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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
21#include "ProgramCache.h"
22
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
27// Vertex shaders snippets
28///////////////////////////////////////////////////////////////////////////////
29
Romain Guyac670c02010-07-27 17:39:27 -070030const char* gVS_Header_Attributes =
31 "attribute vec4 position;\n";
32const char* gVS_Header_Attributes_TexCoords =
33 "attribute vec2 texCoords;\n";
34const char* gVS_Header_Uniforms =
35 "uniform mat4 transform;\n";
36const char* gVS_Header_Uniforms_HasGradient =
37 "uniform float gradientLength;\n"
38 "uniform vec2 gradient;\n"
39 "uniform vec2 gradientStart;\n"
40 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070041const char* gVS_Header_Uniforms_HasBitmap =
42 "uniform mat4 textureTransform;\n"
43 "uniform vec2 textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070044const char* gVS_Header_Varyings_HasTexture =
45 "varying vec2 outTexCoords;\n";
46const char* gVS_Header_Varyings_HasBitmap =
47 "varying vec2 outBitmapTexCoords;\n";
48const char* gVS_Header_Varyings_HasGradient =
49 "varying float index;\n";
50const char* gVS_Main =
51 "\nvoid main(void) {\n";
52const char* gVS_Main_OutTexCoords =
53 " outTexCoords = texCoords;\n";
54const char* gVS_Main_OutGradientIndex =
55 " vec4 location = screenSpace * position;\n"
56 " index = dot(location.xy - gradientStart, gradient) * gradientLength;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070057const char* gVS_Main_OutBitmapTexCoords =
58 " vec4 bitmapCoords = textureTransform * position;\n"
59 " outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070060const char* gVS_Main_Position =
61 " gl_Position = transform * position;\n";
62const char* gVS_Footer =
63 "}\n\n";
64
65///////////////////////////////////////////////////////////////////////////////
66// Fragment shaders snippets
67///////////////////////////////////////////////////////////////////////////////
68
Romain Guya5aed0d2010-09-09 14:42:43 -070069const char* gFS_Header_Extension_FramebufferFetch =
70 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyac670c02010-07-27 17:39:27 -070071const char* gFS_Header =
72 "precision mediump float;\n\n";
73const char* gFS_Uniforms_Color =
74 "uniform vec4 color;\n";
75const char* gFS_Uniforms_TextureSampler =
76 "uniform sampler2D sampler;\n";
77const char* gFS_Uniforms_GradientSampler =
78 "uniform sampler2D gradientSampler;\n";
79const char* gFS_Uniforms_BitmapSampler =
80 "uniform sampler2D bitmapSampler;\n";
81const char* gFS_Uniforms_ColorOp[4] = {
82 // None
83 "",
84 // Matrix
85 "uniform mat4 colorMatrix;\n"
86 "uniform vec4 colorMatrixVector;\n",
87 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -070088 "uniform vec4 lightingMul;\n"
89 "uniform vec4 lightingAdd;\n",
Romain Guyac670c02010-07-27 17:39:27 -070090 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -070091 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -070092};
93const char* gFS_Main =
94 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -070095 " lowp vec4 fragColor;\n";
Romain Guyac670c02010-07-27 17:39:27 -070096const char* gFS_Main_FetchColor =
97 " fragColor = color;\n";
98const char* gFS_Main_FetchTexture =
99 " fragColor = color * texture2D(sampler, outTexCoords);\n";
100const char* gFS_Main_FetchA8Texture =
101 " fragColor = color * texture2D(sampler, outTexCoords).a;\n";
102const char* gFS_Main_FetchGradient =
103 " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n";
104const char* gFS_Main_FetchBitmap =
105 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700106const char* gFS_Main_FetchBitmapNpot =
107 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700108const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700109 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700110const char* gFS_Main_BlendShadersGB =
111 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guyac670c02010-07-27 17:39:27 -0700112const char* gFS_Main_BlendShaders_Modulate =
113 " * fragColor.a;\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700114const char* gFS_Main_GradientShader_Modulate =
115 " fragColor = gradientColor * fragColor.a;\n";
116const char* gFS_Main_BitmapShader_Modulate =
117 " fragColor = bitmapColor * fragColor.a;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700118const char* gFS_Main_FragColor =
119 " gl_FragColor = fragColor;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700120const char* gFS_Main_FragColor_Blend =
121 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700122const char* gFS_Main_FragColor_Blend_Swap =
123 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700124const char* gFS_Main_ApplyColorOp[4] = {
125 // None
126 "",
127 // Matrix
Romain Guydb1938e2010-08-02 18:50:22 -0700128 // TODO: Fix premultiplied alpha computations for color matrix
Romain Guyac670c02010-07-27 17:39:27 -0700129 " fragColor *= colorMatrix;\n"
Romain Guydb1938e2010-08-02 18:50:22 -0700130 " fragColor += colorMatrixVector;\n"
131 " fragColor.rgb *= fragColor.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700132 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700133 " float lightingAlpha = fragColor.a;\n"
134 " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
135 " fragColor.a = lightingAlpha;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700136 // PorterDuff
137 " fragColor = blendColors(colorBlend, fragColor);\n"
138};
139const char* gFS_Footer =
140 "}\n\n";
141
142///////////////////////////////////////////////////////////////////////////////
143// PorterDuff snippets
144///////////////////////////////////////////////////////////////////////////////
145
Romain Guy48daa542010-08-10 19:21:34 -0700146const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700147 // Clear
148 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
149 // Src
150 "return src;\n",
151 // Dst
152 "return dst;\n",
153 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700154 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700155 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700156 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700157 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700158 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700159 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700160 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700161 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700162 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700163 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700164 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700165 // SrcAtop
166 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
167 // DstAtop
168 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
169 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700170 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700171 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700172 // Add
173 "return min(src + dst, 1.0);\n",
174 // Multiply
175 "return src * dst;\n",
176 // Screen
177 "return src + dst - src * dst;\n",
178 // Overlay
179 "return clamp(vec4(mix("
180 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
181 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
182 "step(dst.a, 2.0 * dst.rgb)), "
183 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
184 // Darken
185 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
186 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
187 // Lighten
188 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
189 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700190};
191
192///////////////////////////////////////////////////////////////////////////////
193// Constructors/destructors
194///////////////////////////////////////////////////////////////////////////////
195
196ProgramCache::ProgramCache() {
197}
198
199ProgramCache::~ProgramCache() {
200 clear();
201}
202
203///////////////////////////////////////////////////////////////////////////////
204// Cache management
205///////////////////////////////////////////////////////////////////////////////
206
207void ProgramCache::clear() {
208 size_t count = mCache.size();
209 for (size_t i = 0; i < count; i++) {
210 delete mCache.valueAt(i);
211 }
212 mCache.clear();
213}
214
215Program* ProgramCache::get(const ProgramDescription& description) {
216 programid key = description.key();
217 ssize_t index = mCache.indexOfKey(key);
218 Program* program = NULL;
219 if (index < 0) {
220 PROGRAM_LOGD("Could not find program with key 0x%x", key);
221 program = generateProgram(description, key);
222 mCache.add(key, program);
223 } else {
224 program = mCache.valueAt(index);
225 }
226 return program;
227}
228
229///////////////////////////////////////////////////////////////////////////////
230// Program generation
231///////////////////////////////////////////////////////////////////////////////
232
233Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
234 String8 vertexShader = generateVertexShader(description);
235 String8 fragmentShader = generateFragmentShader(description);
236
237 Program* program = new Program(vertexShader.string(), fragmentShader.string());
238 return program;
239}
240
241String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
242 // Add attributes
243 String8 shader(gVS_Header_Attributes);
Romain Guy889f8d12010-07-29 14:37:42 -0700244 if (description.hasTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700245 shader.append(gVS_Header_Attributes_TexCoords);
246 }
247 // Uniforms
248 shader.append(gVS_Header_Uniforms);
249 if (description.hasGradient) {
250 shader.append(gVS_Header_Uniforms_HasGradient);
251 }
Romain Guy889f8d12010-07-29 14:37:42 -0700252 if (description.hasBitmap) {
253 shader.append(gVS_Header_Uniforms_HasBitmap);
254 }
Romain Guyac670c02010-07-27 17:39:27 -0700255 // Varyings
256 if (description.hasTexture) {
257 shader.append(gVS_Header_Varyings_HasTexture);
258 }
259 if (description.hasGradient) {
260 shader.append(gVS_Header_Varyings_HasGradient);
261 }
262 if (description.hasBitmap) {
263 shader.append(gVS_Header_Varyings_HasBitmap);
264 }
265
266 // Begin the shader
267 shader.append(gVS_Main); {
268 if (description.hasTexture) {
269 shader.append(gVS_Main_OutTexCoords);
270 }
271 if (description.hasGradient) {
272 shader.append(gVS_Main_OutGradientIndex);
273 }
Romain Guy889f8d12010-07-29 14:37:42 -0700274 if (description.hasBitmap) {
275 shader.append(gVS_Main_OutBitmapTexCoords);
276 }
Romain Guyac670c02010-07-27 17:39:27 -0700277 // Output transformed position
278 shader.append(gVS_Main_Position);
279 }
280 // End the shader
281 shader.append(gVS_Footer);
282
283 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
284
285 return shader;
286}
287
288String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
289 // Set the default precision
Romain Guya5aed0d2010-09-09 14:42:43 -0700290 String8 shader;
291
292 bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
293 if (blendFramebuffer) {
294 shader.append(gFS_Header_Extension_FramebufferFetch);
295 }
296
297 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700298
299 // Varyings
300 if (description.hasTexture) {
301 shader.append(gVS_Header_Varyings_HasTexture);
302 }
303 if (description.hasGradient) {
304 shader.append(gVS_Header_Varyings_HasGradient);
305 }
306 if (description.hasBitmap) {
307 shader.append(gVS_Header_Varyings_HasBitmap);
308 }
309
310
311 // Uniforms
312 shader.append(gFS_Uniforms_Color);
313 if (description.hasTexture) {
314 shader.append(gFS_Uniforms_TextureSampler);
315 }
316 if (description.hasGradient) {
317 shader.append(gFS_Uniforms_GradientSampler);
318 }
319 if (description.hasBitmap) {
320 shader.append(gFS_Uniforms_BitmapSampler);
321 }
322 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
323
324 // Generate required functions
325 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700326 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700327 }
328 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700329 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700330 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700331 if (blendFramebuffer) {
332 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
333 }
Romain Guy889f8d12010-07-29 14:37:42 -0700334 if (description.isBitmapNpot) {
335 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
336 }
Romain Guyac670c02010-07-27 17:39:27 -0700337
338 // Begin the shader
339 shader.append(gFS_Main); {
340 // Stores the result in fragColor directly
341 if (description.hasTexture) {
342 if (description.hasAlpha8Texture) {
343 shader.append(gFS_Main_FetchA8Texture);
344 } else {
345 shader.append(gFS_Main_FetchTexture);
346 }
347 } else {
348 shader.append(gFS_Main_FetchColor);
349 }
350 if (description.hasGradient) {
351 shader.append(gFS_Main_FetchGradient);
352 }
353 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700354 if (!description.isBitmapNpot) {
355 shader.append(gFS_Main_FetchBitmap);
356 } else {
357 shader.append(gFS_Main_FetchBitmapNpot);
358 }
Romain Guyac670c02010-07-27 17:39:27 -0700359 }
360 // Case when we have two shaders set
361 if (description.hasGradient && description.hasBitmap) {
362 if (description.isBitmapFirst) {
363 shader.append(gFS_Main_BlendShadersBG);
364 } else {
365 shader.append(gFS_Main_BlendShadersGB);
366 }
367 shader.append(gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700368 } else {
369 if (description.hasGradient) {
370 shader.append(gFS_Main_GradientShader_Modulate);
371 } else if (description.hasBitmap) {
372 shader.append(gFS_Main_BitmapShader_Modulate);
373 }
Romain Guyac670c02010-07-27 17:39:27 -0700374 }
375 // Apply the color op if needed
376 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
377 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700378 if (!blendFramebuffer) {
379 shader.append(gFS_Main_FragColor);
380 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700381 shader.append(!description.swapSrcDst ?
382 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700383 }
Romain Guyac670c02010-07-27 17:39:27 -0700384 }
385 // End the shader
386 shader.append(gFS_Footer);
387
Romain Guydb1938e2010-08-02 18:50:22 -0700388 if (DEBUG_PROGRAM_CACHE) {
389 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
390 printLongString(shader);
391 }
392
Romain Guyac670c02010-07-27 17:39:27 -0700393 return shader;
394}
395
Romain Guy48daa542010-08-10 19:21:34 -0700396void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700397 shader.append("\nvec4 ");
398 shader.append(name);
399 shader.append("(vec4 src, vec4 dst) {\n");
400 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700401 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700402 shader.append("}\n");
403}
404
Romain Guy889f8d12010-07-29 14:37:42 -0700405void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
406 shader.append("\nvec2 wrap(vec2 texCoords) {\n");
407 if (wrapS == GL_MIRRORED_REPEAT) {
408 shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n");
409 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
410 }
411 if (wrapT == GL_MIRRORED_REPEAT) {
412 shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n");
413 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
414 }
415 shader.append(" return vec2(");
416 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700417 case GL_CLAMP_TO_EDGE:
418 shader.append("texCoords.x");
419 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700420 case GL_REPEAT:
421 shader.append("mod(texCoords.x, 1.0)");
422 break;
423 case GL_MIRRORED_REPEAT:
424 shader.append("xMod2");
425 break;
426 }
427 shader.append(", ");
428 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700429 case GL_CLAMP_TO_EDGE:
430 shader.append("texCoords.y");
431 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700432 case GL_REPEAT:
433 shader.append("mod(texCoords.y, 1.0)");
434 break;
435 case GL_MIRRORED_REPEAT:
436 shader.append("yMod2");
437 break;
438 }
439 shader.append(");\n");
440 shader.append("}\n");
441}
442
Romain Guydb1938e2010-08-02 18:50:22 -0700443void ProgramCache::printLongString(const String8& shader) const {
444 ssize_t index = 0;
445 ssize_t lastIndex = 0;
446 const char* str = shader.string();
447 while ((index = shader.find("\n", index)) > -1) {
448 String8 line(str, index - lastIndex);
449 if (line.length() == 0) line.append("\n");
450 PROGRAM_LOGD("%s", line.string());
451 index++;
452 str += (index - lastIndex);
453 lastIndex = index;
454 }
455}
456
Romain Guyac670c02010-07-27 17:39:27 -0700457}; // namespace uirenderer
458}; // namespace android