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Doug Feltdae8e942010-02-24 14:33:15 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.text;
18
Mathew Inwoodefeab842018-08-14 15:21:30 +010019import android.annotation.UnsupportedAppUsage;
Roozbeh Pournadera15fd842017-10-13 20:48:37 -070020import android.icu.lang.UCharacter;
21import android.icu.lang.UCharacterDirection;
22import android.icu.lang.UProperty;
23import android.icu.text.Bidi;
24import android.icu.text.BidiClassifier;
Doug Felte8e45f22010-03-29 14:58:40 -070025import android.text.Layout.Directions;
26
Siyamed Sinired09ae12016-02-16 14:36:26 -080027import com.android.internal.annotations.VisibleForTesting;
28
Doug Feltdae8e942010-02-24 14:33:15 -080029/**
30 * Access the ICU bidi implementation.
31 * @hide
32 */
Siyamed Sinired09ae12016-02-16 14:36:26 -080033@VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE)
34public class AndroidBidi {
Doug Feltdae8e942010-02-24 14:33:15 -080035
Siyamed Sinir213388d2018-04-12 17:29:56 -070036 /**
37 * Overrides ICU {@link BidiClassifier} in order to correctly handle character directions for
38 * newest emoji that ICU is not aware of.
39 */
40 public static class EmojiBidiOverride extends BidiClassifier {
41 public EmojiBidiOverride() {
Roozbeh Pournadera15fd842017-10-13 20:48:37 -070042 super(null /* No persisting object needed */);
43 }
44
45 // Tells ICU to use the standard Unicode value.
46 private static final int NO_OVERRIDE =
47 UCharacter.getIntPropertyMaxValue(UProperty.BIDI_CLASS) + 1;
48
49 @Override
50 public int classify(int c) {
51 if (Emoji.isNewEmoji(c)) {
52 // All new emoji characters in Unicode 10.0 are of the bidi class ON.
53 return UCharacterDirection.OTHER_NEUTRAL;
54 } else {
55 return NO_OVERRIDE;
56 }
57 }
58 }
59
60 private static final EmojiBidiOverride sEmojiBidiOverride = new EmojiBidiOverride();
61
62 /**
63 * Runs the bidi algorithm on input text.
64 */
Mathew Inwoodefeab842018-08-14 15:21:30 +010065 @UnsupportedAppUsage
Roozbeh Pournadera15fd842017-10-13 20:48:37 -070066 public static int bidi(int dir, char[] chs, byte[] chInfo) {
Doug Feltdae8e942010-02-24 14:33:15 -080067 if (chs == null || chInfo == null) {
68 throw new NullPointerException();
69 }
70
Roozbeh Pournadera15fd842017-10-13 20:48:37 -070071 final int length = chs.length;
72 if (chInfo.length < length) {
Doug Feltdae8e942010-02-24 14:33:15 -080073 throw new IndexOutOfBoundsException();
74 }
75
Roozbeh Pournadera15fd842017-10-13 20:48:37 -070076 final byte paraLevel;
77 switch (dir) {
78 case Layout.DIR_REQUEST_LTR: paraLevel = Bidi.LTR; break;
79 case Layout.DIR_REQUEST_RTL: paraLevel = Bidi.RTL; break;
80 case Layout.DIR_REQUEST_DEFAULT_LTR: paraLevel = Bidi.LEVEL_DEFAULT_LTR; break;
81 case Layout.DIR_REQUEST_DEFAULT_RTL: paraLevel = Bidi.LEVEL_DEFAULT_RTL; break;
82 default: paraLevel = Bidi.LTR; break;
Doug Feltdae8e942010-02-24 14:33:15 -080083 }
Roozbeh Pournadera15fd842017-10-13 20:48:37 -070084 final Bidi icuBidi = new Bidi(length /* maxLength */, 0 /* maxRunCount */);
85 icuBidi.setCustomClassifier(sEmojiBidiOverride);
86 icuBidi.setPara(chs, paraLevel, null /* embeddingLevels */);
87 for (int i = 0; i < length; i++) {
88 chInfo[i] = icuBidi.getLevelAt(i);
89 }
90 final byte result = icuBidi.getParaLevel();
91 return (result & 0x1) == 0 ? Layout.DIR_LEFT_TO_RIGHT : Layout.DIR_RIGHT_TO_LEFT;
Doug Feltdae8e942010-02-24 14:33:15 -080092 }
93
Doug Felte8e45f22010-03-29 14:58:40 -070094 /**
95 * Returns run direction information for a line within a paragraph.
96 *
97 * @param dir base line direction, either Layout.DIR_LEFT_TO_RIGHT or
98 * Layout.DIR_RIGHT_TO_LEFT
99 * @param levels levels as returned from {@link #bidi}
100 * @param lstart start of the line in the levels array
101 * @param chars the character array (used to determine whitespace)
102 * @param cstart the start of the line in the chars array
103 * @param len the length of the line
104 * @return the directions
105 */
106 public static Directions directions(int dir, byte[] levels, int lstart,
107 char[] chars, int cstart, int len) {
Raph Levien68669a42013-09-12 14:55:38 -0700108 if (len == 0) {
109 return Layout.DIRS_ALL_LEFT_TO_RIGHT;
110 }
Doug Felte8e45f22010-03-29 14:58:40 -0700111
112 int baseLevel = dir == Layout.DIR_LEFT_TO_RIGHT ? 0 : 1;
113 int curLevel = levels[lstart];
114 int minLevel = curLevel;
115 int runCount = 1;
116 for (int i = lstart + 1, e = lstart + len; i < e; ++i) {
117 int level = levels[i];
118 if (level != curLevel) {
119 curLevel = level;
120 ++runCount;
121 }
122 }
123
124 // add final run for trailing counter-directional whitespace
125 int visLen = len;
126 if ((curLevel & 1) != (baseLevel & 1)) {
127 // look for visible end
128 while (--visLen >= 0) {
129 char ch = chars[cstart + visLen];
130
131 if (ch == '\n') {
132 --visLen;
133 break;
134 }
135
136 if (ch != ' ' && ch != '\t') {
137 break;
138 }
139 }
140 ++visLen;
141 if (visLen != len) {
142 ++runCount;
143 }
144 }
145
146 if (runCount == 1 && minLevel == baseLevel) {
147 // we're done, only one run on this line
148 if ((minLevel & 1) != 0) {
149 return Layout.DIRS_ALL_RIGHT_TO_LEFT;
150 }
151 return Layout.DIRS_ALL_LEFT_TO_RIGHT;
152 }
153
154 int[] ld = new int[runCount * 2];
155 int maxLevel = minLevel;
156 int levelBits = minLevel << Layout.RUN_LEVEL_SHIFT;
157 {
158 // Start of first pair is always 0, we write
159 // length then start at each new run, and the
160 // last run length after we're done.
161 int n = 1;
162 int prev = lstart;
163 curLevel = minLevel;
164 for (int i = lstart, e = lstart + visLen; i < e; ++i) {
165 int level = levels[i];
166 if (level != curLevel) {
167 curLevel = level;
168 if (level > maxLevel) {
169 maxLevel = level;
170 } else if (level < minLevel) {
171 minLevel = level;
172 }
173 // XXX ignore run length limit of 2^RUN_LEVEL_SHIFT
174 ld[n++] = (i - prev) | levelBits;
175 ld[n++] = i - lstart;
176 levelBits = curLevel << Layout.RUN_LEVEL_SHIFT;
177 prev = i;
178 }
179 }
180 ld[n] = (lstart + visLen - prev) | levelBits;
181 if (visLen < len) {
182 ld[++n] = visLen;
183 ld[++n] = (len - visLen) | (baseLevel << Layout.RUN_LEVEL_SHIFT);
184 }
185 }
186
187 // See if we need to swap any runs.
188 // If the min level run direction doesn't match the base
189 // direction, we always need to swap (at this point
190 // we have more than one run).
191 // Otherwise, we don't need to swap the lowest level.
192 // Since there are no logically adjacent runs at the same
193 // level, if the max level is the same as the (new) min
194 // level, we have a series of alternating levels that
195 // is already in order, so there's no more to do.
196 //
197 boolean swap;
198 if ((minLevel & 1) == baseLevel) {
199 minLevel += 1;
200 swap = maxLevel > minLevel;
201 } else {
202 swap = runCount > 1;
203 }
204 if (swap) {
205 for (int level = maxLevel - 1; level >= minLevel; --level) {
206 for (int i = 0; i < ld.length; i += 2) {
207 if (levels[ld[i]] >= level) {
208 int e = i + 2;
209 while (e < ld.length && levels[ld[e]] >= level) {
210 e += 2;
211 }
212 for (int low = i, hi = e - 2; low < hi; low += 2, hi -= 2) {
213 int x = ld[low]; ld[low] = ld[hi]; ld[hi] = x;
214 x = ld[low+1]; ld[low+1] = ld[hi+1]; ld[hi+1] = x;
215 }
216 i = e + 2;
217 }
218 }
219 }
220 }
221 return new Directions(ld);
222 }
Doug Feltdae8e942010-02-24 14:33:15 -0800223}