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gerrit-public.fairphone.software
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platform
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frameworks
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base
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04ef5b8dd7262ee90b56df9c992f103695d0a21c
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libs
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rs
/
rsType.cpp
117abdb
Fixing asynchronous performance issues.
by Alex Sakhartchouk
· 13 years ago
c576537
Pipe rsa function though the RS api table.
by Jason Sams
· 13 years ago
d0f5bd1
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
a3b5960
Making sure we can build libRS on the host for serialization.
by Alex Sakhartchouk
· 14 years ago
ef70a20
Implement sub updates for mipmap levels and cubmaps.
by Jason Sams
· 14 years ago
bf6ef8d
API review cleanup.
by Jason Sams
· 14 years ago
add9d96
More error checks
by Jason Sams
· 14 years ago
ed9f210
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
9d71e21
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
581cc64
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 14 years ago
31a7e42
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
b38d534
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
3b9c52a
Async type creation.
by Jason Sams
· 14 years ago
26ae390
Update allocation from bitmap. GL attribute cleanup in type.
by Alex Sakhartchouk
· 14 years ago
6f91cb6
Removing fixed size arrays.
by Alex Sakhartchouk
· 14 years ago
5edc608
Implement allocation resizing.
by Jason Sams
· 14 years ago
f5b3510
Adding anisotropic filtering and related samples.
by Alex Sakhartchouk
· 14 years ago
4378f11
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
1e37e87
Fixing potential buffer overrun errors.
by Alex Sakhartchouk
· 14 years ago
dfac814
Populate java objects with native data from a3d file.
by Alex Sakhartchouk
· 14 years ago
9b949fc
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 14 years ago
aae74ad
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
8cb39de
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 14 years ago
aa7d288
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
2978bfc
beging np2 extension check work.
by Jason Sams
· 15 years ago
e4c487a
Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
by Jason Sams
· 15 years ago
df48b57
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
by Jason Sams
· 15 years ago
917cd4f
Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor.
by Jason Sams
· 15 years ago
a09a6e1
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
bb51c40
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
by Jason Sams
· 15 years ago
c4918c3
Fix a build break. Too many branches to keep track of.
by Jason Sams
· 15 years ago
b7a6c43
Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
by Jason Sams
· 15 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
a57e982
Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown.
by Jason Sams
· 15 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
25ffcdc
Point Sprites
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
f29ca50
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 15 years ago
f800166
Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth.
by Jason Sams
· 15 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago