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gerrit-public.fairphone.software
/
platform
/
frameworks
/
base
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0c65ba4cd9ef82069ef44f046e934b2daa64d023
/
libs
/
rs
/
RenderScript.h
4382467a
Start using bcinfo components within librs.
by Stephen Hines
· 13 years ago
17a8a19
More work to make libRS buildable on the host.
by Alex Sakhartchouk
· 13 years ago
d9d37cc
Move context and device creation out of the spec file.
by Jason Sams
· 13 years ago
65bdaf1
Cleanup rs.spec file and code generator.
by Jason Sams
· 14 years ago
e4a06c5
Start seperating out RS compute implementation. Create hal
by Jason Sams
· 14 years ago
2c74ad9
Fix for bug 3434228
by Alex Sakhartchouk
· 14 years ago
d0f5bd1
Cleaning up the serialization change.
by Alex Sakhartchouk
· 14 years ago
a3b5960
Making sure we can build libRS on the host for serialization.
by Alex Sakhartchouk
· 14 years ago
b0253ea
Additional loading methods for fonts and a3d files. Cleaned up error messages.
by Alex Sakhartchouk
· 14 years ago
49a05d7
Move adapter2D to a derived class from Allocation.
by Jason Sams
· 14 years ago
0857196
Cleanup and refactoring of an earlier cl.
by Alex Sakhartchouk
· 14 years ago
d4b23b5
More API updates.
by Jason Sams
· 14 years ago
5476b45
Allocation API update.
by Jason Sams
· 14 years ago
bf6ef8d
API review cleanup.
by Jason Sams
· 14 years ago
add9d96
More error checks
by Jason Sams
· 14 years ago
67f2e44
Support for cubemaps.
by Alex Sakhartchouk
· 14 years ago
1c41517
Handle user message ID 0
by Jason Sams
· 14 years ago
581cc64
Adding nvidia extension for limited npot support.
by Alex Sakhartchouk
· 14 years ago
31a7e42
Begin adding async allocation creation.
by Jason Sams
· 14 years ago
b38d534
Fix refcounting bugs where the sys refcount
by Jason Sams
· 14 years ago
3b9c52a
Async type creation.
by Jason Sams
· 14 years ago
11c8af9
Begin hooking up SurfaceConfig.
by Jason Sams
· 14 years ago
76322af
Adding average fps counter. Removing rsLight from libRS
by Alex Sakhartchouk
· 14 years ago
f5b3510
Adding anisotropic filtering and related samples.
by Alex Sakhartchouk
· 14 years ago
1d45c47
Add matrix component types. Fix potental overflow in script -> java messages.
by Jason Sams
· 14 years ago
d78be37
Remove OOB object destruction.
by Jason Sams
· 14 years ago
8f8a572
1st cut of ForEach and test.
by Jason Sams
· 14 years ago
80a4c2c
Work on synchronizing a3d created files and java layer.
by Alex Sakhartchouk
· 14 years ago
164aaed
Start of mesh API cleanup.
by Alex Sakhartchouk
· 14 years ago
9b949fc
Adding freetype font rendering to renderscript.
by Alex Sakhartchouk
· 14 years ago
f110d4b
Move ImageProcessing and ModelViewer to reflected files.
by Jason Sams
· 14 years ago
e29f3e7
Begin using reflected files.
by Jason Sams
· 14 years ago
aae74ad
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 14 years ago
54db59c
Rename ProgramFragmentStore to ProgramStore.
by Jason Sams
· 15 years ago
f468700
checkpoint animations
by Jason Sams
· 15 years ago
156cce6
Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
by Jason Sams
· 15 years ago
8a64743
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
7eecbf2
Begin implementation of generated java files from RS files.
by Jason Sams
· 15 years ago
704ff64
Preview seperating RenderScript into RenderScript and RenderScriptGL
by Jason Sams
· 15 years ago
a09a6e1
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
68afd01
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
by Jason Sams
· 15 years ago
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 15 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 15 years ago
3bc47d4
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 15 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 15 years ago
b6f2b13
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 15 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 15 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 15 years ago
25ffcdc
Point Sprites
by Jason Sams
· 15 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
64676f3
1st cut of a3d file loader.
by Jason Sams
· 15 years ago
7c878f3
Begin adding mesh
by Jason Sams
· 15 years ago
bba134c
All light source objects.
by Jason Sams
· 15 years ago
ffe9f48
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
by Jason Sams
· 15 years ago
fe08d99
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 15 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 15 years ago