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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
Romain Guya60c3882011-08-01 15:28:16 -070021#include "Caches.h"
Romain Guyb4880042013-04-05 11:17:55 -070022#include "Dither.h"
Romain Guyac670c02010-07-27 17:39:27 -070023#include "ProgramCache.h"
24
25namespace android {
26namespace uirenderer {
27
28///////////////////////////////////////////////////////////////////////////////
Romain Guy707b2f72010-10-11 16:34:59 -070029// Defines
30///////////////////////////////////////////////////////////////////////////////
31
32#define MODULATE_OP_NO_MODULATE 0
33#define MODULATE_OP_MODULATE 1
34#define MODULATE_OP_MODULATE_A8 2
35
Romain Guyb4880042013-04-05 11:17:55 -070036#define STR(x) STR1(x)
37#define STR1(x) #x
38
Romain Guy707b2f72010-10-11 16:34:59 -070039///////////////////////////////////////////////////////////////////////////////
Romain Guyac670c02010-07-27 17:39:27 -070040// Vertex shaders snippets
41///////////////////////////////////////////////////////////////////////////////
42
Romain Guyac670c02010-07-27 17:39:27 -070043const char* gVS_Header_Attributes =
44 "attribute vec4 position;\n";
45const char* gVS_Header_Attributes_TexCoords =
46 "attribute vec2 texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080047const char* gVS_Header_Attributes_Colors =
48 "attribute vec4 colors;\n";
Chris Craik710f46d2012-09-17 17:25:49 -070049const char* gVS_Header_Attributes_AAVertexShapeParameters =
Chris Craik6ebdc112012-08-31 18:24:33 -070050 "attribute float vtxAlpha;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070051const char* gVS_Header_Uniforms_TextureTransform =
52 "uniform mat4 mainTextureTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070053const char* gVS_Header_Uniforms =
Romain Guy39284b72012-09-26 16:39:40 -070054 "uniform mat4 projection;\n" \
Romain Guyac670c02010-07-27 17:39:27 -070055 "uniform mat4 transform;\n";
Romain Guyb4880042013-04-05 11:17:55 -070056const char* gVS_Header_Uniforms_HasGradient =
57 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070058const char* gVS_Header_Uniforms_HasBitmap =
59 "uniform mat4 textureTransform;\n"
Romain Guy80bbfb12011-03-23 16:56:28 -070060 "uniform mediump vec2 textureDimension;\n";
Chris Craikdeeda3d2014-05-05 19:09:33 -070061const char* gVS_Header_Uniforms_HasRoundRectClip =
62 "uniform mat4 roundRectInvTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070063const char* gVS_Header_Varyings_HasTexture =
64 "varying vec2 outTexCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080065const char* gVS_Header_Varyings_HasColors =
66 "varying vec4 outColors;\n";
Chris Craik710f46d2012-09-17 17:25:49 -070067const char* gVS_Header_Varyings_IsAAVertexShape =
Chris Craik6ebdc112012-08-31 18:24:33 -070068 "varying float alpha;\n";
Romain Guy63553472012-07-18 20:04:14 -070069const char* gVS_Header_Varyings_HasBitmap =
70 "varying highp vec2 outBitmapTexCoords;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070071const char* gVS_Header_Varyings_HasGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070072 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -070073 "varying highp vec2 linear;\n"
74 "varying vec2 ditherTexCoords;\n",
75 "varying float linear;\n"
76 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070077
Romain Guyee916f12010-09-20 17:53:08 -070078 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -070079 "varying highp vec2 circular;\n"
80 "varying vec2 ditherTexCoords;\n",
81 "varying highp vec2 circular;\n"
82 "varying vec2 ditherTexCoords;\n",
Romain Guy211efea2012-07-31 21:16:07 -070083
Romain Guyee916f12010-09-20 17:53:08 -070084 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -070085 "varying highp vec2 sweep;\n"
86 "varying vec2 ditherTexCoords;\n",
87 "varying highp vec2 sweep;\n"
88 "varying vec2 ditherTexCoords;\n",
Romain Guyee916f12010-09-20 17:53:08 -070089};
Chris Craikdeeda3d2014-05-05 19:09:33 -070090const char* gVS_Header_Varyings_HasRoundRectClip =
91 "varying vec2 roundRectPos;\n";
Romain Guyac670c02010-07-27 17:39:27 -070092const char* gVS_Main =
93 "\nvoid main(void) {\n";
94const char* gVS_Main_OutTexCoords =
95 " outTexCoords = texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080096const char* gVS_Main_OutColors =
97 " outColors = colors;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070098const char* gVS_Main_OutTransformedTexCoords =
99 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700100const char* gVS_Main_OutGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700101 // Linear
Chet Haasea1d12dd2012-09-21 14:50:14 -0700102 " linear = vec2((screenSpace * position).x, 0.5);\n"
Romain Guyb4880042013-04-05 11:17:55 -0700103 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700104 " linear = (screenSpace * position).x;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700105 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700106
Romain Guyee916f12010-09-20 17:53:08 -0700107 // Circular
Chet Haasea1d12dd2012-09-21 14:50:14 -0700108 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700109 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700110 " circular = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700111 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guy211efea2012-07-31 21:16:07 -0700112
Romain Guyee916f12010-09-20 17:53:08 -0700113 // Sweep
Chet Haasea1d12dd2012-09-21 14:50:14 -0700114 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700115 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700116 " sweep = (screenSpace * position).xy;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700117 " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
Romain Guyee916f12010-09-20 17:53:08 -0700118};
Romain Guy889f8d12010-07-29 14:37:42 -0700119const char* gVS_Main_OutBitmapTexCoords =
Romain Guy707b2f72010-10-11 16:34:59 -0700120 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700121const char* gVS_Main_Position =
Chris Craikdeeda3d2014-05-05 19:09:33 -0700122 " vec4 transformedPosition = projection * transform * position;\n"
123 " gl_Position = transformedPosition;\n";
Chris Craik710f46d2012-09-17 17:25:49 -0700124const char* gVS_Main_AAVertexShape =
Chris Craik6ebdc112012-08-31 18:24:33 -0700125 " alpha = vtxAlpha;\n";
Chris Craikdeeda3d2014-05-05 19:09:33 -0700126const char* gVS_Main_HasRoundRectClip =
127 " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700128const char* gVS_Footer =
129 "}\n\n";
130
131///////////////////////////////////////////////////////////////////////////////
132// Fragment shaders snippets
133///////////////////////////////////////////////////////////////////////////////
134
Romain Guya5aed0d2010-09-09 14:42:43 -0700135const char* gFS_Header_Extension_FramebufferFetch =
136 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700137const char* gFS_Header_Extension_ExternalTexture =
138 "#extension GL_OES_EGL_image_external : require\n\n";
Romain Guyac670c02010-07-27 17:39:27 -0700139const char* gFS_Header =
140 "precision mediump float;\n\n";
141const char* gFS_Uniforms_Color =
142 "uniform vec4 color;\n";
143const char* gFS_Uniforms_TextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700144 "uniform sampler2D baseSampler;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700145const char* gFS_Uniforms_ExternalTextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700146 "uniform samplerExternalOES baseSampler;\n";
Romain Guyb4880042013-04-05 11:17:55 -0700147const char* gFS_Uniforms_Dither =
148 "uniform sampler2D ditherSampler;";
149const char* gFS_Uniforms_GradientSampler[2] = {
150 "%s\n"
151 "uniform sampler2D gradientSampler;\n",
152 "%s\n"
153 "uniform vec4 startColor;\n"
Romain Guy211efea2012-07-31 21:16:07 -0700154 "uniform vec4 endColor;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700155};
Romain Guyac670c02010-07-27 17:39:27 -0700156const char* gFS_Uniforms_BitmapSampler =
157 "uniform sampler2D bitmapSampler;\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500158const char* gFS_Uniforms_ColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700159 // None
160 "",
161 // Matrix
162 "uniform mat4 colorMatrix;\n"
163 "uniform vec4 colorMatrixVector;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700164 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700165 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700166};
Romain Guy41210632012-07-16 17:04:24 -0700167const char* gFS_Uniforms_Gamma =
168 "uniform float gamma;\n";
169
Chris Craikdeeda3d2014-05-05 19:09:33 -0700170const char* gFS_Uniforms_HasRoundRectClip =
171 "uniform vec4 roundRectInnerRectLTRB;\n"
172 "uniform float roundRectRadius;\n";
173
Romain Guyac670c02010-07-27 17:39:27 -0700174const char* gFS_Main =
175 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700176 " lowp vec4 fragColor;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700177
Romain Guyb4880042013-04-05 11:17:55 -0700178const char* gFS_Main_Dither[2] = {
179 // ES 2.0
180 "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
181 // ES 3.0
Romain Guy032d47a2013-04-08 19:45:40 -0700182 "texture2D(ditherSampler, ditherTexCoords).a"
Romain Guyb4880042013-04-05 11:17:55 -0700183};
Romain Guy211efea2012-07-31 21:16:07 -0700184const char* gFS_Main_AddDitherToGradient =
Romain Guyb4880042013-04-05 11:17:55 -0700185 " gradientColor += %s;\n";
Romain Guy211efea2012-07-31 21:16:07 -0700186
Romain Guy707b2f72010-10-11 16:34:59 -0700187// Fast cases
188const char* gFS_Fast_SingleColor =
189 "\nvoid main(void) {\n"
190 " gl_FragColor = color;\n"
191 "}\n\n";
192const char* gFS_Fast_SingleTexture =
193 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700194 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700195 "}\n\n";
196const char* gFS_Fast_SingleModulateTexture =
197 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700198 " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700199 "}\n\n";
200const char* gFS_Fast_SingleA8Texture =
201 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700202 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700203 "}\n\n";
Romain Guy41210632012-07-16 17:04:24 -0700204const char* gFS_Fast_SingleA8Texture_ApplyGamma =
205 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700206 " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
Romain Guy41210632012-07-16 17:04:24 -0700207 "}\n\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700208const char* gFS_Fast_SingleModulateA8Texture =
209 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700210 " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700211 "}\n\n";
Romain Guy41210632012-07-16 17:04:24 -0700212const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
213 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700214 " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy41210632012-07-16 17:04:24 -0700215 "}\n\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700216const char* gFS_Fast_SingleGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700217 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700218 " gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700219 "}\n\n",
220 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700221 " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
222 "}\n\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -0700223};
224const char* gFS_Fast_SingleModulateGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700225 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700226 " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700227 "}\n\n",
228 "\nvoid main(void) {\n"
Romain Guyb4880042013-04-05 11:17:55 -0700229 " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700230 "}\n\n"
231};
Romain Guy707b2f72010-10-11 16:34:59 -0700232
233// General case
Romain Guyac670c02010-07-27 17:39:27 -0700234const char* gFS_Main_FetchColor =
235 " fragColor = color;\n";
Romain Guy740bf2b2011-04-26 15:33:10 -0700236const char* gFS_Main_ModulateColor =
237 " fragColor *= color.a;\n";
Chris Craik710f46d2012-09-17 17:25:49 -0700238const char* gFS_Main_AccountForAAVertexShape =
Chris Craik6ebdc112012-08-31 18:24:33 -0700239 " fragColor *= alpha;\n";
Chris Craika798b952012-08-27 17:03:13 -0700240
Romain Guy707b2f72010-10-11 16:34:59 -0700241const char* gFS_Main_FetchTexture[2] = {
242 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700243 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700244 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700245 " fragColor = color * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700246};
Romain Guya938f562012-09-13 20:31:08 -0700247const char* gFS_Main_FetchA8Texture[4] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700248 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700249 " fragColor = texture2D(baseSampler, outTexCoords);\n",
250 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700251 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700252 " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
253 " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700254};
Romain Guy42e1e0d2012-07-30 14:47:51 -0700255const char* gFS_Main_FetchGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700256 // Linear
Romain Guy320d46b2012-08-08 16:05:42 -0700257 " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
Romain Guy211efea2012-07-31 21:16:07 -0700258
Romain Guy320d46b2012-08-08 16:05:42 -0700259 " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700260
Romain Guyee916f12010-09-20 17:53:08 -0700261 // Circular
Romain Guy320d46b2012-08-08 16:05:42 -0700262 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700263
Romain Guy320d46b2012-08-08 16:05:42 -0700264 " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700265
Romain Guyee916f12010-09-20 17:53:08 -0700266 // Sweep
Romain Guy63553472012-07-18 20:04:14 -0700267 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700268 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700269
Romain Guy42e1e0d2012-07-30 14:47:51 -0700270 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700271 " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
Romain Guyee916f12010-09-20 17:53:08 -0700272};
Romain Guyac670c02010-07-27 17:39:27 -0700273const char* gFS_Main_FetchBitmap =
274 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700275const char* gFS_Main_FetchBitmapNpot =
276 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700277const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700278 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700279const char* gFS_Main_BlendShadersGB =
280 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guya938f562012-09-13 20:31:08 -0700281const char* gFS_Main_BlendShaders_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700282 // Don't modulate
283 ";\n",
Romain Guya938f562012-09-13 20:31:08 -0700284 ";\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700285 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700286 " * color.a;\n",
287 " * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700288 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700289 " * texture2D(baseSampler, outTexCoords).a;\n",
290 " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700291};
Romain Guya938f562012-09-13 20:31:08 -0700292const char* gFS_Main_GradientShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700293 // Don't modulate
294 " fragColor = gradientColor;\n",
Romain Guya938f562012-09-13 20:31:08 -0700295 " fragColor = gradientColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700296 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700297 " fragColor = gradientColor * color.a;\n",
298 " fragColor = gradientColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700299 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700300 " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
301 " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700302 };
Romain Guya938f562012-09-13 20:31:08 -0700303const char* gFS_Main_BitmapShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700304 // Don't modulate
305 " fragColor = bitmapColor;\n",
Romain Guya938f562012-09-13 20:31:08 -0700306 " fragColor = bitmapColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700307 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700308 " fragColor = bitmapColor * color.a;\n",
309 " fragColor = bitmapColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700310 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700311 " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
312 " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700313 };
Romain Guyac670c02010-07-27 17:39:27 -0700314const char* gFS_Main_FragColor =
315 " gl_FragColor = fragColor;\n";
Romain Guyff316ec2013-02-13 18:39:43 -0800316const char* gFS_Main_FragColor_HasColors =
317 " gl_FragColor *= outColors;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700318const char* gFS_Main_FragColor_Blend =
319 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700320const char* gFS_Main_FragColor_Blend_Swap =
321 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500322const char* gFS_Main_ApplyColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700323 // None
324 "",
325 // Matrix
326 " fragColor *= colorMatrix;\n"
Romain Guydb1938e2010-08-02 18:50:22 -0700327 " fragColor += colorMatrixVector;\n"
328 " fragColor.rgb *= fragColor.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700329 // PorterDuff
330 " fragColor = blendColors(colorBlend, fragColor);\n"
331};
Chris Craikdeeda3d2014-05-05 19:09:33 -0700332
333// Note: LTRB -> xyzw
334const char* gFS_Main_FragColor_HasRoundRectClip =
335 " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
336 " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
Chris Craikf99f3202014-08-05 15:31:52 -0700337
338 // divide + multiply by 128 to avoid falling out of range in length() function
339 " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
340 " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
Chris Craikdeeda3d2014-05-05 19:09:33 -0700341 " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
342
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800343const char* gFS_Main_DebugHighlight =
344 " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
Romain Guy78dd96d2013-05-03 14:24:16 -0700345const char* gFS_Main_EmulateStencil =
346 " gl_FragColor.rgba = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0);\n"
347 " return;\n"
348 " /*\n";
349const char* gFS_Footer_EmulateStencil =
350 " */\n";
Romain Guyac670c02010-07-27 17:39:27 -0700351const char* gFS_Footer =
352 "}\n\n";
353
354///////////////////////////////////////////////////////////////////////////////
355// PorterDuff snippets
356///////////////////////////////////////////////////////////////////////////////
357
Romain Guy48daa542010-08-10 19:21:34 -0700358const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700359 // Clear
360 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
361 // Src
362 "return src;\n",
363 // Dst
364 "return dst;\n",
365 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700366 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700367 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700368 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700369 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700370 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700371 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700372 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700373 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700374 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700375 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700376 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700377 // SrcAtop
378 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
379 // DstAtop
380 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
381 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700382 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700383 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700384 // Add
385 "return min(src + dst, 1.0);\n",
386 // Multiply
387 "return src * dst;\n",
388 // Screen
389 "return src + dst - src * dst;\n",
390 // Overlay
391 "return clamp(vec4(mix("
392 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
393 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
394 "step(dst.a, 2.0 * dst.rgb)), "
395 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
396 // Darken
397 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
398 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
399 // Lighten
400 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
401 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700402};
403
404///////////////////////////////////////////////////////////////////////////////
405// Constructors/destructors
406///////////////////////////////////////////////////////////////////////////////
407
Romain Guyb4880042013-04-05 11:17:55 -0700408ProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) {
Romain Guyac670c02010-07-27 17:39:27 -0700409}
410
411ProgramCache::~ProgramCache() {
412 clear();
413}
414
415///////////////////////////////////////////////////////////////////////////////
416// Cache management
417///////////////////////////////////////////////////////////////////////////////
418
419void ProgramCache::clear() {
Romain Guy67f27952010-12-07 20:09:23 -0800420 PROGRAM_LOGD("Clearing program cache");
421
Romain Guyac670c02010-07-27 17:39:27 -0700422 size_t count = mCache.size();
423 for (size_t i = 0; i < count; i++) {
424 delete mCache.valueAt(i);
425 }
426 mCache.clear();
427}
428
429Program* ProgramCache::get(const ProgramDescription& description) {
430 programid key = description.key();
Chris Craik096b8d92013-03-01 11:08:11 -0800431 if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
432 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
433 // to standard texture program (bitmaps, patches). Consider them equivalent.
434 key = PROGRAM_KEY_TEXTURE;
435 }
436
Romain Guyac670c02010-07-27 17:39:27 -0700437 ssize_t index = mCache.indexOfKey(key);
438 Program* program = NULL;
439 if (index < 0) {
Romain Guyee916f12010-09-20 17:53:08 -0700440 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700441 program = generateProgram(description, key);
442 mCache.add(key, program);
443 } else {
444 program = mCache.valueAt(index);
445 }
446 return program;
447}
448
449///////////////////////////////////////////////////////////////////////////////
450// Program generation
451///////////////////////////////////////////////////////////////////////////////
452
453Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
454 String8 vertexShader = generateVertexShader(description);
455 String8 fragmentShader = generateFragmentShader(description);
456
Romain Guy42e1e0d2012-07-30 14:47:51 -0700457 return new Program(description, vertexShader.string(), fragmentShader.string());
458}
459
460static inline size_t gradientIndex(const ProgramDescription& description) {
461 return description.gradientType * 2 + description.isSimpleGradient;
Romain Guyac670c02010-07-27 17:39:27 -0700462}
463
464String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
465 // Add attributes
466 String8 shader(gVS_Header_Attributes);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700467 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700468 shader.append(gVS_Header_Attributes_TexCoords);
469 }
Chris Craik710f46d2012-09-17 17:25:49 -0700470 if (description.isAA) {
Chris Craik65cd6122012-12-10 17:56:27 -0800471 shader.append(gVS_Header_Attributes_AAVertexShapeParameters);
Chet Haase5b0200b2011-04-13 17:58:08 -0700472 }
Romain Guyff316ec2013-02-13 18:39:43 -0800473 if (description.hasColors) {
474 shader.append(gVS_Header_Attributes_Colors);
475 }
Romain Guyac670c02010-07-27 17:39:27 -0700476 // Uniforms
477 shader.append(gVS_Header_Uniforms);
Romain Guy8f0095c2011-05-02 17:24:22 -0700478 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700479 shader.append(gVS_Header_Uniforms_TextureTransform);
480 }
Romain Guyac670c02010-07-27 17:39:27 -0700481 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700482 shader.append(gVS_Header_Uniforms_HasGradient);
Romain Guyac670c02010-07-27 17:39:27 -0700483 }
Romain Guy889f8d12010-07-29 14:37:42 -0700484 if (description.hasBitmap) {
485 shader.append(gVS_Header_Uniforms_HasBitmap);
486 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700487 if (description.hasRoundRectClip) {
488 shader.append(gVS_Header_Uniforms_HasRoundRectClip);
489 }
Romain Guyac670c02010-07-27 17:39:27 -0700490 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700491 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700492 shader.append(gVS_Header_Varyings_HasTexture);
493 }
Chris Craik710f46d2012-09-17 17:25:49 -0700494 if (description.isAA) {
Chris Craik65cd6122012-12-10 17:56:27 -0800495 shader.append(gVS_Header_Varyings_IsAAVertexShape);
Chet Haase5b0200b2011-04-13 17:58:08 -0700496 }
Romain Guyff316ec2013-02-13 18:39:43 -0800497 if (description.hasColors) {
498 shader.append(gVS_Header_Varyings_HasColors);
499 }
Romain Guyac670c02010-07-27 17:39:27 -0700500 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700501 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700502 }
503 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700504 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700505 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700506 if (description.hasRoundRectClip) {
507 shader.append(gVS_Header_Varyings_HasRoundRectClip);
508 }
Romain Guyac670c02010-07-27 17:39:27 -0700509
510 // Begin the shader
511 shader.append(gVS_Main); {
Romain Guy8f0095c2011-05-02 17:24:22 -0700512 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700513 shader.append(gVS_Main_OutTransformedTexCoords);
Romain Guy8f0095c2011-05-02 17:24:22 -0700514 } else if (description.hasTexture || description.hasExternalTexture) {
515 shader.append(gVS_Main_OutTexCoords);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700516 }
Chris Craik710f46d2012-09-17 17:25:49 -0700517 if (description.isAA) {
Chris Craik65cd6122012-12-10 17:56:27 -0800518 shader.append(gVS_Main_AAVertexShape);
Chet Haase5b0200b2011-04-13 17:58:08 -0700519 }
Romain Guyff316ec2013-02-13 18:39:43 -0800520 if (description.hasColors) {
521 shader.append(gVS_Main_OutColors);
522 }
Romain Guy889f8d12010-07-29 14:37:42 -0700523 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700524 shader.append(gVS_Main_OutBitmapTexCoords);
Romain Guy889f8d12010-07-29 14:37:42 -0700525 }
Romain Guyac670c02010-07-27 17:39:27 -0700526 // Output transformed position
527 shader.append(gVS_Main_Position);
Chet Haasea1d12dd2012-09-21 14:50:14 -0700528 if (description.hasGradient) {
529 shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
530 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700531 if (description.hasRoundRectClip) {
532 shader.append(gVS_Main_HasRoundRectClip);
533 }
Romain Guyac670c02010-07-27 17:39:27 -0700534 }
535 // End the shader
536 shader.append(gVS_Footer);
537
538 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
539
540 return shader;
541}
542
Romain Guya938f562012-09-13 20:31:08 -0700543static bool shaderOp(const ProgramDescription& description, String8& shader,
544 const int modulateOp, const char** snippets) {
545 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
546 op = op * 2 + description.hasGammaCorrection;
547 shader.append(snippets[op]);
548 return description.hasAlpha8Texture;
549}
550
Romain Guyac670c02010-07-27 17:39:27 -0700551String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
Romain Guya5aed0d2010-09-09 14:42:43 -0700552 String8 shader;
553
Romain Guy707b2f72010-10-11 16:34:59 -0700554 const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -0700555 if (blendFramebuffer) {
556 shader.append(gFS_Header_Extension_FramebufferFetch);
557 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700558 if (description.hasExternalTexture) {
559 shader.append(gFS_Header_Extension_ExternalTexture);
560 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700561
562 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700563
564 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700565 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700566 shader.append(gVS_Header_Varyings_HasTexture);
567 }
Chris Craik710f46d2012-09-17 17:25:49 -0700568 if (description.isAA) {
Chris Craik65cd6122012-12-10 17:56:27 -0800569 shader.append(gVS_Header_Varyings_IsAAVertexShape);
Chet Haase5b0200b2011-04-13 17:58:08 -0700570 }
Romain Guyff316ec2013-02-13 18:39:43 -0800571 if (description.hasColors) {
572 shader.append(gVS_Header_Varyings_HasColors);
573 }
Romain Guyac670c02010-07-27 17:39:27 -0700574 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700575 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700576 }
577 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700578 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700579 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700580 if (description.hasRoundRectClip) {
581 shader.append(gVS_Header_Varyings_HasRoundRectClip);
582 }
Romain Guyac670c02010-07-27 17:39:27 -0700583
Romain Guyac670c02010-07-27 17:39:27 -0700584 // Uniforms
Romain Guy707b2f72010-10-11 16:34:59 -0700585 int modulateOp = MODULATE_OP_NO_MODULATE;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700586 const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700587 !description.hasGradient && !description.hasBitmap;
588
589 if (description.modulate || singleColor) {
590 shader.append(gFS_Uniforms_Color);
591 if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
592 }
Romain Guyac670c02010-07-27 17:39:27 -0700593 if (description.hasTexture) {
594 shader.append(gFS_Uniforms_TextureSampler);
Romain Guy8f0095c2011-05-02 17:24:22 -0700595 } else if (description.hasExternalTexture) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700596 shader.append(gFS_Uniforms_ExternalTextureSampler);
597 }
Romain Guyac670c02010-07-27 17:39:27 -0700598 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700599 shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
600 gFS_Uniforms_Dither);
Romain Guyac670c02010-07-27 17:39:27 -0700601 }
Romain Guy41210632012-07-16 17:04:24 -0700602 if (description.hasGammaCorrection) {
603 shader.append(gFS_Uniforms_Gamma);
604 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700605 if (description.hasRoundRectClip) {
606 shader.append(gFS_Uniforms_HasRoundRectClip);
607 }
Romain Guy707b2f72010-10-11 16:34:59 -0700608
609 // Optimization for common cases
Chris Craikdeeda3d2014-05-05 19:09:33 -0700610 if (!description.isAA
611 && !blendFramebuffer
612 && !description.hasColors
613 && description.colorOp == ProgramDescription::kColorNone
614 && !description.hasDebugHighlight
615 && !description.emulateStencil
616 && !description.hasRoundRectClip) {
Romain Guy707b2f72010-10-11 16:34:59 -0700617 bool fast = false;
618
619 const bool noShader = !description.hasGradient && !description.hasBitmap;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700620 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
Romain Guy707b2f72010-10-11 16:34:59 -0700621 !description.hasAlpha8Texture && noShader;
622 const bool singleA8Texture = description.hasTexture &&
623 description.hasAlpha8Texture && noShader;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700624 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700625 description.hasGradient && !description.hasBitmap &&
626 description.gradientType == ProgramDescription::kGradientLinear;
627
628 if (singleColor) {
629 shader.append(gFS_Fast_SingleColor);
630 fast = true;
631 } else if (singleTexture) {
632 if (!description.modulate) {
633 shader.append(gFS_Fast_SingleTexture);
634 } else {
635 shader.append(gFS_Fast_SingleModulateTexture);
636 }
637 fast = true;
638 } else if (singleA8Texture) {
639 if (!description.modulate) {
Romain Guy41210632012-07-16 17:04:24 -0700640 if (description.hasGammaCorrection) {
641 shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
642 } else {
643 shader.append(gFS_Fast_SingleA8Texture);
644 }
Romain Guy707b2f72010-10-11 16:34:59 -0700645 } else {
Romain Guy41210632012-07-16 17:04:24 -0700646 if (description.hasGammaCorrection) {
647 shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
648 } else {
649 shader.append(gFS_Fast_SingleModulateA8Texture);
650 }
Romain Guy707b2f72010-10-11 16:34:59 -0700651 }
652 fast = true;
653 } else if (singleGradient) {
654 if (!description.modulate) {
Romain Guyb4880042013-04-05 11:17:55 -0700655 shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
656 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700657 } else {
Romain Guyb4880042013-04-05 11:17:55 -0700658 shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
659 gFS_Main_Dither[mHasES3]);
Romain Guy707b2f72010-10-11 16:34:59 -0700660 }
661 fast = true;
662 }
663
664 if (fast) {
Romain Guyc15008e2010-11-10 11:59:15 -0800665#if DEBUG_PROGRAMS
Romain Guy707b2f72010-10-11 16:34:59 -0700666 PROGRAM_LOGD("*** Fast case:\n");
667 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
668 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800669#endif
Romain Guy707b2f72010-10-11 16:34:59 -0700670
671 return shader;
672 }
673 }
674
Romain Guyac670c02010-07-27 17:39:27 -0700675 if (description.hasBitmap) {
676 shader.append(gFS_Uniforms_BitmapSampler);
677 }
678 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
679
680 // Generate required functions
681 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700682 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700683 }
684 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700685 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700686 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700687 if (blendFramebuffer) {
688 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
689 }
Romain Guy889f8d12010-07-29 14:37:42 -0700690 if (description.isBitmapNpot) {
691 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
692 }
Romain Guyac670c02010-07-27 17:39:27 -0700693
694 // Begin the shader
695 shader.append(gFS_Main); {
Romain Guy78dd96d2013-05-03 14:24:16 -0700696 if (description.emulateStencil) {
697 shader.append(gFS_Main_EmulateStencil);
698 }
Romain Guyac670c02010-07-27 17:39:27 -0700699 // Stores the result in fragColor directly
Romain Guyaa6c24c2011-04-28 18:40:04 -0700700 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700701 if (description.hasAlpha8Texture) {
Romain Guy707b2f72010-10-11 16:34:59 -0700702 if (!description.hasGradient && !description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700703 shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
704 description.hasGammaCorrection]);
Romain Guy707b2f72010-10-11 16:34:59 -0700705 }
Romain Guyac670c02010-07-27 17:39:27 -0700706 } else {
Romain Guy707b2f72010-10-11 16:34:59 -0700707 shader.append(gFS_Main_FetchTexture[modulateOp]);
Romain Guyac670c02010-07-27 17:39:27 -0700708 }
709 } else {
Romain Guya938f562012-09-13 20:31:08 -0700710 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy707b2f72010-10-11 16:34:59 -0700711 shader.append(gFS_Main_FetchColor);
712 }
Romain Guyac670c02010-07-27 17:39:27 -0700713 }
714 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700715 shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
Romain Guyb4880042013-04-05 11:17:55 -0700716 shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
Romain Guyac670c02010-07-27 17:39:27 -0700717 }
718 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700719 if (!description.isBitmapNpot) {
720 shader.append(gFS_Main_FetchBitmap);
721 } else {
722 shader.append(gFS_Main_FetchBitmapNpot);
723 }
Romain Guyac670c02010-07-27 17:39:27 -0700724 }
Romain Guy740bf2b2011-04-26 15:33:10 -0700725 bool applyModulate = false;
Romain Guyac670c02010-07-27 17:39:27 -0700726 // Case when we have two shaders set
727 if (description.hasGradient && description.hasBitmap) {
728 if (description.isBitmapFirst) {
729 shader.append(gFS_Main_BlendShadersBG);
730 } else {
731 shader.append(gFS_Main_BlendShadersGB);
732 }
Romain Guya938f562012-09-13 20:31:08 -0700733 applyModulate = shaderOp(description, shader, modulateOp,
734 gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700735 } else {
736 if (description.hasGradient) {
Romain Guya938f562012-09-13 20:31:08 -0700737 applyModulate = shaderOp(description, shader, modulateOp,
738 gFS_Main_GradientShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700739 } else if (description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700740 applyModulate = shaderOp(description, shader, modulateOp,
741 gFS_Main_BitmapShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700742 }
Romain Guyac670c02010-07-27 17:39:27 -0700743 }
Romain Guya938f562012-09-13 20:31:08 -0700744
Romain Guy740bf2b2011-04-26 15:33:10 -0700745 if (description.modulate && applyModulate) {
Romain Guya938f562012-09-13 20:31:08 -0700746 shader.append(gFS_Main_ModulateColor);
Romain Guy740bf2b2011-04-26 15:33:10 -0700747 }
Romain Guya938f562012-09-13 20:31:08 -0700748
Romain Guyac670c02010-07-27 17:39:27 -0700749 // Apply the color op if needed
750 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
Chris Craik9f44a132012-09-13 18:34:55 -0700751
Chris Craik710f46d2012-09-17 17:25:49 -0700752 if (description.isAA) {
Chris Craik65cd6122012-12-10 17:56:27 -0800753 shader.append(gFS_Main_AccountForAAVertexShape);
Chris Craik9f44a132012-09-13 18:34:55 -0700754 }
755
Romain Guyac670c02010-07-27 17:39:27 -0700756 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700757 if (!blendFramebuffer) {
758 shader.append(gFS_Main_FragColor);
759 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700760 shader.append(!description.swapSrcDst ?
761 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700762 }
Romain Guyff316ec2013-02-13 18:39:43 -0800763 if (description.hasColors) {
764 shader.append(gFS_Main_FragColor_HasColors);
765 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700766 if (description.hasRoundRectClip) {
767 shader.append(gFS_Main_FragColor_HasRoundRectClip);
768 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800769 if (description.hasDebugHighlight) {
770 shader.append(gFS_Main_DebugHighlight);
771 }
Romain Guyac670c02010-07-27 17:39:27 -0700772 }
Romain Guy78dd96d2013-05-03 14:24:16 -0700773 if (description.emulateStencil) {
774 shader.append(gFS_Footer_EmulateStencil);
775 }
Romain Guyac670c02010-07-27 17:39:27 -0700776 // End the shader
777 shader.append(gFS_Footer);
778
Romain Guyc15008e2010-11-10 11:59:15 -0800779#if DEBUG_PROGRAMS
Romain Guydb1938e2010-08-02 18:50:22 -0700780 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
781 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800782#endif
Romain Guydb1938e2010-08-02 18:50:22 -0700783
Romain Guyac670c02010-07-27 17:39:27 -0700784 return shader;
785}
786
Romain Guy48daa542010-08-10 19:21:34 -0700787void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700788 shader.append("\nvec4 ");
789 shader.append(name);
790 shader.append("(vec4 src, vec4 dst) {\n");
791 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700792 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700793 shader.append("}\n");
794}
795
Romain Guy889f8d12010-07-29 14:37:42 -0700796void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
Romain Guy63553472012-07-18 20:04:14 -0700797 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700798 if (wrapS == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700799 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700800 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
801 }
802 if (wrapT == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700803 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700804 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
805 }
806 shader.append(" return vec2(");
807 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700808 case GL_CLAMP_TO_EDGE:
809 shader.append("texCoords.x");
810 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700811 case GL_REPEAT:
812 shader.append("mod(texCoords.x, 1.0)");
813 break;
814 case GL_MIRRORED_REPEAT:
815 shader.append("xMod2");
816 break;
817 }
818 shader.append(", ");
819 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700820 case GL_CLAMP_TO_EDGE:
821 shader.append("texCoords.y");
822 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700823 case GL_REPEAT:
824 shader.append("mod(texCoords.y, 1.0)");
825 break;
826 case GL_MIRRORED_REPEAT:
827 shader.append("yMod2");
828 break;
829 }
830 shader.append(");\n");
831 shader.append("}\n");
832}
833
Romain Guydb1938e2010-08-02 18:50:22 -0700834void ProgramCache::printLongString(const String8& shader) const {
835 ssize_t index = 0;
836 ssize_t lastIndex = 0;
837 const char* str = shader.string();
838 while ((index = shader.find("\n", index)) > -1) {
839 String8 line(str, index - lastIndex);
840 if (line.length() == 0) line.append("\n");
841 PROGRAM_LOGD("%s", line.string());
842 index++;
843 str += (index - lastIndex);
844 lastIndex = index;
845 }
846}
847
Romain Guyac670c02010-07-27 17:39:27 -0700848}; // namespace uirenderer
849}; // namespace android