1. 777ec26 Fix issue with freeing allocation with circular references. by Jason Sams · 13 years ago
  2. 117abdb Fixing asynchronous performance issues. by Alex Sakhartchouk · 13 years ago
  3. 065fa8d Fix to the memory leak problem. by Alex Sakhartchouk · 13 years ago
  4. 304b1f5 Allocation copy functions. by Alex Sakhartchouk · 13 years ago
  5. 17a8a19 More work to make libRS buildable on the host. by Alex Sakhartchouk · 13 years ago
  6. 7e8aae7 Start splitting allocation into hal and core. by Jason Sams · 13 years ago
  7. 407cae9 rsLib cleanup by Alex Sakhartchouk · 13 years ago
  8. c576537 Pipe rsa function though the RS api table. by Jason Sams · 13 years ago
  9. 65bdaf1 Cleanup rs.spec file and code generator. by Jason Sams · 13 years ago
  10. e7c4a75 Modifying libRS internal communication to handle network rendering. by Alex Sakhartchouk · 13 years ago
  11. 8e90f2b First draft of fbo in renderscript. Updating samples and benchmark by Alex Sakhartchouk · 13 years ago
  12. e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  13. 60f9a62 Almost all warnings are now errors in RS build. by Stephen Hines · 14 years ago
  14. d0f5bd1 Cleaning up the serialization change. by Alex Sakhartchouk · 14 years ago
  15. a3b5960 Making sure we can build libRS on the host for serialization. by Alex Sakhartchouk · 14 years ago
  16. 62f258f Clean up RS samples for SDK, bug 2943369 by Jason Sams · 14 years ago
  17. 300406a Add some error checking. by Jason Sams · 14 years ago
  18. ef70a20 Implement sub updates for mipmap levels and cubmaps. by Jason Sams · 14 years ago
  19. fb9f82c Implement more of copy2DRange* by Jason Sams · 14 years ago
  20. f708609 Cleanup bitmap uploads Implement standalone mipmap generation. by Jason Sams · 14 years ago
  21. dcc2319 Adding ability to load cubemaps from individual faces. by Alex Sakhartchouk · 14 years ago
  22. fe852e2 Updating cubemap loading code. by Alex Sakhartchouk · 14 years ago
  23. 49a05d7 Move adapter2D to a derived class from Allocation. by Jason Sams · 14 years ago
  24. 5c68a71 Fix teardown bug found in books. by Jason Sams · 14 years ago
  25. 0857196 Cleanup and refactoring of an earlier cl. by Alex Sakhartchouk · 14 years ago
  26. 6d8eb26 Fix mipmap bug introduced with Allocation cleanup. Add syncAll to rsg headers. by Jason Sams · 14 years ago
  27. 5e0035a Add support for non-malloc backed textures. by Jason Sams · 14 years ago
  28. d4b23b5 More API updates. by Jason Sams · 14 years ago
  29. 4ef6650 Remove CreateFromBitmapRef and add CopyTo(bitmap) replacement. by Jason Sams · 14 years ago
  30. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  31. bf6ef8d API review cleanup. by Jason Sams · 14 years ago
  32. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 14 years ago
  33. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  34. 06d69de Continue error check improvements and write some docs. by Jason Sams · 14 years ago
  35. 581cc64 Adding nvidia extension for limited npot support. by Alex Sakhartchouk · 14 years ago
  36. 31a7e42 Begin adding async allocation creation. by Jason Sams · 14 years ago
  37. b38d534 Fix refcounting bugs where the sys refcount by Jason Sams · 14 years ago
  38. 98bfe5d Some cleanup by Alex Sakhartchouk · 14 years ago
  39. 3b9c52a Async type creation. by Jason Sams · 14 years ago
  40. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 14 years ago
  41. 5edc608 Implement allocation resizing. by Jason Sams · 14 years ago
  42. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 14 years ago
  43. d081fff Cleanup GL setup code and remove legacy 1.1 paths. by Jason Sams · 14 years ago
  44. 49bdaf0 SubElementData data upload functions. by Jason Sams · 14 years ago
  45. ee73498 Fix field packer bug for U32 data. by Jason Sams · 14 years ago
  46. 2ce0e3f Adding allocation reference counting to the a3d models. by Alex Sakhartchouk · 14 years ago
  47. b28ca96f Refcounting in allocations. by Jason Sams · 14 years ago
  48. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 14 years ago
  49. 0ebd569 Fix 32&24 ->16 bit bitmap uploads. by Jason Sams · 14 years ago
  50. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 14 years ago
  51. aa7d288 Removed unnecessary change based on comments. by Alex Sakhartchouk · 14 years ago
  52. f468700 checkpoint animations by Jason Sams · 14 years ago
  53. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 15 years ago
  54. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
  55. e20e3b4 Fix RS mipmap generation for 8 bit alpha textures. by Jason Sams · 15 years ago
  56. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 15 years ago
  57. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  58. 3b7d39b Implement RS tracked defered texture and buffer object uploads. by Jason Sams · 15 years ago
  59. 0a2e7a3 am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  60. 9dab667 Force a crash under conditions where white square bug in all apps is likely to occur. by Jason Sams · 15 years ago
  61. 79e2646 am 9f96a37a: am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair by Jason Sams · 15 years ago
  62. 36176536 Fix ref counting bug that could cause memory leak in allApps. by Jason Sams · 15 years ago
  63. 644a0e3 resolved conflicts for merge of f6309041 to master by Jason Sams · 15 years ago
  64. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 15 years ago
  65. 237d247 am 4909b554: am a8f2c2b4: am 902051df: Merge change I0e27b5ca into eclair by Jason Sams · 15 years ago
  66. 0e27b5c Fix texture upload bug for narrow texture of less than 32bpp. by Jason Sams · 15 years ago
  67. 7480776 am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair by Jason Sams · 15 years ago
  68. 9d5e03d Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data. by Jason Sams · 15 years ago
  69. 43b5a56 am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair by Jason Sams · 15 years ago
  70. b7a6c43 Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues. by Jason Sams · 15 years ago
  71. a6e385c am 923f2cf0: am a89a059e: am 04104665: Merge change I911458a0 into eclair by Marco Nelissen · 15 years ago
  72. 911458a Fix x offset for boxed textures by Marco Nelissen · 15 years ago
  73. 83f1c63 Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached. by Jason Sams · 15 years ago
  74. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  75. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 15 years ago
  76. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  77. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 15 years ago
  78. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  79. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  80. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 15 years ago
  81. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  82. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  83. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  84. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  85. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  86. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  87. 4244afa Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 15 years ago
  88. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 15 years ago
  89. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 15 years ago
  90. e2ae85f Generalize bitmap support and add remaining GL formats. by Jason Sams · 15 years ago
  91. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 15 years ago
  92. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 15 years ago