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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
04ef5b8dd7262ee90b56df9c992f103695d0a21c
/
libs
/
rs
/
rsContext.h
5316b9e
Add RS watchdog.
by Jason Sams
· 13 years ago
4382467a
Start using bcinfo components within librs.
by Stephen Hines
· 13 years ago
17a8a19
More work to make libRS buildable on the host.
by Alex Sakhartchouk
· 13 years ago
7e8aae7
Start splitting allocation into hal and core.
by Jason Sams
· 13 years ago
6c72eec
Preparing libRS for for compilation on host.
by Alex Sakhartchouk
· 13 years ago
edbfabd
Core to client fifo on sockets.
by Jason Sams
· 13 years ago
407cae9
rsLib cleanup
by Alex Sakhartchouk
· 13 years ago
4a36b45
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 13 years ago
be8ac6a
Move TLS behind hal.
by Jason Sams
· 13 years ago
fcf7231
Create runtime stubs for compute driver.
by Jason Sams
· 13 years ago
803626f
Migrate most GL from context to driver.
by Jason Sams
· 13 years ago
8e90f2b
First draft of fbo in renderscript. Updating samples and benchmark
by Alex Sakhartchouk
· 13 years ago
55d2a25
Migrate thread launch to driver.
by Jason Sams
· 13 years ago
e4a06c5
Start seperating out RS compute implementation. Create hal
by Jason Sams
· 13 years ago
2c74ad9
Fix for bug 3434228
by Alex Sakhartchouk
· 13 years ago
d0f5bd1
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
9333e64
Re-implement img npot support in HC.
by Jason Sams
· 14 years ago
1ac9da6
Split time functions into rs_time.rsh header.
by Stephen Hines
· 14 years ago
5c68a71
Fix teardown bug found in books.
by Jason Sams
· 14 years ago
6b5222d
Perf test
by Alex Sakhartchouk
· 14 years ago
5476b45
Allocation API update.
by Jason Sams
· 14 years ago
add9d96
More error checks
by Jason Sams
· 14 years ago
a17af04
Create holder inner class for pushing context state.
by Jason Sams
· 14 years ago
ed9f210
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
1c41517
Handle user message ID 0
by Jason Sams
· 14 years ago
d5f0630
RS Error cleanup.
by Jason Sams
· 14 years ago
581cc64
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 14 years ago
11c8af9
Begin hooking up SurfaceConfig.
by Jason Sams
· 14 years ago
76322af
Adding average fps counter. Removing rsLight from libRS
by Alex Sakhartchouk
· 14 years ago
feede2a
fixing bugs 3053960, 3044804, 3044798
by Alex Sakhartchouk
· 14 years ago
f166d9b
Add object validity checking.
by Jason Sams
· 14 years ago
4378f11
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
f3470ed
Fix safe for mp check in ScriptC.
by Jason Sams
· 14 years ago
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
d081fff
Cleanup GL setup code and remove legacy 1.1 paths.
by Jason Sams
· 14 years ago
d78be37
Remove OOB object destruction.
by Jason Sams
· 14 years ago
6de5550
Adding onscreen frame and script time for debugging.
by Alex Sakhartchouk
· 14 years ago
c7f4e41
Update imageprocessing to remove generated files.
by Jason Sams
· 14 years ago
8e6c17f
Threading RS ForEach.
by Jason Sams
· 14 years ago
164aaed
Start of mesh API cleanup.
by Alex Sakhartchouk
· 14 years ago
efcd774
am 177c405a: am c6e1d880: Merge "Introduce official public NativeWindow type." into gingerbread
by Dianne Hackborn
· 14 years ago
8b49bd1
Introduce official public NativeWindow type.
by Dianne Hackborn
· 14 years ago
9b949fc
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 14 years ago
f17bccc
Rough implemetation of ForEach. Remove launchID from root graphics script.
by Jason Sams
· 14 years ago
d79b2e9
Begin naming cleanup for renderscript runtime.
by Jason Sams
· 14 years ago
f603d21
Change RS to use the passed surface size rather than EGL size.
by Jason Sams
· 14 years ago
54db59c
Rename ProgramFragmentStore to ProgramStore.
by Jason Sams
· 14 years ago
4d33993
Convert renderscript from using ACC to LLVM for its compiler.
by Jason Sams
· 14 years ago
c1d726c
Seperate out Mutex and Signal code into reusable classes.
by Jason Sams
· 14 years ago
f468700
checkpoint animations
by Jason Sams
· 14 years ago
156cce6
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
2978bfc
beging np2 extension check work.
by Jason Sams
· 15 years ago
5cbb940
Revert "Revert "RenderScript should not depend on libsurfaceflinger_client.so""
by Mathias Agopian
· 15 years ago
a0659aa
Revert "RenderScript should not depend on libsurfaceflinger_client.so"
by Jack Palevich
· 15 years ago
88b55fb
RenderScript should not depend on libsurfaceflinger_client.so
by Mathias Agopian
· 15 years ago
000479f
split libsurfaceflinger_client and libcamera_client out of libui
by Mathias Agopian
· 15 years ago
704ff64
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
e17964e
Add RS support for generic attribs as input to vertex programs.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
5dad8b4
Place shader logging behind prop to declutter logs.
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
3b7d39b
Implement RS tracked defered texture and buffer object uploads.
by Jason Sams
· 15 years ago
aad442e
am b62954b6: am 8f31c230: am 57ce0888: Merge change Id22c0137 into eclair
by Jason Sams
· 15 years ago
b9d5c57
Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
by Jason Sams
· 15 years ago
bb51c40
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
0a2e7a3
am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
9dab667
Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
4130125
am 234e509a: am 22186a2c: am ec8178eb: Merge change I9c1bad53 into eclair
by Jason Sams
· 15 years ago
7d787b4
Add setPriority to allow wallpapers to run at lower cpu priority than default.
by Jason Sams
· 15 years ago
bc4d75b
am adf38939: am da8bb292: am 59175ac2: Merge change I81b1421a into eclair
by Jason Sams
· 15 years ago
3bc47d4
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
bd98f10
am eb7e27e8: am a1c3681f: am decc139b: Merge change I7a824efc into eclair
by Jason Sams
· 15 years ago
efd9b6fb
Support applications changing the surface attached to the RS.
by Jason Sams
· 15 years ago
060746b
am 3c249da7: am 21e799ed: am e9e50b57: Merge change I7136220b into eclair
by Jason Sams
· 15 years ago
7136220
Fix egl cleanup code on context teardown.
by Jason Sams
· 15 years ago
83f1c63
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 15 years ago
41c19db9
Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code.
by Jason Sams
· 15 years ago
bd2197f
Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder.
by Jason Sams
· 15 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
66b2771
Reduce debugging spew and add props to selectivly re-enable it.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
65e7aa5
Implement pause/resume for the RS thread.
by Jason Sams
· 15 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
9ac2c66
Make the renderscript timing logging available by setting debug.rs.profile=1
by Joe Onorato
· 15 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
f4d1606
Improved RS timing code to monitor where we spend CPU time.
by Jason Sams
· 15 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
bc948de
Remove global IO context and integrate it into the RS context.
by Jason Sams
· 15 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
ee41112
Enable light sources and update film test app.
by Jason Sams
· 15 years ago
399bfce
Fix master build errors post merge with master_gl branch.
by Jason Sams
· 15 years ago
dfe983b
Merge commit 'goog/master' into merge_master
by Mathias Agopian
· 15 years ago
7c878f3
Begin adding mesh
by Jason Sams
· 15 years ago
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