- 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 14 years ago
- 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 14 years ago
- e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 15 years ago
- 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
- 7e5ab3b Continue es2 shader dev by Jason Sams · 15 years ago
- 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
- 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 15 years ago
- 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
- 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 15 years ago
- 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
- efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 15 years ago
- 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
- 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 15 years ago
- 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
- ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
- 768bc02 Implement more type checks on Allocations. by Jason Sams · 15 years ago
- d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
- be2e841 Implement renderscript Invokables. by Jason Sams · 15 years ago
- 5f43fd2 Implement Object readback. by Jason Sams · 15 years ago
- ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
- 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
- ae209ac Don't leak jni refs. by Joe Onorato · 15 years ago
- 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 15 years ago
- 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
- b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
- 25ffcdc Point Sprites by Jason Sams · 15 years ago
- 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
- 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
- bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 15 years ago
- 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
- fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- a8f2ace readData should read the data, not write the data. by Joe Onorato · 15 years ago
- 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
- d7b3774 Let java put #defines into renderscript by Joe Onorato · 15 years ago
- 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
- 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
- 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
- bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
- 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
- b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
- e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago[Renamed (99%) from libs/rs/jni/RenderScript_jni.cpp]
- ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
- 64676f3 1st cut of a3d file loader. by Jason Sams · 15 years ago
- f31868e merge master in master_gl by Mathias Agopian · 15 years ago
- f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
- 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 15 years ago
- 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
- bba134c All light source objects. by Jason Sams · 15 years ago
- b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 15 years ago
- 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 15 years ago
- 1fe9b8c Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 15 years ago
- d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 15 years ago
- 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 15 years ago
- 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 15 years ago
- 39ddc950 Move call to compiler from jni to core library code. by Jason Sams · 15 years ago
- ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 15 years ago
- 02fb2cb Add sampler support by Jason Sams · 15 years ago
- ec5a20b Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 15 years ago
- 43702d8 Add support for setting scripts, rather than having a hard-coded script. by Jack Palevich · 15 years ago
- 0ae234c Add background bitmap to fountain test app for renderscript. by Jason Sams · 15 years ago
- df98851 Change the Fountain test app's package to com.android.fountain. by Jack Palevich · 15 years ago
- fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
- 8191d0f Turn on ACC script test. (It works!) by Jack Palevich · 15 years ago
- 55d4522 Fix Fountain test app so that it actually builds. by Jack Palevich · 15 years ago
- d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago