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sergeyv9c97e482016-12-12 16:14:11 -08001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "TestSceneBase.h"
18#include "utils/Color.h"
19
sergeyv9c97e482016-12-12 16:14:11 -080020#include <ui/PixelFormat.h>
21#include <SkGradientShader.h>
22#include <SkImagePriv.h>
23
24class HwBitmapInCompositeShader;
25
26static TestScene::Registrar _HwBitmapInCompositeShader(TestScene::Info{
27 "hwbitmapcompositeshader",
28 "Draws composite shader with hardware bitmap",
29 TestScene::simpleCreateScene<HwBitmapInCompositeShader>
30});
31
32class HwBitmapInCompositeShader : public TestScene {
33public:
34 sp<RenderNode> card;
35 void createContent(int width, int height, Canvas& canvas) override {
36 canvas.drawColor(Color::Red_500, SkBlendMode::kSrcOver);
37
sergeyv9c97e482016-12-12 16:14:11 -080038 uint32_t usage = GraphicBuffer::USAGE_HW_TEXTURE
39 | GraphicBuffer::USAGE_SW_READ_NEVER
40 | GRALLOC_USAGE_SW_WRITE_RARELY;
Mathias Agopian2bd7d982017-02-27 19:34:45 -080041
42 sp<GraphicBuffer> buffer = new GraphicBuffer(400, 200, PIXEL_FORMAT_RGBA_8888, usage);
sergeyv9c97e482016-12-12 16:14:11 -080043
44 unsigned char* pixels = nullptr;
45 buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, ((void**)&pixels));
46 size_t size = bytesPerPixel(buffer->getPixelFormat()) * buffer->getStride()
47 * buffer->getHeight();
48 memset(pixels, 0, size);
49 for (int i = 0; i < 6000; i++) {
50 pixels[4000 + 4 * i + 0] = 255;
51 pixels[4000 + 4 * i + 1] = 255;
52 pixels[4000 + 4 * i + 2] = 0;
53 pixels[4000 + 4 * i + 3] = 255;
54 }
55 buffer->unlock();
56 sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer));
57 sk_sp<SkShader> hardwareShader(createBitmapShader(*hardwareBitmap));
58
59 SkPoint center;
60 center.set(50, 50);
61 SkColor colors[2];
62 colors[0] = Color::Black;
63 colors[1] = Color::White;
64 sk_sp<SkShader> gradientShader = SkGradientShader::MakeRadial(center, 50, colors, nullptr,
65 2, SkShader::TileMode::kRepeat_TileMode);
66
67 sk_sp<SkShader> compositeShader(
68 SkShader::MakeComposeShader(hardwareShader, gradientShader, SkBlendMode::kDstATop));
69
70 SkPaint paint;
71 paint.setShader(std::move(compositeShader));
72 canvas.drawRoundRect(0, 0, 400, 200, 10.0f, 10.0f, paint);
73 }
74
75 void doFrame(int frameNr) override { }
76
77 sk_sp<SkShader> createBitmapShader(Bitmap& bitmap) {
Derek Sollenbergerfb0c8fc2017-07-26 13:53:27 -040078 sk_sp<SkColorFilter> colorFilter;
79 sk_sp<SkImage> image = bitmap.makeImage(&colorFilter);
sergeyv9c97e482016-12-12 16:14:11 -080080 return image->makeShader(SkShader::TileMode::kClamp_TileMode,
81 SkShader::TileMode::kClamp_TileMode);
82 }
Mathias Agopian2bd7d982017-02-27 19:34:45 -080083};