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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080034#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080035#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070036
37namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070038namespace uirenderer {
39
40///////////////////////////////////////////////////////////////////////////////
41// Defines
42///////////////////////////////////////////////////////////////////////////////
43
Romain Guy759ea802010-09-16 20:49:46 -070044#define RAD_TO_DEG (180.0f / 3.14159265f)
45#define MIN_ANGLE 0.001f
46
Romain Guydbc26d22010-10-11 17:58:29 -070047// TODO: This should be set in properties
48#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49
Romain Guy9d5316e2010-06-24 19:30:36 -070050///////////////////////////////////////////////////////////////////////////////
51// Globals
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy889f8d12010-07-29 14:37:42 -070054/**
55 * Structure mapping Skia xfermodes to OpenGL blending factors.
56 */
57struct Blender {
58 SkXfermode::Mode mode;
59 GLenum src;
60 GLenum dst;
61}; // struct Blender
62
Romain Guy026c5e162010-06-28 17:12:22 -070063// In this array, the index of each Blender equals the value of the first
64// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65static const Blender gBlends[] = {
Romain Guyf504a2f2011-05-26 16:40:55 -070066 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
Romain Guyb146b122010-12-15 17:06:45 -080067 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
68 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
69 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
70 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
71 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
73 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
75 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
76 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
77 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guy026c5e162010-06-28 17:12:22 -070078};
Romain Guye4d01122010-06-16 18:44:05 -070079
Romain Guy87a76572010-09-13 18:11:21 -070080// This array contains the swapped version of each SkXfermode. For instance
81// this array's SrcOver blending mode is actually DstOver. You can refer to
82// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070083static const Blender gBlendsSwap[] = {
Romain Guyf504a2f2011-05-26 16:40:55 -070084 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
Romain Guyb146b122010-12-15 17:06:45 -080085 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
86 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
87 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
88 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
90 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
93 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
94 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guyf607bdc2010-09-10 19:20:06 -070096};
97
Romain Guy889f8d12010-07-29 14:37:42 -070098static const GLenum gTextureUnits[] = {
Romain Guyb146b122010-12-15 17:06:45 -080099 GL_TEXTURE0,
100 GL_TEXTURE1,
101 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700102};
103
Romain Guyf6a11b82010-06-23 17:47:49 -0700104///////////////////////////////////////////////////////////////////////////////
105// Constructors/destructor
106///////////////////////////////////////////////////////////////////////////////
107
Romain Guyfb8b7632010-08-23 21:05:08 -0700108OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700109 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700110 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700112
Romain Guyac670c02010-07-27 17:39:27 -0700113 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
114
Romain Guyae5575b2010-07-29 18:48:04 -0700115 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700116}
117
Romain Guy85bf02f2010-06-22 13:11:24 -0700118OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700119 // The context has already been destroyed at this point, do not call
120 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700121}
122
Romain Guyf6a11b82010-06-23 17:47:49 -0700123///////////////////////////////////////////////////////////////////////////////
124// Setup
125///////////////////////////////////////////////////////////////////////////////
126
Romain Guy85bf02f2010-06-22 13:11:24 -0700127void OpenGLRenderer::setViewport(int width, int height) {
Romain Guyf2fc4602011-07-19 15:20:03 -0700128 glDisable(GL_DITHER);
Romain Guy08ae3172010-06-21 19:35:50 -0700129 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700130 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700131
132 mWidth = width;
133 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700134
135 mFirstSnapshot->height = height;
136 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700137
138 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700139}
140
Romain Guy6b7bd242010-10-06 19:49:23 -0700141void OpenGLRenderer::prepare(bool opaque) {
Romain Guy7d7b5492011-01-24 16:33:45 -0800142 prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
143}
144
145void OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800146 mCaches.clearGarbage();
147
Romain Guy8aef54f2010-09-01 15:13:49 -0700148 mSnapshot = new Snapshot(mFirstSnapshot,
149 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800150 mSnapshot->fbo = getTargetFbo();
151
Romain Guy8fb95422010-08-17 18:38:51 -0700152 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700153
Romain Guyfb8b7632010-08-23 21:05:08 -0700154 glViewport(0, 0, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700155
Romain Guy7d7b5492011-01-24 16:33:45 -0800156 glEnable(GL_SCISSOR_TEST);
157 glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
158 mSnapshot->setClip(left, top, right, bottom);
159
Romain Guy6b7bd242010-10-06 19:49:23 -0700160 if (!opaque) {
161 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
162 glClear(GL_COLOR_BUFFER_BIT);
163 }
Romain Guybb9524b2010-06-22 18:56:38 -0700164}
165
Romain Guyb025b9c2010-09-16 14:16:48 -0700166void OpenGLRenderer::finish() {
167#if DEBUG_OPENGL
168 GLenum status = GL_NO_ERROR;
169 while ((status = glGetError()) != GL_NO_ERROR) {
170 LOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800171 switch (status) {
172 case GL_OUT_OF_MEMORY:
173 LOGE(" OpenGLRenderer is out of memory!");
174 break;
175 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700176 }
177#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800178#if DEBUG_MEMORY_USAGE
179 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800180#else
181 if (mCaches.getDebugLevel() & kDebugMemory) {
182 mCaches.dumpMemoryUsage();
183 }
Romain Guyc15008e2010-11-10 11:59:15 -0800184#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700185}
186
Romain Guy6c319ca2011-01-11 14:29:25 -0800187void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700188 if (mCaches.currentProgram) {
189 if (mCaches.currentProgram->isInUse()) {
190 mCaches.currentProgram->remove();
191 mCaches.currentProgram = NULL;
192 }
193 }
Romain Guy50c0f092010-10-19 11:42:22 -0700194 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700195}
196
Romain Guy6c319ca2011-01-11 14:29:25 -0800197void OpenGLRenderer::resume() {
Romain Guyeb993562010-10-05 18:14:38 -0700198 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700199
200 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700201 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700202
Romain Guyf607bdc2010-09-10 19:20:06 -0700203 glDisable(GL_DITHER);
204
Romain Guy42f3a4b2011-01-19 13:42:26 -0800205 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy03750a02010-10-18 14:06:08 -0700206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700207
Romain Guy50c0f092010-10-19 11:42:22 -0700208 mCaches.blend = true;
209 glEnable(GL_BLEND);
210 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
211 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700212}
213
Romain Guycabfcc12011-03-07 18:06:46 -0800214bool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800215 interrupt();
Romain Guyf90f8172011-01-25 22:53:24 -0800216 if (mDirtyClip) {
217 setScissorFromClip();
218 }
Romain Guyd643bb52011-03-01 14:55:21 -0800219
Romain Guy80911b82011-03-16 15:30:12 -0700220 Rect clip(*mSnapshot->clipRect);
221 clip.snapToPixelBoundaries();
222
Romain Guyd643bb52011-03-01 14:55:21 -0800223#if RENDER_LAYERS_AS_REGIONS
224 // Since we don't know what the functor will draw, let's dirty
225 // tne entire clip region
226 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800227 dirtyLayerUnchecked(clip, getRegion());
228 }
229#endif
230
Romain Guy08aa2cb2011-03-17 11:06:57 -0700231 DrawGlInfo info;
232 info.clipLeft = clip.left;
233 info.clipTop = clip.top;
234 info.clipRight = clip.right;
235 info.clipBottom = clip.bottom;
236 info.isLayer = hasLayer();
237 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700238
Romain Guy08aa2cb2011-03-17 11:06:57 -0700239 status_t result = (*functor)(0, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800240
241 if (result != 0) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700242 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800243 dirty.unionWith(localDirty);
244 }
245
Chet Haasedaf98e92011-01-10 14:10:36 -0800246 resume();
Romain Guycabfcc12011-03-07 18:06:46 -0800247 return result != 0;
Chet Haasedaf98e92011-01-10 14:10:36 -0800248}
249
Romain Guyf6a11b82010-06-23 17:47:49 -0700250///////////////////////////////////////////////////////////////////////////////
251// State management
252///////////////////////////////////////////////////////////////////////////////
253
Romain Guybb9524b2010-06-22 18:56:38 -0700254int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700255 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700256}
257
258int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700259 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700260}
261
262void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700263 if (mSaveCount > 1) {
264 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700265 }
Romain Guybb9524b2010-06-22 18:56:38 -0700266}
267
268void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700269 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700270
Romain Guy8fb95422010-08-17 18:38:51 -0700271 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700272 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700273 }
Romain Guybb9524b2010-06-22 18:56:38 -0700274}
275
Romain Guy8aef54f2010-09-01 15:13:49 -0700276int OpenGLRenderer::saveSnapshot(int flags) {
277 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700278 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700279}
280
281bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700282 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700283 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700284 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700285
Romain Guybd6b79b2010-06-26 00:13:53 -0700286 sp<Snapshot> current = mSnapshot;
287 sp<Snapshot> previous = mSnapshot->previous;
288
Romain Guyeb993562010-10-05 18:14:38 -0700289 if (restoreOrtho) {
290 Rect& r = previous->viewport;
291 glViewport(r.left, r.top, r.right, r.bottom);
292 mOrthoMatrix.load(current->orthoMatrix);
293 }
294
Romain Guy8b55f372010-08-18 17:10:07 -0700295 mSaveCount--;
296 mSnapshot = previous;
297
Romain Guy2542d192010-08-18 11:47:12 -0700298 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700299 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700300 }
Romain Guy2542d192010-08-18 11:47:12 -0700301
Romain Guy5ec99242010-11-03 16:19:08 -0700302 if (restoreLayer) {
303 composeLayer(current, previous);
304 }
305
Romain Guy2542d192010-08-18 11:47:12 -0700306 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700307}
308
Romain Guyf6a11b82010-06-23 17:47:49 -0700309///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700310// Layers
311///////////////////////////////////////////////////////////////////////////////
312
313int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700314 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700315 const GLuint previousFbo = mSnapshot->fbo;
316 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700317
Romain Guyaf636eb2010-12-09 17:47:21 -0800318 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700319 int alpha = 255;
320 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700321
Romain Guye45362c2010-11-03 19:58:32 -0700322 if (p) {
323 alpha = p->getAlpha();
324 if (!mCaches.extensions.hasFramebufferFetch()) {
325 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
326 if (!isMode) {
327 // Assume SRC_OVER
328 mode = SkXfermode::kSrcOver_Mode;
329 }
330 } else {
331 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700332 }
333 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700334 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700335 }
Romain Guyd55a8612010-06-28 17:42:46 -0700336
Romain Guydbc26d22010-10-11 17:58:29 -0700337 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
338 }
Romain Guyd55a8612010-06-28 17:42:46 -0700339
340 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700341}
342
343int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
344 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700345 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700346 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700347 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700348 SkPaint paint;
349 paint.setAlpha(alpha);
350 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700351 }
Romain Guyd55a8612010-06-28 17:42:46 -0700352}
Romain Guybd6b79b2010-06-26 00:13:53 -0700353
Romain Guy1c740bc2010-09-13 18:00:09 -0700354/**
355 * Layers are viewed by Skia are slightly different than layers in image editing
356 * programs (for instance.) When a layer is created, previously created layers
357 * and the frame buffer still receive every drawing command. For instance, if a
358 * layer is created and a shape intersecting the bounds of the layers and the
359 * framebuffer is draw, the shape will be drawn on both (unless the layer was
360 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
361 *
362 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
363 * texture. Unfortunately, this is inefficient as it requires every primitive to
364 * be drawn n + 1 times, where n is the number of active layers. In practice this
365 * means, for every primitive:
366 * - Switch active frame buffer
367 * - Change viewport, clip and projection matrix
368 * - Issue the drawing
369 *
370 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700371 * To avoid this, layers are implemented in a different way here, at least in the
372 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
373 * is set. When this flag is set we can redirect all drawing operations into a
374 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700375 *
376 * This implementation relies on the frame buffer being at least RGBA 8888. When
377 * a layer is created, only a texture is created, not an FBO. The content of the
378 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700379 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700380 * buffer and drawing continues as normal. This technique therefore treats the
381 * frame buffer as a scratch buffer for the layers.
382 *
383 * To compose the layers back onto the frame buffer, each layer texture
384 * (containing the original frame buffer data) is drawn as a simple quad over
385 * the frame buffer. The trick is that the quad is set as the composition
386 * destination in the blending equation, and the frame buffer becomes the source
387 * of the composition.
388 *
389 * Drawing layers with an alpha value requires an extra step before composition.
390 * An empty quad is drawn over the layer's region in the frame buffer. This quad
391 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
392 * quad is used to multiply the colors in the frame buffer. This is achieved by
393 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
394 * GL_ZERO, GL_SRC_ALPHA.
395 *
396 * Because glCopyTexImage2D() can be slow, an alternative implementation might
397 * be use to draw a single clipped layer. The implementation described above
398 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700399 *
400 * (1) The frame buffer is actually not cleared right away. To allow the GPU
401 * to potentially optimize series of calls to glCopyTexImage2D, the frame
402 * buffer is left untouched until the first drawing operation. Only when
403 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700404 */
Romain Guyd55a8612010-06-28 17:42:46 -0700405bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700406 float right, float bottom, int alpha, SkXfermode::Mode mode,
407 int flags, GLuint previousFbo) {
408 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700409 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700410
Romain Guyeb993562010-10-05 18:14:38 -0700411 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
412
Romain Guyf607bdc2010-09-10 19:20:06 -0700413 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700414 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700415 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700416 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700417
Romain Guyeb993562010-10-05 18:14:38 -0700418 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700419 if (bounds.intersect(*snapshot->clipRect)) {
420 // We cannot work with sub-pixels in this case
421 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700422
Romain Guyad37cd32011-03-15 11:12:25 -0700423 // When the layer is not an FBO, we may use glCopyTexImage so we
424 // need to make sure the layer does not extend outside the bounds
425 // of the framebuffer
426 if (!bounds.intersect(snapshot->previous->viewport)) {
427 bounds.setEmpty();
428 }
429 } else {
430 bounds.setEmpty();
431 }
Romain Guyeb993562010-10-05 18:14:38 -0700432 }
Romain Guybf434112010-09-16 14:40:17 -0700433
Romain Guy746b7402010-10-26 16:27:31 -0700434 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
435 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800436 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700437 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700438 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700439 }
440
441 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800442 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700443 return false;
444 }
Romain Guyf18fd992010-07-08 11:45:51 -0700445
Romain Guy5b3b3522010-10-27 18:57:51 -0700446 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700447 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700448 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700449 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700450 }
451
Romain Guy9ace8f52011-07-07 20:50:11 -0700452 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700453 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700454 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
455 bounds.getWidth() / float(layer->getWidth()), 0.0f);
456 layer->setColorFilter(mColorFilter);
Romain Guydda57022010-07-06 11:39:32 -0700457
Romain Guy8fb95422010-08-17 18:38:51 -0700458 // Save the layer in the snapshot
459 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700460 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700461
Romain Guyeb993562010-10-05 18:14:38 -0700462 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700463 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700464 } else {
465 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700466 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800467 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700468 if (layer->isEmpty()) {
469 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
470 bounds.left, snapshot->height - bounds.bottom,
471 layer->getWidth(), layer->getHeight(), 0);
472 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800473 } else {
474 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
475 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
476 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700477
Romain Guy54be1cd2011-06-13 19:04:27 -0700478 // Enqueue the buffer coordinates to clear the corresponding region later
479 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700480 }
Romain Guyeb993562010-10-05 18:14:38 -0700481 }
Romain Guyf86ef572010-07-01 11:05:42 -0700482
Romain Guyd55a8612010-06-28 17:42:46 -0700483 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700484}
485
Romain Guy5b3b3522010-10-27 18:57:51 -0700486bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
487 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700488 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700489
490#if RENDER_LAYERS_AS_REGIONS
491 snapshot->region = &snapshot->layer->region;
492 snapshot->flags |= Snapshot::kFlagFboTarget;
493#endif
494
495 Rect clip(bounds);
496 snapshot->transform->mapRect(clip);
497 clip.intersect(*snapshot->clipRect);
498 clip.snapToPixelBoundaries();
499 clip.intersect(snapshot->previous->viewport);
500
501 mat4 inverse;
502 inverse.loadInverse(*mSnapshot->transform);
503
504 inverse.mapRect(clip);
505 clip.snapToPixelBoundaries();
506 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700507 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700508
509 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700510 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700511 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700512 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
513 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
514 snapshot->height = bounds.getHeight();
515 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
516 snapshot->orthoMatrix.load(mOrthoMatrix);
517
518 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700519 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
520 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700521
522 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700523 if (layer->isEmpty()) {
524 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
525 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700526 }
527
528 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700529 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700530
531#if DEBUG_LAYERS_AS_REGIONS
532 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
533 if (status != GL_FRAMEBUFFER_COMPLETE) {
534 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
535
536 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700537 layer->deleteTexture();
538 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700539
540 delete layer;
541
542 return false;
543 }
544#endif
545
546 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
547 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
548 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
549 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
550 glClear(GL_COLOR_BUFFER_BIT);
551
552 dirtyClip();
553
554 // Change the ortho projection
555 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
556 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
557
558 return true;
559}
560
Romain Guy1c740bc2010-09-13 18:00:09 -0700561/**
562 * Read the documentation of createLayer() before doing anything in this method.
563 */
Romain Guy1d83e192010-08-17 11:37:00 -0700564void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
565 if (!current->layer) {
566 LOGE("Attempting to compose a layer that does not exist");
567 return;
568 }
569
Romain Guy5b3b3522010-10-27 18:57:51 -0700570 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700571
572 if (fboLayer) {
573 // Unbind current FBO and restore previous one
574 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
575 }
576
Romain Guy1d83e192010-08-17 11:37:00 -0700577 Layer* layer = current->layer;
578 const Rect& rect = layer->layer;
579
Romain Guy9ace8f52011-07-07 20:50:11 -0700580 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700581 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700582 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700583 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700584 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700585 }
586
Romain Guy03750a02010-10-18 14:06:08 -0700587 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700588
Romain Guy746b7402010-10-26 16:27:31 -0700589 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700590
Romain Guy5b3b3522010-10-27 18:57:51 -0700591 // When the layer is stored in an FBO, we can save a bit of fillrate by
592 // drawing only the dirty region
593 if (fboLayer) {
594 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700595 if (layer->getColorFilter()) {
596 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800597 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700598 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700599 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800600 resetColorFilter();
601 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700602 } else if (!rect.isEmpty()) {
603 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
604 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700605 }
Romain Guy8b55f372010-08-18 17:10:07 -0700606
Romain Guyeb993562010-10-05 18:14:38 -0700607 if (fboLayer) {
608 // Detach the texture from the FBO
609 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
610 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
611 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
612
613 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
614 mCaches.fboCache.put(current->fbo);
615 }
616
Romain Guy746b7402010-10-26 16:27:31 -0700617 dirtyClip();
618
Romain Guyeb993562010-10-05 18:14:38 -0700619 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700620 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700621 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700622 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700623 delete layer;
624 }
625}
626
Romain Guyaa6c24c2011-04-28 18:40:04 -0700627void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700628 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700629
630 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700631 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700632 setupDrawWithTexture();
633 } else {
634 setupDrawWithExternalTexture();
635 }
636 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700637 setupDrawColor(alpha, alpha, alpha, alpha);
638 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700639 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700640 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700641 setupDrawPureColorUniforms();
642 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700643 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
644 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700645 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700646 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700647 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700648 if (mSnapshot->transform->isPureTranslate() &&
649 layer->getWidth() == (uint32_t) rect.getWidth() &&
650 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700651 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
652 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
653
654 layer->setFilter(GL_NEAREST, GL_NEAREST);
655 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
656 } else {
657 layer->setFilter(GL_LINEAR, GL_LINEAR);
658 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
659 }
660 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700661 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
662
663 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
664
665 finishDrawTexture();
666}
667
Romain Guy5b3b3522010-10-27 18:57:51 -0700668void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700669 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700670 const Rect& texCoords = layer->texCoords;
671 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
672 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700673
Romain Guy9ace8f52011-07-07 20:50:11 -0700674 float x = rect.left;
675 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700676 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700677 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700678 layer->getHeight() == (uint32_t) rect.getHeight();
679
680 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700681 // When we're swapping, the layer is already in screen coordinates
682 if (!swap) {
683 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
684 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
685 }
686
687 layer->setFilter(GL_NEAREST, GL_NEAREST, true);
688 } else {
689 layer->setFilter(GL_LINEAR, GL_LINEAR, true);
690 }
691
692 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
693 layer->getTexture(), layer->getAlpha() / 255.0f,
694 layer->getMode(), layer->isBlend(),
695 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
696 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700697
Romain Guyaa6c24c2011-04-28 18:40:04 -0700698 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
699 } else {
700 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
701 drawTextureLayer(layer, rect);
702 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
703 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700704}
705
706void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
707#if RENDER_LAYERS_AS_REGIONS
708 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700709 layer->setRegionAsRect();
710
Romain Guy40667672011-03-18 14:34:03 -0700711 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700712
Romain Guy5b3b3522010-10-27 18:57:51 -0700713 layer->region.clear();
714 return;
715 }
716
717 if (!layer->region.isEmpty()) {
718 size_t count;
719 const android::Rect* rects = layer->region.getArray(&count);
720
Romain Guy9ace8f52011-07-07 20:50:11 -0700721 const float alpha = layer->getAlpha() / 255.0f;
722 const float texX = 1.0f / float(layer->getWidth());
723 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800724 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700725
726 TextureVertex* mesh = mCaches.getRegionMesh();
727 GLsizei numQuads = 0;
728
Romain Guy7230a742011-01-10 22:26:16 -0800729 setupDraw();
730 setupDrawWithTexture();
731 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800732 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700733 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800734 setupDrawProgram();
735 setupDrawDirtyRegionsDisabled();
736 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800737 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700738 setupDrawTexture(layer->getTexture());
739 if (mSnapshot->transform->isPureTranslate()) {
740 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
741 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
742
743 layer->setFilter(GL_NEAREST, GL_NEAREST);
744 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
745 } else {
746 layer->setFilter(GL_LINEAR, GL_LINEAR);
747 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
748 }
Romain Guy7230a742011-01-10 22:26:16 -0800749 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700750
751 for (size_t i = 0; i < count; i++) {
752 const android::Rect* r = &rects[i];
753
754 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800755 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700756 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800757 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700758
759 // TODO: Reject quads outside of the clip
760 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
761 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
762 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
763 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
764
765 numQuads++;
766
767 if (numQuads >= REGION_MESH_QUAD_COUNT) {
768 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
769 numQuads = 0;
770 mesh = mCaches.getRegionMesh();
771 }
772 }
773
774 if (numQuads > 0) {
775 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
776 }
777
778 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy7230a742011-01-10 22:26:16 -0800779 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700780
781#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800782 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700783#endif
784
785 layer->region.clear();
786 }
787#else
788 composeLayerRect(layer, rect);
789#endif
790}
791
Romain Guy3a3133d2011-02-01 22:59:58 -0800792void OpenGLRenderer::drawRegionRects(const Region& region) {
793#if DEBUG_LAYERS_AS_REGIONS
794 size_t count;
795 const android::Rect* rects = region.getArray(&count);
796
797 uint32_t colors[] = {
798 0x7fff0000, 0x7f00ff00,
799 0x7f0000ff, 0x7fff00ff,
800 };
801
802 int offset = 0;
803 int32_t top = rects[0].top;
804
805 for (size_t i = 0; i < count; i++) {
806 if (top != rects[i].top) {
807 offset ^= 0x2;
808 top = rects[i].top;
809 }
810
811 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
812 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
813 SkXfermode::kSrcOver_Mode);
814 }
815#endif
816}
817
Romain Guy5b3b3522010-10-27 18:57:51 -0700818void OpenGLRenderer::dirtyLayer(const float left, const float top,
819 const float right, const float bottom, const mat4 transform) {
820#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800821 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700822 Rect bounds(left, top, right, bottom);
823 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800824 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700825 }
826#endif
827}
828
829void OpenGLRenderer::dirtyLayer(const float left, const float top,
830 const float right, const float bottom) {
831#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800832 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700833 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800834 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800835 }
836#endif
837}
838
839void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
840#if RENDER_LAYERS_AS_REGIONS
841 if (bounds.intersect(*mSnapshot->clipRect)) {
842 bounds.snapToPixelBoundaries();
843 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
844 if (!dirty.isEmpty()) {
845 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700846 }
847 }
848#endif
849}
850
Romain Guy54be1cd2011-06-13 19:04:27 -0700851void OpenGLRenderer::clearLayerRegions() {
852 const size_t count = mLayers.size();
853 if (count == 0) return;
854
855 if (!mSnapshot->isIgnored()) {
856 // Doing several glScissor/glClear here can negatively impact
857 // GPUs with a tiler architecture, instead we draw quads with
858 // the Clear blending mode
859
860 // The list contains bounds that have already been clipped
861 // against their initial clip rect, and the current clip
862 // is likely different so we need to disable clipping here
863 glDisable(GL_SCISSOR_TEST);
864
865 Vertex mesh[count * 6];
866 Vertex* vertex = mesh;
867
868 for (uint32_t i = 0; i < count; i++) {
869 Rect* bounds = mLayers.itemAt(i);
870
871 Vertex::set(vertex++, bounds->left, bounds->bottom);
872 Vertex::set(vertex++, bounds->left, bounds->top);
873 Vertex::set(vertex++, bounds->right, bounds->top);
874 Vertex::set(vertex++, bounds->left, bounds->bottom);
875 Vertex::set(vertex++, bounds->right, bounds->top);
876 Vertex::set(vertex++, bounds->right, bounds->bottom);
877
878 delete bounds;
879 }
880
881 setupDraw(false);
882 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
883 setupDrawBlending(true, SkXfermode::kClear_Mode);
884 setupDrawProgram();
885 setupDrawPureColorUniforms();
886 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
887
888 mCaches.unbindMeshBuffer();
889 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
890 gVertexStride, &mesh[0].position[0]);
891 glDrawArrays(GL_TRIANGLES, 0, count * 6);
892
893 glEnable(GL_SCISSOR_TEST);
894 } else {
895 for (uint32_t i = 0; i < count; i++) {
896 delete mLayers.itemAt(i);
897 }
898 }
899
900 mLayers.clear();
901}
902
Romain Guybd6b79b2010-06-26 00:13:53 -0700903///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700904// Transforms
905///////////////////////////////////////////////////////////////////////////////
906
907void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700908 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700909}
910
911void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700912 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700913}
914
915void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700916 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700917}
918
Romain Guy807daf72011-01-18 11:19:19 -0800919void OpenGLRenderer::skew(float sx, float sy) {
920 mSnapshot->transform->skew(sx, sy);
921}
922
Romain Guyf6a11b82010-06-23 17:47:49 -0700923void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700924 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700925}
926
Romain Guy41030da2010-10-13 13:40:37 -0700927const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700928 if (mSnapshot->fbo != 0) {
929 return &mSnapshot->transform->data[0];
930 }
931 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700932}
933
Romain Guyf6a11b82010-06-23 17:47:49 -0700934void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700935 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700936}
937
938void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700939 SkMatrix transform;
940 mSnapshot->transform->copyTo(transform);
941 transform.preConcat(*matrix);
942 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700943}
944
945///////////////////////////////////////////////////////////////////////////////
946// Clipping
947///////////////////////////////////////////////////////////////////////////////
948
Romain Guybb9524b2010-06-22 18:56:38 -0700949void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700950 Rect clip(*mSnapshot->clipRect);
951 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700952 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700953 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700954}
955
956const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700957 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700958}
959
Romain Guyc7d53492010-06-25 13:41:57 -0700960bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800961 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700962 return true;
963 }
964
Romain Guy1d83e192010-08-17 11:37:00 -0700965 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700966 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700967 r.snapToPixelBoundaries();
968
969 Rect clipRect(*mSnapshot->clipRect);
970 clipRect.snapToPixelBoundaries();
971
972 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700973}
974
Romain Guy079ba2c2010-07-16 14:12:24 -0700975bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
976 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700977 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700978 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700979 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700980 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700981}
982
Romain Guyf6a11b82010-06-23 17:47:49 -0700983///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800984// Drawing commands
985///////////////////////////////////////////////////////////////////////////////
986
Romain Guy54be1cd2011-06-13 19:04:27 -0700987void OpenGLRenderer::setupDraw(bool clear) {
988 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -0800989 if (mDirtyClip) {
990 setScissorFromClip();
991 }
992 mDescription.reset();
993 mSetShaderColor = false;
994 mColorSet = false;
995 mColorA = mColorR = mColorG = mColorB = 0.0f;
996 mTextureUnit = 0;
997 mTrackDirtyRegions = true;
Romain Guy8d0d4782010-12-14 20:13:35 -0800998 mTexCoordsSlot = -1;
Romain Guy70ca14e2010-12-13 18:24:33 -0800999}
1000
1001void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1002 mDescription.hasTexture = true;
1003 mDescription.hasAlpha8Texture = isAlpha8;
1004}
1005
Romain Guyaa6c24c2011-04-28 18:40:04 -07001006void OpenGLRenderer::setupDrawWithExternalTexture() {
1007 mDescription.hasExternalTexture = true;
1008}
1009
Chet Haase5b0200b2011-04-13 17:58:08 -07001010void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001011 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001012}
1013
Romain Guyed6fcb02011-03-21 13:11:28 -07001014void OpenGLRenderer::setupDrawPoint(float pointSize) {
1015 mDescription.isPoint = true;
1016 mDescription.pointSize = pointSize;
1017}
1018
Romain Guy70ca14e2010-12-13 18:24:33 -08001019void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001020 setupDrawColor(color, (color >> 24) & 0xFF);
1021}
1022
1023void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1024 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001025 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1026 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001027 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001028 mColorR = a * ((color >> 16) & 0xFF);
1029 mColorG = a * ((color >> 8) & 0xFF);
1030 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001031 mColorSet = true;
1032 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1033}
1034
Romain Guy86568192010-12-14 15:55:39 -08001035void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1036 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001037 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1038 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001039 const float a = mColorA / 255.0f;
1040 mColorR = a * ((color >> 16) & 0xFF);
1041 mColorG = a * ((color >> 8) & 0xFF);
1042 mColorB = a * ((color ) & 0xFF);
1043 mColorSet = true;
1044 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1045}
1046
Romain Guy70ca14e2010-12-13 18:24:33 -08001047void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1048 mColorA = a;
1049 mColorR = r;
1050 mColorG = g;
1051 mColorB = b;
1052 mColorSet = true;
1053 mSetShaderColor = mDescription.setColor(r, g, b, a);
1054}
1055
Romain Guy86568192010-12-14 15:55:39 -08001056void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
1057 mColorA = a;
1058 mColorR = r;
1059 mColorG = g;
1060 mColorB = b;
1061 mColorSet = true;
1062 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
1063}
1064
Romain Guy70ca14e2010-12-13 18:24:33 -08001065void OpenGLRenderer::setupDrawShader() {
1066 if (mShader) {
1067 mShader->describe(mDescription, mCaches.extensions);
1068 }
1069}
1070
1071void OpenGLRenderer::setupDrawColorFilter() {
1072 if (mColorFilter) {
1073 mColorFilter->describe(mDescription, mCaches.extensions);
1074 }
1075}
1076
Romain Guyf09ef512011-05-27 11:43:46 -07001077void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1078 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1079 mColorA = 1.0f;
1080 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001081 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001082 }
1083}
1084
Romain Guy70ca14e2010-12-13 18:24:33 -08001085void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001086 // When the blending mode is kClear_Mode, we need to use a modulate color
1087 // argb=1,0,0,0
1088 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001089 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1090 mDescription, swapSrcDst);
1091}
1092
1093void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001094 // When the blending mode is kClear_Mode, we need to use a modulate color
1095 // argb=1,0,0,0
1096 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001097 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1098 mDescription, swapSrcDst);
1099}
1100
1101void OpenGLRenderer::setupDrawProgram() {
1102 useProgram(mCaches.programCache.get(mDescription));
1103}
1104
1105void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1106 mTrackDirtyRegions = false;
1107}
1108
1109void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1110 bool ignoreTransform) {
1111 mModelView.loadTranslate(left, top, 0.0f);
1112 if (!ignoreTransform) {
1113 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1114 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1115 } else {
1116 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1117 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1118 }
1119}
1120
Chet Haase8a5cc922011-04-26 07:28:09 -07001121void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1122 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001123}
1124
Romain Guy70ca14e2010-12-13 18:24:33 -08001125void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1126 bool ignoreTransform, bool ignoreModelView) {
1127 if (!ignoreModelView) {
1128 mModelView.loadTranslate(left, top, 0.0f);
1129 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001130 } else {
1131 mModelView.loadIdentity();
1132 }
Romain Guy86568192010-12-14 15:55:39 -08001133 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1134 if (!ignoreTransform) {
1135 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1136 if (mTrackDirtyRegions && dirty) {
1137 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1138 }
1139 } else {
1140 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1141 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1142 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001143}
1144
Romain Guyed6fcb02011-03-21 13:11:28 -07001145void OpenGLRenderer::setupDrawPointUniforms() {
1146 int slot = mCaches.currentProgram->getUniform("pointSize");
1147 glUniform1f(slot, mDescription.pointSize);
1148}
1149
Romain Guy70ca14e2010-12-13 18:24:33 -08001150void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001151 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001152 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1153 }
1154}
1155
Romain Guy86568192010-12-14 15:55:39 -08001156void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001157 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001158 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001159 }
1160}
1161
Romain Guy70ca14e2010-12-13 18:24:33 -08001162void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1163 if (mShader) {
1164 if (ignoreTransform) {
1165 mModelView.loadInverse(*mSnapshot->transform);
1166 }
1167 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1168 }
1169}
1170
Romain Guy8d0d4782010-12-14 20:13:35 -08001171void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1172 if (mShader) {
1173 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1174 }
1175}
1176
Romain Guy70ca14e2010-12-13 18:24:33 -08001177void OpenGLRenderer::setupDrawColorFilterUniforms() {
1178 if (mColorFilter) {
1179 mColorFilter->setupProgram(mCaches.currentProgram);
1180 }
1181}
1182
1183void OpenGLRenderer::setupDrawSimpleMesh() {
1184 mCaches.bindMeshBuffer();
1185 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1186 gMeshStride, 0);
1187}
1188
1189void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1190 bindTexture(texture);
1191 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1192
1193 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1194 glEnableVertexAttribArray(mTexCoordsSlot);
1195}
1196
Romain Guyaa6c24c2011-04-28 18:40:04 -07001197void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1198 bindExternalTexture(texture);
1199 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1200
1201 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1202 glEnableVertexAttribArray(mTexCoordsSlot);
1203}
1204
Romain Guy8f0095c2011-05-02 17:24:22 -07001205void OpenGLRenderer::setupDrawTextureTransform() {
1206 mDescription.hasTextureTransform = true;
1207}
1208
1209void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001210 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1211 GL_FALSE, &transform.data[0]);
1212}
1213
Romain Guy70ca14e2010-12-13 18:24:33 -08001214void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1215 if (!vertices) {
1216 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1217 } else {
1218 mCaches.unbindMeshBuffer();
1219 }
1220 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1221 gMeshStride, vertices);
David Licf289572011-02-25 12:05:44 -08001222 if (mTexCoordsSlot >= 0) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001223 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1224 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001225}
1226
Chet Haase5b0200b2011-04-13 17:58:08 -07001227void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1228 mCaches.unbindMeshBuffer();
1229 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1230 gVertexStride, vertices);
1231}
1232
1233/**
1234 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001235 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1236 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1237 * attributes (one per vertex) are values from zero to one that tells the fragment
1238 * shader where the fragment is in relation to the line width/length overall; these values are
1239 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1240 * region of the line.
1241 * Note that we only pass down the width values in this setup function. The length coordinates
1242 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001243 */
Chet Haase99585ad2011-05-02 15:00:16 -07001244void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Chet Haase99ecdc42011-05-06 12:06:34 -07001245 GLvoid* lengthCoords, float boundaryWidthProportion) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001246 mCaches.unbindMeshBuffer();
1247 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Chet Haase99585ad2011-05-02 15:00:16 -07001248 gAAVertexStride, vertices);
1249 int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
1250 glEnableVertexAttribArray(widthSlot);
1251 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1252 int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
1253 glEnableVertexAttribArray(lengthSlot);
1254 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -07001255 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001256 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07001257 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001258 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001259 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
Chet Haase5b0200b2011-04-13 17:58:08 -07001260}
1261
Romain Guy70ca14e2010-12-13 18:24:33 -08001262void OpenGLRenderer::finishDrawTexture() {
1263 glDisableVertexAttribArray(mTexCoordsSlot);
1264}
1265
1266///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001267// Drawing
1268///////////////////////////////////////////////////////////////////////////////
1269
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001270bool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
1271 Rect& dirty, uint32_t level) {
1272 if (quickReject(0.0f, 0.0f, width, height)) {
1273 return false;
1274 }
1275
Romain Guy0fe478e2010-11-08 12:08:41 -08001276 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1277 // will be performed by the display list itself
1278 if (displayList) {
Romain Guycabfcc12011-03-07 18:06:46 -08001279 return displayList->replay(*this, dirty, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001280 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001281
Chet Haasedaf98e92011-01-10 14:10:36 -08001282 return false;
Romain Guy0fe478e2010-11-08 12:08:41 -08001283}
1284
Chet Haaseed30fd82011-04-22 16:18:45 -07001285void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1286 if (displayList) {
1287 displayList->output(*this, level);
1288 }
1289}
1290
Romain Guya168d732011-03-18 16:50:13 -07001291void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1292 int alpha;
1293 SkXfermode::Mode mode;
1294 getAlphaAndMode(paint, &alpha, &mode);
1295
Romain Guya168d732011-03-18 16:50:13 -07001296 float x = left;
1297 float y = top;
1298
Romain Guye3c26852011-07-25 16:36:01 -07001299 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001300 bool ignoreTransform = false;
1301 if (mSnapshot->transform->isPureTranslate()) {
1302 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1303 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1304 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001305 filter = GL_NEAREST;
Romain Guya168d732011-03-18 16:50:13 -07001306 }
1307
1308 setupDraw();
1309 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001310 if (paint) {
1311 setupDrawAlpha8Color(paint->getColor(), alpha);
1312 }
Romain Guya168d732011-03-18 16:50:13 -07001313 setupDrawColorFilter();
1314 setupDrawShader();
1315 setupDrawBlending(true, mode);
1316 setupDrawProgram();
1317 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001318
Romain Guya168d732011-03-18 16:50:13 -07001319 setupDrawTexture(texture->id);
Romain Guye3c26852011-07-25 16:36:01 -07001320 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1321 texture->setFilter(filter, filter);
1322
Romain Guya168d732011-03-18 16:50:13 -07001323 setupDrawPureColorUniforms();
1324 setupDrawColorFilterUniforms();
1325 setupDrawShaderUniforms();
1326 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1327
1328 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1329
1330 finishDrawTexture();
1331}
1332
Chet Haase5c13d892010-10-08 08:37:55 -07001333void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001334 const float right = left + bitmap->width();
1335 const float bottom = top + bitmap->height();
1336
1337 if (quickReject(left, top, right, bottom)) {
1338 return;
1339 }
1340
Romain Guy86568192010-12-14 15:55:39 -08001341 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001342 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001343 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001344 const AutoTexture autoCleanup(texture);
1345
Romain Guya168d732011-03-18 16:50:13 -07001346 if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1347 drawAlphaBitmap(texture, left, top, paint);
1348 } else {
1349 drawTextureRect(left, top, right, bottom, texture, paint);
1350 }
Romain Guyce0537b2010-06-29 21:05:21 -07001351}
1352
Chet Haase5c13d892010-10-08 08:37:55 -07001353void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001354 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1355 const mat4 transform(*matrix);
1356 transform.mapRect(r);
1357
Romain Guy6926c722010-07-12 20:20:03 -07001358 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1359 return;
1360 }
1361
Romain Guy86568192010-12-14 15:55:39 -08001362 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001363 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001364 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001365 const AutoTexture autoCleanup(texture);
1366
Romain Guy5b3b3522010-10-27 18:57:51 -07001367 // This could be done in a cheaper way, all we need is pass the matrix
1368 // to the vertex shader. The save/restore is a bit overkill.
1369 save(SkCanvas::kMatrix_SaveFlag);
1370 concatMatrix(matrix);
1371 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1372 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001373}
1374
Romain Guy5a7b4662011-01-20 19:09:30 -08001375void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1376 float* vertices, int* colors, SkPaint* paint) {
1377 // TODO: Do a quickReject
1378 if (!vertices || mSnapshot->isIgnored()) {
1379 return;
1380 }
1381
1382 glActiveTexture(gTextureUnits[0]);
1383 Texture* texture = mCaches.textureCache.get(bitmap);
1384 if (!texture) return;
1385 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001386
1387 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1388 texture->setFilter(GL_LINEAR, GL_LINEAR, true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001389
1390 int alpha;
1391 SkXfermode::Mode mode;
1392 getAlphaAndMode(paint, &alpha, &mode);
1393
Romain Guy5a7b4662011-01-20 19:09:30 -08001394 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001395
Romain Guyb18d2d02011-02-10 15:52:54 -08001396 float left = FLT_MAX;
1397 float top = FLT_MAX;
1398 float right = FLT_MIN;
1399 float bottom = FLT_MIN;
1400
1401#if RENDER_LAYERS_AS_REGIONS
1402 bool hasActiveLayer = hasLayer();
1403#else
1404 bool hasActiveLayer = false;
1405#endif
1406
Romain Guya566b7c2011-01-23 16:36:11 -08001407 // TODO: Support the colors array
1408 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001409 TextureVertex* vertex = mesh;
1410 for (int32_t y = 0; y < meshHeight; y++) {
1411 for (int32_t x = 0; x < meshWidth; x++) {
1412 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1413
1414 float u1 = float(x) / meshWidth;
1415 float u2 = float(x + 1) / meshWidth;
1416 float v1 = float(y) / meshHeight;
1417 float v2 = float(y + 1) / meshHeight;
1418
1419 int ax = i + (meshWidth + 1) * 2;
1420 int ay = ax + 1;
1421 int bx = i;
1422 int by = bx + 1;
1423 int cx = i + 2;
1424 int cy = cx + 1;
1425 int dx = i + (meshWidth + 1) * 2 + 2;
1426 int dy = dx + 1;
1427
1428 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1429 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1430 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1431
1432 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1433 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1434 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001435
1436#if RENDER_LAYERS_AS_REGIONS
1437 if (hasActiveLayer) {
1438 // TODO: This could be optimized to avoid unnecessary ops
1439 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1440 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1441 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1442 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1443 }
1444#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001445 }
1446 }
1447
Romain Guyb18d2d02011-02-10 15:52:54 -08001448#if RENDER_LAYERS_AS_REGIONS
1449 if (hasActiveLayer) {
1450 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1451 }
1452#endif
1453
Romain Guy5a7b4662011-01-20 19:09:30 -08001454 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1455 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001456 GL_TRIANGLES, count, false, false, 0, false, false);
Romain Guy5a7b4662011-01-20 19:09:30 -08001457}
1458
Romain Guy8ba548f2010-06-30 19:21:21 -07001459void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1460 float srcLeft, float srcTop, float srcRight, float srcBottom,
1461 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001462 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001463 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1464 return;
1465 }
1466
Romain Guy746b7402010-10-26 16:27:31 -07001467 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001468 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001469 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001470 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001471 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
Romain Guy8ba548f2010-06-30 19:21:21 -07001472
Romain Guy8ba548f2010-06-30 19:21:21 -07001473 const float width = texture->width;
1474 const float height = texture->height;
1475
Romain Guy1e59f9d2011-05-26 18:39:34 -07001476 const float u1 = (srcLeft + 0.5f) / width;
1477 const float v1 = (srcTop + 0.5f) / height;
1478 const float u2 = (srcRight - 0.5f) / width;
1479 const float v2 = (srcBottom - 0.5f) / height;
Romain Guy8ba548f2010-06-30 19:21:21 -07001480
Romain Guy03750a02010-10-18 14:06:08 -07001481 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001482 resetDrawTextureTexCoords(u1, v1, u2, v2);
1483
Romain Guy03750a02010-10-18 14:06:08 -07001484 int alpha;
1485 SkXfermode::Mode mode;
1486 getAlphaAndMode(paint, &alpha, &mode);
1487
Romain Guy6620c6d2010-12-06 18:07:02 -08001488 if (mSnapshot->transform->isPureTranslate()) {
1489 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1490 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1491
Romain Guye3c26852011-07-25 16:36:01 -07001492 texture->setFilter(GL_NEAREST, GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001493 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1494 texture->id, alpha / 255.0f, mode, texture->blend,
1495 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1496 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1497 } else {
Romain Guye3c26852011-07-25 16:36:01 -07001498 texture->setFilter(GL_LINEAR, GL_LINEAR, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001499 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1500 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1501 GL_TRIANGLE_STRIP, gMeshCount);
1502 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001503
1504 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1505}
1506
Romain Guy4aa90572010-09-26 18:40:37 -07001507void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001508 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001509 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001510 if (quickReject(left, top, right, bottom)) {
1511 return;
1512 }
1513
Romain Guy746b7402010-10-26 16:27:31 -07001514 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001515 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001516 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001517 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001518 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
1519 texture->setFilter(GL_LINEAR, GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001520
1521 int alpha;
1522 SkXfermode::Mode mode;
1523 getAlphaAndMode(paint, &alpha, &mode);
1524
Romain Guy2728f962010-10-08 18:36:15 -07001525 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001526 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001527
Romain Guya5ef39a2010-12-03 16:48:20 -08001528 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001529 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001530#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001531 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001532 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001533 const float offsetX = left + mSnapshot->transform->getTranslateX();
1534 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001535 const size_t count = mesh->quads.size();
1536 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001537 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001538 if (pureTranslate) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001539 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1540 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1541 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001542 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001543 dirtyLayer(left + bounds.left, top + bounds.top,
1544 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001545 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001546 }
1547 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001548#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001549
Romain Guy6620c6d2010-12-06 18:07:02 -08001550 if (pureTranslate) {
1551 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1552 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1553
1554 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1555 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1556 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1557 true, !mesh->hasEmptyQuads);
1558 } else {
1559 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1560 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1561 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1562 true, !mesh->hasEmptyQuads);
1563 }
Romain Guy054dc182010-10-15 17:55:25 -07001564 }
Romain Guyf7f93552010-07-08 19:17:03 -07001565}
1566
Chet Haase99ecdc42011-05-06 12:06:34 -07001567/**
Chet Haase858aa932011-05-12 09:06:00 -07001568 * This function uses a similar approach to that of AA lines in the drawLines() function.
1569 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1570 * shader to compute the translucency of the color, determined by whether a given pixel is
1571 * within that boundary region and how far into the region it is.
1572 */
1573void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001574 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001575 float inverseScaleX = 1.0f;
1576 float inverseScaleY = 1.0f;
1577 // The quad that we use needs to account for scaling.
1578 if (!mSnapshot->transform->isPureTranslate()) {
1579 Matrix4 *mat = mSnapshot->transform;
1580 float m00 = mat->data[Matrix4::kScaleX];
1581 float m01 = mat->data[Matrix4::kSkewY];
1582 float m02 = mat->data[2];
1583 float m10 = mat->data[Matrix4::kSkewX];
1584 float m11 = mat->data[Matrix4::kScaleX];
1585 float m12 = mat->data[6];
1586 float scaleX = sqrt(m00 * m00 + m01 * m01);
1587 float scaleY = sqrt(m10 * m10 + m11 * m11);
1588 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1589 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1590 }
1591
1592 setupDraw();
1593 setupDrawAALine();
1594 setupDrawColor(color);
1595 setupDrawColorFilter();
1596 setupDrawShader();
1597 setupDrawBlending(true, mode);
1598 setupDrawProgram();
1599 setupDrawModelViewIdentity(true);
1600 setupDrawColorUniforms();
1601 setupDrawColorFilterUniforms();
1602 setupDrawShaderIdentityUniforms();
1603
1604 AAVertex rects[4];
1605 AAVertex* aaVertices = &rects[0];
1606 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1607 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1608
1609 float boundarySizeX = .5 * inverseScaleX;
1610 float boundarySizeY = .5 * inverseScaleY;
1611
1612 // Adjust the rect by the AA boundary padding
1613 left -= boundarySizeX;
1614 right += boundarySizeX;
1615 top -= boundarySizeY;
1616 bottom += boundarySizeY;
1617
1618 float width = right - left;
1619 float height = bottom - top;
1620
1621 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1622 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1623 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1624 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1625 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1626 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1627 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1628
1629 if (!quickReject(left, top, right, bottom)) {
1630 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1631 AAVertex::set(aaVertices++, left, top, 1, 0);
1632 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1633 AAVertex::set(aaVertices++, right, top, 0, 0);
1634 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1635 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1636 }
1637}
1638
1639/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001640 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1641 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1642 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1643 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1644 * of the line. Hairlines are more involved because we need to account for transform scaling
1645 * to end up with a one-pixel-wide line in screen space..
1646 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1647 * in combination with values that we calculate and pass down in this method. The basic approach
1648 * is that the quad we create contains both the core line area plus a bounding area in which
1649 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1650 * proportion of the width and the length of a given segment is represented by the boundary
1651 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1652 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1653 * on the inside). This ends up giving the result we want, with pixels that are completely
1654 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1655 * how far into the boundary region they are, which is determined by shader interpolation.
1656 */
Chet Haase8a5cc922011-04-26 07:28:09 -07001657void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1658 if (mSnapshot->isIgnored()) return;
1659
1660 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001661 // We use half the stroke width here because we're going to position the quad
1662 // corner vertices half of the width away from the line endpoints
1663 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001664 // A stroke width of 0 has a special meaning in Skia:
1665 // it draws a line 1 px wide regardless of current transform
1666 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase99ecdc42011-05-06 12:06:34 -07001667 float inverseScaleX = 1.0f;
1668 float inverseScaleY = 1.0f;
1669 bool scaled = false;
Chet Haase8a5cc922011-04-26 07:28:09 -07001670 int alpha;
1671 SkXfermode::Mode mode;
1672 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001673 int verticesCount = count;
1674 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001675 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001676 verticesCount += (count - 4);
1677 }
1678
1679 if (isHairLine || isAA) {
1680 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1681 // the line on the screen should always be one pixel wide regardless of scale. For
1682 // AA lines, we only want one pixel of translucent boundary around the quad.
1683 if (!mSnapshot->transform->isPureTranslate()) {
1684 Matrix4 *mat = mSnapshot->transform;
1685 float m00 = mat->data[Matrix4::kScaleX];
1686 float m01 = mat->data[Matrix4::kSkewY];
1687 float m02 = mat->data[2];
1688 float m10 = mat->data[Matrix4::kSkewX];
1689 float m11 = mat->data[Matrix4::kScaleX];
1690 float m12 = mat->data[6];
1691 float scaleX = sqrt(m00*m00 + m01*m01);
1692 float scaleY = sqrt(m10*m10 + m11*m11);
1693 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1694 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1695 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1696 scaled = true;
1697 }
1698 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001699 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001700
1701 getAlphaAndMode(paint, &alpha, &mode);
1702 setupDraw();
1703 if (isAA) {
1704 setupDrawAALine();
1705 }
1706 setupDrawColor(paint->getColor(), alpha);
1707 setupDrawColorFilter();
1708 setupDrawShader();
1709 if (isAA) {
1710 setupDrawBlending(true, mode);
1711 } else {
1712 setupDrawBlending(mode);
1713 }
1714 setupDrawProgram();
1715 setupDrawModelViewIdentity(true);
1716 setupDrawColorUniforms();
1717 setupDrawColorFilterUniforms();
1718 setupDrawShaderIdentityUniforms();
1719
1720 if (isHairLine) {
1721 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001722 halfStrokeWidth = isAA? 1 : .5;
1723 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001724 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001725 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001726 }
1727 Vertex lines[verticesCount];
1728 Vertex* vertices = &lines[0];
Chet Haase99585ad2011-05-02 15:00:16 -07001729 AAVertex wLines[verticesCount];
1730 AAVertex* aaVertices = &wLines[0];
Chet Haase5b0200b2011-04-13 17:58:08 -07001731 if (!isAA) {
1732 setupDrawVertices(vertices);
1733 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001734 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1735 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001736 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001737 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1738 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001739 // We will need to calculate the actual width proportion on each segment for
1740 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1741 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
1742 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
Chet Haase5b0200b2011-04-13 17:58:08 -07001743 }
1744
Chet Haase99ecdc42011-05-06 12:06:34 -07001745 AAVertex* prevAAVertex = NULL;
1746 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001747
Chet Haase99585ad2011-05-02 15:00:16 -07001748 int boundaryLengthSlot = -1;
1749 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001750 int boundaryWidthSlot = -1;
1751 int inverseBoundaryWidthSlot = -1;
Chet Haase5b0200b2011-04-13 17:58:08 -07001752 for (int i = 0; i < count; i += 4) {
1753 // a = start point, b = end point
1754 vec2 a(points[i], points[i + 1]);
1755 vec2 b(points[i + 2], points[i + 3]);
Chet Haase99585ad2011-05-02 15:00:16 -07001756 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001757 float boundaryLengthProportion = 0;
1758 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001759
Chet Haase5b0200b2011-04-13 17:58:08 -07001760 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001761 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001762 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001763 if (isAA) {
1764 float wideningFactor;
1765 if (fabs(n.x) >= fabs(n.y)) {
1766 wideningFactor = fabs(1.0f / n.x);
1767 } else {
1768 wideningFactor = fabs(1.0f / n.y);
1769 }
1770 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001771 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001772 if (scaled) {
1773 n.x *= inverseScaleX;
1774 n.y *= inverseScaleY;
1775 }
1776 } else if (scaled) {
1777 // Extend n by .5 pixel on each side, post-transform
1778 vec2 extendedN = n.copyNormalized();
1779 extendedN /= 2;
1780 extendedN.x *= inverseScaleX;
1781 extendedN.y *= inverseScaleY;
1782 float extendedNLength = extendedN.length();
1783 // We need to set this value on the shader prior to drawing
1784 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1785 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001786 }
1787 float x = n.x;
1788 n.x = -n.y;
1789 n.y = x;
1790
Chet Haase99585ad2011-05-02 15:00:16 -07001791 // aa lines expand the endpoint vertices to encompass the AA boundary
1792 if (isAA) {
1793 vec2 abVector = (b - a);
1794 length = abVector.length();
1795 abVector.normalize();
Chet Haase99ecdc42011-05-06 12:06:34 -07001796 if (scaled) {
1797 abVector.x *= inverseScaleX;
1798 abVector.y *= inverseScaleY;
1799 float abLength = abVector.length();
1800 boundaryLengthProportion = abLength / (length + abLength);
1801 } else {
1802 boundaryLengthProportion = .5 / (length + 1);
1803 }
1804 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07001805 a -= abVector;
1806 b += abVector;
1807 }
1808
Chet Haase5b0200b2011-04-13 17:58:08 -07001809 // Four corners of the rectangle defining a thick line
1810 vec2 p1 = a - n;
1811 vec2 p2 = a + n;
1812 vec2 p3 = b + n;
1813 vec2 p4 = b - n;
1814
Chet Haase99585ad2011-05-02 15:00:16 -07001815
Chet Haase5b0200b2011-04-13 17:58:08 -07001816 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1817 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1818 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1819 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
1820
1821 if (!quickReject(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001822 if (!isAA) {
1823 if (prevVertex != NULL) {
1824 // Issue two repeat vertices to create degenerate triangles to bridge
1825 // between the previous line and the new one. This is necessary because
1826 // we are creating a single triangle_strip which will contain
1827 // potentially discontinuous line segments.
1828 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
1829 Vertex::set(vertices++, p1.x, p1.y);
1830 generatedVerticesCount += 2;
1831 }
1832 Vertex::set(vertices++, p1.x, p1.y);
1833 Vertex::set(vertices++, p2.x, p2.y);
1834 Vertex::set(vertices++, p4.x, p4.y);
1835 Vertex::set(vertices++, p3.x, p3.y);
1836 prevVertex = vertices - 1;
1837 generatedVerticesCount += 4;
1838 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07001839 if (!isHairLine && scaled) {
1840 // Must set width proportions per-segment for scaled non-hairlines to use the
1841 // correct AA boundary dimensions
1842 if (boundaryWidthSlot < 0) {
1843 boundaryWidthSlot =
1844 mCaches.currentProgram->getUniform("boundaryWidth");
1845 inverseBoundaryWidthSlot =
1846 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
1847 }
1848 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1849 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
1850 }
Chet Haase99585ad2011-05-02 15:00:16 -07001851 if (boundaryLengthSlot < 0) {
1852 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1853 inverseBoundaryLengthSlot =
1854 mCaches.currentProgram->getUniform("inverseBoundaryLength");
1855 }
Chet Haase99ecdc42011-05-06 12:06:34 -07001856 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
1857 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07001858
Chet Haase5b0200b2011-04-13 17:58:08 -07001859 if (prevAAVertex != NULL) {
1860 // Issue two repeat vertices to create degenerate triangles to bridge
1861 // between the previous line and the new one. This is necessary because
1862 // we are creating a single triangle_strip which will contain
1863 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07001864 AAVertex::set(aaVertices++,prevAAVertex->position[0],
1865 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
1866 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07001867 generatedVerticesCount += 2;
1868 }
Chet Haase99585ad2011-05-02 15:00:16 -07001869 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
1870 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
1871 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
1872 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Chet Haase5b0200b2011-04-13 17:58:08 -07001873 prevAAVertex = aaVertices - 1;
1874 generatedVerticesCount += 4;
1875 }
Chet Haase99585ad2011-05-02 15:00:16 -07001876 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
1877 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
1878 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07001879 }
1880 }
1881 if (generatedVerticesCount > 0) {
1882 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
1883 }
1884}
1885
Romain Guyed6fcb02011-03-21 13:11:28 -07001886void OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1887 if (mSnapshot->isIgnored()) return;
1888
1889 // TODO: The paint's cap style defines whether the points are square or circular
1890 // TODO: Handle AA for round points
1891
Chet Haase5b0200b2011-04-13 17:58:08 -07001892 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07001893 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07001894 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07001895 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001896 if (isHairLine) {
1897 // Now that we know it's hairline, we can set the effective width, to be used later
1898 strokeWidth = 1.0f;
1899 }
1900 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07001901 int alpha;
1902 SkXfermode::Mode mode;
1903 getAlphaAndMode(paint, &alpha, &mode);
1904
1905 int verticesCount = count >> 1;
1906 int generatedVerticesCount = 0;
1907
1908 TextureVertex pointsData[verticesCount];
1909 TextureVertex* vertex = &pointsData[0];
1910
1911 setupDraw();
Chet Haase8a5cc922011-04-26 07:28:09 -07001912 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07001913 setupDrawColor(paint->getColor(), alpha);
1914 setupDrawColorFilter();
1915 setupDrawShader();
1916 setupDrawBlending(mode);
1917 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07001918 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07001919 setupDrawColorUniforms();
1920 setupDrawColorFilterUniforms();
1921 setupDrawPointUniforms();
1922 setupDrawShaderIdentityUniforms();
1923 setupDrawMesh(vertex);
1924
1925 for (int i = 0; i < count; i += 2) {
1926 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1927 generatedVerticesCount++;
Chet Haase8a5cc922011-04-26 07:28:09 -07001928 float left = points[i] - halfWidth;
1929 float right = points[i] + halfWidth;
1930 float top = points[i + 1] - halfWidth;
1931 float bottom = points [i + 1] + halfWidth;
1932 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07001933 }
1934
1935 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1936}
1937
Romain Guy85bf02f2010-06-22 13:11:24 -07001938void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001939 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001940 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001941
Romain Guyae88e5e2010-10-22 17:49:18 -07001942 Rect& clip(*mSnapshot->clipRect);
1943 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001944
Romain Guy3d58c032010-07-14 16:34:53 -07001945 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001946}
Romain Guy9d5316e2010-06-24 19:30:36 -07001947
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001948void OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
Romain Guy01d58e42011-01-19 21:54:02 -08001949 if (!texture) return;
1950 const AutoTexture autoCleanup(texture);
1951
1952 const float x = left + texture->left - texture->offset;
1953 const float y = top + texture->top - texture->offset;
1954
1955 drawPathTexture(texture, x, y, paint);
1956}
1957
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001958void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1959 float rx, float ry, SkPaint* paint) {
1960 if (mSnapshot->isIgnored()) return;
1961
1962 glActiveTexture(gTextureUnits[0]);
1963 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1964 right - left, bottom - top, rx, ry, paint);
1965 drawShape(left, top, texture, paint);
1966}
1967
Romain Guy01d58e42011-01-19 21:54:02 -08001968void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1969 if (mSnapshot->isIgnored()) return;
1970
1971 glActiveTexture(gTextureUnits[0]);
Romain Guy01d58e42011-01-19 21:54:02 -08001972 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001973 drawShape(x - radius, y - radius, texture, paint);
1974}
Romain Guy01d58e42011-01-19 21:54:02 -08001975
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001976void OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1977 if (mSnapshot->isIgnored()) return;
Romain Guy01d58e42011-01-19 21:54:02 -08001978
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001979 glActiveTexture(gTextureUnits[0]);
1980 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1981 drawShape(left, top, texture, paint);
1982}
1983
Romain Guy8b2f5262011-01-23 16:15:02 -08001984void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
1985 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
1986 if (mSnapshot->isIgnored()) return;
1987
1988 if (fabs(sweepAngle) >= 360.0f) {
1989 drawOval(left, top, right, bottom, paint);
1990 return;
1991 }
1992
1993 glActiveTexture(gTextureUnits[0]);
1994 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
1995 startAngle, sweepAngle, useCenter, paint);
1996 drawShape(left, top, texture, paint);
1997}
1998
Romain Guyc1cd9ba32011-01-23 14:18:41 -08001999void OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2000 SkPaint* paint) {
2001 if (mSnapshot->isIgnored()) return;
2002
2003 glActiveTexture(gTextureUnits[0]);
2004 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2005 drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002006}
2007
Chet Haase5c13d892010-10-08 08:37:55 -07002008void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002009 if (p->getStyle() != SkPaint::kFill_Style) {
2010 drawRectAsShape(left, top, right, bottom, p);
2011 return;
2012 }
2013
Romain Guy6926c722010-07-12 20:20:03 -07002014 if (quickReject(left, top, right, bottom)) {
2015 return;
2016 }
2017
Romain Guy026c5e162010-06-28 17:12:22 -07002018 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002019 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002020 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2021 if (!isMode) {
2022 // Assume SRC_OVER
2023 mode = SkXfermode::kSrcOver_Mode;
2024 }
2025 } else {
2026 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002027 }
2028
Romain Guy026c5e162010-06-28 17:12:22 -07002029 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002030 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002031 drawAARect(left, top, right, bottom, color, mode);
2032 } else {
2033 drawColorRect(left, top, right, bottom, color, mode);
2034 }
Romain Guyc7d53492010-06-25 13:41:57 -07002035}
Romain Guy9d5316e2010-06-24 19:30:36 -07002036
Romain Guye8e62a42010-07-23 18:55:21 -07002037void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2038 float x, float y, SkPaint* paint) {
Romain Guyb146b122010-12-15 17:06:45 -08002039 if (text == NULL || count == 0) {
Romain Guye8e62a42010-07-23 18:55:21 -07002040 return;
2041 }
Romain Guyaf636eb2010-12-09 17:47:21 -08002042 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07002043
Romain Guy67ffc362011-06-03 18:50:11 -07002044 // TODO: We should probably make a copy of the paint instead of modifying
2045 // it; modifying the paint will change its generationID the first
2046 // time, which might impact caches. More investigation needed to
2047 // see if it matters.
2048 // If we make a copy, then drawTextDecorations() should *not* make
2049 // its own copy as it does right now.
Romain Guyf607bdc2010-09-10 19:20:06 -07002050 paint->setAntiAlias(true);
Romain Guy67ffc362011-06-03 18:50:11 -07002051#if RENDER_TEXT_AS_GLYPHS
2052 paint->setTextEncoding(SkPaint::kGlyphID_TextEncoding);
2053#endif
Romain Guye8e62a42010-07-23 18:55:21 -07002054
Romain Guya674ab72010-08-10 17:26:42 -07002055 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07002056 switch (paint->getTextAlign()) {
2057 case SkPaint::kCenter_Align:
2058 length = paint->measureText(text, bytesCount);
2059 x -= length / 2.0f;
2060 break;
2061 case SkPaint::kRight_Align:
2062 length = paint->measureText(text, bytesCount);
2063 x -= length;
2064 break;
2065 default:
2066 break;
2067 }
2068
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002069 const float oldX = x;
2070 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002071 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2072 if (pureTranslate) {
2073 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2074 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2075 }
2076
Romain Guyb45c0c92010-08-26 20:35:23 -07002077 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2078 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002079 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002080
Romain Guy86568192010-12-14 15:55:39 -08002081 int alpha;
2082 SkXfermode::Mode mode;
2083 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002084
Romain Guy1e45aae2010-08-13 19:39:53 -07002085 if (mHasShadow) {
Romain Guyb45c0c92010-08-26 20:35:23 -07002086 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guy67ffc362011-06-03 18:50:11 -07002087 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2088 paint, text, bytesCount, count, mShadowRadius);
Romain Guy1e45aae2010-08-13 19:39:53 -07002089 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07002090
Romain Guy740bf2b2011-04-26 15:33:10 -07002091 const float sx = oldX - shadow->left + mShadowDx;
2092 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07002093
Romain Guy86568192010-12-14 15:55:39 -08002094 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
Romain Guy740bf2b2011-04-26 15:33:10 -07002095 int shadowColor = mShadowColor;
2096 if (mShader) {
2097 shadowColor = 0xffffffff;
2098 }
Romain Guy86568192010-12-14 15:55:39 -08002099
2100 glActiveTexture(gTextureUnits[0]);
2101 setupDraw();
2102 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07002103 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2104 setupDrawColorFilter();
2105 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08002106 setupDrawBlending(true, mode);
2107 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07002108 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08002109 setupDrawTexture(shadow->id);
2110 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07002111 setupDrawColorFilterUniforms();
2112 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08002113 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2114
Romain Guy0a417492010-08-16 20:26:20 -07002115 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy740bf2b2011-04-26 15:33:10 -07002116
Romain Guy86568192010-12-14 15:55:39 -08002117 finishDrawTexture();
Romain Guy1e45aae2010-08-13 19:39:53 -07002118 }
2119
Romain Guyb146b122010-12-15 17:06:45 -08002120 if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
2121 return;
2122 }
2123
Romain Guy6620c6d2010-12-06 18:07:02 -08002124 // Pick the appropriate texture filtering
2125 bool linearFilter = mSnapshot->transform->changesBounds();
2126 if (pureTranslate && !linearFilter) {
2127 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2128 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002129
Romain Guy86568192010-12-14 15:55:39 -08002130 glActiveTexture(gTextureUnits[0]);
2131 setupDraw();
2132 setupDrawDirtyRegionsDisabled();
2133 setupDrawWithTexture(true);
2134 setupDrawAlpha8Color(paint->getColor(), alpha);
2135 setupDrawColorFilter();
2136 setupDrawShader();
2137 setupDrawBlending(true, mode);
2138 setupDrawProgram();
2139 setupDrawModelView(x, y, x, y, pureTranslate, true);
2140 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2141 setupDrawPureColorUniforms();
2142 setupDrawColorFilterUniforms();
2143 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07002144
Romain Guy6620c6d2010-12-06 18:07:02 -08002145 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002146 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2147
2148#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002149 bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07002150#else
Romain Guyf219da52011-01-16 12:54:25 -08002151 bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07002152#endif
Romain Guy03750a02010-10-18 14:06:08 -07002153 mCaches.unbindMeshBuffer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002154
2155 // Tell font renderer the locations of position and texture coord
2156 // attributes so it can bind its data properly
2157 int positionSlot = mCaches.currentProgram->position;
2158 fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
Romain Guy6620c6d2010-12-06 18:07:02 -08002159 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08002160 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07002161#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002162 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002163 if (!pureTranslate) {
2164 mSnapshot->transform->mapRect(bounds);
2165 }
Romain Guyf219da52011-01-16 12:54:25 -08002166 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002167 }
2168#endif
2169 }
Romain Guy694b5192010-07-21 21:33:20 -07002170
2171 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07002172 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07002173
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002174 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07002175}
2176
Romain Guy7fbcc042010-08-04 15:40:07 -07002177void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08002178 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07002179
Romain Guy01d58e42011-01-19 21:54:02 -08002180 glActiveTexture(gTextureUnits[0]);
Romain Guy7fbcc042010-08-04 15:40:07 -07002181
Romain Guyfb8b7632010-08-23 21:05:08 -07002182 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -07002183 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002184 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002185
Romain Guy8b55f372010-08-18 17:10:07 -07002186 const float x = texture->left - texture->offset;
2187 const float y = texture->top - texture->offset;
2188
Romain Guy01d58e42011-01-19 21:54:02 -08002189 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07002190}
2191
Romain Guyada830f2011-01-13 12:13:20 -08002192void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2193 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08002194 return;
2195 }
2196
2197 glActiveTexture(gTextureUnits[0]);
Romain Guy6c319ca2011-01-11 14:29:25 -08002198
2199 int alpha;
2200 SkXfermode::Mode mode;
2201 getAlphaAndMode(paint, &alpha, &mode);
2202
Romain Guy9ace8f52011-07-07 20:50:11 -07002203 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002204
Romain Guyf219da52011-01-16 12:54:25 -08002205#if RENDER_LAYERS_AS_REGIONS
Romain Guyc88e3572011-01-22 00:32:12 -08002206 if (!layer->region.isEmpty()) {
2207 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002208 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002209 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002210 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002211 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08002212
Romain Guyc88e3572011-01-22 00:32:12 -08002213 setupDraw();
2214 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002215 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002216 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002217 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002218 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002219 setupDrawPureColorUniforms();
2220 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002221 setupDrawTexture(layer->getTexture());
2222 if (mSnapshot->transform->isPureTranslate()) {
2223 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2224 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2225
2226 layer->setFilter(GL_NEAREST, GL_NEAREST);
2227 setupDrawModelViewTranslate(x, y,
2228 x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
2229 } else {
2230 layer->setFilter(GL_LINEAR, GL_LINEAR);
2231 setupDrawModelViewTranslate(x, y,
2232 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2233 }
Romain Guyc88e3572011-01-22 00:32:12 -08002234 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002235
Romain Guyc88e3572011-01-22 00:32:12 -08002236 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2237 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002238
Romain Guyc88e3572011-01-22 00:32:12 -08002239 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002240
2241#if DEBUG_LAYERS_AS_REGIONS
2242 drawRegionRects(layer->region);
2243#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002244 }
Romain Guyf219da52011-01-16 12:54:25 -08002245 }
2246#else
Romain Guyada830f2011-01-13 12:13:20 -08002247 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2248 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08002249#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08002250}
2251
Romain Guy6926c722010-07-12 20:20:03 -07002252///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002253// Shaders
2254///////////////////////////////////////////////////////////////////////////////
2255
2256void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002257 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002258}
2259
Romain Guy06f96e22010-07-30 19:18:16 -07002260void OpenGLRenderer::setupShader(SkiaShader* shader) {
2261 mShader = shader;
2262 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002263 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002264 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002265}
2266
Romain Guyd27977d2010-07-14 19:18:51 -07002267///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002268// Color filters
2269///////////////////////////////////////////////////////////////////////////////
2270
2271void OpenGLRenderer::resetColorFilter() {
2272 mColorFilter = NULL;
2273}
2274
2275void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2276 mColorFilter = filter;
2277}
2278
2279///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002280// Drop shadow
2281///////////////////////////////////////////////////////////////////////////////
2282
2283void OpenGLRenderer::resetShadow() {
2284 mHasShadow = false;
2285}
2286
2287void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2288 mHasShadow = true;
2289 mShadowRadius = radius;
2290 mShadowDx = dx;
2291 mShadowDy = dy;
2292 mShadowColor = color;
2293}
2294
2295///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002296// Drawing implementation
2297///////////////////////////////////////////////////////////////////////////////
2298
Romain Guy01d58e42011-01-19 21:54:02 -08002299void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2300 float x, float y, SkPaint* paint) {
2301 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2302 return;
2303 }
2304
2305 int alpha;
2306 SkXfermode::Mode mode;
2307 getAlphaAndMode(paint, &alpha, &mode);
2308
2309 setupDraw();
2310 setupDrawWithTexture(true);
2311 setupDrawAlpha8Color(paint->getColor(), alpha);
2312 setupDrawColorFilter();
2313 setupDrawShader();
2314 setupDrawBlending(true, mode);
2315 setupDrawProgram();
2316 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2317 setupDrawTexture(texture->id);
2318 setupDrawPureColorUniforms();
2319 setupDrawColorFilterUniforms();
2320 setupDrawShaderUniforms();
2321 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2322
2323 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2324
2325 finishDrawTexture();
2326}
2327
Romain Guyf607bdc2010-09-10 19:20:06 -07002328// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002329#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2330#define kStdUnderline_Offset (1.0f / 9.0f)
2331#define kStdUnderline_Thickness (1.0f / 18.0f)
2332
2333void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2334 float x, float y, SkPaint* paint) {
2335 // Handle underline and strike-through
2336 uint32_t flags = paint->getFlags();
2337 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002338 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002339 float underlineWidth = length;
2340 // If length is > 0.0f, we already measured the text for the text alignment
2341 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002342 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002343 }
2344
2345 float offsetX = 0;
Romain Guy726aeba2011-06-01 14:52:00 -07002346 switch (paintCopy.getTextAlign()) {
Romain Guy0a417492010-08-16 20:26:20 -07002347 case SkPaint::kCenter_Align:
2348 offsetX = underlineWidth * 0.5f;
2349 break;
2350 case SkPaint::kRight_Align:
2351 offsetX = underlineWidth;
2352 break;
2353 default:
2354 break;
2355 }
2356
2357 if (underlineWidth > 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002358 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002359 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002360
Romain Guye20ecbd2010-09-22 19:49:04 -07002361 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002362 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002363
Romain Guyf6834472011-01-23 13:32:12 -08002364 int linesCount = 0;
2365 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2366 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2367
2368 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002369 float points[pointsCount];
2370 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002371
2372 if (flags & SkPaint::kUnderlineText_Flag) {
2373 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002374 points[currentPoint++] = left;
2375 points[currentPoint++] = top;
2376 points[currentPoint++] = left + underlineWidth;
2377 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002378 }
2379
2380 if (flags & SkPaint::kStrikeThruText_Flag) {
2381 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002382 points[currentPoint++] = left;
2383 points[currentPoint++] = top;
2384 points[currentPoint++] = left + underlineWidth;
2385 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002386 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002387
Romain Guy726aeba2011-06-01 14:52:00 -07002388 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002389
Romain Guy726aeba2011-06-01 14:52:00 -07002390 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002391 }
2392 }
2393}
2394
Romain Guy026c5e162010-06-28 17:12:22 -07002395void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002396 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002397 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002398 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002399 color |= 0x00ffffff;
2400 }
2401
Romain Guy70ca14e2010-12-13 18:24:33 -08002402 setupDraw();
2403 setupDrawColor(color);
2404 setupDrawShader();
2405 setupDrawColorFilter();
2406 setupDrawBlending(mode);
2407 setupDrawProgram();
2408 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2409 setupDrawColorUniforms();
2410 setupDrawShaderUniforms(ignoreTransform);
2411 setupDrawColorFilterUniforms();
2412 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002413
Romain Guyc95c8d62010-09-17 15:31:32 -07002414 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2415}
2416
Romain Guy82ba8142010-07-09 13:25:56 -07002417void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002418 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002419 int alpha;
2420 SkXfermode::Mode mode;
2421 getAlphaAndMode(paint, &alpha, &mode);
2422
Romain Guye3c26852011-07-25 16:36:01 -07002423 texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002424
Romain Guy6620c6d2010-12-06 18:07:02 -08002425 if (mSnapshot->transform->isPureTranslate()) {
2426 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2427 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2428
Romain Guye3c26852011-07-25 16:36:01 -07002429 texture->setFilter(GL_NEAREST, GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002430 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2431 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2432 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2433 } else {
Romain Guye3c26852011-07-25 16:36:01 -07002434 texture->setFilter(GL_LINEAR, GL_LINEAR, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002435 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2436 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2437 GL_TRIANGLE_STRIP, gMeshCount);
2438 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002439}
2440
Romain Guybd6b79b2010-06-26 00:13:53 -07002441void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002442 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2443 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002444 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002445}
2446
2447void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002448 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002449 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002450 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002451
Romain Guy746b7402010-10-26 16:27:31 -07002452 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002453 setupDrawWithTexture();
2454 setupDrawColor(alpha, alpha, alpha, alpha);
2455 setupDrawColorFilter();
2456 setupDrawBlending(blend, mode, swapSrcDst);
2457 setupDrawProgram();
2458 if (!dirty) {
2459 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002460 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002461 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002462 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002463 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002464 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002465 }
Romain Guy86568192010-12-14 15:55:39 -08002466 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002467 setupDrawColorFilterUniforms();
2468 setupDrawTexture(texture);
2469 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002470
Romain Guy6820ac82010-09-15 18:11:50 -07002471 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002472
2473 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002474}
2475
Romain Guya5aed0d2010-09-09 14:42:43 -07002476void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002477 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002478 blend = blend || mode != SkXfermode::kSrcOver_Mode;
2479 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002480 if (mode < SkXfermode::kPlus_Mode) {
2481 if (!mCaches.blend) {
2482 glEnable(GL_BLEND);
2483 }
Romain Guy82ba8142010-07-09 13:25:56 -07002484
Romain Guyf607bdc2010-09-10 19:20:06 -07002485 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2486 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07002487
Romain Guya5aed0d2010-09-09 14:42:43 -07002488 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2489 glBlendFunc(sourceMode, destMode);
2490 mCaches.lastSrcMode = sourceMode;
2491 mCaches.lastDstMode = destMode;
2492 }
2493 } else {
2494 // These blend modes are not supported by OpenGL directly and have
2495 // to be implemented using shaders. Since the shader will perform
2496 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07002497 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002498 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002499 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002500 }
2501
2502 if (mCaches.blend) {
2503 glDisable(GL_BLEND);
2504 }
2505 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07002506 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002507 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002508 glDisable(GL_BLEND);
2509 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002510 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002511}
2512
Romain Guy889f8d12010-07-29 14:37:42 -07002513bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002514 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002515 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002516 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002517 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002518 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002519 }
Romain Guy6926c722010-07-12 20:20:03 -07002520 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002521}
2522
Romain Guy026c5e162010-06-28 17:12:22 -07002523void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002524 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002525 TextureVertex::setUV(v++, u1, v1);
2526 TextureVertex::setUV(v++, u2, v1);
2527 TextureVertex::setUV(v++, u1, v2);
2528 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002529}
2530
Chet Haase5c13d892010-10-08 08:37:55 -07002531void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002532 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07002533 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002534 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
2535 if (!isMode) {
2536 // Assume SRC_OVER
2537 *mode = SkXfermode::kSrcOver_Mode;
2538 }
2539 } else {
2540 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002541 }
2542
2543 // Skia draws using the color's alpha channel if < 255
2544 // Otherwise, it uses the paint's alpha
2545 int color = paint->getColor();
2546 *alpha = (color >> 24) & 0xFF;
2547 if (*alpha == 255) {
2548 *alpha = paint->getAlpha();
2549 }
2550 } else {
2551 *mode = SkXfermode::kSrcOver_Mode;
2552 *alpha = 255;
2553 }
Romain Guy026c5e162010-06-28 17:12:22 -07002554}
2555
Romain Guya5aed0d2010-09-09 14:42:43 -07002556SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002557 SkXfermode::Mode resultMode;
2558 if (!SkXfermode::AsMode(mode, &resultMode)) {
2559 resultMode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002560 }
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002561 return resultMode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002562}
2563
Romain Guy9d5316e2010-06-24 19:30:36 -07002564}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002565}; // namespace android