Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
/
06d91936eb15189bab020c4ea4f6ba9eba4f98e9
/
libs
/
rs
/
rsScriptC_LibGL.cpp
10f2a3c
Merge "Now utilizing ability to bind constants. Fixing small copy/paste typo." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
b64ef77
Merge "Adding ability to bind constants to shaders." into graphics-dev
by Alex Sakhartchouk
· 13 years ago
fdccec9
Now utilizing ability to bind constants. Fixing small copy/paste typo.
by Alex Sakhartchouk
· 13 years ago
33680ff
Adding ability to bind constants to shaders.
by Alex Sakhartchouk
· 13 years ago
2e681c1
resolved conflicts for merge of 08289f55 to graphics-dev
by Steve Block
· 13 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
6b1a981c4
am 50445568: Merge "Fixing FBO font rendering bug that resulted from using old surface size."
by Alex Sakhartchouk
· 13 years ago
2d8ef49
Fixing FBO font rendering bug that resulted from using old surface size.
by Alex Sakhartchouk
· 13 years ago
f15ed01
Path rendering
by Jason Sams
· 13 years ago
5316b9e
Add RS watchdog.
by Jason Sams
· 13 years ago
407cae9
rsLib cleanup
by Alex Sakhartchouk
· 14 years ago
4a36b45
Moving renderscript GL code into the HAL
by Alex Sakhartchouk
· 14 years ago
fcf7231
Create runtime stubs for compute driver.
by Jason Sams
· 14 years ago
8e90f2b
First draft of fbo in renderscript. Updating samples and benchmark
by Alex Sakhartchouk
· 14 years ago
55d2a25
Migrate thread launch to driver.
by Jason Sams
· 14 years ago
60f9a62
Almost all warnings are now errors in RS build.
by Stephen Hines
· 14 years ago
d195240
Clean up Allocation buffer object api.
by Jason Sams
· 14 years ago
6d8eb26
Fix mipmap bug introduced with Allocation cleanup. Add syncAll to rsg headers.
by Jason Sams
· 14 years ago
a17af04
Create holder inner class for pushing context state.
by Jason Sams
· 14 years ago
ed9f210
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
9d71e21
Moving attrib creation to Mesh. Adding arrays as shader inputs.
by Alex Sakhartchouk
· 14 years ago
8f0adba
Add code to mark functions rather than whole files as threadable.
by Jason Sams
· 14 years ago
10825a0
Adding text metrics to renderscript.
by Alex Sakhartchouk
· 14 years ago
feede2a
fixing bugs 3053960, 3044804, 3044798
by Alex Sakhartchouk
· 14 years ago
f166d9b
Add object validity checking.
by Jason Sams
· 14 years ago
4378f11
More robust attribute binding
by Alex Sakhartchouk
· 14 years ago
b89aaac
Adding support for all allowed textures.
by Alex Sakhartchouk
· 14 years ago
deb0008
Remove ACC and other legacy bits from RS.
by Jason Sams
· 14 years ago
cbed752
Added frustum plane extraction and sphere culling code.
by Alex Sakhartchouk
· 14 years ago
a80145d
Adding bounding box computation.
by Alex Sakhartchouk
· 14 years ago
442a647
Support constant and varying colors in ProgramFragment.
by Jason Sams
· 14 years ago
fb10c16
Added ability to set font color.
by Alex Sakhartchouk
· 14 years ago
f0690c4
Cleanup of signed/unsigned Make all functions overloadable.
by Jason Sams
· 15 years ago
d8e7620
Fix 2877497: export rsgProgramVertexLoadProjectionMatrix()
by Jim Miller
· 15 years ago
8287a9b
Cleanup pass on the mesh api change.
by Alex Sakhartchouk
· 15 years ago
164aaed
Start of mesh API cleanup.
by Alex Sakhartchouk
· 15 years ago
9b949fc
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 15 years ago
94d0759
Fountain example cleanup.
by Jason Sams
· 15 years ago
6d1cf41
Remove legacy drawing functions. Skip element names starting with '#'
by Jason Sams
· 15 years ago
96ed4cf
Remove InvokeData and add ContextFinish to generate a sync point.
by Jason Sams
· 15 years ago
8cb39de
Remove RS_KIND from vertex arrays types.
by Jason Sams
· 15 years ago
1001a5b
Remove noise functions and update images processing to use new rs namespace names.
by Jason Sams
· 15 years ago
d79b2e9
Begin naming cleanup for renderscript runtime.
by Jason Sams
· 15 years ago
536923d
Split ScriptC Lib into CL, GL, and basic.
by Jason Sams
· 15 years ago