is the overlay layer, > 0 appear above this layer. */ |
| 118 | virtual void setLayer(int32_t layer) = 0; |
| 119 | |
| 120 | /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */ |
| 121 | virtual void setAlpha(float alpha) = 0; |
| 122 | |
| 123 | /* Sets the sprite transformation matrix. */ |
| 124 | virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0; |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 125 | }; |
| 126 | |
| 127 | /* |
| 128 | * Displays sprites on the screen. |
| 129 | * |
| 130 | * This interface is used by PointerController and SpotController to draw pointers or |
| 131 | * spot representations of fingers. It is not intended for general purpose use |
| 132 | * by other components. |
| 133 | * |
| 134 | * All sprite position updates and rendering is performed asynchronously. |
| 135 | * |
| 136 | * Clients are responsible for animating sprites by periodically updating their properties. |
| 137 | */ |
| 138 | class SpriteController : public MessageHandler { |
| 139 | protected: |
| 140 | virtual ~SpriteController(); |
| 141 | |
| 142 | public: |
| 143 | SpriteController(const sp<Looper>& looper, int32_t overlayLayer); |
| 144 | |
| 145 | /* Creates a new sprite, initially invisible. */ |
| 146 | sp<Sprite> createSprite(); |
| 147 | |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 148 | /* Opens or closes a transaction to perform a batch of sprite updates as part of |
| 149 | * a single operation such as setPosition and setAlpha. It is not necessary to |
| 150 | * open a transaction when updating a single property. |
| 151 | * Calls to openTransaction() nest and must be matched by an equal number |
| 152 | * of calls to closeTransaction(). */ |
| 153 | void openTransaction(); |
| 154 | void closeTransaction(); |
| 155 | |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 156 | private: |
| 157 | enum { |
| 158 | MSG_UPDATE_SPRITES, |
| 159 | MSG_DISPOSE_SURFACES, |
| 160 | }; |
| 161 | |
| 162 | enum { |
| 163 | DIRTY_BITMAP = 1 << 0, |
| 164 | DIRTY_ALPHA = 1 << 1, |
| 165 | DIRTY_POSITION = 1 << 2, |
| 166 | DIRTY_TRANSFORMATION_MATRIX = 1 << 3, |
| 167 | DIRTY_LAYER = 1 << 4, |
| 168 | DIRTY_VISIBILITY = 1 << 5, |
| 169 | DIRTY_HOTSPOT = 1 << 6, |
| 170 | }; |
| 171 | |
| 172 | /* Describes the state of a sprite. |
| 173 | * This structure is designed so that it can be copied during updates so that |
| 174 | * surfaces can be resized and redrawn without blocking the client by holding a lock |
| 175 | * on the sprites for a long time. |
| 176 | * Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */ |
| 177 | struct SpriteState { |
| 178 | inline SpriteState() : |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 179 | dirty(0), visible(false), |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 180 | positionX(0), positionY(0), layer(0), alpha(1.0f), |
| 181 | surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { |
| 182 | } |
| 183 | |
| 184 | uint32_t dirty; |
| 185 | |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 186 | SpriteIcon icon; |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 187 | bool visible; |
| 188 | float positionX; |
| 189 | float positionY; |
| 190 | int32_t layer; |
| 191 | float alpha; |
| 192 | SpriteTransformationMatrix transformationMatrix; |
| 193 | |
| 194 | sp<SurfaceControl> surfaceControl; |
| 195 | int32_t surfaceWidth; |
| 196 | int32_t surfaceHeight; |
| 197 | bool surfaceDrawn; |
| 198 | bool surfaceVisible; |
| 199 | |
| 200 | inline bool wantSurfaceVisible() const { |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 201 | return visible && alpha > 0.0f && icon.isValid(); |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 202 | } |
| 203 | }; |
| 204 | |
| 205 | /* Client interface for a sprite. |
| 206 | * Requests acquire a lock on the controller, update local state and request the |
| 207 | * controller to invalidate the sprite. |
| 208 | * The real heavy lifting of creating, resizing and redrawing surfaces happens |
| 209 | * asynchronously with no locks held except in short critical section to copy |
| 210 | * the sprite state before the work and update the sprite surface control afterwards. |
| 211 | */ |
| 212 | class SpriteImpl : public Sprite { |
| 213 | protected: |
| 214 | virtual ~SpriteImpl(); |
| 215 | |
| 216 | public: |
| 217 | SpriteImpl(const sp<SpriteController> controller); |
| 218 | |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 219 | virtual void setIcon(const SpriteIcon& icon); |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 220 | virtual void setVisible(bool visible); |
| 221 | virtual void setPosition(float x, float y); |
| 222 | virtual void setLayer(int32_t layer); |
| 223 | virtual void setAlpha(float alpha); |
| 224 | virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix); |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 225 | |
| 226 | inline const SpriteState& getStateLocked() const { |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 227 | return mLocked.state; |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 228 | } |
| 229 | |
| 230 | inline void resetDirtyLocked() { |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 231 | mLocked.state.dirty = 0; |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 232 | } |
| 233 | |
| 234 | inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl, |
| 235 | int32_t width, int32_t height, bool drawn, bool visible) { |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 236 | mLocked.state.surfaceControl = surfaceControl; |
| 237 | mLocked.state.surfaceWidth = width; |
| 238 | mLocked.state.surfaceHeight = height; |
| 239 | mLocked.state.surfaceDrawn = drawn; |
| 240 | mLocked.state.surfaceVisible = visible; |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 241 | } |
| 242 | |
| 243 | private: |
| 244 | sp<SpriteController> mController; |
| 245 | |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 246 | struct Locked { |
| 247 | SpriteState state; |
| 248 | } mLocked; // guarded by mController->mLock |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 249 | |
| 250 | void invalidateLocked(uint32_t dirty); |
| 251 | }; |
| 252 | |
| 253 | /* Stores temporary information collected during the sprite update cycle. */ |
| 254 | struct SpriteUpdate { |
| 255 | inline SpriteUpdate() : surfaceChanged(false) { } |
| 256 | inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : |
| 257 | sprite(sprite), state(state), surfaceChanged(false) { |
| 258 | } |
| 259 | |
| 260 | sp<SpriteImpl> sprite; |
| 261 | SpriteState state; |
| 262 | bool surfaceChanged; |
| 263 | }; |
| 264 | |
| 265 | mutable Mutex mLock; |
| 266 | |
| 267 | sp<Looper> mLooper; |
| 268 | const int32_t mOverlayLayer; |
| 269 | sp<WeakMessageHandler> mHandler; |
| 270 | |
| 271 | sp<SurfaceComposerClient> mSurfaceComposerClient; |
| 272 | |
Jeff Brown | 2352b97 | 2011-04-12 22:39:53 -0700 | [diff] [blame] | 273 | struct Locked { |
| 274 | Vector<sp<SpriteImpl> > invalidatedSprites; |
| 275 | Vector<sp<SurfaceControl> > disposedSurfaces; |
| 276 | uint32_t transactionNestingCount; |
| 277 | bool deferredSpriteUpdate; |
| 278 | } mLocked; // guarded by mLock |
Jeff Brown | 5541de9 | 2011-04-11 11:54:25 -0700 | [diff] [blame] | 279 | |
| 280 | void invalidateSpriteLocked(const sp<SpriteImpl>& sprite); |
| 281 | void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl); |
| 282 | |
| 283 | void handleMessage(const Message& message); |
| 284 | void doUpdateSprites(); |
| 285 | void doDisposeSurfaces(); |
| 286 | |
| 287 | void ensureSurfaceComposerClient(); |
| 288 | sp<SurfaceControl> obtainSurface(int32_t width, int32_t height); |
| 289 | }; |
| 290 | |
| 291 | } // namespace android |
| 292 | |
| 293 | #endif // _UI_SPRITES_H |