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Romain Guy06f96e22010-07-30 19:18:16 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20
21#include <SkMatrix.h>
22
23#include "SkiaShader.h"
24#include "Texture.h"
25#include "Matrix.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Support
32///////////////////////////////////////////////////////////////////////////////
33
34static const GLenum gTextureUnitsMap[] = {
35 GL_TEXTURE0,
36 GL_TEXTURE1,
37 GL_TEXTURE2
38};
39
40static const GLint gTileModes[] = {
41 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode
42 GL_REPEAT, // == SkShader::kRepeat_Mode
43 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode
44};
45
46///////////////////////////////////////////////////////////////////////////////
47// Base shader
48///////////////////////////////////////////////////////////////////////////////
49
50SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
51 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
52 mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mMatrix(matrix), mBlend(blend) {
53}
54
55SkiaShader::~SkiaShader() {
56}
57
58void SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
59}
60
61void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
62 GLuint* textureUnit) {
63}
64
65void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
66 glActiveTexture(gTextureUnitsMap[textureUnit]);
67 glBindTexture(GL_TEXTURE_2D, texture);
68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
70}
71
72///////////////////////////////////////////////////////////////////////////////
73// Bitmap shader
74///////////////////////////////////////////////////////////////////////////////
75
76SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
77 SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
Romain Guy9cccc2b2010-08-07 23:46:15 -070078 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
Romain Guy06f96e22010-07-30 19:18:16 -070079}
80
Romain Guy06f96e22010-07-30 19:18:16 -070081void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
82 const Texture* texture = mTextureCache->get(mBitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -070083 if (!texture) return;
84 mTexture = texture;
Romain Guy06f96e22010-07-30 19:18:16 -070085
86 const float width = texture->width;
87 const float height = texture->height;
88
89 description.hasBitmap = true;
90 // The driver does not support non-power of two mirrored/repeated
91 // textures, so do it ourselves
Romain Guy61c8c9c2010-08-09 20:48:09 -070092 if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
93 (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
Romain Guy06f96e22010-07-30 19:18:16 -070094 description.isBitmapNpot = true;
95 description.bitmapWrapS = gTileModes[mTileX];
96 description.bitmapWrapT = gTileModes[mTileY];
Romain Guy29d89972010-09-22 16:10:57 -070097 mWrapS = GL_CLAMP_TO_EDGE;
98 mWrapT = GL_CLAMP_TO_EDGE;
99 } else {
100 mWrapS = gTileModes[mTileX];
101 mWrapT = gTileModes[mTileY];
Romain Guy06f96e22010-07-30 19:18:16 -0700102 }
103}
104
105void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
106 const Snapshot& snapshot, GLuint* textureUnit) {
107 GLuint textureSlot = (*textureUnit)++;
108 glActiveTexture(gTextureUnitsMap[textureSlot]);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700109
110 const Texture* texture = mTexture;
111 mTexture = NULL;
112 if (!texture) return;
113 const AutoTexture autoCleanup(texture);
Romain Guy06f96e22010-07-30 19:18:16 -0700114
115 const float width = texture->width;
116 const float height = texture->height;
117
118 mat4 textureTransform;
119 if (mMatrix) {
120 SkMatrix inverse;
121 mMatrix->invert(&inverse);
122 textureTransform.load(inverse);
123 textureTransform.multiply(modelView);
124 } else {
125 textureTransform.load(modelView);
126 }
127
128 // Uniforms
Romain Guy29d89972010-09-22 16:10:57 -0700129 bindTexture(texture->id, mWrapS, mWrapT, textureSlot);
Romain Guy06f96e22010-07-30 19:18:16 -0700130 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
131 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
132 GL_FALSE, &textureTransform.data[0]);
133 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
134}
135
Romain Guy759ea802010-09-16 20:49:46 -0700136void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
137 const Snapshot& snapshot) {
138 mat4 textureTransform;
139 if (mMatrix) {
140 SkMatrix inverse;
141 mMatrix->invert(&inverse);
142 textureTransform.load(inverse);
143 textureTransform.multiply(modelView);
144 } else {
145 textureTransform.load(modelView);
146 }
147
148 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
149 GL_FALSE, &textureTransform.data[0]);
150}
151
Romain Guy06f96e22010-07-30 19:18:16 -0700152///////////////////////////////////////////////////////////////////////////////
153// Linear gradient shader
154///////////////////////////////////////////////////////////////////////////////
155
Romain Guye3095e02010-10-06 16:57:29 -0700156static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
157 SkVector vec = pts[1] - pts[0];
158 const float mag = vec.length();
159 const float inv = mag ? 1.0f / mag : 0;
160
161 vec.scale(inv);
162 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
163 matrix->postTranslate(-pts[0].fX, -pts[0].fY);
164 matrix->postScale(inv, inv);
165}
166
Romain Guy06f96e22010-07-30 19:18:16 -0700167SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
168 float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
169 SkMatrix* matrix, bool blend):
170 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
171 mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
Romain Guye3095e02010-10-06 16:57:29 -0700172 SkPoint points[2];
173 points[0].set(bounds[0], bounds[1]);
174 points[1].set(bounds[2], bounds[3]);
175
176 SkMatrix unitMatrix;
177 toUnitMatrix(points, &unitMatrix);
178 mUnitMatrix.load(unitMatrix);
179
180 updateLocalMatrix(matrix);
Romain Guy06f96e22010-07-30 19:18:16 -0700181}
182
183SkiaLinearGradientShader::~SkiaLinearGradientShader() {
Romain Guy25ee0372010-08-06 10:57:58 -0700184 delete[] mBounds;
185 delete[] mColors;
186 delete[] mPositions;
Romain Guy06f96e22010-07-30 19:18:16 -0700187}
188
189void SkiaLinearGradientShader::describe(ProgramDescription& description,
190 const Extensions& extensions) {
191 description.hasGradient = true;
Romain Guyee916f12010-09-20 17:53:08 -0700192 description.gradientType = ProgramDescription::kGradientLinear;
Romain Guy06f96e22010-07-30 19:18:16 -0700193}
194
Romain Guye3095e02010-10-06 16:57:29 -0700195void SkiaLinearGradientShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
196 screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
197 screenSpace.multiply(modelView);
198}
199
200void SkiaLinearGradientShader::updateLocalMatrix(const SkMatrix* matrix) {
201 if (matrix) {
202 mat4 localMatrix(*matrix);
203 mShaderMatrix.loadInverse(localMatrix);
204 }
205}
206
207void SkiaLinearGradientShader::setMatrix(SkMatrix* matrix) {
208 SkiaShader::setMatrix(matrix);
209 updateLocalMatrix(matrix);
210}
211
Romain Guy06f96e22010-07-30 19:18:16 -0700212void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
213 const Snapshot& snapshot, GLuint* textureUnit) {
214 GLuint textureSlot = (*textureUnit)++;
215 glActiveTexture(gTextureUnitsMap[textureSlot]);
216
217 Texture* texture = mGradientCache->get(mKey);
218 if (!texture) {
Romain Guyee916f12010-09-20 17:53:08 -0700219 texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount, mTileX);
Romain Guy06f96e22010-07-30 19:18:16 -0700220 }
221
Romain Guye3095e02010-10-06 16:57:29 -0700222 mat4 screenSpace;
223 computeScreenSpaceMatrix(screenSpace, modelView);
Romain Guy06f96e22010-07-30 19:18:16 -0700224
225 // Uniforms
226 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
227 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
Romain Guy06f96e22010-07-30 19:18:16 -0700228 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
229}
230
Romain Guy759ea802010-09-16 20:49:46 -0700231void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
232 const Snapshot& snapshot) {
Romain Guye3095e02010-10-06 16:57:29 -0700233 mat4 screenSpace;
234 computeScreenSpaceMatrix(screenSpace, modelView);
Romain Guy759ea802010-09-16 20:49:46 -0700235 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
236}
237
Romain Guy06f96e22010-07-30 19:18:16 -0700238///////////////////////////////////////////////////////////////////////////////
Romain Guyddb80be2010-09-20 19:04:33 -0700239// Circular gradient shader
240///////////////////////////////////////////////////////////////////////////////
241
242SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
243 uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
244 SkMatrix* matrix, bool blend):
245 SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
246 tileMode, matrix, blend),
247 mRadius(radius) {
248}
249
250void SkiaCircularGradientShader::describe(ProgramDescription& description,
251 const Extensions& extensions) {
252 description.hasGradient = true;
253 description.gradientType = ProgramDescription::kGradientCircular;
254}
255
256void SkiaCircularGradientShader::setupProgram(Program* program, const mat4& modelView,
257 const Snapshot& snapshot, GLuint* textureUnit) {
258 SkiaSweepGradientShader::setupProgram(program, modelView, snapshot, textureUnit);
259 glUniform1f(program->getUniform("gradientRadius"), 1.0f / mRadius);
260}
261
262///////////////////////////////////////////////////////////////////////////////
Romain Guyee916f12010-09-20 17:53:08 -0700263// Sweep gradient shader
264///////////////////////////////////////////////////////////////////////////////
265
266SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
267 float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
268 SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
269 SkShader::kClamp_TileMode, matrix, blend),
270 mX(x), mY(y), mColors(colors), mPositions(positions), mCount(count) {
271}
272
Romain Guyddb80be2010-09-20 19:04:33 -0700273SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
274 float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
275 SkMatrix* matrix, bool blend):
276 SkiaShader(type, key, tileMode, tileMode, matrix, blend),
277 mX(x), mY(y), mColors(colors), mPositions(positions), mCount(count) {
278}
279
Romain Guyee916f12010-09-20 17:53:08 -0700280SkiaSweepGradientShader::~SkiaSweepGradientShader() {
281 delete[] mColors;
282 delete[] mPositions;
283}
284
285void SkiaSweepGradientShader::describe(ProgramDescription& description,
286 const Extensions& extensions) {
287 description.hasGradient = true;
288 description.gradientType = ProgramDescription::kGradientSweep;
289}
290
291void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
292 const Snapshot& snapshot, GLuint* textureUnit) {
293 GLuint textureSlot = (*textureUnit)++;
294 glActiveTexture(gTextureUnitsMap[textureSlot]);
295
296 Texture* texture = mGradientCache->get(mKey);
297 if (!texture) {
298 texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount);
299 }
300
301 float left = mX;
302 float top = mY;
303
Romain Guyddb80be2010-09-20 19:04:33 -0700304 mat4 shaderMatrix;
Romain Guyee916f12010-09-20 17:53:08 -0700305 if (mMatrix) {
Romain Guyddb80be2010-09-20 19:04:33 -0700306 shaderMatrix.load(*mMatrix);
Romain Guyee916f12010-09-20 17:53:08 -0700307 shaderMatrix.mapPoint(left, top);
308 }
Romain Guyddb80be2010-09-20 19:04:33 -0700309
310 mat4 copy(shaderMatrix);
311 shaderMatrix.loadInverse(copy);
312
Romain Guyee916f12010-09-20 17:53:08 -0700313 snapshot.transform->mapPoint(left, top);
314
315 mat4 screenSpace(*snapshot.transform);
316 screenSpace.multiply(modelView);
317
318 // Uniforms
319 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
320 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
Romain Guyddb80be2010-09-20 19:04:33 -0700321 glUniformMatrix4fv(program->getUniform("gradientMatrix"), 1, GL_FALSE, &shaderMatrix.data[0]);
Romain Guyee916f12010-09-20 17:53:08 -0700322 glUniform2f(program->getUniform("gradientStart"), left, top);
323 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
324}
325
326void SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
327 const Snapshot& snapshot) {
328 mat4 screenSpace(*snapshot.transform);
329 screenSpace.multiply(modelView);
330 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
331}
332
333///////////////////////////////////////////////////////////////////////////////
Romain Guy06f96e22010-07-30 19:18:16 -0700334// Compose shader
335///////////////////////////////////////////////////////////////////////////////
336
337SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
338 SkXfermode::Mode mode, SkShader* key):
339 SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
340 NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) {
341}
342
Romain Guy06f96e22010-07-30 19:18:16 -0700343void SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
344 SkiaShader::set(textureCache, gradientCache);
345 mFirst->set(textureCache, gradientCache);
346 mSecond->set(textureCache, gradientCache);
347}
348
349void SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
350 mFirst->describe(description, extensions);
351 mSecond->describe(description, extensions);
352 if (mFirst->type() == kBitmap) {
353 description.isBitmapFirst = true;
354 }
355 description.shadersMode = mMode;
356}
357
358void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
359 const Snapshot& snapshot, GLuint* textureUnit) {
360 mFirst->setupProgram(program, modelView, snapshot, textureUnit);
361 mSecond->setupProgram(program, modelView, snapshot, textureUnit);
362}
363
364}; // namespace uirenderer
365}; // namespace android