1. 551d08e Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing by Derek Sollenberger · 6 years ago
  2. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  3. 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 7 years ago
  4. aeb22da Merge "Implement HW Bitmap for Skia pipeline" by TreeHugger Robot · 7 years ago
  5. 7bc3bc6 Implement HW Bitmap for Skia pipeline by Stan Iliev · 7 years ago
  6. 26a2b97 Enable wide color gamut rendering by Romain Guy · 7 years ago
  7. fee4a98 fallout of libandroid.so split by Mathias Agopian · 7 years ago
  8. 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
  9. 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
  10. cd55852 Make buffer age work in Vulkan by Greg Daniel · 8 years ago
  11. 0e3cba3 Handle vulkan windowing directly in SkiaVulkanPipeline by Derek Sollenberger · 8 years ago
  12. e3d281e Merge "Add debug memory tracking to SkiaGLPipeline" by TreeHugger Robot · 8 years ago
  13. 4bda6bf Add debug memory tracking to SkiaGLPipeline by Matt Sarett · 8 years ago
  14. 4c9bbf4 Fix bug with displaying visual profile bars by Matt Sarett · 8 years ago
  15. cf2c05c Add SkiaProfileRenderer to draw visual debugging info by Matt Sarett · 8 years ago
  16. 500a0c3 Implement Skia pipelines for OpenGL and Vulkan. by Stan Iliev · 8 years ago