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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
John Reck23b797a2014-01-03 18:08:34 -080018
Chris Craik5e00c7c2016-07-06 16:10:09 -070019#include "BakedOpDispatcher.h"
20#include "BakedOpRenderer.h"
John Reckba6adf62015-02-19 14:36:50 -080021#include "DamageAccumulator.h"
Chris Craik5e00c7c2016-07-06 16:10:09 -070022#include "FrameBuilder.h"
John Reckba6adf62015-02-19 14:36:50 -080023#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070024#include "FrameInfoVisualizer.h"
Andres Morales910beb82016-02-02 16:19:40 -080025#include "FrameMetricsReporter.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070026#include "IContextFactory.h"
Stan Iliev768e3932016-07-08 21:34:52 -040027#include "IRenderPipeline.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070028#include "LayerUpdateQueue.h"
John Reckba6adf62015-02-19 14:36:50 -080029#include "RenderNode.h"
John Reck38f6c032016-03-17 10:23:49 -070030#include "thread/Task.h"
31#include "thread/TaskProcessor.h"
John Reckba6adf62015-02-19 14:36:50 -080032#include "utils/RingBuffer.h"
33#include "renderthread/RenderTask.h"
34#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070035
John Reck23b797a2014-01-03 18:08:34 -080036#include <cutils/compiler.h>
37#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080038#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070039#include <SkRect.h>
John Reck4f02bf42014-01-03 18:09:17 -080040#include <utils/Functor.h>
John Reckf6481082016-02-02 15:18:23 -080041#include <gui/Surface.h>
John Reck4f02bf42014-01-03 18:09:17 -080042
John Reck38f6c032016-03-17 10:23:49 -070043#include <functional>
John Reckba6adf62015-02-19 14:36:50 -080044#include <set>
John Reckb36016c2015-03-11 08:50:53 -070045#include <string>
Skuhneea7a7fb2015-08-28 07:10:31 -070046#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080047
48namespace android {
49namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080050
John Reck119907c2014-08-14 09:02:01 -070051class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080052class DeferredLayerUpdater;
John Reck1949e792014-04-08 15:18:56 -070053class Layer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070054class Rect;
John Reck443a7142014-09-04 17:40:05 -070055class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080056
John Reck23b797a2014-01-03 18:08:34 -080057namespace renderthread {
58
John Reck3b202512014-06-23 13:13:08 -070059class EglManager;
Stan Iliev768e3932016-07-08 21:34:52 -040060class Frame;
John Reck1125d1f2014-10-23 11:02:19 -070061
John Reck23b797a2014-01-03 18:08:34 -080062// This per-renderer class manages the bridge between the global EGL context
63// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070064// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070065class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080066public:
Stan Iliev03de0742016-07-07 12:35:54 -040067 static CanvasContext* create(RenderThread& thread, bool translucent,
68 RenderNode* rootRenderNode, IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070069 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080070
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040071 /**
72 * Update or create a layer specific for the provided RenderNode. The layer
73 * attached to the node will be specific to the RenderPipeline used by this
74 * context
75 *
76 * @return true if the layer has been created or updated
77 */
78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) {
Romain Guy07ae5052017-06-13 18:25:32 -070079 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut);
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040080 }
81
82 /**
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040083 * Pin any mutable images to the GPU cache. A pinned images is guaranteed to
84 * remain in the cache until it has been unpinned. We leverage this feature
85 * to avoid making a CPU copy of the pixels.
86 *
Derek Sollenberger189e8742016-11-16 16:00:17 -050087 * @return true if all images have been successfully pinned to the GPU cache
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040088 * and false otherwise (e.g. cache limits have been exceeded).
89 */
90 bool pinImages(std::vector<SkImage*>& mutableImages) {
91 return mRenderPipeline->pinImages(mutableImages);
92 }
93 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) {
94 return mRenderPipeline->pinImages(images);
95 }
96
97 /**
98 * Unpin any image that had be previously pinned to the GPU cache
99 */
100 void unpinImages() { mRenderPipeline->unpinImages(); }
101
102 /**
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400103 * Destroy any layers that have been attached to the provided RenderNode removing
104 * any state that may have been set during createOrUpdateLayer().
105 */
106 static void destroyLayer(RenderNode* node);
107
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400108 static void invokeFunctor(const RenderThread& thread, Functor* functor);
109
110 static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
111
Derek Sollenberger0df62092016-09-27 16:04:42 -0400112 /*
113 * If Properties::isSkiaEnabled() is true then this will return the Skia
114 * grContext associated with the current RenderPipeline.
115 */
Derek Sollenberger98f75d52016-10-25 10:25:45 -0400116 GrContext* getGrContext() const { return mRenderThread.getGrContext(); }
Derek Sollenberger0df62092016-09-27 16:04:42 -0400117
John Reck1125d1f2014-10-23 11:02:19 -0700118 // Won't take effect until next EGLSurface creation
119 void setSwapBehavior(SwapBehavior swapBehavior);
120
John Reckf6481082016-02-02 15:18:23 -0800121 void initialize(Surface* surface);
122 void updateSurface(Surface* surface);
123 bool pauseSurface(Surface* surface);
John Reck8afcc762016-04-13 10:24:06 -0700124 void setStopped(bool stopped);
John Reckf6481082016-02-02 15:18:23 -0800125 bool hasSurface() { return mNativeSurface.get(); }
John Reckaa95a882014-11-07 11:02:07 -0800126
John Reckab1080c2016-06-21 16:24:20 -0700127 void setup(float lightRadius,
Chris Craik058fc642014-07-23 18:19:28 -0700128 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Alan Viverette50210d92015-05-14 18:05:36 -0700129 void setLightCenter(const Vector3& lightCenter);
John Reck63a06672014-05-07 13:45:54 -0700130 void setOpaque(bool opaque);
Romain Guy26a2b972017-04-17 09:39:51 -0700131 void setWideGamut(bool wideGamut);
John Reck8afcc762016-04-13 10:24:06 -0700132 bool makeCurrent();
Skuhneea7a7fb2015-08-28 07:10:31 -0700133 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
134 int64_t syncQueued, RenderNode* target);
John Recke4267ea2014-06-03 15:53:15 -0700135 void draw();
John Reck2de950d2017-01-25 10:58:30 -0800136 void destroy();
John Reck23b797a2014-01-03 18:08:34 -0800137
Chris Craik0b7e8242015-10-28 16:50:44 -0700138 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -0800139 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700140 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700141
John Reck2de950d2017-01-25 10:58:30 -0800142 void buildLayer(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800143 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -0700144 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800145
John Reck2de950d2017-01-25 10:58:30 -0800146 void destroyHardwareResources();
John Reckf47a5942014-06-30 16:20:04 -0700147 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -0700148
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400149 DeferredLayerUpdater* createTextureLayer();
John Reck1949e792014-04-08 15:18:56 -0700150
John Reckf47a5942014-06-30 16:20:04 -0700151 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700152 void notifyFramePending();
153
John Reck4c9e59d2015-05-12 07:17:50 -0700154 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700155
John Reckba6adf62015-02-19 14:36:50 -0800156 void dumpFrames(int fd);
157 void resetFrameStats();
158
John Reckdf1742e2017-01-19 15:56:21 -0800159 void setName(const std::string&& name);
John Reckb36016c2015-03-11 08:50:53 -0700160
John Recke248bd12015-08-05 13:53:53 -0700161 void serializeDisplayListTree();
162
John Reck2de950d2017-01-25 10:58:30 -0800163 void addRenderNode(RenderNode* node, bool placeFront);
164 void removeRenderNode(RenderNode* node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700165
Skuhneb8160872015-09-22 09:51:39 -0700166 void setContentDrawBounds(int left, int top, int right, int bottom) {
167 mContentDrawBounds.set(left, top, right, bottom);
Skuhneea7a7fb2015-08-28 07:10:31 -0700168 }
169
Chris Craike2e53a72015-10-28 15:55:40 -0700170 RenderState& getRenderState() {
171 return mRenderThread.renderState();
172 }
173
Andres Morales910beb82016-02-02 16:19:40 -0800174 void addFrameMetricsObserver(FrameMetricsObserver* observer) {
175 if (mFrameMetricsReporter.get() == nullptr) {
176 mFrameMetricsReporter.reset(new FrameMetricsReporter());
Andres Morales06f5bc72015-12-15 15:21:31 -0800177 }
178
Andres Morales910beb82016-02-02 16:19:40 -0800179 mFrameMetricsReporter->addObserver(observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800180 }
181
Andres Morales910beb82016-02-02 16:19:40 -0800182 void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
183 if (mFrameMetricsReporter.get() != nullptr) {
184 mFrameMetricsReporter->removeObserver(observer);
185 if (!mFrameMetricsReporter->hasObservers()) {
186 mFrameMetricsReporter.reset(nullptr);
Andres Morales06f5bc72015-12-15 15:21:31 -0800187 }
188 }
189 }
190
John Reck38f6c032016-03-17 10:23:49 -0700191 // Used to queue up work that needs to be completed before this frame completes
192 ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
193
John Reck28912a52016-04-18 14:34:18 -0700194 ANDROID_API int64_t getFrameNumber();
195
Chris Craik06e2e9c2016-08-31 17:32:46 -0700196 void waitOnFences();
197
Stan Iliev23c38a92017-03-23 00:12:50 -0400198 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
199
John Reck23b797a2014-01-03 18:08:34 -0800200private:
Stan Iliev03de0742016-07-07 12:35:54 -0400201 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
Stan Iliev768e3932016-07-08 21:34:52 -0400202 IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline);
Stan Iliev03de0742016-07-07 12:35:54 -0400203
John Recka5dda642014-05-22 15:43:54 -0700204 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700205 // TODO: Replace with something better for layer & other GL object
206 // lifecycle tracking
207 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700208
John Reckf6481082016-02-02 15:18:23 -0800209 void setSurface(Surface* window);
John Reck4f02bf42014-01-03 18:09:17 -0800210
John Reck2de950d2017-01-25 10:58:30 -0800211 void freePrefetchedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700212
John Reck0def73a2016-07-01 16:19:13 -0700213 bool isSwapChainStuffed();
214
Stan Iliev768e3932016-07-08 21:34:52 -0400215 SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
216
John Reck77c40102015-10-26 15:49:47 -0700217 EGLint mLastFrameWidth = 0;
218 EGLint mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700219
John Reck4f02bf42014-01-03 18:09:17 -0800220 RenderThread& mRenderThread;
John Reckf6481082016-02-02 15:18:23 -0800221 sp<Surface> mNativeSurface;
John Reck306f3312016-06-10 16:01:55 -0700222 // stopped indicates the CanvasContext will reject actual redraw operations,
223 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700224 bool mStopped = false;
John Reck306f3312016-06-10 16:01:55 -0700225 // CanvasContext is dirty if it has received an update that it has not
226 // painted onto its surface.
227 bool mIsDirty = false;
Stan Iliev768e3932016-07-08 21:34:52 -0400228 SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700229 struct SwapHistory {
230 SkRect damage;
231 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700232 nsecs_t swapCompletedTime;
233 nsecs_t dequeueDuration;
234 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700235 };
236
237 RingBuffer<SwapHistory, 3> mSwapHistory;
John Reck28912a52016-04-18 14:34:18 -0700238 int64_t mFrameNumber = -1;
John Reck4f02bf42014-01-03 18:09:17 -0800239
Chris Craik31635682016-07-19 17:59:12 -0700240 // last vsync for a dropped frame due to stuffed queue
241 nsecs_t mLastDropVsync = 0;
242
John Reck4f02bf42014-01-03 18:09:17 -0800243 bool mOpaque;
Romain Guy26a2b972017-04-17 09:39:51 -0700244 bool mWideColorGamut = false;
Chris Craik98787e62015-11-13 10:55:30 -0800245 BakedOpRenderer::LightInfo mLightInfo;
Chris Craik6e068c012016-01-15 16:15:30 -0800246 FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 };
Chris Craik98787e62015-11-13 10:55:30 -0800247
John Reckedc524c2015-03-18 15:24:33 -0700248 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700249 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700250 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800251 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700252
Skuhneea7a7fb2015-08-28 07:10:31 -0700253 std::vector< sp<RenderNode> > mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700254
John Reckedc524c2015-03-18 15:24:33 -0700255 FrameInfo* mCurrentFrameInfo = nullptr;
John Reck4c9e59d2015-05-12 07:17:50 -0700256 // Ring buffer large enough for 2 seconds worth of frames
257 RingBuffer<FrameInfo, 120> mFrames;
John Reckb36016c2015-03-11 08:50:53 -0700258 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700259 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700260 FrameInfoVisualizer mProfiler;
Andres Morales910beb82016-02-02 16:19:40 -0800261 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
John Reck998a6d82014-08-28 15:35:53 -0700262
John Reck51f2d602016-04-06 07:50:47 -0700263 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700264
265 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700266 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700267
268 // TODO: This is really a Task<void> but that doesn't really work
269 // when Future<> expects to be able to get/set a value
270 struct FuncTask : public Task<bool> {
271 std::function<void()> func;
272 };
273 class FuncTaskProcessor;
274
275 std::vector< sp<FuncTask> > mFrameFences;
276 sp<TaskProcessor<bool> > mFrameWorkProcessor;
Stan Iliev768e3932016-07-08 21:34:52 -0400277 std::unique_ptr<IRenderPipeline> mRenderPipeline;
John Reck23b797a2014-01-03 18:08:34 -0800278};
279
280} /* namespace renderthread */
281} /* namespace uirenderer */
282} /* namespace android */