1. 304b1f5 Allocation copy functions. by Alex Sakhartchouk · 13 years ago
  2. fcf7231 Create runtime stubs for compute driver. by Jason Sams · 13 years ago
  3. 55d2a25 Migrate thread launch to driver. by Jason Sams · 13 years ago
  4. e4a06c5 Start seperating out RS compute implementation. Create hal by Jason Sams · 13 years ago
  5. 413bce4 Make RS Matrix functions threadable. by Stephen Hines · 13 years ago
  6. 1bf1f8d DO NOT MERGE: Almost all warnings are now errors in RS build. by Stephen Hines · 14 years ago
  7. 3f73da5 Add support for memcpy/memset to RS. by Stephen Hines · 14 years ago
  8. 1afbf54 Migrating functions for on device linking. by Jason Sams · 14 years ago
  9. 7e893e1 Add missing functions to math library. by Stephen Hines · 14 years ago
  10. bf2afed Correctly log debugging info as debug. by Jason Sams · 14 years ago
  11. 1ac9da6 Split time functions into rs_time.rsh header. by Stephen Hines · 14 years ago
  12. 5476b45 Allocation API update. by Jason Sams · 14 years ago
  13. c0aaccc Add support for integer mod. by Bryan Mawhinney · 14 years ago
  14. ed9f210 Code cleanup to make formatting consistent across all the renderscript files. by Alex Sakhartchouk · 14 years ago
  15. 1c41517 Handle user message ID 0 by Jason Sams · 14 years ago
  16. 8f0adba Add code to mark functions rather than whole files as threadable. by Jason Sams · 14 years ago
  17. 6568896 Add support for rsDebug with 64-bit types. by Stephen Hines · 14 years ago
  18. f166d9b Add object validity checking. by Jason Sams · 14 years ago
  19. 4fd8bb4 Fix function name match for refcounting funcs. by Jason Sams · 14 years ago
  20. 8e95466 Adding ability to dirty the allocation and notify shaders using it. by Alex Sakhartchouk · 14 years ago
  21. deb0008 Remove ACC and other legacy bits from RS. by Jason Sams · 14 years ago
  22. 02f62aa Support reference operations in RS scripts. by Jason Sams · 14 years ago
  23. d64188a Fix debugging support for float vectors and add matrix debugging. by Jason Sams · 14 years ago
  24. f0690c4 Cleanup of signed/unsigned Make all functions overloadable. by Jason Sams · 14 years ago
  25. 1796651 Cleanup sendToClient and add rsGetDt(). by Jason Sams · 14 years ago
  26. 8e6c17f Threading RS ForEach. by Jason Sams · 14 years ago
  27. 8f8a572 1st cut of ForEach and test. by Jason Sams · 14 years ago
  28. fae3f6b Add matrix ops to RSH headers. by Jason Sams · 14 years ago
  29. f17bccc Rough implemetation of ForEach. Remove launchID from root graphics script. by Jason Sams · 14 years ago
  30. 1001a5b Remove noise functions and update images processing to use new rs namespace names. by Jason Sams · 14 years ago
  31. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 14 years ago
  32. 536923d Split ScriptC Lib into CL, GL, and basic. by Jason Sams · 14 years ago
  33. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 14 years ago
  34. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 14 years ago
  35. 0c67731 Add missing bindProgramRaster to scriptC_lib. by Jason Sams · 14 years ago
  36. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 14 years ago
  37. 156cce6 Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. by Jason Sams · 15 years ago
  38. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 15 years ago
  39. df48b57 Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names. by Jason Sams · 15 years ago
  40. af07b59 am b3699b14: am 836e1666: Merge "add drawSpriteScreenspaceCropped to renderscript" into eclair by Joe Onorato · 15 years ago
  41. 6656c1b add drawSpriteScreenspaceCropped to renderscript by Joe Onorato · 15 years ago
  42. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 15 years ago
  43. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 15 years ago
  44. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  45. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  46. 7b7f29a Fix live wallpaper many. Z coordinate was being ignored for draw quad call. by Jason Sams · 15 years ago
  47. ce9adcc Fix emulated glColor in es2 mode. by Jason Sams · 15 years ago
  48. bb51c40 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  49. baed727 Don't feed the timezone to RenderScript time functions, let the library figure it out. by Romain Guy · 15 years ago
  50. d7fa122 Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
  51. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 15 years ago
  52. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 15 years ago
  53. e9ad9a7 Implement screen aligned bitmap drawing support. by Jason Sams · 15 years ago
  54. bd5b572 absf() -> fabsf() instead of fabs() by Romain Guy · 15 years ago
  55. 5235cf3 Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  56. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 15 years ago
  57. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 15 years ago
  58. 2d496bf Fix point sprites. by Romain Guy · 15 years ago
  59. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  60. d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  61. cac80a6 Tweak the galaxy by Romain Guy · 15 years ago
  62. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  63. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  64. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  65. a9d2d5e Make the laves follow the ripples by Romain Guy · 15 years ago
  66. 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 15 years ago
  67. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  68. 8f5c94b Better ripples and leaves by Romain Guy · 15 years ago
  69. 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  70. b62627e Add lighting to animated water ripples. by Romain Guy · 15 years ago
  71. f8e136d Use arrays in Grass RS by Romain Guy · 15 years ago
  72. a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  73. ecc7ca0 Add swaying effect to the grass. by Romain Guy · 15 years ago
  74. a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  75. 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 15 years ago
  76. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  77. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  78. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  79. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  80. ee41112 Enable light sources and update film test app. by Jason Sams · 15 years ago
  81. c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 15 years ago