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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
21#include "ProgramCache.h"
22
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
27// Vertex shaders snippets
28///////////////////////////////////////////////////////////////////////////////
29
Romain Guyac670c02010-07-27 17:39:27 -070030const char* gVS_Header_Attributes =
31 "attribute vec4 position;\n";
32const char* gVS_Header_Attributes_TexCoords =
33 "attribute vec2 texCoords;\n";
34const char* gVS_Header_Uniforms =
35 "uniform mat4 transform;\n";
Romain Guyee916f12010-09-20 17:53:08 -070036const char* gVS_Header_Uniforms_HasGradient[3] = {
37 // Linear
Romain Guyac670c02010-07-27 17:39:27 -070038 "uniform float gradientLength;\n"
39 "uniform vec2 gradient;\n"
40 "uniform vec2 gradientStart;\n"
Romain Guyee916f12010-09-20 17:53:08 -070041 "uniform mat4 screenSpace;\n",
42 // Circular
43 "",
44 // Sweep
45 "uniform vec2 gradientStart;\n"
46 "uniform mat4 screenSpace;\n"
47};
Romain Guy889f8d12010-07-29 14:37:42 -070048const char* gVS_Header_Uniforms_HasBitmap =
49 "uniform mat4 textureTransform;\n"
50 "uniform vec2 textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070051const char* gVS_Header_Varyings_HasTexture =
52 "varying vec2 outTexCoords;\n";
53const char* gVS_Header_Varyings_HasBitmap =
54 "varying vec2 outBitmapTexCoords;\n";
Romain Guyee916f12010-09-20 17:53:08 -070055const char* gVS_Header_Varyings_HasGradient[3] = {
56 // Linear
57 "varying float index;\n",
58 // Circular
59 "",
60 // Sweep
61 "varying vec2 sweep;\n"
62};
Romain Guyac670c02010-07-27 17:39:27 -070063const char* gVS_Main =
64 "\nvoid main(void) {\n";
65const char* gVS_Main_OutTexCoords =
66 " outTexCoords = texCoords;\n";
Romain Guyee916f12010-09-20 17:53:08 -070067const char* gVS_Main_OutGradient[3] = {
68 // Linear
Romain Guyac670c02010-07-27 17:39:27 -070069 " vec4 location = screenSpace * position;\n"
Romain Guyee916f12010-09-20 17:53:08 -070070 " index = dot(location.xy - gradientStart, gradient) * gradientLength;\n",
71 // Circular
72 "",
73 // Sweep
74 " vec4 location = screenSpace * position;\n"
75 " sweep = location.xy - gradientStart;\n"
76};
Romain Guy889f8d12010-07-29 14:37:42 -070077const char* gVS_Main_OutBitmapTexCoords =
78 " vec4 bitmapCoords = textureTransform * position;\n"
79 " outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070080const char* gVS_Main_Position =
81 " gl_Position = transform * position;\n";
82const char* gVS_Footer =
83 "}\n\n";
84
85///////////////////////////////////////////////////////////////////////////////
86// Fragment shaders snippets
87///////////////////////////////////////////////////////////////////////////////
88
Romain Guya5aed0d2010-09-09 14:42:43 -070089const char* gFS_Header_Extension_FramebufferFetch =
90 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyac670c02010-07-27 17:39:27 -070091const char* gFS_Header =
92 "precision mediump float;\n\n";
93const char* gFS_Uniforms_Color =
94 "uniform vec4 color;\n";
95const char* gFS_Uniforms_TextureSampler =
96 "uniform sampler2D sampler;\n";
Romain Guyee916f12010-09-20 17:53:08 -070097const char* gFS_Uniforms_GradientSampler[3] = {
98 // Linear
99 "uniform sampler2D gradientSampler;\n",
100 // Circular
101 "uniform sampler2D gradientSampler;\n",
102 // Sweep
103 "uniform sampler2D gradientSampler;\n"
104};
Romain Guyac670c02010-07-27 17:39:27 -0700105const char* gFS_Uniforms_BitmapSampler =
106 "uniform sampler2D bitmapSampler;\n";
107const char* gFS_Uniforms_ColorOp[4] = {
108 // None
109 "",
110 // Matrix
111 "uniform mat4 colorMatrix;\n"
112 "uniform vec4 colorMatrixVector;\n",
113 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700114 "uniform vec4 lightingMul;\n"
115 "uniform vec4 lightingAdd;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700116 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700117 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700118};
119const char* gFS_Main =
120 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700121 " lowp vec4 fragColor;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700122const char* gFS_Main_FetchColor =
123 " fragColor = color;\n";
124const char* gFS_Main_FetchTexture =
125 " fragColor = color * texture2D(sampler, outTexCoords);\n";
126const char* gFS_Main_FetchA8Texture =
127 " fragColor = color * texture2D(sampler, outTexCoords).a;\n";
Romain Guyee916f12010-09-20 17:53:08 -0700128const char* gFS_Main_FetchGradient[3] = {
129 // Linear
130 " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
131 // Circular
132 "",
133 // Sweep
134 " float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
135 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
136};
Romain Guyac670c02010-07-27 17:39:27 -0700137const char* gFS_Main_FetchBitmap =
138 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700139const char* gFS_Main_FetchBitmapNpot =
140 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700141const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700142 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700143const char* gFS_Main_BlendShadersGB =
144 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guyac670c02010-07-27 17:39:27 -0700145const char* gFS_Main_BlendShaders_Modulate =
146 " * fragColor.a;\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700147const char* gFS_Main_GradientShader_Modulate =
148 " fragColor = gradientColor * fragColor.a;\n";
149const char* gFS_Main_BitmapShader_Modulate =
150 " fragColor = bitmapColor * fragColor.a;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700151const char* gFS_Main_FragColor =
152 " gl_FragColor = fragColor;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700153const char* gFS_Main_FragColor_Blend =
154 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700155const char* gFS_Main_FragColor_Blend_Swap =
156 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700157const char* gFS_Main_ApplyColorOp[4] = {
158 // None
159 "",
160 // Matrix
Romain Guydb1938e2010-08-02 18:50:22 -0700161 // TODO: Fix premultiplied alpha computations for color matrix
Romain Guyac670c02010-07-27 17:39:27 -0700162 " fragColor *= colorMatrix;\n"
Romain Guydb1938e2010-08-02 18:50:22 -0700163 " fragColor += colorMatrixVector;\n"
164 " fragColor.rgb *= fragColor.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700165 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700166 " float lightingAlpha = fragColor.a;\n"
167 " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
168 " fragColor.a = lightingAlpha;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700169 // PorterDuff
170 " fragColor = blendColors(colorBlend, fragColor);\n"
171};
172const char* gFS_Footer =
173 "}\n\n";
174
175///////////////////////////////////////////////////////////////////////////////
176// PorterDuff snippets
177///////////////////////////////////////////////////////////////////////////////
178
Romain Guy48daa542010-08-10 19:21:34 -0700179const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700180 // Clear
181 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
182 // Src
183 "return src;\n",
184 // Dst
185 "return dst;\n",
186 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700187 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700188 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700189 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700190 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700191 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700192 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700193 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700194 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700195 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700196 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700197 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700198 // SrcAtop
199 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
200 // DstAtop
201 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
202 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700203 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700204 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700205 // Add
206 "return min(src + dst, 1.0);\n",
207 // Multiply
208 "return src * dst;\n",
209 // Screen
210 "return src + dst - src * dst;\n",
211 // Overlay
212 "return clamp(vec4(mix("
213 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
214 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
215 "step(dst.a, 2.0 * dst.rgb)), "
216 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
217 // Darken
218 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
219 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
220 // Lighten
221 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
222 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700223};
224
225///////////////////////////////////////////////////////////////////////////////
226// Constructors/destructors
227///////////////////////////////////////////////////////////////////////////////
228
229ProgramCache::ProgramCache() {
230}
231
232ProgramCache::~ProgramCache() {
233 clear();
234}
235
236///////////////////////////////////////////////////////////////////////////////
237// Cache management
238///////////////////////////////////////////////////////////////////////////////
239
240void ProgramCache::clear() {
241 size_t count = mCache.size();
242 for (size_t i = 0; i < count; i++) {
243 delete mCache.valueAt(i);
244 }
245 mCache.clear();
246}
247
248Program* ProgramCache::get(const ProgramDescription& description) {
249 programid key = description.key();
250 ssize_t index = mCache.indexOfKey(key);
251 Program* program = NULL;
252 if (index < 0) {
Romain Guyee916f12010-09-20 17:53:08 -0700253 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700254 program = generateProgram(description, key);
255 mCache.add(key, program);
256 } else {
257 program = mCache.valueAt(index);
258 }
259 return program;
260}
261
262///////////////////////////////////////////////////////////////////////////////
263// Program generation
264///////////////////////////////////////////////////////////////////////////////
265
266Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
267 String8 vertexShader = generateVertexShader(description);
268 String8 fragmentShader = generateFragmentShader(description);
269
270 Program* program = new Program(vertexShader.string(), fragmentShader.string());
271 return program;
272}
273
274String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
275 // Add attributes
276 String8 shader(gVS_Header_Attributes);
Romain Guy889f8d12010-07-29 14:37:42 -0700277 if (description.hasTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700278 shader.append(gVS_Header_Attributes_TexCoords);
279 }
280 // Uniforms
281 shader.append(gVS_Header_Uniforms);
282 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700283 shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700284 }
Romain Guy889f8d12010-07-29 14:37:42 -0700285 if (description.hasBitmap) {
286 shader.append(gVS_Header_Uniforms_HasBitmap);
287 }
Romain Guyac670c02010-07-27 17:39:27 -0700288 // Varyings
289 if (description.hasTexture) {
290 shader.append(gVS_Header_Varyings_HasTexture);
291 }
292 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700293 shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700294 }
295 if (description.hasBitmap) {
296 shader.append(gVS_Header_Varyings_HasBitmap);
297 }
298
299 // Begin the shader
300 shader.append(gVS_Main); {
301 if (description.hasTexture) {
302 shader.append(gVS_Main_OutTexCoords);
303 }
304 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700305 shader.append(gVS_Main_OutGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700306 }
Romain Guy889f8d12010-07-29 14:37:42 -0700307 if (description.hasBitmap) {
308 shader.append(gVS_Main_OutBitmapTexCoords);
309 }
Romain Guyac670c02010-07-27 17:39:27 -0700310 // Output transformed position
311 shader.append(gVS_Main_Position);
312 }
313 // End the shader
314 shader.append(gVS_Footer);
315
316 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
317
318 return shader;
319}
320
321String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
322 // Set the default precision
Romain Guya5aed0d2010-09-09 14:42:43 -0700323 String8 shader;
324
325 bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
326 if (blendFramebuffer) {
327 shader.append(gFS_Header_Extension_FramebufferFetch);
328 }
329
330 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700331
332 // Varyings
333 if (description.hasTexture) {
334 shader.append(gVS_Header_Varyings_HasTexture);
335 }
336 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700337 shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700338 }
339 if (description.hasBitmap) {
340 shader.append(gVS_Header_Varyings_HasBitmap);
341 }
342
343
344 // Uniforms
345 shader.append(gFS_Uniforms_Color);
346 if (description.hasTexture) {
347 shader.append(gFS_Uniforms_TextureSampler);
348 }
349 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700350 shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700351 }
352 if (description.hasBitmap) {
353 shader.append(gFS_Uniforms_BitmapSampler);
354 }
355 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
356
357 // Generate required functions
358 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700359 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700360 }
361 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700362 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700363 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700364 if (blendFramebuffer) {
365 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
366 }
Romain Guy889f8d12010-07-29 14:37:42 -0700367 if (description.isBitmapNpot) {
368 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
369 }
Romain Guyac670c02010-07-27 17:39:27 -0700370
371 // Begin the shader
372 shader.append(gFS_Main); {
373 // Stores the result in fragColor directly
374 if (description.hasTexture) {
375 if (description.hasAlpha8Texture) {
376 shader.append(gFS_Main_FetchA8Texture);
377 } else {
378 shader.append(gFS_Main_FetchTexture);
379 }
380 } else {
381 shader.append(gFS_Main_FetchColor);
382 }
383 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700384 shader.append(gFS_Main_FetchGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700385 }
386 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700387 if (!description.isBitmapNpot) {
388 shader.append(gFS_Main_FetchBitmap);
389 } else {
390 shader.append(gFS_Main_FetchBitmapNpot);
391 }
Romain Guyac670c02010-07-27 17:39:27 -0700392 }
393 // Case when we have two shaders set
394 if (description.hasGradient && description.hasBitmap) {
395 if (description.isBitmapFirst) {
396 shader.append(gFS_Main_BlendShadersBG);
397 } else {
398 shader.append(gFS_Main_BlendShadersGB);
399 }
400 shader.append(gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700401 } else {
402 if (description.hasGradient) {
403 shader.append(gFS_Main_GradientShader_Modulate);
404 } else if (description.hasBitmap) {
405 shader.append(gFS_Main_BitmapShader_Modulate);
406 }
Romain Guyac670c02010-07-27 17:39:27 -0700407 }
408 // Apply the color op if needed
409 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
410 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700411 if (!blendFramebuffer) {
412 shader.append(gFS_Main_FragColor);
413 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700414 shader.append(!description.swapSrcDst ?
415 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700416 }
Romain Guyac670c02010-07-27 17:39:27 -0700417 }
418 // End the shader
419 shader.append(gFS_Footer);
420
Romain Guydb1938e2010-08-02 18:50:22 -0700421 if (DEBUG_PROGRAM_CACHE) {
422 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
423 printLongString(shader);
424 }
425
Romain Guyac670c02010-07-27 17:39:27 -0700426 return shader;
427}
428
Romain Guy48daa542010-08-10 19:21:34 -0700429void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700430 shader.append("\nvec4 ");
431 shader.append(name);
432 shader.append("(vec4 src, vec4 dst) {\n");
433 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700434 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700435 shader.append("}\n");
436}
437
Romain Guy889f8d12010-07-29 14:37:42 -0700438void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
439 shader.append("\nvec2 wrap(vec2 texCoords) {\n");
440 if (wrapS == GL_MIRRORED_REPEAT) {
441 shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n");
442 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
443 }
444 if (wrapT == GL_MIRRORED_REPEAT) {
445 shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n");
446 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
447 }
448 shader.append(" return vec2(");
449 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700450 case GL_CLAMP_TO_EDGE:
451 shader.append("texCoords.x");
452 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700453 case GL_REPEAT:
454 shader.append("mod(texCoords.x, 1.0)");
455 break;
456 case GL_MIRRORED_REPEAT:
457 shader.append("xMod2");
458 break;
459 }
460 shader.append(", ");
461 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700462 case GL_CLAMP_TO_EDGE:
463 shader.append("texCoords.y");
464 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700465 case GL_REPEAT:
466 shader.append("mod(texCoords.y, 1.0)");
467 break;
468 case GL_MIRRORED_REPEAT:
469 shader.append("yMod2");
470 break;
471 }
472 shader.append(");\n");
473 shader.append("}\n");
474}
475
Romain Guydb1938e2010-08-02 18:50:22 -0700476void ProgramCache::printLongString(const String8& shader) const {
477 ssize_t index = 0;
478 ssize_t lastIndex = 0;
479 const char* str = shader.string();
480 while ((index = shader.find("\n", index)) > -1) {
481 String8 line(str, index - lastIndex);
482 if (line.length() == 0) line.append("\n");
483 PROGRAM_LOGD("%s", line.string());
484 index++;
485 str += (index - lastIndex);
486 lastIndex = index;
487 }
488}
489
Romain Guyac670c02010-07-27 17:39:27 -0700490}; // namespace uirenderer
491}; // namespace android