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Mathias Agopian9f2c4fd2010-05-10 20:06:11 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_TEXTURE_MANAGER_H
18#define ANDROID_TEXTURE_MANAGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25#include <GLES/gl.h>
26
27#include <ui/Region.h>
28
29#include <pixelflinger/pixelflinger.h>
30
31namespace android {
32
33// ---------------------------------------------------------------------------
34
35class GraphicBuffer;
36
37// ---------------------------------------------------------------------------
38
Mathias Agopian898c4c92010-05-18 17:06:55 -070039struct Image {
40 Image() : name(-1U), image(EGL_NO_IMAGE_KHR), width(0), height(0),
41 transform(0), dirty(true) { }
Mathias Agopian9f2c4fd2010-05-10 20:06:11 -070042 GLuint name;
Mathias Agopian898c4c92010-05-18 17:06:55 -070043 EGLImageKHR image;
Mathias Agopian9f2c4fd2010-05-10 20:06:11 -070044 GLuint width;
45 GLuint height;
Mathias Agopian898c4c92010-05-18 17:06:55 -070046 uint32_t transform;
47 bool dirty;
48};
49
50struct Texture : public Image {
51 Texture() : Image(), NPOTAdjust(false) { }
Mathias Agopian9f2c4fd2010-05-10 20:06:11 -070052 GLuint potWidth;
53 GLuint potHeight;
54 GLfloat wScale;
55 GLfloat hScale;
Mathias Agopian9f2c4fd2010-05-10 20:06:11 -070056 bool NPOTAdjust;
Mathias Agopian9f2c4fd2010-05-10 20:06:11 -070057};
58
59// ---------------------------------------------------------------------------
60
61class TextureManager {
62 uint32_t mFlags;
63 GLuint createTexture();
64 static bool isSupportedYuvFormat(int format);
65public:
66
67 TextureManager(uint32_t flags);
68
69 // load bitmap data into the active buffer
70 status_t loadTexture(Texture* texture,
71 const Region& dirty, const GGLSurface& t);
72
73 // make active buffer an EGLImage if needed
Mathias Agopian898c4c92010-05-18 17:06:55 -070074 status_t initEglImage(Image* texture,
Mathias Agopian9f2c4fd2010-05-10 20:06:11 -070075 EGLDisplay dpy, const sp<GraphicBuffer>& buffer);
76};
77
78// ---------------------------------------------------------------------------
79
80}; // namespace android
81
82#endif // ANDROID_TEXTURE_MANAGER_H