blob: 8aaa8c1ffe474953a908e74f34829463c3fc64dc [file] [log] [blame]
John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
John Reck23b797a2014-01-03 18:08:34 -080018
Chris Craik5e00c7c2016-07-06 16:10:09 -070019#include "BakedOpDispatcher.h"
20#include "BakedOpRenderer.h"
John Reckba6adf62015-02-19 14:36:50 -080021#include "DamageAccumulator.h"
Chris Craik5e00c7c2016-07-06 16:10:09 -070022#include "FrameBuilder.h"
John Reckba6adf62015-02-19 14:36:50 -080023#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070024#include "FrameInfoVisualizer.h"
Andres Morales910beb82016-02-02 16:19:40 -080025#include "FrameMetricsReporter.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070026#include "IContextFactory.h"
Stan Iliev768e3932016-07-08 21:34:52 -040027#include "IRenderPipeline.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070028#include "LayerUpdateQueue.h"
John Reckba6adf62015-02-19 14:36:50 -080029#include "RenderNode.h"
John Reckba6adf62015-02-19 14:36:50 -080030#include "renderthread/RenderTask.h"
31#include "renderthread/RenderThread.h"
John Reck1bcacfd2017-11-03 10:12:19 -070032#include "thread/Task.h"
33#include "thread/TaskProcessor.h"
John Reck998a6d82014-08-28 15:35:53 -070034
John Reck23b797a2014-01-03 18:08:34 -080035#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080036#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070037#include <SkRect.h>
John Reck1bcacfd2017-11-03 10:12:19 -070038#include <cutils/compiler.h>
John Reckf6481082016-02-02 15:18:23 -080039#include <gui/Surface.h>
John Reck1bcacfd2017-11-03 10:12:19 -070040#include <utils/Functor.h>
John Reck4f02bf42014-01-03 18:09:17 -080041
John Reck38f6c032016-03-17 10:23:49 -070042#include <functional>
John Reckba6adf62015-02-19 14:36:50 -080043#include <set>
John Reckb36016c2015-03-11 08:50:53 -070044#include <string>
Skuhneea7a7fb2015-08-28 07:10:31 -070045#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080046
47namespace android {
48namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080049
John Reck119907c2014-08-14 09:02:01 -070050class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080051class DeferredLayerUpdater;
Stan Iliev216b1572018-03-26 14:29:50 -040052class ErrorHandler;
John Reck1949e792014-04-08 15:18:56 -070053class Layer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070054class Rect;
John Reck443a7142014-09-04 17:40:05 -070055class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080056
John Reck23b797a2014-01-03 18:08:34 -080057namespace renderthread {
58
John Reck3b202512014-06-23 13:13:08 -070059class EglManager;
Stan Iliev768e3932016-07-08 21:34:52 -040060class Frame;
John Reck1125d1f2014-10-23 11:02:19 -070061
John Reck23b797a2014-01-03 18:08:34 -080062// This per-renderer class manages the bridge between the global EGL context
63// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070064// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070065class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080066public:
John Reck1bcacfd2017-11-03 10:12:19 -070067 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
68 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070069 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080070
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040071 /**
72 * Update or create a layer specific for the provided RenderNode. The layer
73 * attached to the node will be specific to the RenderPipeline used by this
74 * context
75 *
76 * @return true if the layer has been created or updated
77 */
Stan Iliev216b1572018-03-26 14:29:50 -040078 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator,
79 ErrorHandler* errorHandler) {
80 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut,
John Reckec100972018-04-05 16:41:41 -070081 errorHandler);
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040082 }
83
84 /**
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040085 * Pin any mutable images to the GPU cache. A pinned images is guaranteed to
86 * remain in the cache until it has been unpinned. We leverage this feature
87 * to avoid making a CPU copy of the pixels.
88 *
Derek Sollenberger189e8742016-11-16 16:00:17 -050089 * @return true if all images have been successfully pinned to the GPU cache
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040090 * and false otherwise (e.g. cache limits have been exceeded).
91 */
92 bool pinImages(std::vector<SkImage*>& mutableImages) {
93 return mRenderPipeline->pinImages(mutableImages);
94 }
John Reck1bcacfd2017-11-03 10:12:19 -070095 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) { return mRenderPipeline->pinImages(images); }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040096
97 /**
98 * Unpin any image that had be previously pinned to the GPU cache
99 */
100 void unpinImages() { mRenderPipeline->unpinImages(); }
101
102 /**
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400103 * Destroy any layers that have been attached to the provided RenderNode removing
104 * any state that may have been set during createOrUpdateLayer().
105 */
106 static void destroyLayer(RenderNode* node);
107
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400108 static void invokeFunctor(const RenderThread& thread, Functor* functor);
109
110 static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
111
Derek Sollenberger0df62092016-09-27 16:04:42 -0400112 /*
113 * If Properties::isSkiaEnabled() is true then this will return the Skia
114 * grContext associated with the current RenderPipeline.
115 */
Derek Sollenberger98f75d52016-10-25 10:25:45 -0400116 GrContext* getGrContext() const { return mRenderThread.getGrContext(); }
Derek Sollenberger0df62092016-09-27 16:04:42 -0400117
John Reck1125d1f2014-10-23 11:02:19 -0700118 // Won't take effect until next EGLSurface creation
119 void setSwapBehavior(SwapBehavior swapBehavior);
120
John Reckf8441e62017-10-23 13:10:41 -0700121 void setSurface(sp<Surface>&& surface);
122 bool pauseSurface();
John Reck8afcc762016-04-13 10:24:06 -0700123 void setStopped(bool stopped);
John Reckf6481082016-02-02 15:18:23 -0800124 bool hasSurface() { return mNativeSurface.get(); }
John Reckaa95a882014-11-07 11:02:07 -0800125
John Reck1bcacfd2017-11-03 10:12:19 -0700126 void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
Alan Viverette50210d92015-05-14 18:05:36 -0700127 void setLightCenter(const Vector3& lightCenter);
John Reck63a06672014-05-07 13:45:54 -0700128 void setOpaque(bool opaque);
Romain Guy26a2b972017-04-17 09:39:51 -0700129 void setWideGamut(bool wideGamut);
John Reck8afcc762016-04-13 10:24:06 -0700130 bool makeCurrent();
John Reck1bcacfd2017-11-03 10:12:19 -0700131 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
John Recke4267ea2014-06-03 15:53:15 -0700132 void draw();
John Reck2de950d2017-01-25 10:58:30 -0800133 void destroy();
John Reck23b797a2014-01-03 18:08:34 -0800134
Chris Craik0b7e8242015-10-28 16:50:44 -0700135 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -0800136 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700137 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700138
John Reck2de950d2017-01-25 10:58:30 -0800139 void buildLayer(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800140 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
John Reck998a6d82014-08-28 15:35:53 -0700141 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800142
John Reck2de950d2017-01-25 10:58:30 -0800143 void destroyHardwareResources();
John Reckf47a5942014-06-30 16:20:04 -0700144 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -0700145
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400146 DeferredLayerUpdater* createTextureLayer();
John Reck1949e792014-04-08 15:18:56 -0700147
John Reckf47a5942014-06-30 16:20:04 -0700148 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700149 void notifyFramePending();
150
John Reck4c9e59d2015-05-12 07:17:50 -0700151 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700152
John Reckba6adf62015-02-19 14:36:50 -0800153 void dumpFrames(int fd);
154 void resetFrameStats();
155
John Reckdf1742e2017-01-19 15:56:21 -0800156 void setName(const std::string&& name);
John Reckb36016c2015-03-11 08:50:53 -0700157
John Recke248bd12015-08-05 13:53:53 -0700158 void serializeDisplayListTree();
159
John Reck2de950d2017-01-25 10:58:30 -0800160 void addRenderNode(RenderNode* node, bool placeFront);
161 void removeRenderNode(RenderNode* node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700162
John Reck1bcacfd2017-11-03 10:12:19 -0700163 void setContentDrawBounds(const Rect& bounds) { mContentDrawBounds = bounds; }
Skuhneea7a7fb2015-08-28 07:10:31 -0700164
John Reck1bcacfd2017-11-03 10:12:19 -0700165 RenderState& getRenderState() { return mRenderThread.renderState(); }
Chris Craike2e53a72015-10-28 15:55:40 -0700166
Andres Morales910beb82016-02-02 16:19:40 -0800167 void addFrameMetricsObserver(FrameMetricsObserver* observer) {
168 if (mFrameMetricsReporter.get() == nullptr) {
169 mFrameMetricsReporter.reset(new FrameMetricsReporter());
Andres Morales06f5bc72015-12-15 15:21:31 -0800170 }
171
Andres Morales910beb82016-02-02 16:19:40 -0800172 mFrameMetricsReporter->addObserver(observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800173 }
174
Andres Morales910beb82016-02-02 16:19:40 -0800175 void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
176 if (mFrameMetricsReporter.get() != nullptr) {
177 mFrameMetricsReporter->removeObserver(observer);
178 if (!mFrameMetricsReporter->hasObservers()) {
179 mFrameMetricsReporter.reset(nullptr);
Andres Morales06f5bc72015-12-15 15:21:31 -0800180 }
181 }
182 }
183
John Reck38f6c032016-03-17 10:23:49 -0700184 // Used to queue up work that needs to be completed before this frame completes
185 ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
186
John Reck28912a52016-04-18 14:34:18 -0700187 ANDROID_API int64_t getFrameNumber();
188
Chris Craik06e2e9c2016-08-31 17:32:46 -0700189 void waitOnFences();
190
Stan Iliev23c38a92017-03-23 00:12:50 -0400191 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
192
John Reckec100972018-04-05 16:41:41 -0700193 void setRenderAheadDepth(int renderAhead);
194
John Reck23b797a2014-01-03 18:08:34 -0800195private:
Stan Iliev03de0742016-07-07 12:35:54 -0400196 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
John Reck1bcacfd2017-11-03 10:12:19 -0700197 IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline);
Stan Iliev03de0742016-07-07 12:35:54 -0400198
John Recka5dda642014-05-22 15:43:54 -0700199 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700200 // TODO: Replace with something better for layer & other GL object
201 // lifecycle tracking
202 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700203
John Reck2de950d2017-01-25 10:58:30 -0800204 void freePrefetchedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700205
John Reck0def73a2016-07-01 16:19:13 -0700206 bool isSwapChainStuffed();
John Reckec100972018-04-05 16:41:41 -0700207 void updateBufferCount();
John Reck0def73a2016-07-01 16:19:13 -0700208
Stan Iliev768e3932016-07-08 21:34:52 -0400209 SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
210
John Reck77c40102015-10-26 15:49:47 -0700211 EGLint mLastFrameWidth = 0;
212 EGLint mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700213
John Reck4f02bf42014-01-03 18:09:17 -0800214 RenderThread& mRenderThread;
John Reckf6481082016-02-02 15:18:23 -0800215 sp<Surface> mNativeSurface;
John Reck306f3312016-06-10 16:01:55 -0700216 // stopped indicates the CanvasContext will reject actual redraw operations,
217 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700218 bool mStopped = false;
John Reck306f3312016-06-10 16:01:55 -0700219 // CanvasContext is dirty if it has received an update that it has not
220 // painted onto its surface.
221 bool mIsDirty = false;
Stan Iliev768e3932016-07-08 21:34:52 -0400222 SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700223 struct SwapHistory {
224 SkRect damage;
225 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700226 nsecs_t swapCompletedTime;
227 nsecs_t dequeueDuration;
228 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700229 };
230
231 RingBuffer<SwapHistory, 3> mSwapHistory;
John Reck28912a52016-04-18 14:34:18 -0700232 int64_t mFrameNumber = -1;
John Reckec100972018-04-05 16:41:41 -0700233 int mRenderAheadDepth = 0;
John Reck4f02bf42014-01-03 18:09:17 -0800234
Chris Craik31635682016-07-19 17:59:12 -0700235 // last vsync for a dropped frame due to stuffed queue
236 nsecs_t mLastDropVsync = 0;
237
John Reck4f02bf42014-01-03 18:09:17 -0800238 bool mOpaque;
Romain Guy26a2b972017-04-17 09:39:51 -0700239 bool mWideColorGamut = false;
Chris Craik98787e62015-11-13 10:55:30 -0800240 BakedOpRenderer::LightInfo mLightInfo;
John Reck1bcacfd2017-11-03 10:12:19 -0700241 FrameBuilder::LightGeometry mLightGeometry = {{0, 0, 0}, 0};
Chris Craik98787e62015-11-13 10:55:30 -0800242
John Reckedc524c2015-03-18 15:24:33 -0700243 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700244 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700245 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800246 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700247
John Reck1bcacfd2017-11-03 10:12:19 -0700248 std::vector<sp<RenderNode>> mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700249
John Reckedc524c2015-03-18 15:24:33 -0700250 FrameInfo* mCurrentFrameInfo = nullptr;
John Reckb36016c2015-03-11 08:50:53 -0700251 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700252 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700253 FrameInfoVisualizer mProfiler;
Andres Morales910beb82016-02-02 16:19:40 -0800254 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
John Reck998a6d82014-08-28 15:35:53 -0700255
John Reck51f2d602016-04-06 07:50:47 -0700256 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700257
258 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700259 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700260
261 // TODO: This is really a Task<void> but that doesn't really work
262 // when Future<> expects to be able to get/set a value
263 struct FuncTask : public Task<bool> {
264 std::function<void()> func;
265 };
266 class FuncTaskProcessor;
267
John Reck1bcacfd2017-11-03 10:12:19 -0700268 std::vector<sp<FuncTask>> mFrameFences;
269 sp<TaskProcessor<bool>> mFrameWorkProcessor;
Stan Iliev768e3932016-07-08 21:34:52 -0400270 std::unique_ptr<IRenderPipeline> mRenderPipeline;
John Reck23b797a2014-01-03 18:08:34 -0800271};
272
273} /* namespace renderthread */
274} /* namespace uirenderer */
275} /* namespace android */