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gerrit-public.fairphone.software
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platform
/
frameworks
/
base
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0c074e68437f1a705a8e73ac32e8e4dec370ec43
/
libs
/
rs
/
rsAllocation.h
e004058
Migrate perf-critical functions away from librs.
by Stephen Hines
· 13 years ago
17a8a19
More work to make libRS buildable on the host.
by Alex Sakhartchouk
· 13 years ago
7e8aae7
Start splitting allocation into hal and core.
by Jason Sams
· 13 years ago
8e90f2b
First draft of fbo in renderscript. Updating samples and benchmark
by Alex Sakhartchouk
· 14 years ago
e4a06c5
Start seperating out RS compute implementation. Create hal
by Jason Sams
· 14 years ago
ef70a20
Implement sub updates for mipmap levels and cubmaps.
by Jason Sams
· 14 years ago
fb9f82c
Implement more of copy2DRange*
by Jason Sams
· 14 years ago
49a05d7
Move adapter2D to a derived class from Allocation.
by Jason Sams
· 14 years ago
0857196
Cleanup and refactoring of an earlier cl.
by Alex Sakhartchouk
· 14 years ago
5e0035a
Add support for non-malloc backed textures.
by Jason Sams
· 14 years ago
d4b23b5
More API updates.
by Jason Sams
· 14 years ago
5476b45
Allocation API update.
by Jason Sams
· 14 years ago
67f2e44
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
ed9f210
Code cleanup to make formatting consistent across all the renderscript files.
by Alex Sakhartchouk
· 14 years ago
3b9c52a
Async type creation.
by Jason Sams
· 14 years ago
5edc608
Implement allocation resizing.
by Jason Sams
· 14 years ago
d081fff
Cleanup GL setup code and remove legacy 1.1 paths.
by Jason Sams
· 14 years ago
8e95466
Adding ability to dirty the allocation and notify shaders using it.
by Alex Sakhartchouk
· 14 years ago
49bdaf0
SubElementData data upload functions.
by Jason Sams
· 14 years ago
b28ca96f
Refcounting in allocations.
by Jason Sams
· 14 years ago
eeeaccc
Add support for non-VBO drawing in Meshes.
by Jason Sams
· 14 years ago
aae74ad
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
aa7d288
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 14 years ago
8a64743
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
c2908e6
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
3b7d39b
Implement RS tracked defered texture and buffer object uploads.
by Jason Sams
· 15 years ago
0a2e7a3
am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
9dab667
Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
644a0e3
resolved conflicts for merge of f6309041 to master
by Jason Sams
· 15 years ago
715333b
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
83f1c63
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago