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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
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05c43b7095eb881959a0f5c1d2a633eaec26b5c9
/
libs
/
hwui
/
RenderNode.cpp
097e1d3
Fix setPositionListener race condition
by John Reck
· 5 years ago
f1aa7909e
Fix damage tracking for RenderNode drawn twice
by John Reck
· 5 years ago
283bb46
New WebViewFunctor API
by John Reck
· 6 years ago
7af5b2c
Fix skp on 32-bit
by John Reck
· 6 years ago
f96b284
Add a unique ID to rendernode
by John Reck
· 6 years ago
3b4510cd
Auto-dark NinePatches & launcher
by John Reck
· 6 years ago
e64d550
Merge "Create plumbing for disabling force-dark"
by TreeHugger Robot
· 6 years ago
1423e13
Create plumbing for disabling force-dark
by John Reck
· 6 years ago
c49e5b7
Merge changes Ie9436715,Ib3054822
by Derek Sollenberger
· 6 years ago
f3c724f
Make auto-dark a bit better
by John Reck
· 6 years ago
28a4d99
Refactor RenderState and remove unused functionality.
by Derek Sollenberger
· 6 years ago
8f45d4a
New DisplayList v2
by John Reck
· 6 years ago
faaf687
remove unneeded RecordedOps
by Mike Reed
· 6 years ago
e7f688b
remove BakedOps and much of renderstate
by Mike Reed
· 6 years ago
d9d7f12
Delete a bunch of code
by John Reck
· 6 years ago
1072fff
Remove Properties::isSkiaPipeline (3/!?)
by John Reck
· 6 years ago
617673f
Remove dead code
by John Reck
· 6 years ago
216b157
Better error reporting for createOrUpdateLayer
by Stan Iliev
· 6 years ago
1bcacfd
Format the world (or just HWUI)
by John Reck
· 7 years ago
579317d
Avoid performing the pathOp for clipped shadows if possible.
by Derek Sollenberger
· 7 years ago
679e7f1
Add check that layer size <= maxTextureSize
by John Reck
· 7 years ago
d217237
Implement "dump displaylist" button for skia pipelines
by Stan Iliev
· 8 years ago
3afd637
Switch how destroyHardwareResources works
by John Reck
· 8 years ago
2de950d
Overhaul RenderNode's DisplayList management
by John Reck
· 8 years ago
f58cc92
Add overdraw debugging feature to Skia pipelines
by Matt Sarett
· 8 years ago
0df6209
Initial refactoring to enable the addition of the SkiaOpenGLPipeline.
by Derek Sollenberger
· 8 years ago
6a21ca5
Move Layer creation/deletion into the RenderPipeline.
by Derek Sollenberger
· 8 years ago
c3849aa
HWUI: reimplement rendernode ouput for single stream
by sergeyv
· 8 years ago
eba351d
Ensure layer update include the dirty rect from AVD am: b51b2864e8 am: c0dccb9597
by Doris Liu
· 8 years ago
b51b286
Ensure layer update include the dirty rect from AVD
by Doris Liu
· 8 years ago
56ad6ec
Remove LayerRenderer.
by Derek Sollenberger
· 8 years ago
52c4eba
Merge \\"Avoid throwing when 0 size layer requested\\" into nyc-mr1-dev am: 272b827925
by Chris Craik
· 8 years ago
e3e481d
Avoid throwing when 0 size layer requested
by Chris Craik
· 8 years ago
5e00c7c
Delete old rendering pipeline
by Chris Craik
· 8 years ago
aa6e84f
Move SurfaceView offscreen if the app stops drawing it
by John Reck
· 8 years ago
07c056d
Chcek for valid render content before damaging RenderNode for dirty VD
by Doris Liu
· 8 years ago
bc640cb
Merge \"Fix framebuffer incomplete errors\" into nyc-dev am: 4bcf66030d
by Chris Craik
· 8 years ago
d4fe4d3
Fix framebuffer incomplete errors
by Chris Craik
· 8 years ago
718cd3e
Handle hidden RT VectorDrawable animators
by Doris Liu
· 8 years ago
cd1c3eb
Add a callback for when a gl functor is released
by John Reck
· 8 years ago
51f2d60
Fix some edge cases
by John Reck
· 8 years ago
1d8e194
Make AVD thread safe
by Doris Liu
· 8 years ago
44b49f0
Add a callback for rendernode parentcount=0
by John Reck
· 8 years ago
91eff22
Support op dumping in new pipeline
by Chris Craik
· 9 years ago
8b08320
Revert "Revert "Check RenderNode's owning view before attaching animators""
by Doris Liu
· 9 years ago
eb40178
Revert "Check RenderNode's owning view before attaching animators"
by Doris Liu
· 9 years ago
12abdeb
Check RenderNode's owning view before attaching animators
by Doris Liu
· 9 years ago
f648108
Have RT drive window positioning
by John Reck
· 9 years ago
eecff56
Add internal Canvas save flags
by Florin Malita
· 9 years ago
8d1f212
Support projection in OpReorderer
by Chris Craik
· 9 years ago
f559bd1
Fix layer create properties
by Chris Craik
· 9 years ago
8ecf41c
Add temporary layer alpha fallback to OpReorderer
by Chris Craik
· 9 years ago
98787e6
Finish shadow support in new reorderer/renderer
by Chris Craik
· 9 years ago
9fded23
Recycle OffscreenBuffers
by Chris Craik
· 9 years ago
76caecf
Add more RenderNode property support in OpReorderer path
by Chris Craik
· 9 years ago
8d2cf94
Add region-tracking to OffscreenBuffers
by Chris Craik
· 9 years ago
0b7e824
Initial HW layer support in new reorderer/renderer
by Chris Craik
· 9 years ago
263e19b
Merge "Simplify TreeInfo"
by Chris Craik
· 9 years ago
e2e53a7
Simplify TreeInfo
by Chris Craik
· 9 years ago
3398abb
Merge "Cleanups"
by John Reck
· 9 years ago
9dea0d5
Free DisplayListData for Views with GONE parents
by John Reck
· 9 years ago
77c4010
Cleanups
by John Reck
· 9 years ago
6fe991e5
Work to support saveLayer in new pipeline
by Chris Craik
· 9 years ago
b36af87
Use LinearStdAllocator in DisplayList
by Chris Craik
· 9 years ago
003cc3d
Rename DisplayListData to DisplayList
by Chris Craik
· 9 years ago
10ed692
Use typedefs to differentiate between flavors of DisplayLists
by Chris Craik
· 9 years ago
b565df1
Initial commit of new Canvas operation recording / replay
by Chris Craik
· 9 years ago
8d0ec38
Early return when the scale is 0.
by Teng-Hui Zhu
· 9 years ago
e248bd1
Serializing display lists
by John Reck
· 9 years ago
71c10ee
Merge "Switch several enums to enum classes"
by Chris Craik
· 9 years ago
b9ce116d
Switch several enums to enum classes
by Chris Craik
· 9 years ago
3aadd60
Revert "Revert "Simplify TextureView draw path""
by Chris Craik
· 9 years ago
3b1c32e
Merge "Revert "Simplify TextureView draw path""
by Bart Sears
· 9 years ago
d35dcb1
Revert "Simplify TextureView draw path"
by Bart Sears
· 9 years ago
87f9c42
Merge "Simplify TextureView draw path"
by Chris Craik
· 9 years ago
20a2489
Simplify TextureView draw path
by Chris Craik
· 9 years ago
e5e6f48
Merge "Change setMatrix behavior to only affect canvas-local matrix"
by Chris Craik
· 9 years ago
7c85c54
Remove Matrix4::load(Matrix4&)
by Chris Craik
· 9 years ago
6daa13c
Change setMatrix behavior to only affect canvas-local matrix
by Chris Craik
· 9 years ago
3c9edc9
Merge "Cleanup unused param in RenderNode::computeOrdering"
by Derek Sollenberger
· 9 years ago
f293259
Cleanup unused param in RenderNode::computeOrdering
by Derek Sollenberger
· 9 years ago
25f8da9
Merge "Support new EGL extensions"
by John Reck
· 9 years ago
149173d
Support new EGL extensions
by John Reck
· 9 years ago
c128823
Fix bug in calculating perspective damage
by John Reck
· 9 years ago
272a685
Replace most usages of utils/Vector.h
by John Reck
· 9 years ago
c052a9a
am a2fd3234: am 3bfe4b47: am 1cd5afc1: am 9317d0b9: am 1fddd3ef: Merge "Mark isInUse per-window" into mnc-dev
by John Reck
· 9 years ago
00e79c9
Mark isInUse per-window
by John Reck
· 9 years ago
5a4690b
Clean up unncessary defines
by Chris Craik
· 9 years ago
0f6cb32
am a5e2946f: am b9d7bba5: am 434b577f: am 8ac76504: am 9613e9b7: Merge "New setLocalMatrix() operation for HWUI" into mnc-dev
by Tom Hudson
· 9 years ago
ac7b6d3
New setLocalMatrix() operation for HWUI
by Tom Hudson
· 9 years ago
02a2630
Switch framework to new Skia enums
by Tom Hudson
· 9 years ago
3f725f0
Fix null deref
by John Reck
· 9 years ago
a766cb2
Put WebViews with on a HW layer if stencil/shader clipping is needed
by Chris Craik
· 9 years ago
4e9d9b2
Revert to save-layer based alpha if layer would be too large
by Chris Craik
· 9 years ago
bf72eb8
Add projection info to RenderNode dumps
by Chris Craik
· 9 years ago
1cd7e4c
Merge "Use path intersection instead of saveLayer+mesh to mask projected ripples" into mnc-dev
by Chris Craik
· 9 years ago
43a1d31
Fix assert when dumping view at 0 alpha
by Chris Craik
· 9 years ago
fca52b75
Use path intersection instead of saveLayer+mesh to mask projected ripples
by Chris Craik
· 9 years ago
1a0808e
Add back alpha atrace log
by Chris Craik
· 9 years ago
8df5ffa
Remove concept of layer alpha override
by Chris Craik
· 9 years ago
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